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deskull [Sat, 4 Jan 2020 17:18:21 +0000 (02:18 +0900)]
[Fix] #38997 realm-*.c 内参照修正 / Fixed variable references in realm-*.c
deskull [Sat, 4 Jan 2020 17:15:27 +0000 (02:15 +0900)]
[Fix] #38997 build_type9() 内変数参照修正. / Fix variable references in build_type9().
deskull [Sat, 4 Jan 2020 17:13:50 +0000 (02:13 +0900)]
[Fix] #38997 player_birth() 内変数参照修正. / Fix variable references in player_birth().
deskull [Sat, 4 Jan 2020 17:09:11 +0000 (02:09 +0900)]
[Refactor] #38997 wield_slot() に player_type * 引数を追加. / Add player_type * argument to wield_slot().
deskull [Sat, 4 Jan 2020 17:03:23 +0000 (02:03 +0900)]
[Fix] #38997 cleansing_nova() 内変数参照修正. / Fix variable references in cleansing_nova().
deskull [Sat, 4 Jan 2020 16:59:51 +0000 (01:59 +0900)]
Merge remote-tracking branch 'remotes/origin/feature/Refactoring-Hourier' into For2.2.2-Refactoring
deskull [Sat, 4 Jan 2020 16:46:22 +0000 (01:46 +0900)]
[Refactor] #38997 mind.c 内関数に player_type * 引数を追加. / Add player_type * argument to functions in mind.c.
deskull [Sat, 4 Jan 2020 16:24:45 +0000 (01:24 +0900)]
[Refactor] #38997 rooms-pitnest.c 内関数に player_type * 引数を追加. / Add player_type * argument to functions in rooms-pitnest.c.
Hourier [Sat, 4 Jan 2020 16:24:02 +0000 (01:24 +0900)]
[Refactor] #38997 spells-object.c のコード整形 / Reshaped codes of spells-object.c
deskull [Sat, 4 Jan 2020 16:19:18 +0000 (01:19 +0900)]
[Fix] #39076 コメント修正。 / Fix comments.
deskull [Sat, 4 Jan 2020 16:16:42 +0000 (01:16 +0900)]
[Refactor] #38997 score.c 内関数に player_type * 引数を追加. / Add player_type * argument to functions in score.c.
deskull [Sat, 4 Jan 2020 16:07:10 +0000 (01:07 +0900)]
Merge remote-tracking branch 'remotes/origin/feature/Refactoring-Hourier' into For2.2.2-Refactoring
Hourier [Sat, 4 Jan 2020 15:57:33 +0000 (00:57 +0900)]
[Fix] #38997 curse_weapon()のシンタックスシュガーを削除 / Removed syntax sugar 'curse_weapon()'
Hourier [Sat, 4 Jan 2020 15:49:15 +0000 (00:49 +0900)]
[Fix] #38997 spells-object.c 内参照修正 / Fixed variable references in spells-object.c
Hourier [Sat, 4 Jan 2020 15:45:36 +0000 (00:45 +0900)]
[Refactor] #38997 enchant() と enchant_spell() にplayer_type * を追加 / Added player_type * to enchant() and enchant_spell()
Hourier [Sat, 4 Jan 2020 15:06:29 +0000 (00:06 +0900)]
[Refactor] #38997 brand_bolts() にplayer_type * を追加 / Added player_type * to brand_bolts()
Hourier [Sat, 4 Jan 2020 14:54:23 +0000 (23:54 +0900)]
[Refactor] #38997 Doxygen用のコメントを追加 / Added comments for Doxygen
Hourier [Sat, 4 Jan 2020 14:53:31 +0000 (23:53 +0900)]
[Refactor] #38997 Doxygen用のコメントを追加 / Added comments for Doxygen
Hourier [Sat, 4 Jan 2020 14:45:21 +0000 (23:45 +0900)]
[Refactor] #38997 rustproof() にplayer_type * を追加&player_typeへの差し替え漏れを修正 / Added player_type * and replaced p_ptr to shooter_ptr in shoot
Hourier [Sat, 4 Jan 2020 14:30:31 +0000 (23:30 +0900)]
[Refactor] #38997 Doxygen用のコメントを修正 / Fixed comment for doxygen
Hourier [Sat, 4 Jan 2020 14:29:59 +0000 (23:29 +0900)]
[Refactor] #38997 player_typeへの差し替え漏れを修正 / Replaced p_ptr to shooter_ptr in shoot
Hourier [Sat, 4 Jan 2020 14:27:03 +0000 (23:27 +0900)]
[Refactor] #37353 cmd-dumpの整形 / Reshaped cmd-dump
Hourier [Sat, 4 Jan 2020 14:24:38 +0000 (23:24 +0900)]
[Refactor] #38997 コード整形&player_type * 引数を追加 / Reshaped codes and added player_type * to player-damage
deskull [Sat, 4 Jan 2020 08:16:06 +0000 (17:16 +0900)]
[Refactor] #38997 rustproof() に player_type * 引数を追加. / Add player_type * argument to rustproof().
