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Eric Branlund [Fri, 18 Oct 2019 16:31:46 +0000 (09:31 -0700)]
Some English class descriptions used both gender pronouns and some just used the masculine forms. Modified the ones that used only the masculine forms to use both with some rewording to avoid extra "him or her" or "he or she" expressions.
Eric Branlund [Fri, 18 Oct 2019 16:29:21 +0000 (09:29 -0700)]
Added missing verb for fighting ability with edged weapons in the English description of the priest class.
Eric Branlund [Fri, 18 Oct 2019 16:25:06 +0000 (09:25 -0700)]
Made "song" plural in short English description of the music realm.
Eric Branlund [Fri, 18 Oct 2019 16:23:47 +0000 (09:23 -0700)]
Since "poor a bit" isn't clear, reworded short English description of the arcane realm.
Eric Branlund [Fri, 18 Oct 2019 16:22:45 +0000 (09:22 -0700)]
Replaced "," with "and" in short English description for trump magic.
Eric Branlund [Fri, 18 Oct 2019 16:19:31 +0000 (09:19 -0700)]
Added conjunction to last sentence in the English description of the hex realm, reworded to avoid "damages", and be more explicit about the revenge mechanism.
Eric Branlund [Fri, 18 Oct 2019 16:17:34 +0000 (09:17 -0700)]
Corrected typo, "obstract" rather than "obstruct".
Eric Branlund [Fri, 18 Oct 2019 16:13:43 +0000 (09:13 -0700)]
To be clearer, reworded the second sentence in the English description for the hex realm.
Eric Branlund [Fri, 18 Oct 2019 16:11:10 +0000 (09:11 -0700)]
Since "terrible" could be taken to mean "not useful", reworded the first sentence of the English description for the hex realm.
Eric Branlund [Fri, 18 Oct 2019 16:09:18 +0000 (09:09 -0700)]
Dropped "about" in English description of kendo to be more idiomatic.
Eric Branlund [Fri, 18 Oct 2019 16:08:13 +0000 (09:08 -0700)]
Reworded the English description of music magic to be clearer.
Eric Branlund [Fri, 18 Oct 2019 16:06:11 +0000 (09:06 -0700)]
Reworded "equipments" in English description of craft magic to be more idiomatic.
Eric Branlund [Fri, 18 Oct 2019 16:04:24 +0000 (09:04 -0700)]
Added article in English description of nature magic to be more idiomatic.
Eric Branlund [Fri, 18 Oct 2019 16:02:16 +0000 (09:02 -0700)]
To be more idiomatic, reworded last sentence in the English description of the life realm of magic.
Eric Branlund [Fri, 18 Oct 2019 16:00:50 +0000 (09:00 -0700)]
Changed English description of life magic realm for subject/verb agreement.
Eric Branlund [Fri, 18 Oct 2019 15:58:17 +0000 (08:58 -0700)]
Reworded English description of "ChargeMan" personality type to be more idiomatic and be closer to what Google Translate gives for the Japanese description.
Eric Branlund [Fri, 18 Oct 2019 15:56:52 +0000 (08:56 -0700)]
In the English description, capitalize "munchkin" to match how the other personality types are handled.
Eric Branlund [Fri, 18 Oct 2019 15:55:26 +0000 (08:55 -0700)]
The English description of the "Nimble" personality wasn't clear; trying this as an alternative.
Eric Branlund [Fri, 18 Oct 2019 15:53:31 +0000 (08:53 -0700)]
Reworded third sentence in the English description of beastmasters to be more idiomatic.
Eric Branlund [Fri, 18 Oct 2019 15:52:34 +0000 (08:52 -0700)]
Made "spell" plural in English description of beastmasters.
Eric Branlund [Fri, 18 Oct 2019 15:50:21 +0000 (08:50 -0700)]
Reworded English description of rangers' proficiency with ranged weapons to be more idiomatic.
Eric Branlund [Fri, 18 Oct 2019 15:48:09 +0000 (08:48 -0700)]
Made "weapon" plural for a more idiomatic English description for force-trainers.
Eric Branlund [Fri, 18 Oct 2019 15:45:06 +0000 (08:45 -0700)]
Replaced "armors" with "armor" for more idiomatic English description of ninjas.
Eric Branlund [Fri, 18 Oct 2019 15:43:38 +0000 (08:43 -0700)]
Replaced "armors" with "armor" for more idiomatic English descriptio of weaponsmiths.
