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[Refactor] #38997 generate_gambling_arena() に player_type * 引数を追加. / Add player_type...
2019-11-02
deskull
[Refactor] #38997 generate_gambling_arena() に player_type...
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2019-11-02
deskull
[Refactor] #38997 place_secret_door(), place_locked_door...
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2019-11-02
deskull
[Refactor] #37353 place_locked_door(), place_secret_door...
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2019-11-02
deskull
[Refactor] #38997 coords_to_dir() に player_type * 引数を追加...
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2019-11-02
deskull
[Refactor] #38997 cave_gen() 関数の手前に floor_type.dungeon_idx...
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2019-11-02
deskull
[Fix] #38997 player_place() 変数参照修正. / Fix variable...
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2019-11-02
deskull
[Refactor] #38997 update_mon_lite() 関連に player_type...
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2019-11-02
deskull
[Refactor] #38997 mitokohmon() に player_type * 引数を追加...
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2019-11-02
deskull
[Refactor] #38997 level_gen() に DUNGEON_IDX 引数を追加....
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2019-10-29
deskull
[Refactor] #38997 locate_connected_stairs() に floor_type...
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2019-10-29
deskull
[Refactor] #38997 place_quest_monsters() に floor_type...
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2019-10-29
deskull
[Fix] #38997 do_hissatsu_spell() 変数参照修正. / Fix variable...
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2019-10-29
deskull
[Refactor] #38997 vanish_dungeon() に floor_type * 引数を追加...
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2019-10-29
deskull
[Refactor] #38997 display_map() に floor_type * 引数を追加...
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2019-10-27
deskull
[Refactor] #38997 fetch() に player_type * 引数を追加. /...
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2019-10-27
deskull
[Refactor] #38997 monst_attack_monst() に player_type...
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2019-10-27
deskull
[Refactor] #38997 predict_score() に player_type * 引数を追加...
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2019-10-27
deskull
[Fix] #38997 hayagake() 変数参照修正. / Fix variable reference...
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2019-10-27
deskull
[Refactor] #38997 kingly() に player_type * 引数を追加. ...
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2019-10-27
deskull
[Refactor] #38997 spell_chance() に player_type * 引数を追加...
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2019-10-27
deskull
[Refactor] #38997 teleport_player_aux() に player_type...
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2019-10-27
deskull
[Refactor] #38997 polymorph_monster() に player_type...
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2019-10-27
deskull
[Refactor] #38997 earthquake() に player_type * 引数を追加...
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2019-10-27
deskull
[Refactor] #38997 generate_area() に floor_type * 引数を追加...
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2019-10-27
deskull
[Refactor] #38997 room_build() に floor_type * 引数を追加...
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2019-10-26
deskull
[Fix] #39494 英語版の型警告を修正. / Fix compiler warnings on...
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2019-10-26
deskull
[Fix] #39493 Makefile.amの記述ミス修正。 / Fix Makefile.am.
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2019-10-26
deskull
[Refactor] #38997 wiz_dark() に player_type * 引数を追加...
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2019-10-26
deskull
[Refactor] #38997 wilderness_gen_small() に floor_type...
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2019-10-26
deskull
[Refactor] #38997 destroy_area() に floor_type * 引数を追加...
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2019-10-26
deskull
[Refactor] #38997 generate_wilderness_area() に floor_type...
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2019-10-26
deskull
[Refactor] #38997 build_type10() に floor_type * 引数を追加...
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2019-10-18
deskull
[Refactor] #38997 build_type16() に floor_type * 引数を追加...
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2019-10-18
deskull
[Refactor] #38997 build_type15() に floor_type * 引数を追加...
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2019-10-18
deskull
[Refactor] #38997 build_type14() に floor_type * 引数を追加...
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2019-10-18
deskull
[Refactor] #38997 build_recursive_room() に floor_type...
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2019-10-18
deskull
[Refactor] #38997 build_castle_vault() に floor_type...
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2019-10-18
deskull
[Refactor] #38997 build_target_vault() に floor_type...
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2019-10-18
deskull
[Refactor] #38997 build_elemental_vault() に floor_type...
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2019-10-18
deskull
[Refactor] #38997 build_mini_c_vault() に floor_type...
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2019-10-18
deskull
[Refactor] #38997 build_room_vault() に floor_type ...
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2019-10-18
deskull
[Refactor] #38997 build_type9() に floor_type * 引数を追加...
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2019-10-18
deskull
[Refactor] #38997 build_type9() に floor_type * 引数を追加...
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2019-10-18
deskull
[Refactor] #38997 recursive_river() に floor_type *...
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2019-10-18
deskull
[Refactor] #38997 place_trees() に floor_type * 引数を追加...
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2019-10-18
deskull
[Refactor] #38997 use_mane() に player_type * 引数を追加...
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2019-10-17
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-10-17
deskull
Merge pull request #39637 (taotao/hengband/refresh_mon_list...
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2019-10-16
deskull
[Refactor] #38997 cave_lite_hack() に floor_type * 引数を追加...
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2019-10-16
deskull
[Refactor] #38997 place_mirror() に player_type * 引数を追加...
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2019-10-16
deskull
[Refactor] #38997 stair_creation() に player_type *...
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2019-10-16
deskull
[Refactor] #38997 build_type7(), build_type8(), build_type17...
