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hengbandforosx/hengbandosx.git
2019-03-17
deskull
[Refactor] #37353 do_cmd_suicide() to cmd2.c.
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2019-03-17
deskull
[Refactor] #37353 テキストポジション定義を view-mainwindow.c に移動...
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2019-03-17
deskull
[Refactor] #37353 プレイヤーマクロのいくつかを player-status.h に移動...
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2019-03-17
deskull
[Refactoring] #39068 Define only MFLAG_ETF.
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2019-03-17
deskull
[Refactor] #38844 MFLAG_TEMP to MFLAG_LOS.
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2019-03-17
deskull
[Refactor] #38844 MFLAG_* M_FLAG2_* to type.h.
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2019-03-17
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-17
deskull
[Refactor] #37353 monster_is_valid() 関数を定義し単純な !r_idx...
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2019-03-17
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-15
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-15
deskull
[Refactor] #37353 型の置換とローカル変数名修正。 / Type replacement...
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2019-03-15
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-14
deskull
[Fix] #37476 モルグル武器のペナルティがswitch文ミスで重くなっていた問題を修正。 ...
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2019-03-14
deskull
[Fix] #38946 reli値正でACが高い場合、命中が5%を下回るバグを修正。 / Fix under...
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2019-03-14
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-14
deskull
[Refactor] #37353 one_lordly_high_resistance() to objec...
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2019-03-14
deskull
[Refactor] #37353 one_low_esp() one_ability() one_activ...
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2019-03-14
deskull
[Refactor] #37353 one_resistance() to object-boost.c.
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2019-03-14
deskull
[Refactor] #37353 one_high_resistance(), one_ele_resist...
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2019-03-14
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-14
deskull
[Refactor] #37353 kind_is_good() to objectkind-hook.c.
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2019-03-14
deskull
[Refactor] #37353 item_monster_okay() to monsterrace...
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2019-03-14
deskull
[Refactor] #37353 add_esp_strong() and add_esp_weak...
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2019-03-14
deskull
[Refactor] #37353 can_player_destroy_object() to object...
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2019-03-13
deskull
[Refactor] #37353 one_sustain() to object-boost.c.
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2019-03-13
deskull
[Refactor] #37353 a_m_aux_1() を apply_magic_weapon...
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2019-03-13
deskull
[Refactor] #37353 object-boost 追加。 / Add object-boost.
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2019-03-13
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-13
deskull
[Refactor] #37353 型の置換。 / Type replacement. (PERCENTAGE)
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2019-03-13
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-13
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-13
deskull
[Refactor] #37353 take_turn() への移行途中。 / Refactoring...
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2019-03-13
deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2019-03-13
deskull
[Fix] #38844 ambush_flag の player_type 入りが不完全だったのを修正...
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2019-03-12
deskull
[Refactor] #38844 ambush_flag to player_type.
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2019-03-12
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-12
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-12
deskull
[Refactor] #37353 型の置換。 / Type replacement. (GAME_TURN)
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2019-03-12
deskull
[Refactor] #37353 パトロン周りの整理。 / Refactor about patrons.
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2019-03-12
deskull
[Refactor] #37353 Visual Studio上のフォルダ構造を戻す。 / Revert...
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2019-03-11
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-11
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-11
deskull
[Fix] #37353 vcxproj の余分なファイル指定削除。 / Delete unused...
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2019-03-11
deskull
[Refactor] #37353 警告の処理を warning.c に分離 / Separate warni...
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2019-03-11
deskull
[Fix] #37353 Makefile.am 修正。 / Fix Makefile.am.
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2019-03-11
deskull
[Refactor] #37353 鍛冶の処理を cmd-smith.c に分離 / Separate...
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2019-03-11
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-08
deskull
[Refactor] #37353 インデント修正。 / Fix indent.
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2019-03-08
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-08
deskull
[Refactor] #37353 型の置換。 / Type replacement. (snipe_power)
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2019-03-07
deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2019-03-07
deskull
[Refactor] #37353 朦朧によるコマンド制約を cmd_limit_stun() に分離...
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2019-03-07
deskull
[Refactor] #37353 幻覚によるコマンド制約を cmd_limit_image() に分離...
