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2019-10-17 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-10-17 deskullMerge pull request #39637 (taotao/hengband/refresh_mon_...
2019-10-16 deskull[Refactor] #38997 cave_lite_hack() に floor_type * 引数を追加...
2019-10-16 deskull[Refactor] #38997 place_mirror() に player_type * 引数を追加...
2019-10-16 deskull[Refactor] #38997 stair_creation() に player_type *...
2019-10-16 deskull[Refactor] #38997 build_type7(), build_type8(), build_t...
2019-10-16 deskull[Refactor] #38997 store_height() に floor_type * 引数を追加...
2019-10-16 deskull[Refactor] #38997 build_room() に floor_type * 引数を追加...
2019-10-16 deskull[Refactor] #38997 build_cavern() に floor_type * 引数を追加...
2019-10-06 deskull[Fix] #39617 英語版のマーフォーク情報配列の前にカンマが抜けていたので修正. / Fix...
2019-10-06 deskull[Fix] #39617 英語版経験値保持の表記ズレを修正. / Align "Hold Exp" in...
2019-10-06 deskull[Refactor] #38997 exe_fire() 内のポインタ参照再修正. / Fix pointer...
2019-10-06 deskull[Refactor] #38997 do_name_pet() に player_type * 引数を追加...
2019-10-06 deskull[Refactor] #38997 restore_all_status() に player_type...
2019-10-06 deskull[Refactor] #38997 do_cmd_wiz_change() に player_type...
2019-10-06 deskull[Refactor] #38997 touch_zap_player() に player_type...
2019-10-06 deskull[Refactor] #38997 add_river(), generate_hmap(), generat...
2019-10-04 deskull[Refactor] #38997 pattern_teleport() に player_type...
2019-10-04 deskull[Refactor] #38997 py_attack() 内のポインタ参照修正. / Fix pointer...
2019-10-04 deskull[Refactor] #38997 do_cmd_wiz_play() に player_type ...
2019-10-04 deskull[Refactor] #38997 wiz_reroll_item() 内のポインタ参照修正. / Fix...
2019-10-04 deskull[Fix] #39632 change_floor() の変数参照を整理. / Refactor variab...
2019-10-04 taotao54321「行動前に視界内モンスターリストを更新」オプションを追加
2019-10-02 deskull[Refactor] #38862 Release ビルドのインクルードファイル変更が正しく行われていないかっ...
2019-10-02 deskull[Fix] #39632 階段による移動先フロア保存処理がリファクタリングでエンバグ起こしていた問題を修正...
2019-09-28 deskull[Fix] #38997 リファクタリングに伴う current_floor_ptr のヌルポインタ参照を一時...
2019-09-27 deskull[Refactor] #38997 wilderness_gen() に floor_type * 引数を追加...
2019-09-27 deskull[Refactor] #38997 process_world_aux_movement() 内のポインタ参照...
2019-09-27 deskull[Refactor] #38997 alloc_stairs_aux() に floor_type ...
2019-09-27 deskull[Refactor] #38997 warding_glyph() に player_type * 引数を追加...
2019-09-27 deskull[Refactor] #38997 next_to_walls() に floor_type * 引数を追加...
2019-09-27 deskull[Refactor] #38997 update_lite() 内のポインタ参照修正. / Fix point...
2019-09-27 deskull[Refactor] #38997 cmd-activate.c 内のポインタ参照修正. / Fix...
2019-09-27 deskull[Refactor] #38997 create_cata_tunnel() に floor_type...
2019-09-27 deskull[Refactor] #38997 short_seg_hack() に floor_type * 引数を追加...
2019-09-27 deskull[Refactor] #38997 get_out_monster() に floor_type *...
2019-09-27 deskull[Refactor] #38997 build_tunnel(), build_tunnel2() に...
2019-09-22 deskull[Refactor] #38997 player_grid() に player_type * 引数を追加...
2019-09-22 deskull[Refactor] #38997 py_attack() 内の変数参照再整理. / Fix referenc...
2019-09-21 deskull[Refactor] #38997 cmd-basic.c の変数参照再整理. / Fix reference...
2019-09-21 deskull[Refactor] #38997 set_tunnel() に floor_type * 引数を追加...
2019-09-21 deskull[Refactor] #38997 alloc_stairs() に floor_type * 引数を追加...
2019-09-21 deskull[Refactor] #38997 in_bounds2u() に floor_type * 引数を追加...
2019-09-21 deskull[Refactor] #38997 in_bounds2() に floor_type * 引数を追加...
2019-09-21 deskull[Refactor] #38997 process_world_aux_hp_and_sp() 変数参照再整理...
2019-09-21 deskull[Refactor] #38997 move_player() 内の変数参照再整理. / Fix refere...
2019-09-21 deskull[Refactor] #38997 add_cave_info() に floor_type * 引数を追加...
2019-09-21 deskull[Refactor] #38997 is_solid_bold() に floor_type * 引数を追加...
