put_str("(一番高いダメージが適用されます。複数の倍打効果は足し算されません。)", row + 4, 0);
prt("現在の技量から判断すると、あなたの武器は以下のような威力を発揮します:", 0, 0);
#else
- put_str(format("[ 's' Select secondary weapon($%d) ]", cost), row + 1, (wid * i + mgn));
+ put_str(format("[ 's' Select secondary weapon($%d) ]", cost), 1, (wid + mgn));
put_str("(Only highest damage applies per monster. Special damage not cumulative.)", row + 4, 0);
prt("Based on your current abilities, here is what your weapons will do", 0, 0);
#endif
{
object_desc(o_name, &creature_ptr->inventory_list[slot], (OD_OMIT_PREFIX | OD_NAME_ONLY));
#ifdef JP
- msg_format("%s%sは呪われているようだ。", describe_use(creature_ptr, slot) , o_name);
+ msg_format("%s%sは呪われているようだ。", describe_use(creature_ptr, slot), o_name);
#else
- msg_format("The %s you are %s appears to be cursed.", o_name, describe_use(slot));
+ msg_format("The %s you are %s appears to be cursed.", o_name, describe_use(creature_ptr, slot));
#endif
return;
}
describe_use(creature_ptr, slot), o_name, index_to_label(slot), game_inscriptions[feel]);
#else
msg_format("You feel the %s (%c) you are %s %s %s...",
- o_name, index_to_label(slot), describe_use(slot),
+ o_name, index_to_label(slot), describe_use(creature_ptr, slot),
((o_ptr->number == 1) ? "is" : "are"),
game_inscriptions[feel]);
#endif
roff_to_buf(format("by %s.", dead_ptr->died_from), GRAVE_LINE_WIDTH + 1, tmp, sizeof tmp);
center_string(buf, tmp);
+ char *t;
put_str(buf, 15, 11);
t = tmp + strlen(tmp) + 1;
if (*t)
{
+ char dummy[80];
strcpy(dummy, t); /* 2nd line */
if (*(t + strlen(t) + 1)) /* Does 3rd line exist? */
{
#ifdef JP
msg_print("武器の渇望が消え去った。");
#else
- msg_format("Your weapon%s less thirsty now.", (empty_hands(FALSE)) ? " is" : "s are");
+ msg_format("Your weapon%s less thirsty now.", (empty_hands(caster_ptr, FALSE)) ? " is" : "s are");
#endif
}
break;