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[Refactor] #37285 Separated monster-attach-lose.c/h from monster-attack-switcher.c
2020-11-11
Hourier
[Refactor] #37285 Separated monster-attach-lose.c/h...
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2020-11-11
Hourier
[Implement] #37285 能力低下ダメージの減衰式を追加 / Added attenuation...
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2020-11-11
Hourier
[Implement] #37285 病気ダメージの減衰式を追加 / Added attenuating...
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2020-11-11
Hourier
[Implement] #37285 盲目・混乱・恐怖・麻痺ダメージの減衰式を追加 / Added attenuatin...
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2020-11-11
Hourier
[Implement] #37285 劣化ダメージの減衰式を追加 / Added attenuating...
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2020-11-11
Hourier
[Implement] #37285 毒ダメージの減衰式を追加 / Added attenuating...
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2020-11-11
Hourier
[Refactor] #37285 Reshaped effect-monster-resist-hurt...
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2020-11-11
Hourier
[Refactor] #37285 新規追加ユニークのモンスター召喚処理を調整 / Adjusted...
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2020-11-11
Hourier
[Refactor] #37285 Reshaped summonning monster functions
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2020-11-11
Hourier
[Refactor] #37285 Separated decide_summon_kin_caster...
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2020-11-11
Hourier
[Refactor] マルチプロセッサコンパイルを有効化した / Enabled /MP (compilation...
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2020-11-04
Hourier
[Refactor] #37285 Reshaped monster-race-hook.c and...
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2020-11-04
Hourier
[Refactor] #40655 Reshaped player-damage.c
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2020-11-04
Hourier
[Fix] #40913 Windows以外で新規のセーブデータを作成できない不具合を解消した / Resolved...
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2020-11-04
Hourier
[Refactor] #40916 Reshaped load.c
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2020-11-04
Hourier
[Fix] #40916 クイック・スタートができない不具合を修正 / Resolved the issue...
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2020-10-06
Hourier
[Fix] (Cherry Pick) #40742 Resolved the issue that...
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2020-09-22
Hourier
[Refactor] #40742 Separated process_game_turn() from...
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2020-09-22
Hourier
[Refactor] #40742 Separated decide_arena_death() from...
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2020-09-22
Hourier
[Refactor] #40742 Separated init_riding_pet() from...
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2020-09-22
Hourier
[Refactor] #40742 Separated init_io() from play_game()
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2020-09-22
Hourier
[Refactor] #40742 Separated generate_world() from play_game()
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2020-09-22
Hourier
[Refactor] #40742 Separated change_floor_if_error(...
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2020-09-22
Hourier
[Refactor] #40742 Separated generate_wilderness() from...
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2020-09-22
Hourier
[Refactor] #40742 Separated set_wizard_mode_by_argument...
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2020-09-22
Hourier
[Refactor] #40742 Separated reset_world_info() from...
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2020-09-22
Hourier
[Refactor] #40742 Reshaped monster-move.c and monster...
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2020-09-21
Hourier
[Refactor] #40742 Separated init_world_floor_info(...
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2020-09-21
Hourier
[Refactor] #40742 Separated init_random_seed() from...
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2020-09-21
Hourier
[Refactor] #40742 Separated restore_windows() from...
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2020-09-21
Hourier
[Refactor] #40742 Reshaped game-play.c
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2020-09-21
Hourier
[Refactor] #40742 Renmaed chuukei.c/h (video relaying...
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2020-09-21
Hourier
[Refactor] #40742 Removed global vairable browsing_movie
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2020-09-21
Hourier
[Refactor] #40742 Reshaped CHUUKEI related codes automatically
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2020-09-21
Hourier
[Refactor] #40742 Removed CHUUKEI preprocessor because...
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2020-09-13
Hourier
[Refactor] #40734 Separated update_clear_monster()...
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2020-09-13
Hourier
[Refactor] #40734 Separated update_visible_monsters...
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2020-09-13
Hourier
[Refactor] #40734 Separated update_monsters_visibility...
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2020-09-13
Hourier
[Refactor] #40734 Separated decide_sight_invisible_monsters...
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2020-09-13
Hourier
[Refactor] #40734 Separated check_invisible() from...
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2020-09-13
Hourier
[Refactor] #40734 Separated check_cold_blood() from...
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2020-09-13
Hourier
[Refactor] #40734 Separated update_specific_race_telepathy...
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2020-09-13
Hourier
[Refactor] #40734 Separated update_weird_telepathy...
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2020-09-13
Hourier
[Refactor] #40734 Separated update_telepathy_sight...
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2020-09-13
Hourier
[Implement] #40735 WEIRD_MINDフラグ持ちのモンスターを、フロアのモンスター番号ではなく確率で...
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2020-09-13
Hourier
[Refactor] #40734 Made um_type to devide update_monster()
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2020-09-13
Hourier
[Refactor] #40734 Separated update_smart_stupid_flags...
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2020-09-13
Hourier
[Refactor] #40734 Separated decide_updated_distance...
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2020-09-13
Hourier
[Refactor] #40734 Reshaped monster-update.c
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2020-09-13
Hourier
[Refactor] #40585 Moved term_nuke() from main.c to...
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2020-09-12
Hourier
[Implement] #37285 吸血鬼ユニークなどを追加 / Added unique vampire...
