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Merge branch 'release/3.0.0Alpha' of git.osdn.net:/gitroot/hengband/hengband into...
2020-11-23
Hourier
[Refactor] Added Doxygen comments to ninja_critical()
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2020-11-23
Hourier
[Refactor] Reshaped attack-criticality.c
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2020-11-23
Hourier
[Fix] #41003 ダンプ時に装備していない箇所が「(なし)」ではなく「何か」と表示される事象を修正した...
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2020-11-22
Hourier
[Implement] #37285 Expanded buffer size of monsters...
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2020-11-22
Hourier
[Refactor] Reshaped autopick-editor-command.c automatically
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2020-11-13
Hourier
[Fix] #40945 Resolved the issue that out-of-array access...
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2020-11-13
Hourier
[Refactor] #40945 Reshaped autopick.c automatically
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2020-11-13
Hourier
[Fix] #40937 冷血動物の判定が間違っていて赤外線視力が効かなかった問題を修正した / Resolved...
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2020-11-13
Hourier
[Refactor] #39604 Reshaped display_monster_launching()
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2020-11-13
Hourier
[Fix] #40743 Changed si_ptr to self_ptr because si_ptr...
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2020-11-13
Hourier
[Refactor] #40709 one-monster-placer.c のif文整理 / Adjusted...
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2020-11-13
Hourier
[Fix] #37285 Doxygenコメントの薬を靴に修正した / Fixed 'portion...
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2020-11-13
Hourier
[Refactor] #37285 特定ドロップ実装の下準備 / Prepared to implement...
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2020-11-13
Hourier
[Refactor] #37285 タイポを修正 / Fixed typo
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2020-11-13
Hourier
[Implement] #37324 特定ユニークを感知した時のメッセージを追加した / Added...
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2020-11-13
Hourier
[Implement] #37285 量子生物であってもユニークならばモンスター闘技場へ出場できるようにした...
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2020-11-13
Hourier
[Implement] #37324 アーティファクトの発動に森林生成を追加 / Added Tree...
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2020-11-13
Hourier
[Refactor] #37285 Reshaped object-boost.c automatically
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2020-11-13
Hourier
[Implement] #37285 calc_blow_un_power() とprocess_un_power...
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2020-11-13
Hourier
[Implement] #37285 Added damage decreasing calculation...
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2020-11-12
Hourier
[Refactor] Shift-JISのファイルをUTF-8に変換 / Changed Shift...
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2020-11-12
Hourier
[Fix] #40734 変数が関数と誤認される不具合を解消 / Resolved the issue...
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2020-11-12
Hourier
[Fix] 永久光源に残りターンが付記される不具合を修正 / Fixed the issue that...
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2020-11-12
Hourier
[Fix] 幻覚状態でlookすると無限ループに陥る不具合を修正 / Fixed the issue...
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2020-11-12
Hourier
[WIP] [Refactor] #37285 マナ吸収ダメージの減衰式を追加 / Added attenuation...
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2020-11-12
Hourier
[Implement] #37285 経験値吸収ダメージの減衰式を追加 / Added attenuation...
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2020-11-12
Hourier
[Implement] #37285 遅鈍ダメージの減衰式を追加 / Added attenuation...
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2020-11-12
Hourier
[Implement] #37285 時間逆転ダメージの減衰式を追加 / Added attenuation...
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2020-11-12
Hourier
[Implement] #37285 経験値吸収ダメージの減衰式を追加 / Added attenuation...
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2020-11-11
Hourier
[Refactor] #37285 Separated monster-attach-lose.c/h...
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2020-11-11
Hourier
[Implement] #37285 能力低下ダメージの減衰式を追加 / Added attenuation...
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2020-11-11
Hourier
[Implement] #37285 病気ダメージの減衰式を追加 / Added attenuating...
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2020-11-11
Hourier
[Implement] #37285 盲目・混乱・恐怖・麻痺ダメージの減衰式を追加 / Added attenuatin...
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2020-11-11
Hourier
[Implement] #37285 劣化ダメージの減衰式を追加 / Added attenuating...
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2020-11-11
Hourier
[Implement] #37285 毒ダメージの減衰式を追加 / Added attenuating...
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2020-11-11
Hourier
[Refactor] #37285 Reshaped effect-monster-resist-hurt...
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2020-11-11
Hourier
[Refactor] #37285 新規追加ユニークのモンスター召喚処理を調整 / Adjusted...
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2020-11-11
Hourier
[Refactor] #37285 Reshaped summonning monster functions
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2020-11-11
Hourier
[Refactor] #37285 Separated decide_summon_kin_caster...
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2020-11-11
Hourier
[Refactor] マルチプロセッサコンパイルを有効化した / Enabled /MP (compilation...
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2020-11-04
Hourier
[Refactor] #37285 Reshaped monster-race-hook.c and...
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2020-11-04
Hourier
[Refactor] #40655 Reshaped player-damage.c
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2020-11-04
Hourier
[Fix] #40913 Windows以外で新規のセーブデータを作成できない不具合を解消した / Resolved...
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2020-11-04
Hourier
[Refactor] #40916 Reshaped load.c
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2020-11-04
Hourier
[Fix] #40916 クイック・スタートができない不具合を修正 / Resolved the issue...
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2020-10-06
Hourier
[Fix] (Cherry Pick) #40742 Resolved the issue that...
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2020-09-22
Hourier
[Refactor] #40742 Separated process_game_turn() from...
