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Hourier [Thu, 20 Aug 2020 10:50:30 +0000 (19:50 +0900)]
[Refactor] #40635 Moved put_title() to avoid declaring prototype
Hourier [Thu, 20 Aug 2020 10:48:38 +0000 (19:48 +0900)]
[Refactor] #40635 Reshaped init.c automatically
Hourier [Thu, 20 Aug 2020 10:36:29 +0000 (19:36 +0900)]
[Refactor] #40577 Unified floor.c/h into floor-util.c/h
Hourier [Thu, 20 Aug 2020 10:32:42 +0000 (19:32 +0900)]
[Refactor] #40577 Removed unused headers in floor.c
Hourier [Thu, 20 Aug 2020 10:29:34 +0000 (19:29 +0900)]
[Refactor] #40577 Moved set_floor() from floor.c/h to space-finder.c
Hourier [Thu, 20 Aug 2020 10:27:23 +0000 (19:27 +0900)]
[Refactor] #40577 Separated object-compressor.c/h from floor.c/h
Hourier [Thu, 20 Aug 2020 10:21:37 +0000 (19:21 +0900)]
[Refactor] #40577 Moved aaa() from stair.c/h to space-finder.c
Hourier [Thu, 20 Aug 2020 10:01:05 +0000 (19:01 +0900)]
[Refactor] #40577 Moved projectable() from floor.c/h to projection-path-calculator.c/h
Hourier [Thu, 20 Aug 2020 09:43:31 +0000 (18:43 +0900)]
[Refactor] #40577 Separated conv_dungeon_feat() from projection_path()
Hourier [Thu, 20 Aug 2020 09:41:15 +0000 (18:41 +0900)]
[Refactor] #40577 Separated object-placer.c/h from floor.c/h
Hourier [Thu, 20 Aug 2020 09:31:45 +0000 (18:31 +0900)]
[Refactor] #40577 Moved cave_set_feat() from floor.c/h to feature.c/h
Hourier [Thu, 20 Aug 2020 09:24:37 +0000 (18:24 +0900)]
[Refactor] #40577 Separated place_random_door() and place_closed_door() from projection_path()
Hourier [Thu, 20 Aug 2020 09:20:11 +0000 (18:20 +0900)]
[Refactor] #40577 Moved delete_monster() from floor.c/h to monster-remover.c/h
Hourier [Thu, 20 Aug 2020 09:15:53 +0000 (18:15 +0900)]
[Refactor] #40577 Separated vault-builder.c/h from floor.c/h
Hourier [Thu, 20 Aug 2020 09:08:09 +0000 (18:08 +0900)]
[Refactor] #40577 Separated line-of-sight.c/h from floor.c/h
Hourier [Thu, 20 Aug 2020 08:52:20 +0000 (17:52 +0900)]
[Refactor] #40577 Separated door.c/h from floor.c/h
Hourier [Thu, 20 Aug 2020 08:38:21 +0000 (17:38 +0900)]
[Refactor] #40577 Separated calc_projection_others() from projection_path()
Hourier [Thu, 20 Aug 2020 08:33:56 +0000 (17:33 +0900)]
[Refactor] #40577 Separated calc_frac() from projection_path()
Hourier [Thu, 20 Aug 2020 08:29:41 +0000 (17:29 +0900)]
[Refactor] #40577 Separated calc_projection_to_target() from projection_path()
Hourier [Thu, 20 Aug 2020 08:25:21 +0000 (17:25 +0900)]
[Refactor] #40577 Separated calc_horizontal_projection() from projection_path()
Hourier [Thu, 20 Aug 2020 08:21:49 +0000 (17:21 +0900)]
[Refactor] #40577 Separated calc_vertical_projection() from projection_path()
Hourier [Thu, 20 Aug 2020 08:16:14 +0000 (17:16 +0900)]
[Refactor] #40577 Separated set_asxy() from projection_path()
Hourier [Thu, 20 Aug 2020 08:11:47 +0000 (17:11 +0900)]
[Refactor] #40577 projection_path_type to divide projection_path()
