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deskull [Sat, 30 Mar 2019 10:17:52 +0000 (19:17 +0900)]
[Refactor] #39077 POSITION 1件。同ソースインデント修正。
deskull [Sat, 30 Mar 2019 09:38:00 +0000 (18:38 +0900)]
[Refactor] #39076 /* Invulnabilty */ と /* Speed */ を削除。
deskull [Sat, 30 Mar 2019 09:31:57 +0000 (18:31 +0900)]
[Refactor] #37353 monster_desc() の宣言を monster.h に移動。
deskull [Sat, 30 Mar 2019 05:34:37 +0000 (14:34 +0900)]
[Refactor] #37353 MD_WRONGDOER_NAME を定義.
deskull [Sat, 30 Mar 2019 04:58:01 +0000 (13:58 +0900)]
[Refactor] #39077 BIT_FLAGS2件。
deskull [Tue, 26 Mar 2019 14:32:16 +0000 (23:32 +0900)]
[Refactor] #39076 test_hit_norm() のコメント修正。
deskull [Fri, 22 Mar 2019 15:32:15 +0000 (00:32 +0900)]
[Refactor] #37353 monster-spell.h を追加。
deskull [Fri, 22 Mar 2019 04:26:01 +0000 (13:26 +0900)]
[Refactor] #39076 "/* Visual update */" を削除。
deskull [Fri, 22 Mar 2019 04:15:08 +0000 (13:15 +0900)]
[Refactor] #39076 "/* Paranoia */" を削除.
deskull [Thu, 21 Mar 2019 15:17:49 +0000 (00:17 +0900)]
[Fix] #38936 do_cmd_quaff_potion_aux() の take_turn() 抜け修正。 / Add lacked take_turn() in do_cmd_quaff_potion_aux()
deskull [Thu, 21 Mar 2019 14:51:11 +0000 (23:51 +0900)]
[Refactor] #37353 Add TODO comment.
deskull [Thu, 21 Mar 2019 14:46:05 +0000 (23:46 +0900)]
[refactor] #39077 SPEED in get_mspeed().
deskull [Thu, 21 Mar 2019 14:29:54 +0000 (23:29 +0900)]
[Refactor] #39076 Delete "/* Access the location */".
deskull [Thu, 21 Mar 2019 13:28:09 +0000 (22:28 +0900)]
[fix] #39075 do_cmd_pet_dismiss() が calc_alignment() 実装にあたり同関数を通さない流れになっていたので修正。 / Fix that do_cmd_pet_dismiss() calls calc_alignment().
deskull [Thu, 21 Mar 2019 13:18:33 +0000 (22:18 +0900)]
[Refactor] #39073 calc_bonuses() から calc_alignment() を分離。 / Separate calc_alignment() from calc_bonuses().
deskull [Wed, 20 Mar 2019 16:04:16 +0000 (01:04 +0900)]
[Refactor] #39073 アライメント再計算処理をcalc_bonuses()へ統一。 / Unify recalculation of alignment to calc_bonuses().
deskull [Wed, 20 Mar 2019 15:59:08 +0000 (00:59 +0900)]
[Fix] #37353 monster_is_valid()の間抜けなbool反転ミスを修正。 / Fix shameful bug in monster_is_valid().
deskull [Wed, 20 Mar 2019 15:18:24 +0000 (00:18 +0900)]
[Refactor] #37353 型の置換。 / Type replacement. (calculate_upkeep())
deskull [Wed, 20 Mar 2019 15:13:33 +0000 (00:13 +0900)]
[Refactor] #39073 Delete friend_align and check_pets_num_and_align().
deskull [Wed, 20 Mar 2019 14:16:03 +0000 (23:16 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
deskull [Wed, 20 Mar 2019 14:12:10 +0000 (23:12 +0900)]
[Refactor] #37353 型の置換。 / Type replacement. (MONRACE_IDX)
deskull [Wed, 20 Mar 2019 14:06:44 +0000 (23:06 +0900)]
[Refactor] #37353 Delete ang_sort_comp, ang_sort_swap, global variable.
deskull [Wed, 20 Mar 2019 03:44:41 +0000 (12:44 +0900)]
[Refactor] #37353 ang_sort_*() in wizard1.c to sort.c.
