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hengband/hengband.git
2020-01-13 Eric BranlundMade "spell" plural in English description of beastmasters.
2020-01-13 Hourier[Refactor] #37353 '#ifndef JP' のプリプロを調整したファイル群について...
2020-01-13 Eric BranlundReworded English description of rangers' proficiency...
2020-01-13 Hourier[Refactor] #37353 '#ifndef JP' を '#ifdef JP/#else'に差し替え...
2020-01-13 Hourier[Refactor] #37353 'if 1' のプリプロを調整 / Adjusted pre-proces...
2020-01-13 Eric BranlundMade "weapon" plural for a more idiomatic English descr...
2020-01-13 Eric BranlundReplaced "armors" with "armor" for more idiomatic Engli...
2020-01-13 Eric BranlundReplaced "armors" with "armor" for more idiomatic Engli...
2020-01-13 Hourier[Refactor] #37353 'if 0' のプリプロを削除したファイル群について、インデントを自動調整...
2020-01-13 Eric BranlundChanged English description of red-mages to match objec...
2020-01-13 Eric BranlundChanged English description of tourists for subject...
2020-01-13 Hourier[Refactor] #37353 'if 0' のプリプロを削除 / Removed pre-process...
2020-01-13 Hourier[Refactor] #38997 object-curse.c の整形 / Reshaped object...
2020-01-13 Hourier[Refactor] #38997 curse_equipment() にplayer_type *...
2020-01-13 Hourier[Refactor] #38997 music_singing() を関数マクロから普通の関数に展開し...
2020-01-13 Hourier[Refactor] #38997 msg_flush() にplayer_type * 引数を追加...
2020-01-13 Hourier[Refactor] #38997 move_to_black_market() にplayer_type...
2020-01-13 Hourier[Refactor] #38997 targeting.c の整形 / Reshaped targeting.c
2020-01-13 Hourier[Refactor] #38997 get_rep_dir() にplayer_type * 引数を追加...
2020-01-13 Hourier[Refactor] #38997 evaluate_monster_exp() にplayer_type...
2020-01-13 Hourier[Refactor] #38997 target_set_accept() にplayer_type...
2020-01-13 Hourier[Refactor] #38997 verify_panel() にplayer_type * 引数を追加...
2020-01-13 Hourier[Refactor] #38997 tgt_pt_*() にplayer_type * 引数を追加 ...
2020-01-13 Hourier[Refactor] #38997 store.c の整形 / Reshaped store.c
2020-01-13 Hourier[Refactor] #38997 store_shuffle() にplayer_type * 引数を追加...
2020-01-13 Hourier[Refactor] #38997 static関数群 にplayer_type * 引数を追加 /...
2020-01-13 Hourier[Refactor] #38997 purchase_analyze() にplayer_type ...
2020-01-13 Hourier[Refactor] #38997 spells-summon.c の整形 / Reshaped spells...
2020-01-13 Hourier[Refactor] #38997 summon_cyber() にplayer_type * 引数を追加...
2020-01-13 Hourier[Refactor] #38997 load.c の整形 / Reshaped load.c
2020-01-13 Hourier[Refactor] #38997 rd_savefile_new() にplayer_type *...
2020-01-13 Hourier[Refactor] #38997 rd_invventory() にplayer_type * 引数を追加...
2020-01-13 Hourier[Refactor] #38997 home_carry() とrd_store() にplayer_type...
2020-01-13 Hourier[Refactor] #38997 rd_monster*() にplayer_type * 引数を追加...
2020-01-13 Hourier[Refactor] #38997 save.c の整形 / Reshaped save.c
2020-01-13 Hourier[Refactor] #38997 wr_saved_floor() にplayer_type * 引数を追加...
2020-01-13 Hourier[Refactor] #38997 rumor.c の整形 / Reshaped rumor.c
2020-01-13 Hourier[Refactor] #38997 say_comment_1() にplayer_type * 引数を追加...
2020-01-13 Hourier[Refactor] #37353 return の直後にあるカッコを削除 (-1~9のみ) / Remove...
2020-01-13 Hourier[Refactor] #38997 scores.c の整形 / Reshaped scores.c
2020-01-13 Hourier[Refactor] #38997 check_score() にplayer_type * 引数を追加...
2020-01-13 Hourier[Refactor] #38997 monster2.c 内変数参照修正 / Fixed variable...
2020-01-13 Hourier[Refactor] #38997 monster-status.c の整形 / Reshaped monst...
2020-01-13 Hourier[Refactor] #38997 monster_gain_exp() にplayer_type ...
2020-01-13 Hourier[Refactor] #38997 monster-status.c 内変数参照修正 / Fixed...
2020-01-13 Hourier[Refactor] #38997 set_monster_*() にplayer_type * 引数を追加...
2020-01-13 Hourier[Refactor] #38997 get_exp_from_mon() にplayer_type ...
2020-01-13 Hourier[Refactor] #38997 mon_damage_mod() にplayer_type * 引数を追加...
2020-01-13 Hourier[Refactor] #38997 monster_level_idx() にfloor_type ...