Eric Branlund [Fri, 18 Oct 2019 15:26:41 +0000 (08:26 -0700)]
Changed English description of red-mages to match object and subject.
Eric Branlund [Fri, 18 Oct 2019 15:25:38 +0000 (08:25 -0700)]
Changed English description of tourists for subject/verb agreement.
Eric Branlund [Fri, 18 Oct 2019 15:23:13 +0000 (08:23 -0700)]
Changed "huge" to "great" in English description for half-giants since the latter seems a better modifier for "strength".
Eric Branlund [Fri, 18 Oct 2019 08:31:18 +0000 (01:31 -0700)]
Added apostrophe for possessive in the English description for half-giants.
Eric Branlund [Fri, 18 Oct 2019 08:28:15 +0000 (01:28 -0700)]
Reworded English description of half-trolls for the part about warriors having slow digestion at higher levels.
deskull [Mon, 13 Jan 2020 04:48:27 +0000 (13:48 +0900)]
Merge remote-tracking branch 'remotes/origin/feature/Refactoring-Hourier' into For2.2.2-Refactoring
deskull [Mon, 13 Jan 2020 01:24:55 +0000 (10:24 +0900)]
[Fix] #39587 misc-english-usage-part3.txt に従いドワーフの解説校正 / Proofreading English race explanation of Dwarf in compliance with misc-english-usage-part3.
Hourier [Mon, 13 Jan 2020 04:28:42 +0000 (13:28 +0900)]
[Refactor] #38997 warning.c の整形 / Reshaped warning.c
Hourier [Mon, 13 Jan 2020 04:19:54 +0000 (13:19 +0900)]
[Refactor] #38997 choose_warning_item() にplayer_type * 引数を追加 / Added player_type * argument to choose_warning_item()
Hourier [Mon, 13 Jan 2020 04:14:37 +0000 (13:14 +0900)]
Merge branch 'For2.2.2-Refactoring' into feature/Refactoring-Hourier
Hourier [Mon, 13 Jan 2020 04:10:22 +0000 (13:10 +0900)]
[Refactor] #38997 floor.c の整形 / Reshaped floor.c
Hourier [Mon, 13 Jan 2020 03:45:26 +0000 (12:45 +0900)]
[Refactor] #38997 compact_objects() の引数をplayer_type * に変更 / Changed argument of compact_object() to player_type *
Hourier [Mon, 13 Jan 2020 03:37:58 +0000 (12:37 +0900)]
[Refactor] #38997 los()、projectable()、vault_monsters()、project_path()、scatter() の引数をplayer_type * に変更 / Changed argument of los(), projectable(), vault_monsters()m , project_path() and scatter() to player_type *
Hourier [Mon, 13 Jan 2020 01:39:07 +0000 (10:39 +0900)]
[Refactor] #38997 *_door() のfloor_type * 引数をplayer_type * 引数に変更 / Changed argument from floor_type * to player_type * in *_door()
Hourier [Mon, 13 Jan 2020 01:14:10 +0000 (10:14 +0900)]
[Refactor] #38997 place_locked_door() のfloor_type * 引数をplayer_type * 引数に変更 / Changed argument from floor_type * to player_type * in place_locked_door()
Hourier [Mon, 13 Jan 2020 01:08:53 +0000 (10:08 +0900)]
[Refactor] #38997 floor.c にDoxygen用のコメントを追加 / Added comments for Doxygen to floor.c
deskull [Mon, 13 Jan 2020 00:26:20 +0000 (09:26 +0900)]
Merge remote-tracking branch 'remotes/origin/feature/Refactoring-Hourier' into For2.2.2-Refactoring
deskull [Mon, 13 Jan 2020 00:25:21 +0000 (09:25 +0900)]
[Fix] #39587 misc-english-usage-part3.txt に従い mind.c / player-effects.c の英文校正 / Proofreading English messages of mind.c / player-effects.c in compliance with misc-english-usage-part3.txt.
