OSDN Git Service
deskull [Mon, 12 Oct 2020 14:55:39 +0000 (23:55 +0900)]
Merge remote-tracking branch 'remotes/OSX/For2.2.2-Refactoring-incomplete-type-for-enum' into For2.2.2-Refactoring
deskull [Sun, 11 Oct 2020 14:43:27 +0000 (23:43 +0900)]
Merge remote-tracking branch 'remotes/OSX/For2.2.2-Refactoring-implicit-prototypes' into For2.2.2-Refactoring
Eric Branlund [Mon, 5 Oct 2020 00:52:31 +0000 (17:52 -0700)]
Included monster-attack-effect.h and monster-attack-types.h to avoid compiler errors with clang for incomplete type definitions (the enums referenced in monster_blow).
deskull [Tue, 6 Oct 2020 16:15:41 +0000 (01:15 +0900)]
[refactor] #40514 player/player-status-resist.c にコメント追加. / Add Commments to player/player-status-resist.c.
Hourier [Mon, 5 Oct 2020 11:42:09 +0000 (20:42 +0900)]
[Fix] (Cherry Pick) #40742 Resolved the issue that monsters didn't move
deskull [Tue, 6 Oct 2020 15:48:34 +0000 (00:48 +0900)]
[Fix] #40810 ひとまず spell_RF5_SCARE() の恐怖耐性計算ミスを修正. / Corrected the fear resistance calculation error of spell_RF5_SCARE () for the time being.
deskull [Tue, 6 Oct 2020 11:18:18 +0000 (20:18 +0900)]
[Implement] #40514 has_magic_mastery() を実装. / Implement has_magic_mastery()
deskull [Sun, 4 Oct 2020 14:21:09 +0000 (23:21 +0900)]
Revert "[Refactor] EFFECT_ID を spell_type に統合. / Integrate EFFECT_ID into spell_type."
This reverts commit
a85b96ce5136a180f579ad93d6f4d450d219543e.
deskull [Sun, 4 Oct 2020 14:15:16 +0000 (23:15 +0900)]
[Fix] モンスター調整に関するr_info.txtのみrevert.
This reverts commit
a85b96ce5136a180f579ad93d6f4d450d219543e.
deskull [Sun, 4 Oct 2020 13:39:13 +0000 (22:39 +0900)]
Merge remote-tracking branch 'remotes/origin/For3.0.0-Change-Weird-Telepathy-Spec' into For2.2.2-Refactoring
deskull [Sun, 4 Oct 2020 10:42:53 +0000 (19:42 +0900)]
[Fix] #40514 calc_nuke_damage_rate() のリファクタリングミス修正. / Fixed refactoring mistake in calc_nuke_damage_rate().
deskull [Sun, 4 Oct 2020 09:45:44 +0000 (18:45 +0900)]
Merge remote-tracking branch 'remotes/origin/For3.0.0-Fix-Linux' into For2.2.2-Refactoring
Hourier [Tue, 22 Sep 2020 09:12:36 +0000 (18:12 +0900)]
[Refactor] #40742 Separated process_game_turn() from play_game()
Hourier [Tue, 22 Sep 2020 09:10:56 +0000 (18:10 +0900)]
[Refactor] #40742 Separated decide_arena_death() from play_game()
Hourier [Tue, 22 Sep 2020 09:08:32 +0000 (18:08 +0900)]
[Refactor] #40742 Separated init_riding_pet() from play_game()
Hourier [Tue, 22 Sep 2020 09:06:47 +0000 (18:06 +0900)]
[Refactor] #40742 Separated init_io() from play_game()
Hourier [Tue, 22 Sep 2020 09:04:06 +0000 (18:04 +0900)]
[Refactor] #40742 Separated generate_world() from play_game()
Hourier [Tue, 22 Sep 2020 09:02:04 +0000 (18:02 +0900)]
[Refactor] #40742 Separated change_floor_if_error() from play_game()
Hourier [Tue, 22 Sep 2020 08:59:27 +0000 (17:59 +0900)]
[Refactor] #40742 Separated generate_wilderness() from play_game()
Hourier [Tue, 22 Sep 2020 02:20:00 +0000 (11:20 +0900)]
[Refactor] #40742 Separated set_wizard_mode_by_argument() from play_game()
Hourier [Tue, 22 Sep 2020 02:17:22 +0000 (11:17 +0900)]
[Refactor] #40742 Separated reset_world_info() from play_game()
Hourier [Tue, 22 Sep 2020 01:20:09 +0000 (10:20 +0900)]
[Refactor] #40742 Reshaped monster-move.c and monster-processor.c
deskull [Mon, 21 Sep 2020 16:31:50 +0000 (01:31 +0900)]
[Refactor] #40756 blind_spell_effect_messages を仮定義. / Firstly define blind_spell_effect_messages().
