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3 years ago[Implement] #37285 hをいくつか追加 / Added snow elves symboled by 'h' (continue)
Hourier [Thu, 24 Sep 2020 12:12:38 +0000 (21:12 +0900)]
[Implement] #37285 hをいくつか追加 / Added snow elves symboled by 'h' (continue)

3 years ago[Refactor] マルチプロセッサコンパイルを有効化した / Enabled /MP (compilation with multiple processes...
Hourier [Tue, 22 Sep 2020 13:02:36 +0000 (22:02 +0900)]
[Refactor] マルチプロセッサコンパイルを有効化した / Enabled /MP (compilation with multiple processes) option on VS2019

3 years ago[Implement] #37285 Expanded buffer size of monsters' name
Hourier [Tue, 22 Sep 2020 10:25:48 +0000 (19:25 +0900)]
[Implement] #37285 Expanded buffer size of monsters' name

3 years ago[Refactor] #40742 Separated process_game_turn() from play_game()
Hourier [Tue, 22 Sep 2020 09:12:36 +0000 (18:12 +0900)]
[Refactor] #40742 Separated process_game_turn() from play_game()

3 years ago[Refactor] #40742 Separated decide_arena_death() from play_game()
Hourier [Tue, 22 Sep 2020 09:10:56 +0000 (18:10 +0900)]
[Refactor] #40742 Separated decide_arena_death() from play_game()

3 years ago[Refactor] #40742 Separated init_riding_pet() from play_game()
Hourier [Tue, 22 Sep 2020 09:08:32 +0000 (18:08 +0900)]
[Refactor] #40742 Separated init_riding_pet() from play_game()

3 years ago[Refactor] #40742 Separated init_io() from play_game()
Hourier [Tue, 22 Sep 2020 09:06:47 +0000 (18:06 +0900)]
[Refactor] #40742 Separated init_io() from play_game()

3 years ago[Refactor] #40742 Separated generate_world() from play_game()
Hourier [Tue, 22 Sep 2020 09:04:06 +0000 (18:04 +0900)]
[Refactor] #40742 Separated generate_world() from play_game()

3 years ago[Refactor] #40742 Separated change_floor_if_error() from play_game()
Hourier [Tue, 22 Sep 2020 09:02:04 +0000 (18:02 +0900)]
[Refactor] #40742 Separated change_floor_if_error() from play_game()

3 years ago[Refactor] #40742 Separated generate_wilderness() from play_game()
Hourier [Tue, 22 Sep 2020 08:59:27 +0000 (17:59 +0900)]
[Refactor] #40742 Separated generate_wilderness() from play_game()

3 years ago[Refactor] #40742 Separated set_wizard_mode_by_argument() from play_game()
Hourier [Tue, 22 Sep 2020 02:20:00 +0000 (11:20 +0900)]
[Refactor] #40742 Separated set_wizard_mode_by_argument() from play_game()

3 years ago[Refactor] #40742 Separated reset_world_info() from play_game()
Hourier [Tue, 22 Sep 2020 02:17:22 +0000 (11:17 +0900)]
[Refactor] #40742 Separated reset_world_info() from play_game()

3 years ago[Refactor] #40742 Reshaped monster-move.c and monster-processor.c
Hourier [Tue, 22 Sep 2020 01:20:09 +0000 (10:20 +0900)]
[Refactor] #40742 Reshaped monster-move.c and monster-processor.c

3 years ago[Refactor] #40756 blind_spell_effect_messages を仮定義. / Firstly define blind_spell_effe...
deskull [Mon, 21 Sep 2020 16:31:50 +0000 (01:31 +0900)]
[Refactor] #40756 blind_spell_effect_messages を仮定義. / Firstly define blind_spell_effect_messages().

3 years ago[Refactor] EFFECT_ID を spell_type に統合. / Integrate EFFECT_ID into spell_type.
deskull [Mon, 21 Sep 2020 16:14:24 +0000 (01:14 +0900)]
[Refactor] EFFECT_ID を spell_type に統合. / Integrate EFFECT_ID into spell_type.

