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deskull [Fri, 13 Sep 2019 00:11:02 +0000 (09:11 +0900)]
[Refactor] #38997 fill_treasure() に floor_type * 引数を追加. / Add floor_type * argument to fill_treasure().
deskull [Fri, 13 Sep 2019 00:04:45 +0000 (09:04 +0900)]
[Refactor] #38997 generate_random_floor() に floor_type * 引数を追加. / Add floor_type * argument to generate_random_floor().
deskull [Thu, 12 Sep 2019 23:55:07 +0000 (08:55 +0900)]
[Refactor] #38997 hit_trap() に player_type * 引数を追加. / Add player_type * argument to hit_trap().
deskull [Thu, 12 Sep 2019 23:49:05 +0000 (08:49 +0900)]
[Refactor] #38997 critical_norm() に player_type * 引数を追加. / Add player_type * argument to critical_norm().
deskull [Thu, 12 Sep 2019 14:46:34 +0000 (23:46 +0900)]
[Refactor] #38997 cure_critical_wounds() に player_type * 引数を追加. / Add player_type * argument to cure_critical_wounds().
deskull [Thu, 12 Sep 2019 10:41:57 +0000 (19:41 +0900)]
[Refactor] #38997 cure_serious_wounds() に player_type * 引数を追加. / Add player_type * argument to cure_serious_wounds().
deskull [Thu, 12 Sep 2019 10:19:37 +0000 (19:19 +0900)]
[Refactor] #38997 cure_light_wounds() に player_type * 引数を追加. / Add player_type * argument to cure_light_wounds().
deskull [Thu, 12 Sep 2019 10:14:51 +0000 (19:14 +0900)]
[Refactor] #38997 berserk() に player_type * 引数を追加. / Add player_type * argument to berserk().
deskull [Thu, 12 Sep 2019 10:11:59 +0000 (19:11 +0900)]
[Refactor] #38997 heroism() に player_type * 引数を追加. / Add player_type * argument to heroism().
deskull [Thu, 12 Sep 2019 10:09:26 +0000 (19:09 +0900)]
[Refactor] #38997 do_cmd_debug() に player_type * 引数を追加. / Add player_type * argument to do_cmd_debug().
deskull [Tue, 10 Sep 2019 16:32:08 +0000 (01:32 +0900)]
[Fix] #39563 ゲームシステム表現上の巨人/ジャイアント表記を巨人に統一. / Unified Japanese expression of "giant".
deskull [Tue, 10 Sep 2019 16:17:21 +0000 (01:17 +0900)]
[Fix] #39533 能力値が元に戻った際に表示する英語版メッセージの表現がおかしいと指摘を受けて修正. / Fix English stat increase messages use "less".
deskull [Tue, 10 Sep 2019 16:13:09 +0000 (01:13 +0900)]
[Fix] #39505 英語版のレベルアップ能力上昇選択時にキー表示が誤っていたのを修正. / Apply patch for English mistake.
deskull [Sun, 8 Sep 2019 16:13:58 +0000 (01:13 +0900)]
[Refactor] #38997 update_lite() に player_type * 引数を追加. / Add player_type * argument to update_lite().
deskull [Sun, 8 Sep 2019 16:05:02 +0000 (01:05 +0900)]
[Refactor] #38997 critical_shot() に player_type * 引数を追加. / Add player_type * argument to critical_shot().
deskull [Sun, 8 Sep 2019 15:46:54 +0000 (00:46 +0900)]
[Refactor] #38997 mult_hissatsu() に player_type * 引数を追加. / Add player_type * argument to mult_hissatsu().
