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Randy Heit [Sun, 22 Apr 2007 17:08:17 +0000 (17:08 +0000)]
Committed ACC changes.
SVN r516 (trunk)
Randy Heit [Fri, 9 Mar 2007 23:52:36 +0000 (23:52 +0000)]
- Fixed: When ACC encountered a bad numeric constant, it could infinite loop
trying to get past it if it was a string without an opening quote, because
it didn't check for TK_EOF.
SVN r501 (trunk)
Christoph Oelckers [Sat, 24 Feb 2007 12:09:36 +0000 (12:09 +0000)]
- Fixed: In the Doom2 cast finale it was impossible to toggle the console.
- Added APROP_Friendly actor property for ACS.
- Added a new flag, MF2_DONTREFLECT that prevents missiles from being reflected.
- Fixed: ALoreShot::DoSpecialDamage must check whether the shooter is still
present. If it had been removed before the projectile hits its target
a crash could occur.
- Fixed: GetPlayerInfo was missing breaks and always returned 0 as a result.
- Added Grubber's submission for printing key bindings in ACS.
SVN r491 (trunk)
Randy Heit [Mon, 12 Feb 2007 23:12:39 +0000 (23:12 +0000)]
- Increased the maximum length of strings in ACC to 32k.
SVN r481 (trunk)
Christoph Oelckers [Fri, 10 Nov 2006 12:13:37 +0000 (12:13 +0000)]
- Added a check to P_CheckMissileSpawn to decrease the monster counter
if it was called for spawning a monster with A_CustomMissile.
- Added a ML_BLOCK_PLAYERS line flag.
SVN r380 (trunk)
Randy Heit [Tue, 31 Oct 2006 02:18:23 +0000 (02:18 +0000)]
Bumped ACC version to 1.45.
SVN r367 (trunk)
Christoph Oelckers [Sun, 22 Oct 2006 10:32:41 +0000 (10:32 +0000)]
- Added MF5_PIERCEARMOR flag that allows damaging objects that aren't
affected by armor.
- Added an unfreeze CCMD so that frozen players can be unfrozen for testing.
- Added special death states for projectiles hitting actors.
- Added ACS SetActorPitch/GetActorPitch functions.
- Added cameraheight property for actors.
SVN r359 (trunk)
Christoph Oelckers [Mon, 9 Oct 2006 15:55:47 +0000 (15:55 +0000)]
- Fixed: PrintAlias passed FString objects directly to Printf.
- Added bitwise not (~) operator to ACS.
SVN r352 (trunk)
Christoph Oelckers [Sun, 24 Sep 2006 07:15:17 +0000 (07:15 +0000)]
fixed parameter count for thing_setgoal in zspecials.acs.
SVN r338 (trunk)
Randy Heit [Sun, 3 Sep 2006 00:17:56 +0000 (00:17 +0000)]
Woops. zdefs.acs was missing the PLAYERINFO #defines. And since 1.43 was already
uploaded to the site, I bumped the version to identify this as a changed release.
SVN r323 (trunk)
Randy Heit [Fri, 1 Sep 2006 22:27:34 +0000 (22:27 +0000)]
Bumped ACC to version 1.43.
SVN r322 (trunk)
Randy Heit [Fri, 1 Sep 2006 00:47:32 +0000 (00:47 +0000)]
- Removed PCD_PRINTCOLOR.
- Updated ReplaceTextures and SectorDamage parameter counts.
SVN r317 (trunk)
Christoph Oelckers [Sun, 27 Aug 2006 08:51:01 +0000 (08:51 +0000)]
SVN r312 (trunk)
Randy Heit [Tue, 22 Aug 2006 21:46:38 +0000 (21:46 +0000)]
Added PCD_PRINTCOLOR support to ACC.
SVN r305 (trunk)
Randy Heit [Sat, 12 Aug 2006 02:30:14 +0000 (02:30 +0000)]
Added PCD_SECTORDAMAGE and PCD_REPLACETEXTURES support.
SVN r287 (trunk)
Christoph Oelckers [Thu, 10 Aug 2006 15:28:12 +0000 (15:28 +0000)]
August 10, 2006 (Changes by Graf Zahl)
- Fixed: CheckActorInventory stored the return value in the wrong address
on the ACS stack.
- Fixed: Skin sounds weren't properly restored after a SNDINFO reset.
- Added a more flexible ACS ChangeLevel function. It gets passed a level name
instead of a level number and has several additional options (e.g. changing
skill, starting the map without monsters and clearing the players' inventories. (UNTESTED!)
- Changed Thing_Activate so that passing a tid of 0 activates the calling actor.
- Changed Thing_Remove so that passing a tid of 0 removes the calling actor.
- Added DECORATE parameters to A_Saw.
SVN r283 (trunk)
Randy Heit [Thu, 3 Aug 2006 03:45:26 +0000 (03:45 +0000)]
- Fixed: Inside an ACS library, you could not use a normal #define to specify
the size of an array. Now #defines are fully processed inside an import but
are forgotten when the import is popped if they weren't created with
#libdefine.
SVN r280 (trunk)
Christoph Oelckers [Sun, 30 Jul 2006 22:56:20 +0000 (22:56 +0000)]
- Added Grubber's GetPlayerInfo ACS function.
