OSDN Git Service
Hourier [Sat, 7 Nov 2020 17:20:47 +0000 (02:20 +0900)]
[Refactor] #39604 Reshaped display_monster_launching()
iks [Sat, 7 Nov 2020 16:44:39 +0000 (01:44 +0900)]
[Improve] #37756 Display SenseUnseen and NightSight on status bar when sniper's concentration is equal or greater than CONCENT_RADAR_THRESHOLD.
iks [Sat, 7 Nov 2020 16:29:44 +0000 (01:29 +0900)]
[Improve] #37756 Sniper's skill list now colored according to their status, which are selectable, not enough concentration and not enough player level.
iks [Sat, 7 Nov 2020 15:21:15 +0000 (00:21 +0900)]
[Fix] #39604 Display launching information right on recalls of monsters which have their blows fully.
iks [Sat, 7 Nov 2020 13:09:27 +0000 (22:09 +0900)]
[Revert] Remove code inserted by wrong commit. Sorry.
iks [Sat, 7 Nov 2020 12:56:21 +0000 (21:56 +0900)]
[Fix] #39008 Update daily bounty when staying inn at night.
iks [Sat, 7 Nov 2020 12:35:03 +0000 (21:35 +0900)]
[Fix] Change 'or' to 'and' to generate wilderness right when on ground except in fixed quiests.
iks [Sat, 7 Nov 2020 12:20:43 +0000 (21:20 +0900)]
[Fix] #40932 Initialize buildings to create them right when staying in a town after start/restart the game.
iks [Sat, 7 Nov 2020 06:25:40 +0000 (15:25 +0900)]
[Implement] #39671 Can display UTF-8 or other locale's multi byte string on GCU console. Also we should imply like this about key input process.
iks [Sat, 7 Nov 2020 06:18:34 +0000 (15:18 +0900)]
[Fix] When SET_UID is true, not wipe player_uid from player_type, to save to or load from a right save file.
iks [Sat, 7 Nov 2020 04:13:34 +0000 (13:13 +0900)]
[Implement] Translate same texts to Japanese.
iks [Fri, 6 Nov 2020 14:16:14 +0000 (23:16 +0900)]
[Implement] #37346 Translate to Japanese as possible, and add some new texts.
Hourier [Tue, 3 Nov 2020 12:19:00 +0000 (21:19 +0900)]
[Fix] #40743 Changed si_ptr to self_ptr because si_ptr is duplicated with Debian's header (signal.h)
Hourier [Tue, 3 Nov 2020 12:15:21 +0000 (21:15 +0900)]
[Refactor] #40709 one-monster-placer.c のif文整理 / Adjusted if-conditions in one-monster-placer.c
Hourier [Tue, 27 Oct 2020 12:34:37 +0000 (21:34 +0900)]
[Fix] #37285 Doxygenコメントの薬を靴に修正した / Fixed 'portion' to 'boots' in Doxygen's comment
Hourier [Tue, 27 Oct 2020 12:23:53 +0000 (21:23 +0900)]
[Refactor] #37285 特定ドロップ実装の下準備 / Prepared to implement specific drop from monster
Hourier [Sat, 24 Oct 2020 03:20:32 +0000 (12:20 +0900)]
[Refactor] #37285 タイポを修正 / Fixed typo
Hourier [Mon, 19 Oct 2020 12:52:08 +0000 (21:52 +0900)]
[Implement] #37324 特定ユニークを感知した時のメッセージを追加した / Added message display when the specific unique monster is detected
Hourier [Mon, 19 Oct 2020 12:05:53 +0000 (21:05 +0900)]
[Implement] #37285 量子生物であってもユニークならばモンスター闘技場へ出場できるようにした / Improved so that even quantum monsters can participate in the monster arena if they are unique
Hourier [Thu, 8 Oct 2020 14:54:01 +0000 (23:54 +0900)]
[Implement] #37324 アーティファクトの発動に森林生成を追加 / Added Tree Creation for the activation of artifact(s)
Hourier [Thu, 8 Oct 2020 10:41:51 +0000 (19:41 +0900)]
[Refactor] #37285 Reshaped object-boost.c automatically
Hourier [Wed, 7 Oct 2020 14:29:48 +0000 (23:29 +0900)]
[Implement] #37285 calc_blow_un_power() とprocess_un_power()において、魔道具使用能力向上フラグによるダメージ減衰処理を追加 / Added attenuating calculation for un-power into calc_blow_un_power() and process_un_power()
Hourier [Wed, 7 Oct 2020 14:04:35 +0000 (23:04 +0900)]
[Implement] #37285 Added damage decreasing calculation to calc_blow_drain_mana()
Hourier [Mon, 5 Oct 2020 10:16:35 +0000 (19:16 +0900)]
[Refactor] Shift-JISのファイルをUTF-8に変換 / Changed Shift-JIS based files to UTF-8 based
Hourier [Mon, 5 Oct 2020 00:11:50 +0000 (09:11 +0900)]
[Fix] #40734 変数が関数と誤認される不具合を解消 / Resolved the issue that variable was misidentified as function
Hourier [Sun, 27 Sep 2020 14:03:18 +0000 (23:03 +0900)]
[Fix] 永久光源に残りターンが付記される不具合を修正 / Fixed the issue that 'turns of light' for permanent lights was described
deskull [Thu, 12 Nov 2020 03:44:12 +0000 (12:44 +0900)]
[Fix] #37285 ここまでの関数名差異を修正. / Fix difference of functions name.
