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hengbandforosx/hengbandosx.git
2021-11-18
Eric Branlund
For clarity, added some articles and added or changed...
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2021-11-18
Eric Branlund
To be more idiomatic, reworded the English messages...
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2021-11-18
Eric Branlund
To be more idiomatic, insert helper verb in English...
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2021-11-18
Eric Branlund
To be more idiomatic, change "Explosion Device" to...
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2021-11-18
Eric Branlund
For clarity, reword English messages about being too...
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2021-11-18
Eric Branlund
Fix English spelling ("beging" instead of "being").
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2021-11-18
dis-
Merge pull request #1873 from dis-/feature/add-persiten...
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2021-11-18
dis-
Merge pull request #1879 from dis-/feature/add-heavy...
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2021-11-18
Deskull
Merge pull request #1872 from sikabane-works/feature...
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2021-11-17
Deskull
Merge pull request #1877 from daradarach/feature/diana
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2021-11-17
Deskull
Merge branch 'develop' into feature/diana
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2021-11-17
dis-
[Implement] 強力に呪われているとき、恐怖/狂戦士化の呪いを強化する
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2021-11-17
Deskull
Merge pull request #1878 from daradarach/feature/hero_bless
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2021-11-16
Deskull
Merge branch 'develop' into feature/hero_bless
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2021-11-16
Deskull
Merge pull request #1876 from sikabane-works/feature...
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2021-11-16
daradarach
発動番号被り回避
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2021-11-16
daradarach
発動追加:ヒーロー+祝福 #1693 d25+25で追加する
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2021-11-16
dis-
[Implement] 執拗な呪いの実装
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2021-11-16
dis-
Merge pull request #1875 from dis-/feature/fix-self...
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2021-11-16
Deskull
[Add] ランダム発動に加速(50+d50)を追加。
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2021-11-16
daradarach
改めて★ダイアナの長弓の追加
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2021-11-16
dis-
[Fix] 自傷フラグの自動生成スポイラー対応
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2021-11-16
Deskull
[Refactor] モンスター闘技場のモンスター種族評価値を calc_monrace_power...
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2021-11-14
Deskull
Merge pull request #1865 from sikabane-works/release...
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2021-11-14
Deskull
[Release] 3.0.0Alpha46
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2021-11-14
dis-
Merge pull request #1863 from dis-/feature/fix-drop...
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2021-11-14
dis-
[Fix} 誰得の巻物で固定アーティファクトが生成されない
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2021-11-12
Deskull
Merge pull request #1862 from sikabane-works/feature...
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2021-11-12
Deskull
[Refactor] struct player_type を class PlayerType に置換。
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2021-11-12
dis-
Merge pull request #1861 from dis-/feature/refactor...
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2021-11-12
dis-
[Refactor] enum classの型名変更 WishResult -> WishResultType
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2021-11-12
dis-
[Refactor] enum classの型名変更 spoiler_output_status -...
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2021-11-12
dis-
[Refactor] enum classの型名変更 SCREEN_LOAD_OPT -> ScreenLoa...
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2021-11-12
dis-
[Refactor] enum classの型名変更 PlayerRaceFood -> PlayerRace...
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2021-11-12
dis-
[Refactor] enum classの型名変更 PlayerRaceLife -> PlayerRace...
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2021-11-12
dis-
[Refactor] enum classの型名変更 MonkStance -> MonkStanceType
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2021-11-12
dis-
[Refactor] enum classの型名変更 SamuraiStance -> SamuraiStan...
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2021-11-12
dis-
[Refactor] enum classの型名変更 MagicalBrandEffect -> Magica...
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2021-11-12
dis-
[Refactor] enum classの型名変更 ElementRealm -> ElementRealmType
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2021-11-12
dis-
[Refactor] enum classの型名変更 SmithCategory -> SmithCatego...
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2021-11-12
dis-
[Refactor] enum classの型名変更 SmithEffect -> SmithEffectType
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2021-11-12
dis-
[Refactor] enum classの型名変更 TRG -> ItemGenerationTraitType
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2021-11-12
dis-
[Refactor] enum classの型名変更 SM -> MonsterSmartLearnType
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2021-11-12
dis-
[Refactor] enum classの型名変更 TRCS -> CurseSpecialTraitType
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2021-11-12
dis-
[Refactor] enum classの型名変更 TRC -> CurseTraitType
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2021-11-12
dis-
[Refactor] enum classの型名変更 MFLAG2 -> MonsterConstantFla...
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2021-11-12
dis-
[Refactor] enum classの型名変更 MFLAG -> MonsterTemporaryFla...