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2019-10-16
deskull
[Refactor] #38997 store_height() に floor_type * 引数を追加...
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2019-10-16
deskull
[Refactor] #38997 build_room() に floor_type * 引数を追加...
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2019-10-16
deskull
[Refactor] #38997 build_cavern() に floor_type * 引数を追加...
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2019-10-06
deskull
[Fix] #39617 英語版のマーフォーク情報配列の前にカンマが抜けていたので修正. / Fix...
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2019-10-06
deskull
[Fix] #39617 英語版経験値保持の表記ズレを修正. / Align "Hold Exp" in...
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2019-10-06
deskull
[Refactor] #38997 exe_fire() 内のポインタ参照再修正. / Fix pointer...
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2019-10-06
deskull
[Refactor] #38997 do_name_pet() に player_type * 引数を追加...
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2019-10-06
deskull
[Refactor] #38997 restore_all_status() に player_type...
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2019-10-06
deskull
[Refactor] #38997 do_cmd_wiz_change() に player_type...
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2019-10-06
deskull
[Refactor] #38997 touch_zap_player() に player_type...
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2019-10-06
deskull
[Refactor] #38997 add_river(), generate_hmap(), generate_fra...
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2019-10-04
deskull
[Refactor] #38997 pattern_teleport() に player_type...
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2019-10-04
deskull
[Refactor] #38997 py_attack() 内のポインタ参照修正. / Fix pointer...
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2019-10-04
deskull
[Refactor] #38997 do_cmd_wiz_play() に player_type ...
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2019-10-04
deskull
[Refactor] #38997 wiz_reroll_item() 内のポインタ参照修正. / Fix...
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2019-10-04
deskull
[Fix] #39632 change_floor() の変数参照を整理. / Refactor variable...
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2019-10-02
deskull
[Refactor] #38862 Release ビルドのインクルードファイル変更が正しく行われていないかったので修正...
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2019-10-02
deskull
[Fix] #39632 階段による移動先フロア保存処理がリファクタリングでエンバグ起こしていた問題を修正...
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2019-09-28
deskull
[Fix] #38997 リファクタリングに伴う current_floor_ptr のヌルポインタ参照を一時的に修正...
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2019-09-27
deskull
[Refactor] #38997 wilderness_gen() に floor_type * 引数を追加...
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2019-09-27
deskull
[Refactor] #38997 process_world_aux_movement() 内のポインタ参照修正...
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2019-09-27
deskull
[Refactor] #38997 alloc_stairs_aux() に floor_type ...
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2019-09-27
deskull
[Refactor] #38997 warding_glyph() に player_type * 引数を追加...
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2019-09-27
deskull
[Refactor] #38997 next_to_walls() に floor_type * 引数を追加...
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2019-09-27
deskull
[Refactor] #38997 update_lite() 内のポインタ参照修正. / Fix pointer...
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2019-09-27
deskull
[Refactor] #38997 cmd-activate.c 内のポインタ参照修正. / Fix...
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2019-09-27
deskull
[Refactor] #38997 create_cata_tunnel() に floor_type...
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2019-09-27
deskull
[Refactor] #38997 short_seg_hack() に floor_type * 引数を追加...
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2019-09-27
deskull
[Refactor] #38997 get_out_monster() に floor_type *...
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2019-09-27
deskull
[Refactor] #38997 build_tunnel(), build_tunnel2() に...
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2019-09-22
deskull
[Refactor] #38997 player_grid() に player_type * 引数を追加...
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2019-09-22
deskull
[Refactor] #38997 py_attack() 内の変数参照再整理. / Fix reference...
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2019-09-21
deskull
[Refactor] #38997 cmd-basic.c の変数参照再整理. / Fix reference...
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2019-09-21
deskull
[Refactor] #38997 set_tunnel() に floor_type * 引数を追加...
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2019-09-21
deskull
[Refactor] #38997 alloc_stairs() に floor_type * 引数を追加...
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2019-09-21
deskull
[Refactor] #38997 in_bounds2u() に floor_type * 引数を追加...
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2019-09-21
deskull
[Refactor] #38997 in_bounds2() に floor_type * 引数を追加...
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2019-09-21
deskull
[Refactor] #38997 process_world_aux_hp_and_sp() 変数参照再整理...
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2019-09-21
deskull
[Refactor] #38997 move_player() 内の変数参照再整理. / Fix reference...
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2019-09-21
deskull
[Refactor] #38997 add_cave_info() に floor_type * 引数を追加...
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2019-09-21
deskull
[Refactor] #38997 is_solid_bold() に floor_type * 引数を追加...
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2019-09-21
deskull
[Refactor] #38997 is_outer_bold() に floor_type * 引数を追加...
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2019-09-21
deskull
[Refactor] #38997 is_inner_bold() に floor_type * 引数を追加...
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2019-09-21
deskull
[Refactor] #38997 is_extra_bold() に floor_type * 引数を追加...
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2019-09-21
deskull
[Refactor] #38997 is_floor_bold() に floor_type * 引数を追加...
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2019-09-21
deskull
[Refactor] #38997 place_rubble() に floor_type * 引数を追加...
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2019-09-21
deskull
[Refactor] #38844 max_d_idx を world_type 構造体に加える. ...
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2019-09-21
deskull
[Refactor] #38844 current_floor_ptr を player_type 構造体に加え...
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