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hengband/hengband.git
2020-08-26 deskull[Refactor] #40514 has_free_act() を BIT_FLAGS 返り値持ちに仕様変更...
2020-08-26 deskull[Refactor] #40514 has_free_act() の整理. / Refactor has_fr...
2020-08-26 deskull[Refactor] #40514 has_sh_cold() を BIT_FLAGS 返り値持ちに仕様変更...
2020-08-26 deskull[Refactor] have_flag_of() を has_flag_of() に改名. / Rename...
2020-08-26 deskull[Refactor] cave_have_flag_grid() を cave_has_flag_grid...
2020-08-26 deskull[Refactor] cave_have_flag_bold() を cave_has_flag_bold...
2020-08-26 deskull[Refactor] #40514 has_sh_fire() を BIT_FLAGS 返り値持ちに仕様変更...
2020-08-25 deskull[Refactor] #40514 has_sh_elec() を BIT_FLAGS 返り値持ちに仕様変更...
2020-08-25 deskull[Refactor] #40662 screen_object()の表示判定修正. / Fixed displ...
2020-08-25 deskull[Refactor] have_flag() を has_flag() に改名. / Rename have_...
2020-08-25 deskull[Refactor] #40514 player-status-*.c/h の have_*() を...
2020-08-25 deskull[Refactor] #40514 #40652 have_heavy_spell() を BIT_FLAGS...
2020-08-25 deskull[Refactor] #40662 HEAVY_SPELL をアイテムフラグに追加. / Add HEAVY_...
2020-08-24 deskull[Refactor] #40514 #40652 have_no_ac() を BIT_FLAGS 返り値持ち...
2020-08-24 deskull[Refactor] #40662 NO_AC をアイテムフラグに追加. / Add NO_AC item...
2020-08-24 deskull[Refactor] #40514 #40652 have_down_saving() を BIT_FLAGS...
2020-08-24 deskull[Refactor] #40662 DOWN_SAVING をアイテムフラグに追加. / Add DOWN_S...
2020-08-24 deskull[Refactor] #40514 #40652 have_easy2_weapon() を BIT_FLAG...
2020-08-24 deskull[Refactor] #40662 EASY2_WEAPON をアイテムフラグに追加. / Add EASY2...
2020-08-24 deskull[Refactor] #40514 #40652 have_mighty_throw() を BIT_FLAG...
2020-08-24 deskull[Refactor] #40662 MIGHTY_THROW をアイテムフラグに追加. / Add MIGHT...
2020-08-24 deskull[Refactor] #40514 #40652 have_reflect() を BIT_FLAGS...
2020-08-24 deskull[Refactor] #40514 #40652 have_esp_telepathy() を BIT_FLA...
2020-08-23 deskull[Refactor] #39077 IDX を一部 MONRACE_IDX に置換. / Replace...
2020-08-23 deskull[Refactor] #40514 #40652 have_easy_spell() を BIT_FLAGS...
2020-08-23 deskull[Refactor] #40514 #40652 have_anti_tele() を BIT_FLAGS...
2020-08-23 deskull[Refactor] #40514 #40652 have_anti_magic() を BIT_FLAGS...
2020-08-23 deskull[Refactor] #40514 #40652 have_dec_mana() を BIT_FLAGS...
2020-08-23 deskull[Refactor] #40514 #40652 have_bless_blade() を BIT_FLAGS...
2020-08-23 deskull[Refactor] #40514 #40652 have_esp_unique() を BIT_FLAGS...
2020-08-23 deskull[Refactor] #40514 #40652 have_esp_nonliving() を BIT_FLA...
2020-08-23 deskull[Refactor] #40514 #40652 have_esp_good() を BIT_FLAGS...
2020-08-23 deskull[Refactor] #40514 #40652 have_esp_human() を BIT_FLAGS...
2020-08-23 deskull[Refactor] #40514 #40652 check_equipment_flags() で装備フラグ...
2020-08-22 deskull[Refactor] #40514 #40652 have_esp_dragon() を BIT_FLAGS...
2020-08-22 deskull[Refactor] #40514 #40652 have_esp_giant() を BIT_FLAGS...
2020-08-22 deskull[Refactor] #40514 #40652 have_esp_troll() を BIT_FLAGS...
2020-08-22 deskull[Refactor] #40514 #40652 have_esp_orc() を BIT_FLAGS...
2020-08-22 deskull[Refactor] #40514 #40652 have_esp_demon() を BIT_FLAGS...
2020-08-22 deskull[Refactor] #40514 #40652 have_esp_undead() を BIT_FLAGS...
2020-08-22 deskull[Refactor] #40514 #40652 have_esp_animal() を BIT_FLAGS...
2020-08-22 deskull[Refactor] #40514 #40652 have_esp_evil() を BIT_FLAGS...
2020-08-22 deskull[Refactor] #40514 #40652 have_xtra_might() を BIT_FLAGS...
2020-08-22 deskull[Implement] #40652 flag_cause 列挙子を定義. / Definition...
2020-08-21 deskull[Feature] #38635 低温帯と帯電帯は沼ではないので、~でなく^で表現して分化。浅い溶岩は浅い酸の...