deskull [Sat, 4 Jan 2020 08:12:39 +0000 (17:12 +0900)]
[Refactor] #38997 compact_objects() に floor_type * 引数を追加. / Add floor_type * argument to compact_objects().
deskull [Sat, 4 Jan 2020 08:02:05 +0000 (17:02 +0900)]
[Refactor] #38997 get_project_point() に floor_type * 引数を追加. / Add floor_type * argument to get_project_point().
deskull [Sat, 4 Jan 2020 07:56:31 +0000 (16:56 +0900)]
[Refactor] #38997 tgt_pt() に player_type * 引数を追加. / Add player_type * argument to tgt_pt().
deskull [Sat, 4 Jan 2020 07:49:34 +0000 (16:49 +0900)]
[Refactor] #38997 probing() に player_type * 引数を追加. / Add player_type * argument to probing().
deskull [Sat, 4 Jan 2020 07:45:21 +0000 (16:45 +0900)]
[Fix] #38997 cmd-zaprod.c/cmd-zapwand.c 内変数参照修正. / Fix variable references in cmd-zaprod.c/cmd-zapwand.c.
deskull [Sat, 4 Jan 2020 07:40:28 +0000 (16:40 +0900)]
[Refactor] #38997 in_disintegration_range() に floor_type * 引数を追加. / Add floor_type * argument to in_disintegration_range().
deskull [Sat, 4 Jan 2020 07:35:28 +0000 (16:35 +0900)]
[Fix] #38997 wizard2.c 内変数参照修正. / Fix variable references in wizard2.c.
deskull [Sat, 4 Jan 2020 07:30:26 +0000 (16:30 +0900)]
[Fix] #38997 sword_dancing() 内変数参照修正. / Fix variable references in sword_dancing().
deskull [Sat, 4 Jan 2020 07:28:00 +0000 (16:28 +0900)]
[Refactor] #38997 forget_travel_flow() に floor_type * 引数を追加. / Add floor_type * argument to forget_travel_flow().
deskull [Sat, 4 Jan 2020 07:24:01 +0000 (16:24 +0900)]
[Refactor] #38997 travel_step() に player_type * 引数を追加. / Add player_type * argument to travel_step().
deskull [Sat, 4 Jan 2020 07:21:26 +0000 (16:21 +0900)]
[Refactor] #38997 no_lite() に player_type * 引数を追加. / Add player_type * argument to no_lite().
deskull [Sat, 4 Jan 2020 07:09:30 +0000 (16:09 +0900)]
[Refactor] #38997 build_stores() に floor_type * 引数を追加. / Add floor_type * argument to build_stores().
deskull [Sat, 4 Jan 2020 07:05:37 +0000 (16:05 +0900)]
[Fix] #38997 rooms.c 内変数参照修正. / Fix variable references in rooms.c.
deskull [Sat, 4 Jan 2020 07:02:53 +0000 (16:02 +0900)]
[Refactor] #38997 remove_mirror() に player_type * 引数を追加. / Add player_type * argument to remove_mirror().
deskull [Sat, 4 Jan 2020 06:58:14 +0000 (15:58 +0900)]
[Refactor] #38997 cave_stop_disintegration() に player_type * 引数を追加. / Add player_type * argument to cave_stop_disintegration().
deskull [Sat, 4 Jan 2020 06:52:06 +0000 (15:52 +0900)]
[Fix] #38997 cmd-pet.c/cmd-read.c 内変数参照修正. / Fix variable references in cmd-pet.c/cmd-read.c.
