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hengband/hengband.git
2020-02-18
Hourier
[Refactor] #40030 store_enemy_approch_direction() をdeci...
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2020-02-18
Hourier
[Refactor] #40030 get_enemy_dir() からstore_enemy_approch...
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2020-02-18
Hourier
[Refactor] #40030 get_enemy_dir() からdecide_enemy_approc...
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2020-02-18
Hourier
[Refactor] #40030 関数分割を見据え、get_enemy_dir() を静的関数から普通の関数...
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2020-02-17
deskull
[Fix] #40030 teleport_away_followable() の条件文ミス修正. ...
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2020-02-17
deskull
[Fix] #38836 shimitei氏に指摘いただいたsetlocaleの壊滅的なヘマを修正....
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2020-02-17
Hourier
[Refactor] #40030 decide_monster_movement_direction...
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2020-02-17
Hourier
[Refactor] #40030 decide_monster_movement_direction...
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2020-02-17
Hourier
[Refactor] #40030 process_monsters() からsweep_monster_pr...
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2020-02-17
Hourier
[Refactor] #40030 process_monsters() からupdate_player_wi...
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2020-02-17
Hourier
[Refactor] #40030 process_monsters() からdecide_monster_s...
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2020-02-17
Hourier
[Refactor] #40030 process_monsters() からdecide_process_c...
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2020-02-17
Hourier
[Refactor] #40030 process_monsters() からsave_old_race_fl...
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2020-02-17
Hourier
[Refactor] #40030 process_monsters() からinit_old_race_fl...
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2020-02-17
Hourier
[Refactor] #40030 turn_flags にsee_m とaware を組み込み /...
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2020-02-17
Hourier
[Refactor] #40030 runaway_monster() からescape_monster...
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2020-02-16
Hourier
[Refactor] #40030 Doxygenコメント修正 / Fixed comments for...
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2020-02-16
Hourier
[Refactor] #40030 update_object_by_monster_movement...
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2020-02-16
Hourier
[Refactor] #40030 update_object_by_monster_movement...
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2020-02-16
Hourier
[Refactor] #40030 空行調整 / Adjusted blank lines
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2020-02-16
Hourier
[Refactor] #40030 process_monster() からprocess_monster_f...
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2020-02-16
Hourier
[Refactor] #40030 process_monster() からupdate_monster_ra...
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2020-02-16
Hourier
[Refactor] #40030 process_monster() からupdate_player_typ...
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2020-02-16
Hourier
[Refactor] #40030 process_monster() からexplode_monster...
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2020-02-16
Hourier
[Refactor] #40030 process_monster() からprocess_stealth...
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2020-02-16
Hourier
[Refactor] #40030 process_monster() からprocess_monster_m...
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2020-02-16
Hourier
[Refactor] #40030 process_monster() からupdate_object_by_...
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2020-02-16
Hourier
[Refactor] #40030 process_monster() からupdate_riding_mon...
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2020-02-16
Hourier
[Refactor] #40030 process_monster() からprocess_post_dig_...
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2020-02-16
Hourier
[Refactor] #40030 process_monster_attack_to_monster...
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2020-02-16
Hourier
[Refactor] #40030 process_monster() からprocess_monster_a...
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2020-02-16
Hourier
[Refactor] #40030 exe_monster_attack() をexe_monster_att...
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2020-02-16
Hourier
[Refactor] #40030 process_monster() からexe_monster_attac...
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2020-02-16
Hourier
[Refactor] #40030 process_door() からbash_normal_door...
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2020-02-16
Hourier
[Refactor] #40030 process_monster() の条件分岐を修正 / Fixed...
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2020-02-16
Hourier
[Refactor] #40030 process_monster() からprocess_*_rune...
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2020-02-16
Hourier
[Refactor] #40030 process_monster() からprocess_wall...
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2020-02-16
Hourier
[Refactor] #40030 process_monster() にあったフラグ群を構造体へ統合...
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2020-02-16
Hourier
Merge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
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2020-02-16
Hourier
[Refactor] monster-process.c において、1行ごとに挟まれていたコメントを削除...
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2020-02-16
Hourier
[Refactor] #40030 変数の宣言と代入を統合 / Unified variable decler...
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2020-02-16
Hourier
[Fix] #40030 時を止めた後にダミーモンスターが複製される不具合を修正 / Fixed the...
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2020-02-16
deskull
[Refactor] #37353 IDENT_MENTAL を IDENT_FULL_KNOWN に改名...
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2020-02-16
Hourier
[Refactor] #37353 残っていた'ifndef JP'のプリプロを'ifdef JP'に変更...
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2020-02-16
Hourier
[Fix] #37353 ファイルロードが重くなる事象を修正 / Fixed the issue that...
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2020-02-16
Hourier
[Implement] #37285 玲音に閃光と暗黒の耐性を追加 / Added RES_LITE...
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2020-02-16
Hourier
[Fix] #37353 if文の誤りを修正 / Fixed an error of if statement
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2020-02-15
Hourier
[Refactor] #37353 monster-process.c にDoxygen用コメントを追加...
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2020-02-15
Hourier
[Refactor] #37353 decide_drop_from_monster() をprocess_m...
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2020-02-15
Hourier
[Refactor] #37353 process_angar() をprocess_monster...
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2020-02-15
Hourier
[Refacotr] #37353 monster-process.c の整形 / Reshaped...
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2020-02-15
Hourier
[Refactor] #37353 cast_spell() をprocess_monster() から分離...
