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hengbandforosx/hengbandosx.git
2013-01-31
iks
We can define activation type of egos in e_info.txt.
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2013-01-31
iks
Implement permanently repeatedly weak/heavy cursing...
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2013-01-30
iks
Nar-i-vagil is moditied (a litter weaker).
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2013-01-30
iks
Be able to target monsters out of a panel but in a...
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2013-01-30
iks
Integrate initial flag, level and value settings of...
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2013-01-30
iks
Add effect explains of activation of resist each elemental.
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2013-01-29
iks
Now we can define fixed artifacts' activation with...
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2013-01-29
iks
dafaultが悪さをするので削除。
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2013-01-29
iks
固定アーティファクトの発動は全部外部フラグ化し終わった。
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2013-01-29
iks
さらなる続き。
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2013-01-29
iks
さらに続きを実装。
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2013-01-29
iks
さらなる修正。
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2013-01-28
iks
add U:flags line for activation index.
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2013-01-28
iks
発動の種類を*_info.txtで設定できるようにするための実装用の枝。
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2013-01-28
iks
Fix a mistake between type and k_idx.
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2013-01-28
iks
Fix a mistake between flags and gen_flags.
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2013-01-28
iks
QUESTITEM flag of a target artifact in Vault Quest...
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2013-01-27
iks
Format of Quest infomation (to get a target artifact...
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2013-01-27
dis-
Add candidate artifacts for a reward of the Vault Quest.
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2013-01-27
iks
Mukade chosei.
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2013-01-27
iks
Eriril's base item is changed from Quarterstaff to...
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2013-01-27
iks
QUESTITEM is removed from Sting. Quarterstaff artifact...
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2013-01-27
dis-
Hide the dice of target weapons in Vault Quest.
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2013-01-27
iks
Add candidate artifacts for a reward of the Vault Quest.
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2013-01-27
deskull
敵生成失敗による闘技場バグで出られなくなったセーブデータを救済するための判定を追加。
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2013-01-27
deskull
闘技場で死亡しているユニークに手番が回った場合、不戦勝にする処理を実装。
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2013-01-26
iks
Add a monster Great Centipede.
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2013-01-26
iks
Add 3 monsters from SMAC/SMAX.
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2013-01-26
iks
Adjust damage dices of Cockatrice.
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2013-01-26
iks
Add new monster Cockatrice.
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2013-01-26
iks
RBE_INERTIA's effect turn becomes shorter.
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2013-01-26
iks
Add new monster's melee effects INERTIA and STUN.
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2013-01-25
iks
Random reward artifact can be set in lib/edit/q*.txt...
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2013-01-25
iks
Can place an artifact and base objects of any rewarding...
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2013-01-25
iks
Target quest infomations are not initialized when getti...
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2013-01-24
iks
POWERFUL monsters can already invoke elemental balls...
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2013-01-16
habu
suppress gcc warning
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2013-01-16
habu
rewrote add_esp_weak function
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2013-01-15
iks
Add some flavor texts and translate some flavor texts...
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2013-01-14
dis-
add type casting for sprintf
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2013-01-14
dis-
flags must be unsigned
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2013-01-14
iks
Rewrote rumor_bind_name function for avoiding a memory...
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2013-01-14
dis-
replace configure.in to configure.ac
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2013-01-14
iks
Fixed warning of rumor_bind_name function.
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2013-01-13
iks
Add some abilities to Morgul weapons.
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2013-01-13
iks
Add XTRA_DICE flag for generating ego weapons which...
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2013-01-13
iks
Rumors already includes some excellent rumors. (It...
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2013-01-07
dis-
Fix compare_weapon critical calc.
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2013-01-03
dis-
Fix Term_fresh for X11 cursor problem.
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2012-12-27
deskull
jmagic.txtの誤字修正。
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2012-12-27
deskull
両デーモンベーンの重量を修正。
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2012-12-24
dis-
Fix compare_weapon calculation.