3 years ago[Refactor] #40514 不要インクルード削除. / Delete unused include.
deskull [Mon, 21 Sep 2020 16:04:59 +0000 (01:04 +0900)]
[Refactor] #40514 不要インクルード削除. / Delete unused include.

3 years ago[Refactor] #40514 effect_player_*() 関数を全て effect-player-resist-hurt.c/h へ移動. / Move...
deskull [Mon, 21 Sep 2020 15:49:29 +0000 (00:49 +0900)]
[Refactor] #40514 effect_player_*() 関数を全て effect-player-resist-hurt.c/h へ移動. / Move all effect_player_*() to effect-player-resist-hurt.c/h.

3 years ago[Refactor] #40514 calc_deathray_damage_rate() を実装し effect_player_death_ray() を移動...
deskull [Mon, 21 Sep 2020 15:37:17 +0000 (00:37 +0900)]
[Refactor] #40514 calc_deathray_damage_rate() を実装し effect_player_death_ray() を移動. / Implement calc_deathray_damage_rate() and move effect_player_death_ray().

3 years ago[Refactor] #40742 Separated init_world_floor_info() and restore_world_floor_info...
Hourier [Mon, 21 Sep 2020 13:50:29 +0000 (22:50 +0900)]
[Refactor] #40742 Separated init_world_floor_info() and restore_world_floor_info() from play_game()

3 years ago[Refactor] #40742 Separated init_random_seed() from play_game()
Hourier [Mon, 21 Sep 2020 13:40:38 +0000 (22:40 +0900)]
[Refactor] #40742 Separated init_random_seed() from play_game()

3 years ago[Refactor] #40742 Separated restore_windows() from play_game()
Hourier [Mon, 21 Sep 2020 13:31:37 +0000 (22:31 +0900)]
[Refactor] #40742 Separated restore_windows() from play_game()

3 years ago[Refactor] #40742 Reshaped game-play.c
Hourier [Mon, 21 Sep 2020 13:29:03 +0000 (22:29 +0900)]
[Refactor] #40742 Reshaped game-play.c

3 years ago[Refactor] #40742 Renmaed chuukei.c/h (video relaying) to record-play-movie.c/h
Hourier [Mon, 21 Sep 2020 13:23:53 +0000 (22:23 +0900)]
[Refactor] #40742 Renmaed chuukei.c/h (video relaying) to record-play-movie.c/h

3 years ago[Refactor] #40742 Removed global vairable browsing_movie
Hourier [Mon, 21 Sep 2020 13:21:11 +0000 (22:21 +0900)]
[Refactor] #40742 Removed global vairable browsing_movie

3 years ago[Refactor] #40742 Reshaped CHUUKEI related codes automatically
Hourier [Mon, 21 Sep 2020 13:03:52 +0000 (22:03 +0900)]
[Refactor] #40742 Reshaped CHUUKEI related codes automatically

3 years ago[Refactor] #40742 Removed CHUUKEI preprocessor because it's no longer unused
Hourier [Mon, 21 Sep 2020 13:01:54 +0000 (22:01 +0900)]
[Refactor] #40742 Removed CHUUKEI preprocessor because it's no longer unused

3 years ago[Feature] #3250 hdns氏のjdefend.txt加筆反映。 / Add description jdefend.txt by hdns.
deskull [Sun, 20 Sep 2020 14:57:10 +0000 (23:57 +0900)]
[Feature] #3250 hdns氏のjdefend.txt加筆反映。 / Add description jdefend.txt by hdns.

3 years ago[Refactor] #40514 calc_gravity_damage_rate() 実装. / Implement calc_gravity_damage_rate().
deskull [Fri, 18 Sep 2020 16:02:24 +0000 (01:02 +0900)]
[Refactor] #40514 calc_gravity_damage_rate() 実装. / Implement calc_gravity_damage_rate().

