#else
msg_format("The %s disappear%s.", o_name, (plural ? "" : "s"));
#endif
- /* Debug */
if (p_ptr->wizard) msg_print(_("(破損)", "(breakage)"));
/* Failure */
msg_format("The %s disappear%s.", o_name, (plural ? "" : "s"));
#endif
-
- /* Debug */
if (p_ptr->wizard) msg_print(_("(床スペースがない)", "(no floor space)"));
/* Failure */
msg_format("The %s disappear%s.", o_name, (plural ? "" : "s"));
#endif
- /* Debug */
if (p_ptr->wizard) msg_print(_("(床スペースがない)", "(no floor space)"));
/* Mega-Hack -- preserve artifacts */
msg_format("The %s disappear%s.", o_name, (plural ? "" : "s"));
#endif
- /* Debug */
if (p_ptr->wizard) msg_print(_("(アイテムが多過ぎる)", "(too many objects)"));
/* Hack -- Preserve artifacts */
/* Add the weight */
p_ptr->total_weight += (num * o_ptr->weight);
p_ptr->update |= (PU_BONUS);
-
- /* Recalculate mana XXX */
p_ptr->update |= (PU_MANA);
p_ptr->update |= (PU_COMBINE);
p_ptr->window |= (PW_INVEN | PW_EQUIP);
/* Erase the empty slot */
object_wipe(&inventory[item]);
p_ptr->update |= (PU_BONUS);
-
p_ptr->update |= (PU_TORCH);
-
- /* Recalculate mana XXX */
p_ptr->update |= (PU_MANA);
p_ptr->window |= (PW_EQUIP);