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iks [Sat, 2 Feb 2013 02:56:50 +0000 (02:56 +0000)]
Fix a crash bug of load_sound_pref() because of trying to load a profile of empty key.
iks [Sat, 2 Feb 2013 01:57:58 +0000 (01:57 +0000)]
Add new an artifact The Flamberge 'Fusberta'.
iks [Fri, 1 Feb 2013 17:47:34 +0000 (17:47 +0000)]
Enable to open chests or disarm traps at player's feet when there are chests and/or traps on neighboring floors.
iks [Fri, 1 Feb 2013 16:45:52 +0000 (16:45 +0000)]
A GF_ARROW bolt is not reflectable for both player and enemies.
iks [Fri, 1 Feb 2013 14:53:17 +0000 (14:53 +0000)]
Sometimes generate a shopping arcade in a dungeon which has ARCADE flag (now only Angband).
habu [Fri, 1 Feb 2013 04:35:24 +0000 (04:35 +0000)]
Define constant reference table as const
habu [Fri, 1 Feb 2013 04:35:22 +0000 (04:35 +0000)]
Fix compile error in English version
habu [Fri, 1 Feb 2013 04:35:20 +0000 (04:35 +0000)]
Detail activate description is dynamically built using activation_info table
iks [Thu, 31 Jan 2013 19:11:29 +0000 (19:11 +0000)]
When an object has activation flag and xtra2=0, restore activation index by referring act_idx even if normal object.
iks [Thu, 31 Jan 2013 18:47:05 +0000 (18:47 +0000)]
Rewrite a prompt of dragon breath activation and fix a mistake on English ver.
iks [Thu, 31 Jan 2013 18:40:15 +0000 (18:40 +0000)]
Normal objects also are defined their activation type in k_info.txt.
habu [Thu, 31 Jan 2013 16:20:27 +0000 (16:20 +0000)]
Add activation timeout to description of the bladeturner
habu [Thu, 31 Jan 2013 16:11:21 +0000 (16:11 +0000)]
Null pointer check added
habu [Thu, 31 Jan 2013 15:53:00 +0000 (15:53 +0000)]
言語選択マクロを追加
使用例:
const char* p = _("日本語", "English");
のように書くと、JPがマクロ定義されてるときは
const char* p = "日本語";
されていないときは
const char* p = "English";
のように展開される
habu [Thu, 31 Jan 2013 15:17:29 +0000 (15:17 +0000)]
fix index in activation_info table
* ACT_RESIST_ACID -> ACT_RESIST_POIS
habu [Thu, 31 Jan 2013 15:04:19 +0000 (15:04 +0000)]
Now activation timeout is defined in activation_info table
iks [Thu, 31 Jan 2013 13:46:17 +0000 (13:46 +0000)]
Amulets' egos also are defined its activation type in e_info.txt.
Activation of Resist elements are corrected.
iks [Thu, 31 Jan 2013 12:45:29 +0000 (12:45 +0000)]
Rings' egos also are defined its activation type in e_info.txt.
iks [Thu, 31 Jan 2013 09:49:18 +0000 (09:49 +0000)]
We can define activation type of egos in e_info.txt.
iks [Thu, 31 Jan 2013 07:08:33 +0000 (07:08 +0000)]
Implement permanently repeatedly weak/heavy cursing effects.
iks [Wed, 30 Jan 2013 14:10:25 +0000 (14:10 +0000)]
Nar-i-vagil is moditied (a litter weaker).
iks [Wed, 30 Jan 2013 12:49:45 +0000 (12:49 +0000)]
Be able to target monsters out of a panel but in a magic range.
iks [Wed, 30 Jan 2013 07:55:39 +0000 (07:55 +0000)]
Integrate initial flag, level and value settings of activations for random artifacts in tables.c.
iks [Wed, 30 Jan 2013 02:47:46 +0000 (02:47 +0000)]
Add effect explains of activation of resist each elemental.
iks [Tue, 29 Jan 2013 14:04:24 +0000 (14:04 +0000)]
Now we can define fixed artifacts' activation with U: flags.
iks [Tue, 29 Jan 2013 13:06:47 +0000 (13:06 +0000)]
dafaultが悪さをするので削除。
iks [Tue, 29 Jan 2013 12:41:42 +0000 (12:41 +0000)]
固定アーティファクトの発動は全部外部フラグ化し終わった。
iks [Tue, 29 Jan 2013 10:22:25 +0000 (10:22 +0000)]
さらなる続き。
iks [Tue, 29 Jan 2013 04:48:09 +0000 (04:48 +0000)]
さらに続きを実装。
iks [Tue, 29 Jan 2013 02:32:15 +0000 (02:32 +0000)]
さらなる修正。
iks [Mon, 28 Jan 2013 18:09:42 +0000 (18:09 +0000)]
add U:flags line for activation index.
iks [Mon, 28 Jan 2013 18:05:31 +0000 (18:05 +0000)]
発動の種類を*_info.txtで設定できるようにするための実装用の枝。
iks [Mon, 28 Jan 2013 13:40:46 +0000 (13:40 +0000)]
Fix a mistake between type and k_idx.
