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[Implement] #37285 RR氏より投稿モンスターを2体追加 / Added posted monsters; ideas by RR, thanks...
2020-10-09
Hourier
[Implement] #37285 RR氏より投稿モンスターを2体追加 / Added posted...
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2020-10-09
Hourier
[Implement] #37285 hdns氏より頂いたアーティファクトを追加 / Added new...
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2020-10-09
Hourier
[Implement] #37285 hdns氏より頂いたモンスター案×4を追加 / Added 4...
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2020-10-08
Hourier
[Implement] #37324 アーティファクトの発動に森林生成を追加 / Added Tree...
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2020-10-08
Hourier
[Implement] #37324 エゴ/アーティファクトの発動に死者復活を追加した / Added...
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2020-10-08
Hourier
[Refactor] #37285 Reshaped object-boost.c automatically
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2020-10-08
Hourier
[Implement] #37285 アーティファクトを1件追加 / Added one artifact
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2020-10-08
Hourier
[Implement] #37285 アリーナテーブルを調整 / Adjusted the table...
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2020-10-08
Hourier
[Refactor] #37285 Reshaped arena-info-table.c automatically
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2020-10-08
Hourier
[Implement] #37285 特異点クエストのワイアームを強化 / Strengthened...
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2020-10-07
Hourier
[Implement] #37285 calc_blow_un_power() とprocess_un_power...
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2020-10-07
Hourier
[Implement] #37285 Added damage decreasing calculation...
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2020-10-07
Hourier
[Fix] 波ダッシュの文字コードを変更 (日本語のみ)
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2020-10-07
Hourier
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Monster...
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2020-10-06
Hourier
[Fix] (Cherry Pick) #40742 Resolved the issue that...
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2020-10-05
Hourier
[Fix] #40742 Resolved the issue that monsters didn...
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2020-10-05
Hourier
[Implement] #37285 SM-DOSとFuxckintoshの仁義なき戦いを追加した ...
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2020-10-05
Hourier
[Refactor] Shift-JISのファイルをUTF-8に変換 / Changed Shift...
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2020-10-05
Hourier
[Fix] #40734 変数が関数と誤認される不具合を解消 / Resolved the issue...
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2020-10-04
Hourier
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Monster...
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2020-10-04
Hourier
[Implement] #37285 eとpを追加 / Added monsters symboled...
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2020-10-03
Hourier
[Implement] #37285 Adjusted quests' difficulty except...
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2020-10-01
Hourier
[Refactor] #37285 pユニークを1体追加 / Added p unique
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2020-09-27
Hourier
[Fix] 永久光源に残りターンが付記される不具合を修正 / Fixed the issue that...
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2020-09-27
Hourier
[Implement] #37285 シュド=メルに二つ名を追加 / Added alias for...
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2020-09-27
Hourier
[Fix] 幻覚状態でlookすると無限ループに陥る不具合を修正 / Fixed the issue...
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2020-09-26
Hourier
[WIP] [Refactor] #37285 マナ吸収ダメージの減衰式を追加 / Added attenuation...
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2020-09-26
Hourier
[Implement] #37285 経験値吸収ダメージの減衰式を追加 / Added attenuation...
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2020-09-26
Hourier
[Implement] #37285 遅鈍ダメージの減衰式を追加 / Added attenuation...
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2020-09-26
Hourier
[Implement] #37285 時間逆転ダメージの減衰式を追加 / Added attenuation...
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2020-09-26
Hourier
[Implement] #37285 経験値吸収ダメージの減衰式を追加 / Added attenuation...
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2020-09-26
Hourier
[Refactor] #37285 Separated monster-attach-lose.c/h...
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2020-09-26
Hourier
[Implement] #37285 能力低下ダメージの減衰式を追加 / Added attenuation...
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2020-09-26
Hourier
[Implement] #37285 病気ダメージの減衰式を追加 / Added attenuating...
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2020-09-26
Hourier
[Implement] #37285 盲目・混乱・恐怖・麻痺ダメージの減衰式を追加 / Added attenuatin...
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2020-09-26
Hourier
[Implement] #37285 劣化ダメージの減衰式を追加 / Added attenuating...
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2020-09-26
Hourier
[Implement] #37285 毒ダメージの減衰式を追加 / Added attenuating...
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2020-09-26
Hourier
[Refactor] #37285 Reshaped effect-monster-resist-hurt...
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2020-09-26
Hourier
[Implement] #37285 Adjusted some monsters
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2020-09-25
Hourier
[Refactor] #37285 ゾンビの特殊召喚を実装 / Added special summon...
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2020-09-25
Hourier
[Implement] #37285 ドラゴンの特殊召喚を実装 / Added special summon...
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2020-09-25
Hourier
[Refactor] #37285 新規追加ユニークのモンスター召喚処理を調整 / Adjusted...
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2020-09-25
Hourier
[Refactor] #37285 Reshaped summonning monster functions
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2020-09-25
Hourier
[Refactor] #37285 Separated decide_summon_kin_caster...
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2020-09-25
Hourier
[Implement] #37285 リッチを少し強化 / Strengthed liches a little
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2020-09-25
Hourier
[Implement] #37285 アリーナ登場モンスターとモンスター強度を調整 / Adjusted...
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2020-09-25
Hourier
[Implement] #37285 Cとjをいくつか追加 / Added monsters symboled...
