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Make the EGL surface class abstract.
2017-06-07
Alexis Hetu
Fixed R8 and RG8 frambuffers for GLES2
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2017-06-07
Alexis Hetu
Increase OUTLINE_RESOLUTION to 8192
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2017-06-05
Alexis Hetu
Implement EGL_EXT_client_extensions
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2017-06-05
Alexis Hetu
Expose GL_EXT_texture_rg extension
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2017-05-29
Alexis Hetu
Added missing integer query
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2017-05-24
Alexis Hetu
Added EGL display validity check
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2017-05-24
Alexis Hetu
Removed offending flags for Chromium
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2017-05-24
Alexis Hetu
Transform feedback varyings no longer linked when unused
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2017-04-11
Alexis Hetu
Increased varyings limit
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2017-03-16
Alexis Hetu
Build fix
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2017-03-16
Alexis Hetu
Made debugger wait dialog Visual Studio only
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2017-03-14
Alexis Hetu
Fixed defines from BUILD.gn files
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2017-02-19
Alexis Hetu
glGetSynciv implementation
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2017-02-17
Alexis Hetu
Fixed glGetIntegerv for OpenGL ES 2
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2017-02-15
Alexis Hetu
Fix for Subzero compilation on x86
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2017-02-14
Alexis Hetu
Enabling Subzero compilation on Windows
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2017-02-14
Alexis Hetu
Removing a few UNIMPLEMENTED cases
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2017-02-13
Alexis Hetu
Fix for Chromium linux official build
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2017-02-10
Alexis Hetu
Fixing the Linux build without breaking the Mac build
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2017-02-10
Alexis Hetu
Fixed Mac build
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2017-02-09
Alexis Hetu
Fixing Chromium build all
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2017-02-08
Alexis Hetu
Fix ignored gn local variable
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2017-02-07
Alexis Hetu
Cleaning up BUILD.gn file before Chromium DEPS update
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2017-02-02
Alexis Hetu
Adding Subzero to Chromium on Windows
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2017-02-01
Alexis Hetu
Removed extra / from DEPS file
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2017-01-30
Alexis Hetu
MacOS build fix
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2017-01-27
Alexis Hetu
Adding Subzero in Chromium
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2017-01-27
Alexis Hetu
Update to Linux build files for Chromium
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2017-01-19
Alexis Hetu
Fixed warnings in Reactor
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2017-01-12
Alexis Hetu
Adding OWNERS file for Chromium
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2017-01-10
Alexis Hetu
Adding swiftshader unittests to chromium
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2016-12-16
Alexis Hetu
Fixed attribute location
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2016-12-14
Alexis Hetu
Fixed using GL_SAMPLE_ALPHA_TO_COVERAGE
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2016-12-13
Alexis Hetu
Fixed using default attributes
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2016-12-13
Alexis Hetu
Imported a few ES3 fixes from Angle
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2016-12-07
Alexis Hetu
Build fix
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2016-12-06
Alexis Hetu
Renamed libEGL/Surface.* to libEGL/EGLSurface.*
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2016-12-06
Alexis Hetu
Removing Code::Blocks build files
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2016-12-06
Alexis Hetu
GLSL const arrays are allowed in OpenGL ES 3.0
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2016-12-05
Alexis Hetu
Fixed sys/time.h vs time.h issue on Linux
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2016-11-30
Alexis Hetu
More blitFramebuffer fixes
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2016-11-30
Alexis Hetu
Fixed blitFramebuffer issue with Depth/Stencil
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2016-11-22
Alexis Hetu
Fixed some quad layout computation related warnings
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2016-11-22
Alexis Hetu
Fixed official chromium build on Linux
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2016-11-17
Alexis Hetu
glBlitFramebuffer support for depth/stencil formats
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2016-11-16
Alexis Hetu
Added compilation test for SwiftShader
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2016-11-15
Alexis Hetu
Fixed clang warnings and unmuted these warnings
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2016-10-06
Alexis Hetu
Removed Subzero compilation from SwiftShader solution
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2016-10-06
Alexis Hetu
Adding functionality to stencils
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2016-09-29
Alexis Hetu