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2019-03-07
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-07
deskull
[Refactor] #37353 型の置換。 / Type replacement. (TERM_LEN)
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2019-03-07
deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2019-03-07
deskull
[Refactor] #37353 型の置換。 / Type replacement. (TERM_LEN)
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2019-03-07
deskull
[Fix] #37353 object_desc() 中の置換ミスを修正。 / Fix object_desc...
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2019-03-07
deskull
[Refactor] #37353 snipe_type をグローバル変数から、引数へ置換 / Replace...
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2019-03-06
deskull
[Refactor] #37353 型の置換。 / Type replacement. (shoot...
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2019-03-06
deskull
[Refactor] #37353 wreck_the_pattern() to player-status.c.
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2019-03-06
deskull
[Refactor] #37353 leave_tower_check() to quest.c.
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2019-03-06
deskull
[Refactor] #37353 leave_quest_check() to quest.c.
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2019-03-06
deskull
[Refactor] #37353 wilderness_type to wild.c.
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2019-03-06
deskull
[Refactor] #37353 型の置換。 / Type replacement. (POSITION...
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2019-03-06
deskull
[Refactor] #38993 temp_n/x/y を pos_list 構造体に置換。 / Repla...
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2019-03-06
deskull
[Refactor] #37353 target_dir and pos_list構造体を定義。 /...
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2019-03-06
deskull
[Refactor] #37353 place_mirror() to spells-floor.c.
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2019-03-06
deskull
[Refactor] #37353 explosive_rune() to spells-floor.c.
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2019-03-06
deskull
[Refactor] #37353 warding_glyph() to spells-floor.c.
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2019-03-05
deskull
[Refactor] #37353 potion_smash_effect() to object-broken.c.
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2019-03-05
deskull
[Refactor] #37353 bless_weapon() and pulish_shield...
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2019-03-05
deskull
[Fix] #37353 curse_equipment() 中のメッセージ整理ミスを修正。 Fix...
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2019-03-05
deskull
[Refactor] #37353 spell_okay() to cmd-spell.c.
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2019-03-05
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-05
deskull
[Refactor] #37353 phlogiston() to melee1.c.
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2019-03-05
deskull
[Refactor] #37353 mutate_player() to status_shuffle...
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2019-03-05
deskull
[Refactor] #37353 apply_nexus() to spells-status.c.
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2019-03-05
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-05
deskull
[Refactor] #37353 hissatsu.c を cmd-hissatsu.c に改名。...
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2019-03-04
deskull
[Feature] #38635 v_info2件追加。 / Add two fixed rooms.
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2019-03-04
deskull
[Refactor] #37353 item_tester_refill_torch() to object_...
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2019-03-04
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-04
deskull
[Refactor] #37353 hissatsu.c 整理。 / Refactor hissatsu.c.
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2019-03-04
deskull
[Refactor] #37353 mult_hissatsu() to melee1.c.
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2019-03-04
deskull
[Refactor] #37353 COMBAT_OPTION_IDX 型を定義して置換。 / Type...
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2019-03-04
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-04
deskull
[Refactor] #37353 tot_dam_aux() to melee1.c.
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2019-03-04
deskull
[Refactor] #37353 player-move.h を追加。 / Add player-move.h.
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2019-03-04
deskull
[Refactor] #37353 disturb() を player-move.c に移動。 /...
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2019-03-03
deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages. (do_cmd...
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2019-03-03
deskull
[Refactor] #37353 型の置換。 / Type replacement. (TERM_LEN)
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2019-03-03
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-03
deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages. (prt_sp...
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2019-03-03
deskull
[Refactor] #37353 prt_state() 整理。 / Refactor prt_state().
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2019-03-03
deskull
[Refactor] #38844 player_type 構造体に resting を取り込む。 ...
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2019-03-03
deskull
[Refactor] #37353 型の置換。 / Type replacement. (PRICE)
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2019-03-03
deskull
[Refactor] #38995 world_type 構造体に starttime を start_tim...
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2019-03-03
deskull
[Refactor] #38995 world_type 構造体に kubi_r_idx を bounty_r...
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2019-03-03
deskull
[Refactor] #38993 old_turn を generated_turn に改名して floor...
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