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Hourier [Fri, 20 Aug 2021 01:18:08 +0000 (10:18 +0900)]
[Refactor] #1370 Moved drop_thrown_item() from cmd-throw.cpp to throw-util.cpp/h
Hourier [Fri, 20 Aug 2021 01:16:19 +0000 (10:16 +0900)]
[Refactor] #1370 Moved process_boomerang_back() from cmd-throw.cpp to throw-util.cpp/h
Hourier [Fri, 20 Aug 2021 01:14:57 +0000 (10:14 +0900)]
[Refactor] #1370 Moved check_boomerang_throw() from cmd-throw.cpp to throw-util.cpp/h
Hourier [Thu, 19 Aug 2021 16:10:34 +0000 (01:10 +0900)]
[Refactor] #1370 Moved display_potion_throw() from cmd-throw.cpp to throw-util.cpp/h
Hourier [Thu, 19 Aug 2021 16:03:36 +0000 (01:03 +0900)]
[Refactor] #1370 Moved display_figurine_throw() from cmd-throw.cpp to throw-util.cpp/h
Hourier [Thu, 19 Aug 2021 15:58:29 +0000 (00:58 +0900)]
[Refactor] #1370 Moved exe_throw() from cmd-throw.cpp to throw-util.cpp/h
Hourier [Thu, 19 Aug 2021 15:36:07 +0000 (00:36 +0900)]
[Refactor] #1370 Moved set_racial_chance() from cmd-throw.cpp to throw-util.cpp/h
Hourier [Thu, 19 Aug 2021 15:30:48 +0000 (00:30 +0900)]
[Refactor] #1370 Moved set_class_specific_throw_params() from cmd-throw.cpp to throw-util.cpp/h
Hourier [Thu, 19 Aug 2021 15:28:09 +0000 (00:28 +0900)]
[Refactor] #1370 Moved reflect_inventory_by_throw() from cmd-throw.cpp to throw-util.cpp/h
Hourier [Thu, 19 Aug 2021 15:23:34 +0000 (00:23 +0900)]
[Refactor] #1370 Moved calc_throw_grid() from cmd-throw.cpp to throw-util.cpp/h
Hourier [Thu, 19 Aug 2021 15:20:27 +0000 (00:20 +0900)]
[Refactor] #1370 Moved calc_throw_range() from cmd-throw.cpp to throw-util.cpp/h
Hourier [Thu, 19 Aug 2021 15:15:49 +0000 (00:15 +0900)]
[Refactor] #1370 Moved check_can_throw() from cmd-throw.cpp to throw-util.cpp/h
Hourier [Thu, 19 Aug 2021 15:05:49 +0000 (00:05 +0900)]
[Refactor] #1370 Replaced initialize_it_type() to it_type::it_type()
Hourier [Thu, 19 Aug 2021 14:59:16 +0000 (23:59 +0900)]
[Refactor] #1370 Defined constructor in it_type
Hourier [Thu, 19 Aug 2021 14:47:00 +0000 (23:47 +0900)]
[Refactor] #1370 Made cmd-throw class
Deskull [Thu, 19 Aug 2021 06:18:50 +0000 (15:18 +0900)]
Merge pull request #1345 from sikabane-works/feature/refactor-cfm_type-comment
[Add] cfm_type をDoxygenコメントに置換し、確認調整.
Deskull [Wed, 18 Aug 2021 22:27:51 +0000 (07:27 +0900)]
Merge pull request #1365 from sikabane-works/feature/refactor-doxygen-comment-autopick
[Refactor] autopick内の関数コメントをDoxygen向けに整形.
Deskull [Wed, 18 Aug 2021 22:25:14 +0000 (07:25 +0900)]
[Fix] 未使用定義 "CFM_LONG_STAIRS" 改名
Deskull [Wed, 18 Aug 2021 14:54:55 +0000 (23:54 +0900)]
Merge pull request #1363 from backwardsEric/Pakuman-English
Edit the English description of Pakuman for clarity
Eric Branlund [Wed, 18 Aug 2021 14:44:22 +0000 (07:44 -0700)]
Edit the English description of Pakuman for clarity. According to sikabane-works, Pakuman makes a mess of things and does them in the wrong order.