iks [Mon, 28 Jan 2013 13:34:42 +0000 (13:34 +0000)]
Fix a mistake between flags and gen_flags.
iks [Mon, 28 Jan 2013 13:17:18 +0000 (13:17 +0000)]
QUESTITEM flag of a target artifact in Vault Quest will be removed after leaving from the quest.
iks [Sun, 27 Jan 2013 15:25:14 +0000 (15:25 +0000)]
Format of Quest infomation (to get a target artifact) is modified.
dis- [Sun, 27 Jan 2013 14:45:46 +0000 (14:45 +0000)]
Add candidate artifacts for a reward of the Vault Quest.
iks [Sun, 27 Jan 2013 13:45:20 +0000 (13:45 +0000)]
Mukade chosei.
iks [Sun, 27 Jan 2013 13:16:49 +0000 (13:16 +0000)]
Eriril's base item is changed from Quarterstaff to Wizardstaff.
iks [Sun, 27 Jan 2013 12:54:17 +0000 (12:54 +0000)]
QUESTITEM is removed from Sting. Quarterstaff artifacts are modified.
dis- [Sun, 27 Jan 2013 11:02:32 +0000 (11:02 +0000)]
Hide the dice of target weapons in Vault Quest.
iks [Sun, 27 Jan 2013 10:32:38 +0000 (10:32 +0000)]
Add candidate artifacts for a reward of the Vault Quest.
deskull [Sun, 27 Jan 2013 05:44:06 +0000 (05:44 +0000)]
敵生成失敗による闘技場バグで出られなくなったセーブデータを救済するための判定を追加。
deskull [Sun, 27 Jan 2013 05:20:12 +0000 (05:20 +0000)]
闘技場で死亡しているユニークに手番が回った場合、不戦勝にする処理を実装。
iks [Sat, 26 Jan 2013 20:06:11 +0000 (20:06 +0000)]
Add a monster Great Centipede.
iks [Sat, 26 Jan 2013 19:01:09 +0000 (19:01 +0000)]
Add 3 monsters from SMAC/SMAX.
iks [Sat, 26 Jan 2013 16:45:53 +0000 (16:45 +0000)]
Adjust damage dices of Cockatrice.
iks [Sat, 26 Jan 2013 16:19:06 +0000 (16:19 +0000)]
Add new monster Cockatrice.
iks [Sat, 26 Jan 2013 16:17:05 +0000 (16:17 +0000)]
RBE_INERTIA's effect turn becomes shorter.
iks [Sat, 26 Jan 2013 12:22:04 +0000 (12:22 +0000)]
Add new monster's melee effects INERTIA and STUN.
iks [Fri, 25 Jan 2013 17:47:00 +0000 (17:47 +0000)]
Random reward artifact can be set in lib/edit/q*.txt. (It is applied in Vault Quest.)
Quest type number can be got by QUEST_TYPE variable in dungeon files.
iks [Fri, 25 Jan 2013 14:33:26 +0000 (14:33 +0000)]
Can place an artifact and base objects of any rewarding artifact without INSTA_ART in a quest.
iks [Fri, 25 Jan 2013 12:09:08 +0000 (12:09 +0000)]
Target quest infomations are not initialized when getting quest name from q_info.txt.
iks [Thu, 24 Jan 2013 14:54:33 +0000 (14:54 +0000)]
POWERFUL monsters can already invoke elemental balls as same damage as mana balls.
habu [Wed, 16 Jan 2013 09:28:00 +0000 (09:28 +0000)]
suppress gcc warning
habu [Wed, 16 Jan 2013 09:17:58 +0000 (09:17 +0000)]
rewrote add_esp_weak function
iks [Tue, 15 Jan 2013 19:22:03 +0000 (19:22 +0000)]
Add some flavor texts and translate some flavor texts to English.
dis- [Mon, 14 Jan 2013 04:57:26 +0000 (04:57 +0000)]
add type casting for sprintf
dis- [Mon, 14 Jan 2013 04:42:23 +0000 (04:42 +0000)]
flags must be unsigned
iks [Mon, 14 Jan 2013 03:48:39 +0000 (03:48 +0000)]
Rewrote rumor_bind_name function for avoiding a memory leak.
dis- [Mon, 14 Jan 2013 03:37:21 +0000 (03:37 +0000)]
replace configure.in to configure.ac
iks [Mon, 14 Jan 2013 02:51:03 +0000 (02:51 +0000)]
Fixed warning of rumor_bind_name function.
iks [Sun, 13 Jan 2013 17:27:09 +0000 (17:27 +0000)]
Add some abilities to Morgul weapons.
iks [Sun, 13 Jan 2013 17:08:51 +0000 (17:08 +0000)]
Add XTRA_DICE flag for generating ego weapons which have larger dice than their base weapons.
iks [Sun, 13 Jan 2013 12:47:52 +0000 (12:47 +0000)]
Rumors already includes some excellent rumors. (It was coded temporally.)
dis- [Mon, 7 Jan 2013 14:44:42 +0000 (14:44 +0000)]
Fix compare_weapon critical calc.
