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zandronum/zandronum-acc.git
16 years ago- added UseInventory/UseActorInventory ACS functions.
Christoph Oelckers [Tue, 25 Dec 2007 08:44:13 +0000 (08:44 +0000)]
- added UseInventory/UseActorInventory ACS functions.

SVN r636 (trunk)

16 years agoSVN r573 (trunk)
Christoph Oelckers [Wed, 28 Nov 2007 09:11:46 +0000 (09:11 +0000)]
SVN r573 (trunk)

16 years agoAdded Hexen spawnables to zdefs.acs
Christoph Oelckers [Tue, 4 Sep 2007 11:42:59 +0000 (11:42 +0000)]
Added Hexen spawnables to zdefs.acs

SVN r543 (trunk)

17 years ago- added a CANUSEWALLS flag which allows a monster to activate 'use' specials
Christoph Oelckers [Sun, 22 Apr 2007 21:01:35 +0000 (21:01 +0000)]
- added a CANUSEWALLS flag which allows a monster to activate 'use' specials
  like doors. This flag is on by default for any monster which was the
  previous behavior.
- Optimized the DECORATE flag parser so it can more efficiently handle
  the deprecated flags. As a side effect of this optimization the deprecated
  flags became usable in A_ChangeFlag again.
- Changed LONGMELEERANGE flag into a MeleeThreshold property.
- Changed SHORTMISSILERANGE flag into a MaxTargetRange property.
- Added Thing_Stop action special.

SVN r517 (trunk)

17 years agoCommitted ACC changes.
Randy Heit [Sun, 22 Apr 2007 17:08:17 +0000 (17:08 +0000)]
Committed ACC changes.

SVN r516 (trunk)

17 years ago- Fixed: When ACC encountered a bad numeric constant, it could infinite loop
Randy Heit [Fri, 9 Mar 2007 23:52:36 +0000 (23:52 +0000)]
- Fixed: When ACC encountered a bad numeric constant, it could infinite loop
  trying to get past it if it was a string without an opening quote, because
  it didn't check for TK_EOF.

SVN r501 (trunk)

17 years ago- Fixed: In the Doom2 cast finale it was impossible to toggle the console.
Christoph Oelckers [Sat, 24 Feb 2007 12:09:36 +0000 (12:09 +0000)]
- Fixed: In the Doom2 cast finale it was impossible to toggle the console.
- Added APROP_Friendly actor property for ACS.
- Added a new flag, MF2_DONTREFLECT that prevents missiles from being reflected.
- Fixed: ALoreShot::DoSpecialDamage must check whether the shooter is still
  present. If it had been removed before the projectile hits its target
  a crash could occur.
- Fixed: GetPlayerInfo was missing breaks and always returned 0 as a result.
- Added Grubber's submission for printing key bindings in ACS.

SVN r491 (trunk)

17 years ago- Increased the maximum length of strings in ACC to 32k.
Randy Heit [Mon, 12 Feb 2007 23:12:39 +0000 (23:12 +0000)]
- Increased the maximum length of strings in ACC to 32k.

SVN r481 (trunk)

17 years ago- Added a check to P_CheckMissileSpawn to decrease the monster counter
Christoph Oelckers [Fri, 10 Nov 2006 12:13:37 +0000 (12:13 +0000)]
- Added a check to P_CheckMissileSpawn to decrease the monster counter
  if it was called for spawning a monster with A_CustomMissile.
- Added a ML_BLOCK_PLAYERS line flag.

SVN r380 (trunk)

17 years agoBumped ACC version to 1.45.
Randy Heit [Tue, 31 Oct 2006 02:18:23 +0000 (02:18 +0000)]
Bumped ACC version to 1.45.

SVN r367 (trunk)

17 years ago- Added MF5_PIERCEARMOR flag that allows damaging objects that aren't
Christoph Oelckers [Sun, 22 Oct 2006 10:32:41 +0000 (10:32 +0000)]
- Added MF5_PIERCEARMOR flag that allows damaging objects that aren't
  affected by armor.
- Added an unfreeze CCMD so that frozen players can be unfrozen for testing.
- Added special death states for projectiles hitting actors.
- Added ACS SetActorPitch/GetActorPitch functions.
- Added cameraheight property for actors.

SVN r359 (trunk)

17 years ago- Fixed: PrintAlias passed FString objects directly to Printf.
Christoph Oelckers [Mon, 9 Oct 2006 15:55:47 +0000 (15:55 +0000)]
- Fixed: PrintAlias passed FString objects directly to Printf.
- Added bitwise not (~) operator to ACS.

SVN r352 (trunk)

17 years agofixed parameter count for thing_setgoal in zspecials.acs.
Christoph Oelckers [Sun, 24 Sep 2006 07:15:17 +0000 (07:15 +0000)]
fixed parameter count for thing_setgoal in zspecials.acs.