Hourier [Sun, 27 Sep 2020 13:20:16 +0000 (22:20 +0900)]
[Fix] 幻覚状態でlookすると無限ループに陥る不具合を修正 / Fixed the issue that inifinite loop occurred when 'l' command was entered with hallucination
(cherry picked from commit
248a52f859b739b030269debf2fdcb21353c05c7)
Hourier [Sat, 26 Sep 2020 09:30:38 +0000 (18:30 +0900)]
[WIP] [Refactor] #37285 マナ吸収ダメージの減衰式を追加 / Added attenuation calculation for drain-mana blow
(cherry picked from commit
a776b5ef8119cc93331a99ce6c8f4925c0da47c7)
Hourier [Sat, 26 Sep 2020 07:07:59 +0000 (16:07 +0900)]
[Implement] #37285 経験値吸収ダメージの減衰式を追加 / Added attenuation calculation for drain-life blow
(cherry picked from commit
cfdc6da1ce4d84e394218a51eb7514f445fb1b41)
Hourier [Sat, 26 Sep 2020 05:59:52 +0000 (14:59 +0900)]
[Implement] #37285 遅鈍ダメージの減衰式を追加 / Added attenuation calculation for inertia blow
(cherry picked from commit
f97be015d5bd4d4863c5fcb510b3865847255942)
Hourier [Sat, 26 Sep 2020 05:50:28 +0000 (14:50 +0900)]
[Implement] #37285 時間逆転ダメージの減衰式を追加 / Added attenuation calculation for time-reversal blow
(cherry picked from commit
74e8adc30e6cea7e96bb822b329c8bae48b3006a)
Hourier [Sat, 26 Sep 2020 05:46:15 +0000 (14:46 +0900)]
[Implement] #37285 経験値吸収ダメージの減衰式を追加 / Added attenuation calculation for drain-exp blow
(cherry picked from commit
7c6cca6e725e38c378550c679ff67009e84a6f57)
Hourier [Sat, 26 Sep 2020 05:11:51 +0000 (14:11 +0900)]
[Refactor] #37285 Separated monster-attach-lose.c/h from monster-attack-switcher.c
(cherry picked from commit
057055900e0ddd3c9652d434be87ba34127220b8)
Hourier [Sat, 26 Sep 2020 04:59:27 +0000 (13:59 +0900)]
[Implement] #37285 能力低下ダメージの減衰式を追加 / Added attenuation caluclation for lose-base-status blow
(cherry picked from commit
34c8c1da9d2c84dec182f52d048d03f63a942cad)
Hourier [Sat, 26 Sep 2020 04:37:25 +0000 (13:37 +0900)]
[Implement] #37285 病気ダメージの減衰式を追加 / Added attenuating calculation for disease blow
(cherry picked from commit
ef4573860572668bb24515cd4a9c8f58a68da9d3)
Hourier [Sat, 26 Sep 2020 04:04:42 +0000 (13:04 +0900)]
[Implement] #37285 盲目・混乱・恐怖・麻痺ダメージの減衰式を追加 / Added attenuating calculation for blind, confusion, fear and paralysis blows
(cherry picked from commit
100f4035fe07d009817b5ddb73463ccbe71fd64d)
Hourier [Sat, 26 Sep 2020 03:39:29 +0000 (12:39 +0900)]
[Implement] #37285 劣化ダメージの減衰式を追加 / Added attenuating calculation for disenchant blow
(cherry picked from commit
ad775438b82a9815362989a6562382cba2b6d087)
Hourier [Sat, 26 Sep 2020 03:16:17 +0000 (12:16 +0900)]
[Implement] #37285 毒ダメージの減衰式を追加 / Added attenuating calculation for poison blow
(cherry picked from commit
db4fe93b4d33550dc1bcfadf066159df059c33d7)
Hourier [Sat, 26 Sep 2020 02:31:25 +0000 (11:31 +0900)]
[Refactor] #37285 Reshaped effect-monster-resist-hurt.c and monster-summonc.