Deskull [Wed, 18 Aug 2021 14:41:33 +0000 (23:41 +0900)]
Merge pull request #1344 from sikabane-works/feature/refactor-player_race_type
[Refactor] player_race_type を enum から enum class に置換
HabuさんはDiscordでリプライかけてまで問題ないと言及してくれていたのでそのままマージします。ありがとうございました。
shimitei [Wed, 18 Aug 2021 13:01:44 +0000 (22:01 +0900)]
Merge pull request #1340 from shimitei/feature/#1339_mute_noise_sound
[Fix] プレイヤーが感知不能な場面の効果音を制限する
Deskull [Tue, 17 Aug 2021 12:07:15 +0000 (21:07 +0900)]
[Refactor] autopick内の関数コメントをDoxygen向けに整形.
Deskull [Mon, 16 Aug 2021 10:18:04 +0000 (19:18 +0900)]
Merge pull request #1362 from backwardsEric/Nezumi-Kozou-English
Edit the English description of Nezumi-Kozou
Deskull [Mon, 16 Aug 2021 10:16:11 +0000 (19:16 +0900)]
Merge pull request #1360 from backwardsEric/RBE_HUNGRY-English-lore
Change English description for HUNGRY blows
Deskull [Mon, 16 Aug 2021 10:14:07 +0000 (19:14 +0900)]
Merge pull request #1359 from backwardsEric/monster-damage-english-edits
Fix some verbs in English death messages
Deskull [Mon, 16 Aug 2021 10:06:35 +0000 (19:06 +0900)]
Merge pull request #1364 from backwardsEric/enchant-error-english
Change whitespace and capitalization in English armor enchantment message
Eric Branlund [Sun, 15 Aug 2021 18:07:35 +0000 (11:07 -0700)]
Change whitespace and capitalization in English armor enchantment message.
Eric Branlund [Sun, 15 Aug 2021 17:41:59 +0000 (10:41 -0700)]
Edit the English description of Nezumi-Kozou: primarily for more consistent verb tenses and subject-verb agreement.
Eric Branlund [Sat, 14 Aug 2021 17:53:33 +0000 (10:53 -0700)]
Change English description for HUNGRY blows to avoid spelling mistake and imply an action rather than a state.
Eric Branlund [Sat, 14 Aug 2021 17:21:14 +0000 (10:21 -0700)]
Fix some verbs in English death messages. Resolves https://github.com/hengband/hengband/issues/1348 .
Habu [Sat, 14 Aug 2021 16:48:38 +0000 (01:48 +0900)]
Merge pull request #1357 from daradarach/feature/famine
空腹進行殴りを追加し、第三の乗り手『フェミン』のEAT_FOODを空腹進行に変更
daradarach [Sat, 14 Aug 2021 15:58:43 +0000 (00:58 +0900)]
テストプレイで、PY_FOOD_ALERTを下回ったタイミングで空腹になることを確認したため、空腹警告で一旦止まるように変更。PY_FOOD_FAINTは下回ると麻痺し得るためあくまでPY_FOOD_FAINTで止めるままとした
daradarach [Sat, 14 Aug 2021 15:54:03 +0000 (00:54 +0900)]
複数回登場する"target_ptr->food - monap_ptr->damage"を一時変数に投入。
daradarach [Sat, 14 Aug 2021 14:52:24 +0000 (23:52 +0900)]
フェミンの空腹進行について、殴りから触れるように変更。空腹進行値を8d60→1500d1に変更。ただし空腹
衰弱の前にセーフティを設置
daradarach [Sat, 14 Aug 2021 13:29:51 +0000 (22:29 +0900)]
空腹進行殴りを追加し、第三の乗り手『フェミン』のEAT_FOODを空腹進行に変更
Habu [Sat, 14 Aug 2021 04:10:54 +0000 (13:10 +0900)]
Merge pull request #1353 from habu1010/feature/bit-flags-calculator-macro-to-function
[Refactor] ビットフラグ操作マクロ群を関数に変更
Habu [Sat, 14 Aug 2021 03:49:57 +0000 (12:49 +0900)]
[Refactor] ビットフラグ操作マクロ群を関数に変更
なるべくマクロの使用は避けるべきなので、ビットフラグ操作
マクロを関数に変更する。
対象: set_bits, reset_bits, any_bits, all_bits, none_bits, match_bits
また、関数化にあたり追加した引数型のアサーションにより
見つかったビットフラグとして扱っている符号付き変数を、
符号無し変数に変更する。
Habu [Sat, 14 Aug 2021 03:49:24 +0000 (12:49 +0900)]
Merge pull request #1351 from habu1010/feature/fix-bless-weapon-reset-feeling
[Fix] 武器祝福で簡易鑑定状態がリセットされない
Deskull [Sat, 14 Aug 2021 03:21:24 +0000 (12:21 +0900)]
[Fix] 不足しているキャストに追加対応.
