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2 years ago[Refactor] #1479 Changed kohmon_ptr to player_ptr
Hourier [Fri, 10 Sep 2021 15:47:44 +0000 (00:47 +0900)]
[Refactor] #1479 Changed kohmon_ptr to player_ptr

2 years ago[Refactor] #1479 Changed protected_ptr to player_ptr
Hourier [Fri, 10 Sep 2021 15:47:28 +0000 (00:47 +0900)]
[Refactor] #1479 Changed protected_ptr to player_ptr

2 years ago[Refactor] #1479 Changed challenger_ptr to player_ptr
Hourier [Fri, 10 Sep 2021 15:46:08 +0000 (00:46 +0900)]
[Refactor] #1479 Changed challenger_ptr to player_ptr

2 years ago[Refactor] #1479 Changed tracer_ptr to player_ptr
Hourier [Fri, 10 Sep 2021 15:45:49 +0000 (00:45 +0900)]
[Refactor] #1479 Changed tracer_ptr to player_ptr

2 years ago[Refactor] #1479 Changed winner_ptr to player_ptr
Hourier [Fri, 10 Sep 2021 15:36:30 +0000 (00:36 +0900)]
[Refactor] #1479 Changed winner_ptr to player_ptr

2 years ago[Refactor] #1479 Changed summoner_ptr to player_ptr
Hourier [Fri, 10 Sep 2021 15:35:18 +0000 (00:35 +0900)]
[Refactor] #1479 Changed summoner_ptr to player_ptr

2 years ago[Refactor] #1479 Changed touched_ptr to player_ptr
Hourier [Fri, 10 Sep 2021 15:31:31 +0000 (00:31 +0900)]
[Refactor] #1479 Changed touched_ptr to player_ptr

2 years ago[Refactor] #1479 Changed dead_ptr to player_ptr
Hourier [Fri, 10 Sep 2021 15:31:05 +0000 (00:31 +0900)]
[Refactor] #1479 Changed dead_ptr to player_ptr

2 years ago[Refactor] #1479 Changed client_ptr to player_ptr
Hourier [Fri, 10 Sep 2021 15:28:02 +0000 (00:28 +0900)]
[Refactor] #1479 Changed client_ptr to player_ptr

2 years ago[Refactor] #1479 Changed sniper_ptr to player_ptr
Hourier [Fri, 10 Sep 2021 15:24:19 +0000 (00:24 +0900)]
[Refactor] #1479 Changed sniper_ptr to player_ptr

2 years ago[Refactor] #1479 Changed master_ptr to player_ptr
Hourier [Fri, 10 Sep 2021 15:23:32 +0000 (00:23 +0900)]
[Refactor] #1479 Changed master_ptr to player_ptr

2 years ago[Refactor] #1479 Changed customer_ptr to player_ptr
Hourier [Fri, 10 Sep 2021 15:23:09 +0000 (00:23 +0900)]
[Refactor] #1479 Changed customer_ptr to player_ptr

2 years ago[Refactor] #1479 Changed trapped_ptr to player_ptr
Hourier [Fri, 10 Sep 2021 15:22:49 +0000 (00:22 +0900)]
[Refactor] #1479 Changed trapped_ptr to player_ptr

2 years ago[Refactor] #1479 Changed learner_ptr to player_ptr
Hourier [Fri, 10 Sep 2021 15:22:28 +0000 (00:22 +0900)]
[Refactor] #1479 Changed learner_ptr to player_ptr

2 years ago[Refactor] #1479 Changed user_ptr to player_ptr
Hourier [Fri, 10 Sep 2021 15:21:45 +0000 (00:21 +0900)]
[Refactor] #1479 Changed user_ptr to player_ptr

2 years ago[Refactor] #1479 Changed operator_ptr to player_ptr
Hourier [Fri, 10 Sep 2021 15:21:23 +0000 (00:21 +0900)]
[Refactor] #1479 Changed operator_ptr to player_ptr

2 years ago[Refactor] #1479 Changed subject_ptr to player_ptr
Hourier [Fri, 10 Sep 2021 15:20:45 +0000 (00:20 +0900)]
[Refactor] #1479 Changed subject_ptr to player_ptr

