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[Refactor] #38997 tim_player_flags() に player_type * 引数を追加. / Add player_type * argum...
authordeskull <deskull@users.sourceforge.jp>
Sun, 15 Sep 2019 23:59:13 +0000 (08:59 +0900)
committerdeskull <deskull@users.sourceforge.jp>
Sun, 15 Sep 2019 23:59:28 +0000 (08:59 +0900)
src/files.c

index 4d62c91..97185c5 100644 (file)
@@ -2710,59 +2710,59 @@ static void player_flags(BIT_FLAGS flgs[TR_FLAG_SIZE])
  * @todo
  * xtra1.c周りと多重実装になっているのを何とかする
  */
-static void tim_player_flags(BIT_FLAGS flgs[TR_FLAG_SIZE])
+static void tim_player_flags(player_type *creature_ptr, BIT_FLAGS flgs[TR_FLAG_SIZE])
 {
        int i;
        for (i = 0; i < TR_FLAG_SIZE; i++)
                flgs[i] = 0L;
 
-       if (IS_HERO() || p_ptr->shero)
+       if (IS_HERO() || creature_ptr->shero)
                add_flag(flgs, TR_RES_FEAR);
-       if (p_ptr->tim_invis)
+       if (creature_ptr->tim_invis)
                add_flag(flgs, TR_SEE_INVIS);
-       if (p_ptr->tim_regen)
+       if (creature_ptr->tim_regen)
                add_flag(flgs, TR_REGEN);
        if (IS_TIM_ESP())
                add_flag(flgs, TR_TELEPATHY);
-       if (IS_FAST() || p_ptr->slow)
+       if (IS_FAST() || creature_ptr->slow)
                add_flag(flgs, TR_SPEED);
 
-       if (IS_OPPOSE_ACID() && !(p_ptr->special_defense & DEFENSE_ACID) && !(PRACE_IS_(p_ptr, RACE_YEEK) && (p_ptr->lev > 19)))
+       if (IS_OPPOSE_ACID() && !(creature_ptr->special_defense & DEFENSE_ACID) && !(PRACE_IS_(creature_ptr, RACE_YEEK) && (creature_ptr->lev > 19)))
                add_flag(flgs, TR_RES_ACID);
-       if (IS_OPPOSE_ELEC() && !(p_ptr->special_defense & DEFENSE_ELEC))
+       if (IS_OPPOSE_ELEC() && !(creature_ptr->special_defense & DEFENSE_ELEC))
                add_flag(flgs, TR_RES_ELEC);
-       if (IS_OPPOSE_FIRE() && !(p_ptr->special_defense & DEFENSE_FIRE))
+       if (IS_OPPOSE_FIRE() && !(creature_ptr->special_defense & DEFENSE_FIRE))
                add_flag(flgs, TR_RES_FIRE);
-       if (IS_OPPOSE_COLD() && !(p_ptr->special_defense & DEFENSE_COLD))
+       if (IS_OPPOSE_COLD() && !(creature_ptr->special_defense & DEFENSE_COLD))
                add_flag(flgs, TR_RES_COLD);
        if (IS_OPPOSE_POIS())
                add_flag(flgs, TR_RES_POIS);
 
-       if (p_ptr->special_attack & ATTACK_ACID)
+       if (creature_ptr->special_attack & ATTACK_ACID)
                add_flag(flgs, TR_BRAND_ACID);
-       if (p_ptr->special_attack & ATTACK_ELEC)
+       if (creature_ptr->special_attack & ATTACK_ELEC)
                add_flag(flgs, TR_BRAND_ELEC);
-       if (p_ptr->special_attack & ATTACK_FIRE)
+       if (creature_ptr->special_attack & ATTACK_FIRE)
                add_flag(flgs, TR_BRAND_FIRE);
-       if (p_ptr->special_attack & ATTACK_COLD)
+       if (creature_ptr->special_attack & ATTACK_COLD)
                add_flag(flgs, TR_BRAND_COLD);
-       if (p_ptr->special_attack & ATTACK_POIS)
+       if (creature_ptr->special_attack & ATTACK_POIS)
                add_flag(flgs, TR_BRAND_POIS);
-       if (p_ptr->special_defense & DEFENSE_ACID)
+       if (creature_ptr->special_defense & DEFENSE_ACID)
                add_flag(flgs, TR_IM_ACID);
-       if (p_ptr->special_defense & DEFENSE_ELEC)
+       if (creature_ptr->special_defense & DEFENSE_ELEC)
                add_flag(flgs, TR_IM_ELEC);
-       if (p_ptr->special_defense & DEFENSE_FIRE)
+       if (creature_ptr->special_defense & DEFENSE_FIRE)
                add_flag(flgs, TR_IM_FIRE);
-       if (p_ptr->special_defense & DEFENSE_COLD)
+       if (creature_ptr->special_defense & DEFENSE_COLD)
                add_flag(flgs, TR_IM_COLD);
-       if (p_ptr->wraith_form)
+       if (creature_ptr->wraith_form)
                add_flag(flgs, TR_REFLECT);
        /* by henkma */
-       if (p_ptr->tim_reflect)
+       if (creature_ptr->tim_reflect)
                add_flag(flgs, TR_REFLECT);
 
-       if (p_ptr->magicdef)
+       if (creature_ptr->magicdef)
        {
                add_flag(flgs, TR_RES_BLIND);
                add_flag(flgs, TR_RES_CONF);
@@ -2770,15 +2770,15 @@ static void tim_player_flags(BIT_FLAGS flgs[TR_FLAG_SIZE])
                add_flag(flgs, TR_FREE_ACT);
                add_flag(flgs, TR_LEVITATION);
        }
-       if (p_ptr->tim_res_nether)
+       if (creature_ptr->tim_res_nether)
        {
                add_flag(flgs, TR_RES_NETHER);
        }
-       if (p_ptr->tim_sh_fire)
+       if (creature_ptr->tim_sh_fire)
        {
                add_flag(flgs, TR_SH_FIRE);
        }
-       if (p_ptr->ult_res)
+       if (creature_ptr->ult_res)
        {
                add_flag(flgs, TR_RES_FEAR);
                add_flag(flgs, TR_RES_LITE);
@@ -2812,7 +2812,7 @@ static void tim_player_flags(BIT_FLAGS flgs[TR_FLAG_SIZE])
        }
 
        /* Hex bonuses */
-       if (p_ptr->realm1 == REALM_HEX)
+       if (creature_ptr->realm1 == REALM_HEX)
        {
                if (hex_spelling(HEX_DEMON_AURA))
                {
@@ -3157,7 +3157,7 @@ static void display_player_flag_info(void)
 
        /* Extract flags and store */
        player_flags(f.player_flags);
-       tim_player_flags(f.tim_player_flags);
+       tim_player_flags(p_ptr, f.tim_player_flags);
        player_immunity(f.player_imm);
        tim_player_immunity(f.tim_player_imm);
        known_obj_immunity(f.known_obj_imm);
@@ -3288,7 +3288,7 @@ static void display_player_other_flag_info(void)
 
        /* Extract flags and store */
        player_flags(f.player_flags);
-       tim_player_flags(f.tim_player_flags);
+       tim_player_flags(p_ptr, f.tim_player_flags);
        player_immunity(f.player_imm);
        tim_player_immunity(f.tim_player_imm);
        known_obj_immunity(f.known_obj_imm);