SVN r276 (trunk)
Christoph Oelckers [Sun, 16 Jul 2006 20:13:24 +0000 (20:13 +0000)]
- Added NecroMage's submission for bitwise/shift assignment operators for ACS.
SVN r261 (trunk)
Christoph Oelckers [Thu, 13 Jul 2006 10:17:56 +0000 (10:17 +0000)]
- Generalized Hexen's class-based spawning to be a property of the player class
so now it is available in all games.
- Replaced the call to A_FlameSnd in the HereticPlayer's burn death sequence
with A_FireScream and defined *burndeath for Heretic.
- Added Grubber's custom player class support.
SVN r250 (trunk)
Christoph Oelckers [Sun, 9 Jul 2006 20:15:38 +0000 (20:15 +0000)]
SVN r241 (trunk)
Christoph Oelckers [Sun, 18 Jun 2006 15:49:00 +0000 (15:49 +0000)]
- Added another set of ACS inventory functions which take a tid for the actor
and aren't limited to the script's activator.
- Added GetSectorLightLevel(tag), GetActorCeilingZ(tid) and
SetActorPosition(tid, x, y, z, fog) ACS functions.
- Fixed: First initialization of camera textures should not mark the rendered
lines as mapped.
SVN r198 (trunk)
Christoph Oelckers [Fri, 9 Jun 2006 08:19:46 +0000 (08:19 +0000)]
- Changed music name handling in MAPINFO so that music can be specified by
full path of a file in a Zip.
- Fixed: intermusic in MAPINFO was limited to WAD lumps and couldn't handle
external data.
ACS:
- Fixed: Global and World array symbols didn't initialize their array information.
SVN r182 (trunk)
Christoph Oelckers [Sun, 4 Jun 2006 14:49:17 +0000 (14:49 +0000)]
Fixed: StartConversation didn't check for a valid target.
SVN r165 (trunk)
Christoph Oelckers [Sat, 3 Jun 2006 12:30:11 +0000 (12:30 +0000)]
- Added a StartConversation special that allows automatic activation of Strife
dialogs.
- Added Thing_Raise special that allows Arch-Vile like resurrections from scripts
or DECORATE states.
- Added a RadiusDamageFactor property for actors. This replaces the hard coded
factor of 0.25 for Hexen's players.
- Added new SpawnProjectile function to ACS. It's the same as Thing_Projectile2
but the projectile is specified by name, not spawn ID.
- Added MAPINFO option to set the compatibility flags. If this is done these
explicit settings will take precedence over the compatflags CVAR.
SVN r164 (trunk)
Christoph Oelckers [Sat, 13 May 2006 12:41:15 +0000 (12:41 +0000)]
- Changed: The decision whether blood splatter sprites are spawned is no
longer determined by game. Instead there's a new flag, MF5_BLOODSPLATTER
which is deciding what to do. To keep backwards compatibility this flag
is unset for projectiles in Doom and Strife and set for them in Heretic
and Hexen. The same applies to DECORATE but of course the flag can be
manipulated here.
- BLODxx sprites are now globally renamed to BLUDxx when not playing Doom.
This allows using the same states in every game, including the
Raven-specific blood actors.
- Gave the bullet puff and the axe blood masses of 5 so that the make small
splashes.
- Added A_Light(value) code pointer for DECORATE to generalize the weapon
light effect.
- Added 'noskillmenu' option to MAPINFO episode definitions. This is for
WADs that want to implement a skill selection level.
- Added APROP_ChaseGoal and APROP_Frightened actor properties for ACS.
- Added MF5_CHASEGOAL flag that makes monsters to go after their goal even
if they have a valid target.
- Fixed some issues with the changes to P_NewChaseDir I made to include
MBF's dropoff logic.
- Added a PowerFrightener powerup class. It seemed like such a waste to
have this cool feature but no means to use it in a decent fashion.
- Fixed: S_Init and S_ParseSndInfo should call atterm only once but not
each time they are called.
SVN r112 (trunk)
Christoph Oelckers [Sun, 7 May 2006 23:55:17 +0000 (23:55 +0000)]
May 7, 2006 (Changes by Graf Zahl)
- Added a misc/secret sound definition for Heretic.
- Fixed: Powered up weapons were not properly deselected when the level ended
and their ready state was different from the main weapon's.
- Made some improvements to A_CountdownArg.
- Removed the 'Yes', 'No' and 'Greetings' state assignment commands. They haven't
been documented and thus haven't been used at all so far. Therefore they don't
need to be handled considering that they will go away anyway.
- Changed the DECORATE state parser so that Stop can also be specified right after
a label, in addition to goto.
SVN r84 (trunk)
Randy Heit [Sat, 25 Feb 2006 04:07:29 +0000 (04:07 +0000)]
Force the CC variable in the Makefile to GCC.
SVN r16 (trunk)
Randy Heit [Sat, 25 Feb 2006 03:54:30 +0000 (03:54 +0000)]
Fix for generating incorrect code for accessing arrays with three or more dimensions.
SVN r15 (trunk)
Randy Heit [Fri, 24 Feb 2006 05:03:04 +0000 (05:03 +0000)]
Initial commit for ACC.
SVN r8 (trunk)