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2020-02-15
Hourier
[Refactor] #37353 process_speak_sound() をprocess_monste...
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2020-02-15
Hourier
[Refactor] #37353 awake_monster() をprocess_monster...
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2020-02-15
Hourier
[Refactor] #37285 process_monster() からvanish_summoned_c...
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2020-02-15
Hourier
[Refactor] #37285 process_monster() からrunaway_monster...
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2020-02-15
Hourier
[Refactor] #37353 move_monster() をdecide_monster_moveme...
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2020-02-15
Hourier
[Refactor] #37353 process_monster() からprocess_special...
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2020-02-15
Hourier
[Refactor] #37285 process_quantum_effect() を微修正 / Fixed...
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2020-02-15
Hourier
[Implement] #37285 量子的効果の関数をprocess_monster() から分離...
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2020-02-15
Hourier
[Implement] #37285 テストプレイの結果を反映 / Reflected the result...
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2020-02-15
Hourier
[Implement] #37285 量子生物が確率的に消滅する処理を変更し、ユニークならばショートテレポート...
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2020-02-15
Hourier
[Fix] #37285 玲音へのユニークフラグ付け忘れを修正 / Added UNIQUE flag...
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2020-02-14
Hourier
[Refactor] #37353 monspell_to_player() の引数順を変更 / Change...
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2020-02-14
Hourier
[Refactor] #37353 スポイラーで出力されるモンスター情報のキャラクター色を日本語に翻訳...
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2020-02-14
Hourier
[Refactor] 使われていないプリプロVERBOSE_RALLOC を削除 / Removed...
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2020-02-14
Hourier
[Refactor] 使われていないプリプロJP000 を削除 / Removed unused prepro...
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2020-02-14
Hourier
[Refactor] 使われていないプリプロFORCE_V_IDX を削除 / Removed unused...
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2020-02-14
Hourier
[Refactor] 使われていないプリプロAUTOROLLER_DELAY を削除 / Removed...
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2020-02-14
Hourier
[Refactor] #37353 Finished supporting CodeWarrior Metro...
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2020-02-14
Hourier
[Refactor] 使われていないプリプロGO32 を削除 (MS-DOSサポートの残骸) / Remove...
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2020-02-14
Hourier
[Refactor] 使われていないプリプロDJGPP を削除 (MS-DOSサポートの残骸) / Remov...
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2020-02-14
Hourier
[Refactor] #37353 使われていないプリプロHIGHSCORE_DATE_HACK を削除...
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2020-02-14
Hourier
[Refactor] #37353 やはりgotoは悪い文明!! 粉砕する!! / After all...
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2020-02-14
Hourier
[Refactor] #37353 使われていないプリプロDEBUG_EVENT を削除 / Removed...
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2020-02-14
Hourier
[Fix] #37353 同一ヘッダの二重インクルードを除去 / Removed duplicated...
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2020-02-14
Hourier
[Refactor] #37353 object1.c の整形 / Reshaped object1.c
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2020-02-14
Hourier
[Refactor] 使われていないプリプロSPOIL_ARTIFACTS と SPOIL_EGO_ITEMS...
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2020-02-14
Hourier
[Refactor] 使われていないプリプロIGNORE_UNUSED_FUNCTIONS を削除 ...
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2020-02-14
Hourier
[Refactor] #37353 fd_chop() を微修正 / Adjusted fd_chop...
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2020-02-14
Hourier
[Refactor] #37353 NeXTSTEP OSのサポートを打ち切り / Finished...
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2020-02-13
Hourier
Merge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
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2020-02-12
deskull
Merge remote-tracking branch 'remotes/origin/For2.2...
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2020-02-11
Hourier
Merge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
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2020-02-11
deskull
[Refactor] #39912 インクルード無用になった realm-song.h などを削除....
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2020-02-11
deskull
[Refactor] #37353 歌唱状態の判定関数とマクロを player-status.c/h...
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2020-02-11
deskull
[Refactor] #39912 cmd-dump.c の不要インクルード削除. / Deleted...
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2020-02-11
deskull
[Refactor] #37353 exe_spell() を spells1.c/spells.h...
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2020-02-11
deskull
[Refactor] #37353 calculate_upkeep() を player-status...
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2020-02-11
deskull
[Refactor] #39912 cmd-basic.c の不要インクルード削除. / Deleted...
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2020-02-11
deskull
[Refactor] #37353 IS_ECHIZEN() マクロを定義して処理整理. / defined...
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2020-02-11
deskull
[Refactor] #37353 stop_mouth() を player-status.c/h...
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2020-02-11
deskull
[Refactor] #37353 stop_singing() を player-status.c...
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2020-02-11
deskull
[Refactor] #39912 cmd-activate.c の不要インクルード削除. / Deleted...
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2020-02-10
deskull
[Refactor] #39912 不要インクルードファイル整理中. / Refactoring unused...
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2020-02-10
deskull
[Fix] #40013 monster_death() 中の固定アーティファクトドロップ処理が、配列の最後し...
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2020-02-10
Hourier
Merge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
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2020-02-10
deskull
[Refactor] #39912 不要インクルードファイル整理中. / Refactoring unused...
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2020-02-10
Hourier
[Implement] #37285 玲音他のパラメータ調整 / Adjusted lain's and...
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2020-02-09
Hourier
[Implement] #37285 ノロイのフレーバーテキストとパラメータを調整 / Adjusted...
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