deskull [Sat, 7 Sep 2019 14:59:19 +0000 (23:59 +0900)]
[Refactor] #38997 regen_magic() に player_type * 引数を追加. / Add player_type * argument to regen_magic()
deskull [Sat, 7 Sep 2019 09:48:11 +0000 (18:48 +0900)]
[Refactor] #38997 create_ammo() に player_type * 引数を追加. / Add player_type * argument to create_ammo()
deskull [Sat, 7 Sep 2019 09:30:16 +0000 (18:30 +0900)]
[Refactor] #38997 process_world_aux_digestion() に player_type * 引数を追加. / Add player_type * argument to process_world_aux_digestion()
deskull [Sat, 7 Sep 2019 09:23:14 +0000 (18:23 +0900)]
[Refactor] #38997 process_world_aux_movement() に player_type * 引数を追加. / Add player_type * argument to process_world_aux_movement()
deskull [Sat, 7 Sep 2019 09:18:37 +0000 (18:18 +0900)]
[Refactor] #38997 regenmana() に player_type * 引数を追加. / Add player_type * argument to regenmana()
deskull [Fri, 6 Sep 2019 12:36:53 +0000 (21:36 +0900)]
[Refactor] #38997 notice_lite_change() に player_type * 引数を追加. / Add player_type * argument to notice_lite_change()
deskull [Fri, 6 Sep 2019 12:21:34 +0000 (21:21 +0900)]
[Refactor] #38997 process_world_aux_recharge() に player_type * 引数を追加. / Add player_type * argument to process_world_aux_recharge().
deskull [Fri, 6 Sep 2019 12:16:53 +0000 (21:16 +0900)]
[Refactor] #38997 process_world_aux_curse() に player_type * 引数を追加. / Add player_type * argument to process_world_aux_curse()
deskull [Fri, 6 Sep 2019 12:09:13 +0000 (21:09 +0900)]
[Refactor] #38997 process_world_aux_light() に player_type * 引数を追加. / Add player_type * argument to process_world_aux_light().
deskull [Fri, 6 Sep 2019 12:05:35 +0000 (21:05 +0900)]
[Refactor] #38997 process_world_aux_mutation() に player_type * 引数を追加. / Add player_type * argument to process_world_aux_mutation().
deskull [Wed, 4 Sep 2019 14:55:54 +0000 (23:55 +0900)]
[Refactor] #38997 process_world_aux_timeout() に player_type * 引数を追加. / Add player_type * argument to process_world_aux_timeout().
deskull [Wed, 4 Sep 2019 14:51:43 +0000 (23:51 +0900)]
[Refactor] #38997 process_world_aux_hp_and_sp() に player_type * 引数を追加. / Add player_type * argument to process_world_aux_hp_and_sp().
deskull [Wed, 4 Sep 2019 01:49:23 +0000 (10:49 +0900)]
[Refactor] #38997 exe_fire() に player_type * 引数を追加. / Add player_type * argument to exe_fire().
deskull [Wed, 4 Sep 2019 01:42:20 +0000 (10:42 +0900)]
[Refactor] #38997 make_attack_normal() に player_type * 引数を追加. / Add player_type * argument to make_attack_normal().
deskull [Wed, 4 Sep 2019 01:36:02 +0000 (10:36 +0900)]
[Refactor] #38997 cmd-activate.c, cmd-basic.c, cmd-quaff.c 内の引数参照整理. / Refactoring arguments in cmd-activate.c, cmd-basic.c, cmd-quaff.c.
deskull [Tue, 3 Sep 2019 11:02:25 +0000 (20:02 +0900)]
[Refactor] #38997 player-effects.c 内の引数参照整理. / Refactoring arguments in player-effects.c.
deskull [Tue, 3 Sep 2019 11:00:02 +0000 (20:00 +0900)]
[Refactor] #38997 wiz_reroll_item() に player_type * 引数を追加. / Add player_type * argument to wiz_reroll_item().
deskull [Tue, 3 Sep 2019 10:53:48 +0000 (19:53 +0900)]
[Refactor] #38997 py_attack() に player_type * 引数を追加. / Add player_type * argument to py_attack().
deskull [Sun, 1 Sep 2019 15:50:21 +0000 (00:50 +0900)]
[Refactor] #38997 do_cmd_wiz_reset_class() に player_type * 引数を追加. / Add player_type * argument to do_cmd_wiz_reset_class().
deskull [Sun, 1 Sep 2019 15:45:16 +0000 (00:45 +0900)]
[Refactor] #38997 do_cmd_wiz_create_feature() に player_type * 引数を追加. / Add player_type * argument to do_cmd_wiz_create_feature().
deskull [Sun, 1 Sep 2019 15:41:41 +0000 (00:41 +0900)]
[Refactor] #38997 do_cmd_wiz_blue_mage() に player_type * 引数を追加. / Add player_type * argument to do_cmd_wiz_blue_mage().