2020-08-21 deskull[Fix] #40514 empty_hand_status をenumで再定義. / Redefine...
2020-08-21 deskull[Refactor] #40514 calc_to_hit() と calc_to_hit_display...
2020-08-21 deskull[Refactor] #40514 calc_to_hit() の整理. / Refactor calc_to...
2020-08-21 deskull[Refactor] #40514 calc_to_hit_display() の整理. / Refactor...
2020-08-21 deskull[Fix] #40514 calc_to_hit() 修正 / Fix calc_to_hit().
2020-08-21 deskull[Refactor] #40514 calc_to_hit(), calc_to_display()...
2020-08-21 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-08-21 deskull[Fix] #40514 基礎能力値をenumで再定義. / Redefine basic ability...
2020-08-21 deskull[Fix] #40514 player-status-table.h の宣言ミス修正. / Fixed...
2020-08-21 Hourier[Refactor] #40533 Removed the dependency for cmd-buildi...
2020-08-21 Hourier[Refactor] #40533 Moved battle_mon[] from cmd-building...
2020-08-21 Hourier[Refactor] #40533 Moved arena_type from cmd-building...
2020-08-21 Hourier[Refactor] #40581 Removed unused headers in monster...
2020-08-21 Hourier[Refactor] #40581 Reshaped monster-death.c
2020-08-21 Hourier[Refactor] #40581 Separated on_defeat_last_boss() from...
2020-08-21 Hourier[Refactor] #40581 Separated drop_items_golds() from...
2020-08-21 Hourier[Refactor] #40581 Separated decide_drop_quality() from...
2020-08-21 Hourier[Refactor] #40581 Separated drop_dungeon_final_artifact...
2020-08-21 Hourier[Refactor] #40581 Separated drop_artifact() from monste...
2020-08-21 Hourier[Refactor] #40581 Separated get_artifact_index() from...
2020-08-21 Hourier[Refactor] #40581 Separated drop_corpse() from monster_...
2020-08-21 Hourier[Refactor] #40581 Separated on_defeat_arena_monster...
2020-08-21 Hourier[Refactor] #40581 Separated on_dead_explosion() from...
2020-08-21 Hourier[Refactor] #40581 Separated write_pet_death() from...
2020-08-21 Hourier[Refactor] #40581 Separated summon_self() from on_dead_...
2020-08-21 Hourier[Refactor] #40581 Separated summon-types.h from spells...
2020-08-21 Hourier[Refactor] #40581 Separated on_dead_*() for upper-No...
2020-08-21 Hourier[Implement] #40581 Added dead message for Rolento
2020-08-21 Hourier[Implement] #40581 Added dead message for Unmaker
2020-08-21 Hourier[Refactor] #40581 Added MD_NONE into monster_descriptio...
2020-08-21 Hourier[Refactor] #40581 Separated on_dead_*() for under-No...
2020-08-21 Hourier[Refactor] #40581 Separated special-death-switcher...
2020-08-21 Hourier[Refactor] #40581 Separated monster-death-util.c/h...
2020-08-21 Hourier[Refactor] #40581 Made monster_death_type for the prepa...
2020-08-21 Hourier[Refactor] #39076 Removed unnecessary comments in wild.c
2020-08-21 Hourier[Refactor] #40647 Removed unused headers in spells...
2020-08-21 Hourier[Refactor] #40647 Separated mind-hobbit.c/h spells...
2020-08-21 Hourier[Refactor] #40653 Moved pulish_shield() from spells...
2020-08-21 Hourier[Refactor] #40653 Separated mind-priest.c/h from spells...
2020-08-21 Hourier[Refactor] #40653 Separated spells-arcane.c/h from...
2020-08-21 Hourier[Refactor] #40653 Separated spells-nature.c/h from...
2020-08-21 Hourier[Refactor] #40653 Separated mind-chaos-warrior.c/h...
2020-08-21 Hourier[Refactor] #40653 Separated mind-magic-eater.c/h from...
2020-08-21 Hourier[Refactor] #40653 Separated mind-archer.c/h from spells...
2020-08-21 Hourier[Refactor] #40653 Reshaped create_ammo()
2020-08-21 Hourier[Refactor] #40647 Removed unused headers in self-info.c
2020-08-21 Hourier[Refactor] #40647 Reshaped self-info.c
2020-08-21 Hourier[Refactor] #40647 Separated player-info/weapon-effect...
2020-08-21 Hourier[Refactor] #40647 Separated display-self-info.c/h from...
2020-08-21 Hourier[Refactor] #40647 Separated display_self_info() from...
2020-08-21 Hourier[Refactor] #40647 Divided set_weapon_effect_info()
2020-08-21 Hourier[Refactor] #40647 Separated set_weapon_effect_info...
2020-08-21 Hourier[Refactor] #40647 Separated base-status-info.c/h from...
2020-08-21 Hourier[Refactor] #40647 Separated set_body_improvement_info_4...
2020-08-21 Hourier[Refactor] #40647 Moved set_high_resistance_info()...
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