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hengband/hengband.git
4 years ago[Refactor] #38997 alloc_stairs_aux() に floor_type * 引数を追加. / Add floor_type * argumen...
deskull [Fri, 27 Sep 2019 10:28:01 +0000 (19:28 +0900)]
[Refactor] #38997 alloc_stairs_aux() に floor_type * 引数を追加. / Add floor_type * argument to alloc_stairs_aux().

4 years ago[Refactor] #38997 warding_glyph() に player_type * 引数を追加. / Add player_type * argument...
deskull [Fri, 27 Sep 2019 10:25:10 +0000 (19:25 +0900)]
[Refactor] #38997 warding_glyph() に player_type * 引数を追加. / Add player_type * argument to warding_glyph().

4 years ago[Refactor] #38997 next_to_walls() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Fri, 27 Sep 2019 03:52:43 +0000 (12:52 +0900)]
[Refactor] #38997 next_to_walls() に floor_type * 引数を追加. / Add floor_type * argument to next_to_walls().

4 years ago[Refactor] #38997 update_lite() 内のポインタ参照修正. / Fix pointer reference in update_lite().
deskull [Fri, 27 Sep 2019 00:37:56 +0000 (09:37 +0900)]
[Refactor] #38997 update_lite() 内のポインタ参照修正. / Fix pointer reference in update_lite().

4 years ago[Refactor] #38997 cmd-activate.c 内のポインタ参照修正. / Fix pointer reference in cmd-activate.c.
deskull [Fri, 27 Sep 2019 00:34:28 +0000 (09:34 +0900)]
[Refactor] #38997 cmd-activate.c 内のポインタ参照修正. / Fix pointer reference in cmd-activate.c.

4 years ago[Refactor] #38997 create_cata_tunnel() に floor_type * 引数を追加. / Add floor_type * argum...
deskull [Fri, 27 Sep 2019 00:31:00 +0000 (09:31 +0900)]
[Refactor] #38997 create_cata_tunnel() に floor_type * 引数を追加. / Add floor_type * argument to create_cata_tunnel().

4 years ago[Refactor] #38997 short_seg_hack() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Fri, 27 Sep 2019 00:13:45 +0000 (09:13 +0900)]
[Refactor] #38997 short_seg_hack() に floor_type * 引数を追加. / Add floor_type * argument to short_seg_hack().

4 years ago[Refactor] #38997 get_out_monster() に floor_type * と player_type * 引数を追加. / Add floor...
deskull [Fri, 27 Sep 2019 00:08:19 +0000 (09:08 +0900)]
[Refactor] #38997 get_out_monster() に floor_type * と player_type * 引数を追加. / Add floor_type * and player_type * arguments to get_out_monster().

4 years ago[Refactor] #38997 build_tunnel(), build_tunnel2() に floor_type * 引数を追加. / Add floor_t...
deskull [Fri, 27 Sep 2019 00:02:59 +0000 (09:02 +0900)]
[Refactor] #38997 build_tunnel(), build_tunnel2() に floor_type * 引数を追加. / Add floor_type * argument to build_tunnel(), build_tunnel2().

4 years ago[Refactor] #38997 player_grid() に player_type * 引数を追加. / Add player_type * argument...
deskull [Sun, 22 Sep 2019 03:19:39 +0000 (12:19 +0900)]
[Refactor] #38997 player_grid() に player_type * 引数を追加. / Add player_type * argument to player_grid().

4 years ago[Refactor] #38997 py_attack() 内の変数参照再整理. / Fix reference in py_attack().
deskull [Sun, 22 Sep 2019 00:58:35 +0000 (09:58 +0900)]
[Refactor] #38997 py_attack() 内の変数参照再整理. / Fix reference in py_attack().

4 years ago[Refactor] #38997 cmd-basic.c の変数参照再整理. / Fix reference in cmd-basic.c().
deskull [Sat, 21 Sep 2019 09:42:06 +0000 (18:42 +0900)]
[Refactor] #38997 cmd-basic.c の変数参照再整理. / Fix reference in cmd-basic.c().