deskull [Wed, 20 Mar 2019 03:41:50 +0000 (12:41 +0900)]
[Refactor] #37353 ang_sort_*() in save.c to sort.c.
deskull [Wed, 20 Mar 2019 03:38:33 +0000 (12:38 +0900)]
[Refactor] #37353 ang_sort_comp and ang_sort_swap to sort.c.
deskull [Wed, 20 Mar 2019 03:36:10 +0000 (12:36 +0900)]
[Refactor] #37353 ang_sort_*() in cmd-pet.c and cmd4.c to sort.c.
deskull [Tue, 19 Mar 2019 14:27:55 +0000 (23:27 +0900)]
[Refactor] #37353 ang_sort_*() in cmd-item.c to sort.c.
deskull [Tue, 19 Mar 2019 14:17:06 +0000 (23:17 +0900)]
[Refactor] #37353 ang_sort_comp_pet() to sort.c.
deskull [Tue, 19 Mar 2019 13:51:47 +0000 (22:51 +0900)]
[Refactor] #37353 ang_sort_*() in cmd4.c to sort.c.
deskull [Tue, 19 Mar 2019 13:47:01 +0000 (22:47 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
deskull [Tue, 19 Mar 2019 13:42:26 +0000 (22:42 +0900)]
[Refactor] #37353 Delete unused #define.
deskull [Tue, 19 Mar 2019 13:40:47 +0000 (22:40 +0900)]
[Refactor] #37353 ang_sort_*() in xtra2.c to sort.c.
deskull [Tue, 19 Mar 2019 13:35:41 +0000 (22:35 +0900)]
[Refactor] #37353 look_mon_desc() to monster1.c.
deskull [Tue, 19 Mar 2019 04:06:50 +0000 (13:06 +0900)]
[Refactor] #37353 get_screen_size() to view-mainwindow.c.
deskull [Tue, 19 Mar 2019 04:01:49 +0000 (13:01 +0900)]
[Refactor] #37353 extract_note_dies() to monster1.c.
deskull [Tue, 19 Mar 2019 03:57:25 +0000 (12:57 +0900)]
[Refactor] #37353 check_experience() to player-status.c.
deskull [Mon, 18 Mar 2019 14:57:22 +0000 (23:57 +0900)]
[Refactor] #37353 型の置換。 / Type replacement. (DEPTH on mspells4.c)
deskull [Mon, 18 Mar 2019 14:53:50 +0000 (23:53 +0900)]
[Fix] #37353 monster_u_mode() 修正。 / Fix monster_u_mode().
deskull [Mon, 18 Mar 2019 14:49:30 +0000 (23:49 +0900)]
[Refactor] #37353 monster_wakeup() を削除。 / Delete monster_wakeup().
deskull [Mon, 18 Mar 2019 14:43:47 +0000 (23:43 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
deskull [Mon, 18 Mar 2019 14:40:21 +0000 (23:40 +0900)]
[Refactor] #37353 メッセージ整理。 / Refactor messages.
deskull [Mon, 18 Mar 2019 14:33:47 +0000 (23:33 +0900)]
[Refactor] #37353 型の置換。 / Type replacement. (MISC)
deskull [Mon, 18 Mar 2019 04:43:50 +0000 (13:43 +0900)]
[Fix] #37353 Fix Makefile.am.
deskull [Mon, 18 Mar 2019 04:37:44 +0000 (13:37 +0900)]
[Fix] #37353 コミットし忘れ修正。 / Fix forgetting commit.
deskull [Mon, 18 Mar 2019 04:15:12 +0000 (13:15 +0900)]
[Refactor] #38998 sanity_blast() to player-status.c.
deskull [Mon, 18 Mar 2019 04:09:17 +0000 (13:09 +0900)]
[Refactor] #37353 object_is_quest_target() to object-hook.c.
deskull [Sun, 17 Mar 2019 13:18:04 +0000 (22:18 +0900)]
[Refactor] #37353 floor-generate.h 追加。 / Add floor-generate.h.
deskull [Sun, 17 Mar 2019 12:19:03 +0000 (21:19 +0900)]
[Refactor] #37353 floor-save.h 追加。 / Add floor-save.h.