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2020-09-12
Hourier
[Implement] #37285 大バジリスクとドローレムの出現率を調整 / Adjusted the...
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2020-09-11
Hourier
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Monster...
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2020-09-08
Hourier
[Implement] 一部Dの調整 / Adjusted some ancient dragons
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2020-09-08
Hourier
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Monster...
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2020-09-06
Hourier
[Implements] #37285 ドラゴンユニーク各種追加 / Added unique dragons...
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2020-09-05
Hourier
[Implement] 轟音Dを調整 / Adjusted an ancient sound dragon
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2020-09-03
Hourier
[Fix] #37285 古代クリスタルDの色を調整 / Adjusted the color of...
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2020-09-03
Hourier
[Implement] #37285 地獄Dと破片Dを調整 / Adjusted ancient dragons...
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2020-08-30
Hourier
[Implement] #37285 万色Dの調整、名称は仮称 / Adjusted ancient...
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2020-08-30
Hourier
[Implement] #37285 毒Dの調整、名称は仮称 / Adjusted ancient poisonous...
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2020-08-30
Hourier
[Implement] #37285 Dの警戒度を調整 / Adjusted vigilance of...
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2020-08-30
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[Implement] #37285 火炎と冷気Dの調整、名称は仮称 / Adjusted ancient...
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2020-08-30
Hourier
[Implement] #37285 電撃Dの調整、名称は仮称 / Adjusted ancient...
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2020-08-30
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[Implement] #37285 タイタン系の調整 / Adjusted titans
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2020-08-30
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[Implement] #37285 酸Dの調整、名称は仮称 / Adjusted ancient acid...
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2020-08-29
Hourier
[Fix] #37285 Fixed the color of high ivory monk from...
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2020-08-28
Hourier
[Refactor] #37285 古代エレメント系ドラゴンのパラメータ調整 / Adjusted the...
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2020-08-28
Hourier
[Implement] #37285 それの出現階層を24Fから26Fに深化 / Made the appearing...
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2020-08-26
Hourier
[Implement] #37285 Adjusted matured dragons and Kavlax
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2020-08-26
Hourier
[Implement] #37285 ベビーとヤングのドラゴンをパラメータ調整 / Adjusted...
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2020-08-26
Hourier
[Implement] #37285 38F ~ 44FのRQユニークを次のRQへ先送り / Postponed...
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2020-08-25
Hourier
[Refactor] #37285 巨人系モンスターを調整 / Adjusted monsters of...
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2020-08-25
Hourier
[Fix] #37285 Re-added header-description into r_info.txt
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2020-08-25
Hourier
[Implement] #37285 ビホルダー2種を追加 / Added 2 new beholders
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2020-08-25
Hourier
[Implement] #37285 エンペラーワイトの出現階層を下げ、代りにノーブルワイトを配置した...
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2020-08-25
Hourier
[Implement] #37285 アイアン・リッチが強すぎたので段階的に数体リッチを追加した /...
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2020-08-25
Hourier
[Refactor] #37285 Changed arena ratio for mystics from...
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2020-08-24
Hourier
[Fix] #37285 Fixed Feature flag in r_info.txt
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2020-08-23
Hourier
[Refactor] #37285 monster_race構造体におけるarena_ratioフィールドの説明を修正...
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2020-08-22
Hourier
[Implement] #37285 閻魔大王のHPを3300に強化 (MAX地獄ブレスを吐くようにした...
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2020-08-22
Hourier
[Implement] #37285 修行僧系のモンスターを追加 (ほぼ元々の性能のを5F下に配置)...
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2020-08-22
Hourier
[WIP] [Implement] #37285 修行僧系のモンスターを弱体化 (元の性能の修行僧は別途追加予定...
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2020-08-21
Hourier
[Refactor] #40533 Removed the dependency for cmd-building...
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2020-08-21
Hourier
[Refactor] #40533 Moved battle_mon[] from cmd-building...
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2020-08-21
Hourier
[Refactor] #40533 Moved arena_type from cmd-building...
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2020-08-21
Hourier
[Refactor] #40581 Removed unused headers in monster...
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2020-08-21
Hourier
[Refactor] #40581 Reshaped monster-death.c
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2020-08-21
Hourier
[Refactor] #40581 Separated on_defeat_last_boss() from...
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2020-08-21
Hourier
[Refactor] #40581 Separated drop_items_golds() from...
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2020-08-21
Hourier
[Refactor] #40581 Separated decide_drop_quality() from...
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2020-08-21
Hourier
[Refactor] #40581 Separated drop_dungeon_final_artifact...
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2020-08-21
Hourier
[Refactor] #40581 Separated drop_artifact() from monster_death()
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2020-08-21
Hourier
[Refactor] #40581 Separated get_artifact_index() from...
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2020-08-21
Hourier
[Refactor] #40581 Separated drop_corpse() from monster_death()
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2020-08-21
Hourier
[Refactor] #40581 Separated on_defeat_arena_monster...
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2020-08-21
Hourier
[Refactor] #40581 Separated on_dead_explosion() from...
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2020-08-21
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[Refactor] #40581 Separated write_pet_death() from...
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2020-08-21
Hourier
[Refactor] #40581 Separated summon_self() from on_dead_dawn...
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2020-08-21
Hourier
[Refactor] #40581 Separated summon-types.h from spells...
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