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hengband/hengband.git
2020-11-13
iks
[Fix] For macro triggers, special keys or XIM inputs...
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2020-11-13
Hourier
[Refactor] #39604 Reshaped display_monster_launching()
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2020-11-13
iks
[Improve] #37756 Display SenseUnseen and NightSight...
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2020-11-13
iks
[Improve] #37756 Sniper's skill list now colored accord...
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2020-11-13
iks
[Fix] #39604 Display launching information right on...
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2020-11-13
iks
[Revert] Remove code inserted by wrong commit. Sorry.
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2020-11-13
iks
[Fix] #39008 Update daily bounty when staying inn at...
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2020-11-13
iks
[Fix] Change 'or' to 'and' to generate wilderness right...
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2020-11-13
iks
[Fix] #40932 Initialize buildings to create them right...
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2020-11-13
iks
[Implement] #39671 Can display UTF-8 or other locale...
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2020-11-13
iks
[Fix] When SET_UID is true, not wipe player_uid from...
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2020-11-13
iks
[Implement] Translate same texts to Japanese.
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2020-11-13
iks
[Implement] #37346 Translate to Japanese as possible...
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2020-11-13
Hourier
[Fix] #40743 Changed si_ptr to self_ptr because si_ptr...
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2020-11-13
Hourier
[Refactor] #40709 one-monster-placer.c のif文整理 / Adjuste...
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2020-11-13
Hourier
[Fix] #37285 Doxygenコメントの薬を靴に修正した / Fixed 'portion...
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2020-11-13
Hourier
[Refactor] #37285 特定ドロップ実装の下準備 / Prepared to implement...
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2020-11-13
Hourier
[Refactor] #37285 タイポを修正 / Fixed typo
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2020-11-13
Hourier
[Implement] #37324 特定ユニークを感知した時のメッセージを追加した / Added...
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2020-11-13
Hourier
[Implement] #37285 量子生物であってもユニークならばモンスター闘技場へ出場できるようにした...
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2020-11-13
Hourier
[Implement] #37324 アーティファクトの発動に森林生成を追加 / Added Tree...
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2020-11-13
Hourier
[Refactor] #37285 Reshaped object-boost.c automatically
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2020-11-13
Hourier
[Implement] #37285 calc_blow_un_power() とprocess_un_pow...
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2020-11-13
Hourier
[Implement] #37285 Added damage decreasing calculation...
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2020-11-12
Hourier
[Refactor] Shift-JISのファイルをUTF-8に変換 / Changed Shift...
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2020-11-12
Hourier
[Fix] #40734 変数が関数と誤認される不具合を解消 / Resolved the issue...
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2020-11-12
Hourier
[Fix] 永久光源に残りターンが付記される不具合を修正 / Fixed the issue that...
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2020-11-12
deskull
[Fix] #37285 ここまでの関数名差異を修正. / Fix difference of functio...
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2020-11-12
Hourier
[Fix] 幻覚状態でlookすると無限ループに陥る不具合を修正 / Fixed the issue...
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2020-11-12
Hourier
[WIP] [Refactor] #37285 マナ吸収ダメージの減衰式を追加 / Added attenua...
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2020-11-12
Hourier
[Implement] #37285 経験値吸収ダメージの減衰式を追加 / Added attenuation...
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2020-11-12
Hourier
[Implement] #37285 遅鈍ダメージの減衰式を追加 / Added attenuation...
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2020-11-12
Hourier
[Implement] #37285 時間逆転ダメージの減衰式を追加 / Added attenuation...
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2020-11-12
Hourier
[Implement] #37285 経験値吸収ダメージの減衰式を追加 / Added attenuation...
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2020-11-11
Hourier
[Refactor] #37285 Separated monster-attach-lose.c/h...
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2020-11-11
Hourier
[Implement] #37285 能力低下ダメージの減衰式を追加 / Added attenuation...
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2020-11-11
Hourier
[Implement] #37285 病気ダメージの減衰式を追加 / Added attenuating...
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2020-11-11
Hourier
[Implement] #37285 盲目・混乱・恐怖・麻痺ダメージの減衰式を追加 / Added atten...
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2020-11-11
Hourier
[Implement] #37285 劣化ダメージの減衰式を追加 / Added attenuating...
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2020-11-11
Hourier
[Implement] #37285 毒ダメージの減衰式を追加 / Added attenuating...
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2020-11-11
Hourier
[Refactor] #37285 Reshaped effect-monster-resist-hurt...
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2020-11-11
Hourier
[Refactor] #37285 新規追加ユニークのモンスター召喚処理を調整 / Adjusted...
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2020-11-11
Hourier
[Refactor] #37285 Reshaped summonning monster functions
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2020-11-11
Hourier
[Refactor] #37285 Separated decide_summon_kin_caster...
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2020-11-11
Hourier
[Refactor] マルチプロセッサコンパイルを有効化した / Enabled /MP (compilati...
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2020-11-10
deskull
[Refactor] #40944 player-status-resist.c の for内変数宣言をスコー...
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2020-11-09
deskull
[Refactor] #40514 関数コメントさらに付加. / Add function more...
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2020-11-08
deskull
[Refactor] #40514 関数コメント付加. / Add function comments.
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2020-11-08
deskull
[Refactor] #40514 weight_limit() を calc_weight_limit...