(cherry picked from commit
f5f320ece44d0a2407e699167981f8ba8a52d0ec)
Hourier [Fri, 25 Sep 2020 12:27:27 +0000 (21:27 +0900)]
[Refactor] #37285 新規追加ユニークのモンスター召喚処理を調整 / Adjusted summonning monsters of new uniques
(cherry picked from commit
8c0d40f98bedf81862da039474c0b151ab9a76a9)
Hourier [Fri, 25 Sep 2020 11:17:45 +0000 (20:17 +0900)]
[Refactor] #37285 Reshaped summonning monster functions
(cherry picked from commit
a603aebe48409c7474ffc94855d3b27b7b5e41b3)
Hourier [Fri, 25 Sep 2020 11:03:24 +0000 (20:03 +0900)]
[Refactor] #37285 Separated decide_summon_kin_caster() from spell_RF6_S_KIN()
(cherry picked from commit
e86d45243318ff641e351902913fcf05f4c090e2)
Hourier [Tue, 22 Sep 2020 13:02:36 +0000 (22:02 +0900)]
[Refactor] マルチプロセッサコンパイルを有効化した / Enabled /MP (compilation with multiple processes) option on VS2019
(cherry picked from commit
e8dd7224cceea44b667b7072c41de286412bbc45)
deskull [Tue, 10 Nov 2020 23:27:02 +0000 (08:27 +0900)]
[Refactor] #40944 player-status-resist.c の for内変数宣言をスコープ内に納める. / Put the variable declaration in player-status-resist.c into for scope.
deskull [Mon, 9 Nov 2020 23:13:23 +0000 (08:13 +0900)]
[Refactor] #40514 関数コメントさらに付加. / Add function more comments.
deskull [Sun, 8 Nov 2020 23:19:11 +0000 (08:19 +0900)]
[Refactor] #40514 関数コメント付加. / Add function comments.
deskull [Sun, 8 Nov 2020 13:08:09 +0000 (22:08 +0900)]
[Refactor] #40514 weight_limit() を calc_weight_limit() に改名. / Rename weight_limit() to calc_weight_limit().
deskull [Sun, 8 Nov 2020 05:58:06 +0000 (14:58 +0900)]
[Refactor] player_type から total_weight を削除し calc_inventory_weight() を反映. / Remove total_weight from player_type and apply calc_inventory_weight().
deskull [Sun, 8 Nov 2020 05:20:37 +0000 (14:20 +0900)]
[Add] #40514 calc_inventory_weight() を実装. / Implement calc_inventory_weight().
deskull [Thu, 5 Nov 2020 13:42:35 +0000 (22:42 +0900)]
[Fix] #40852 非騎乗時の過積載による速度減算がリファクタリング中に抜けたので修正. / Fixed the speed subtraction due to overloading when not riding because it was missing during the refactoring.
deskull [Wed, 4 Nov 2020 23:15:16 +0000 (08:15 +0900)]
Merge remote-tracking branch 'remotes/OSX/For2.2.2-Refactoring-si_ptr-workaround' into For2.2.2-Refactoring
Hourier [Mon, 19 Oct 2020 12:03:08 +0000 (21:03 +0900)]
[Refactor] #37285 Reshaped monster-race-hook.c and one-monster-placer.c
Hourier [Sun, 18 Oct 2020 01:08:00 +0000 (10:08 +0900)]
[Refactor] #40655 Reshaped player-damage.c
Hourier [Tue, 3 Nov 2020 12:51:03 +0000 (21:51 +0900)]
[Fix] #40913 Windows以外で新規のセーブデータを作成できない不具合を解消した / Resolved the issue that new game couldn't be started in non-Windows environment
Hourier [Wed, 4 Nov 2020 10:24:18 +0000 (19:24 +0900)]
[Refactor] #40916 Reshaped load.c
Hourier [Wed, 4 Nov 2020 09:59:52 +0000 (18:59 +0900)]
[Fix] #40916 クイック・スタートができない不具合を修正 / Resolved the issue that quick start feature couldn't be used
deskull [Tue, 3 Nov 2020 23:23:01 +0000 (08:23 +0900)]
[Refactor] check_death()にコメント追加. / Add check_death().