deskull [Mon, 21 Sep 2020 16:14:24 +0000 (01:14 +0900)]
[Refactor] EFFECT_ID を spell_type に統合. / Integrate EFFECT_ID into spell_type.
deskull [Mon, 21 Sep 2020 16:04:59 +0000 (01:04 +0900)]
[Refactor] #40514 不要インクルード削除. / Delete unused include.
deskull [Mon, 21 Sep 2020 15:49:29 +0000 (00:49 +0900)]
[Refactor] #40514 effect_player_*() 関数を全て effect-player-resist-hurt.c/h へ移動. / Move all effect_player_*() to effect-player-resist-hurt.c/h.
deskull [Mon, 21 Sep 2020 15:37:17 +0000 (00:37 +0900)]
[Refactor] #40514 calc_deathray_damage_rate() を実装し effect_player_death_ray() を移動. / Implement calc_deathray_damage_rate() and move effect_player_death_ray().
Hourier [Mon, 21 Sep 2020 13:50:29 +0000 (22:50 +0900)]
[Refactor] #40742 Separated init_world_floor_info() and restore_world_floor_info() from play_game()
Hourier [Mon, 21 Sep 2020 13:40:38 +0000 (22:40 +0900)]
[Refactor] #40742 Separated init_random_seed() from play_game()
Hourier [Mon, 21 Sep 2020 13:31:37 +0000 (22:31 +0900)]
[Refactor] #40742 Separated restore_windows() from play_game()
Hourier [Mon, 21 Sep 2020 13:29:03 +0000 (22:29 +0900)]
[Refactor] #40742 Reshaped game-play.c
Hourier [Mon, 21 Sep 2020 13:23:53 +0000 (22:23 +0900)]
[Refactor] #40742 Renmaed chuukei.c/h (video relaying) to record-play-movie.c/h
Hourier [Mon, 21 Sep 2020 13:21:11 +0000 (22:21 +0900)]
[Refactor] #40742 Removed global vairable browsing_movie
Hourier [Mon, 21 Sep 2020 13:03:52 +0000 (22:03 +0900)]
[Refactor] #40742 Reshaped CHUUKEI related codes automatically
Hourier [Mon, 21 Sep 2020 13:01:54 +0000 (22:01 +0900)]
[Refactor] #40742 Removed CHUUKEI preprocessor because it's no longer unused
deskull [Sun, 20 Sep 2020 14:57:10 +0000 (23:57 +0900)]
[Feature] #3250 hdns氏のjdefend.txt加筆反映。 / Add description jdefend.txt by hdns.
deskull [Fri, 18 Sep 2020 16:02:24 +0000 (01:02 +0900)]
[Refactor] #40514 calc_gravity_damage_rate() 実装. / Implement calc_gravity_damage_rate().
deskull [Thu, 17 Sep 2020 15:05:28 +0000 (00:05 +0900)]
[Fix] #40514 calc_rocket_damage_rate() 修正. / Fix calc_time_damage_rate().
deskull [Tue, 15 Sep 2020 14:36:37 +0000 (23:36 +0900)]
[Feature] #3250 hdns氏のjattack.txt加筆反映。 / Add description jattack.txt by hdns.
deskull [Tue, 15 Sep 2020 12:43:08 +0000 (21:43 +0900)]
[Feature] #3250 hdns氏のjbirth.txt加筆反映。 / Add description jbirth.txt by hdns.
Eric Branlund [Wed, 22 Jul 2020 20:45:10 +0000 (13:45 -0700)]
Include core/disturbance.h to pick up declaration for disturb().