3 years ago[Implement] #37285 hをいくつか追加 / Added some snow elved symboled by 'h'
Hourier [Fri, 18 Sep 2020 13:01:32 +0000 (22:01 +0900)]
[Implement] #37285 hをいくつか追加 / Added some snow elved symboled by 'h'

3 years ago[Fix] #40514 calc_rocket_damage_rate() 修正. / Fix calc_time_damage_rate().
deskull [Thu, 17 Sep 2020 15:05:28 +0000 (00:05 +0900)]
[Fix] #40514 calc_rocket_damage_rate() 修正. / Fix calc_time_damage_rate().

3 years ago[Feature] #3250 hdns氏のjattack.txt加筆反映。 / Add description jattack.txt by hdns.
deskull [Tue, 15 Sep 2020 14:36:37 +0000 (23:36 +0900)]
[Feature] #3250 hdns氏のjattack.txt加筆反映。 / Add description jattack.txt by hdns.

3 years ago[Feature] #3250 hdns氏のjbirth.txt加筆反映。 / Add description jbirth.txt by hdns.
deskull [Tue, 15 Sep 2020 12:43:08 +0000 (21:43 +0900)]
[Feature] #3250 hdns氏のjbirth.txt加筆反映。 / Add description jbirth.txt by hdns.

3 years agoMerge branch 'For2.2.2-Refactoring' into For3.0.0-Monster-Adjustment
Hourier [Mon, 14 Sep 2020 14:15:33 +0000 (23:15 +0900)]
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Monster-Adjustment

3 years ago[Implement] #37285 zユニークを追加 / Added unique zombie
Hourier [Mon, 14 Sep 2020 13:44:22 +0000 (22:44 +0900)]
[Implement] #37285 zユニークを追加 / Added unique zombie

3 years ago[Implement] #37285 zをいくつか追加 / Added some zombies
Hourier [Mon, 14 Sep 2020 12:15:28 +0000 (21:15 +0900)]
[Implement] #37285 zをいくつか追加 / Added some zombies

3 years agoInclude core/disturbance.h to pick up declaration for disturb().
Eric Branlund [Wed, 22 Jul 2020 20:45:10 +0000 (13:45 -0700)]
Include core/disturbance.h to pick up declaration for disturb().

3 years ago[Refactor] #40734 Separated update_clear_monster() from update_monster()
Hourier [Sun, 13 Sep 2020 13:31:28 +0000 (22:31 +0900)]
[Refactor] #40734 Separated update_clear_monster() from update_monster()

3 years ago[Refactor] #40734 Separated update_visible_monsters() from update_monster()
Hourier [Sun, 13 Sep 2020 13:19:03 +0000 (22:19 +0900)]
[Refactor] #40734 Separated update_visible_monsters() from update_monster()

3 years ago[Refactor] #40734 Separated update_monsters_visibility() from update_monster()
Hourier [Sun, 13 Sep 2020 13:15:48 +0000 (22:15 +0900)]
[Refactor] #40734 Separated update_monsters_visibility() from update_monster()

3 years ago[Refactor] #40734 Separated decide_sight_invisible_monsters() from update_monster()
Hourier [Sun, 13 Sep 2020 13:10:35 +0000 (22:10 +0900)]
[Refactor] #40734 Separated decide_sight_invisible_monsters() from update_monster()

3 years ago[Refactor] #40734 Separated check_invisible() from update_monster()
Hourier [Sun, 13 Sep 2020 12:42:24 +0000 (21:42 +0900)]
[Refactor] #40734 Separated check_invisible() from update_monster()

3 years ago[Refactor] #40734 Separated check_cold_blood() from update_monster()
Hourier [Sun, 13 Sep 2020 11:58:38 +0000 (20:58 +0900)]
[Refactor] #40734 Separated check_cold_blood() from update_monster()

