else
ifnt->twid = ifnt->wid;
-#ifndef JP
-#endif
-
- /* Success */
return (0);
}
if (is_seen(m_ptr))
{
GAME_TEXT m_name[MAX_NLEN];
-#ifndef JP
+#ifdef JP
+#else
char m_poss[80];
/* Acquire the monster possessive */
GAME_TEXT m_name[MAX_NLEN];
monster_desc(target_ptr, m_name, m_ptr, 0x00);
-#ifndef JP
+#ifdef JP
+#else
/* Get the monster possessive ("his"/"her"/"its") */
monster_desc(target_ptr, m_poss, m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE);
#endif
/* Get the monster name (or "it") */
monster_desc(target_ptr, m_name, m_ptr, 0x00);
-#ifndef JP
+#ifdef JP
+#else
/* Get the monster possessive ("his"/"her"/"its") */
monster_desc(target_ptr, m_poss, m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE);
#endif