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2021-11-12
dis-
[Refactor] enum classの型名変更 mind_kind_type -> MindKindType
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2021-11-12
dis-
[Refactor] enum classの型名変更 FF -> FloorFeatureType
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2021-11-12
dis-
[Refactor] enum classの型名変更 DF -> DungeonFeatureType
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2021-11-12
dis-
[Refactor] enum classの型名変更 MUTA -> PlayerMutationType
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2021-11-12
dis-
[Refactor] enum classの型名変更 RF_ABILITY -> MonsterAbilityType
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2021-11-10
dis-
Merge pull request #1858 from dis-/feature/refactor...
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2021-11-10
dis-
[Refactor] enum spells-typeをenum class AttributeTypeに置換
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2021-11-09
Deskull
Merge pull request #1857 from sikabane-works/feature...
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2021-11-08
Deskull
[Implement] 『手負いの熊』に適用された生成時初期HPを CURHP_* フラグで%指定できるように汎用化。
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2021-11-08
dis-
Merge pull request #1855 from dis-/feature/add-multiple...
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2021-11-08
dis-
[Feature] MonsterDamageProseccorに複合属性渡しを許可する
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2021-11-07
dis-
Merge pull request #1854 from dis-/feature/add-frozen...
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2021-11-07
dis-
[Feature] ★『レイトウメカジキ』の追加
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2021-11-07
dis-
Merge pull request #1853 from dis-/feature/get-mondamag...
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2021-11-07
dis-
[Feature] モンスターにダメージを与えた際の属性を取得
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2021-11-06
dis-
Merge pull request #1852 from dis-/feature/refactor...
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2021-11-06
dis-
[Refactor] ソースコード内BattleForm表記をStance表記に統一
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2021-11-06
dis-
Merge pull request #1849 from dis-/feature/add-self...
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2021-11-06
dis-
[Feature] 継続自傷ダメージ装備の導入
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2021-11-01
Deskull
Merge pull request #1848 from hengband/feature/refactor...
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2021-10-31
Deskull
[Refactor] spell_type 列挙帯に enum をつけ SpellProcessType に改名
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2021-10-31
Deskull
Merge pull request #1846 from sikabane-works/release...
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2021-10-31
Deskull
[Release] 3.0.0Alpha45
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2021-10-31
Deskull
Merge pull request #1838 from sikabane-works/feature...
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2021-10-31
Deskull
[Refactor] モンスターの限界最大HP(30000)がマジックナンバーになっていたのを constex...
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2021-10-31
Habu
Merge pull request #1836 from habu1010/feature/refactor...
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2021-10-31
Deskull
Merge pull request #1755 from Thujopsis/feature/add...
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2021-10-30
dis-
Merge pull request #1843 from dis-/feature/refactor...
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2021-10-30
dis-
[Refactor] 変身中の切り傷無効処理の可読性向上
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2021-10-29
dis-
Merge pull request #1842 from dis-/feature/refactor...
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2021-10-29
dis-
[Refactor] PlayerRace().get_info()を使用した処理の明瞭化
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2021-10-29
dis-
[Refactor] PlayerRaceクラスに速度腕力器用耐久の修正計算を集約
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2021-10-28
Habu
Merge pull request #1840 from habu1010/feature/fix...
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2021-10-26
Habu
[Fix] カメレオンを倒した時に変身先のモンスターを倒した扱いになってしまう
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2021-10-26
Habu
[Refactor] 熟練度レベルの定数を enum class にする
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2021-10-26
Habu
Merge pull request #1834 from habu1010/feature/refactor...
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2021-10-26
Habu
Merge pull request #1833 from habu1010/feature/player...
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2021-10-23
Deskull
Merge pull request #1829 from sikabane-works/feature...
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2021-10-22
Deskull
[Rafactor] RBE_TYPE を RaceBlowEffectType に改名して enum...
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2021-10-22
Habu
Merge pull request #1835 from habu1010/feature/workflow...
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2021-10-21
Habu
[Workflow] ビルドテストの順序を変更
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2021-10-21
Habu
[Refactor] フラグの調査に EnumRange を使用する
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2021-10-21
Habu
[Feature] FlagGruop クラスに EnumRange を受け取るコンストラクタを追加
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2021-10-21
Habu
[Refactor] 技能の定義を enum class にする
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2021-10-21
Habu
[Refactor] 技能経験値テーブルを配列から std::map にする
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2021-10-21
Habu
[Refactor] 各魔法熟練度に到達するための経験値の定数を隠蔽
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2021-10-21
Habu
[Refactor] FlagGroup クラスの initializer_list を受け取るメンバ関数を削除
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2021-10-21
Deskull
Merge pull request #1832 from sikabane-works/feature...
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2021-10-21
Habu
Merge pull request #1804 from habu1010/feature/player...
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2021-10-21
Habu
Merge pull request #1806 from habu1010/feature/add...
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2021-10-21
Deskull
[Fix] object_type宣言の余計なセミコロンを機械的に削除。
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2021-10-20
Deskull
Merge pull request #1826 from sikabane-works/release...
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2021-10-20
Deskull
[Release] 3.0.0Alpha44
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