4 years ago[Refactor] #38997 set_tunnel() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Sat, 21 Sep 2019 09:35:43 +0000 (18:35 +0900)]
[Refactor] #38997 set_tunnel() に floor_type * 引数を追加. / Add floor_type * argument to set_tunnel().

4 years ago[Refactor] #38997 alloc_stairs() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Sat, 21 Sep 2019 09:29:43 +0000 (18:29 +0900)]
[Refactor] #38997 alloc_stairs() に floor_type * 引数を追加. / Add floor_type * argument to alloc_stairs().

4 years ago[Refactor] #38997 in_bounds2u() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Sat, 21 Sep 2019 09:14:56 +0000 (18:14 +0900)]
[Refactor] #38997 in_bounds2u() に floor_type * 引数を追加. / Add floor_type * argument to in_bounds2u().

4 years ago[Refactor] #38997 in_bounds2() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Sat, 21 Sep 2019 09:08:02 +0000 (18:08 +0900)]
[Refactor] #38997 in_bounds2() に floor_type * 引数を追加. / Add floor_type * argument to in_bounds2().

4 years ago[Refactor] #38997 process_world_aux_hp_and_sp() 変数参照再整理. / Fix reference in process_w...
deskull [Sat, 21 Sep 2019 09:00:22 +0000 (18:00 +0900)]
[Refactor] #38997 process_world_aux_hp_and_sp() 変数参照再整理. / Fix reference in process_world_aux_hp_and_sp().

4 years ago[Refactor] #38997 move_player() 内の変数参照再整理. / Fix reference in move_player().
deskull [Sat, 21 Sep 2019 08:58:17 +0000 (17:58 +0900)]
[Refactor] #38997 move_player() 内の変数参照再整理. / Fix reference in move_player().

4 years ago[Refactor] #38997 add_cave_info() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Sat, 21 Sep 2019 08:53:34 +0000 (17:53 +0900)]
[Refactor] #38997 add_cave_info() に floor_type * 引数を追加. / Add floor_type * argument to add_cave_info().

4 years ago[Refactor] #38997 is_solid_bold() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Sat, 21 Sep 2019 04:06:41 +0000 (13:06 +0900)]
[Refactor] #38997 is_solid_bold() に floor_type * 引数を追加. / Add floor_type * argument to is_solid_bold().

4 years ago[Refactor] #38997 is_outer_bold() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Sat, 21 Sep 2019 04:04:44 +0000 (13:04 +0900)]
[Refactor] #38997 is_outer_bold() に floor_type * 引数を追加. / Add floor_type * argument to is_outer_bold().

4 years ago[Refactor] #38997 is_inner_bold() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Sat, 21 Sep 2019 04:00:57 +0000 (13:00 +0900)]
[Refactor] #38997 is_inner_bold() に floor_type * 引数を追加. / Add floor_type * argument to is_inner_bold().

4 years ago[Refactor] #38997 is_extra_bold() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Sat, 21 Sep 2019 03:25:14 +0000 (12:25 +0900)]
[Refactor] #38997 is_extra_bold() に floor_type * 引数を追加. / Add floor_type * argument to is_extra_bold().

4 years ago[Refactor] #38997 is_floor_bold() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Sat, 21 Sep 2019 03:21:46 +0000 (12:21 +0900)]
[Refactor] #38997 is_floor_bold() に floor_type * 引数を追加. / Add floor_type * argument to is_floor_bold().

4 years ago[Refactor] #38997 place_rubble() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Sat, 21 Sep 2019 03:10:36 +0000 (12:10 +0900)]
[Refactor] #38997 place_rubble() に floor_type * 引数を追加. / Add floor_type * argument to place_rubble().

4 years ago[Refactor] #38844 max_d_idx を world_type 構造体に加える. / Move max_d_idx to world_type...
deskull [Sat, 21 Sep 2019 03:06:31 +0000 (12:06 +0900)]
[Refactor] #38844 max_d_idx を world_type 構造体に加える.  / Move max_d_idx to world_type structure.

