<ClCompile>\r
<Optimization>Disabled</Optimization>\r
<AdditionalIncludeDirectories>$(ProjectDir)/..;$(ProjectDir)/../..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>\r
- <PreprocessorDefinitions>WIN32;EGLAPI=;EGL_EGLEXT_PROTOTYPES;_DEBUG;_WINDOWS;_USRDLL;LIBEGL_EXPORTS;_CRT_SECURE_NO_DEPRECATE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
+ <PreprocessorDefinitions>WIN32;EGLAPI=;EGL_EGLEXT_PROTOTYPES;_DEBUG;_WINDOWS;_USRDLL;LIBEGL_EXPORTS;_CRT_SECURE_NO_DEPRECATE;NOMINMAX;DEBUGGER_WAIT_DIALOG;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
<MinimalRebuild>true</MinimalRebuild>\r
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>\r
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>\r
<ClCompile>\r
<Optimization>Disabled</Optimization>\r
<AdditionalIncludeDirectories>$(ProjectDir)/..;$(ProjectDir)/../..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>\r
- <PreprocessorDefinitions>WIN32;EGLAPI=;EGL_EGLEXT_PROTOTYPES;_DEBUG;_WINDOWS;_USRDLL;LIBEGL_EXPORTS;_CRT_SECURE_NO_DEPRECATE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
+ <PreprocessorDefinitions>WIN32;EGLAPI=;EGL_EGLEXT_PROTOTYPES;_DEBUG;_WINDOWS;_USRDLL;LIBEGL_EXPORTS;_CRT_SECURE_NO_DEPRECATE;NOMINMAX;DEBUGGER_WAIT_DIALOG;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>\r
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>\r
<PrecompiledHeader>\r
}
#if defined(_WIN32)
-#ifndef NDEBUG
+#ifdef DEBUGGER_WAIT_DIALOG
static INT_PTR CALLBACK DebuggerWaitDialogProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
RECT rect;