1 # -*- coding: utf-8 -*-
4 # 2013/12/05 written by kei9
7 NAME_AMULET0 = u"謎のお守り"
8 NAME_AMULET1 = u"光るお守り"
9 NAME_AMULET2 = u"古びたお守り"
10 NAME_AMULET3 = u"歪んだお守り"
11 SHORT_NAME_AMULET0 = u"謎"
12 SHORT_NAME_AMULET1 = u"光"
13 SHORT_NAME_AMULET2 = u"古"
14 SHORT_NAME_AMULET3 = u"歪"
15 NAME_THRESHOLD1 = u"判定値1"
16 NAME_THRESHOLD2 = u"判定値2"
17 KEY_AMULET0 = u"amulet1"
18 KEY_AMULET1 = u"amulet1"
19 KEY_AMULET2 = u"amulet2"
20 KEY_AMULET3 = u"amulet3"
21 KEY_THRESHOLD1 = u"threshold1"
22 KEY_THRESHOLD2 = u"threshold2"
24 KEY_KOMYOU = u"komyou"
25 KEY_INISHIE = u"inishie"
27 KEY_TENUN555 = u"tenun555"
28 KEY_TENUN888 = u"tenun888"
29 AMULET_NAME_TO_SHORT_NAME_DICT = {NAME_AMULET0:SHORT_NAME_AMULET0,
30 NAME_AMULET1:SHORT_NAME_AMULET1, NAME_AMULET2:SHORT_NAME_AMULET2, NAME_AMULET3:SHORT_NAME_AMULET3}
31 AMULET_SHORT_NAME_TO_NAME_DICT = {SHORT_NAME_AMULET0:NAME_AMULET0,
32 SHORT_NAME_AMULET1:NAME_AMULET1, SHORT_NAME_AMULET2:NAME_AMULET2, SHORT_NAME_AMULET3:NAME_AMULET3}
36 DICT_SKILL2_GRID_COL = {KEY_AMULET1:0, KEY_AMULET2:1, KEY_AMULET3:2, KEY_THRESHOLD1:3, KEY_THRESHOLD2:4}
37 NUM_SKILL2_GRID_COL = 5
38 NUM_SKILL2_GRID_ROW = 7
39 LABEL_FORMAT_SKILL2_GRID_ROW = u"{0}枠目"
40 NUM_SEED1_GRID_COL = 7
43 LABEL_FORMAT_SKILL1_GRID_ROW = u"No. {0}"
44 LABEL_FORMAT_SKILL1_GRID_COL1 = u"SEED1"
45 LABEL_FORMAT_SKILL1_GRID_COL2 = u"個数"
46 LABEL_FORMAT_SKILL1_GRID_COL_AFTER2 = u"{0}枠目"
47 NUM_SKILL1_GRID_COL = 9
48 NUM_SKILL1_GRID_ROW = 50
51 LABEL_FORMAT_SIMULATOR_GRID_ROW1 = u"なぞの錬金"
52 LABEL_FORMAT_SIMULATOR_GRID_ROW2 = u"光明の錬金"
53 LABEL_FORMAT_SIMULATOR_GRID_ROW3 = u"いにしえの錬金"
54 LABEL_FORMAT_SIMULATOR_GRID_ROW4 = u"天運の錬金: 1枠目"
55 LABEL_FORMAT_SIMULATOR_GRID_ROW5 = u"天運の錬金: 2枠目"
56 LABEL_FORMAT_SIMULATOR_GRID_ROW6 = u"天運の錬金: 3枠目"
57 LABEL_FORMAT_SIMULATOR_GRID_ROW7 = u"天運の錬金: 4枠目"
58 LABEL_FORMAT_SIMULATOR_GRID_ROW8 = u"天運の錬金: 5枠目"
59 LABEL_FORMAT_SIMULATOR_GRID_ROW9 = u"天運の錬金: 6枠目"
60 LABEL_FORMAT_SIMULATOR_GRID_ROW10 = u"天運の錬金: 7枠目"
61 LABEL_FORMAT_SIMULATOR_GRID_COL1 = u"護石名"
62 LABEL_FORMAT_SIMULATOR_GRID_COL2 = u"スキル1"
63 LABEL_FORMAT_SIMULATOR_GRID_COL3 = u"値"
64 LABEL_FORMAT_SIMULATOR_GRID_COL4 = u"スキル2"
65 LABEL_FORMAT_SIMULATOR_GRID_COL5 = u"値"
66 LABEL_FORMAT_SIMULATOR_GRID_COL6 = u"スロット数"
67 NUM_SIMULATOR_GRID_COL = 6
68 NUM_SIMULATOR_GRID_ROW = 10
69 SIMULATOR_GRID_SKILL_NAME_COLS = [1,3]
70 SIMULATOR_GRID_ROW_DICT = {KEY_NAZO:0, KEY_KOMYOU:1, KEY_INISHIE:2, KEY_TENUN:(3,4,5,6,7,8,9)}