Hourier [Sun, 13 Sep 2020 13:31:28 +0000 (22:31 +0900)]
[Refactor] #40734 Separated update_clear_monster() from update_monster()
Hourier [Sun, 13 Sep 2020 13:19:03 +0000 (22:19 +0900)]
[Refactor] #40734 Separated update_visible_monsters() from update_monster()
Hourier [Sun, 13 Sep 2020 13:15:48 +0000 (22:15 +0900)]
[Refactor] #40734 Separated update_monsters_visibility() from update_monster()
Hourier [Sun, 13 Sep 2020 13:10:35 +0000 (22:10 +0900)]
[Refactor] #40734 Separated decide_sight_invisible_monsters() from update_monster()
Hourier [Sun, 13 Sep 2020 12:42:24 +0000 (21:42 +0900)]
[Refactor] #40734 Separated check_invisible() from update_monster()
Hourier [Sun, 13 Sep 2020 11:58:38 +0000 (20:58 +0900)]
[Refactor] #40734 Separated check_cold_blood() from update_monster()
Hourier [Sun, 13 Sep 2020 11:53:19 +0000 (20:53 +0900)]
[Refactor] #40734 Separated update_specific_race_telepathy() from update_monster()
Hourier [Sun, 13 Sep 2020 11:52:09 +0000 (20:52 +0900)]
[Refactor] #40734 Separated update_weird_telepathy() from update_telepathy_sight()
Hourier [Sun, 13 Sep 2020 11:43:52 +0000 (20:43 +0900)]
[Refactor] #40734 Separated update_telepathy_sight() from update_monster()
deskull [Sun, 13 Sep 2020 12:29:32 +0000 (21:29 +0900)]
[Feature] #3250 hdns氏のjdungeon.txt加筆反映。 / Add description jdungeon.txt by hdns.
deskull [Sun, 13 Sep 2020 12:16:23 +0000 (21:16 +0900)]
[Refactor] #40514 calc_time_damage_rate() 実装. / Implement calc_time_damage_rate().
Hourier [Sun, 13 Sep 2020 11:34:55 +0000 (20:34 +0900)]
[Implement] #40735 WEIRD_MINDフラグ持ちのモンスターを、フロアのモンスター番号ではなく確率でテレパシーに引っかけるようにした (プレーヤーの行動1回につき1/10) / Changed the possibility of telepathically detecting monsters with the WEIRD_MIND flag to use the probability instead of the monster number on the floor (1/10 per player action)
deskull [Sun, 13 Sep 2020 11:20:20 +0000 (20:20 +0900)]
Merge remote-tracking branch 'remotes/origin/For3.0.0-Term-Fix' into For2.2.2-Refactoring
deskull [Sun, 13 Sep 2020 11:17:24 +0000 (20:17 +0900)]
[Refactor] #40514 calc_rocket_damage_rate() 実装. / Implement calc_rocket_damage_rate().
deskull [Sun, 13 Sep 2020 11:08:42 +0000 (20:08 +0900)]
[Refactor] #40514 calc_nexus_damage_rate() 実装. / Implement calc_nexus_damage_rate().
deskull [Sun, 13 Sep 2020 11:03:57 +0000 (20:03 +0900)]
[Refactor] #40514 calc_disenchant_damage_rate() 実装. / Implement calc_disenchant_damage_rate().
deskull [Sun, 13 Sep 2020 10:58:34 +0000 (19:58 +0900)]
[Refactor] #40514 calc_chaos_damage_rate() 実装. / Implement calc_chaos_damage_rate().
deskull [Sun, 13 Sep 2020 10:54:44 +0000 (19:54 +0900)]
[Refactor] #40514 calc_conf_damage_rate() 実装. / Implement calc_conf_damage_rate().
deskull [Sun, 13 Sep 2020 10:44:09 +0000 (19:44 +0900)]
[Refactor] #40514 calc_sound_damage_rate() 実装. / Implement calc_sound_damage_rate().
