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Deskull [Mon, 5 Jan 2015 12:23:59 +0000 (21:23 +0900)]
視界処理を適用。 / Apply sight process.
Deskull [Mon, 5 Jan 2015 12:10:32 +0000 (21:10 +0900)]
Field::HaveSight() を実装。 / Implement Field::HaveSight().
Deskull [Mon, 5 Jan 2015 11:53:20 +0000 (20:53 +0900)]
GameSurfaceSDL::PushAnyKey()の別引数追加。 / Implement another GameSurfaceSDL::PushAnyKey().
Deskull [Mon, 5 Jan 2015 11:16:12 +0000 (20:16 +0900)]
Coordinates::LineOfSight() を実装。 / Implement Coordinates::LineOfSight().
Deskull [Sun, 4 Jan 2015 06:42:01 +0000 (15:42 +0900)]
未知地形グラフィックを表示 / Draw unknown field graphics.
Deskull [Sun, 4 Jan 2015 06:10:56 +0000 (15:10 +0900)]
Loreによるマップ記憶に基づいた描画を実装。 / Implement drawing map by memory from Lore.
Deskull [Sun, 4 Jan 2015 05:54:23 +0000 (14:54 +0900)]
GameSurface クラスのメンバ関数いくつかに subjectCreatureIt を追加。 /
Add subjectCreatureIt arguments to member functions in GameSurface.
Deskull [Sun, 4 Jan 2015 05:29:02 +0000 (14:29 +0900)]
Creature::UpdateFieldLore() を実装。 / Implement Creature::UpdateFieldLore().
Deskull [Sun, 4 Jan 2015 04:45:08 +0000 (13:45 +0900)]
Creature::CanEnterPosition() の実装と適用。 / Implement and apply Creature::CanEnterPosition().
Deskull [Sun, 4 Jan 2015 04:30:27 +0000 (13:30 +0900)]
記憶情報をメンバとして Creature クラスに追加。 / Add Lore to Creature class by member.
Deskull [Sun, 4 Jan 2015 04:12:26 +0000 (13:12 +0900)]
警告数件修正 / Fix some warnings.
Deskull [Sun, 4 Jan 2015 03:56:05 +0000 (12:56 +0900)]
Lore::PutFieldLore() と Lore::GetFieldLore() を実装。 / Implement Lore::PutFieldLore() and Lore::GetFieldLore().
Deskull [Sun, 4 Jan 2015 03:19:43 +0000 (12:19 +0900)]
Lore クラス追加。 / Add Lore class.
Deskull [Sun, 4 Jan 2015 02:57:41 +0000 (11:57 +0900)]
未知地形イメージファイルのr追加 / Add image file of unknown field.
Deskull [Sun, 4 Jan 2015 02:12:37 +0000 (11:12 +0900)]
Coordinates::GetRoundRange()を実装。 / Implement Coordinates::GetRoundRange().
Deskull [Sun, 4 Jan 2015 01:50:12 +0000 (10:50 +0900)]
Coordinates::GetRectRange()を実装。 / Implement Coordinates::GetRectRange().
Deskull [Sun, 4 Jan 2015 00:49:58 +0000 (09:49 +0900)]
Coordinates::Distance()の実装。 / Implement Coordinates::Distance().
Deskull [Sat, 3 Jan 2015 09:28:07 +0000 (18:28 +0900)]
HaveGameTime クラスに仮想メソッドとして TurnProcess(), TimeProcess() を追加。
/ Add TurnProcess(), TimeProcess() to HaveGameTime for virtual method.
Deskull [Sat, 3 Jan 2015 07:27:36 +0000 (16:27 +0900)]
GameWorld::ActionList を削除して、処理順ソートを見直し。 / Delete GameWorld::ActionList for retaking sort of creature process.
Deskull [Sat, 3 Jan 2015 05:38:23 +0000 (14:38 +0900)]
Creatureの参照渡しの一部をイテレータに変更。 / Some arguments of creature move to iterator.
Deskull [Sat, 3 Jan 2015 04:08:12 +0000 (13:08 +0900)]
GameEngine::toNextProcess() を実装。 / Implement GameEngine::toNextProcess().
Deskull [Sat, 3 Jan 2015 02:45:15 +0000 (11:45 +0900)]
Dice::CastNormalRand() 及び HaveGameTime::PlusWait()の normalRand フラグの実装。 / Implement Dice::CastNormalRand() and normalRand flag in value of HaveGameTime::PlusWait().
Deskull [Sat, 3 Jan 2015 02:26:03 +0000 (11:26 +0900)]
前回のコミットし忘れ修正。 / Fix commit mistake.