deskull [Sun, 17 Mar 2019 07:29:13 +0000 (16:29 +0900)]
[Refactor] #37353 close_game() to dungeon.c.
deskull [Sun, 17 Mar 2019 07:20:09 +0000 (16:20 +0900)]
[Refactor] #37353 do_cmd_suicide() to cmd2.c.
deskull [Sun, 17 Mar 2019 07:16:01 +0000 (16:16 +0900)]
[Refactor] #37353 テキストポジション定義を view-mainwindow.c に移動。 / Definitions of text position to view-mainwindow.c.
deskull [Sun, 17 Mar 2019 07:02:08 +0000 (16:02 +0900)]
[Refactor] #37353 プレイヤーマクロのいくつかを player-status.h に移動。 / Some player status macros to player-status.h.
deskull [Sun, 17 Mar 2019 06:14:50 +0000 (15:14 +0900)]
[Refactoring] #39068 Define only MFLAG_ETF.
deskull [Sun, 17 Mar 2019 06:04:29 +0000 (15:04 +0900)]
[Refactor] #38844 MFLAG_TEMP to MFLAG_LOS.
deskull [Sun, 17 Mar 2019 06:00:38 +0000 (15:00 +0900)]
[Refactor] #38844 MFLAG_* M_FLAG2_* to type.h.
deskull [Sun, 17 Mar 2019 05:53:55 +0000 (14:53 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
deskull [Sun, 17 Mar 2019 05:48:58 +0000 (14:48 +0900)]
[Refactor] #37353 monster_is_valid() 関数を定義し単純な !r_idx の条件から置換。 / Define monster_is_valid() and replace frox !r_idx.
deskull [Sun, 17 Mar 2019 05:27:52 +0000 (14:27 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
deskull [Fri, 15 Mar 2019 13:59:34 +0000 (22:59 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
deskull [Fri, 15 Mar 2019 13:53:45 +0000 (22:53 +0900)]
[Refactor] #37353 型の置換とローカル変数名修正。 / Type replacement and rename local function.
deskull [Fri, 15 Mar 2019 13:48:34 +0000 (22:48 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
deskull [Thu, 14 Mar 2019 15:15:38 +0000 (00:15 +0900)]
[Fix] #37476 モルグル武器のペナルティがswitch文ミスで重くなっていた問題を修正。 / Fix morgul weapon has too heavy penalties by switch mistake.
deskull [Thu, 14 Mar 2019 15:05:42 +0000 (00:05 +0900)]
[Fix] #38946 reli値正でACが高い場合、命中が5%を下回るバグを修正。 / Fix under 5% hit rate bug on plus reli and high AC.
deskull [Thu, 14 Mar 2019 11:02:01 +0000 (20:02 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
deskull [Thu, 14 Mar 2019 10:57:04 +0000 (19:57 +0900)]
[Refactor] #37353 one_lordly_high_resistance() to object-boost.c.
deskull [Thu, 14 Mar 2019 10:06:12 +0000 (19:06 +0900)]
[Refactor] #37353 one_low_esp() one_ability() one_activation() to object-boost.c.
deskull [Thu, 14 Mar 2019 09:57:32 +0000 (18:57 +0900)]
[Refactor] #37353 one_resistance() to object-boost.c.
deskull [Thu, 14 Mar 2019 09:39:11 +0000 (18:39 +0900)]
[Refactor] #37353 one_high_resistance(), one_ele_resistance(), one_dragon_ele_resistance(), dragon_resist() to object-boost.c.
deskull [Thu, 14 Mar 2019 06:03:19 +0000 (15:03 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
deskull [Thu, 14 Mar 2019 05:58:17 +0000 (14:58 +0900)]
[Refactor] #37353 kind_is_good() to objectkind-hook.c.
deskull [Thu, 14 Mar 2019 05:52:26 +0000 (14:52 +0900)]
[Refactor] #37353 item_monster_okay() to monsterrace-hook.c.
deskull [Thu, 14 Mar 2019 05:48:29 +0000 (14:48 +0900)]
[Refactor] #37353 add_esp_strong() and add_esp_weak() to object-boost.c.
deskull [Thu, 14 Mar 2019 05:44:08 +0000 (14:44 +0900)]
[Refactor] #37353 can_player_destroy_object() to object-hook.c.
