* @param message オーラダメージを受けた際のメッセージ
* @return なし
*/
-static void touch_zap_player_aux(monster_type *m_ptr, bool immune, int flags_offset, int r_flags_offset, u32b aura_flag,
- HIT_POINT(*dam_func)(HIT_POINT dam, concptr kb_str, int monspell, bool aura), concptr message)
+static void touch_zap_player_aux(monster_type *m_ptr, player_type *touched_ptr, bool immune, int flags_offset, int r_flags_offset, u32b aura_flag,
+ HIT_POINT(*dam_func)(player_type *creature_type, HIT_POINT dam, concptr kb_str, int monspell, bool aura), concptr message)
{
monster_race *r_ptr = &r_info[m_ptr->r_idx];
- if ((atoffset(BIT_FLAGS, r_ptr, flags_offset) & aura_flag) && !immune)
- {
- GAME_TEXT mon_name[MAX_NLEN];
- int aura_damage = damroll(1 + (r_ptr->level / 26), 1 + (r_ptr->level / 17));
-
- monster_desc(mon_name, m_ptr, MD_WRONGDOER_NAME);
- msg_print(message);
- dam_func(aura_damage, mon_name, -1, TRUE);
+ if (!(atoffset(BIT_FLAGS, r_ptr, flags_offset) & aura_flag) || immune) return;
+
+ GAME_TEXT mon_name[MAX_NLEN];
+ int aura_damage = damroll(1 + (r_ptr->level / 26), 1 + (r_ptr->level / 17));
- if (is_original_ap_and_seen(m_ptr))
- {
- atoffset(BIT_FLAGS, r_ptr, r_flags_offset) |= aura_flag;
- }
+ monster_desc(mon_name, m_ptr, MD_WRONGDOER_NAME);
+ msg_print(message);
+ dam_func(touched_ptr, aura_damage, mon_name, -1, TRUE);
- handle_stuff();
+ if (is_original_ap_and_seen(m_ptr))
+ {
+ atoffset(BIT_FLAGS, r_ptr, r_flags_offset) |= aura_flag;
}
+
+ handle_stuff();
}
/*!
*/
static void touch_zap_player(monster_type *m_ptr, player_type *touched_ptr)
{
- touch_zap_player_aux(m_ptr, touched_ptr->immune_fire, offsetof(monster_race, flags2), offsetof(monster_race, r_flags2), RF2_AURA_FIRE,
+ touch_zap_player_aux(m_ptr, touched_ptr, touched_ptr->immune_fire, offsetof(monster_race, flags2), offsetof(monster_race, r_flags2), RF2_AURA_FIRE,
fire_dam, _("突然とても熱くなった!", "You are suddenly very hot!"));
- touch_zap_player_aux(m_ptr, touched_ptr->immune_cold, offsetof(monster_race, flags3), offsetof(monster_race, r_flags3), RF3_AURA_COLD,
+ touch_zap_player_aux(m_ptr, touched_ptr, touched_ptr->immune_cold, offsetof(monster_race, flags3), offsetof(monster_race, r_flags3), RF3_AURA_COLD,
cold_dam, _("突然とても寒くなった!", "You are suddenly very cold!"));
- touch_zap_player_aux(m_ptr, touched_ptr->immune_elec, offsetof(monster_race, flags2), offsetof(monster_race, r_flags2), RF2_AURA_ELEC,
+ touch_zap_player_aux(m_ptr, touched_ptr, touched_ptr->immune_elec, offsetof(monster_race, flags2), offsetof(monster_race, r_flags2), RF2_AURA_ELEC,
elec_dam, _("電撃をくらった!", "You get zapped!"));
}
if (explode) break;
obvious = TRUE;
msg_print(_("酸を浴びせられた!", "You are covered in acid!"));
- get_damage += acid_dam(damage, ddesc, -1, FALSE);
+ get_damage += acid_dam(target_ptr, damage, ddesc, -1, FALSE);
update_creature(target_ptr);
update_smart_learn(m_idx, DRS_ACID);
break;
if (explode) break;
obvious = TRUE;
msg_print(_("電撃を浴びせられた!", "You are struck by electricity!"));
- get_damage += elec_dam(damage, ddesc, -1, FALSE);
+ get_damage += elec_dam(target_ptr, damage, ddesc, -1, FALSE);
update_smart_learn(m_idx, DRS_ELEC);
break;
}
if (explode) break;
obvious = TRUE;
msg_print(_("全身が炎に包まれた!", "You are enveloped in flames!"));
- get_damage += fire_dam(damage, ddesc, -1, FALSE);
+ get_damage += fire_dam(target_ptr, damage, ddesc, -1, FALSE);
update_smart_learn(m_idx, DRS_FIRE);
break;
}
if (explode) break;
obvious = TRUE;
msg_print(_("全身が冷気で覆われた!", "You are covered with frost!"));
- get_damage += cold_dam(damage, ddesc, -1, FALSE);
+ get_damage += cold_dam(target_ptr, damage, ddesc, -1, FALSE);
update_smart_learn(m_idx, DRS_COLD);
break;
}
#include "files.h"
-
/*!