deskull [Fri, 3 Jan 2020 15:22:24 +0000 (00:22 +0900)]
[Refactor] #38997 detect_traps() に player_type * 引数を追加. / Add player_type * argument to detect_traps().
deskull [Fri, 3 Jan 2020 15:15:44 +0000 (00:15 +0900)]
[Fix] #38997 cmd-mane.c 内変数参照修正. / Fix variable references in cmd-mane.c.
deskull [Fri, 3 Jan 2020 15:14:05 +0000 (00:14 +0900)]
[Refactor] #38997 delete_monster() に player_type * 引数を追加. / Add player_type * argument to delete_monster().
deskull [Fri, 3 Jan 2020 15:06:43 +0000 (00:06 +0900)]
[Refactor] #38997 mane_info() に player_type * 引数を追加. / Add player_type * argument to mane_info().
deskull [Fri, 3 Jan 2020 15:04:05 +0000 (00:04 +0900)]
[Fix] #38997 cmd-eat.c 内変数参照修正. / Fix variable references in cmd-eat.c.
deskull [Fri, 3 Jan 2020 14:57:22 +0000 (23:57 +0900)]
[Refactor] #38997 place_gold() に floor_type * 引数を追加. / Add floor_type * argument to place_gold().
deskull [Fri, 3 Jan 2020 14:51:46 +0000 (23:51 +0900)]
[Refactor] #38997 pulish_shield() に player_type * 引数を追加. / Add player_type * argument to pulish_shield().
deskull [Fri, 3 Jan 2020 14:48:42 +0000 (23:48 +0900)]
[Refactor] #38997 teleport_swap() に player_type * 引数を追加. / Add player_type * argument to teleport_swap().
deskull [Fri, 3 Jan 2020 14:45:59 +0000 (23:45 +0900)]
[Fix] #38997 do_cmd_target() の定義に player_type * 引数を追加. / Add player_type * argument to do_cmd_target() definition.
deskull [Fri, 3 Jan 2020 14:43:13 +0000 (23:43 +0900)]
[Fix] #38997 cmd-usestaff.c 内変数参照修正. / Fix variable references in cmd-usestaff.c.
deskull [Fri, 3 Jan 2020 14:41:15 +0000 (23:41 +0900)]
[Refactor] #38997 spoil_random_artifact() に player_type * 引数を追加. / Add player_type * argument to spoil_random_artifact().
deskull [Fri, 3 Jan 2020 14:36:43 +0000 (23:36 +0900)]
[Fix] #38997 mitokohmon() 内変数参照修正. / Fix variable references in mitokohmon().
deskull [Fri, 3 Jan 2020 14:33:38 +0000 (23:33 +0900)]
[Refactor] #38997 recharge() に player_type * 引数を追加. / Add player_type * argument to recharge().
deskull [Fri, 3 Jan 2020 14:30:04 +0000 (23:30 +0900)]
[Refactor] #38997 fire_beam() に player_type * 引数を追加. / Add player_type * argument to fire_beam().
deskull [Fri, 3 Jan 2020 14:24:19 +0000 (23:24 +0900)]
[Refactor] #38997 fire_rocket() に player_type * 引数を追加. / Add player_type * argument to fire_rocket().
deskull [Fri, 3 Jan 2020 14:20:44 +0000 (23:20 +0900)]
[Refactor] #38997 next_to_corr() に player_type * 引数を追加. / Add player_type * argument to next_to_corr().
deskull [Fri, 3 Jan 2020 14:14:06 +0000 (23:14 +0900)]
[Refactor] #38997 teleport_player_away() に player_type * 引数を追加. / Add player_type * argument to teleport_player_away().
deskull [Fri, 3 Jan 2020 14:11:27 +0000 (23:11 +0900)]
[Refactor] #38997 do_cmd_knowledge() に player_type * 引数を追加. / Add player_type * argument to do_cmd_knowledge().
deskull [Fri, 3 Jan 2020 14:07:14 +0000 (23:07 +0900)]
[Fix] #38997 cmd-dump.c 内変数参照修正. / Fix variable references in cmd-dump.c.
deskull [Fri, 3 Jan 2020 14:04:25 +0000 (23:04 +0900)]
[Fix] #38997 spells-floor.c 内変数参照修正. / Fix variable references in spells-floor.c.