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2012-12-24
dis-
Fix typo..
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2012-12-24
dis-
Fix fool code in compare_weapon.
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2012-12-24
dis-
Update compare_weapon. -- Reduce the rounded up error.
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2012-12-23
dis-
Update compare_weapon. -- Apply vorpal and critical.
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2012-12-23
dis-
Add vorpal hit line for compare_weapon.
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2012-12-23
dis-
Fix compare_weapon.
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2012-12-22
deskull
自己変容時の種族変更について、経験値修正に基づいた変更先制限が働いていなかったバグを踏まえ、現状仕様を維持する...
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2012-12-21
dis-
Update quest rewarding for lite_town.
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2012-12-16
dis-
Remove expand of look command from 3160 -- annoying.
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2012-12-16
dis-
Add window flag -- Display monsters in sight
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2012-12-13
dis-
Add Artifact.spo to crossbow-bolt
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2012-12-09
deskull
商人テーブルを整理完了。
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2012-12-09
deskull
商人テーブルを整理。
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2012-12-08
dis-
Bug fix -- Japanese messages of Report Magic.
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2012-12-08
dis-
Add energy use for QuestEnter/QuestExit.
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2012-12-08
deskull
文字コード修正。
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2012-12-07
dis-
Updated version to 2.1.1
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2012-12-07
dis-
Add some Heavy Crossbow Artifacts.
v2.1.0
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2012-12-07
dis-
Merge water-cave branch into trunk.
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2012-12-04
dis-
Bug fix -- Tower Quest failed, continue to the next...
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2012-12-02
dis-
Change rewards of Old Castle Quest.
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2012-12-01
dis-
Upgrade Arena. Stronger the monsters, and rewards.
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2012-11-26
deskull
アリーナのプレイヤーと出くわすバグを修正。
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2012-11-25
deskull
ウィザードモードに職業を変える機能を追加(ただし、魔法領域の再設定などは行われず不完全であるので注意)
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2012-11-24
deskull
VC++2008及び2010のソリューションファイルとプロジェクトファイルを追加。
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2012-11-24
deskull
table.c の店舗情報整理。
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2012-11-23
deskull
アーティファクト1件追加。
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2012-11-23
deskull
table.c の整理。
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2012-11-23
deskull
message_pain()関数を整理。
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2012-11-21
dis-
Improve the reward of Haunted House -- Amulet of Telepa...
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2012-11-21
dis-
Improve rewards of Logrus Master Quest. Some good items...
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2012-11-20
dis-
Fixed some monsters in Tower Quest -- Poisonous Dragons.
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2012-11-19
dis-
No more unlimited Multiply monster drops -- up to 1024.
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2012-11-18
dis-
Completely change TowerQuest. Try Once, Difficult,...
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2012-11-18
habu
autoconfから--enable-c99を削除し、stdint.hの有無で判定するよう変更
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2012-11-16
habu
tag_type構造体に関する修正
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2012-11-16
habu
書式をlong intに指定
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2012-11-16
habu
配列に対して行っている不要なNULLチェックを削除
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2012-11-16
habu
fprintf(fp, buf) を fputs(buf, fp) に修正
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2012-11-16
dis-
bug fix: disable target of spreading shuriken with...
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2012-11-15
dis-
reset kata_muso at travel
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2012-11-11
deskull
ウィザードモードの★生成インターフェイスの不具合を修正。
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2012-11-10
deskull
ウィザードモードの固定アーティファクト生成処理を修正。
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2012-11-09
deskull
モンスターを1件追加。闘技場を修正。
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2012-11-09
deskull
ユニーク感知をランダムアーティファクトならびに弱いESP付加の選択肢に加え、ダンプに表示する仕様を追加。
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2012-11-09
deskull
開発版2.1.0へ移行。
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2012-09-08
dis-
add type casting for fprintf
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2012-09-08
dis-
add configure option --enable-c99
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