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2021-08-15 Eric BranlundEdit the English description of Nezumi-Kozou: primaril...
2021-08-14 HabuMerge pull request #1357 from daradarach/feature/famine
2021-08-14 daradarachテストプレイで、PY_FOOD_ALERTを下回ったタイミングで空腹になることを確認したため、空腹警告で一旦止...
2021-08-14 daradarach複数回登場する"target_ptr->food - monap_ptr->damage"を一時変数に投入。
2021-08-14 daradarachフェミンの空腹進行について、殴りから触れるように変更。空腹進行値を8d60→1500d1に変更。ただし空腹
2021-08-14 daradarach空腹進行殴りを追加し、第三の乗り手『フェミン』のEAT_FOODを空腹進行に変更
2021-08-14 HabuMerge pull request #1353 from habu1010/feature/bit...
2021-08-14 Habu[Refactor] ビットフラグ操作マクロ群を関数に変更
2021-08-14 HabuMerge pull request #1351 from habu1010/feature/fix...
2021-08-14 Habu[Fix] 武器祝福で簡易鑑定状態がリセットされない
2021-08-13 DeskullMerge pull request #1341 from sikabane-works/feature...
2021-08-13 DeskullMerge pull request #1342 from sikabane-works/feature...
2021-08-13 Deskull[Refactor] さらに整形.
2021-08-13 Deskullcheck_random_quest_auto_failure()修正
2021-08-13 HourierMerge pull request #1323 from backwardsEric/functional...
2021-08-13 Deskull[Fix] check_random_quest_auto_failure()関数によりpattern_tel...
2021-08-13 Deskull[Implement] パターン終着点ワープデバッグ用にウィザードモードコマンドに"pattern telep...
2021-08-13 Deskull[Refactor] execute_recall()中の鉄獄帰還時ランクエ失敗処理の分岐をリファクタリング.
2021-08-13 Deskull[Fix] ヨグ=ソトートの落とし子の日本語版の通常monspeakが死に際になっていたのを修正.
2021-08-12 Slimebreath6078Merge pull request #1337 from Slimebreath6078/feature...
2021-08-12 Slimebreath6078[Fix]pvalが1だとショボすぎるので7に増加
2021-08-12 HabuMerge pull request #1338 from habu1010/feature/fix...
2021-08-12 HabuMerge pull request #1322 from backwardsEric/monster...
2021-08-12 Habu[Fix] HPが再計算された時に体力ランクを不明にする
2021-08-11 Slimebreath6078[Fix]ネズミ小僧の黒装束に隠密増加フラグを追加
2021-08-10 DeskullMerge pull request #1334 from sikabane-works/release...
2021-08-10 Deskull[Release] 3.0.0Alpha35
2021-08-09 DeskullMerge pull request #1330 from hengband/release/3.0...
2021-08-09 Deskull[Release] 3.0.0Alpha34
2021-08-09 DeskullMerge pull request #1326 from sikabane-works/feature...
2021-08-09 Slimebreath6078Merge pull request #1329 from Slimebreath6078/feature...
2021-08-09 Slimebreath6078[Bug fix and Refactor]Monster's run & rename func
2021-08-09 Deskull[Implement] 処理テストやソースコード改善のためさらに以下の修正を追加.
2021-08-09 Deskull[Add] 血の呪いと太古の怨念の能力値減少が無限になる不具合を修正.
2021-08-08 Eric BranlundInclude functional in more places since they use std...
2021-08-08 Eric BranlundAlways include io/files-util.h in monster/monster-damag...
2021-08-08 DeskullMerge pull request #1320 from sikabane-works/release...
2021-08-08 Deskull[Release] 3.0.0Alpha33
2021-08-08 HourierMerge pull request #1313 from Hourier/feature/Monster...
2021-08-08 HourierMerge branch 'develop' into feature/Monster-Sweep-Grid...
2021-08-08 HourierMerge pull request #1309 from Hourier/feature/Adjust...
2021-08-08 Hourier[Fix] #929 Resolved the issue that English version...
2021-08-08 Hourier[Refactor] #929 Moved avatar.cpp/h from player-info...
2021-08-08 Hourier[Refactor] #929 Removed unused headers in monster-damag...
2021-08-08 Hourier[Refactor] #929 Renamed get_virtues() to initialize_vir...
2021-08-08 Hourier[Refactor] #929 Separated avatar-changer.cpp/h from...
2021-08-08 Hourier[Refactor] #929 Separated add_monster_fear() from mon_t...
2021-08-08 Hourier[Refactor] #929 Separated process_dead_exp_virtue(...
2021-08-08 Hourier[Refactor] #929 Separated show_bounty_message() from...
2021-08-08 Hourier[Refactor] #929 Separated show_kill_message() from...