Deskull [Sat, 14 Aug 2021 03:05:42 +0000 (12:05 +0900)]
[Refactor] player_race_type の RACE_* 表記が冗長になったので削除.
Deskull [Sat, 14 Aug 2021 03:03:07 +0000 (12:03 +0900)]
[Refactor] player_race_type を enum から enum class に置換.キャストはstatic_cast<>を利用.
Habu [Sat, 14 Aug 2021 02:53:33 +0000 (11:53 +0900)]
[Fix] 武器祝福で簡易鑑定状態がリセットされない
ビットフラグでない変数に対しビット操作を誤って行っており
簡易鑑定状態がリセットされないので、武器祝福が成功しても
簡易鑑定状態が「呪われている」のままとなってしまう。
ビット操作ではなく代入に修正する。
Deskull [Fri, 13 Aug 2021 15:28:58 +0000 (00:28 +0900)]
Merge pull request #1341 from sikabane-works/feature/fix-monspeak-Spawn-of-Yog
[Fix] ヨグ=ソトートの落とし子の日本語版の通常monspeakが死に際になっていたのを修正.
Deskull [Fri, 13 Aug 2021 15:12:01 +0000 (00:12 +0900)]
Merge pull request #1342 from sikabane-works/feature/refactor-recall-random-quest-failure
Feature/refactor recall random quest failure
Deskull [Fri, 13 Aug 2021 14:48:18 +0000 (23:48 +0900)]
[Refactor] さらに整形.
Deskull [Fri, 13 Aug 2021 14:23:52 +0000 (23:23 +0900)]
check_random_quest_auto_failure()修正
Hourier [Fri, 13 Aug 2021 13:16:02 +0000 (22:16 +0900)]
Merge pull request #1323 from backwardsEric/functional-include-debian
Fix Debian Buster compilation for std::function
Deskull [Fri, 13 Aug 2021 07:43:04 +0000 (16:43 +0900)]
[Add] cfm_type にDoxygenコメントに置換し、確認調整.
Deskull [Fri, 13 Aug 2021 06:10:44 +0000 (15:10 +0900)]
[Fix] check_random_quest_auto_failure()関数によりpattern_teleport()でもランダムクエストの自動失敗を判定.
Deskull [Fri, 13 Aug 2021 05:59:09 +0000 (14:59 +0900)]
[Implement] パターン終着点ワープデバッグ用にウィザードモードコマンドに"pattern teleport"を追加.
Deskull [Fri, 13 Aug 2021 05:49:51 +0000 (14:49 +0900)]
[Refactor] execute_recall()中の鉄獄帰還時ランクエ失敗処理の分岐をリファクタリング.
Deskull [Fri, 13 Aug 2021 05:30:02 +0000 (14:30 +0900)]
[Fix] ヨグ=ソトートの落とし子の日本語版の通常monspeakが死に際になっていたのを修正.