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2020-09-22
Hourier
[Refactor] #40742 Separated decide_arena_death() from...
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2020-09-22
Hourier
[Refactor] #40742 Separated init_riding_pet() from...
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2020-09-22
Hourier
[Refactor] #40742 Separated init_io() from play_game()
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2020-09-22
Hourier
[Refactor] #40742 Separated generate_world() from play_game()
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2020-09-22
Hourier
[Refactor] #40742 Separated change_floor_if_error(...
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2020-09-22
Hourier
[Refactor] #40742 Separated generate_wilderness() from...
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2020-09-22
Hourier
[Refactor] #40742 Separated set_wizard_mode_by_argument...
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2020-09-22
Hourier
[Refactor] #40742 Separated reset_world_info() from...
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2020-09-22
Hourier
[Refactor] #40742 Reshaped monster-move.c and monster...
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2020-09-21
Hourier
[Refactor] #40742 Separated init_world_floor_info(...
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2020-09-21
Hourier
[Refactor] #40742 Separated init_random_seed() from...
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2020-09-21
Hourier
[Refactor] #40742 Separated restore_windows() from...
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2020-09-21
Hourier
[Refactor] #40742 Reshaped game-play.c
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2020-09-21
Hourier
[Refactor] #40742 Renmaed chuukei.c/h (video relaying...
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2020-09-21
Hourier
[Refactor] #40742 Removed global vairable browsing_movie
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2020-09-21
Hourier
[Refactor] #40742 Reshaped CHUUKEI related codes automatically
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2020-09-21
Hourier
[Refactor] #40742 Removed CHUUKEI preprocessor because...
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2020-09-13
Hourier
[Refactor] #40734 Separated update_clear_monster()...
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2020-09-13
Hourier
[Refactor] #40734 Separated update_visible_monsters...
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2020-09-13
Hourier
[Refactor] #40734 Separated update_monsters_visibility...
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2020-09-13
Hourier
[Refactor] #40734 Separated decide_sight_invisible_monsters...
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2020-09-13
Hourier
[Refactor] #40734 Separated check_invisible() from...
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2020-09-13
Hourier
[Refactor] #40734 Separated check_cold_blood() from...
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2020-09-13
Hourier
[Refactor] #40734 Separated update_specific_race_telepathy...
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2020-09-13
Hourier
[Refactor] #40734 Separated update_weird_telepathy...
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2020-09-13
Hourier
[Refactor] #40734 Separated update_telepathy_sight...
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2020-09-13
Hourier
[Implement] #40735 WEIRD_MINDフラグ持ちのモンスターを、フロアのモンスター番号ではなく確率で...
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2020-09-13
Hourier
[Refactor] #40734 Made um_type to devide update_monster()
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2020-09-13
Hourier
[Refactor] #40734 Separated update_smart_stupid_flags...
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2020-09-13
Hourier
[Refactor] #40734 Separated decide_updated_distance...
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2020-09-13
Hourier
[Refactor] #40734 Reshaped monster-update.c
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2020-09-13
Hourier
[Refactor] #40585 Moved term_nuke() from main.c to...
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2020-09-12
Hourier
[Implement] #37285 吸血鬼ユニークなどを追加 / Added unique vampire...
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2020-09-12
Hourier
[Implement] #37285 大バジリスクとドローレムの出現率を調整 / Adjusted the...
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2020-09-11
Hourier
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Monster...
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2020-09-08
Hourier
[Implement] 一部Dの調整 / Adjusted some ancient dragons
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2020-09-08
Hourier
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Monster...
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2020-09-06
Hourier
[Implements] #37285 ドラゴンユニーク各種追加 / Added unique dragons...
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2020-09-05
Hourier
[Implement] 轟音Dを調整 / Adjusted an ancient sound dragon
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2020-09-03
Hourier
[Fix] #37285 古代クリスタルDの色を調整 / Adjusted the color of...
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2020-09-03
Hourier
[Implement] #37285 地獄Dと破片Dを調整 / Adjusted ancient dragons...
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2020-08-30
Hourier
[Implement] #37285 万色Dの調整、名称は仮称 / Adjusted ancient...
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2020-08-30
Hourier
[Implement] #37285 毒Dの調整、名称は仮称 / Adjusted ancient poisonous...
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2020-08-30
Hourier
[Implement] #37285 Dの警戒度を調整 / Adjusted vigilance of...
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2020-08-30
Hourier
[Implement] #37285 火炎と冷気Dの調整、名称は仮称 / Adjusted ancient...
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2020-08-30
Hourier
[Implement] #37285 電撃Dの調整、名称は仮称 / Adjusted ancient...
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2020-08-30
Hourier
[Implement] #37285 タイタン系の調整 / Adjusted titans
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2020-08-30
Hourier
[Implement] #37285 酸Dの調整、名称は仮称 / Adjusted ancient acid...
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2020-08-29
Hourier
[Fix] #37285 Fixed the color of high ivory monk from...
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2020-08-28
Hourier
[Refactor] #37285 古代エレメント系ドラゴンのパラメータ調整 / Adjusted the...
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2020-08-28
Hourier
[Implement] #37285 それの出現階層を24Fから26Fに深化 / Made the appearing...
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2020-08-26
Hourier
[Implement] #37285 Adjusted matured dragons and Kavlax
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2020-08-26
Hourier
[Implement] #37285 ベビーとヤングのドラゴンをパラメータ調整 / Adjusted...
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