Hourier [Sun, 12 Jan 2020 17:04:54 +0000 (02:04 +0900)]
[Refactor] #38997 regen_monsters() をregenerate_monsters() に改名 / Renamed regen_monsters() to regenerate_monsters()
Hourier [Sun, 12 Jan 2020 17:03:52 +0000 (02:03 +0900)]
[Refactor] #38997 regen_monsters() にplayer_type * 引数を追加 / Added player_type * argument to regen_monsters()
Hourier [Sun, 12 Jan 2020 16:41:40 +0000 (01:41 +0900)]
[Refactor] #38997 melee1.c、grid.c、load.c、save.c 内変数参照修正 / Fixed variable references in melee1.c, grid.c, load.c and save.c
Hourier [Sun, 12 Jan 2020 16:27:03 +0000 (01:27 +0900)]
[Refactor] #38997 place_trees()の引数修正 / Fixed argument place_trees() from floor_type * to player_type *
Hourier [Sun, 12 Jan 2020 16:24:55 +0000 (01:24 +0900)]
[Refactor] #38997 floor-generate.cの引数修正 / Fixed argument floor-generate.c from floor_type * to player_type *
Hourier [Sun, 12 Jan 2020 16:05:51 +0000 (01:05 +0900)]
[Refactor] #38997 floor-events.cの整形 / Reshaped floor-events.c
Hourier [Sun, 12 Jan 2020 15:50:59 +0000 (00:50 +0900)]
[Refactor] #38997 floor-events.c の引数をplayer_type * に統一 / Unified argument of floor-events.c to player_type *
Hourier [Sun, 12 Jan 2020 15:47:56 +0000 (00:47 +0900)]
[Refactor] #38997 glow_deep_lava_and_bldg() の引数をplayer_type * に変更 / Changed argument of day_break() and glow_deep_lava_and_bldg() to player_type *
Hourier [Sun, 12 Jan 2020 15:41:52 +0000 (00:41 +0900)]
[Refactor] #38997 day_break() とnight_falls() の引数をplayer_type * に変更 / Changed argument of day_break() and night_falls() to player_type *
Hourier [Sun, 12 Jan 2020 15:41:08 +0000 (00:41 +0900)]
[Refactor] #38997 view-mainwindow.c の引数修正 / Fix argument in view-mainwindow.c
Hourier [Sun, 12 Jan 2020 15:34:33 +0000 (00:34 +0900)]
[Refactor] #38997 view-mainwindow.c の整形修正 / Fix reshaping view-mainwindow.c
Hourier [Sun, 12 Jan 2020 15:34:13 +0000 (00:34 +0900)]
[Refactor] #38997 view-mainwindow.c の整形 / Reshaped view-mainwindow.c
Hourier [Sun, 12 Jan 2020 14:57:31 +0000 (23:57 +0900)]
[Refactor] #38997 delayed_visual_update() の引数をplayer_type * に変更 / Changed argument of delayed_visual_update() to player_type *
Hourier [Sun, 12 Jan 2020 14:54:58 +0000 (23:54 +0900)]
[Refactor] #38997 view-mainwindow.c 内変数参照修正 / Fix variable references in view-mainwindow.c
Hourier [Sun, 12 Jan 2020 14:54:06 +0000 (23:54 +0900)]
[Refactor] #38997 monster_race_track() と object_kind_track() にplayer_type * 引数を追加 / Added player_type * argument to monster_race_track() and object_kind_track()
Hourier [Sun, 12 Jan 2020 14:42:22 +0000 (23:42 +0900)]
[Refactor] #38997 print_path() にplayer_type * 引数を追加 / Added player_type * argument to print_path()
Hourier [Sun, 12 Jan 2020 14:39:59 +0000 (23:39 +0900)]
[Refactor] #38997 health_track() にplayer_type * 引数を追加 / Added player_type * argument to health_track()
Hourier [Sun, 12 Jan 2020 14:28:14 +0000 (23:28 +0900)]
[Refactor] #38997 do_cmd_view_map() にplayer_type * 引数を追加 / Added player_type * argument to do_cmd_view_map()
Hourier [Sun, 12 Jan 2020 14:19:45 +0000 (23:19 +0900)]
[Refactor] #38997 print_map() にplayer_type * 引数を追加 / Added player_type * argument to print_map()
Hourier [Sun, 12 Jan 2020 14:13:23 +0000 (23:13 +0900)]
[Refactor] #38997 fix_*() にplayer_type * 引数を追加 / Added player_type * argument to fix_*()