deskull [Sun, 1 Sep 2019 15:39:13 +0000 (00:39 +0900)]
[Refactor] #38997 change_realm2() に player_type * 引数を追加. / Add player_type * argument to change_realm2().
deskull [Sun, 1 Sep 2019 12:46:57 +0000 (21:46 +0900)]
[Refactor] #38997 do_cmd_browse() に player_type * 引数を追加. / Add player_type * argument to do_cmd_browse().
deskull [Sun, 1 Sep 2019 12:41:31 +0000 (21:41 +0900)]
[Refactor] #38997 tot_dam_aux() に player_type * 引数を追加. / Add player_type * argument to tot_dam_aux().
deskull [Sun, 1 Sep 2019 12:34:57 +0000 (21:34 +0900)]
[Refactor] #38997 use_mane() に player_type * 引数を追加. / Add player_type * argument to use_mane().
deskull [Sun, 1 Sep 2019 12:31:35 +0000 (21:31 +0900)]
[Refactor] #38997 py_attack_aux() に player_type * 引数を追加. / Add player_type * argument to py_attack_aux().
deskull [Sun, 1 Sep 2019 12:24:45 +0000 (21:24 +0900)]
[Refactor] #38997 do_cmd_snipe() に player_type * 引数を追加. / Add player_type * argument to do_cmd_snipe().
deskull [Sun, 1 Sep 2019 12:22:02 +0000 (21:22 +0900)]
[Refactor] #38997 do_cmd_snipe_browse() に player_type * 引数を追加. / Add player_type * argument to do_cmd_snipe_browse().
deskull [Sun, 1 Sep 2019 12:17:53 +0000 (21:17 +0900)]
[Refactor] #38997 get_snipe_power() に player_type * 引数を追加. / Add player_type * argument to get_snipe_power().
deskull [Sun, 1 Sep 2019 12:09:40 +0000 (21:09 +0900)]
[Refactor] #38997 display_snipe_list() に player_type * 引数を追加. / Add player_type * argument to display_snipe_list().
deskull [Sun, 1 Sep 2019 12:05:34 +0000 (21:05 +0900)]
[Refactor] #38997 wiz_lite() に player_type * 引数を追加. / Add player_type * argument to wiz_lite().
deskull [Sun, 1 Sep 2019 10:37:42 +0000 (19:37 +0900)]
[Refactor] #38997 get_mane_power() に player_type * 引数を追加. / Add player_type * argument to get_mane_power().
deskull [Sat, 31 Aug 2019 15:17:07 +0000 (00:17 +0900)]
[Fix] #38997 Fix English version trouble by refactoring.
deskull [Sat, 31 Aug 2019 10:59:01 +0000 (19:59 +0900)]
[Fix] #39492 Applied patch for fix English version.
deskull [Sat, 31 Aug 2019 10:49:27 +0000 (19:49 +0900)]
[Fix] #38862 Fix English-Debug setting of vcxproj.
deskull [Sat, 31 Aug 2019 10:05:36 +0000 (19:05 +0900)]
[Refactor] #38997 spell_okay() に player_type * 引数を追加. / Add player_type * argument to spell_okay().
deskull [Sat, 31 Aug 2019 09:50:34 +0000 (18:50 +0900)]
[Refactor] #38997 cmd-basic.c の変数参照を再整理. / Refactor variable reference in cmd-basic.c.
deskull [Thu, 29 Aug 2019 15:02:06 +0000 (00:02 +0900)]
[Refactor] #38997 do_cmd_wiz_change_aux() に player_type * 引数を追加. / Add player_type * argument to do_cmd_wiz_change_aux().
deskull [Thu, 29 Aug 2019 15:01:15 +0000 (00:01 +0900)]
[Refactor] #38997 do_cmd_wiz_jump() に player_type * 引数を追加. / Add player_type * argument to do_cmd_wiz_jump().
deskull [Thu, 29 Aug 2019 14:53:40 +0000 (23:53 +0900)]
[Refactor] #38997 verify_equip_slot() に player_type * 引数を追加. / Add player_type * argument to verify_equip_slot().
deskull [Thu, 29 Aug 2019 14:47:32 +0000 (23:47 +0900)]
[Refactor] #38997 do_cmd_refill_lamp() に player_type * 引数を追加. / Add player_type * argument to do_cmd_refill_lamp().