deskull [Wed, 13 Mar 2019 14:45:09 +0000 (23:45 +0900)]
[Refactor] #37353 one_sustain() to object-boost.c.
deskull [Wed, 13 Mar 2019 14:36:24 +0000 (23:36 +0900)]
[Refactor] #37353 a_m_aux_1() を apply_magic_weapon() に改名。 / Rename a_m_aux_1() to apply_magic_weapon().
deskull [Wed, 13 Mar 2019 14:26:39 +0000 (23:26 +0900)]
[Refactor] #37353 object-boost 追加。 / Add object-boost.
deskull [Wed, 13 Mar 2019 14:18:00 +0000 (23:18 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
deskull [Wed, 13 Mar 2019 14:02:44 +0000 (23:02 +0900)]
[Refactor] #37353 型の置換。 / Type replacement. (PERCENTAGE)
deskull [Wed, 13 Mar 2019 13:50:42 +0000 (22:50 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
deskull [Wed, 13 Mar 2019 04:55:04 +0000 (13:55 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
deskull [Wed, 13 Mar 2019 04:50:01 +0000 (13:50 +0900)]
[Refactor] #37353 take_turn() への移行途中。 / Refactoring to take_turn().
deskull [Wed, 13 Mar 2019 04:43:20 +0000 (13:43 +0900)]
[Refactor] #37353 メッセージ整理。 / Refactor messages.
deskull [Wed, 13 Mar 2019 04:26:33 +0000 (13:26 +0900)]
[Fix] #38844 ambush_flag の player_type 入りが不完全だったのを修正。 Fix incompleted refactoring of ambush_flag.
deskull [Tue, 12 Mar 2019 14:52:21 +0000 (23:52 +0900)]
[Refactor] #38844 ambush_flag to player_type.
deskull [Tue, 12 Mar 2019 14:34:59 +0000 (23:34 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
deskull [Tue, 12 Mar 2019 04:36:30 +0000 (13:36 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
deskull [Tue, 12 Mar 2019 04:34:11 +0000 (13:34 +0900)]
[Refactor] #37353 型の置換。 / Type replacement. (GAME_TURN)
deskull [Tue, 12 Mar 2019 04:29:24 +0000 (13:29 +0900)]
[Refactor] #37353 パトロン周りの整理。 / Refactor about patrons.
deskull [Tue, 12 Mar 2019 04:03:12 +0000 (13:03 +0900)]
[Refactor] #37353 Visual Studio上のフォルダ構造を戻す。 / Revert folder structure in Visual Studio.
deskull [Mon, 11 Mar 2019 23:08:57 +0000 (08:08 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
deskull [Mon, 11 Mar 2019 14:55:20 +0000 (23:55 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
deskull [Mon, 11 Mar 2019 13:55:07 +0000 (22:55 +0900)]
[Fix] #37353 vcxproj の余分なファイル指定削除。 / Delete unused reference in vcxproj.
deskull [Mon, 11 Mar 2019 13:44:26 +0000 (22:44 +0900)]
[Refactor] #37353 警告の処理を warning.c に分離 / Separate warning.c from object2.c.
deskull [Mon, 11 Mar 2019 13:15:32 +0000 (22:15 +0900)]
[Fix] #37353 Makefile.am 修正。 / Fix Makefile.am.
deskull [Mon, 11 Mar 2019 04:39:50 +0000 (13:39 +0900)]
[Refactor] #37353 鍛冶の処理を cmd-smith.c に分離 / Separate cmd-smith.c from object2.c.
deskull [Mon, 11 Mar 2019 04:17:09 +0000 (13:17 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
deskull [Fri, 8 Mar 2019 13:34:48 +0000 (22:34 +0900)]
[Refactor] #37353 インデント修正。 / Fix indent.
deskull [Fri, 8 Mar 2019 13:16:58 +0000 (22:16 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
deskull [Fri, 8 Mar 2019 13:07:12 +0000 (22:07 +0900)]
[Refactor] #37353 型の置換。 / Type replacement. (snipe_power)
deskull [Thu, 7 Mar 2019 12:31:09 +0000 (21:31 +0900)]
[Refactor] #37353 メッセージ整理。 / Refactor messages.