2 years ago[Refactor] #1479 Changed shooter_ptr to player_ptr
Hourier [Fri, 10 Sep 2021 15:20:02 +0000 (00:20 +0900)]
[Refactor] #1479 Changed shooter_ptr to player_ptr

2 years ago[Refactor] #1479 Changed caster_ptr to player_ptr
Hourier [Fri, 10 Sep 2021 15:19:39 +0000 (00:19 +0900)]
[Refactor] #1479 Changed caster_ptr to player_ptr

2 years ago[Refactor] #1479 Changed attacker_ptr to player_ptr
Hourier [Fri, 10 Sep 2021 15:17:08 +0000 (00:17 +0900)]
[Refactor] #1479 Changed attacker_ptr to player_ptr

2 years ago[Refactor] #1479 Changed owner_ptr to player_ptr
Hourier [Fri, 10 Sep 2021 15:16:45 +0000 (00:16 +0900)]
[Refactor] #1479 Changed owner_ptr to player_ptr

2 years ago[Refactor] #1479 Changed target_ptr to player_ptr
Hourier [Fri, 10 Sep 2021 15:16:03 +0000 (00:16 +0900)]
[Refactor] #1479 Changed target_ptr to player_ptr

2 years ago[Refactor] #1479 Changed creature_ptr to player_ptr
Hourier [Fri, 10 Sep 2021 15:15:16 +0000 (00:15 +0900)]
[Refactor] #1479 Changed creature_ptr to player_ptr

2 years agoMerge pull request #1506 from backwardsEric/object-smith-no-pch
Hourier [Sat, 11 Sep 2021 01:40:30 +0000 (10:40 +0900)]
Merge pull request #1506 from backwardsEric/object-smith-no-pch

object-enchant/object-smith.h include unordered_map

2 years agoInclude unordered_map so compilation without precompiled headers works.
Eric Branlund [Fri, 10 Sep 2021 18:25:08 +0000 (11:25 -0700)]
Include unordered_map so compilation without precompiled headers works.

2 years agoMerge pull request #1503 from Hourier/feature/Remove-Type-Aliases-Alpha38
Hourier [Fri, 10 Sep 2021 15:46:28 +0000 (00:46 +0900)]
Merge pull request #1503 from Hourier/feature/Remove-Type-Aliases-Alpha38

型エイリアスの削除 Alpha38

2 years ago[Refactor] #1464 Removed type alias 'DISCOUNT_RATE'
Hourier [Sat, 4 Sep 2021 13:56:39 +0000 (22:56 +0900)]
[Refactor] #1464 Removed type alias 'DISCOUNT_RATE'

2 years ago[Refactor] #1464 Removed type alias 'FEAT_PRIORITY'
Hourier [Sat, 4 Sep 2021 13:48:37 +0000 (22:48 +0900)]
[Refactor] #1464 Removed type alias 'FEAT_PRIORITY'

2 years agoMerge pull request #1497 from habu1010/feature/refactor-smith
Habu [Fri, 10 Sep 2021 14:29:42 +0000 (23:29 +0900)]
Merge pull request #1497 from habu1010/feature/refactor-smith

鍛冶師リファクタリング

2 years agoResolve conflicts.
Habu [Fri, 10 Sep 2021 14:13:08 +0000 (23:13 +0900)]
Resolve conflicts.

Merge commit '4be5f482279799571ed27137c5410cdf0cc37186' into feature/refactor-smith

2 years ago[Feature] セーブの引き継ぎプレイが可能かのチェック
Habu [Fri, 10 Sep 2021 13:41:30 +0000 (22:41 +0900)]
[Feature] セーブの引き継ぎプレイが可能かのチェック

セーブファイルの全てのロードが完了した後に最終的に引き継ぎプレイが
できるかどうかのチェックを行う関数 can_takeover_savefile を追加する。
鍛冶師はセーブバージョン7→8で鍛冶関連データの持ち方が大幅に
変更になるので、このバージョンを跨いでの引き継ぎプレイを不可能とする。

2 years ago[Refactor] テーブルの定義順と空行位置をenumの定義に合わせる
Habu [Fri, 10 Sep 2021 12:59:00 +0000 (21:59 +0900)]
[Refactor] テーブルの定義順と空行位置をenumの定義に合わせる