No longer ignoring filter option in glBlitFramebuffer
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2016-09-29
Alexis Hetu
Fixed flipX in Device::copyBuffer
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2016-09-29
Alexis Hetu
Sampler object fix
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2016-09-28
Alexis Hetu
Android build fix
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2016-09-28
Alexis Hetu
Fixed array constructors
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2016-09-28
Alexis Hetu
Fixing Linux build
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2016-09-28
Alexis Hetu
Fixed Float4 -> UInt4 conversion
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2016-09-28
Alexis Hetu
Added missing types to PixelProgram::clampColor
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2016-09-26
Alexis Hetu
Fix for the remaining vertex array issues
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2016-09-23
Alexis Hetu
Give SwiftShader libraries a unique name on Mac
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2016-09-21
Alexis Hetu
Keeping only the data_deps change to BUILD.gn files
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2016-09-21
Alexis Hetu
Fixed a uniform buffer regression
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2016-09-21
Alexis Hetu
Fixed how SwiftShader is compiled on different platforms
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2016-09-16
Alexis Hetu
Added RG8 fragment output format
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2016-09-16
Alexis Hetu
Fixed R8I and R8UI fragment output formats
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2016-09-15
Alexis Hetu
Fixed default alpha value for integer types
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2016-09-15
Alexis Hetu
Upgrade to Visual Studio 2015 project files
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2016-09-15
Alexis Hetu
Allow all output to be written to in the vertex shader
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2016-09-13
Alexis Hetu
Made SwiftShader compile on Mac in Chromium
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2016-09-09
Alexis Hetu
Re-enabling SwiftShader/Reactor warnings
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2016-09-09
Alexis Hetu
Fixed alignment warnings
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2016-09-09
Alexis Hetu
Fixed libGLESv2 conversion warnings
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2016-09-01
Alexis Hetu
Fixing intrinsics for Windows clang
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2016-09-01
Alexis Hetu
Renaming functions named after operator names
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2016-08-31
Alexis Hetu
Fixed build files for Windows clang
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2016-08-04
Alexis Hetu
Shader cleanup
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2016-08-02
Alexis Hetu
Removing unused file
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2016-07-20
Alexis Hetu
Changed SwiftShader output
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2016-07-15
Alexis Hetu
Fixed building SwiftShader libraries within Chromium...
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2016-07-07
Alexis Hetu
Update to BUILD.gn files
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2016-06-28
Alexis Hetu
Turning on warnings as error in Visual Studio
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2016-06-28
Alexis Hetu
Short4 warnings fixed
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2016-06-27
Alexis Hetu
Re fixed minor warning
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2016-06-24
Alexis Hetu
Fixed more windows warnings
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2016-06-23
Alexis Hetu
Fixed Windows warnings
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2016-06-23
Alexis Hetu
Update to gn files for Windows
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2016-06-17
Alexis Hetu
Enabled pixel unpack buffers
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2016-06-15
Alexis Hetu
Fixed writing to FORMAT_A8 and FORMAT_R8
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2016-06-13
Alexis Hetu
Minor constant cleanup
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2016-06-13
Alexis Hetu
R8 fragment output format
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2016-06-09
Alexis Hetu
Fixed warnings casting int to void*
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2016-06-09
Alexis Hetu
GN files, initial check in
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2016-06-09
Alexis Hetu
Fixed some virtual function related warnings
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2016-06-08
Alexis Hetu
Silence unused private member warning
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2016-06-08
Alexis Hetu
Moved or removed unused variables
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2016-06-08
Alexis Hetu
Minor cleanups
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2016-06-08
Alexis Hetu
Min LOD and Max LOD sampler parameters
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2016-06-06
Alexis Hetu
LOD Base level and Max level to sampler state
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2016-06-06
Alexis Hetu
Texture size fix
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2016-06-06
Alexis Hetu
Removed unused classes Vector4i and Vector4u
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2016-06-02
Alexis Hetu
Added missing include
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