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[Refactor] #38997 spell_RF4_DISPEL() に player_type * 引数を追加. / Add player_type * argum...
2019-12-18
deskull
[Refactor] #38997 spell_RF4_DISPEL() に player_type...
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2019-12-17
deskull
[Refactor] #38997 spell_RF5_HOLD() に player_type *...
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2019-12-17
deskull
[Refactor] #38997 spell_RF5_SLOW() に player_type *...
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2019-12-17
deskull
[Refactor] #38997 spell_RF5_SCARE() に player_type ...
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2019-12-17
deskull
[Refactor] #38997 spell_RF5_BLIND() に player_type ...
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2019-12-17
deskull
[Refactor] #38997 spell_RF5_CONF() に player_type *...
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2019-12-17
deskull
[Refactor] #38997 process_fishing() に player_type ...
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2019-12-16
deskull
[Refactor] #38997 project_all_los() に player_type ...
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2019-12-16
deskull
[Refactor] #38997 remove_all_mirrors() に player_type...
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2019-12-16
deskull
[Refactor] #38997 activate_ty_curse() に player_type...
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2019-12-16
deskull
[Refactor] #38997 wall_breakers() に player_type * 引数を追加...
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2019-12-16
deskull
[Fix] #38997 do_cmd_wiz_jump() 内変数参照修正. / Fix variable...
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2019-12-16
deskull
[Refactor] #38997 do_cmd_knowledge_artifacts() に player_type...
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2019-12-16
deskull
[Fix] #38997 calc_alignment() 内変数参照修正. / Fix variable...
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2019-12-16
deskull
[Refactor] #38997 dimension_door_aux() に player_type...
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2019-12-16
deskull
[Refactor] #38997 start_singing() に player_type * 引数を追加...
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2019-12-16
deskull
[Refactor] #38997 wiz_create_named_art() に player_type...
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2019-12-15
deskull
[Refactor] #38997 project_m() に player_type * 引数を追加...
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2019-12-15
deskull
[Refactor] #38997 process_world() に player_type * 引数を追加...
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2019-12-15
deskull
[Refactor] #38997 stop_mouth() に player_type * 引数を追加...
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2019-12-15
deskull
[Fix] #38997 cast_shuffle() 内変数参照修正. / Fix variable...
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2019-12-15
deskull
[Fix] #38997 check_music() 内変数参照修正. / Fix variable...
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2019-12-15
deskull
[Refactor] #38997 teleport_away_followable() に player_type...
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2019-12-15
deskull
[Refactor] #38997 bress_weapon() に player_type * 引数を追加...
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2019-12-15
deskull
[Refactor] #38997 discharge_minion() に player_type...
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2019-12-15
deskull
[Refactor] #38997 cast_meteor() に player_type * 引数を追加...
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2019-12-15
deskull
[Refactor] #38997 psychometry() に player_type * 引数を追加...
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2019-12-15
deskull
[Refactor] #38997 dungeon() に player_type * 引数を追加....
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2019-12-15
deskull
[Refactor] #38997 アイテム増減処理の大半を vary_item() に統合. / Unify...
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2019-12-15
deskull
[Refactor] #39076 Remove item reduction process comments.
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2019-12-15
deskull
[Refactor] #38997 alchemy() に player_type * 引数を追加....
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2019-12-15
deskull
[Refactor] #38997 do_cmd_target(), do_cmd_look() に...
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2019-12-15
deskull
[Fix] #38997 do_cmd_drop() 内変数参照修正. / Fix variable...
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2019-12-14
deskull
[Refactor] #38997 alter_reality() に player_type * 引数を追加して...
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2019-12-14
deskull
[Refactor] #38997 regenhp() に player_type * 引数を追加....
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2019-12-14
deskull
[Fix] #38997 destroy_area() 内変数参照修正. / Fix variable...
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2019-12-14
deskull
[Fix] #38997 project() 内変数参照修正. / Fix variable references...
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2019-12-14
deskull
[Refactor] #38997 identify_item() に player_type * 引数を追加...
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2019-12-14
deskull
[Fix] #38997 process_world_aux_curse() 内変数参照修正. / Fix...
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2019-12-14
deskull
[Fix] #38997 exe_racial_power() 内変数参照修正. / Fix variable...
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2019-12-14
deskull
[Fix] #38997 teleport_level_other() 内変数参照修正. / Fix...
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2019-12-14
deskull
[Fix] #38997 process_world_aux_mutation() 内変数参照修正....
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2019-12-14
deskull
[Fix] #38997 cmd-hissatsu.c 内変数参照修正. / Fix variable...
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2019-12-14
deskull
[Fix] #39556 英語版でモンスターの思い出表記が2度になっている問題を修正. / Fix player...
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2019-12-14
deskull
[Refactor] #38997 vault_trap_aux() に player_type *...
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2019-12-14
deskull
[Refactor] #38997 place_closed_door() に player_type...
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2019-12-14
deskull
[Refactor] #38997 project() に player_type * 引数を追加....
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2019-12-14
deskull
[Refactor] #38997 stop_hex_spell() に player_type *...
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2019-12-14
deskull
[Refactor] #38997 hex_spell_fully() に player_type ...
