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[Refactor] #39964 Reshaped autopick-drawer.c
2020-04-25
deskull
[Refactor] #39964 忍者の鎖鎌処理を spells3.c の fetch_monster...
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2020-04-24
deskull
[Fix] #37284 コンパイルエラー修正. / Fix compile errors.
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2020-04-24
deskull
[Modify] #37284 hradish氏が2017年寄稿してくれたNASTY生成の処理を反映...
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2020-04-24
deskull
[Add] #37285 hdns氏寄稿のモンスター5件追加. / Added 5 monsters...
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2020-04-23
deskull
[Fix] #40059 cmd-quaff.c と melee1.c との重複を削除. / Delete...
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2020-04-23
deskull
[Feature] #38635 v_info2件追加。 / Add 2 fixed rooms.
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2020-04-20
deskull
[Fix] マージ後のVisualStudio上の警告を修正. / Fixed post-merge...
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2020-04-20
deskull
Merge branch 'refactor-fix/For2.2.2-habu' into For2...
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2020-04-19
deskull
[Fix] #40233 FILE ポインタの参照処理ミスを修正. / FILE pointer reference...
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2020-04-14
deskull
[Fix] #40326 チケット place_bold()中、gb_solid処理時に生成する壁を永久壁でなく内壁に修...
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2020-04-12
deskull
[Fix] #40302 RIVER系フラグを持たないダンジョンに川が生成される問題を修正し、add_river...
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2020-04-10
deskull
[Fix] #40233 最終的に一応ビルドが通るまで整理. / Organize until the...
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2020-04-10
deskull
[Fix] #40233 インクルード忘れを修正. / Fixed missing include.
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2020-04-10
deskull
[Fix] #40233 重複した open_auto_dump() と close_auto_dump...
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2020-04-10
deskull
[Fix] #40233 auto_dump_header と auto_dump_footer をconstにしてヘッ...
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2020-04-10
deskull
[Fix] #40233 auto_dump_stream ファイルディスクリプタ周りをビルドが通るように展開...
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2020-04-10
deskull
[fix] #40282 コンフリクト解決残しを修正. / Resolve conflicts left...
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2020-04-10
deskull
[fix] #40233 リファクタリングで起きている大量のビルドエラーを修正中。差し当たり、インクルード抜けを1件修正...
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2020-04-10
deskull
Merge branch 'For2.2.2-Refactoring' of git.osdn.net...
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2020-04-10
deskull
[Fix] #40304 魔法棒を振った時の更新フラグ指定ミスを修正. / Correction to...
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2020-04-07
deskull
Merge branch 'For2.2.2-Refactoring-birth-screen-realm...
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2020-04-07
deskull
Merge branch 'For2.2.2-Refactoring-English-Diary' of...
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2020-03-26
deskull
[Fix] #37353 リファクタリング時にエンバグした get_rnd_line() の分岐処理を修正...
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2020-03-26
deskull
Merge branch 'fix/xoshiro128starstar-v1.0-bug' into...
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2020-03-26
deskull
Merge branch 'For2.2.2-Fix-Hourier' into For2.2.2-Refactoring
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2020-03-24
deskull
[Fix] #38790 ジュラル星人誤認判定変更ミスをさらに修正. / Fix Chargeman...
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2020-03-15
deskull
Merge branch 'For2.2.2-Refactoring' of git.osdn.net...
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2020-03-15
deskull
[Fix] #40236 Add not enoughed source description to...
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2020-03-15
deskull
Merge branch 'For2.2.2-Refactoring' of git.osdn.net...
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2020-03-15
deskull
[Fix] #38790 ジュラル星人誤認判定変更ミスを修正. / Fix Chargeman's process...
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2020-03-15
deskull
[Refactor] #40256 get_mon_num()に 新しく optionを追加し GMN_ARENA...
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2020-03-15
deskull
[Fix] #40256 phase_out フラグが determine_daily_bounty...
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2020-03-15
deskull
[Feature] #38790 チャージマンによるジュラル星人への誤認処理を調整. / Adjust...
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2020-03-13
deskull
Merge remote-tracking branch 'remotes/origin/For2.2...
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2020-03-08
deskull
[Feature] #39581 広域マップでは変異による武器ドロップ処理が起こらないよう変更.当該処理を...
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2020-03-08
deskull
[Fix] #40051 どうして非ポインタに NULL 使う必要があるのか(憤怒) / Fix NULL...
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2020-03-08
deskull
[Fix] #40051 item_tester_tvalのリセットを追加して呪文学習後のアイテム処理ミスを修正...
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2020-03-08
deskull
Merge remote-tracking branch 'remotes/origin/For2.2...
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2020-03-04
deskull
Merge remote-tracking branch 'remotes/origin/For2.2...
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2020-03-04
deskull
Merge branch 'For2.2.2-Refactoring' of git.osdn.net...
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2020-03-01
deskull
Merge branch 'feature/Xft-support' into For2.2.2-Refactoring
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2020-02-20
deskull
Merge branch 'For2.2.2-Refactoring' of git.osdn.net...
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2020-02-20
deskull
[Fix] #44040 USE_SOUND周りのプリプロ整理時( #40030 )に抜けていたdad周り初期化処理を修...