Deskull [Sat, 3 Jan 2015 02:22:45 +0000 (11:22 +0900)]
HaveGameTime::PlusWait()に正規乱数フラグを付加。(但し未実装) / Add normalRand value to HaveGameTime::PlusWait() (Unimplemented).
Deskull [Sat, 3 Jan 2015 01:59:14 +0000 (10:59 +0900)]
CREATURE_LISTのtypedef定義。GameWorldのコンストラクタ修正。 /
Define typedef of CREATURE_LIST. Fix constructor of GameWorld.
Deskull [Sat, 3 Jan 2015 01:45:39 +0000 (10:45 +0900)]
ゲームターン表示機能を実装 / Implement game-turn view.
Deskull [Fri, 2 Jan 2015 23:34:53 +0000 (08:34 +0900)]
GameSurface::UpdateTimeStatus() を追加。 / Add GameSurface::UpdateTimeStatus().
Deskull [Fri, 2 Jan 2015 09:20:56 +0000 (18:20 +0900)]
squareGraphicWidth と squareGraphicHeight を定義。 / Define squareGraphicWidth and squareGraphicHeight.
Deskull [Fri, 2 Jan 2015 09:07:20 +0000 (18:07 +0900)]
EngineTypedef.h に長い iterator の別名を追加。 / Add long iterator definition to EngineTypedef.h.
Deskull [Fri, 2 Jan 2015 08:58:49 +0000 (17:58 +0900)]
ゲームメッセージ付加と、typedef定義試行。 / Add some game messages and test typedef definition.
Deskull [Fri, 2 Jan 2015 08:25:50 +0000 (17:25 +0900)]
プレイヤーキャラの死亡、ゲーム終了処理を追加。 / Add process of player death and game over.
Deskull [Fri, 2 Jan 2015 08:08:54 +0000 (17:08 +0900)]
GameEngine::ProcessDeadCreatures()を実装。 / Implement GameEngine::ProcessDeadCreatures().
Deskull [Fri, 2 Jan 2015 07:40:48 +0000 (16:40 +0900)]
サイドステータスウィンドウの更新処理を改善。 / Improve update process of side status window.
Deskull [Thu, 1 Jan 2015 14:27:30 +0000 (23:27 +0900)]
フィールドのフォーカス処理を実装 / Implement focusing on fields.
Deskull [Wed, 31 Dec 2014 15:06:35 +0000 (00:06 +0900)]
壁に突き当たった場合のメッセージ処理を追加 / Add message process of blocking way on walking.
Deskull [Wed, 31 Dec 2014 14:49:37 +0000 (23:49 +0900)]
GameSurfaceSDL::drawGameMessage() の実装。 / Implement GameSurfaceSDL::drawGameMessage().
Deskull [Wed, 31 Dec 2014 14:40:05 +0000 (23:40 +0900)]
GameSurface::GameMessage() の宣言を追加。 / Add declaration of GameSurface::GameMessage().
Deskull [Sat, 27 Dec 2014 17:05:50 +0000 (02:05 +0900)]
GameSurfaceSDL::updateCreatureGraphics() による GameSurfaceSDL::drawField() の処理改善。 /
Improvement of GameSurfaceSDL::drawField() by GameSurfaceSDL::updateCreatureGraphics().
Deskull [Sat, 27 Dec 2014 16:42:17 +0000 (01:42 +0900)]
GameSurfaceSDL::updateCreatureGraphics() を実装。
/ Implement GameSurfaceSDL::updateCreatureGraphics().
Deskull [Sat, 27 Dec 2014 16:26:09 +0000 (01:26 +0900)]
GameWorld::GetSpeciesList() を実装。 / Implement GameWorld::GetSpeciesList().
Deskull [Sat, 27 Dec 2014 13:40:02 +0000 (22:40 +0900)]
GameSurfaceSDL::drawField() の処理改善。 / Improvement of GameSurfaceSDL::drawField().
Deskull [Sat, 27 Dec 2014 13:35:05 +0000 (22:35 +0900)]
GameSurfaceSDL::initInterfaces() にフィールドグラフィックの事前作成処理を追加。 /
Add rendering process of field graphic to GameSurfaceSDL::initInterfaces().
Deskull [Sat, 27 Dec 2014 12:36:39 +0000 (21:36 +0900)]
GameWorld::GetFloorList()を実装し、 GameSurfaceSDL::initInterFace() での参照をテスト。
Implement GameWorld::GetFloorList() and test reference from GameSurfaceSDL::initInterFace().