Hourier [Sun, 12 Jan 2020 14:11:20 +0000 (23:11 +0900)]
[Refactor] #38997 fix_monster_list() にplayer_type * 引数を追加 / Added player_type * argument to fix_monster_list()
Hourier [Sun, 12 Jan 2020 14:09:57 +0000 (23:09 +0900)]
[Refactor] #38997 fix_inven() にplayer_type * 引数を追加し、fix_inventory() に改名 / Added player_type * argument to fix_inven() and renamed it to fix_inventory()
Hourier [Sun, 12 Jan 2020 14:08:34 +0000 (23:08 +0900)]
[Refactor] #38997 ptint_*() にplayer_type * 引数を追加 / Added player_type * argument to print_*()
Hourier [Sun, 12 Jan 2020 14:06:19 +0000 (23:06 +0900)]
[Refactor] #38997 ptint_speed() にplayer_type * 引数を追加 / Added player_type * argument to print_speed()
Hourier [Sun, 12 Jan 2020 14:04:11 +0000 (23:04 +0900)]
[Refactor] #38997 ptint_state() にplayer_type * 引数を追加 / Added player_type * argument to print_state()
Hourier [Sun, 12 Jan 2020 14:02:46 +0000 (23:02 +0900)]
[Refactor] #38997 print_hunger() と print_frame_extra() にplayer_type * 引数を追加 / Added player_type * argument to print_hunger() and print_frame_extra()
Hourier [Sun, 12 Jan 2020 13:59:48 +0000 (22:59 +0900)]
[Refactor] #38997 change_panel() にplayer_type * 引数を追加 / Added player_type * argument to change_panel()
Hourier [Sun, 12 Jan 2020 13:50:32 +0000 (22:50 +0900)]
[Refactor] #38997 print_depth() にplayer_type * 引数を追加 / Added player_type * argument to print_depth()
Hourier [Sun, 12 Jan 2020 13:48:06 +0000 (22:48 +0900)]
[Refactor] #38997 print_gold() と print_frame_basic() にplayer_type * 引数を追加 / Added player_type * argument to print_gold() and print_frame_basic()
Hourier [Sun, 12 Jan 2020 13:45:04 +0000 (22:45 +0900)]
[Refactor] #37353 prt_*() を print_*() に改名 / Renamed prt_*() to print_*()
Hourier [Sun, 12 Jan 2020 13:40:52 +0000 (22:40 +0900)]
[Refactor] #37353 files.cの整形修正 / Fixed reshaped files.c
Hourier [Sun, 12 Jan 2020 13:40:16 +0000 (22:40 +0900)]
[Refactor] #38997 map_name() にplayer_type * 引数を追加 / Added player_type * argument to map_name()
Hourier [Sun, 12 Jan 2020 13:31:43 +0000 (22:31 +0900)]
[Refactor] #37353 SV_DOKUBARI を SV_POISON_NEEDLE に改名 / Renamed SV_DOKUBARI to SV_POISON_NEEDLE
Hourier [Sun, 12 Jan 2020 13:30:04 +0000 (22:30 +0900)]
[Refactor] #37353 files.cの整形 / Reshaped files.c
Hourier [Sun, 12 Jan 2020 11:35:50 +0000 (20:35 +0900)]
[Refactor] #38997 TODOコメントを追加 / Added comments for TODO
Hourier [Sun, 12 Jan 2020 11:31:18 +0000 (20:31 +0900)]
[Refactor] #38997 counts_write() とcounts_read() にplayer_type * 引数を追加 / Added player_type * argument to counts_write() and counts_read()
Hourier [Sun, 12 Jan 2020 11:24:22 +0000 (20:24 +0900)]
[Refactor] #38997 do_cmd_save_and_exit() にplayer_type * 引数を追加 / Added player_type * argument to do_cmd_save_and_exit()
Hourier [Sun, 12 Jan 2020 10:32:25 +0000 (19:32 +0900)]
[Refactor] #38997 dump_aux_*() にplayer_type * 引数を追加 / Added player_type * argument to dump_aux_*()
Hourier [Sun, 12 Jan 2020 10:23:11 +0000 (19:23 +0900)]
[Refactor] #38997 show_file() にplayer_type * 引数を追加 / Added player_type * argument to show_file()
Hourier [Sun, 12 Jan 2020 10:09:38 +0000 (19:09 +0900)]
[Refactor] #38997 dump_aux_last_message() にplayer_type * 引数を追加 / Added player_type * argument to dump_aux_last_message()
Hourier [Sun, 12 Jan 2020 10:06:23 +0000 (19:06 +0900)]