73 LABEL_FORMAT_AMULET_SEEDS_GRID_COL1 = u"Seed"
74 LABEL_FORMAT_AMULET_SEEDS_GRID_COL2 = u"種類"
75 NUM_AMULET_SEEDS_GRID_COL = 2
78 SEARCH_TYPE_SEED1_SEED2 = 2
79 SEARCH_TYPE_FIXED_SEED2 = 3
80 SEARCH_TYPE_SEED2_COL1 = u"Seed2"
81 SEARCH_TYPE_SEED2_COL2 = u"判定値の種類"
82 SEARCH_TYPE_SEED2_FILTER1 = u"すべて表示"
83 SEARCH_TYPE_SEED2_FILTER2 = u"判定値1のみ"
84 SEARCH_TYPE_SEED2_FILTER3 = u"判定値2のみ"
85 SEARCH_TYPE_FIXED_SEED2_COL1 = u"Seed1"
86 SEARCH_TYPE_FIXED_SEED2_COL2 = u"天運の種類"
87 SEARCH_TYPE_FIXED_SEED2_FILTER1 = u"すべて表示"
88 SEARCH_TYPE_FIXED_SEED2_FILTER2 = u"天運555のみ"
89 SEARCH_TYPE_FIXED_SEED2_FILTER3 = u"天運888のみ"
92 SKILL2_SEARCH_PAGE = 1
93 SKILL1_SEARCH_PAGE = 3
94 ALCHEMY_SIMULATE_PAGE = 4
101 NEAR_SEED1_NUMBERS = 25
104 THRESHOLD_TYPE_ALL = 0
105 THRESHOLD_TYPE_THRESHOLD1 = 1
106 THRESHOLD_TYPE_THRESHOLD2 = 2
107 THRESHOLD_TYPE_INISHIE = 3
109 # amulet number of result
114 HIGHLIGHT_THRESHOLD1 = 90
117 HIGHLIGHT_THRESHOLD2 = 90
122 XRC_GAUGE_DIALOG = u"gaugedialog.xrc"
123 XRC_MEMO_DIALOG = u"memodialog.xrc"
124 XRC_MAIN_FRAME = u"mainframe.xrc"
127 NAME = u"Amulet Tools MH4"
130 COPYRIGHT = u"(C) 2013 kei9"
131 DESCRIPTION = u"""MH4のお守り厳選用ツールです"""
134 DEVELOPERS = [u"key9"]
136 LICENSE_TEXT = u""" This Software:
138 -----------------------------------------------------------------------
141 Copyright (c) 1992-2006 Julian Smart, Robert Roebling, Vadim Zeitlin and other members of the wxWidgets team
142 Portions (c) 1996 Artificial Intelligence Applications Institute
143 wxWindows Library Licence, Version 3.1
144 GNU Library General Public License, Version 2
147 SEED_DECISION_EXPLANATION = u"""天運の錬金により取得したお守りの第2スキルの名を選択してください。
148 スキルがない場合や、不明な場合は「なし」を選択してください。
151 SECOND_SKILL_FLOW = u"""1. 壷を空にする(セーブする)
152 2. 888もしくは999で天運の錬金を依頼する
153 ※888,999は使用するお守りのレア度を意味します
156 4. 2.で依頼した結果を"受け取る前"に追加で新たに"依頼"する
157 ※ここでは何でも良いが、後で絞りきれない場合に備えて888 or 999で依頼することを推奨
158 5. 2.で出来た物を受け取り、ツールにてSeed2をチェック
160 ・目的のSeed2でないならリセットし2.へ
163 8. 4.で依頼した結果を"受け取る前"に追加"依頼"
168 10. おめでとう!あなたは第2スキル合わせに成功しました!
169 次からは、以下の手順のループ作業になります
177 SEED_EXPLANATION = u"""錬金によるお守りの判定にはSeed1, Seed2の2つの値が使用されます。
184 ・SEED1とSEED2により決定される値
189 スロット判定には判定値1と判定値2が用いられます
190 判定値1と2の計算には、SEED1,SEED2のいずれかが50%の確率で使用されます。
191 そして判定値1または2のいずれかが以下の確率に基づいてスロット数の決定に使用されます。
192 >謎のお守り 判定値1: 0%, 判定値2: 100%
193 >光るお守り 判定値1: 65%, 判定値2: 35%
194 >古びたお守り 判定値1: 75%, 判定値2: 25%
195 >歪んだお守り 判定値1: 80%, 判定値2: 20%