2020-01-13 Hourier[Refactor] #38997 monster_is_powerful() にplayer_type...
2020-01-13 Hourier[Refactor] #38997 monster-process.c の整形修正 / Fixed resha...
2020-01-13 Hourier[Refactor] #38997 monster-process.c の整形 / Reshaped...
2020-01-13 Hourier[Refactor] #38997 get_fear_moves_aux() にplayer_type...
2020-01-13 Hourier[Refactor] #38997 mon_will_run() にplayer_type * 引数を追加...
2020-01-13 Hourier[Refactor] #38997 melee1.c の整形 / Reshaped melee1.c
2020-01-13 Eric BranlundChanged "huge" to "great" in English description for...
2020-01-13 Eric BranlundAdded apostrophe for possessive in the English descript...
2020-01-13 Eric BranlundReworded English description of half-trolls for the...
2020-01-13 Hourier[Refactor] #38997 mon_take_hit_mond() にplayer_type...
2020-01-13 Hourier[Refactor] #38997 test_hit_norm() とhit_chance() にplayer...
2020-01-13 Hourier[Refactor] #38997 init.c の整形 / Reshaped init.c
2020-01-13 Hourier[Refactor] #38997 init_other() にplayer_type * 引数を追加...
2020-01-13 Hourier[Refactor] #38997 geometry.h にリファクタリング用コメント追加 / Added...
2020-01-13 Hourier[Refactor] #38997 gamevalue.h にリファクタリング用コメント追加 / Added...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 Hourier[Refactor] #38997 core.c 内変数参照修正 / Fixed variable refer...
2020-01-13 deskull[Fix] #39587 misc-english-usage-part3.txt に従いドワーフの解説校正...
2020-01-13 Hourier[Refactor] #38997 regen_captured_monsters() を regenerat...
2020-01-13 Hourier[Refactor] #38997 regen_captured_monsters() にplayer_typ...
2020-01-13 Hourier[Refactor] #38997 extract_day_hour_min() にplayer_type...
2020-01-13 Hourier[Refactor] #38997 warning.c の整形 / Reshaped warning.c
2020-01-13 Hourier[Refactor] #38997 choose_warning_item() にplayer_type...
2020-01-13 HourierMerge branch 'For2.2.2-Refactoring' into feature/Refact...
2020-01-13 Hourier[Refactor] #38997 floor.c の整形 / Reshaped floor.c
2020-01-13 Hourier[Refactor] #38997 compact_objects() の引数をplayer_type...
2020-01-13 Hourier[Refactor] #38997 los()、projectable()、vault_monsters...
2020-01-13 Hourier[Refactor] #38997 *_door() のfloor_type * 引数をplayer_type...
2020-01-13 Hourier[Refactor] #38997 place_locked_door() のfloor_type ...
2020-01-13 Hourier[Refactor] #38997 floor.c にDoxygen用のコメントを追加 / Added...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 deskull[Fix] #39587 misc-english-usage-part3.txt に従い mind...
2020-01-12 Hourier[Refactor] #38997 regen_monsters() をregenerate_monsters...
2020-01-12 Hourier[Refactor] #38997 regen_monsters() にplayer_type * 引数を追加...
2020-01-12 Hourier[Refactor] #38997 melee1.c、grid.c、load.c、save.c 内変数参照修正...
2020-01-12 Hourier[Refactor] #38997 place_trees()の引数修正 / Fixed argument...
2020-01-12 Hourier[Refactor] #38997 floor-generate.cの引数修正 / Fixed argumen...
2020-01-12 Hourier[Refactor] #38997 floor-events.cの整形 / Reshaped floor...
2020-01-12 Hourier[Refactor] #38997 floor-events.c の引数をplayer_type *...
2020-01-12 Hourier[Refactor] #38997 glow_deep_lava_and_bldg() の引数をplayer_...
2020-01-12 Hourier[Refactor] #38997 day_break() とnight_falls() の引数をplayer...
2020-01-12 Hourier[Refactor] #38997 view-mainwindow.c の引数修正 / Fix argumen...
2020-01-12 Hourier[Refactor] #38997 view-mainwindow.c の整形修正 / Fix reshapi...
2020-01-12 Hourier[Refactor] #38997 view-mainwindow.c の整形 / Reshaped...
2020-01-12 Hourier[Refactor] #38997 delayed_visual_update() の引数をplayer_ty...
2020-01-12 Hourier[Refactor] #38997 view-mainwindow.c 内変数参照修正 / Fix varia...
2020-01-12 Hourier[Refactor] #38997 monster_race_track() と object_kind_tr...
2020-01-12 Hourier[Refactor] #38997 print_path() にplayer_type * 引数を追加...
2020-01-12 Hourier[Refactor] #38997 health_track() にplayer_type * 引数を追加...
2020-01-12 Hourier[Refactor] #38997 do_cmd_view_map() にplayer_type *...
2020-01-12 Hourier[Refactor] #38997 print_map() にplayer_type * 引数を追加...
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