2 years agoMerge pull request #1502 from habu1010/feature/clang-foramt-column-limit-0
Habu [Fri, 10 Sep 2021 12:44:30 +0000 (21:44 +0900)]
Merge pull request #1502 from habu1010/feature/clang-foramt-column-limit-0

[Feature] clang-format の設定の ColumnLimit を 0 にする

2 years agoMerge pull request #1495 from Hourier/feature/Prepare-New-Stun-Spec
Hourier [Fri, 10 Sep 2021 12:36:10 +0000 (21:36 +0900)]
Merge pull request #1495 from Hourier/feature/Prepare-New-Stun-Spec

PlayerRace/PlayerClassの再定義とメソッド移行

2 years ago[Feature] clang-format の設定の ColumnLimit を 0 にする
Habu [Fri, 10 Sep 2021 12:34:23 +0000 (21:34 +0900)]
[Feature] clang-format の設定の ColumnLimit を 0 にする

適切な場所での改行を可能にし、勝手に1行に連結されるのを抑制する。

2 years agoMerge pull request #1486 from Hourier/feature/Move-Hex-Spells-From-monster-attack...
Hourier [Fri, 10 Sep 2021 12:16:55 +0000 (21:16 +0900)]
Merge pull request #1486 from Hourier/feature/Move-Hex-Spells-From-monster-attack-player-to-RealmHex

monster-attack-player.cpp に定義されていた呪術関係の処理をspells-hex.cpp/h へ移した

2 years ago[Refactor] 鍛冶関連情報のテーブル定義を専用ファイルへ移動
Habu [Thu, 9 Sep 2021 15:55:48 +0000 (00:55 +0900)]
[Refactor] 鍛冶関連情報のテーブル定義を専用ファイルへ移動

鍛冶関連情報のテーブル定義を object-smith.cpp,h から smith-tables.cpp,h へ
移動する。
カプセル化を崩さないようにするため、これらのテーブルは Smith クラスの
private static変数とする。

2 years ago[Refactor] cmd-smith.cpp,h の内容を mind-weaponsmith.cpp.h へ移動
Habu [Thu, 9 Sep 2021 15:02:19 +0000 (00:02 +0900)]
[Refactor] cmd-smith.cpp,h の内容を mind-weaponsmith.cpp.h へ移動

cmd-item/ 以下のソースファイルは職業に依存しないコマンドの処理なので
鍛冶師専用コマンドの cmd-simth.cpp,h の内容は mind-weaponsmith.cpp,h へ
移動する。

2 years ago[Refactor] 鍛冶効果による発動効果を取得する関数
Habu [Thu, 9 Sep 2021 14:21:13 +0000 (23:21 +0900)]
[Refactor] 鍛冶効果による発動効果を取得する関数

Smith クラスのカプセル化を高めるため、鍛冶効果による発動効果を取得する
関数 Smith::get_effect_activation を導入する。

2 years ago[Refactor] アイテムに付与されている鍛冶効果を取得する関数
Habu [Thu, 9 Sep 2021 13:52:32 +0000 (22:52 +0900)]
[Refactor] アイテムに付与されている鍛冶効果を取得する関数

object_type::xtra3 への直接アクセスを避けてカプセル化を高めるため、
アイテムに付与されている鍛冶効果を取得する関数 Smith::object_effect
を導入し、鍛冶効果へのアクセスはすべてこの関数を通して行う。

2 years ago[Fix] MSVC の警告に対応
Habu [Thu, 9 Sep 2021 13:18:10 +0000 (22:18 +0900)]
[Fix] MSVC の警告に対応

以下の警告が出ていたので対応する。
- const な std::vector があるとムーブコンストラクタが暗黙に削除される
- 整数型のナローイング

2 years ago[Refactor] 鍛冶関連の enum class を別ファイルに分離
Habu [Thu, 9 Sep 2021 12:58:23 +0000 (21:58 +0900)]
[Refactor] 鍛冶関連の enum class を別ファイルに分離

Smithクラスの enum class 3種を定義専用の別ファイルに分離する。
ファイルを分けることで Smith クラス所属の enum class にする事は
できないので Smith::FooBar → SmithFooBar とする。