dis- [Thu, 3 Jan 2013 11:15:08 +0000 (11:15 +0000)]
Fix Term_fresh for X11 cursor problem.
deskull [Thu, 27 Dec 2012 07:47:26 +0000 (07:47 +0000)]
jmagic.txtの誤字修正。
deskull [Thu, 27 Dec 2012 04:04:52 +0000 (04:04 +0000)]
両デーモンベーンの重量を修正。
dis- [Mon, 24 Dec 2012 21:47:50 +0000 (21:47 +0000)]
Fix compare_weapon calculation.
dis- [Mon, 24 Dec 2012 07:53:16 +0000 (07:53 +0000)]
Fix typo..
dis- [Mon, 24 Dec 2012 06:06:14 +0000 (06:06 +0000)]
Fix fool code in compare_weapon.
dis- [Mon, 24 Dec 2012 02:18:29 +0000 (02:18 +0000)]
Update compare_weapon. -- Reduce the rounded up error.
dis- [Sun, 23 Dec 2012 11:46:02 +0000 (11:46 +0000)]
Update compare_weapon. -- Apply vorpal and critical.
dis- [Sun, 23 Dec 2012 04:44:19 +0000 (04:44 +0000)]
Add vorpal hit line for compare_weapon.
dis- [Sun, 23 Dec 2012 04:19:41 +0000 (04:19 +0000)]
Fix compare_weapon.
deskull [Sat, 22 Dec 2012 05:12:33 +0000 (05:12 +0000)]
自己変容時の種族変更について、経験値修正に基づいた変更先制限が働いていなかったバグを踏まえ、現状仕様を維持するために当該バグの箇所を削除。
dis- [Fri, 21 Dec 2012 11:46:42 +0000 (11:46 +0000)]
Update quest rewarding for lite_town.
dis- [Sun, 16 Dec 2012 12:56:44 +0000 (12:56 +0000)]
Remove expand of look command from 3160 -- annoying.
dis- [Sun, 16 Dec 2012 12:35:42 +0000 (12:35 +0000)]
Add window flag -- Display monsters in sight
dis- [Thu, 13 Dec 2012 12:08:19 +0000 (12:08 +0000)]
Add Artifact.spo to crossbow-bolt
deskull [Sun, 9 Dec 2012 05:44:13 +0000 (05:44 +0000)]
商人テーブルを整理完了。
deskull [Sun, 9 Dec 2012 05:09:07 +0000 (05:09 +0000)]
商人テーブルを整理。
dis- [Sat, 8 Dec 2012 12:58:24 +0000 (12:58 +0000)]
Bug fix -- Japanese messages of Report Magic.
dis- [Sat, 8 Dec 2012 12:04:40 +0000 (12:04 +0000)]
Add energy use for QuestEnter/QuestExit.
deskull [Sat, 8 Dec 2012 02:51:17 +0000 (02:51 +0000)]
文字コード修正。
dis- [Fri, 7 Dec 2012 13:51:50 +0000 (13:51 +0000)]
Updated version to 2.1.1
dis- [Fri, 7 Dec 2012 13:14:02 +0000 (13:14 +0000)]
Add some Heavy Crossbow Artifacts.
dis- [Fri, 7 Dec 2012 12:40:04 +0000 (12:40 +0000)]
Merge water-cave branch into trunk.
dis- [Tue, 4 Dec 2012 12:33:57 +0000 (12:33 +0000)]
Bug fix -- Tower Quest failed, continue to the next quest.
dis- [Sun, 2 Dec 2012 09:59:08 +0000 (09:59 +0000)]
Change rewards of Old Castle Quest.
dis- [Sat, 1 Dec 2012 12:39:13 +0000 (12:39 +0000)]
Upgrade Arena. Stronger the monsters, and rewards.
deskull [Mon, 26 Nov 2012 11:21:22 +0000 (11:21 +0000)]
アリーナのプレイヤーと出くわすバグを修正。
deskull [Sun, 25 Nov 2012 15:17:28 +0000 (15:17 +0000)]
ウィザードモードに職業を変える機能を追加(ただし、魔法領域の再設定などは行われず不完全であるので注意)
deskull [Sat, 24 Nov 2012 05:08:52 +0000 (05:08 +0000)]
VC++2008及び2010のソリューションファイルとプロジェクトファイルを追加。
deskull [Sat, 24 Nov 2012 04:58:26 +0000 (04:58 +0000)]
table.c の店舗情報整理。
deskull [Fri, 23 Nov 2012 10:21:39 +0000 (10:21 +0000)]
アーティファクト1件追加。
deskull [Fri, 23 Nov 2012 02:10:20 +0000 (02:10 +0000)]
table.c の整理。
deskull [Fri, 23 Nov 2012 01:20:27 +0000 (01:20 +0000)]
message_pain()関数を整理。
dis- [Wed, 21 Nov 2012 14:35:58 +0000 (14:35 +0000)]
Improve the reward of Haunted House -- Amulet of Telepathy. And makes it a little more difficult.