-* @brief アイテムが指定確率で破損するかどうかを判定する /
+* todo 元々「破損したアイテムの数」をreturnしていました
+* しかし調査の結果、どの関数も戻り値を使用していませんでした
+* よって戻りをvoidとし、破損したアイテム数を計上しているローカル変数を削除しました
+* 確認後、問題がなければ本コメントを削除の上コミット願います by Hourier
+* そして英語のコメントにある「stealing」とは一体…
+* ***
+* @brief アイテムを指定確率で破損させる /
* Destroys a type of item on a given percent chance
* @param typ 破損判定関数ポインタ
* @param perc 基本確率
-* @return 破損したアイテムの数
+* @return なし
* @details
* Note that missiles are no longer necessarily all destroyed
* Destruction taken from "melee.c" code for "stealing".
* New-style wands and rods handled correctly. -LM-
-* Returns number of items destroyed.
*/
-int inven_damage(inven_func typ, int perc)
+void inventory_damage(player_type *player_ptr, inven_func typ, int perc)
{
INVENTORY_IDX i;
- int j, k, amt;
+ int j, amt;
object_type *o_ptr;
GAME_TEXT o_name[MAX_NLEN];
- if (CHECK_MULTISHADOW(p_ptr)) return 0;
-
- if (p_ptr->current_floor_ptr->inside_arena) return 0;
-
- /* Count the casualties */
- k = 0;
+ if (CHECK_MULTISHADOW(player_ptr) || player_ptr->current_floor_ptr->inside_arena) return;
/* Scan through the slots backwards */
for (i = 0; i < INVEN_PACK; i++)
{
- o_ptr = &p_ptr->inventory_list[i];
+ o_ptr = &player_ptr->inventory_list[i];
if (!o_ptr->k_idx) continue;
/* Hack -- for now, skip artifacts */
if (object_is_artifact(o_ptr)) continue;
/* Give this item slot a shot at death */
- if ((*typ)(o_ptr))
+ if (!(*typ)(o_ptr)) continue;
+
+ /* Count the casualties */
+ for (amt = j = 0; j < o_ptr->number; ++j)
{
- /* Count the casualties */
- for (amt = j = 0; j < o_ptr->number; ++j)
- {
- if (randint0(100) < perc) amt++;
- }
+ if (randint0(100) < perc) amt++;
+ }
- /* Some casualities */
- if (amt)
- {
- object_desc(o_name, o_ptr, OD_OMIT_PREFIX);
+ /* Some casualities */
+ if (!amt) continue;
+
+ object_desc(o_name, o_ptr, OD_OMIT_PREFIX);
- msg_format(_("%s(%c)が%s壊れてしまった!", "%sour %s (%c) %s destroyed!"),
+ msg_format(_("%s(%c)が%s壊れてしまった!", "%sour %s (%c) %s destroyed!"),
#ifdef JP
- o_name, index_to_label(i), ((o_ptr->number > 1) ?
- ((amt == o_ptr->number) ? "全部" : (amt > 1 ? "何個か" : "一個")) : ""));
+ o_name, index_to_label(i), ((o_ptr->number > 1) ?