4 years ago[Refactor] #38844 current_floor_ptr を player_type 構造体に加え, max_o_idx, max_m_idx を...
deskull [Sat, 21 Sep 2019 02:42:53 +0000 (11:42 +0900)]
[Refactor] #38844 current_floor_ptr を player_type 構造体に加え, max_o_idx, max_m_idx を world_type 構造体へ移動.  / Add current_floor_ptr to player_type structure. Move max_o_idx and max_m_idx to world_type structure.

4 years ago[Refactor] #37353 player_can_see_bold() の定義を geometry.c へ移動。 / Move definition player...
deskull [Thu, 19 Sep 2019 12:39:51 +0000 (21:39 +0900)]
[Refactor] #37353 player_can_see_bold() の定義を geometry.c へ移動。 / Move definition player_can_see_bold() to geometry.c.

4 years ago[Refactor] #38997 alloc_object() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Thu, 19 Sep 2019 12:07:28 +0000 (21:07 +0900)]
[Refactor] #38997 alloc_object() に floor_type * 引数を追加. / Add floor_type * argument to alloc_object().

4 years ago[Refactor] #38997 in_bound() に floor_type * 引数を追加. / Add floor_type * argument to...
deskull [Thu, 19 Sep 2019 12:03:39 +0000 (21:03 +0900)]
[Refactor] #38997 in_bound() に floor_type * 引数を追加. / Add floor_type * argument to in_bound().

4 years ago[Refactor] #38997 forget_lite() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Thu, 19 Sep 2019 11:49:45 +0000 (20:49 +0900)]
[Refactor] #38997 forget_lite() に floor_type * 引数を追加. / Add floor_type * argument to forget_lite().

4 years ago[Refactor] #38997 gen_caverns_and_lakes() に floor_type * 引数を追加. / Add floor_type...
deskull [Thu, 19 Sep 2019 11:44:22 +0000 (20:44 +0900)]
[Refactor] #38997 gen_caverns_and_lakes() に floor_type * 引数を追加. / Add floor_type * argument to gen_caverns_and_lakes().

4 years ago[Refactor] #38997 set_cave_feat() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Thu, 19 Sep 2019 03:50:25 +0000 (12:50 +0900)]
[Refactor] #38997 set_cave_feat() に floor_type * 引数を追加. / Add floor_type * argument to set_cave_feat().

4 years ago[Refactor] #38997 build_battle() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Thu, 19 Sep 2019 00:44:56 +0000 (09:44 +0900)]
[Refactor] #38997 build_battle() に floor_type * 引数を追加. / Add floor_type * argument to build_battle().

4 years ago[Refactor] #38997 build_arena() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Thu, 19 Sep 2019 00:42:32 +0000 (09:42 +0900)]
[Refactor] #38997 build_arena() に floor_type * 引数を追加. / Add floor_type * argument to build_arena().

4 years ago[Refactor] #38997 generate_fixed_floor() に floor_type * 引数を追加. / Add floor_type ...
deskull [Thu, 19 Sep 2019 00:26:46 +0000 (09:26 +0900)]
[Refactor] #38997 generate_fixed_floor() に floor_type * 引数を追加. / Add floor_type * argument to generate_fixed_floor().

4 years ago[Refactor] #38997 hack_isnt_wall() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Thu, 19 Sep 2019 00:24:17 +0000 (09:24 +0900)]
[Refactor] #38997 hack_isnt_wall() に floor_type * 引数を追加. / Add floor_type * argument to hack_isnt_wall().

4 years ago[Refactor] #38997 update_view() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Thu, 19 Sep 2019 00:20:52 +0000 (09:20 +0900)]
[Refactor] #38997 update_view() に floor_type * 引数を追加. / Add floor_type * argument to update_view().

4 years ago[Refactor] #38997 leave_floor() に player_type * 引数を追加. / Add player_type * argument...
deskull [Mon, 16 Sep 2019 03:46:46 +0000 (12:46 +0900)]
[Refactor] #38997 leave_floor() に player_type * 引数を追加. / Add player_type * argument to leave_floor().

4 years ago[Refactor] #38997 update_view() に player_type * 引数を追加. / Add player_type * argument...
deskull [Mon, 16 Sep 2019 03:37:12 +0000 (12:37 +0900)]
[Refactor] #38997 update_view() に player_type * 引数を追加. / Add player_type * argument to update_view().