SVN r338 (trunk)

17 years agoWoops. zdefs.acs was missing the PLAYERINFO #defines. And since 1.43 was already
Randy Heit [Sun, 3 Sep 2006 00:17:56 +0000 (00:17 +0000)]
Woops. zdefs.acs was missing the PLAYERINFO #defines. And since 1.43 was already
uploaded to the site, I bumped the version to identify this as a changed release.

SVN r323 (trunk)

17 years agoBumped ACC to version 1.43.
Randy Heit [Fri, 1 Sep 2006 22:27:34 +0000 (22:27 +0000)]
Bumped ACC to version 1.43.

SVN r322 (trunk)

17 years ago- Removed PCD_PRINTCOLOR.
Randy Heit [Fri, 1 Sep 2006 00:47:32 +0000 (00:47 +0000)]
- Removed PCD_PRINTCOLOR.
- Updated ReplaceTextures and SectorDamage parameter counts.

SVN r317 (trunk)

17 years agoSVN r312 (trunk)
Christoph Oelckers [Sun, 27 Aug 2006 08:51:01 +0000 (08:51 +0000)]
SVN r312 (trunk)

17 years agoAdded PCD_PRINTCOLOR support to ACC.
Randy Heit [Tue, 22 Aug 2006 21:46:38 +0000 (21:46 +0000)]
Added PCD_PRINTCOLOR support to ACC.

SVN r305 (trunk)

17 years agoAdded PCD_SECTORDAMAGE and PCD_REPLACETEXTURES support.
Randy Heit [Sat, 12 Aug 2006 02:30:14 +0000 (02:30 +0000)]
Added PCD_SECTORDAMAGE and PCD_REPLACETEXTURES support.

SVN r287 (trunk)

17 years agoAugust 10, 2006 (Changes by Graf Zahl)
Christoph Oelckers [Thu, 10 Aug 2006 15:28:12 +0000 (15:28 +0000)]
August 10, 2006 (Changes by Graf Zahl)
- Fixed: CheckActorInventory stored the return value in the wrong address
  on the ACS stack.
- Fixed: Skin sounds weren't properly restored after a SNDINFO reset.
- Added a more flexible ACS ChangeLevel function. It gets passed a level name
  instead of a level number and has several additional options (e.g. changing
  skill, starting the map without monsters and clearing the players' inventories. (UNTESTED!)
- Changed Thing_Activate so that passing a tid of 0 activates the calling actor.
- Changed Thing_Remove so that passing a tid of 0 removes the calling actor.
- Added DECORATE parameters to A_Saw.

SVN r283 (trunk)

17 years ago- Fixed: Inside an ACS library, you could not use a normal #define to specify
Randy Heit [Thu, 3 Aug 2006 03:45:26 +0000 (03:45 +0000)]
- Fixed: Inside an ACS library, you could not use a normal #define to specify
  the size of an array. Now #defines are fully processed inside an import but
  are forgotten when the import is popped if they weren't created with
  #libdefine.

SVN r280 (trunk)

17 years ago- Added Grubber's GetPlayerInfo ACS function.
Christoph Oelckers [Sun, 30 Jul 2006 22:56:20 +0000 (22:56 +0000)]
- Added Grubber's GetPlayerInfo ACS function.

SVN r276 (trunk)

17 years ago- Added NecroMage's submission for bitwise/shift assignment operators for ACS.
Christoph Oelckers [Sun, 16 Jul 2006 20:13:24 +0000 (20:13 +0000)]
- Added NecroMage's submission for bitwise/shift assignment operators for ACS.

SVN r261 (trunk)

17 years ago- Generalized Hexen's class-based spawning to be a property of the player class
Christoph Oelckers [Thu, 13 Jul 2006 10:17:56 +0000 (10:17 +0000)]
- Generalized Hexen's class-based spawning to be a property of the player class
  so now it is available in all games.
- Replaced the call to A_FlameSnd in the HereticPlayer's burn death sequence
  with A_FireScream and defined *burndeath for Heretic.
- Added Grubber's custom player class support.

SVN r250 (trunk)

17 years agoSVN r241 (trunk)
Christoph Oelckers [Sun, 9 Jul 2006 20:15:38 +0000 (20:15 +0000)]
SVN r241 (trunk)

17 years ago- Added another set of ACS inventory functions which take a tid for the actor 1.40
Christoph Oelckers [Sun, 18 Jun 2006 15:49:00 +0000 (15:49 +0000)]
- Added another set of ACS inventory functions which take a tid for the actor
  and aren't limited to the script's activator.
- Added GetSectorLightLevel(tag), GetActorCeilingZ(tid) and
  SetActorPosition(tid, x, y, z, fog) ACS functions.
- Fixed: First initialization of camera textures should not mark the rendered
  lines as mapped.