3 years ago[Refactor] #40734 Separated update_specific_race_telepathy() from update_monster()
Hourier [Sun, 13 Sep 2020 11:53:19 +0000 (20:53 +0900)]
[Refactor] #40734 Separated update_specific_race_telepathy() from update_monster()

3 years ago[Refactor] #40734 Separated update_weird_telepathy() from update_telepathy_sight()
Hourier [Sun, 13 Sep 2020 11:52:09 +0000 (20:52 +0900)]
[Refactor] #40734 Separated update_weird_telepathy() from update_telepathy_sight()

3 years ago[Refactor] #40734 Separated update_telepathy_sight() from update_monster()
Hourier [Sun, 13 Sep 2020 11:43:52 +0000 (20:43 +0900)]
[Refactor] #40734 Separated update_telepathy_sight() from update_monster()

3 years ago[Feature] #3250 hdns氏のjdungeon.txt加筆反映。 / Add description jdungeon.txt by hdns.
deskull [Sun, 13 Sep 2020 12:29:32 +0000 (21:29 +0900)]
[Feature] #3250 hdns氏のjdungeon.txt加筆反映。 / Add description jdungeon.txt by hdns.

3 years ago[Refactor] #40514 calc_time_damage_rate() 実装. / Implement calc_time_damage_rate().
deskull [Sun, 13 Sep 2020 12:16:23 +0000 (21:16 +0900)]
[Refactor] #40514 calc_time_damage_rate() 実装. / Implement calc_time_damage_rate().

3 years ago[Implement] #40735 WEIRD_MINDフラグ持ちのモンスターを、フロアのモンスター番号ではなく確率でテレパシーに引っかけるようにした (プレーヤーの行...
Hourier [Sun, 13 Sep 2020 11:34:55 +0000 (20:34 +0900)]
[Implement] #40735 WEIRD_MINDフラグ持ちのモンスターを、フロアのモンスター番号ではなく確率でテレパシーに引っかけるようにした (プレーヤーの行動1回につき1/10) / Changed the possibility of telepathically detecting monsters with the WEIRD_MIND flag to use the probability instead of the monster number on the floor (1/10 per player action)

3 years agoMerge remote-tracking branch 'remotes/origin/For3.0.0-Term-Fix' into For2.2.2-Refactoring
deskull [Sun, 13 Sep 2020 11:20:20 +0000 (20:20 +0900)]
Merge remote-tracking branch 'remotes/origin/For3.0.0-Term-Fix' into For2.2.2-Refactoring

3 years ago[Refactor] #40514 calc_rocket_damage_rate() 実装. / Implement calc_rocket_damage_rate().
deskull [Sun, 13 Sep 2020 11:17:24 +0000 (20:17 +0900)]
[Refactor] #40514 calc_rocket_damage_rate() 実装. / Implement calc_rocket_damage_rate().

3 years ago[Refactor] #40514 calc_nexus_damage_rate() 実装. / Implement calc_nexus_damage_rate().
deskull [Sun, 13 Sep 2020 11:08:42 +0000 (20:08 +0900)]
[Refactor] #40514 calc_nexus_damage_rate() 実装. / Implement calc_nexus_damage_rate().

3 years ago[Refactor] #40514 calc_disenchant_damage_rate() 実装. / Implement calc_disenchant_damag...
deskull [Sun, 13 Sep 2020 11:03:57 +0000 (20:03 +0900)]
[Refactor] #40514 calc_disenchant_damage_rate() 実装. / Implement calc_disenchant_damage_rate().

3 years ago[Refactor] #40514 calc_chaos_damage_rate() 実装. / Implement calc_chaos_damage_rate().
deskull [Sun, 13 Sep 2020 10:58:34 +0000 (19:58 +0900)]
[Refactor] #40514 calc_chaos_damage_rate() 実装. / Implement calc_chaos_damage_rate().

3 years ago[Refactor] #40514 calc_conf_damage_rate() 実装. / Implement calc_conf_damage_rate().
deskull [Sun, 13 Sep 2020 10:54:44 +0000 (19:54 +0900)]
[Refactor] #40514 calc_conf_damage_rate() 実装. / Implement calc_conf_damage_rate().