Hourier [Thu, 20 Aug 2020 08:01:43 +0000 (17:01 +0900)]
[Refactor] #40577 Separated projection-path-calculator.c/h from floor.c/h
Hourier [Thu, 20 Aug 2020 07:43:34 +0000 (16:43 +0900)]
[Refactor] #40577 Reshaped projection_path()
Hourier [Thu, 20 Aug 2020 07:40:12 +0000 (16:40 +0900)]
[Refactor] #40577 Moved pattern_tile() from floor.c/h to cave.c/h
Hourier [Thu, 20 Aug 2020 07:00:02 +0000 (16:00 +0900)]
[Refactor] #40560 Separated exe_destroy_item() from do_cmd_destory()
Hourier [Thu, 20 Aug 2020 06:59:01 +0000 (15:59 +0900)]
[Refactor] #40560 Separated process_destroy_magic_book() from do_cmd_destory()
Hourier [Thu, 20 Aug 2020 06:56:18 +0000 (15:56 +0900)]
[Refactor] #40560 Separated gain_exp_by_destroying_magic_book() from do_cmd_destory()
Hourier [Thu, 20 Aug 2020 06:53:25 +0000 (15:53 +0900)]
[Refactor] #40560 Separated decide_magic_book_exp() from do_cmd_destory()
Hourier [Thu, 20 Aug 2020 06:49:12 +0000 (15:49 +0900)]
[Refactor] #40560 Separated select_destroying_item() from do_cmd_destory()
Hourier [Thu, 20 Aug 2020 06:47:01 +0000 (15:47 +0900)]
[Refactor] #40560 Separated check_destory_item() from do_cmd_destroy()
Hourier [Thu, 20 Aug 2020 06:43:35 +0000 (15:43 +0900)]
[Refactor] #40560 Made destroy_type to divide do_cmd_destroy()
Hourier [Thu, 20 Aug 2020 04:47:50 +0000 (13:47 +0900)]
[Refactor] #40650 Separated cmd-destroy.c/h from cmd-item.c/h
Hourier [Thu, 20 Aug 2020 04:35:09 +0000 (13:35 +0900)]
[Refactor] #40650 Separated cmd-refill.c/h into cmd-item.c/h
Hourier [Thu, 20 Aug 2020 04:25:18 +0000 (13:25 +0900)]
[Refactor] #40650 Separated cmd-equipment.c/h into cmd-item.c/h
Hourier [Thu, 20 Aug 2020 04:02:25 +0000 (13:02 +0900)]
[Refactor] #40560 Added inclusion for cmd-floor.c/h into input-key-processor.c
Hourier [Thu, 20 Aug 2020 03:21:21 +0000 (12:21 +0900)]
[Refactor] #40650 Separated cmd-floor.c/h from cmd-item.c/h
Hourier [Thu, 20 Aug 2020 03:09:09 +0000 (12:09 +0900)]
[Refactor] #40457 Renamed process-effect.c/h to effect-processor.c/h
Hourier [Thu, 20 Aug 2020 02:26:27 +0000 (11:26 +0900)]
[Refactor] #40634 Removed dependencies for spells-*.h in acivation-switcher.c
Hourier [Thu, 20 Aug 2020 02:16:25 +0000 (11:16 +0900)]
[Refactor] #40634 Separated activation-genocide.c/h from activation-switcher.c
Hourier [Thu, 20 Aug 2020 02:11:10 +0000 (11:11 +0900)]
[Refactor] #40634 Removed dependencies for spells-sight.h in acivation-switcher.c
Hourier [Thu, 20 Aug 2020 02:04:56 +0000 (11:04 +0900)]
[Refactor] #40634 Removed dependencies in acivation-switcher.c
Hourier [Thu, 20 Aug 2020 01:44:36 +0000 (10:44 +0900)]
[Fix] #37285 r_info.txt にて誤訳修正ミスと思われる情報の欠落を補正 / Compensated (probably) some lacks for fixing typo in r_info.txt
deskull [Wed, 19 Aug 2020 17:19:35 +0000 (02:19 +0900)]
#37476 apply_magic_weapon() の無効な(妖刀)処理を削除. / Delete unused route for (Weird Weapon) ego in apply_magic_weapon().