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2020-02-18
deskull
[fix] #40030 リファクタリングで Linux ビルドが通らなくなっている問題を修正 (X11エラーはまだ残っ...
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2020-02-18
deskull
[fix] #39507 メイクファイルの不足部分を整理. / Fix distcheck errors...
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2020-02-17
deskull
[Fix] #40030 teleport_away_followable() の条件文ミス修正. ...
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2020-02-17
deskull
[Fix] #38836 shimitei氏に指摘いただいたsetlocaleの壊滅的なヘマを修正....
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2020-02-16
deskull
[Refactor] #37353 IDENT_MENTAL を IDENT_FULL_KNOWN に改名...
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2020-02-12
deskull
Merge remote-tracking branch 'remotes/origin/For2.2...
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2020-02-11
deskull
[Refactor] #39912 インクルード無用になった realm-song.h などを削除....
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2020-02-11
deskull
[Refactor] #37353 歌唱状態の判定関数とマクロを player-status.c/h...
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2020-02-11
deskull
[Refactor] #39912 cmd-dump.c の不要インクルード削除. / Deleted...
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2020-02-11
deskull
[Refactor] #37353 exe_spell() を spells1.c/spells.h...
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2020-02-11
deskull
[Refactor] #37353 calculate_upkeep() を player-status...
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2020-02-11
deskull
[Refactor] #39912 cmd-basic.c の不要インクルード削除. / Deleted...
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2020-02-11
deskull
[Refactor] #37353 IS_ECHIZEN() マクロを定義して処理整理. / defined...
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2020-02-11
deskull
[Refactor] #37353 stop_mouth() を player-status.c/h...
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2020-02-11
deskull
[Refactor] #37353 stop_singing() を player-status.c...
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2020-02-11
deskull
[Refactor] #39912 cmd-activate.c の不要インクルード削除. / Deleted...
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2020-02-10
deskull
[Refactor] #39912 不要インクルードファイル整理中. / Refactoring unused...
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2020-02-10
deskull
[Fix] #40013 monster_death() 中の固定アーティファクトドロップ処理が、配列の最後しか反映され...
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2020-02-10
deskull
[Refactor] #39912 不要インクルードファイル整理中. / Refactoring unused...
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2020-02-09
deskull
[Fix] #38790 性格チャージマンのジュラル星人誤認条件があいまいだったのでさらに修正 / Fix...
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2020-02-09
deskull
[Fix] #37324 運命のオーブの a_info.txt 側 INSTA_ART 抜け修正. ...
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2020-02-09
deskull
[Fix] #39976 floor_type * 参照で警告を発する問題を修正.ついでに構造体宣言とや不要インクルード...
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2020-02-01
deskull
[Fix] #37353 英語版変数未定義修正. / Fixed undefined variable...
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2020-02-01
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-02-01
deskull
Merge branch 'feature/Merfolk' into For2.2.2-Refactoring
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2020-02-01
deskull
[Fix] #38790 性格チャージマンのジュラル星人誤認条件を変更 / Change feature...
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2020-02-01
deskull
[Implement] #38796 マーフォークの生い立ち追加. / Define history...
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2020-02-01
deskull
[Feature] #37285 モンスターの会話を追加と修正(ボルガ博士と弦ちゃん) / Added...
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2020-01-26
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-26
deskull
[Fix] #38997 floor_type への dungeon_idx 代入タイミングを変更....
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2020-01-26
deskull
[Fix] #39956 level_gen() 中の why で得られるダンジョン生成エラー文を細分化...
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2020-01-25
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-25
deskull
[] [fix] #38997 main-cap.c と main-gcu.c の関数呼び出し修正....
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2020-01-24
deskull
[fix] #38997 main.cの関数呼び出し修正. / Fix function call in...
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2020-01-22
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-21
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-20
deskull
[Fix] #38997 前回マージ後の英語版ビルドエラーを修正. / Fixed English build...
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2020-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-19
deskull
[Fix] Removed a old blank file.
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2020-01-13
deskull
[Fix] #38997 英語版のコンパイルエラーを修正. / Fix compile error when...
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2020-01-13
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-13
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-13
deskull
[Fix] #39587 misc-english-usage-part3.txt に従いドワーフの解説校正...
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2020-01-13
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-13
deskull
[Fix] #39587 misc-english-usage-part3.txt に従い mind...
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2020-01-12
deskull
[Fix] #39587 quest-english-message-corrections.txt...
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2020-01-12
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-12
deskull
[Fix] #39587 misc_english_usage_patch.txt に従い英文校正 ...
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2020-01-11
deskull
[Fix] #39587 英文校正("temporal" → "temporary") / Proofreading...
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2020-01-09
deskull
[Fix] #38997 level_gen() 中の while が無限ループになっていた問題を修正...
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2020-01-09
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-09
deskull
[Modify] #38998 hradish氏に寄稿してもらったソース参考に sanity_blast...
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2020-01-08
deskull
[Fix] #38997 do_cmd_tunnel_test() 内変数参照修正. / Fix variable...
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2020-01-08
deskull
[Refactor] #38997 chest_check() に floor_type * 引数を追加...
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2020-01-08
deskull
[Fix] #38997 hit_trap() 内変数参照修正. / Fix variable references...
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2020-01-08
deskull
[Refactor] #38997 build_battle() から player_place()...
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