4 years ago[Refactor] #38997 display_player_middle() に player_type * 引数を追加. / Add player_type...
deskull [Mon, 16 Sep 2019 01:31:27 +0000 (10:31 +0900)]
[Refactor] #38997 display_player_middle() に player_type * 引数を追加. / Add player_type * argument to display_player_middle().

4 years ago[Refactor] #38997 process_command() に player_type * 引数を追加. / Add player_type * argume...
deskull [Mon, 16 Sep 2019 01:08:46 +0000 (10:08 +0900)]
[Refactor] #38997 process_command() に player_type * 引数を追加. / Add player_type * argument to process_command().

4 years ago[Refactor] #37353 mon_lite_hack() コメント追加. / Add comment to mon_lite_hack().
deskull [Mon, 16 Sep 2019 01:04:51 +0000 (10:04 +0900)]
[Refactor] #37353 mon_lite_hack() コメント追加. / Add comment to mon_lite_hack().

4 years ago[Refactor] #38997 display_spell_list() の参照整理 / Refactor references in display_spell_l...
deskull [Mon, 16 Sep 2019 00:57:04 +0000 (09:57 +0900)]
[Refactor] #38997 display_spell_list() の参照整理 / Refactor references in display_spell_list().

4 years ago[Refactor] #38997 curse_weapon_object() の参照整理 / Refactor references in curse_weapon_o...
deskull [Mon, 16 Sep 2019 00:51:52 +0000 (09:51 +0900)]
[Refactor] #38997 curse_weapon_object() の参照整理 / Refactor references in curse_weapon_object().

4 years ago[Refactor] #38997 perilous_secrets() の参照整理 / Refactor references in perilous_secrets().
deskull [Mon, 16 Sep 2019 00:42:49 +0000 (09:42 +0900)]
[Refactor] #38997 perilous_secrets() の参照整理 / Refactor references in perilous_secrets().

4 years ago[Refactor] #38997 fire_crimson() に player_type * 引数を追加. / Add player_type * argument...
deskull [Mon, 16 Sep 2019 00:35:24 +0000 (09:35 +0900)]
[Refactor] #38997 fire_crimson() に player_type * 引数を追加. / Add player_type * argument to fire_crimson().

4 years ago[Refactor] #38997 store_process_command() に player_type * 引数を追加. / Add player_type...
deskull [Mon, 16 Sep 2019 00:22:34 +0000 (09:22 +0900)]
[Refactor] #38997 store_process_command() に player_type * 引数を追加. / Add player_type * argument to store_process_command().

4 years ago[Refactor] #38997 update_dungeon_feeling() に player_type * 引数を追加. / Add player_type...
deskull [Mon, 16 Sep 2019 00:15:18 +0000 (09:15 +0900)]
[Refactor] #38997 update_dungeon_feeling() に player_type * 引数を追加. / Add player_type * argument to update_dungeon_feeling().

4 years ago[Refactor] #38997 import_magic_device() に player_type * 引数を追加. / Add player_type...
deskull [Mon, 16 Sep 2019 00:08:19 +0000 (09:08 +0900)]
[Refactor] #38997 import_magic_device() に player_type * 引数を追加. / Add player_type * argument to import_magic_device().

4 years ago[Refactor] #38997 pattern_effect() に player_type * 引数を追加. / Add player_type * argumen...
deskull [Mon, 16 Sep 2019 00:02:51 +0000 (09:02 +0900)]
[Refactor] #38997 pattern_effect() に player_type * 引数を追加. / Add player_type * argument to pattern_effect().

4 years ago[Refactor] #38997 tim_player_flags() に player_type * 引数を追加. / Add player_type * argum...
deskull [Sun, 15 Sep 2019 23:59:13 +0000 (08:59 +0900)]
[Refactor] #38997 tim_player_flags() に player_type * 引数を追加. / Add player_type * argument to tim_player_flags().