3 years ago[Refactor] #40514 calc_sound_damage_rate() 実装. / Implement calc_sound_damage_rate().
deskull [Sun, 13 Sep 2020 10:44:09 +0000 (19:44 +0900)]
[Refactor] #40514 calc_sound_damage_rate() 実装. / Implement calc_sound_damage_rate().

3 years ago[Refactor] #40734 Made um_type to devide update_monster()
Hourier [Sun, 13 Sep 2020 09:32:09 +0000 (18:32 +0900)]
[Refactor] #40734 Made um_type to devide update_monster()

3 years ago[Refactor] #40514 calc_shards_damage_rate() 実装. / Implement calc_shards_damage_rate().
deskull [Sun, 13 Sep 2020 10:37:12 +0000 (19:37 +0900)]
[Refactor] #40514 calc_shards_damage_rate() 実装. / Implement calc_shards_damage_rate().

3 years ago[Refactor] #40514 calc_nether_damage_rate() 実装. / Implement calc_nether_fire_damage_r...
deskull [Sun, 13 Sep 2020 10:22:56 +0000 (19:22 +0900)]
[Refactor] #40514 calc_nether_damage_rate() 実装. / Implement calc_nether_fire_damage_rate().

3 years ago[Refactor] #40514 calc_hell_fire_damage_rate() 実装. / Implement calc_hell_fire_damage_...
deskull [Sun, 13 Sep 2020 09:58:43 +0000 (18:58 +0900)]
[Refactor] #40514 calc_hell_fire_damage_rate() 実装. / Implement calc_hell_fire_damage_rate().

3 years ago[Refactor] #40514 calc_holy_fire_damage_rate() 実装. / Implement calc_holy_fire_damage_...
deskull [Sun, 13 Sep 2020 09:52:33 +0000 (18:52 +0900)]
[Refactor] #40514 calc_holy_fire_damage_rate() 実装. / Implement calc_holy_fire_damage_rate().

3 years ago[Refactor] #40734 Separated update_smart_stupid_flags() from update_monster()
Hourier [Sun, 13 Sep 2020 06:03:59 +0000 (15:03 +0900)]
[Refactor] #40734 Separated update_smart_stupid_flags() from update_monster()

3 years ago[Refactor] #40734 Separated decide_updated_distance() from update_monster()
Hourier [Sun, 13 Sep 2020 05:58:00 +0000 (14:58 +0900)]
[Refactor] #40734 Separated decide_updated_distance() from update_monster()

3 years ago[Refactor] #40734 Reshaped monster-update.c
Hourier [Sun, 13 Sep 2020 05:54:18 +0000 (14:54 +0900)]
[Refactor] #40734 Reshaped monster-update.c

3 years ago[Refactor] #40585 Moved term_nuke() from main.c to z-term.c/h
Hourier [Sun, 13 Sep 2020 05:48:01 +0000 (14:48 +0900)]
[Refactor] #40585 Moved term_nuke() from main.c to z-term.c/h

3 years ago[Refactor] #40514 calc_acid_damage_rate() に免疫処理反映. / Reflect immunity processing...
deskull [Sun, 13 Sep 2020 02:00:07 +0000 (11:00 +0900)]
[Refactor] #40514 calc_acid_damage_rate() に免疫処理反映. / Reflect immunity processing to calc_acid_damage_rate().

3 years ago[Fix] #40662 INVULN_ARROW の判定と記述を修正. / Fix INVLUN_ARROW description and judgment.
deskull [Sun, 13 Sep 2020 01:51:56 +0000 (10:51 +0900)]
[Fix] #40662 INVULN_ARROW の判定と記述を修正. / Fix INVLUN_ARROW description and judgment.