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2020-09-24
Hourier
[Implement] #37285 cとFをいくつか追加 / Added monsters symboled...
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2020-09-24
Hourier
[Implement] #37285 hをいくつか追加 / Added snow elves symboled...
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2020-09-22
Hourier
[Refactor] マルチプロセッサコンパイルを有効化した / Enabled /MP (compilation...
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2020-09-22
Hourier
[Implement] #37285 Expanded buffer size of monsters...
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2020-09-22
Hourier
[Refactor] #40742 Separated process_game_turn() from...
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2020-09-22
Hourier
[Refactor] #40742 Separated decide_arena_death() from...
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2020-09-22
Hourier
[Refactor] #40742 Separated init_riding_pet() from...
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2020-09-22
Hourier
[Refactor] #40742 Separated init_io() from play_game()
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2020-09-22
Hourier
[Refactor] #40742 Separated generate_world() from play_game()
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2020-09-22
Hourier
[Refactor] #40742 Separated change_floor_if_error(...
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2020-09-22
Hourier
[Refactor] #40742 Separated generate_wilderness() from...
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2020-09-22
Hourier
[Refactor] #40742 Separated set_wizard_mode_by_argument...
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2020-09-22
Hourier
[Refactor] #40742 Separated reset_world_info() from...
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2020-09-22
Hourier
[Refactor] #40742 Reshaped monster-move.c and monster...
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2020-09-21
Hourier
[Refactor] #40742 Separated init_world_floor_info(...
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2020-09-21
Hourier
[Refactor] #40742 Separated init_random_seed() from...
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2020-09-21
Hourier
[Refactor] #40742 Separated restore_windows() from...
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2020-09-21
Hourier
[Refactor] #40742 Reshaped game-play.c
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2020-09-21
Hourier
[Refactor] #40742 Renmaed chuukei.c/h (video relaying...
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2020-09-21
Hourier
[Refactor] #40742 Removed global vairable browsing_movie
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2020-09-21
Hourier
[Refactor] #40742 Reshaped CHUUKEI related codes automatically
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2020-09-21
Hourier
[Refactor] #40742 Removed CHUUKEI preprocessor because...
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2020-09-18
Hourier
[Implement] #37285 hをいくつか追加 / Added some snow elved...
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2020-09-14
Hourier
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Monster...
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2020-09-14
Hourier
[Implement] #37285 zユニークを追加 / Added unique zombie
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2020-09-14
Hourier
[Implement] #37285 zをいくつか追加 / Added some zombies
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2020-09-13
Hourier
[Refactor] #40734 Separated update_clear_monster()...
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2020-09-13
Hourier
[Refactor] #40734 Separated update_visible_monsters...
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2020-09-13
Hourier
[Refactor] #40734 Separated update_monsters_visibility...
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2020-09-13
Hourier
[Refactor] #40734 Separated decide_sight_invisible_monsters...
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2020-09-13
Hourier
[Refactor] #40734 Separated check_invisible() from...
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2020-09-13
Hourier
[Refactor] #40734 Separated check_cold_blood() from...
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2020-09-13
Hourier
[Refactor] #40734 Separated update_specific_race_telepathy...
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2020-09-13
Hourier
[Refactor] #40734 Separated update_weird_telepathy...
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2020-09-13
Hourier
[Refactor] #40734 Separated update_telepathy_sight...
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2020-09-13
Hourier
[Implement] #40735 WEIRD_MINDフラグ持ちのモンスターを、フロアのモンスター番号ではなく確率で...
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2020-09-13
Hourier
[Refactor] #40734 Made um_type to devide update_monster()
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2020-09-13
Hourier
[Refactor] #40734 Separated update_smart_stupid_flags...
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2020-09-13
Hourier
[Refactor] #40734 Separated decide_updated_distance...
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2020-09-13
Hourier
[Refactor] #40734 Reshaped monster-update.c
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2020-09-13
Hourier
[Refactor] #40585 Moved term_nuke() from main.c to...
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2020-09-12
Hourier
[Implement] #37285 吸血鬼ユニークなどを追加 / Added unique vampire...
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2020-09-12
Hourier
[Implement] #37285 大バジリスクとドローレムの出現率を調整 / Adjusted the...
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2020-09-11
Hourier
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Monster...
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2020-09-08
Hourier
[Implement] 一部Dの調整 / Adjusted some ancient dragons
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2020-09-08
Hourier
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Monster...
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2020-09-06
Hourier
[Implements] #37285 ドラゴンユニーク各種追加 / Added unique dragons...
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2020-09-05
Hourier
[Implement] 轟音Dを調整 / Adjusted an ancient sound dragon
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2020-09-03
Hourier
[Fix] #37285 古代クリスタルDの色を調整 / Adjusted the color of...
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2020-09-03
Hourier
[Implement] #37285 地獄Dと破片Dを調整 / Adjusted ancient dragons...
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2020-08-30
Hourier
[Implement] #37285 万色Dの調整、名称は仮称 / Adjusted ancient...
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2020-08-30
Hourier
[Implement] #37285 毒Dの調整、名称は仮称 / Adjusted ancient poisonous...
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2020-08-30
Hourier
[Implement] #37285 Dの警戒度を調整 / Adjusted vigilance of...
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