4 years ago[Refactor] #38997 display_player_stat_info() に player_type * 引数を追加. / Add player_type...
deskull [Sun, 15 Sep 2019 23:52:51 +0000 (08:52 +0900)]
[Refactor] #38997 display_player_stat_info() に player_type * 引数を追加. / Add player_type * argument to display_player_stat_info().

4 years ago[Refactor] #38997 do_cmd_refill_torch() に player_type * 引数を追加. / Add player_type...
deskull [Sun, 15 Sep 2019 12:44:37 +0000 (21:44 +0900)]
[Refactor] #38997 do_cmd_refill_torch() に player_type * 引数を追加. / Add player_type * argument to do_cmd_refill_torch().

4 years ago[Refactor] #38997 sense_inventory1() に player_type * 引数を追加. / Add player_type * argum...
deskull [Sun, 15 Sep 2019 12:23:23 +0000 (21:23 +0900)]
[Refactor] #38997 sense_inventory1() に player_type * 引数を追加. / Add player_type * argument to sense_inventory1().

4 years ago[Refactor] #38997 sense_inventory2() に player_type * 引数を追加. / Add player_type * argum...
deskull [Sun, 15 Sep 2019 12:21:17 +0000 (21:21 +0900)]
[Refactor] #38997 sense_inventory2() に player_type * 引数を追加. / Add player_type * argument to sense_inventory2().

4 years ago[Refactor] #38997 do_cmd_travel() に player_type * 引数を追加. / Add player_type * argument...
deskull [Sun, 15 Sep 2019 03:59:23 +0000 (12:59 +0900)]
[Refactor] #38997 do_cmd_travel() に player_type * 引数を追加. / Add player_type * argument to do_cmd_travel().

4 years ago[Refactor] #38997 select_floor_music() に player_type * 引数を追加. / Add player_type ...
deskull [Sun, 15 Sep 2019 03:55:41 +0000 (12:55 +0900)]
[Refactor] #38997 select_floor_music() に player_type * 引数を追加. / Add player_type * argument to select_floor_music().

4 years ago[Refactor] #38997 place_pet() に player_type * 引数を追加. / Add player_type * argument...
deskull [Sun, 15 Sep 2019 03:04:19 +0000 (12:04 +0900)]
[Refactor] #38997 place_pet() に player_type * 引数を追加. / Add player_type * argument to place_pet()

4 years ago[Refactor] #38997 cave_gen() に dungeon_type * 引数を追加. / Add dungeon_type * argument...
deskull [Sat, 14 Sep 2019 07:57:50 +0000 (16:57 +0900)]
[Refactor] #38997 cave_gen() に dungeon_type * 引数を追加. / Add dungeon_type * argument to cave_gen().

4 years ago[Refactor] #38997 gen_caverns_and_lakes() に dungeon_type * 引数を追加. / Add dungeon_type...
deskull [Sat, 14 Sep 2019 07:41:34 +0000 (16:41 +0900)]
[Refactor] #38997 gen_caverns_and_lakes() に dungeon_type * 引数を追加. / Add dungeon_type * argument to gen_caverns_and_lakes().

4 years ago[Refactor] #38997 update_local_illumination() に player_type * 引数を追加. / Add player_typ...
deskull [Sat, 14 Sep 2019 07:19:59 +0000 (16:19 +0900)]
[Refactor] #38997 update_local_illumination() に player_type * 引数を追加. / Add player_type * argument to update_local_illumination().

4 years ago[Refactor] #38997 test_hit_fire() に player_type * 引数を追加. / Add player_type * argument...
deskull [Sat, 14 Sep 2019 06:55:16 +0000 (15:55 +0900)]
[Refactor] #38997 test_hit_fire() に player_type * 引数を追加. / Add player_type * argument to test_hit_fire().

4 years ago[Fix] #39577 鍛冶師の英語メッセージ不足を修正. / Fix English message mistake at Smith command.
deskull [Sat, 14 Sep 2019 06:18:46 +0000 (15:18 +0900)]
[Fix] #39577 鍛冶師の英語メッセージ不足を修正. / Fix English message mistake at Smith command.