Deskull [Sat, 27 Dec 2014 11:49:20 +0000 (20:49 +0900)]
GameSurfaceSDL クラスのフィールド描画範囲算出を修正。 / Fix the range of field drawing in GameSurfaceSDL class.
Deskull [Sat, 27 Dec 2014 11:41:14 +0000 (20:41 +0900)]
GameSurfaceSDL::calcMapDrawingSize() を実装。 / Implement GameSurfaceSDL::calcMapDrawingSize().
Deskull [Sat, 1 Nov 2014 14:38:03 +0000 (23:38 +0900)]
GameLogger::CreaturesCombated()を実装。 / Implement GameLogger::CreaturesCombated().
Deskull [Sat, 1 Nov 2014 14:24:28 +0000 (23:24 +0900)]
最も簡易な白兵処理を実装。 / Implement most primitive combat system.
Deskull [Sat, 1 Nov 2014 14:18:15 +0000 (23:18 +0900)]
GameEngine::CombatCreatures()を実装。 / Implement GameEngine::CombatCreatures().
Deskull [Mon, 20 Oct 2014 14:57:42 +0000 (23:57 +0900)]
AirクラスにeffectDice要素(大気中のダメージ等効力値)を追加 / Add effectDice in Air class.
Deskull [Mon, 20 Oct 2014 14:49:17 +0000 (23:49 +0900)]
Fieldクラスのスクエア範囲外参照を修正 / Fix out range error in Field class.
Deskull [Mon, 20 Oct 2014 14:35:04 +0000 (23:35 +0900)]
壁地形が歩行の障害になるよう実装 / Implement that wall floor becomes barrier on walking.
Deskull [Mon, 20 Oct 2014 14:29:14 +0000 (23:29 +0900)]
GameWorld::GetFloorFromPosition() を実装。 / Implement GameWorld::GetFloorFromPosition().
Deskull [Mon, 20 Oct 2014 14:17:48 +0000 (23:17 +0900)]
Floor::IsWall() を実装。 / Implement Floor::IsWall().
Deskull [Mon, 20 Oct 2014 14:14:31 +0000 (23:14 +0900)]
FloorクラスにisWall要素を追加。 / Add isWall to Floor class.
Deskull [Thu, 16 Oct 2014 15:03:16 +0000 (00:03 +0900)]
クリーチャーが歩行時に他のクリーチャーと重ならないように実装。 / Implement that a creature can't overlapping with other creatures.
Deskull [Thu, 16 Oct 2014 14:45:05 +0000 (23:45 +0900)]
GameEngine::WalkCreature() を実装。 / Implement GameEngine::WalkCreature().
Deskull [Mon, 13 Oct 2014 14:42:23 +0000 (23:42 +0900)]
GameWorld::GetCreatureFromPosition() の実装 / Implement GameWorld::GetCreatureFromPosition().
Deskull [Mon, 13 Oct 2014 14:09:16 +0000 (23:09 +0900)]
ソースコード確認中。 GameWorld::GetCreatureFromPosition()のプロトタイプを追加。 / Add prototype of GameWorld::GetCreatureFromPosition().
Deskull [Sun, 12 Oct 2014 14:43:04 +0000 (23:43 +0900)]
PlantUMLテスト。 / PlantUML test.
Deskull [Sat, 12 Jul 2014 15:01:31 +0000 (00:01 +0900)]
Add GameLogger::CreatureMoved().
Deskull [Sat, 12 Jul 2014 14:43:50 +0000 (23:43 +0900)]
List of GameMessage was moved to GameLogger class.
Deskull [Sat, 12 Jul 2014 14:36:19 +0000 (23:36 +0900)]
Remove GameEngine::GameLogger().
Deskull [Sat, 12 Jul 2014 14:29:58 +0000 (23:29 +0900)]
Fix Creature::Walk() for adding game logging process.
Deskull [Mon, 7 Jul 2014 14:11:53 +0000 (23:11 +0900)]
Implement GameEngine:GameLog().
Deskull [Mon, 7 Jul 2014 14:02:58 +0000 (23:02 +0900)]
Implement GameLogger::PutLog().
Deskull [Sun, 6 Jul 2014 21:56:45 +0000 (06:56 +0900)]
Fix GameLogger's format.
Deskull [Sun, 6 Jul 2014 14:46:16 +0000 (23:46 +0900)]
Implement some functions in GameLogging class.
Deskull [Sun, 6 Jul 2014 14:18:51 +0000 (23:18 +0900)]
Add GameLogger Class.