3 years ago[Refactor] #40514 #40652 has_invlun_arrow() を判定に反映. / Reflect has_invlun_arrow()...
deskull [Sun, 13 Sep 2020 01:46:40 +0000 (10:46 +0900)]
[Refactor] #40514 #40652 has_invlun_arrow() を判定に反映. / Reflect has_invlun_arrow() in the judgment.

3 years ago[Refactor] #40514 calc_nuke_damage_rate() 実装. / Implement calc_nuke_damage_rate().
deskull [Sun, 13 Sep 2020 01:37:10 +0000 (10:37 +0900)]
[Refactor] #40514 calc_nuke_damage_rate() 実装. / Implement calc_nuke_damage_rate().

3 years ago[Refactor] #40662 NO_AC の記述を screen_object() に追加. / Add NO_AC description to screen_o...
deskull [Sun, 13 Sep 2020 01:25:57 +0000 (10:25 +0900)]
[Refactor] #40662 NO_AC の記述を screen_object() に追加. / Add NO_AC description to screen_object().

3 years ago[Refactor] #40662 INVULN_ARROW の記述を screen_object() に追加. / Add INVLUN_ARROW descripti...
deskull [Sun, 13 Sep 2020 01:20:33 +0000 (10:20 +0900)]
[Refactor] #40662 INVULN_ARROW の記述を screen_object() に追加. / Add INVLUN_ARROW description to screen_object().

3 years ago[Refactor] #40514 #40652 has_invlun_arrow() を BIT_FLAGS 返り値持ちに仕様変更. / has_invlun_arro...
deskull [Sun, 13 Sep 2020 01:15:22 +0000 (10:15 +0900)]
[Refactor] #40514 #40652 has_invlun_arrow() を BIT_FLAGS 返り値持ちに仕様変更. / has_invlun_arrow() was changed specifications to return BIT_FLAGS value.

3 years ago[Refactor] #40662 INVULN_ARROW をアイテムフラグに追加. / Add INVULN_ARROW item flag.
deskull [Sun, 13 Sep 2020 01:14:38 +0000 (10:14 +0900)]
[Refactor] #40662 INVULN_ARROW をアイテムフラグに追加. / Add INVULN_ARROW item flag.

3 years ago[Fix] #40514 毒耐性計算ミス修正. / Fix poison resistance calculation.
deskull [Sun, 13 Sep 2020 01:03:02 +0000 (10:03 +0900)]
[Fix] #40514 毒耐性計算ミス修正. / Fix poison resistance calculation.

3 years ago[Refactor] #40514 calc_elec_damage_rate() に免疫処理反映. / Reflect immunity processing...
deskull [Sun, 13 Sep 2020 01:01:25 +0000 (10:01 +0900)]
[Refactor] #40514 calc_elec_damage_rate() に免疫処理反映. / Reflect immunity processing to calc_elec_damage_rate().

3 years ago[Refactor] #40514 calc_dark_damage_rate() 実装. / Implement calc_dark_damage_rate().
deskull [Sat, 12 Sep 2020 17:22:20 +0000 (02:22 +0900)]
[Refactor] #40514 calc_dark_damage_rate() 実装. / Implement calc_dark_damage_rate().

3 years ago[Refactor] #40514 calc_pois_damage_rate() 実装. / Implement calc_pois_damage_rate().
deskull [Sat, 12 Sep 2020 17:13:01 +0000 (02:13 +0900)]
[Refactor] #40514 calc_pois_damage_rate() 実装. / Implement calc_pois_damage_rate().

3 years ago[Refactor] #40514 calc_vuln_lite_rate() を calc_lite_damage_rate() に改名して耐性処理反映. /...
deskull [Sat, 12 Sep 2020 16:59:01 +0000 (01:59 +0900)]
[Refactor] #40514 calc_vuln_lite_rate() を calc_lite_damage_rate() に改名して耐性処理反映. / Rename calc_vuln_lite_rate() to calc_lite_damage_rate() to reflect resistance processing.