4 years ago[Fix] #39571 REF_ITEM()の不等号指定ミス修正. / Fix inequality in REF_ITEM().
deskull [Fri, 13 Sep 2019 10:24:50 +0000 (19:24 +0900)]
[Fix] #39571 REF_ITEM()の不等号指定ミス修正. / Fix inequality in REF_ITEM().

4 years ago[Refactor] #38997 fill_treasure() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Fri, 13 Sep 2019 00:11:02 +0000 (09:11 +0900)]
[Refactor] #38997 fill_treasure() に floor_type * 引数を追加. / Add floor_type * argument to fill_treasure().

4 years ago[Refactor] #38997 generate_random_floor() に floor_type * 引数を追加. / Add floor_type...
deskull [Fri, 13 Sep 2019 00:04:45 +0000 (09:04 +0900)]
[Refactor] #38997 generate_random_floor() に floor_type * 引数を追加. / Add floor_type * argument to generate_random_floor().

4 years ago[Refactor] #38997 hit_trap() に player_type * 引数を追加. / Add player_type * argument...
deskull [Thu, 12 Sep 2019 23:55:07 +0000 (08:55 +0900)]
[Refactor] #38997 hit_trap() に player_type * 引数を追加. / Add player_type * argument to hit_trap().

4 years ago[Refactor] #38997 critical_norm() に player_type * 引数を追加. / Add player_type * argument...
deskull [Thu, 12 Sep 2019 23:49:05 +0000 (08:49 +0900)]
[Refactor] #38997 critical_norm() に player_type * 引数を追加. / Add player_type * argument to critical_norm().

4 years ago[Refactor] #38997 cure_critical_wounds() に player_type * 引数を追加. / Add player_type...
deskull [Thu, 12 Sep 2019 14:46:34 +0000 (23:46 +0900)]
[Refactor] #38997 cure_critical_wounds() に player_type * 引数を追加. / Add player_type * argument to cure_critical_wounds().

4 years ago[Refactor] #38997 cure_serious_wounds() に player_type * 引数を追加. / Add player_type...
deskull [Thu, 12 Sep 2019 10:41:57 +0000 (19:41 +0900)]
[Refactor] #38997 cure_serious_wounds() に player_type * 引数を追加. / Add player_type * argument to cure_serious_wounds().

4 years ago[Refactor] #38997 cure_light_wounds() に player_type * 引数を追加. / Add player_type *...
deskull [Thu, 12 Sep 2019 10:19:37 +0000 (19:19 +0900)]
[Refactor] #38997 cure_light_wounds() に player_type * 引数を追加. / Add player_type * argument to cure_light_wounds().

4 years ago[Refactor] #38997 berserk() に player_type * 引数を追加. / Add player_type * argument to...
deskull [Thu, 12 Sep 2019 10:14:51 +0000 (19:14 +0900)]
[Refactor] #38997 berserk() に player_type * 引数を追加. / Add player_type * argument to berserk().

4 years ago[Refactor] #38997 heroism() に player_type * 引数を追加. / Add player_type * argument to...
deskull [Thu, 12 Sep 2019 10:11:59 +0000 (19:11 +0900)]
[Refactor] #38997 heroism() に player_type * 引数を追加. / Add player_type * argument to heroism().

4 years ago[Refactor] #38997 do_cmd_debug() に player_type * 引数を追加. / Add player_type * argument...
deskull [Thu, 12 Sep 2019 10:09:26 +0000 (19:09 +0900)]
[Refactor] #38997 do_cmd_debug() に player_type * 引数を追加. / Add player_type * argument to do_cmd_debug().

4 years ago[Fix] #39563 ゲームシステム表現上の巨人/ジャイアント表記を巨人に統一. / Unified Japanese expression of "giant".
deskull [Tue, 10 Sep 2019 16:32:08 +0000 (01:32 +0900)]
[Fix] #39563 ゲームシステム表現上の巨人/ジャイアント表記を巨人に統一. / Unified Japanese expression of "giant".

4 years ago[Fix] #39533 能力値が元に戻った際に表示する英語版メッセージの表現がおかしいと指摘を受けて修正. / Fix English stat increase...
deskull [Tue, 10 Sep 2019 16:17:21 +0000 (01:17 +0900)]
[Fix] #39533 能力値が元に戻った際に表示する英語版メッセージの表現がおかしいと指摘を受けて修正. / Fix English stat increase messages use "less".