2 years ago[Refactor] 鍛冶師関連コードのリファクタリング
Habu [Wed, 8 Sep 2021 14:48:40 +0000 (23:48 +0900)]
[Refactor] 鍛冶師関連コードのリファクタリング

cmd-smith.cpp で鍛冶コマンドのインターフェース処理とアイテムへの鍛冶
効果の処理がごっちゃになって行われているところから、鍛冶効果の処理を
新たに新設したSmithクラスに分離する。
また、これまで tr_type を無理やり流用していた鍛冶効果やエッセンスを、
新たに専用の enum class を設けて管理し、新規鍛冶効果やエッセンスの
追加に対応しやすくする。

2 years agoMerge pull request #1494 from habu1010/feature/smith-essence-swap-needs-and-posession
Habu [Wed, 8 Sep 2021 15:27:02 +0000 (00:27 +0900)]
Merge pull request #1494 from habu1010/feature/smith-essence-swap-needs-and-posession

[Feature] 鍛冶師のエッセンスの所持数と必要数の表記位置を入れ替える

2 years ago[Refactor] #1489 Moved is_wizard_class() from player-realm.cpp/h to player-class...
Hourier [Wed, 8 Sep 2021 14:39:09 +0000 (23:39 +0900)]
[Refactor] #1489 Moved is_wizard_class() from player-realm.cpp/h to player-class.cpp/h and renamed to is_wizard()

2 years ago[Refcactor] #1489 Created player-class.cpp/h and defined can_resist_stun() into Playe...
Hourier [Wed, 8 Sep 2021 13:27:45 +0000 (22:27 +0900)]
[Refcactor] #1489 Created player-class.cpp/h and defined can_resist_stun() into PlayerClass

2 years ago[Refactor] #1489 Moved player-class.* and player-class-types.h to player-info/
Hourier [Wed, 8 Sep 2021 13:14:02 +0000 (22:14 +0900)]
[Refactor] #1489 Moved player-class.* and player-class-types.h to player-info/

2 years ago[Refactor] #1489 Moved is_specific_player_race() from global to PlayerRace and rename...
Hourier [Wed, 8 Sep 2021 13:02:52 +0000 (22:02 +0900)]
[Refactor] #1489 Moved is_specific_player_race() from global to PlayerRace and renamed to equals()

2 years ago[Refactor] #1489 Made definitions the kind of mimics enum
Hourier [Wed, 8 Sep 2021 12:35:21 +0000 (21:35 +0900)]
[Refactor] #1489 Made definitions the kind of mimics enum

2 years ago[Refactor] #1489 Created player-race.cpp/h and defined is_mimic_nonliving()
Hourier [Wed, 8 Sep 2021 12:24:20 +0000 (21:24 +0900)]
[Refactor] #1489 Created player-race.cpp/h and defined is_mimic_nonliving()

2 years ago[Feature] 鍛冶師のエッセンスの所持数と必要数の表記位置を入れ替える
Habu [Wed, 8 Sep 2021 12:51:32 +0000 (21:51 +0900)]
[Feature] 鍛冶師のエッセンスの所持数と必要数の表記位置を入れ替える

「必要数/所持数」より「所持数/必要数」の表記のほうが直感的にわかりやすい。
他のゲームでも後者の表記が一般的だと思われるので、後者の表記に変更する。

2 years ago[Refactor] #1489 Moved player-race.* and player-race-types.h to player-info/
Hourier [Wed, 8 Sep 2021 12:16:39 +0000 (21:16 +0900)]
[Refactor] #1489 Moved player-race.* and player-race-types.h to player-info/

2 years ago[Refactor] #1489 Renamed player_race to player_race_info
Hourier [Wed, 8 Sep 2021 11:40:47 +0000 (20:40 +0900)]
[Refactor] #1489 Renamed player_race to player_race_info

2 years ago[Refactor] #1485 Reshaped monster-attack-player.cpp
Hourier [Tue, 7 Sep 2021 12:55:24 +0000 (21:55 +0900)]
[Refactor] #1485 Reshaped monster-attack-player.cpp