Slimebreath6078 [Thu, 12 Aug 2021 15:22:39 +0000 (00:22 +0900)]
Merge pull request #1337 from Slimebreath6078/feature/bug_fix_nezumi-kozou_cloth
鼠小僧の黒装束の性能調整
Slimebreath6078 [Thu, 12 Aug 2021 14:57:21 +0000 (23:57 +0900)]
[Fix]pvalが1だとショボすぎるので7に増加
shimitei [Thu, 12 Aug 2021 06:34:38 +0000 (15:34 +0900)]
[Fix] プレイヤーが感知不能な場面の効果音を制限する
プレイヤーから見えないところで見えない場所へのモンスター召喚が行われた等、不自然な効果音の再生を行わないようにする。
Habu [Thu, 12 Aug 2021 05:39:00 +0000 (14:39 +0900)]
Merge pull request #1338 from habu1010/feature/fix-liferate-unidentify
[Fix] HPが再計算された時に体力ランクを不明にする
Habu [Thu, 12 Aug 2021 04:22:33 +0000 (13:22 +0900)]
Merge pull request #1322 from backwardsEric/monster-damage-japanese
Fix monster/monster-damage.cpp compilation when world score disabled
Habu [Thu, 12 Aug 2021 04:10:27 +0000 (13:10 +0900)]
[Fix] HPが再計算された時に体力ランクを不明にする
リファクタリングの結果、体力ランクが既知の状態でシャッフルの魔法や
新生の薬等でHPが再計算された時、再計算後もoptions引数の条件により
体力ランクが既知のままとなっている模様。
不自然なので、HP再計算時には必ず体力ランクの既知フラグをリセットする。
Slimebreath6078 [Wed, 11 Aug 2021 14:53:57 +0000 (23:53 +0900)]
[Fix]ネズミ小僧の黒装束に隠密増加フラグを追加
Deskull [Tue, 10 Aug 2021 12:14:35 +0000 (21:14 +0900)]
Merge pull request #1334 from sikabane-works/release/3.0.0Alpha35
[Release] 3.0.0Alpha35
Deskull [Mon, 9 Aug 2021 14:31:28 +0000 (23:31 +0900)]
[Release] 3.0.0Alpha35
Deskull [Mon, 9 Aug 2021 14:42:53 +0000 (23:42 +0900)]
Merge pull request #1330 from hengband/release/3.0.0Alpha34
[Release] 3.0.0Alpha34
Deskull [Mon, 9 Aug 2021 14:31:28 +0000 (23:31 +0900)]
[Release] 3.0.0Alpha34
Deskull [Mon, 9 Aug 2021 14:26:10 +0000 (23:26 +0900)]
Merge pull request #1326 from sikabane-works/feature/fix-endless-dec-status
Feature/fix endless dec status
Slimebreath6078 [Mon, 9 Aug 2021 14:04:10 +0000 (23:04 +0900)]
Merge pull request #1329 from Slimebreath6078/feature/bug_fix_monster_run
モンスターが下に走る現象の修正と関数名の変更
Slimebreath6078 [Mon, 9 Aug 2021 13:19:28 +0000 (22:19 +0900)]
[Bug fix and Refactor]Monster's run & rename func
Deskull [Mon, 9 Aug 2021 10:30:58 +0000 (19:30 +0900)]
[Implement] 処理テストやソースコード改善のためさらに以下の修正を追加.
* ウィザードモードの@コマンドで"ty curse"でactivate_ty_curse()をひとまず起こせる.
* 血の呪いの分岐に念のためdefaultを追加.
* 目印のコメント削除
Deskull [Mon, 9 Aug 2021 10:07:31 +0000 (19:07 +0900)]
[Add] 血の呪いと太古の怨念の能力値減少が無限になる不具合を修正.
Eric Branlund [Sun, 8 Aug 2021 18:41:25 +0000 (11:41 -0700)]
Include functional in more places since they use std::function. Avoids compilation failures on Debian Buster when the source was configured with "--disable-worldscore --disable-pch".
Eric Branlund [Sun, 8 Aug 2021 17:49:21 +0000 (10:49 -0700)]
Always include io/files-util.h in monster/monster-damage.cpp since it is used either if Japanese or English has been selected.
Deskull [Sun, 8 Aug 2021 13:10:44 +0000 (22:10 +0900)]
Merge pull request #1320 from sikabane-works/release/3.0.0Alpha33
[Release] 3.0.0Alpha33
Deskull [Sun, 8 Aug 2021 13:00:15 +0000 (22:00 +0900)]
[Release] 3.0.0Alpha33
Hourier [Sun, 8 Aug 2021 12:54:34 +0000 (21:54 +0900)]
Merge pull request #1313 from Hourier/feature/Monster-Sweep-Grid-Adjustment
monster-sweep-grid.cpp/h のクラス化/メソッド分割
確認ありがとうございました!
Hourier [Sun, 8 Aug 2021 12:41:59 +0000 (21:41 +0900)]
Merge branch 'develop' into feature/Monster-Sweep-Grid-Adjustment
Hourier [Sun, 8 Aug 2021 12:30:04 +0000 (21:30 +0900)]
Merge pull request #1309 from Hourier/feature/Adjust-Monster-Status
monster-status.cpp/h の分割
チェックありがとうございました!