+ ((amt == o_ptr->number) ? "全部" : (amt > 1 ? "何個か" : "一個")) : ""));
#else
- ((o_ptr->number > 1) ? ((amt == o_ptr->number) ? "All of y" :
- (amt > 1 ? "Some of y" : "One of y")) : "Y"), o_name, index_to_label(i), ((amt > 1) ? "were" : "was"));
+ ((o_ptr->number > 1) ? ((amt == o_ptr->number) ? "All of y" :
+ (amt > 1 ? "Some of y" : "One of y")) : "Y"), o_name, index_to_label(i), ((amt > 1) ? "were" : "was"));
#endif
#ifdef JP
- if ((p_ptr->pseikaku == SEIKAKU_COMBAT) || (p_ptr->inventory_list[INVEN_BOW].name1 == ART_CRIMSON))
- msg_print("やりやがったな!");
- else if ((p_ptr->pseikaku == SEIKAKU_CHARGEMAN))
- {
- if (randint0(2) == 0) msg_print(_("ジュラル星人め!", ""));
- else msg_print(_("弱い者いじめは止めるんだ!", ""));
- }
+ if ((player_ptr->pseikaku == SEIKAKU_COMBAT) || (player_ptr->inventory_list[INVEN_BOW].name1 == ART_CRIMSON))
+ msg_print("やりやがったな!");
+ else if ((player_ptr->pseikaku == SEIKAKU_CHARGEMAN))
+ {
+ if (randint0(2) == 0) msg_print(_("ジュラル星人め!", ""));
+ else msg_print(_("弱い者いじめは止めるんだ!", ""));
+ }
#endif
- /* Potions smash open */
- if (object_is_potion(o_ptr))
- {
- (void)potion_smash_effect(0, p_ptr->y, p_ptr->x, o_ptr->k_idx);
- }
-
- /* Reduce the charges of rods/wands */
- reduce_charges(o_ptr, amt);
+ /* Potions smash open */
+ if (object_is_potion(o_ptr))
+ {
+ (void)potion_smash_effect(0, player_ptr->y, player_ptr->x, o_ptr->k_idx);
+ }
- /* Destroy "amt" items */
- inven_item_increase(i, -amt);
- inven_item_optimize(i);
+ /* Reduce the charges of rods/wands */
+ reduce_charges(o_ptr, amt);
- /* Count the casualties */
- k += amt;
- }
- }
+ /* Destroy "amt" items */
+ inven_item_increase(i, -amt);
+ inven_item_optimize(i);
}
-
- /* Return the casualty count */
- return (k);
}
* @param aura オーラよるダメージが原因ならばTRUE
* @return 修正HPダメージ量
*/
-HIT_POINT acid_dam(HIT_POINT dam, concptr kb_str, int monspell, bool aura)
+HIT_POINT acid_dam(player_type *creature_ptr, HIT_POINT dam, concptr kb_str, int monspell, bool aura)
{
HIT_POINT get_damage;
int inv = (dam < 30) ? 1 : (dam < 60) ? 2 : 3;
bool double_resist = IS_OPPOSE_ACID();
/* Total Immunity */
- if (p_ptr->immune_acid || (dam <= 0))
+ if (creature_ptr->immune_acid || (dam <= 0))
{
learn_spell(monspell);
return 0;
}
/* Vulnerability (Ouch!) */
- if (p_ptr->muta3 & MUT3_VULN_ELEM) dam *= 2;
- if (p_ptr->special_defense & KATA_KOUKIJIN) dam += dam / 3;
+ if (creature_ptr->muta3 & MUT3_VULN_ELEM) dam *= 2;
+ if (creature_ptr->special_defense & KATA_KOUKIJIN) dam += dam / 3;
/* Resist the damage */
- if (p_ptr->resist_acid) dam = (dam + 2) / 3;
+ if (creature_ptr->resist_acid) dam = (dam + 2) / 3;
if (double_resist) dam = (dam + 2) / 3;
- if (aura || !CHECK_MULTISHADOW(p_ptr))
+ if (aura || !CHECK_MULTISHADOW(creature_ptr))
{
- if ((!(double_resist || p_ptr->resist_acid)) &&
+ if ((!(double_resist || creature_ptr->resist_acid)) &&
one_in_(HURT_CHANCE))
- (void)do_dec_stat(p_ptr, A_CHR);
+ (void)do_dec_stat(creature_ptr, A_CHR);