deskull [Thu, 29 Aug 2019 14:39:39 +0000 (23:39 +0900)]
[Refactor] #38997 cast_sniper_spell() に player_type * 引数を追加. / Add player_type * argument to cast_sniper_spell().
deskull [Wed, 28 Aug 2019 15:08:45 +0000 (00:08 +0900)]
[Refactor] #38997 curse_armor() に player_type * 引数を追加. / Add player_type * argument to curse_armor().
deskull [Wed, 28 Aug 2019 15:04:34 +0000 (00:04 +0900)]
[Refactor] #38997 get_spell() に player_type * 引数を追加. / Add player_type * argument to get_spell().
deskull [Wed, 28 Aug 2019 14:59:24 +0000 (23:59 +0900)]
[Refactor] #38997 do_cmd_knowledge_inven() に player_type * 引数を追加. / Add player_type * argument to do_cmd_knowledge_inven().
deskull [Tue, 27 Aug 2019 14:21:49 +0000 (23:21 +0900)]
[Refactor] #38997 tot_dam_aux_shot() に player_type * 引数を追加. / Add player_type * argument to tot_dam_aux_shot().
deskull [Tue, 27 Aug 2019 14:18:46 +0000 (23:18 +0900)]
[Refactor] #38997 tot_dam_aux_snipe() に player_type * 引数を追加. / Add player_type * argument to tot_dam_aux_snipe().
deskull [Tue, 27 Aug 2019 14:12:55 +0000 (23:12 +0900)]
[Refactor] #38997 boost_concentration_damage() に player_type * 引数を追加. / Add player_type * argument to boost_concentration_damage().
deskull [Tue, 27 Aug 2019 14:08:11 +0000 (23:08 +0900)]
[Refactor] #38997 reset_concentration() に player_type * 引数を追加. / Add player_type * argument to reset_concentration().
deskull [Tue, 27 Aug 2019 14:03:49 +0000 (23:03 +0900)]
[Refactor] #38997 snipe_concentrate() に player_type * 引数を追加. / Add player_type * argument to snipe_concentrate().
deskull [Mon, 26 Aug 2019 14:02:05 +0000 (23:02 +0900)]
[Refactor] #38997 status_shuffle() に player_type * 引数を追加. / Add player_type * argument to status_shuffle().
deskull [Mon, 26 Aug 2019 13:58:44 +0000 (22:58 +0900)]
[Refactor] #38997 racial_aux() に player_type * 引数を追加. / Add player_type * argument to racial_aux().
deskull [Mon, 26 Aug 2019 13:53:34 +0000 (22:53 +0900)]
[Refactor] #38997 do_cmd_cast() に player_type * 引数を追加. / Add player_type * argument to do_cmd_cast().
deskull [Mon, 26 Aug 2019 13:46:34 +0000 (22:46 +0900)]
[Refactor] #38997 disterb() に player_type * 引数を追加. / Add player_type * argument to disterb().
deskull [Mon, 26 Aug 2019 13:23:24 +0000 (22:23 +0900)]
[Refactor] #38997 self_knowledge() に player_type * 引数を追加. / Add player_type * argument to self_knowledge().
deskull [Sun, 25 Aug 2019 13:19:41 +0000 (22:19 +0900)]
[Refactor] #38997 report_magics() に player_type * 引数を追加. / Add player_type * argument to report_magics().
deskull [Sun, 25 Aug 2019 12:54:16 +0000 (21:54 +0900)]
[Refactor] #38997 do_cmd_study() に player_type * 引数を追加. / Add player_type * argument to do_cmd_study().
deskull [Sun, 25 Aug 2019 12:48:03 +0000 (21:48 +0900)]
[Refactor] #38997 exe_spell() に player_type * 引数を追加. / Add player_type * argument to exe_spell().
deskull [Sun, 25 Aug 2019 12:39:35 +0000 (21:39 +0900)]
[Refactor] #38997 player_can_ride_aux() に player_type * 引数を追加. / Add player_type * argument to player_can_ride_aux().
deskull [Sun, 25 Aug 2019 12:30:58 +0000 (21:30 +0900)]
[Refactor] #38997 rakuba() に player_type * 引数を追加. / Add player_type * argument to rakuba().