Deskull [Wed, 2 Jul 2014 12:21:30 +0000 (21:21 +0900)]
Add Creature::CanEnterPosition().
Deskull [Wed, 2 Jul 2014 11:15:10 +0000 (20:15 +0900)]
Add GameEngine::GameMessage().
Deskull [Wed, 2 Jul 2014 10:33:03 +0000 (19:33 +0900)]
Add GameSurfaceSDL::drawGameMessage().
Deskull [Sat, 28 Jun 2014 14:41:37 +0000 (23:41 +0900)]
Implement GameWorld::PushActionList().
Deskull [Sat, 28 Jun 2014 14:31:05 +0000 (23:31 +0900)]
Fix constructor of GameMessage class.
Deskull [Sat, 28 Jun 2014 14:25:02 +0000 (23:25 +0900)]
Add vector of GameMessage to GameWorld class.
Deskull [Sat, 28 Jun 2014 14:21:39 +0000 (23:21 +0900)]
Define members and properties of GameMessage class.
Deskull [Sat, 28 Jun 2014 14:14:01 +0000 (23:14 +0900)]
Add GameMessage class.
Deskull [Sat, 28 Jun 2014 14:00:19 +0000 (23:00 +0900)]
Correspond to Window resize.
Deskull [Sat, 28 Jun 2014 13:14:06 +0000 (22:14 +0900)]
Change Default window size for SDL test.
Deskull [Sat, 28 Jun 2014 12:56:52 +0000 (21:56 +0900)]
Add SDL_WINDOWEVENT to case of GetCommand().
Deskull [Sat, 28 Jun 2014 12:37:37 +0000 (21:37 +0900)]
Rename GameSurface::Message to GameSurface::SystemMessage.
Deskull [Sat, 28 Jun 2014 12:30:24 +0000 (21:30 +0900)]
Fix Message position in GameSurfaceSDL class.
Deskull [Wed, 25 Jun 2014 14:39:23 +0000 (23:39 +0900)]
Fix location of Creature.
Deskull [Wed, 25 Jun 2014 14:27:44 +0000 (23:27 +0900)]
Implement new GameWorld::GenerateCreature().
Deskull [Wed, 25 Jun 2014 14:13:53 +0000 (23:13 +0900)]
Implement new constructor to Creature class.
Deskull [Wed, 25 Jun 2014 14:04:48 +0000 (23:04 +0900)]
Add new constructors to HavePosition class.
Deskull [Wed, 25 Jun 2014 13:56:39 +0000 (22:56 +0900)]
Fix serialization of HavePosition and HaveRace class.
Deskull [Tue, 24 Jun 2014 14:14:01 +0000 (23:14 +0900)]
Add HaveRace class.
Deskull [Tue, 24 Jun 2014 14:04:02 +0000 (23:04 +0900)]
Add Species::GetFirstRaceTag() and Species::GetSecondRaceTag().
Deskull [Tue, 24 Jun 2014 13:55:48 +0000 (22:55 +0900)]
Add derived constructor to Creature class.
Deskull [Mon, 23 Jun 2014 12:23:30 +0000 (21:23 +0900)]
Add test creature on dummy map.
Deskull [Mon, 23 Jun 2014 12:16:03 +0000 (21:16 +0900)]
Fix XML structure of Specie.xml.
Deskull [Mon, 23 Jun 2014 12:06:04 +0000 (21:06 +0900)]
Define serialization of HaveSymbol class.
Deskull [Mon, 23 Jun 2014 11:54:04 +0000 (20:54 +0900)]
Fix serialization of Species class.
Deskull [Mon, 23 Jun 2014 11:42:06 +0000 (20:42 +0900)]
Fix serialization and WipeData() in GameElement class.
Deskull [Mon, 23 Jun 2014 11:33:22 +0000 (20:33 +0900)]
Set Species data: Raving Lunatic.
Deskull [Mon, 23 Jun 2014 11:26:32 +0000 (20:26 +0900)]
Add dummy specie datas.
Deskull [Mon, 23 Jun 2014 11:17:18 +0000 (20:17 +0900)]
Implement GameWorld::GenerateCreature().
Deskull [Mon, 23 Jun 2014 10:59:20 +0000 (19:59 +0900)]
Add ID counter for Creature and Field instance to GameWorld class.
Deskull [Sun, 22 Jun 2014 15:06:32 +0000 (00:06 +0900)]
Implement GameWorld::GenerateCreature().
Deskull [Sun, 22 Jun 2014 14:48:56 +0000 (23:48 +0900)]
Add GameWorld::actionList().