/* If any armor gets hit, defend the player */
- if (acid_minus_ac(p_ptr)) dam = (dam + 1) / 2;
+ if (acid_minus_ac(creature_ptr)) dam = (dam + 1) / 2;
}
- get_damage = take_hit(p_ptr, aura ? DAMAGE_NOESCAPE : DAMAGE_ATTACK, dam, kb_str, monspell);
+ get_damage = take_hit(creature_ptr, aura ? DAMAGE_NOESCAPE : DAMAGE_ATTACK, dam, kb_str, monspell);
/* Inventory damage */
- if (!aura && !(double_resist && p_ptr->resist_acid))
- inven_damage(set_acid_destroy, inv);
+ if (!aura && !(double_resist && creature_ptr->resist_acid))
+ inventory_damage(creature_ptr, set_acid_destroy, inv);
return get_damage;
}
* @param aura オーラよるダメージが原因ならばTRUE
* @return 修正HPダメージ量
*/
-HIT_POINT elec_dam(HIT_POINT dam, concptr kb_str, int monspell, bool aura)
+HIT_POINT elec_dam(player_type *creature_ptr, HIT_POINT dam, concptr kb_str, int monspell, bool aura)
{
HIT_POINT get_damage;
int inv = (dam < 30) ? 1 : (dam < 60) ? 2 : 3;
bool double_resist = IS_OPPOSE_ELEC();
/* Total immunity */
- if (p_ptr->immune_elec || (dam <= 0))
+ if (creature_ptr->immune_elec || (dam <= 0))
{
learn_spell(monspell);
return 0;
}
/* Vulnerability (Ouch!) */
- if (p_ptr->muta3 & MUT3_VULN_ELEM) dam *= 2;
- if (p_ptr->special_defense & KATA_KOUKIJIN) dam += dam / 3;
- if (PRACE_IS_(p_ptr, RACE_ANDROID)) dam += dam / 3;
+ if (creature_ptr->muta3 & MUT3_VULN_ELEM) dam *= 2;
+ if (creature_ptr->special_defense & KATA_KOUKIJIN) dam += dam / 3;
+ if (PRACE_IS_(creature_ptr, RACE_ANDROID)) dam += dam / 3;
/* Resist the damage */
- if (p_ptr->resist_elec) dam = (dam + 2) / 3;
+ if (creature_ptr->resist_elec) dam = (dam + 2) / 3;
if (double_resist) dam = (dam + 2) / 3;
- if (aura || !CHECK_MULTISHADOW(p_ptr))
+ if (aura || !CHECK_MULTISHADOW(creature_ptr))
{
- if ((!(double_resist || p_ptr->resist_elec)) &&
+ if ((!(double_resist || creature_ptr->resist_elec)) &&
one_in_(HURT_CHANCE))
- (void)do_dec_stat(p_ptr, A_DEX);
+ (void)do_dec_stat(creature_ptr, A_DEX);
}
- get_damage = take_hit(p_ptr, aura ? DAMAGE_NOESCAPE : DAMAGE_ATTACK, dam, kb_str, monspell);
+ get_damage = take_hit(creature_ptr, aura ? DAMAGE_NOESCAPE : DAMAGE_ATTACK, dam, kb_str, monspell);
/* Inventory damage */
- if (!aura && !(double_resist && p_ptr->resist_elec))
- inven_damage(set_elec_destroy, inv);
+ if (!aura && !(double_resist && creature_ptr->resist_elec))
+ inventory_damage(creature_ptr, set_elec_destroy, inv);
return get_damage;
}
* @param aura オーラよるダメージが原因ならばTRUE
* @return 修正HPダメージ量
*/
-HIT_POINT fire_dam(HIT_POINT dam, concptr kb_str, int monspell, bool aura)
+HIT_POINT fire_dam(player_type *creature_ptr, HIT_POINT dam, concptr kb_str, int monspell, bool aura)
{
HIT_POINT get_damage;
int inv = (dam < 30) ? 1 : (dam < 60) ? 2 : 3;
bool double_resist = IS_OPPOSE_FIRE();
/* Totally immune */
- if (p_ptr->immune_fire || (dam <= 0))
+ if (creature_ptr->immune_fire || (dam <= 0))
{
learn_spell(monspell);
return 0;
}