SVN r198 (trunk)

17 years ago- Changed music name handling in MAPINFO so that music can be specified by
Christoph Oelckers [Fri, 9 Jun 2006 08:19:46 +0000 (08:19 +0000)]
- Changed music name handling in MAPINFO so that music can be specified by
  full path of a file in a Zip.
- Fixed: intermusic in MAPINFO was limited to WAD lumps and couldn't handle
  external data.

ACS:

- Fixed: Global and World array symbols didn't initialize their array information.

SVN r182 (trunk)

18 years agoFixed: StartConversation didn't check for a valid target.
Christoph Oelckers [Sun, 4 Jun 2006 14:49:17 +0000 (14:49 +0000)]
Fixed: StartConversation didn't check for a valid target.

SVN r165 (trunk)

18 years ago- Added a StartConversation special that allows automatic activation of Strife
Christoph Oelckers [Sat, 3 Jun 2006 12:30:11 +0000 (12:30 +0000)]
- Added a StartConversation special that allows automatic activation of Strife
  dialogs.
- Added Thing_Raise special that allows Arch-Vile like resurrections from scripts
  or DECORATE states.
- Added a RadiusDamageFactor property for actors. This replaces the hard coded
  factor of 0.25 for Hexen's players.
- Added new SpawnProjectile function to ACS. It's the same as Thing_Projectile2
  but the projectile is specified by name, not spawn ID.
- Added MAPINFO option to set the compatibility flags. If this is done these
  explicit settings will take precedence over the compatflags CVAR.

SVN r164 (trunk)

18 years ago- Changed: The decision whether blood splatter sprites are spawned is no
Christoph Oelckers [Sat, 13 May 2006 12:41:15 +0000 (12:41 +0000)]
- Changed: The decision whether blood splatter sprites are spawned is no
  longer determined by game. Instead there's a new flag, MF5_BLOODSPLATTER
  which is deciding what to do. To keep backwards compatibility this flag
  is unset for projectiles in Doom and Strife and set for them in Heretic
  and Hexen. The same applies to DECORATE but of course the flag can be
  manipulated here.
- BLODxx sprites are now globally renamed to BLUDxx when not playing Doom.
  This allows using the same states in every game, including the
  Raven-specific blood actors.
- Gave the bullet puff and the axe blood masses of 5 so that the make small
  splashes.
- Added A_Light(value) code pointer for DECORATE to generalize the weapon
  light effect.
- Added 'noskillmenu' option to MAPINFO episode definitions. This is for
  WADs that want to implement a skill selection level.
- Added APROP_ChaseGoal and APROP_Frightened actor properties for ACS.
- Added MF5_CHASEGOAL flag that makes monsters to go after their goal even
  if they have a valid target.
- Fixed some issues with the changes to P_NewChaseDir I made to include
  MBF's dropoff logic.
- Added a PowerFrightener powerup class. It seemed like such a waste to
  have this cool feature but no means to use it in a decent fashion.
- Fixed: S_Init and S_ParseSndInfo should call atterm only once but not
  each time they are called.

SVN r112 (trunk)

18 years agoMay 7, 2006 (Changes by Graf Zahl)
Christoph Oelckers [Sun, 7 May 2006 23:55:17 +0000 (23:55 +0000)]
May 7, 2006 (Changes by Graf Zahl)
- Added a misc/secret sound definition for Heretic.
- Fixed: Powered up weapons were not properly deselected when the level ended
  and their ready state was different from the main weapon's.
- Made some improvements to A_CountdownArg.
- Removed the 'Yes', 'No' and 'Greetings' state assignment commands. They haven't
  been documented and thus haven't been used at all so far. Therefore they don't
  need to be handled considering that they will go away anyway.
- Changed the DECORATE state parser so that Stop can also be specified right after
  a label, in addition to goto.

SVN r84 (trunk)

18 years agoForce the CC variable in the Makefile to GCC. 1.37
Randy Heit [Sat, 25 Feb 2006 04:07:29 +0000 (04:07 +0000)]
Force the CC variable in the Makefile to GCC.

SVN r16 (trunk)

18 years agoFix for generating incorrect code for accessing arrays with three or more dimensions.
Randy Heit [Sat, 25 Feb 2006 03:54:30 +0000 (03:54 +0000)]
Fix for generating incorrect code for accessing arrays with three or more dimensions.

SVN r15 (trunk)

18 years agoInitial commit for ACC. 1.36
Randy Heit [Fri, 24 Feb 2006 05:03:04 +0000 (05:03 +0000)]
Initial commit for ACC.

SVN r8 (trunk)