Hourier [Thu, 5 Aug 2021 11:46:27 +0000 (20:46 +0900)]
[Fix] #929 Resolved the issue that English version wasn't compiled correctly
Hourier [Thu, 5 Aug 2021 10:03:40 +0000 (19:03 +0900)]
[Refactor] #929 Moved avatar.cpp/h from player-info/ to avatar/
Hourier [Thu, 5 Aug 2021 09:56:16 +0000 (18:56 +0900)]
[Refactor] #929 Removed unused headers in monster-damage.cpp
Hourier [Thu, 5 Aug 2021 09:52:56 +0000 (18:52 +0900)]
[Refactor] #929 Renamed get_virtues() to initialize_virtues()
Hourier [Thu, 5 Aug 2021 09:40:30 +0000 (18:40 +0900)]
[Refactor] #929 Separated avatar-changer.cpp/h from monster-damage.cpp/h
Hourier [Thu, 5 Aug 2021 09:17:00 +0000 (18:17 +0900)]
[Refactor] #929 Separated add_monster_fear() from mon_take_hit()
Hourier [Thu, 5 Aug 2021 09:12:41 +0000 (18:12 +0900)]
[Refactor] #929 Separated process_dead_exp_virtue() from mon_take_hit()
Hourier [Thu, 5 Aug 2021 09:07:41 +0000 (18:07 +0900)]
[Refactor] #929 Separated show_bounty_message() from mon_take_hit()
Hourier [Thu, 5 Aug 2021 09:04:44 +0000 (18:04 +0900)]
[Refactor] #929 Separated show_kill_message() from mon_take_hit()
Hourier [Thu, 5 Aug 2021 09:01:16 +0000 (18:01 +0900)]
[Refactor] #929 Separated change_virtue() from mon_take_hit()
Hourier [Thu, 5 Aug 2021 08:57:30 +0000 (17:57 +0900)]
[Refactor] #929 Separated change_virtue_good_animal() from mon_take_hit()
Hourier [Thu, 5 Aug 2021 08:59:12 +0000 (17:59 +0900)]
[Refactor] #929 Separated change_virtue_wild_thief() from mon_take_hit()
Hourier [Thu, 5 Aug 2021 08:49:39 +0000 (17:49 +0900)]
[Refactor] #929 Separated change_virtue_resonve() from mon_take_hit()
Hourier [Thu, 5 Aug 2021 08:47:07 +0000 (17:47 +0900)]
[Refactor] #929 Separated change_virtue_good_evil() from mon_take_hit()
Hourier [Thu, 5 Aug 2021 08:18:08 +0000 (17:18 +0900)]
[Refactor] #929 Separated change_virtue_unique() from mon_take_hit()
Hourier [Wed, 4 Aug 2021 15:34:22 +0000 (00:34 +0900)]
[Refactor] #929 Added combat-killing messages (English version only)
Hourier [Wed, 4 Aug 2021 15:30:50 +0000 (00:30 +0900)]
[Refactor] #929 Reshaped mon_take_hit()
Hourier [Wed, 4 Aug 2021 15:26:15 +0000 (00:26 +0900)]
[Fix] #929 天使モンスターを倒した時に徳を変化させる処理に誤りがあったので修正;シンボルAではなくANGELフラグを持っているのが正解
Hourier [Wed, 4 Aug 2021 15:25:02 +0000 (00:25 +0900)]
[Refactor] #929 Reshaped mon_take_hit()
Hourier [Wed, 4 Aug 2021 15:15:40 +0000 (00:15 +0900)]
[Refactor] #929 Separated change_virtue_non_beginner() from mon_take_hit()
Hourier [Wed, 4 Aug 2021 15:11:30 +0000 (00:11 +0900)]
[Refactor] #929 Separated dying_scream() from mon_take_hit()
Hourier [Wed, 4 Aug 2021 15:07:50 +0000 (00:07 +0900)]
[Refactor] #929 Removed unnecessary argumment in MonsterDamageProcessor
Hourier [Wed, 4 Aug 2021 14:46:00 +0000 (23:46 +0900)]
[Refactor] #929 Separated death_amberites() from mon_take_hit()
Hourier [Wed, 4 Aug 2021 14:38:34 +0000 (23:38 +0900)]
[Refactor] #929 Separated increase_kill_numbers() from mon_take_hit()