deskull [Sun, 25 Oct 2020 07:28:16 +0000 (16:28 +0900)]
[Delete] #40880 ソースリポジトリに残していたwebリポジトリに分離済の古いmdファイルを今更削除. / Delete the old *.md already separated in the "web" repository.
deskull [Sun, 25 Oct 2020 06:30:11 +0000 (15:30 +0900)]
[Feature] #40701 錬気術師の「煉獄火炎」を忍者との重複から「爆発波」に名称変更. / Rename Japanese translation of "Exploding Flame" for duplication of Ninja's "Rengoku-Kaen".
deskull [Sat, 24 Oct 2020 16:14:18 +0000 (01:14 +0900)]
[MISC] cmd-item/cmd-refill.c 内の player_type 変数名を統一. / Unified player_type variable names in cmd-item/cmd-refill.c.
deskull [Sat, 24 Oct 2020 16:08:13 +0000 (01:08 +0900)]
[Refactor] #40514 #40652 DARK_SOURCEフラグ持ちを適用. / Apply DARK_SOURCE flag.
deskull [Sat, 24 Oct 2020 15:35:53 +0000 (00:35 +0900)]
[Refactor] #40662 DARK_SOURCE をアイテムフラグに追加. / Add DARK_SOURCE item flag.
deskull [Wed, 21 Oct 2020 15:31:27 +0000 (00:31 +0900)]
[Refactor] #40514 TODOコメント付加. / Add todo comments.
deskull [Tue, 20 Oct 2020 15:23:51 +0000 (00:23 +0900)]
[Refactor] #40514 player-status-flags.c/h 内の is_*() 関数を has_*() に改名. / Renamed is_*() function in player-status-flags.c/h to has_*().
deskull [Sun, 18 Oct 2020 12:40:14 +0000 (21:40 +0900)]
[Fix] #40514 effect_player_lite() と effect_player_dark() 内の盲目判定バグ修正. / Fixed blind status bug in effect_player_lite() and effect_player_dark().
deskull [Thu, 15 Oct 2020 14:47:09 +0000 (23:47 +0900)]
[Refactor] #40514 コメント追加. / Add comments.
deskull [Thu, 15 Oct 2020 14:46:21 +0000 (23:46 +0900)]
[Fix] #40853 #40514 による耐性演算ミスを修正. / Corrected resistance calculation error by refactoring of #40514.
deskull [Mon, 12 Oct 2020 15:01:40 +0000 (00:01 +0900)]
Merge remote-tracking branch 'remotes/OSX/For2.2.2-Refactoring-record-play-movie-fixes' into For2.2.2-Refactoring
deskull [Mon, 12 Oct 2020 14:55:39 +0000 (23:55 +0900)]
Merge remote-tracking branch 'remotes/OSX/For2.2.2-Refactoring-incomplete-type-for-enum' into For2.2.2-Refactoring
deskull [Sun, 11 Oct 2020 14:43:27 +0000 (23:43 +0900)]
Merge remote-tracking branch 'remotes/OSX/For2.2.2-Refactoring-implicit-prototypes' into For2.2.2-Refactoring
Eric Branlund [Wed, 7 Oct 2020 15:46:36 +0000 (08:46 -0700)]
Replaced the call to the missing prepare_browse_movie_aux() with what it did in earlier versions.
Eric Branlund [Wed, 7 Oct 2020 15:44:24 +0000 (08:44 -0700)]
Pick up prototype for gettimeofday() for non-Windows systems.
Eric Branlund [Wed, 7 Oct 2020 15:42:05 +0000 (08:42 -0700)]
Fixed "#endif" that broke compilation with clang 12 on OS X.
Eric Branlund [Mon, 5 Oct 2020 00:52:31 +0000 (17:52 -0700)]
Included monster-attack-effect.h and monster-attack-types.h to avoid compiler errors with clang for incomplete type definitions (the enums referenced in monster_blow).
deskull [Tue, 6 Oct 2020 16:15:41 +0000 (01:15 +0900)]
[refactor] #40514 player/player-status-resist.c にコメント追加. / Add Commments to player/player-status-resist.c.