deskull [Fri, 3 Jan 2020 14:00:37 +0000 (23:00 +0900)]
[Fix] #39076 コメント整理。 / Fix comments.
deskull [Fri, 3 Jan 2020 13:59:13 +0000 (22:59 +0900)]
[Refactor] #38997 multiply_barrier() に player_type * 引数を追加. / Add player_type * argument to multiply_barrier().
deskull [Thu, 2 Jan 2020 11:48:57 +0000 (20:48 +0900)]
[Refactor] #38997 detect_objects_gold() に player_type * 引数を追加. / Add player_type * argument to detect_objects_gold().
deskull [Thu, 2 Jan 2020 11:44:19 +0000 (20:44 +0900)]
[Refactor] #38997 detect_feat_flag() に player_type * 引数を追加. / Add player_type * argument to detect_feat_flag().
deskull [Thu, 2 Jan 2020 11:40:02 +0000 (20:40 +0900)]
[Fix] #38997 realm-hex.c 内変数参照修正. / Fix variable references in realm-hex.c.
deskull [Thu, 2 Jan 2020 11:35:59 +0000 (20:35 +0900)]
[Refactor] #38997 get_item() に player_type * 引数を追加. / Add player_type * argument to get_item().
deskull [Thu, 2 Jan 2020 11:27:39 +0000 (20:27 +0900)]
[Fix] #38997 cave_clean_bold() 内変数参照修正. / Fix variable references in cave_clean_bold().
deskull [Thu, 2 Jan 2020 11:25:57 +0000 (20:25 +0900)]
[Refactor] #38997 print_rel() に player_type * 引数を追加. / Add player_type * argument to print_rel().
deskull [Thu, 2 Jan 2020 11:20:19 +0000 (20:20 +0900)]
[Refactor] #38997 place_object() に floor_type * 引数を追加. / Add floor_type * argument to place_object().
deskull [Thu, 2 Jan 2020 11:11:41 +0000 (20:11 +0900)]
[Refactor] #38997 IS_HERO() に player_type * 引数を追加. / Add player_type * argument to IS_HERO().
deskull [Thu, 2 Jan 2020 11:07:00 +0000 (20:07 +0900)]
[Refactor] #38997 choose_random_trap() に floor_type * 引数を追加. / Add floor_type * argument to choose_random_trap().
deskull [Thu, 2 Jan 2020 10:59:29 +0000 (19:59 +0900)]
[Refactor] #38997 update_unique_artifact() に floor_type * 引数を追加. / Add floor_type * argument to update_unique_artifact().
deskull [Thu, 2 Jan 2020 10:55:28 +0000 (19:55 +0900)]
[Fix] #38997 cave_set_feat() 内変数参照修正. / Fix variable references in cave_set_feat().
deskull [Thu, 2 Jan 2020 10:51:27 +0000 (19:51 +0900)]
[Refactor] #38997 cave_redraw_later() に player_type * 引数を追加. / Add player_type * argument to cave_redraw_later().
deskull [Thu, 2 Jan 2020 10:17:11 +0000 (19:17 +0900)]
[Fix] #38997 cave_lite_hack() 内変数参照修正. / Fix variable references in cave_lite_hack().
deskull [Thu, 2 Jan 2020 10:13:40 +0000 (19:13 +0900)]
[Refactor] #38997 get_mind_power() に player_type * 引数を追加. / Add player_type * argument to get_mind_power().
deskull [Thu, 2 Jan 2020 10:11:26 +0000 (19:11 +0900)]
[Refactor] #38997 kawarimi() に player_type * 引数を追加. / Add player_type * argument to kawarimi().
deskull [Thu, 2 Jan 2020 10:08:00 +0000 (19:08 +0900)]
[Refactor] #38997 do_cmd_mind() に player_type * 引数を追加. / Add player_type * argument to do_cmd_mind().
deskull [Thu, 2 Jan 2020 10:03:25 +0000 (19:03 +0900)]
[Refactor] #38997 rd_dungeon_old() に floor_type * 引数を追加. / Add floor_type * argument to rd_dungeon_old().
deskull [Thu, 2 Jan 2020 09:58:57 +0000 (18:58 +0900)]
[Refactor] #38997 possible_doorway() に floor_type * 引数を追加. / Add floor_type * argument to possible_doorway().