3 years ago[Refactor] #40514 randrate() と rate_calc_type_mode 列挙体実装. / Implement randrate()...
deskull [Sat, 12 Sep 2020 16:50:23 +0000 (01:50 +0900)]
[Refactor] #40514 randrate() と rate_calc_type_mode 列挙体実装. / Implement randrate() and rate_calc_type_mode.

3 years ago[Refactor] #40514 calc_vuln_cold_rate() を calc_cold_damage_rate() に改名して耐性処理反映. /...
deskull [Sat, 12 Sep 2020 16:25:40 +0000 (01:25 +0900)]
[Refactor] #40514 calc_vuln_cold_rate() を calc_cold_damage_rate() に改名して耐性処理反映. / Rename calc_vuln_cold_rate() to calc_cold_damage_rate() to reflect resistance processing.

3 years ago[Fix] #40514 閃光耐性計算ミス修正. / Fix lite resistance calculation.
deskull [Sat, 12 Sep 2020 16:20:54 +0000 (01:20 +0900)]
[Fix] #40514 閃光耐性計算ミス修正. / Fix lite resistance calculation.

3 years ago[Refactor] #40514 calc_vuln_fire_rate() を calc_fire_damage_rate() に改名して耐性処理反映. /...
deskull [Sat, 12 Sep 2020 16:17:46 +0000 (01:17 +0900)]
[Refactor] #40514 calc_vuln_fire_rate() を calc_fire_damage_rate() に改名して耐性処理反映. / Rename calc_vuln_fire_rate() to calc_fire_damage_rate() to reflect resistance processing.

3 years ago[Refactor] #40514 calc_vuln_elec_rate() を calc_elec_damage_rate() に改名して耐性処理反映. /...
deskull [Sat, 12 Sep 2020 16:13:32 +0000 (01:13 +0900)]
[Refactor] #40514 calc_vuln_elec_rate() を calc_elec_damage_rate() に改名して耐性処理反映. / Rename calc_vuln_elec_rate() to calc_elec_damage_rate() to reflect resistance processing.

3 years ago[Refactor] #40514 calc_vuln_acid_rate() を calc_acid_damage_rate() に改名して耐性処理反映. /...
deskull [Sat, 12 Sep 2020 16:09:34 +0000 (01:09 +0900)]
[Refactor] #40514 calc_vuln_acid_rate() を calc_acid_damage_rate() に改名して耐性処理反映. / Rename calc_vuln_acid_rate() to calc_acid_damage_rate() to reflect resistance processing.

3 years ago[Implement] #37285 吸血鬼ユニークなどを追加 / Added unique vampire and some monsters
Hourier [Sat, 12 Sep 2020 13:54:15 +0000 (22:54 +0900)]
[Implement] #37285 吸血鬼ユニークなどを追加 / Added unique vampire and some monsters

3 years ago[Implement] #37285 大バジリスクとドローレムの出現率を調整 / Adjusted the spawn possibility of greater...
Hourier [Sat, 12 Sep 2020 13:53:29 +0000 (22:53 +0900)]
[Implement] #37285 大バジリスクとドローレムの出現率を調整 / Adjusted the spawn possibility of greater basilisk and drolem

3 years ago[Feature] #3250 hdns氏にペット周りの仕様について1.0.1から変更されている部分を加筆していただいたので反映。 /
deskull [Sat, 12 Sep 2020 13:50:49 +0000 (22:50 +0900)]
[Feature] #3250 hdns氏にペット周りの仕様について1.0.1から変更されている部分を加筆していただいたので反映。 /
Added the part changed from 1.0.1 about the specifications around pets (Thanks to hdns!)

3 years agoMerge branch 'For2.2.2-Refactoring' into For3.0.0-Monster-Adjustment
Hourier [Fri, 11 Sep 2020 15:46:03 +0000 (00:46 +0900)]
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Monster-Adjustment

3 years ago[Refactor] #40514 player-status-flags.c/h から player-status-resist.c/h を分離. / Separate...
deskull [Wed, 9 Sep 2020 17:04:05 +0000 (02:04 +0900)]
[Refactor] #40514 player-status-flags.c/h から player-status-resist.c/h を分離. / Separate player-status-resist.c/h from player-status-flags.c/h.