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2019-12-14
deskull
[Refactor] #38997 fire_breath() に player_type * 引数を追加...
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2019-12-14
deskull
[Refactor] #38997 project_hook() に player_type * 引数を追加...
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2019-12-14
deskull
[Refactor] #38997 fire_bolt() に player_type * 引数を追加...
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2019-12-14
deskull
[Refactor] #38997 fire_ball() に player_type * 引数を追加...
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2019-12-14
deskull
[Refactor] #38997 cast_wonder() に player_type * 引数を追加...
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2019-12-14
deskull
[Refactor] #38997 mass_genocide_undead() に player_type...
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2019-12-14
deskull
[Refactor] #38997 genocide_aux() に player_type * 引数を追加...
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2019-12-14
deskull
[Refactor] #38997 mass_genocide() に player_type * 引数を追加...
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2019-12-14
deskull
[Refactor] #38997 cast_wrath_of_the_god() に player_type...
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2019-12-14
deskull
[Refactor] #38997 process_warning() に player_type ...
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2019-12-14
deskull
[Refactor] #38997 ident_spell() に player_type * 引数を追加...
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2019-12-14
deskull
[Refactor] #38997 wild_magic() に player_type * 引数を追加...
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2019-12-14
deskull
[Refactor] #38997 未使用関数 place_floor(), place_room(...
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2019-12-14
deskull
[Refactor] #38997 generate_challenge_arena() に player_type...
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2019-12-13
deskull
[Fix] #38997 display_inven() と display_equip() に player_type...
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2019-12-13
deskull
[Fix] #38997 common_saving_throw_charm() と common_saving_thr...
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2019-12-11
deskull
[Implement] #39832 ウィザードモードの@コマンドに "vanish dungeon...
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2019-12-11
deskull
[Fix] #38997 vanish_dungeon() 引数修正. / Fix arguments...
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2019-12-11
deskull
[Refactor] #38997 hex_spelling_any() に player_type...
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2019-12-11
deskull
[Fix] #38997 realm-*.c 内変数参照修正. / Fix variable references...
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2019-12-11
deskull
[Refactor] #38997 do_cmd_knowledge_virtues() に player_type...
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2019-12-11
deskull
[Refactor] #38997 do_cmd_knowledge_skill_exp() に player_type...
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2019-12-11
deskull
[Refactor] #38997 map_area() に player_type * 引数を追加...
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2019-12-11
deskull
[Refactor] #38997 wipe_o_list() に floor_type * 引数を追加して...
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2019-12-11
deskull
[Refactor] #38997 hit_trap_lose_stat(), hit_trap_slow...
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2019-12-10
deskull
[Refactor] #38997 hit_trap_dart() に player_type * 引数を追加...
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2019-12-10
deskull
[Refactor] #38997 check_hit() に player_type * 引数を追加...
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2019-12-10
deskull
[Refactor] #38997 place_random_door() に floor_type...
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2019-12-10
deskull
[Refactor] #38997 generate_fill_perm_bold() に floor_type...
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2019-12-10
deskull
[Refactor] #38997 generate_room_floor() に floor_type...
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2019-12-10
deskull
[Fix] #38997 fill_treasure() 内変数参照修正. / Fix variable...
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2019-12-10
deskull
[Refactor] #38997 place_extra_perm_bold() に floor_type...
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2019-12-10
deskull
[Fix] #38997 project_f() 内変数参照修正. / Fix variable references...
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2019-12-10
deskull
[Refactor] #38997 rush_attack() に player_type * 引数を追加...
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2019-12-10
deskull
[Refactor] #38997 teleport_player() に player_type ...
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2019-12-10
deskull
[Refactor] #38997 seal_of_mirror() に player_type *...
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2019-12-10
deskull
[Refactor] #38997 project_m() に floor_type * 引数を追加...
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2019-12-10
deskull
[Refactor] #38997 add_outer_wall() に floor_type * 引数を追加...
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2019-12-10
deskull
[Refactor] #37353 inside_arena を player_type から floor_type...
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2019-12-08
deskull
[Refactor] #38997 cave_set_feat() に player_type * 引数を追加...
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2019-12-08
deskull
[Refactor] #38997 cast_summon_demon() に player_type...
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2019-12-08
deskull
[Refactor] #38997 make_attack_spell() に player_type...
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2019-12-08
deskull
[Refactor] #38997 experience_of_spell() に player_type...
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2019-12-08
deskull
[Refactor] #38997 tele_town() に player_type * 引数を追加...
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2019-12-08
deskull
[Fix] #38997 exe_mutation_power() 内変数参照修正. / Fix variable...
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2019-12-08
deskull
[Fix] #38997 gain_level_reward() 内変数参照修正. / Fix variable...
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2019-12-08
deskull
[Fix] #38997 mon_dark_hack() 内変数参照修正. / Fix variable...
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2019-12-08
deskull
[Refactor] #37353 monster_type に floor_ptr * current_floor_p...
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2019-12-08
deskull
[Refactor] #38997 pack_overflow() に player_type * 引数を追加...
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2019-12-08
deskull
[Refactor] #38997 cast_invoke_spirits() に player_type...
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2019-12-08
deskull
[Refactor] #38997 blood_curse_to_enemy() に player_type...
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