deskull [Wed, 19 Aug 2020 16:35:21 +0000 (01:35 +0900)]
Merge remote-tracking branch 'remotes/hengband-osx/For2.2.2-Refactoring-English-Edit-0' into For2.2.2-Refactoring
deskull [Wed, 19 Aug 2020 16:32:55 +0000 (01:32 +0900)]
Merge remote-tracking branch 'remotes/hengband-osx/For2.2.2-Refactoring-makefile-am-corrections' into For2.2.2-Refactoring
deskull [Wed, 19 Aug 2020 16:29:02 +0000 (01:29 +0900)]
Merge remote-tracking branch 'remotes/hengband-osx/For2.2.2-Refactoring-English-New-Monsters' into For2.2.2-Refactoring
deskull [Wed, 19 Aug 2020 16:15:10 +0000 (01:15 +0900)]
Merge remote-tracking branch 'remotes/hengband-osx/For2.2.2-Refactoring-incomplete-types' into For2.2.2-Refactoring
deskull [Wed, 19 Aug 2020 16:12:05 +0000 (01:12 +0900)]
Merge remote-tracking branch 'remotes/hengband-osx/For2.2.2-Refactoring-am-distcheck4' into For2.2.2-Refactoring
deskull [Wed, 19 Aug 2020 16:05:35 +0000 (01:05 +0900)]
[Fix] #40634 宣言不足を修正. / Fixed lack of declaration.
deskull [Wed, 19 Aug 2020 15:56:47 +0000 (00:56 +0900)]
Merge remote-tracking branch 'remotes/origin/For2.2.2-Fix-Hourier' into For2.2.2-Refactoring
deskull [Wed, 19 Aug 2020 15:56:22 +0000 (00:56 +0900)]
[Refactor] #40514 have_hold_exp() 整理. / Refactor have_hold_exp().
deskull [Wed, 19 Aug 2020 15:31:56 +0000 (00:31 +0900)]
[Refactor] #40514 アイテムスロット型 inventory_slot_type への置換. / Replace to inventory_slot_type.
Hourier [Wed, 19 Aug 2020 09:28:44 +0000 (18:28 +0900)]
[Refactor] #40634 Separated toragoroshi.c/h from activation-switcher.c
Hourier [Wed, 19 Aug 2020 09:07:32 +0000 (18:07 +0900)]
[Refactor] #40634 Separated activation-teleport.c/h from activation-others.c/h
Hourier [Wed, 19 Aug 2020 06:43:24 +0000 (15:43 +0900)]
[Refactor] #40634 Removed unused headers in activation-switcher.c
Hourier [Wed, 19 Aug 2020 06:06:41 +0000 (15:06 +0900)]
[Refactor] #40634 Separaated blade-turner.c/h from activation-switcher.c
Hourier [Wed, 19 Aug 2020 05:58:06 +0000 (14:58 +0900)]
[Refactor] #40634 Separated specific-object/monster-ball.c/h from activation-execution.c
Hourier [Wed, 19 Aug 2020 05:48:59 +0000 (14:48 +0900)]
[Refactor] #40634 Moved activate_artifact() from activation-switcher.c/h to activation-execution.c
Hourier [Wed, 19 Aug 2020 05:39:56 +0000 (14:39 +0900)]
[Refactor] #40634 Separated activation-others.c/h from activation-switcher.c
Hourier [Wed, 19 Aug 2020 05:13:02 +0000 (14:13 +0900)]
[Refactor] #40634 Separated ring-of-power.c/h from activation-switcher.c and spells-random.c/h
Hourier [Wed, 19 Aug 2020 05:04:06 +0000 (14:04 +0900)]
[Refactor] #40634 Separated activate_crimson() from activation-switcher.c to death-crimson.c/h
Hourier [Wed, 19 Aug 2020 04:57:12 +0000 (13:57 +0900)]
[Refactor] #40634 Moved get_bloody_moon_flags() from spells-object.c/h to bloody-moon.c/h
Hourier [Wed, 19 Aug 2020 04:51:12 +0000 (13:51 +0900)]
