<ClCompile Include="..\..\src\cmd-building\cmd-building.c" />\r
<ClCompile Include="..\..\src\io-dump\character-dump.c" />\r
<ClCompile Include="..\..\src\specific-object\chest.c" />\r
- <ClCompile Include="..\..\src\io\chuukei.c" />\r
+ <ClCompile Include="..\..\src\io\record-play-movie.c" />\r
<ClCompile Include="..\..\src\object-activation\activation-switcher.c" />\r
<ClCompile Include="..\..\src\cmd-action\cmd-others.c" />\r
<ClCompile Include="..\..\src\cmd-io\cmd-diary.c" />\r
<ClInclude Include="..\..\src\cmd-building\cmd-building.h" />\r
<ClInclude Include="..\..\src\io-dump\character-dump.h" />\r
<ClInclude Include="..\..\src\specific-object\chest.h" />\r
- <ClInclude Include="..\..\src\io\chuukei.h" />\r
+ <ClInclude Include="..\..\src\io\record-play-movie.h" />\r
<ClCompile Include="..\..\src\player\player-move.c" />\r
<ClCompile Include="..\..\src\io\files-util.c" />\r
<ClCompile Include="..\..\src\grid\grid.c" />\r
<ClCompile Include="..\..\src\io\inet.c">
<Filter>io</Filter>
</ClCompile>
- <ClCompile Include="..\..\src\io\chuukei.c">
- <Filter>io</Filter>
- </ClCompile>
<ClCompile Include="..\..\src\dungeon\quest.c">
<Filter>dungeon</Filter>
</ClCompile>
<ClCompile Include="..\..\src\player\player-status-resist.c">
<Filter>player</Filter>
</ClCompile>
+ <ClCompile Include="..\..\src\io\record-play-movie.c">
+ <Filter>io</Filter>
+ </ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\combat\shoot.h">
<ClInclude Include="..\..\src\io\inet.h">
<Filter>io</Filter>
</ClInclude>
- <ClInclude Include="..\..\src\io\chuukei.h">
- <Filter>io</Filter>
- </ClInclude>
<ClInclude Include="..\..\src\dungeon\quest.h">
<Filter>dungeon</Filter>
</ClInclude>
<ClInclude Include="..\..\src\player\player-status-resist.h">
<Filter>player</Filter>
</ClInclude>
+ <ClInclude Include="..\..\src\io\record-play-movie.h">
+ <Filter>io</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\wall.bmp" />
inventory/player-inventory.c inventory/player-inventory.h \
inventory/recharge-processor.c inventory/recharge-processor.h \
\
- io/chuukei.c io/chuukei.h \
io/command-repeater.c io/command-repeater.h \
io/cursor.c io/cursor.h \
io/exit-panic.c io/exit-panic.h \
io/mutations-dump.c io/mutations-dump.h \
io/pref-file-expressor.c io/pref-file-expressor.h \
io/read-pref-file.c io/read-pref-file.h \
+ io/record-play-movie.c io/record-play-movie.h \
io/report.c io/report.h \
io/screen-util.c io/screen-util.h \
io/signal-handlers.c io/signal-handlers.h \
#include "core/asking-player.h"
#include "core/show-file.h"
#include "game-option/play-record-options.h"
-#include "io/chuukei.h"
+#include "io/record-play-movie.h"
#include "io/files-util.h"
#include "io/input-key-acceptor.h"
#include "io/write-diary.h"
#include "grid/feature.h"
#include "grid/grid.h"
#include "info-reader/fixed-map-parser.h"
-#include "io/chuukei.h"
+#include "io/record-play-movie.h"
#include "io/inet.h"
#include "io/input-key-acceptor.h"
#include "io/input-key-processor.h"
#include "game-option/input-options.h"
#include "game-option/runtime-arguments.h"
#include "io-dump/random-art-info-dumper.h"
-#include "io/chuukei.h"
+#include "io/record-play-movie.h"
#include "io/command-repeater.h"
#include "io/files-util.h"
#include "io/input-key-requester.h" // todo 相互依存している、後で何とかする.
* @author 2014 Deskull rearranged comment for Doxygen.
*/
-#include "io/chuukei.h"
+#include "io/record-play-movie.h"
#include "cmd-io/cmd-dump.h"
#include "cmd-visual/cmd-draw.h"
#include "core/asking-player.h"
#include "floor/floor-events.h"
#include "game-option/runtime-arguments.h"
#include "game-option/special-options.h"
-#include "io/chuukei.h"
+#include "io/record-play-movie.h"
#include "io/files-util.h"
#include "io/inet.h"
#include "io/input-key-acceptor.h"
#include "core/game-play.h"
#include "core/scores.h"
#include "game-option/runtime-arguments.h"
-#include "io/chuukei.h"
+#include "io/record-play-movie.h"
#include "io/files-util.h"
#include "io/inet.h"
#include "io/signal-handlers.h"