/* Vulnerability (Ouch!) */
- if (p_ptr->muta3 & MUT3_VULN_ELEM) dam *= 2;
- if (PRACE_IS_(p_ptr, RACE_ENT)) dam += dam / 3;
- if (p_ptr->special_defense & KATA_KOUKIJIN) dam += dam / 3;
+ if (creature_ptr->muta3 & MUT3_VULN_ELEM) dam *= 2;
+ if (PRACE_IS_(creature_ptr, RACE_ENT)) dam += dam / 3;
+ if (creature_ptr->special_defense & KATA_KOUKIJIN) dam += dam / 3;
/* Resist the damage */
- if (p_ptr->resist_fire) dam = (dam + 2) / 3;
+ if (creature_ptr->resist_fire) dam = (dam + 2) / 3;
if (double_resist) dam = (dam + 2) / 3;
- if (aura || !CHECK_MULTISHADOW(p_ptr))
+ if (aura || !CHECK_MULTISHADOW(creature_ptr))
{
- if ((!(double_resist || p_ptr->resist_fire)) &&
+ if ((!(double_resist || creature_ptr->resist_fire)) &&
one_in_(HURT_CHANCE))
- (void)do_dec_stat(p_ptr, A_STR);
+ (void)do_dec_stat(creature_ptr, A_STR);
}
- get_damage = take_hit(p_ptr, aura ? DAMAGE_NOESCAPE : DAMAGE_ATTACK, dam, kb_str, monspell);
+ get_damage = take_hit(creature_ptr, aura ? DAMAGE_NOESCAPE : DAMAGE_ATTACK, dam, kb_str, monspell);
/* Inventory damage */
- if (!aura && !(double_resist && p_ptr->resist_fire))
- inven_damage(set_fire_destroy, inv);
+ if (!aura && !(double_resist && creature_ptr->resist_fire))
+ inventory_damage(creature_ptr, set_fire_destroy, inv);
return get_damage;
}
* @param aura オーラよるダメージが原因ならばTRUE
* @return 修正HPダメージ量
*/
-HIT_POINT cold_dam(HIT_POINT dam, concptr kb_str, int monspell, bool aura)
+HIT_POINT cold_dam(player_type *creature_ptr, HIT_POINT dam, concptr kb_str, int monspell, bool aura)
{
HIT_POINT get_damage;
int inv = (dam < 30) ? 1 : (dam < 60) ? 2 : 3;
bool double_resist = IS_OPPOSE_COLD();
/* Total immunity */
- if (p_ptr->immune_cold || (dam <= 0))
+ if (creature_ptr->immune_cold || (dam <= 0))
{
learn_spell(monspell);
return 0;
}
/* Vulnerability (Ouch!) */
- if (p_ptr->muta3 & MUT3_VULN_ELEM) dam *= 2;
- if (p_ptr->special_defense & KATA_KOUKIJIN) dam += dam / 3;
+ if (creature_ptr->muta3 & MUT3_VULN_ELEM) dam *= 2;
+ if (creature_ptr->special_defense & KATA_KOUKIJIN) dam += dam / 3;
/* Resist the damage */
- if (p_ptr->resist_cold) dam = (dam + 2) / 3;
+ if (creature_ptr->resist_cold) dam = (dam + 2) / 3;
if (double_resist) dam = (dam + 2) / 3;
- if (aura || !CHECK_MULTISHADOW(p_ptr))
+ if (aura || !CHECK_MULTISHADOW(creature_ptr))
{
- if ((!(double_resist || p_ptr->resist_cold)) &&
+ if ((!(double_resist || creature_ptr->resist_cold)) &&
one_in_(HURT_CHANCE))
- (void)do_dec_stat(p_ptr, A_STR);
+ (void)do_dec_stat(creature_ptr, A_STR);
}
- get_damage = take_hit(p_ptr, aura ? DAMAGE_NOESCAPE : DAMAGE_ATTACK, dam, kb_str, monspell);
+ get_damage = take_hit(creature_ptr, aura ? DAMAGE_NOESCAPE : DAMAGE_ATTACK, dam, kb_str, monspell);
/* Inventory damage */
- if (!aura && !(double_resist && p_ptr->resist_cold))
- inven_damage(set_cold_destroy, inv);
+ if (!aura && !(double_resist && creature_ptr->resist_cold))
+ inventory_damage(creature_ptr, set_cold_destroy, inv);