[Refactor] #40634 Separated bloody-moon.c/h from activation-switcher.c
Hourier [Wed, 19 Aug 2020 04:46:07 +0000 (13:46 +0900)]
[Refactor] #40634 Separated muramasa.c/h from activation-switcher.c
Hourier [Wed, 19 Aug 2020 04:33:19 +0000 (13:33 +0900)]
[Refactor] #40634 Separated activate_*() from switch_activation()
Hourier [Wed, 19 Aug 2020 03:10:19 +0000 (12:10 +0900)]
[Refactor] #40634 Separated activation-resistance.c/h from activation-switcher.c
Hourier [Wed, 19 Aug 2020 02:54:55 +0000 (11:54 +0900)]
[Refactor] #40634 Separated activation-charm.c/h from activation-switcher.c
Hourier [Wed, 19 Aug 2020 00:37:30 +0000 (09:37 +0900)]
Merge branch 'For2.2.2-Fix-Hourier' of https://scm.osdn.net/gitroot/hengband/hengband into For2.2.2-Fix-Hourier
Hourier [Tue, 18 Aug 2020 10:28:46 +0000 (19:28 +0900)]
[Refactor] #40634 Corrected typo in Makefile.am
Hourier [Tue, 18 Aug 2020 10:03:38 +0000 (19:03 +0900)]
[Refactor] #40634 Separated activation-bolt-ball.c/h from activation-switcher.c
Hourier [Tue, 18 Aug 2020 09:54:52 +0000 (18:54 +0900)]
[Refactor] #40634 Separated activate_*() from switch_activation()
Hourier [Tue, 18 Aug 2020 09:05:36 +0000 (18:05 +0900)]
[Refactor] #40634 Separated activate_confusion() from switch_activation()
Hourier [Tue, 18 Aug 2020 08:50:01 +0000 (17:50 +0900)]
[Refactor] #40634 Separated activate_breath_*() from activation-switcher.c to activation-breath.c/h
Hourier [Tue, 18 Aug 2020 04:38:53 +0000 (13:38 +0900)]
[Refactor] #40634 Removed unused local variable
Hourier [Tue, 18 Aug 2020 04:10:48 +0000 (13:10 +0900)]
[Refactor] #40634 Separated activate_ball_*() from switch_activation()
Hourier [Tue, 18 Aug 2020 02:44:23 +0000 (11:44 +0900)]
[Refactor] #40634 Separated activate_missile_*() from switch_activation()
Hourier [Tue, 18 Aug 2020 02:39:38 +0000 (11:39 +0900)]
[Refactor] #40634 Separated activate_bolt_*() from switch_activation()
Hourier [Tue, 18 Aug 2020 02:23:29 +0000 (11:23 +0900)]
[Refactor] #40634 Separated activate_ball_*() from switch_activation()
Hourier [Tue, 18 Aug 2020 02:04:18 +0000 (11:04 +0900)]
[Refactor] #40634 Separated activate_ball_cold_*() from switch_activation()
Hourier [Tue, 18 Aug 2020 01:44:43 +0000 (10:44 +0900)]
[Refactor] #40634 Separated activate_bolt_*_1() from switch_activation()
Hourier [Tue, 18 Aug 2020 01:05:03 +0000 (10:05 +0900)]
[Refactor] #40634 Separated switch_activation() from activate_artifact()
Hourier [Mon, 17 Aug 2020 15:01:31 +0000 (00:01 +0900)]
[Refactor] #40634 Removed unnecessary variable plev in activate_artifact()
Eric Branlund [Tue, 18 Aug 2020 20:05:41 +0000 (13:05 -0700)]
Added the files for Visual Studio to EXTRA_DIST so they are included in the archive generated by 'make dist'.
Eric Branlund [Tue, 18 Aug 2020 19:30:31 +0000 (12:30 -0700)]
Corrected typo for load/player-attack-loader.h so 'make DISTCHECK_CONFIGURE_FLAGS=--disable-japanese' works.