2 years ago[Refactor] #1485 Reshaped eyes_on_eyes() and thief_teleport()
Hourier [Tue, 7 Sep 2021 12:55:14 +0000 (21:55 +0900)]
[Refactor] #1485 Reshaped eyes_on_eyes() and thief_teleport()

2 years ago[Refactor] #1485 Moved eyes_on_eyes() and thief_teleport() from monster-attack-player...
Hourier [Tue, 7 Sep 2021 12:32:11 +0000 (21:32 +0900)]
[Refactor] #1485 Moved eyes_on_eyes() and thief_teleport() from monster-attack-player.cpp to spells-hex.cpp/h

2 years agoMerge pull request #1482 from Hourier/feature/Make-Spells-Hex-Class
Hourier [Tue, 7 Sep 2021 12:18:18 +0000 (21:18 +0900)]
Merge pull request #1482 from Hourier/feature/Make-Spells-Hex-Class

spells-hex.cpp/h のクラス化&メソッド分割

2 years ago[Refactor] #1469 Changed the name of variables in order to be obvious
Hourier [Tue, 7 Sep 2021 11:53:51 +0000 (20:53 +0900)]
[Refactor] #1469 Changed the name of variables in order to be obvious

2 years agoMerge pull request #1484 from habu1010/feature/refactor-flaggroup-migration
Habu [Tue, 7 Sep 2021 11:50:30 +0000 (20:50 +0900)]
Merge pull request #1484 from habu1010/feature/refactor-flaggroup-migration

[Refactor] ビットフラグをFlagGroupに移行するコードに共通関数を使用する

2 years ago[Refactor] ビットフラグをFlagGroupに移行するコードに共通関数を使用する
Habu [Tue, 7 Sep 2021 10:23:58 +0000 (19:23 +0900)]
[Refactor] ビットフラグをFlagGroupに移行するコードに共通関数を使用する

これまで個別に実装していたビットフラグをFlagGroupに移行するコードを、
TrFlagsをFlagGroupにした時にに導入した migrate_bitflag_to_flaggroup 関数に
より共通化する。

2 years ago[Feature] migrate_bitflag_to_flaggroup に count_max 引数追加
Habu [Tue, 7 Sep 2021 10:15:09 +0000 (19:15 +0900)]
[Feature] migrate_bitflag_to_flaggroup に count_max 引数追加

ビットフラグから反映させる最大ビット数を指定する引数 count_max を
migrate_bit_flag_to_flaggroup関数に追加する。

2 years ago[Refactor] #1469 Added exception in order to find the violation of contract
Hourier [Tue, 7 Sep 2021 10:57:14 +0000 (19:57 +0900)]
[Refactor] #1469 Added exception in order to find the violation of contract

2 years ago[Refactor] #1469 Change spells from local variable to private
Hourier [Tue, 7 Sep 2021 10:36:50 +0000 (19:36 +0900)]
[Refactor] #1469 Change spells from local variable to private

2 years ago[Fix] #1469 Resolved the issue that hex spell stops immediately
Hourier [Tue, 7 Sep 2021 09:29:02 +0000 (18:29 +0900)]
[Fix] #1469 Resolved the issue that hex spell stops immediately

2 years ago[Refactor] #1469 Habu氏の指摘に対応した (配列の生成と表示を分離した)
Hourier [Mon, 6 Sep 2021 13:53:59 +0000 (22:53 +0900)]
[Refactor] #1469 Habu氏の指摘に対応した (配列の生成と表示を分離した)

2 years ago[Refactor] #1469 Separated add_hex_status_flags() from print_status()
Hourier [Mon, 6 Sep 2021 13:38:10 +0000 (22:38 +0900)]
[Refactor] #1469 Separated add_hex_status_flags() from print_status()

2 years ago[Fix] #1469 Habu氏の指摘に対応した (配列の生成と表示を除く)
Hourier [Mon, 6 Sep 2021 13:29:52 +0000 (22:29 +0900)]
[Fix] #1469 Habu氏の指摘に対応した (配列の生成と表示を除く)

2 years ago[Refactor] #1469 Renamed class methods to proper ones
Hourier [Mon, 6 Sep 2021 11:42:22 +0000 (20:42 +0900)]
[Refactor] #1469 Renamed class methods to proper ones