4 years ago[Fix] #39505 英語版のレベルアップ能力上昇選択時にキー表示が誤っていたのを修正. / Apply patch for English mistake.
deskull [Tue, 10 Sep 2019 16:13:09 +0000 (01:13 +0900)]
[Fix] #39505 英語版のレベルアップ能力上昇選択時にキー表示が誤っていたのを修正. / Apply patch for English mistake.

4 years ago[Refactor] #38997 update_lite() に player_type * 引数を追加. / Add player_type * argument...
deskull [Sun, 8 Sep 2019 16:13:58 +0000 (01:13 +0900)]
[Refactor] #38997 update_lite() に player_type * 引数を追加. / Add player_type * argument to update_lite().

4 years ago[Refactor] #38997 critical_shot() に player_type * 引数を追加. / Add player_type * argument...
deskull [Sun, 8 Sep 2019 16:05:02 +0000 (01:05 +0900)]
[Refactor] #38997 critical_shot() に player_type * 引数を追加. / Add player_type * argument to critical_shot().

4 years ago[Refactor] #38997 mult_hissatsu() に player_type * 引数を追加. / Add player_type * argument...
deskull [Sun, 8 Sep 2019 15:46:54 +0000 (00:46 +0900)]
[Refactor] #38997 mult_hissatsu() に player_type * 引数を追加. / Add player_type * argument to mult_hissatsu().

4 years ago[Refactor] #38997 regen_magic() に player_type * 引数を追加. / Add player_type * argument...
deskull [Sat, 7 Sep 2019 14:59:19 +0000 (23:59 +0900)]
[Refactor] #38997 regen_magic() に player_type * 引数を追加. / Add player_type * argument to regen_magic()

4 years ago[Refactor] #38997 create_ammo() に player_type * 引数を追加. / Add player_type * argument...
deskull [Sat, 7 Sep 2019 09:48:11 +0000 (18:48 +0900)]
[Refactor] #38997 create_ammo() に player_type * 引数を追加. / Add player_type * argument to create_ammo()

4 years ago[Refactor] #38997 process_world_aux_digestion() に player_type * 引数を追加. / Add player_t...
deskull [Sat, 7 Sep 2019 09:30:16 +0000 (18:30 +0900)]
[Refactor] #38997 process_world_aux_digestion() に player_type * 引数を追加. / Add player_type * argument to process_world_aux_digestion()

4 years ago[Refactor] #38997 process_world_aux_movement() に player_type * 引数を追加. / Add player_ty...
deskull [Sat, 7 Sep 2019 09:23:14 +0000 (18:23 +0900)]
[Refactor] #38997 process_world_aux_movement() に player_type * 引数を追加. / Add player_type * argument to process_world_aux_movement()

4 years ago[Refactor] #38997 regenmana() に player_type * 引数を追加. / Add player_type * argument...
deskull [Sat, 7 Sep 2019 09:18:37 +0000 (18:18 +0900)]
[Refactor] #38997 regenmana() に player_type * 引数を追加. / Add player_type * argument to regenmana()

4 years ago[Refactor] #38997 notice_lite_change() に player_type * 引数を追加. / Add player_type ...
deskull [Fri, 6 Sep 2019 12:36:53 +0000 (21:36 +0900)]
[Refactor] #38997 notice_lite_change() に player_type * 引数を追加. / Add player_type * argument to notice_lite_change()

4 years ago[Refactor] #38997 process_world_aux_recharge() に player_type * 引数を追加. / Add player_ty...
deskull [Fri, 6 Sep 2019 12:21:34 +0000 (21:21 +0900)]
[Refactor] #38997 process_world_aux_recharge() に player_type * 引数を追加. / Add player_type * argument to process_world_aux_recharge().