Eric Branlund [Tue, 18 Aug 2020 18:54:07 +0000 (11:54 -0700)]
Modified so the header files in the subdirectories can be found in the compilations performed by 'make DISTCHECK_CONFIGURE_FLAGS=--disable-japanese distcheck'.
That is done by:
1) Adding nostdinc to AUTOMAKE_OPTIONS
2) Defining DEFAULT_INCLUDES to have -I$(srcdir) and -I$(top_builddir)/src (those are what it would have had without nostdinc in AUTOMAKE_OPTIONS)
3) Adding a -I$(srcdir)/<subdir> (i.e. -I$(srcdir)/world) for each of the subdirectories where there's header files that have to be found
Eric Branlund [Sun, 8 Mar 2020 19:50:48 +0000 (12:50 -0700)]
Added the automake/autoconf boostrapping script to EXTRA_DIST so it is included in the archive generated by 'make dist'.
Eric Branlund [Sun, 8 Mar 2020 19:45:43 +0000 (12:45 -0700)]
Added readme.txt to EXTRA_DIST so it is included in the archive generated by 'make dist'.
Eric Branlund [Sun, 8 Mar 2020 19:44:31 +0000 (12:44 -0700)]
Rearranged EXTRA_DIST to have one file per line so the output of diff is easier to parse when a change is made.
Eric Branlund [Sun, 8 Mar 2020 19:35:36 +0000 (12:35 -0700)]
Added an escape for a newline so the bulk of the wav files are included in the archive generated by 'make dist'.
Eric Branlund [Sun, 8 Mar 2020 14:40:09 +0000 (07:40 -0700)]
Removed music.cfg from EXTRA_DIST in lib/xtra/sound/Makefile.am and added it to EXTRA_DIST in lib/xtra/music/Makefile.am to avoid problems with 'make DISTCHECK_CONFIGURE_FLAGS=--disable-japanese distcheck'.
Eric Branlund [Sun, 8 Mar 2020 14:36:45 +0000 (07:36 -0700)]
Removed delete.me (no longer present in lib/xtra/sound) so 'make DISTCHECK_CONFIGURE_FLAGS=--disable-japanese distcheck' can proceed.
deskull [Tue, 18 Aug 2020 18:04:27 +0000 (03:04 +0900)]
[Refactor] #40514 player_type の heavy_shoot を廃止して is_heavy_shoot() を直接参照. /
Delete heavy_shoot of player_type and refer directly to is_heavy_shoot().
deskull [Tue, 18 Aug 2020 17:54:42 +0000 (02:54 +0900)]
[Refactor] #40514 player_type の monk_armour_aux を廃止して heavy_armor() を直接参照. /
Delete monk_armour_aux of player_type and refer directly to heavy_armor().
deskull [Tue, 18 Aug 2020 17:41:14 +0000 (02:41 +0900)]
[Refactor] #40514 player_type の hold を廃止して calc_weapon_weight_limit() を直接参照. /
Delete hold of player_type and refer directly to calc_weapon_weight_limit().
deskull [Tue, 18 Aug 2020 17:28:28 +0000 (02:28 +0900)]
[Refactor] #40514 player_type の two_handed_weapon を廃止して have_two_handed_weapons() を直接参照. /
Delete two_handed_weapon of player_type and refer directly to have_two_handed_weapons().
deskull [Tue, 18 Aug 2020 17:23:57 +0000 (02:23 +0900)]
[Refactor] #40514 player_type の left_hand_weapon を廃止して have_left_hand_weapon() を直接参照. /
Delete left_hand_weapon of player_type and refer directly to have_left_hand_weapon().
deskull [Tue, 18 Aug 2020 17:13:28 +0000 (02:13 +0900)]
[Refactor] #40514 player_type の right_hand_weapon を廃止して have_right_hand_weapon() を直接参照. /
Delete right_hand_weapon of player_type and refer directly to have_right_hand_weapon ().
Eric Branlund [Tue, 18 Aug 2020 18:01:03 +0000 (11:01 -0700)]
Include mind/mind-blue-mage.h to avoid an incomplete type error for an enum when using gcc or clang.