Hourier [Sun, 13 Sep 2020 09:32:09 +0000 (18:32 +0900)]
[Refactor] #40734 Made um_type to devide update_monster()
deskull [Sun, 13 Sep 2020 10:37:12 +0000 (19:37 +0900)]
[Refactor] #40514 calc_shards_damage_rate() 実装. / Implement calc_shards_damage_rate().
deskull [Sun, 13 Sep 2020 10:22:56 +0000 (19:22 +0900)]
[Refactor] #40514 calc_nether_damage_rate() 実装. / Implement calc_nether_fire_damage_rate().
deskull [Sun, 13 Sep 2020 09:58:43 +0000 (18:58 +0900)]
[Refactor] #40514 calc_hell_fire_damage_rate() 実装. / Implement calc_hell_fire_damage_rate().
deskull [Sun, 13 Sep 2020 09:52:33 +0000 (18:52 +0900)]
[Refactor] #40514 calc_holy_fire_damage_rate() 実装. / Implement calc_holy_fire_damage_rate().
Hourier [Sun, 13 Sep 2020 06:03:59 +0000 (15:03 +0900)]
[Refactor] #40734 Separated update_smart_stupid_flags() from update_monster()
Hourier [Sun, 13 Sep 2020 05:58:00 +0000 (14:58 +0900)]
[Refactor] #40734 Separated decide_updated_distance() from update_monster()
Hourier [Sun, 13 Sep 2020 05:54:18 +0000 (14:54 +0900)]
[Refactor] #40734 Reshaped monster-update.c
Hourier [Sun, 13 Sep 2020 05:48:01 +0000 (14:48 +0900)]
[Refactor] #40585 Moved term_nuke() from main.c to z-term.c/h
deskull [Sun, 13 Sep 2020 02:00:07 +0000 (11:00 +0900)]
[Refactor] #40514 calc_acid_damage_rate() に免疫処理反映. / Reflect immunity processing to calc_acid_damage_rate().
deskull [Sun, 13 Sep 2020 01:51:56 +0000 (10:51 +0900)]
[Fix] #40662 INVULN_ARROW の判定と記述を修正. / Fix INVLUN_ARROW description and judgment.
deskull [Sun, 13 Sep 2020 01:46:40 +0000 (10:46 +0900)]
[Refactor] #40514 #40652 has_invlun_arrow() を判定に反映. / Reflect has_invlun_arrow() in the judgment.
deskull [Sun, 13 Sep 2020 01:37:10 +0000 (10:37 +0900)]
[Refactor] #40514 calc_nuke_damage_rate() 実装. / Implement calc_nuke_damage_rate().
deskull [Sun, 13 Sep 2020 01:25:57 +0000 (10:25 +0900)]
[Refactor] #40662 NO_AC の記述を screen_object() に追加. / Add NO_AC description to screen_object().
deskull [Sun, 13 Sep 2020 01:20:33 +0000 (10:20 +0900)]
[Refactor] #40662 INVULN_ARROW の記述を screen_object() に追加. / Add INVLUN_ARROW description to screen_object().
deskull [Sun, 13 Sep 2020 01:15:22 +0000 (10:15 +0900)]
[Refactor] #40514 #40652 has_invlun_arrow() を BIT_FLAGS 返り値持ちに仕様変更. / has_invlun_arrow() was changed specifications to return BIT_FLAGS value.
deskull [Sun, 13 Sep 2020 01:14:38 +0000 (10:14 +0900)]
[Refactor] #40662 INVULN_ARROW をアイテムフラグに追加. / Add INVULN_ARROW item flag.
deskull [Sun, 13 Sep 2020 01:03:02 +0000 (10:03 +0900)]
[Fix] #40514 毒耐性計算ミス修正. / Fix poison resistance calculation.
deskull [Sun, 13 Sep 2020 01:01:25 +0000 (10:01 +0900)]
[Refactor] #40514 calc_elec_damage_rate() に免疫処理反映. / Reflect immunity processing to calc_elec_damage_rate().
deskull [Sat, 12 Sep 2020 17:22:20 +0000 (02:22 +0900)]
[Refactor] #40514 calc_dark_damage_rate() 実装. / Implement calc_dark_damage_rate().
deskull [Sat, 12 Sep 2020 17:13:01 +0000 (02:13 +0900)]
[Refactor] #40514 calc_pois_damage_rate() 実装. / Implement calc_pois_damage_rate().
deskull [Sat, 12 Sep 2020 16:59:01 +0000 (01:59 +0900)]
[Refactor] #40514 calc_vuln_lite_rate() を calc_lite_damage_rate() に改名して耐性処理反映. / Rename calc_vuln_lite_rate() to calc_lite_damage_rate() to reflect resistance processing.