4 years ago[Refactor] #38997 process_world_aux_curse() に player_type * 引数を追加. / Add player_type...
deskull [Fri, 6 Sep 2019 12:16:53 +0000 (21:16 +0900)]
[Refactor] #38997 process_world_aux_curse() に player_type * 引数を追加. / Add player_type * argument to process_world_aux_curse()

4 years ago[Refactor] #38997 process_world_aux_light() に player_type * 引数を追加. / Add player_type...
deskull [Fri, 6 Sep 2019 12:09:13 +0000 (21:09 +0900)]
[Refactor] #38997 process_world_aux_light() に player_type * 引数を追加. / Add player_type * argument to process_world_aux_light().

4 years ago[Refactor] #38997 process_world_aux_mutation() に player_type * 引数を追加. / Add player_ty...
deskull [Fri, 6 Sep 2019 12:05:35 +0000 (21:05 +0900)]
[Refactor] #38997 process_world_aux_mutation() に player_type * 引数を追加. / Add player_type * argument to process_world_aux_mutation().

4 years ago[Refactor] #38997 process_world_aux_timeout() に player_type * 引数を追加. / Add player_typ...
deskull [Wed, 4 Sep 2019 14:55:54 +0000 (23:55 +0900)]
[Refactor] #38997 process_world_aux_timeout() に player_type * 引数を追加. / Add player_type * argument to process_world_aux_timeout().

4 years ago[Refactor] #38997 process_world_aux_hp_and_sp() に player_type * 引数を追加. / Add player_t...
deskull [Wed, 4 Sep 2019 14:51:43 +0000 (23:51 +0900)]
[Refactor] #38997 process_world_aux_hp_and_sp() に player_type * 引数を追加. / Add player_type * argument to process_world_aux_hp_and_sp().

4 years ago[Refactor] #38997 exe_fire() に player_type * 引数を追加. / Add player_type * argument...
deskull [Wed, 4 Sep 2019 01:49:23 +0000 (10:49 +0900)]
[Refactor] #38997 exe_fire() に player_type * 引数を追加. / Add player_type * argument to exe_fire().

4 years ago[Refactor] #38997 make_attack_normal() に player_type * 引数を追加. / Add player_type ...
deskull [Wed, 4 Sep 2019 01:42:20 +0000 (10:42 +0900)]
[Refactor] #38997 make_attack_normal() に player_type * 引数を追加. / Add player_type * argument to make_attack_normal().

4 years ago[Refactor] #38997 cmd-activate.c, cmd-basic.c, cmd-quaff.c 内の引数参照整理. / Refactoring...
deskull [Wed, 4 Sep 2019 01:36:02 +0000 (10:36 +0900)]
[Refactor] #38997 cmd-activate.c, cmd-basic.c, cmd-quaff.c 内の引数参照整理. / Refactoring arguments in cmd-activate.c, cmd-basic.c, cmd-quaff.c.

4 years ago[Refactor] #38997 player-effects.c 内の引数参照整理. / Refactoring arguments in player-effects.c.
deskull [Tue, 3 Sep 2019 11:02:25 +0000 (20:02 +0900)]
[Refactor] #38997 player-effects.c 内の引数参照整理. / Refactoring arguments in player-effects.c.

4 years ago[Refactor] #38997 wiz_reroll_item() に player_type * 引数を追加. / Add player_type * argume...
deskull [Tue, 3 Sep 2019 11:00:02 +0000 (20:00 +0900)]
[Refactor] #38997 wiz_reroll_item() に player_type * 引数を追加. / Add player_type * argument to wiz_reroll_item().

4 years ago[Refactor] #38997 py_attack() に player_type * 引数を追加. / Add player_type * argument...
deskull [Tue, 3 Sep 2019 10:53:48 +0000 (19:53 +0900)]
[Refactor] #38997 py_attack() に player_type * 引数を追加. / Add player_type * argument to py_attack().

4 years ago[Refactor] #38997 do_cmd_wiz_reset_class() に player_type * 引数を追加. / Add player_type...
deskull [Sun, 1 Sep 2019 15:50:21 +0000 (00:50 +0900)]
[Refactor] #38997 do_cmd_wiz_reset_class() に player_type * 引数を追加. / Add player_type * argument to do_cmd_wiz_reset_class().