3 years ago[Fix] term_putstr_v() を z-term.c に移動. / Move term_putstr_v() to z-term.c.
deskull [Wed, 9 Sep 2020 16:22:32 +0000 (01:22 +0900)]
[Fix] term_putstr_v() を z-term.c に移動. / Move term_putstr_v() to z-term.c.

3 years ago[Fix] #40514 calc_vuln_*_rate() の参照ミス修正. / Fix reference of calc_vuln_*_rate().
deskull [Wed, 9 Sep 2020 16:15:52 +0000 (01:15 +0900)]
[Fix] #40514 calc_vuln_*_rate() の参照ミス修正. / Fix reference of calc_vuln_*_rate().

3 years ago[Implement] 一部Dの調整 / Adjusted some ancient dragons
Hourier [Tue, 8 Sep 2020 10:56:38 +0000 (19:56 +0900)]
[Implement] 一部Dの調整 / Adjusted some ancient dragons

3 years agoMerge branch 'For2.2.2-Refactoring' into For3.0.0-Monster-Adjustment
Hourier [Tue, 8 Sep 2020 09:07:34 +0000 (18:07 +0900)]
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Monster-Adjustment

3 years agoCorrected typo in the English desription of Rhan-Tegoth. Put spaces at the beginning...
Eric Branlund [Tue, 25 Aug 2020 15:03:07 +0000 (08:03 -0700)]
Corrected typo in the English desription of Rhan-Tegoth.  Put spaces at the beginning of the lines rather than the end to satisfy git.

3 years agoFor clarity, reworded the second sentence of the English description for the Styx...
Eric Branlund [Tue, 25 Aug 2020 14:58:50 +0000 (07:58 -0700)]
For clarity, reworded the second sentence of the English description for the Styx ogre.

3 years agoCorrected typo in the English description of the Hatchet of Elmi.
Eric Branlund [Tue, 25 Aug 2020 14:53:10 +0000 (07:53 -0700)]
Corrected typo in the English description of the Hatchet of Elmi.

3 years agoMerge remote-tracking branch 'remotes/hengband-osx/For2.2.2-Refactoring-Makefile...
deskull [Mon, 7 Sep 2020 16:26:12 +0000 (01:26 +0900)]
Merge remote-tracking branch 'remotes/hengband-osx/For2.2.2-Refactoring-Makefile-am-2020Sep6' into For2.2.2-Refactoring

3 years agoIncluded spell/summon-types.h to avoid incomplete type errors with clang or gcc.
Eric Branlund [Sun, 6 Sep 2020 16:50:09 +0000 (09:50 -0700)]
Included spell/summon-types.h to avoid incomplete type errors with clang or gcc.

3 years agoInclude object/tval-types.h to avoid an incomplete type error from clang 11.0.3 for...
Eric Branlund [Sat, 22 Aug 2020 00:40:45 +0000 (17:40 -0700)]
Include object/tval-types.h to avoid an incomplete type error from clang 11.0.3 for tval_type.  Can reverse the addition of that header in market/arena-info-table.h since it is now included in building-type-definition.h.

3 years agoIncluded additional headers to avoid incomplete type errors with clang 11.0.3 for...
Eric Branlund [Sat, 22 Aug 2020 00:28:30 +0000 (17:28 -0700)]
Included additional headers to avoid incomplete type errors with clang 11.0.3 for arena_type and its components.

3 years agoIncluded spell/summon-types.h to avoid compiler error (incomplete type for summon_typ...
Eric Branlund [Sat, 22 Aug 2020 00:21:36 +0000 (17:21 -0700)]
Included spell/summon-types.h to avoid compiler error (incomplete type for summon_type) with clang 11.0.3.