deskull [Sat, 12 Sep 2020 16:50:23 +0000 (01:50 +0900)]
[Refactor] #40514 randrate() と rate_calc_type_mode 列挙体実装. / Implement randrate() and rate_calc_type_mode.
deskull [Sat, 12 Sep 2020 16:25:40 +0000 (01:25 +0900)]
[Refactor] #40514 calc_vuln_cold_rate() を calc_cold_damage_rate() に改名して耐性処理反映. / Rename calc_vuln_cold_rate() to calc_cold_damage_rate() to reflect resistance processing.
deskull [Sat, 12 Sep 2020 16:20:54 +0000 (01:20 +0900)]
[Fix] #40514 閃光耐性計算ミス修正. / Fix lite resistance calculation.
deskull [Sat, 12 Sep 2020 16:17:46 +0000 (01:17 +0900)]
[Refactor] #40514 calc_vuln_fire_rate() を calc_fire_damage_rate() に改名して耐性処理反映. / Rename calc_vuln_fire_rate() to calc_fire_damage_rate() to reflect resistance processing.
deskull [Sat, 12 Sep 2020 16:13:32 +0000 (01:13 +0900)]
[Refactor] #40514 calc_vuln_elec_rate() を calc_elec_damage_rate() に改名して耐性処理反映. / Rename calc_vuln_elec_rate() to calc_elec_damage_rate() to reflect resistance processing.
deskull [Sat, 12 Sep 2020 16:09:34 +0000 (01:09 +0900)]
[Refactor] #40514 calc_vuln_acid_rate() を calc_acid_damage_rate() に改名して耐性処理反映. / Rename calc_vuln_acid_rate() to calc_acid_damage_rate() to reflect resistance processing.
Hourier [Sat, 12 Sep 2020 13:54:15 +0000 (22:54 +0900)]
[Implement] #37285 吸血鬼ユニークなどを追加 / Added unique vampire and some monsters
Hourier [Sat, 12 Sep 2020 13:53:29 +0000 (22:53 +0900)]
[Implement] #37285 大バジリスクとドローレムの出現率を調整 / Adjusted the spawn possibility of greater basilisk and drolem
deskull [Sat, 12 Sep 2020 13:50:49 +0000 (22:50 +0900)]
[Feature] #3250 hdns氏にペット周りの仕様について1.0.1から変更されている部分を加筆していただいたので反映。 /
Added the part changed from 1.0.1 about the specifications around pets (Thanks to hdns!)
Hourier [Fri, 11 Sep 2020 15:46:03 +0000 (00:46 +0900)]
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Monster-Adjustment
deskull [Wed, 9 Sep 2020 17:04:05 +0000 (02:04 +0900)]
[Refactor] #40514 player-status-flags.c/h から player-status-resist.c/h を分離. / Separate player-status-resist.c/h from player-status-flags.c/h.
deskull [Wed, 9 Sep 2020 16:22:32 +0000 (01:22 +0900)]
[Fix] term_putstr_v() を z-term.c に移動. / Move term_putstr_v() to z-term.c.
deskull [Wed, 9 Sep 2020 16:15:52 +0000 (01:15 +0900)]
[Fix] #40514 calc_vuln_*_rate() の参照ミス修正. / Fix reference of calc_vuln_*_rate().
Hourier [Tue, 8 Sep 2020 10:56:38 +0000 (19:56 +0900)]
[Implement] 一部Dの調整 / Adjusted some ancient dragons
Hourier [Tue, 8 Sep 2020 09:07:34 +0000 (18:07 +0900)]
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Monster-Adjustment
Eric Branlund [Tue, 25 Aug 2020 15:03:07 +0000 (08:03 -0700)]
Corrected typo in the English desription of Rhan-Tegoth. Put spaces at the beginning of the lines rather than the end to satisfy git.
Eric Branlund [Tue, 25 Aug 2020 14:58:50 +0000 (07:58 -0700)]
For clarity, reworded the second sentence of the English description for the Styx ogre.
Eric Branlund [Tue, 25 Aug 2020 14:53:10 +0000 (07:53 -0700)]
Corrected typo in the English description of the Hatchet of Elmi.