Hourier [Mon, 5 Oct 2020 11:42:09 +0000 (20:42 +0900)]
[Fix] (Cherry Pick) #40742 Resolved the issue that monsters didn't move
deskull [Tue, 6 Oct 2020 15:48:34 +0000 (00:48 +0900)]
[Fix] #40810 ひとまず spell_RF5_SCARE() の恐怖耐性計算ミスを修正. / Corrected the fear resistance calculation error of spell_RF5_SCARE () for the time being.
deskull [Tue, 6 Oct 2020 11:18:18 +0000 (20:18 +0900)]
[Implement] #40514 has_magic_mastery() を実装. / Implement has_magic_mastery()
deskull [Sun, 4 Oct 2020 14:21:09 +0000 (23:21 +0900)]
Revert "[Refactor] EFFECT_ID を spell_type に統合. / Integrate EFFECT_ID into spell_type."
This reverts commit
a85b96ce5136a180f579ad93d6f4d450d219543e.
deskull [Sun, 4 Oct 2020 14:15:16 +0000 (23:15 +0900)]
[Fix] モンスター調整に関するr_info.txtのみrevert.
This reverts commit
a85b96ce5136a180f579ad93d6f4d450d219543e.
deskull [Sun, 4 Oct 2020 13:39:13 +0000 (22:39 +0900)]
Merge remote-tracking branch 'remotes/origin/For3.0.0-Change-Weird-Telepathy-Spec' into For2.2.2-Refactoring
deskull [Sun, 4 Oct 2020 10:42:53 +0000 (19:42 +0900)]
[Fix] #40514 calc_nuke_damage_rate() のリファクタリングミス修正. / Fixed refactoring mistake in calc_nuke_damage_rate().
deskull [Sun, 4 Oct 2020 09:45:44 +0000 (18:45 +0900)]
Merge remote-tracking branch 'remotes/origin/For3.0.0-Fix-Linux' into For2.2.2-Refactoring
Hourier [Tue, 22 Sep 2020 09:12:36 +0000 (18:12 +0900)]
[Refactor] #40742 Separated process_game_turn() from play_game()
Hourier [Tue, 22 Sep 2020 09:10:56 +0000 (18:10 +0900)]
[Refactor] #40742 Separated decide_arena_death() from play_game()
Hourier [Tue, 22 Sep 2020 09:08:32 +0000 (18:08 +0900)]
[Refactor] #40742 Separated init_riding_pet() from play_game()
Hourier [Tue, 22 Sep 2020 09:06:47 +0000 (18:06 +0900)]
[Refactor] #40742 Separated init_io() from play_game()
Hourier [Tue, 22 Sep 2020 09:04:06 +0000 (18:04 +0900)]
[Refactor] #40742 Separated generate_world() from play_game()
Hourier [Tue, 22 Sep 2020 09:02:04 +0000 (18:02 +0900)]
[Refactor] #40742 Separated change_floor_if_error() from play_game()
Hourier [Tue, 22 Sep 2020 08:59:27 +0000 (17:59 +0900)]
[Refactor] #40742 Separated generate_wilderness() from play_game()
Hourier [Tue, 22 Sep 2020 02:20:00 +0000 (11:20 +0900)]
[Refactor] #40742 Separated set_wizard_mode_by_argument() from play_game()
Hourier [Tue, 22 Sep 2020 02:17:22 +0000 (11:17 +0900)]
[Refactor] #40742 Separated reset_world_info() from play_game()
Hourier [Tue, 22 Sep 2020 01:20:09 +0000 (10:20 +0900)]
[Refactor] #40742 Reshaped monster-move.c and monster-processor.c
deskull [Mon, 21 Sep 2020 16:31:50 +0000 (01:31 +0900)]
[Refactor] #40756 blind_spell_effect_messages を仮定義. / Firstly define blind_spell_effect_messages().
deskull [Mon, 21 Sep 2020 16:14:24 +0000 (01:14 +0900)]
[Refactor] EFFECT_ID を spell_type に統合. / Integrate EFFECT_ID into spell_type.
deskull [Mon, 21 Sep 2020 16:04:59 +0000 (01:04 +0900)]
[Refactor] #40514 不要インクルード削除. / Delete unused include.
deskull [Mon, 21 Sep 2020 15:49:29 +0000 (00:49 +0900)]
[Refactor] #40514 effect_player_*() 関数を全て effect-player-resist-hurt.c/h へ移動. / Move all effect_player_*() to effect-player-resist-hurt.c/h.
deskull [Mon, 21 Sep 2020 15:37:17 +0000 (00:37 +0900)]
[Refactor] #40514 calc_deathray_damage_rate() を実装し effect_player_death_ray() を移動. / Implement calc_deathray_damage_rate() and move effect_player_death_ray().
Hourier [Mon, 21 Sep 2020 13:50:29 +0000 (22:50 +0900)]
[Refactor] #40742 Separated init_world_floor_info() and restore_world_floor_info() from play_game()