deskull [Sat, 24 Aug 2019 10:01:53 +0000 (19:01 +0900)]
[Refactor] #38997 true_healing() に player_type * 引数を追加.
deskull [Sat, 24 Aug 2019 09:57:20 +0000 (18:57 +0900)]
[Refactor] #38997 restore_mana() に player_type * 引数を追加.
deskull [Sat, 24 Aug 2019 09:53:01 +0000 (18:53 +0900)]
[Refactor] #38997 life_stream() に player_type * 引数を追加.
deskull [Sat, 24 Aug 2019 09:46:05 +0000 (18:46 +0900)]
[Refactor] #37353 do_riding() を do_cmd_riding() に改名.
deskull [Sat, 24 Aug 2019 09:42:39 +0000 (18:42 +0900)]
[Refactor] #38997 do_riding() に player_type * 引数を追加.
deskull [Sat, 24 Aug 2019 09:37:22 +0000 (18:37 +0900)]
[Refactor] #38997 do_cmd_pet_dismiss() に player_type * 引数を追加.
deskull [Sat, 24 Aug 2019 09:26:46 +0000 (18:26 +0900)]
[Refactor] #38997 do_cmd_knowledge_stat() に player_type * 引数を追加.
deskull [Sat, 24 Aug 2019 09:11:00 +0000 (18:11 +0900)]
[Refactor] #38997 do_cmd_pet() に player_type * 引数を追加.
deskull [Fri, 23 Aug 2019 13:00:38 +0000 (22:00 +0900)]
[Refactor] #38997 do_cmd_knowledge_weapon_exp() に player_type * 引数を追加.
deskull [Fri, 23 Aug 2019 12:54:01 +0000 (21:54 +0900)]
[Refactor] #38997 do_cmd_knowledge_spell_exp() に player_type * 引数を追加.
deskull [Thu, 22 Aug 2019 14:38:53 +0000 (23:38 +0900)]
[Refactor] #38997 do_cmd_racial_power() に floor_type * 引数を追加.
deskull [Thu, 22 Aug 2019 14:33:21 +0000 (23:33 +0900)]
[Refactor] #38997 do_cmd_kaji() に floor_type * 引数を追加.
deskull [Thu, 22 Aug 2019 14:26:36 +0000 (23:26 +0900)]
[Refactor] #38997 erase_essence() に floor_type * 引数を追加.
deskull [Thu, 22 Aug 2019 14:24:14 +0000 (23:24 +0900)]
[Refactor] #38997 drain_essence() に floor_type * 引数を追加.
deskull [Thu, 22 Aug 2019 14:19:20 +0000 (23:19 +0900)]
[Refactor] #38997 display_essence() に floor_type * 引数を追加.
deskull [Wed, 21 Aug 2019 14:39:45 +0000 (23:39 +0900)]
[Refactor] #38997 add_essence() に floor_type * 引数を追加.
deskull [Wed, 21 Aug 2019 14:33:26 +0000 (23:33 +0900)]
[Refactor] #38997 rooms-pitnest.c 内関数に floor_type * 引数を追加.
deskull [Wed, 21 Aug 2019 14:29:05 +0000 (23:29 +0900)]
[Refactor] #38997 rooms-normal.c 内関数に floor_type * 引数を追加.
deskull [Tue, 20 Aug 2019 11:49:36 +0000 (20:49 +0900)]
[Refactor] #38997 day_break() に floor_type * 引数を追加.
deskull [Tue, 20 Aug 2019 11:44:08 +0000 (20:44 +0900)]
[Refactor] #38997 night_falls() に floor_type * 引数を追加.
deskull [Tue, 20 Aug 2019 11:38:16 +0000 (20:38 +0900)]
[Refactor] #38997 clear_mon_lite() に floor_type * 引数を追加.
deskull [Tue, 20 Aug 2019 11:32:52 +0000 (20:32 +0900)]
[Refactor] #38997 update_mon_lite() に floor_type * 引数を追加.
deskull [Tue, 20 Aug 2019 11:27:35 +0000 (20:27 +0900)]
[Refactor] #38997 glow_deep_lava_and_bldg() に floor_type * 引数を追加.
deskull [Tue, 20 Aug 2019 11:17:10 +0000 (20:17 +0900)]
[Refactor] #38997 update_dungeon_feeling() に floor_type * 引数を追加.