2019-09-21 deskull[Refactor] #38997 is_outer_bold() に floor_type * 引数を追加...
2019-09-21 deskull[Refactor] #38997 is_inner_bold() に floor_type * 引数を追加...
2019-09-21 deskull[Refactor] #38997 is_extra_bold() に floor_type * 引数を追加...
2019-09-21 deskull[Refactor] #38997 is_floor_bold() に floor_type * 引数を追加...
2019-09-21 deskull[Refactor] #38997 place_rubble() に floor_type * 引数を追加...
2019-09-21 deskull[Refactor] #38844 max_d_idx を world_type 構造体に加える. ...
2019-09-21 deskull[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
2019-09-19 deskull[Refactor] #37353 player_can_see_bold() の定義を geometry...
2019-09-19 deskull[Refactor] #38997 alloc_object() に floor_type * 引数を追加...
2019-09-19 deskull[Refactor] #38997 in_bound() に floor_type * 引数を追加....
2019-09-19 deskull[Refactor] #38997 forget_lite() に floor_type * 引数を追加...
2019-09-19 deskull[Refactor] #38997 gen_caverns_and_lakes() に floor_type...
2019-09-19 deskull[Refactor] #38997 set_cave_feat() に floor_type * 引数を追加...
2019-09-19 deskull[Refactor] #38997 build_battle() に floor_type * 引数を追加...
2019-09-19 deskull[Refactor] #38997 build_arena() に floor_type * 引数を追加...
2019-09-19 deskull[Refactor] #38997 generate_fixed_floor() に floor_type...
2019-09-19 deskull[Refactor] #38997 hack_isnt_wall() に floor_type * 引数を追加...
2019-09-19 deskull[Refactor] #38997 update_view() に floor_type * 引数を追加...
2019-09-16 deskull[Refactor] #38997 leave_floor() に player_type * 引数を追加...
2019-09-16 deskull[Refactor] #38997 update_view() に player_type * 引数を追加...
2019-09-16 deskull[Refactor] #38997 display_player_middle() に player_type...
2019-09-16 deskull[Refactor] #38997 process_command() に player_type ...
2019-09-16 deskull[Refactor] #37353 mon_lite_hack() コメント追加. / Add comment...
2019-09-16 deskull[Refactor] #38997 display_spell_list() の参照整理 / Refactor...
2019-09-16 deskull[Refactor] #38997 curse_weapon_object() の参照整理 / Refacto...
2019-09-16 deskull[Refactor] #38997 perilous_secrets() の参照整理 / Refactor...
2019-09-16 deskull[Refactor] #38997 fire_crimson() に player_type * 引数を追加...
2019-09-16 deskull[Refactor] #38997 store_process_command() に player_type...
2019-09-16 deskull[Refactor] #38997 update_dungeon_feeling() に player_typ...
2019-09-16 deskull[Refactor] #38997 import_magic_device() に player_type...
2019-09-16 deskull[Refactor] #38997 pattern_effect() に player_type *...
2019-09-15 deskull[Refactor] #38997 tim_player_flags() に player_type...
2019-09-15 deskull[Refactor] #38997 display_player_stat_info() に player_t...
2019-09-15 deskull[Refactor] #38997 do_cmd_refill_torch() に player_type...
2019-09-15 deskull[Refactor] #38997 sense_inventory1() に player_type...
2019-09-15 deskull[Refactor] #38997 sense_inventory2() に player_type...
2019-09-15 deskull[Refactor] #38997 do_cmd_travel() に player_type * 引数を追加...
2019-09-15 deskull[Refactor] #38997 select_floor_music() に player_type...
2019-09-15 deskull[Refactor] #38997 place_pet() に player_type * 引数を追加...
2019-09-14 deskull[Refactor] #38997 cave_gen() に dungeon_type * 引数を追加...
2019-09-14 deskull[Refactor] #38997 gen_caverns_and_lakes() に dungeon_typ...
2019-09-14 deskull[Refactor] #38997 update_local_illumination() に player_...
2019-09-14 deskull[Refactor] #38997 test_hit_fire() に player_type * 引数を追加...
2019-09-14 deskull[Fix] #39577 鍛冶師の英語メッセージ不足を修正. / Fix English message...
2019-09-13 deskull[Fix] #39571 REF_ITEM()の不等号指定ミス修正. / Fix inequality...
2019-09-13 deskull[Refactor] #38997 fill_treasure() に floor_type * 引数を追加...
2019-09-13 deskull[Refactor] #38997 generate_random_floor() に floor_type...
2019-09-12 deskull[Refactor] #38997 hit_trap() に player_type * 引数を追加...
2019-09-12 deskull[Refactor] #38997 critical_norm() に player_type * 引数を追加...
2019-09-12 deskull[Refactor] #38997 cure_critical_wounds() に player_type...
2019-09-12 deskull[Refactor] #38997 cure_serious_wounds() に player_type...
2019-09-12 deskull[Refactor] #38997 cure_light_wounds() に player_type...
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