2 years ago[Refactor] #1469 Replaced the array of sp to std::vector in spell-hex.cpp/h
Hourier [Mon, 6 Sep 2021 11:18:33 +0000 (20:18 +0900)]
[Refactor] #1469 Replaced the array of sp to std::vector in spell-hex.cpp/h

2 years ago[Refactor] #1469 Moved hex_spelling_any() from global to RealmHex
Hourier [Mon, 6 Sep 2021 11:06:45 +0000 (20:06 +0900)]
[Refactor] #1469 Moved hex_spelling_any() from global to RealmHex

2 years ago[Refactor] #1469 Reshaped hex_spelling()
Hourier [Mon, 6 Sep 2021 10:56:52 +0000 (19:56 +0900)]
[Refactor] #1469 Reshaped hex_spelling()

2 years ago[Refactor] #1469 Moved hex_spelling() from global to RealmHex
Hourier [Mon, 6 Sep 2021 10:55:25 +0000 (19:55 +0900)]
[Refactor] #1469 Moved hex_spelling() from global to RealmHex

2 years ago[Refactor] #1469 United *_barrier() to check_hex_barrier()
Hourier [Mon, 6 Sep 2021 09:44:07 +0000 (18:44 +0900)]
[Refactor] #1469 United *_barrier() to check_hex_barrier()

2 years ago[Refactor] #1469 Reshaped multiply_barrier()
Hourier [Mon, 6 Sep 2021 09:32:14 +0000 (18:32 +0900)]
[Refactor] #1469 Reshaped multiply_barrier()

2 years ago[Refactor] #1469 Moved multiply_barrier() from global to RealmHex
Hourier [Mon, 6 Sep 2021 09:31:13 +0000 (18:31 +0900)]
[Refactor] #1469 Moved multiply_barrier() from global to RealmHex

2 years ago[Refactor] #1469 Reshaped magic_barrier()
Hourier [Mon, 6 Sep 2021 09:29:37 +0000 (18:29 +0900)]
[Refactor] #1469 Reshaped magic_barrier()

2 years ago[Refactor] #1469 Moved magic_barrier() from global to RealmHex
Hourier [Mon, 6 Sep 2021 09:27:20 +0000 (18:27 +0900)]
[Refactor] #1469 Moved magic_barrier() from global to RealmHex

2 years ago[Refactor] #1469 Reshaped teleport_barrier()
Hourier [Mon, 6 Sep 2021 09:25:27 +0000 (18:25 +0900)]
[Refactor] #1469 Reshaped teleport_barrier()

2 years ago[Refactor] #1469 Moved teleport_barrier() from global to RealmHex
Hourier [Mon, 6 Sep 2021 09:24:01 +0000 (18:24 +0900)]
[Refactor] #1469 Moved teleport_barrier() from global to RealmHex

2 years ago[Refactor] #1469 Reshaped revenge_store()
Hourier [Mon, 6 Sep 2021 09:21:37 +0000 (18:21 +0900)]
[Refactor] #1469 Reshaped revenge_store()

2 years ago[Refactor] #1469 Moved revenge_store() from global to RealmHex
Hourier [Mon, 6 Sep 2021 09:19:47 +0000 (18:19 +0900)]
[Refactor] #1469 Moved revenge_store() from global to RealmHex

2 years ago[Refactor] #1469 Reshaped revenge_spell()
Hourier [Mon, 6 Sep 2021 09:19:27 +0000 (18:19 +0900)]
[Refactor] #1469 Reshaped revenge_spell()

2 years ago[Refactor] #1469 Moved revenge_spell() from global to RealmHex
Hourier [Mon, 6 Sep 2021 09:18:19 +0000 (18:18 +0900)]
[Refactor] #1469 Moved revenge_spell() from global to RealmHex

2 years ago[Refactor] #1469 Reshaped hex_spell_fully()
Hourier [Mon, 6 Sep 2021 09:18:05 +0000 (18:18 +0900)]
[Refactor] #1469 Reshaped hex_spell_fully()

2 years ago[Refactor] #1469 Moved hex_spell_fully() from global to RealmHex
Hourier [Mon, 6 Sep 2021 08:57:49 +0000 (17:57 +0900)]
[Refactor] #1469 Moved hex_spell_fully() from global to RealmHex