deskull [Thu, 2 Jan 2020 08:07:03 +0000 (17:07 +0900)]
[Refactor] #38997 get_name() に player_type * 引数を追加. / Add player_type * argument to get_name().
deskull [Thu, 2 Jan 2020 08:03:56 +0000 (17:03 +0900)]
[Fix] #38997 player_immunity() 内変数参照修正. / Fix variable references in player_immunity().
deskull [Thu, 2 Jan 2020 08:01:34 +0000 (17:01 +0900)]
[Refactor] #38997 dump_aux_display_player() に player_type * 引数を追加. / Add player_type * argument to dump_aux_display_player().
deskull [Thu, 2 Jan 2020 07:56:46 +0000 (16:56 +0900)]
[Refactor] #38997 known_obj_immunity() に player_type * 引数を追加. / Add player_type * argument to known_obj_immunity().
deskull [Thu, 2 Jan 2020 07:46:54 +0000 (16:46 +0900)]
[Refactor] #38997 revenge_store() に player_type * 引数を追加. / Add player_type * argument to revenge_store().
deskull [Thu, 2 Jan 2020 07:43:49 +0000 (16:43 +0900)]
[Fix] #39076 コメント整理。 / Fix comments.
deskull [Thu, 2 Jan 2020 07:38:32 +0000 (16:38 +0900)]
[Refactor] #38997 teleport_barrier() に player_type * 引数を追加. / Add player_type * argument to teleport_barrier().
deskull [Thu, 2 Jan 2020 07:37:52 +0000 (16:37 +0900)]
[Refactor] #38997 dump_aux_arena() に player_type * 引数を追加. / Add player_type * argument to dump_aux_arena().
deskull [Thu, 2 Jan 2020 07:22:54 +0000 (16:22 +0900)]
[Refactor] #38997 remove_bad_spells() に player_type * 引数を追加. / Add player_type * argument to remove_bad_spells().
deskull [Thu, 2 Jan 2020 07:19:33 +0000 (16:19 +0900)]
[Refactor] #38997 cast_learned_spell() に player_type * 引数を追加. / Add player_type * argument to cast_learned_spell().
deskull [Thu, 2 Jan 2020 07:16:30 +0000 (16:16 +0900)]
[Refactor] #37353 total_winner を world_type へ移動. / Move total_winner to world_type structure.
deskull [Wed, 1 Jan 2020 23:46:29 +0000 (08:46 +0900)]
[Refactor] #37353 noscore を world_type へ移動. / Move noscore to world_type structure.
deskull [Wed, 1 Jan 2020 23:40:40 +0000 (08:40 +0900)]
[Refactor] #38997 do_cmd_knowledge_quests_aux() に floor_type * 引数を追加. / Add floor_type * argument to do_cmd_knowledge_quests_aux().
deskull [Wed, 1 Jan 2020 23:28:36 +0000 (08:28 +0900)]
[Refactor] #38997 travel_flow_cost() に floor_type * 引数を追加. / Add floor_type * argument to travel_flow_cost().
deskull [Wed, 1 Jan 2020 13:10:32 +0000 (22:10 +0900)]
[Fix] #38997 destroy_level() 内変数参照修正. / Fix variable references in destroy_level().
deskull [Wed, 1 Jan 2020 13:06:55 +0000 (22:06 +0900)]
[Refactor] #38997 rd_savefile_new_aux() に floor_type * 引数を追加. / Add floor_type * argument to rd_savefile_new_aux().
deskull [Wed, 1 Jan 2020 13:01:16 +0000 (22:01 +0900)]
[Refactor] #38997 print_monster_list() に floor_type * 引数を追加. / Add floor_type * argument to print_monster_list().
deskull [Wed, 1 Jan 2020 12:53:08 +0000 (21:53 +0900)]
[Refactor] #38997 rd_saved_floor() に floor_type * 引数を追加. / Add floor_type * argument to rd_saved_floor().
deskull [Wed, 1 Jan 2020 12:43:30 +0000 (21:43 +0900)]
[Refactor] #38997 fire_ball_hide() に player_type * 引数を追加. / Add player_type * argument to fire_ball_hide().
deskull [Wed, 1 Jan 2020 12:29:34 +0000 (21:29 +0900)]
[Refactor] #38997 perturb_point_end() に player_type * 引数を追加. / Add player_type * argument to perturb_point_end().