return get_damage;
}
if (damage_type != DAMAGE_USELIFE)
{
- disturb(p_ptr, TRUE, TRUE);
+ disturb(creature_ptr, TRUE, TRUE);
if (auto_more)
{
creature_ptr->now_damaged = TRUE;
}
}
- if (CHECK_MULTISHADOW(p_ptr))
+ if (CHECK_MULTISHADOW(creature_ptr))
{
if (damage_type == DAMAGE_FORCE)
{
concptr m_name = r_name + r_info[arena_info[creature_ptr->arena_number].r_idx].name;
msg_format(_("あなたは%sの前に敗れ去った。", "You are beaten by %s."), m_name);
msg_print(NULL);
- if (record_arena) exe_write_diary(p_ptr, NIKKI_ARENA, -1 - creature_ptr->arena_number, m_name);
+ if (record_arena) exe_write_diary(creature_ptr, NIKKI_ARENA, -1 - creature_ptr->arena_number, m_name);
}
else
{
- QUEST_IDX q_idx = quest_number(p_ptr->current_floor_ptr->dun_level);
+ QUEST_IDX q_idx = quest_number(creature_ptr->current_floor_ptr->dun_level);
bool seppuku = streq(hit_from, "Seppuku");
bool winning_seppuku = current_world_ptr->total_winner && seppuku;
if (winning_seppuku)
{
- exe_write_diary(p_ptr, NIKKI_BUNSHOU, 0, _("勝利の後切腹した。", "did Seppuku after the winning."));
+ exe_write_diary(creature_ptr, NIKKI_BUNSHOU, 0, _("勝利の後切腹した。", "did Seppuku after the winning."));
}
else
{
if (creature_ptr->current_floor_ptr->inside_arena)
strcpy(buf, _("アリーナ", "in the Arena"));
- else if (!p_ptr->current_floor_ptr->dun_level)
+ else if (!creature_ptr->current_floor_ptr->dun_level)
strcpy(buf, _("地上", "on the surface"));
else if (q_idx && (is_fixed_quest_idx(q_idx) &&
!((q_idx == QUEST_OBERON) || (q_idx == QUEST_SERPENT))))
strcpy(buf, _("クエスト", "in a quest"));
else
- sprintf(buf, _("%d階", "level %d"), (int)p_ptr->current_floor_ptr->dun_level);
+ sprintf(buf, _("%d階", "level %d"), (int)creature_ptr->current_floor_ptr->dun_level);
sprintf(tmp, _("%sで%sに殺された。", "killed by %s %s."), buf, creature_ptr->died_from);
- exe_write_diary(p_ptr, NIKKI_BUNSHOU, 0, tmp);
+ exe_write_diary(creature_ptr, NIKKI_BUNSHOU, 0, tmp);
}
- exe_write_diary(p_ptr, NIKKI_GAMESTART, 1, _("-------- ゲームオーバー --------", "-------- Game Over --------"));
- exe_write_diary(p_ptr, NIKKI_BUNSHOU, 1, "\n\n\n\n");
+ exe_write_diary(creature_ptr, NIKKI_GAMESTART, 1, _("-------- ゲームオーバー --------", "-------- Game Over --------"));
+ exe_write_diary(creature_ptr, NIKKI_BUNSHOU, 1, "\n\n\n\n");
flush();
hit_from = _("何か", "something");
sprintf(tmp, _("%sによってピンチに陥った。", "A critical situation because of %s."), hit_from);
- exe_write_diary(p_ptr, NIKKI_BUNSHOU, 0, tmp);
+ exe_write_diary(creature_ptr, NIKKI_BUNSHOU, 0, tmp);
}
if (auto_more)
case GF_ACID:
{
if (fuzzy) msg_print(_("酸で攻撃された!", "You are hit by acid!"));
- get_damage = acid_dam(dam, killer, monspell, FALSE);
+ get_damage = acid_dam(target_ptr, dam, killer, monspell, FALSE);
break;
}
case GF_FIRE:
{
if (fuzzy) msg_print(_("火炎で攻撃された!", "You are hit by fire!"));
- get_damage = fire_dam(dam, killer, monspell, FALSE);
+ get_damage = fire_dam(target_ptr, dam, killer, monspell, FALSE);