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2020-11-08
deskull
[Refactor] player_type から total_weight を削除し calc_invent...
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2020-11-08
deskull
[Add] #40514 calc_inventory_weight() を実装. / Implement...
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2020-11-05
deskull
[Fix] #40852 非騎乗時の過積載による速度減算がリファクタリング中に抜けたので修正. / Fixed...
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2020-11-04
deskull
Merge remote-tracking branch 'remotes/OSX/For2.2.2...
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2020-11-04
Hourier
[Refactor] #37285 Reshaped monster-race-hook.c and...
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2020-11-04
Hourier
[Refactor] #40655 Reshaped player-damage.c
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2020-11-04
Hourier
[Fix] #40913 Windows以外で新規のセーブデータを作成できない不具合を解消した / Resol...
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2020-11-04
Hourier
[Refactor] #40916 Reshaped load.c
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2020-11-04
Hourier
[Fix] #40916 クイック・スタートができない不具合を修正 / Resolved the issue...
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2020-11-03
deskull
[Refactor] check_death()にコメント追加. / Add check_death().
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2020-10-25
deskull
[Delete] #40880 ソースリポジトリに残していたwebリポジトリに分離済の古いmdファイルを今更削...
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2020-10-25
deskull
[Feature] #40701 錬気術師の「煉獄火炎」を忍者との重複から「爆発波」に名称変更. /...
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2020-10-24
deskull
[MISC] cmd-item/cmd-refill.c 内の player_type 変数名を統一...
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2020-10-24
deskull
[Refactor] #40514 #40652 DARK_SOURCEフラグ持ちを適用. / Apply...
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2020-10-24
deskull
[Refactor] #40662 DARK_SOURCE をアイテムフラグに追加. / Add DARK_S...
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2020-10-21
deskull
[Refactor] #40514 TODOコメント付加. / Add todo comments.
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2020-10-20
deskull
[Refactor] #40514 player-status-flags.c/h 内の is_*(...
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2020-10-18
deskull
[Fix] #40514 effect_player_lite() と effect_player_dark...
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2020-10-15
deskull
[Refactor] #40514 コメント追加. / Add comments.
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2020-10-15
deskull
[Fix] #40853 #40514 による耐性演算ミスを修正. / Corrected resistanc...
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2020-10-12
deskull
Merge remote-tracking branch 'remotes/OSX/For2.2.2...
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2020-10-12
deskull
Merge remote-tracking branch 'remotes/OSX/For2.2.2...
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2020-10-11
deskull
Merge remote-tracking branch 'remotes/OSX/For2.2.2...
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2020-10-07
Eric Branlund
Replaced the call to the missing prepare_browse_movie_a...
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2020-10-07
Eric Branlund
Pick up prototype for gettimeofday() for non-Windows...
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2020-10-07
Eric Branlund
Fixed "#endif" that broke compilation with clang 12...
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2020-10-07
Eric Branlund
Included monster-attack-effect.h and monster-attack...
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2020-10-06
deskull
[refactor] #40514 player/player-status-resist.c にコメント追加...
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2020-10-06
Hourier
[Fix] (Cherry Pick) #40742 Resolved the issue that...
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2020-10-06
deskull
[Fix] #40810 ひとまず spell_RF5_SCARE() の恐怖耐性計算ミスを修正. ...
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2020-10-06
deskull
[Implement] #40514 has_magic_mastery() を実装. / Implement...
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2020-10-04
deskull
Revert "[Refactor] EFFECT_ID を spell_type に統合. / Integr...
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2020-10-04
deskull
[Fix] モンスター調整に関するr_info.txtのみrevert.
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2020-10-04
deskull
Merge remote-tracking branch 'remotes/origin/For3.0...
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2020-10-04
deskull
[Fix] #40514 calc_nuke_damage_rate() のリファクタリングミス修正...
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2020-10-04
deskull
Merge remote-tracking branch 'remotes/origin/For3.0...
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2020-09-22
Hourier
[Refactor] #40742 Separated process_game_turn() from...
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2020-09-22
Hourier
[Refactor] #40742 Separated decide_arena_death() from...
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2020-09-22
Hourier
[Refactor] #40742 Separated init_riding_pet() from...
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2020-09-22
Hourier
[Refactor] #40742 Separated init_io() from play_game()
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2020-09-22
Hourier
[Refactor] #40742 Separated generate_world() from play_...
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2020-09-22
Hourier
[Refactor] #40742 Separated change_floor_if_error(...
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2020-09-22
Hourier
[Refactor] #40742 Separated generate_wilderness() from...
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2020-09-22
Hourier
[Refactor] #40742 Separated set_wizard_mode_by_argument...
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2020-09-22
Hourier
[Refactor] #40742 Separated reset_world_info() from...
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2020-09-22
Hourier
[Refactor] #40742 Reshaped monster-move.c and monster...
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2020-09-21
deskull
[Refactor] #40756 blind_spell_effect_messages を仮定義...
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2020-09-21
deskull
[Refactor] EFFECT_ID を spell_type に統合. / Integrate...
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2020-09-21
deskull
[Refactor] #40514 不要インクルード削除. / Delete unused include.
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2020-09-21
deskull
[Refactor] #40514 effect_player_*() 関数を全て effect-player...
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2020-09-21
deskull
[Refactor] #40514 calc_deathray_damage_rate() を実装し...
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