2 years ago[Refactor] #1469 Reshaped stop_hex_spell_all()
Hourier [Mon, 6 Sep 2021 08:56:10 +0000 (17:56 +0900)]
[Refactor] #1469 Reshaped stop_hex_spell_all()

2 years ago[Refactor] #1469 Moved stop_hex_spell_all() from global to RealmHex
Hourier [Mon, 6 Sep 2021 08:53:09 +0000 (17:53 +0900)]
[Refactor] #1469 Moved stop_hex_spell_all() from global to RealmHex

2 years ago[Refactor] #1469 Separated display_spells_list() from select_spell_stopping()
Hourier [Sun, 5 Sep 2021 15:30:34 +0000 (00:30 +0900)]
[Refactor] #1469 Separated display_spells_list() from select_spell_stopping()

2 years ago[Refactor] #1469 Adjusted arguments of gain_exp_expert() and gain_exp_master()
Hourier [Sun, 5 Sep 2021 15:20:42 +0000 (00:20 +0900)]
[Refactor] #1469 Adjusted arguments of gain_exp_expert() and gain_exp_master()

2 years ago[Refactor] #1469 Separated gain_exp_master() from gain_exp_from_hex()
Hourier [Sun, 5 Sep 2021 15:18:34 +0000 (00:18 +0900)]
[Refactor] #1469 Separated gain_exp_master() from gain_exp_from_hex()

2 years ago[Refactor] #1469 Separated gain_exp_expert() from gain_exp_from_hex()
Hourier [Sun, 5 Sep 2021 15:16:04 +0000 (00:16 +0900)]
[Refactor] #1469 Separated gain_exp_expert() from gain_exp_from_hex()

2 years ago[Refactor] #1469 Separated gain_exp_skilled() from gain_exp_from_hex()
Hourier [Sun, 5 Sep 2021 15:13:47 +0000 (00:13 +0900)]
[Refactor] #1469 Separated gain_exp_skilled() from gain_exp_from_hex()

2 years ago[Refactor] #1469 Separated gain_exp_from_hex() from check_hex()
Hourier [Sun, 5 Sep 2021 15:10:48 +0000 (00:10 +0900)]
[Refactor] #1469 Separated gain_exp_from_hex() from check_hex()

2 years ago[Refactor] #1469 Separated process_mana_cost() from check_hex()
Hourier [Sun, 5 Sep 2021 14:59:01 +0000 (23:59 +0900)]
[Refactor] #1469 Separated process_mana_cost() from check_hex()

2 years agoMerge pull request #1483 from shimitei/feature/#1401_sound_damage_over_time
shimitei [Mon, 6 Sep 2021 12:22:16 +0000 (21:22 +0900)]
Merge pull request #1483 from shimitei/feature/#1401_sound_damage_over_time

[Implement] 地形や毒等のダメージ発生時の効果音を追加

2 years ago[Refactor] #1469 Separated check_restart() from check_hex()
Hourier [Sun, 5 Sep 2021 14:51:05 +0000 (23:51 +0900)]
[Refactor] #1469 Separated check_restart() from check_hex()

2 years ago[Refactor] #1469 Reshaped check_hex()
Hourier [Sun, 5 Sep 2021 14:48:11 +0000 (23:48 +0900)]
[Refactor] #1469 Reshaped check_hex()

2 years ago[Refactor] #1469 Moved check_hex() from global to RealmHex
Hourier [Sun, 5 Sep 2021 14:38:41 +0000 (23:38 +0900)]
[Refactor] #1469 Moved check_hex() from global to RealmHex

2 years ago[Refactor] #1469 Separated select_spell_stopping() from stop_hex_spell()
Hourier [Sun, 5 Sep 2021 13:33:02 +0000 (22:33 +0900)]
[Refactor] #1469 Separated select_spell_stopping() from stop_hex_spell()

2 years ago[Refactor] #1469 Reshaped stop_hex_spell()
Hourier [Sun, 5 Sep 2021 13:23:54 +0000 (22:23 +0900)]
[Refactor] #1469 Reshaped stop_hex_spell()