break;
}
case GF_COLD:
{
if (fuzzy) msg_print(_("冷気で攻撃された!", "You are hit by cold!"));
- get_damage = cold_dam(dam, killer, monspell, FALSE);
+ get_damage = cold_dam(target_ptr, dam, killer, monspell, FALSE);
break;
}
case GF_ELEC:
{
if (fuzzy) msg_print(_("電撃で攻撃された!", "You are hit by lightning!"));
- get_damage = elec_dam(dam, killer, monspell, FALSE);
+ get_damage = elec_dam(target_ptr, dam, killer, monspell, FALSE);
break;
}
if (one_in_(6))
{
- inven_damage(set_acid_destroy, 2);
+ inventory_damage(target_ptr, set_acid_destroy, 2);
}
}
break;
if (!(target_ptr->resist_fire || IS_OPPOSE_FIRE() || target_ptr->immune_fire))
{
- inven_damage(set_acid_destroy, 3);
+ inventory_damage(target_ptr, set_acid_destroy, 3);
}
break;
if (one_in_(5) && !target_ptr->resist_water)
{
- inven_damage(set_cold_destroy, 3);
+ inventory_damage(target_ptr, set_cold_destroy, 3);
}
if (target_ptr->resist_water) get_damage /= 4;
if (!target_ptr->resist_chaos || one_in_(9))
{
- inven_damage(set_elec_destroy, 2);
- inven_damage(set_fire_destroy, 2);
+ inventory_damage(target_ptr, set_elec_destroy, 2);
+ inventory_damage(target_ptr, set_fire_destroy, 2);
}
}
if (!target_ptr->resist_shard || one_in_(13))
{
- inven_damage(set_cold_destroy, 2);
+ inventory_damage(target_ptr, set_cold_destroy, 2);
}
get_damage = take_hit(target_ptr, DAMAGE_ATTACK, dam, killer, monspell);
if (!target_ptr->resist_sound || one_in_(13))
{
- inven_damage(set_cold_destroy, 2);
+ inventory_damage(target_ptr, set_cold_destroy, 2);
}
get_damage = take_hit(target_ptr, DAMAGE_ATTACK, dam, killer, monspell);
if (!target_ptr->resist_shard || one_in_(12))
{
- inven_damage(set_cold_destroy, 3);
+ inventory_damage(target_ptr, set_cold_destroy, 3);
}
get_damage = take_hit(target_ptr, DAMAGE_ATTACK, dam, killer, monspell);
if (!target_ptr->levitation || one_in_(13))
{
- inven_damage(set_cold_destroy, 2);
+ inventory_damage(target_ptr, set_cold_destroy, 2);
}
get_damage = take_hit(target_ptr, DAMAGE_ATTACK, dam, killer, monspell);
get_damage = take_hit(target_ptr, DAMAGE_ATTACK, dam, killer, monspell);
if (!target_ptr->resist_shard || one_in_(13))
{
- if (!target_ptr->immune_fire) inven_damage(set_fire_destroy, 2);
- inven_damage(set_cold_destroy, 2);
+ if (!target_ptr->immune_fire) inventory_damage(target_ptr, set_fire_destroy, 2);
+ inventory_damage(target_ptr, set_cold_destroy, 2);
}
break;
case GF_ICE:
{
if (fuzzy) msg_print(_("何か鋭く冷たいもので攻撃された!", "You are hit by something sharp and cold!"));
- get_damage = cold_dam(dam, killer, monspell, FALSE);
+ get_damage = cold_dam(target_ptr, dam, killer, monspell, FALSE);
if (!CHECK_MULTISHADOW(target_ptr))
{
if (!target_ptr->resist_shard)
if ((!(target_ptr->resist_cold || IS_OPPOSE_COLD())) || one_in_(12))
{
- if (!target_ptr->immune_cold) inven_damage(set_cold_destroy, 3);
+ if (!target_ptr->immune_cold) inventory_damage(target_ptr, set_cold_destroy, 3);
}
}