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[Refactor] #40577 Separated calc_horizontal_projection() from projection_path()
authorHourier <hourier@users.sourceforge.jp>
Thu, 20 Aug 2020 08:25:21 +0000 (17:25 +0900)
committerHourier <hourier@users.sourceforge.jp>
Thu, 20 Aug 2020 08:25:21 +0000 (17:25 +0900)
src/target/projection-path-calculator.c

index 55e544d..a8fdfe7 100644 (file)
@@ -69,7 +69,7 @@ static void set_asxy(projection_path_type *pp_ptr)
 
 static bool calc_vertical_projection(player_type *player_ptr, projection_path_type *pp_ptr)
 {
-    if (pp_ptr->ay > pp_ptr->ax)
+    if (pp_ptr->ay <= pp_ptr->ax)
         return FALSE;
 
     pp_ptr->m = pp_ptr->ax * pp_ptr->ax * 2;
@@ -127,6 +127,66 @@ static bool calc_vertical_projection(player_type *player_ptr, projection_path_ty
     return TRUE;
 }
 
+static bool calc_horizontal_projection(player_type *player_ptr, projection_path_type *pp_ptr)
+{
+    if (pp_ptr->ax <= pp_ptr->ay)
+        return FALSE;
+
+    pp_ptr->m = pp_ptr->ay * pp_ptr->ay * 2;
+    pp_ptr->y = pp_ptr->y1;
+    pp_ptr->x = pp_ptr->x1 + pp_ptr->sx;
+    pp_ptr->frac = pp_ptr->m;
+    if (pp_ptr->frac > pp_ptr->half) {
+        pp_ptr->y += pp_ptr->sy;
+        pp_ptr->frac -= pp_ptr->full;
+        pp_ptr->k++;
+    }
+
+    floor_type *floor_ptr = player_ptr->current_floor_ptr;
+    while (TRUE) {
+        pp_ptr->gp[pp_ptr->n++] = location_to_grid(pp_ptr->y, pp_ptr->x);
+        if ((pp_ptr->n + (pp_ptr->k >> 1)) >= pp_ptr->range)
+            break;
+
+        if (!(pp_ptr->flag & PROJECT_THRU)) {
+            if ((pp_ptr->x == pp_ptr->x2) && (pp_ptr->y == pp_ptr->y2))
+                break;
+        }
+
+        if (pp_ptr->flag & PROJECT_DISI) {
+            if ((pp_ptr->n > 0) && cave_stop_disintegration(floor_ptr, pp_ptr->y, pp_ptr->x))
+                break;
+        } else if (pp_ptr->flag & PROJECT_LOS) {
+            if ((pp_ptr->n > 0) && !cave_los_bold(floor_ptr, pp_ptr->y, pp_ptr->x))
+                break;
+        } else if (!(pp_ptr->flag & PROJECT_PATH)) {
+            if ((pp_ptr->n > 0) && !cave_have_flag_bold(floor_ptr, pp_ptr->y, pp_ptr->x, FF_PROJECT))
+                break;
+        }
+
+        if (pp_ptr->flag & PROJECT_STOP) {
+            if ((pp_ptr->n > 0) && (player_bold(player_ptr, pp_ptr->y, pp_ptr->x) || floor_ptr->grid_array[pp_ptr->y][pp_ptr->x].m_idx != 0))
+                break;
+        }
+
+        if (!in_bounds(floor_ptr, pp_ptr->y, pp_ptr->x))
+            break;
+
+        if (pp_ptr->m) {
+            pp_ptr->frac += pp_ptr->m;
+            if (pp_ptr->frac > pp_ptr->half) {
+                pp_ptr->y += pp_ptr->sy;
+                pp_ptr->frac -= pp_ptr->full;
+                pp_ptr->k++;
+            }
+        }
+
+        pp_ptr->x += pp_ptr->sx;
+    }
+
+    return TRUE;
+}
+
 /*!
  * @brief \8en\93_\82©\82ç\8fI\93_\82Ö\82Ì\92¼\90ü\8co\98H\82ð\95Ô\82· /
  * Determine the path taken by a projection.
@@ -156,62 +216,8 @@ int projection_path(player_type *player_ptr, u16b *gp, POSITION range, POSITION
     if (calc_vertical_projection(player_ptr, pp_ptr))
         return pp_ptr->n;
 
-    /* Horizontal */
-    if (pp_ptr->ax > pp_ptr->ay) {
-        pp_ptr->m = pp_ptr->ay * pp_ptr->ay * 2;
-        pp_ptr->y = y1;
-        pp_ptr->x = x1 + pp_ptr->sx;
-        pp_ptr->frac = pp_ptr->m;
-        if (pp_ptr->frac > pp_ptr->half) {
-            pp_ptr->y += pp_ptr->sy;
-            pp_ptr->frac -= pp_ptr->full;
-            pp_ptr->k++;
-        }
-
-        floor_type *floor_ptr = player_ptr->current_floor_ptr;
-        while (TRUE) {
-            gp[pp_ptr->n++] = location_to_grid(pp_ptr->y, pp_ptr->x);
-            if ((pp_ptr->n + (pp_ptr->k >> 1)) >= range)
-                break;
-
-            if (!(flag & (PROJECT_THRU))) {
-                if ((pp_ptr->x == x2) && (pp_ptr->y == y2))
-                    break;
-            }
-
-            if (flag & (PROJECT_DISI)) {
-                if ((pp_ptr->n > 0) && cave_stop_disintegration(floor_ptr, pp_ptr->y, pp_ptr->x))
-                    break;
-            } else if (flag & (PROJECT_LOS)) {
-                if ((pp_ptr->n > 0) && !cave_los_bold(floor_ptr, pp_ptr->y, pp_ptr->x))
-                    break;
-            } else if (!(flag & (PROJECT_PATH))) {
-                if ((pp_ptr->n > 0) && !cave_have_flag_bold(floor_ptr, pp_ptr->y, pp_ptr->x, FF_PROJECT))
-                    break;
-            }
-
-            if (flag & (PROJECT_STOP)) {
-                if ((pp_ptr->n > 0) && (player_bold(player_ptr, pp_ptr->y, pp_ptr->x) || floor_ptr->grid_array[pp_ptr->y][pp_ptr->x].m_idx != 0))
-                    break;
-            }
-
-            if (!in_bounds(floor_ptr, pp_ptr->y, pp_ptr->x))
-                break;
-
-            if (pp_ptr->m) {
-                pp_ptr->frac += pp_ptr->m;
-                if (pp_ptr->frac > pp_ptr->half) {
-                    pp_ptr->y += pp_ptr->sy;
-                    pp_ptr->frac -= pp_ptr->full;
-                    pp_ptr->k++;
-                }
-            }
-
-            pp_ptr->x += pp_ptr->sx;
-        }
-
+    if (calc_horizontal_projection(player_ptr, pp_ptr))
         return pp_ptr->n;
-    }
 
     pp_ptr->y = y1 + pp_ptr->sy;
     pp_ptr->x = x1 + pp_ptr->sx;