[Refactor] #38997 dump_aux_class_special() にplayer_type * 引数を追加 / Added player_type * argument to dump_aux_class_special()
Hourier [Sun, 12 Jan 2020 10:04:34 +0000 (19:04 +0900)]
[Refactor] #38997 display_player() 内変数参照修正 / Fixed variable references in display_player()
Hourier [Sun, 12 Jan 2020 10:00:32 +0000 (19:00 +0900)]
[Refactor] #38997 display_flag_aux() にplayer_type * 引数を追加 / Added player_type * argument to display_flag_aux()
Hourier [Sun, 12 Jan 2020 09:57:15 +0000 (18:57 +0900)]
[Refactor] #38997 display_player_equippy() にplayer_type * 引数を追加 / Added player_type * argument to display_player_equippy()
Hourier [Sun, 12 Jan 2020 09:50:24 +0000 (18:50 +0900)]
[Refactor] #38997 display_player_melee_bonus() にplayer_type * 引数を追加 / Added player_type * argument to display_player_melee_bonus()
Hourier [Sun, 12 Jan 2020 09:48:17 +0000 (18:48 +0900)]
[Refactor] #38997 process_pref_file_expr() にplayer_type * 引数を追加 / Added player_type * argument to process_pref_file_expr()
Hourier [Sun, 12 Jan 2020 09:43:45 +0000 (18:43 +0900)]
[Refactor] #38997 process_pref_file_command() にplayer_type * 引数を追加 / Added player_type * argument to process_pref_file_command()
Hourier [Sun, 12 Jan 2020 09:31:43 +0000 (18:31 +0900)]
[Refactor] #38997 CAN_TWO_HANDS_WIELDING() の関数マクロを普通の関数に変更し、player_type * 引数を追加 / Changed macro function CAN_TWO_HANDS_WIELDING() to normal function and added player_type * argument
Hourier [Sun, 12 Jan 2020 09:23:09 +0000 (18:23 +0900)]
[Refactor] #38997 IS_TIM_STEALTH() の関数マクロを普通の関数 is_time_limit_stealth()に変更し、player_type * 引数を追加 / Changed macro function IS_TIM_ESP() to normal function, renamed it is_time_limit_stealth() and added player_type * argument
Hourier [Sun, 12 Jan 2020 09:12:05 +0000 (18:12 +0900)]
[Refactor] #38997 IS_TIM_ESP() の関数マクロを普通の関数 is_time_limit_esp()に変更し、player_type * 引数を追加 / Changed macro function IS_TIM_ESP() to normal function, renamed it is_time_limit_esp() and added player_type * argument
Hourier [Sun, 12 Jan 2020 09:05:11 +0000 (18:05 +0900)]
[Refactor] #38997 IS_OPPOSE_*() の関数マクロを普通の関数に変更し、player_type * 引数を追加 / Changed macro function IS_OPPOSE_*() to normal function and added player_type * argument to them
Hourier [Sun, 12 Jan 2020 08:39:38 +0000 (17:39 +0900)]
[Refactor] #38997 IS_BLESSED() の関数マクロを普通の関数に変更し、store.is_blessed() をis_blessed_item() に変更 / Changed macro function IS_BLESSED() to normal function and is_blessed() in store.c to is_blessed_item()
Hourier [Sun, 12 Jan 2020 07:38:54 +0000 (16:38 +0900)]
[Refactor] #38997 player-status.c 内変数参照修正 / Fixed variable references player-status.c
Hourier [Sun, 12 Jan 2020 07:06:09 +0000 (16:06 +0900)]
[Refactor] #38997 関数マクロ'boundary_floor()' を普通の関数に展開 / Extracted macro funtion 'boundary_floor()' to normal function
Hourier [Sun, 12 Jan 2020 06:49:18 +0000 (15:49 +0900)]
[Refactor] #38997 player-move.c の整形 / Reshaped player-move.c
Hourier [Sun, 12 Jan 2020 06:10:06 +0000 (15:10 +0900)]
[Refactor] #38997 player-move.c 内のstatic関数群にplayer_type * 引数を追加 / Added player_type * argument to static functions in player-move.c
Hourier [Sun, 12 Jan 2020 06:01:40 +0000 (15:01 +0900)]
[Refactor] #38997 run_step() にplayer_type * 引数を追加 / Added player_type * argument to run_step()
Hourier [Sun, 12 Jan 2020 06:00:51 +0000 (15:00 +0900)]
[Refactor] #37353 タイポ修正 / Fixed typo