2021-08-08 Hourier[Refactor] #929 Separated change_virtue() from mon_take...
2021-08-08 Hourier[Refactor] #929 Separated change_virtue_good_animal...
2021-08-08 Hourier[Refactor] #929 Separated change_virtue_wild_thief...
2021-08-08 Hourier[Refactor] #929 Separated change_virtue_resonve() from...
2021-08-08 Hourier[Refactor] #929 Separated change_virtue_good_evil(...
2021-08-08 Hourier[Refactor] #929 Separated change_virtue_unique() from...
2021-08-08 Hourier[Refactor] #929 Added combat-killing messages (English...
2021-08-08 Hourier[Refactor] #929 Reshaped mon_take_hit()
2021-08-08 Hourier[Fix] #929 天使モンスターを倒した時に徳を変化させる処理に誤りがあったので修正;シンボルAではなくA...
2021-08-08 Hourier[Refactor] #929 Reshaped mon_take_hit()
2021-08-08 Hourier[Refactor] #929 Separated change_virtue_non_beginner...
2021-08-08 Hourier[Refactor] #929 Separated dying_scream() from mon_take_...
2021-08-08 Hourier[Refactor] #929 Removed unnecessary argumment in Monste...
2021-08-08 Hourier[Refactor] #929 Separated death_amberites() from mon_ta...
2021-08-08 Hourier[Refactor] #929 Separated increase_kill_numbers() from...
2021-08-08 Hourier[Refactor] #929 Reshaped death_unique_monster() from...
2021-08-08 Hourier[Refactor] #929 分裂/合体を行う特殊ユニークの死亡処理を拡張な形に修正した / Refined...
2021-08-08 Hourier[Refactor] #929 Separated split_unite_uniques() from...
2021-08-08 Hourier[Refactor] #929 Separated death_special_flag_monster...
2021-08-08 Hourier[Refactor] #929 Separated genocide_chaos_patron() from...
2021-08-08 Hourier[Refactor] #929 Replaced get_exp_from_mon() and mon_tak...
2021-08-08 Hourier[Refactor] #929 Separated summon_special_unique() from...
2021-08-08 Hourier[Refactor] #929 Removed unnecessary comments
2021-08-08 Hourier[Refactor] #929 Made monster-damage to class MonsterDam...
2021-08-08 Hourier[Refactor] #929 Moved mon_take_hit() from monster-statu...
2021-08-08 Hourier[Refactor] #929 Separated monster-damage.cpp/h from...
2021-08-08 Hourier[Refactor] #929 Reshaped monster-status.cpp
2021-08-08 Hourier[Refactor] #929 Reshaped monster-status.cpp automatically
2021-08-08 HourierMerge pull request #1294 from Hourier/feature/Adjust...
2021-08-08 HourierMerge pull request #1315 from Hourier/feature/Divide...
2021-08-08 Hourier[Refactor] #921 Fixed compilation warnings
2021-08-08 Hourier[Refactor] #921 Reversed if-condition in calc_run_cost()
2021-08-08 Hourier[Refactor] #921 Separated calc_run_cost() from sweep_ra...
2021-08-08 Hourier[Refactor] #921 Separated determine_when_cost() from...
2021-08-08 Hourier[Refactor] #921 Separated check_movable_grid() from...
2021-08-08 Hourier[Refactor] #921 Separated search_pet_runnable_grid...
2021-08-08 Hourier[Refactor] #921 Separated search_room_to_run() from...
2021-08-08 Hourier[Refacot] #921 Reversed if-condition in check_hiding_grid()
2021-08-08 Hourier[Refacot] #921 Reversed if-condition in check_hiding_grid()
2021-08-08 Hourier[Refactor] #921 Separated check_hiding_grid() from...
2021-08-08 Hourier[Refactor] #921 Reshaped monster-sweep-grid.cpp
2021-08-08 Hourier[Refactor] #921 Added 'this->' to field parameters...
2021-08-08 Hourier[Refactor] #921 Replaced positions of methods in Monste...
2021-08-08 Hourier[Refactor] #921 Made monster-sweep-grid.cpp/h to class
2021-08-08 Hourier[Refactor] #921 Reshaped monster-direction.cpp automati...
2021-08-08 Hourier[Refactor] #919 Adjusted display-map.cpp in order not...
2021-08-08 Hourier[Refactor] #919 Separated feature-action-flags.cpp...
2021-08-08 Hourier[Refactor] #919 Moved add_cave_info() from grid.cpp...
2021-08-08 Hourier[Refactor] #919 Removed cave_los_grid() and moved cave_...
2021-08-08 Hourier[Refactor] #919 Moved get_feat_mimic() from grid.cpp...
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