2 * Copyright (C) 2011 The Android Open Source Project
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
16 #ifndef _GL2_ENCODER_H_
17 #define _GL2_ENCODER_H_
20 #include "GLClientState.h"
21 #include "GLSharedGroup.h"
22 #include "FixedBuffer.h"
24 class GL2Encoder : public gl2_encoder_context_t {
26 GL2Encoder(IOStream *stream, ChecksumCalculator* protocol);
27 virtual ~GL2Encoder();
28 void setClientState(GLClientState *state) {
31 void setClientStateMakeCurrent(GLClientState *state, int majorVersion, int minorVersion) {
33 m_state->fromMakeCurrent();
34 m_currMajorVersion = majorVersion;
35 m_currMinorVersion = minorVersion;
37 void setSharedGroup(GLSharedGroupPtr shared) {
39 if (m_state && m_shared.Ptr())
40 m_state->setTextureData(m_shared->getTextureData());
42 int majorVersion() const { return m_currMajorVersion; }
43 int minorVersion() const { return m_currMinorVersion; }
44 const GLClientState *state() { return m_state; }
45 const GLSharedGroupPtr shared() { return m_shared; }
46 void flush() { m_stream->flush(); }
48 void setInitialized(){ m_initialized = true; };
49 bool isInitialized(){ return m_initialized; };
51 virtual void setError(GLenum error){ m_error = error; };
52 virtual GLenum getError() { return m_error; };
54 void override2DTextureTarget(GLenum target);
55 void restore2DTextureTarget(GLenum target);
56 void associateEGLImage(GLenum target, GLeglImageOES eglImage);
58 // Convenience functions for buffers
59 GLuint boundBuffer(GLenum target) const;
60 BufferData* getBufferData(GLenum target) const;
61 BufferData* getBufferDataById(GLuint buffer) const;
62 bool isBufferMapped(GLuint buffer) const;
63 bool isBufferTargetMapped(GLenum target) const;
67 int m_currMajorVersion;
68 int m_currMinorVersion;
71 GLClientState *m_state;
72 GLSharedGroupPtr m_shared;
75 GLint *m_compressedTextureFormats;
76 GLint m_num_compressedTextureFormats;
77 GLint *getCompressedTextureFormats();
79 GLint m_max_cubeMapTextureSize;
80 GLint m_max_renderBufferSize;
81 GLint m_max_textureSize;
82 GLint m_max_3d_textureSize;
83 GLint m_max_vertexAttribStride;
85 GLuint m_ssbo_offset_align;
86 GLuint m_ubo_offset_align;
88 FixedBuffer m_fixedBuffer;
90 int m_drawCallFlushCount;
92 bool m_primitiveRestartEnabled;
93 GLuint m_primitiveRestartIndex;
95 void calcIndexRange(const void* indices,
96 GLenum type, GLsizei count,
97 int* minIndex, int* maxIndex);
98 void* recenterIndices(const void* src,
99 GLenum type, GLsizei count,
101 void getBufferIndexRange(BufferData* buf, const void* dataWithOffset,
102 GLenum type, size_t count, size_t offset,
103 int* minIndex_out, int* maxIndex_out);
104 void getVBOUsage(bool* hasClientArrays, bool* hasVBOs) const;
105 void sendVertexAttributes(GLint first, GLsizei count, bool hasClientArrays, GLsizei primcount = 0);
106 void flushDrawCall();
108 bool updateHostTexture2DBinding(GLenum texUnit, GLenum newTarget);
109 void updateHostTexture2DBindingsFromProgramData(GLuint program);
110 bool texture2DNeedsOverride(GLenum target) const;
111 bool isCompleteFbo(GLenum target, const GLClientState* state, GLenum attachment) const;
112 bool checkFramebufferCompleteness(GLenum target, const GLClientState* state) const;
114 glGetError_client_proc_t m_glGetError_enc;
115 static GLenum s_glGetError(void * self);
117 glFlush_client_proc_t m_glFlush_enc;
118 static void s_glFlush(void * self);
120 glPixelStorei_client_proc_t m_glPixelStorei_enc;
121 static void s_glPixelStorei(void *self, GLenum param, GLint value);
123 glGetString_client_proc_t m_glGetString_enc;
124 static const GLubyte * s_glGetString(void *self, GLenum name);
126 glBindBuffer_client_proc_t m_glBindBuffer_enc;
127 static void s_glBindBuffer(void *self, GLenum target, GLuint id);
130 glBufferData_client_proc_t m_glBufferData_enc;
131 static void s_glBufferData(void *self, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage);
132 glBufferSubData_client_proc_t m_glBufferSubData_enc;
133 static void s_glBufferSubData(void *self, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data);
135 glGenBuffers_client_proc_t m_glGenBuffers_enc;
136 static void s_glGenBuffers(void *self, GLsizei n, GLuint * buffers);
138 glDeleteBuffers_client_proc_t m_glDeleteBuffers_enc;
139 static void s_glDeleteBuffers(void *self, GLsizei n, const GLuint * buffers);
141 glDrawArrays_client_proc_t m_glDrawArrays_enc;
142 static void s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count);
144 glDrawElements_client_proc_t m_glDrawElements_enc;
145 static void s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices);
148 glGetIntegerv_client_proc_t m_glGetIntegerv_enc;
149 static void s_glGetIntegerv(void *self, GLenum pname, GLint *ptr);
151 glGetFloatv_client_proc_t m_glGetFloatv_enc;
152 static void s_glGetFloatv(void *self, GLenum pname, GLfloat *ptr);
154 glGetBooleanv_client_proc_t m_glGetBooleanv_enc;
155 static void s_glGetBooleanv(void *self, GLenum pname, GLboolean *ptr);
157 glVertexAttribPointer_client_proc_t m_glVertexAttribPointer_enc;
158 static void s_glVertexAttribPointer(void *self, GLuint indx, GLint size, GLenum type,
159 GLboolean normalized, GLsizei stride, const GLvoid * ptr);
161 glEnableVertexAttribArray_client_proc_t m_glEnableVertexAttribArray_enc;
162 static void s_glEnableVertexAttribArray(void *self, GLuint index);
164 glDisableVertexAttribArray_client_proc_t m_glDisableVertexAttribArray_enc;
165 static void s_glDisableVertexAttribArray(void *self, GLuint index);
167 glGetVertexAttribiv_client_proc_t m_glGetVertexAttribiv_enc;
168 static void s_glGetVertexAttribiv(void *self, GLuint index, GLenum pname, GLint *params);
170 glGetVertexAttribfv_client_proc_t m_glGetVertexAttribfv_enc;
171 static void s_glGetVertexAttribfv(void *self, GLuint index, GLenum pname, GLfloat *params);
173 glGetVertexAttribPointerv_client_proc_t m_glGetVertexAttribPointerv_enc;
174 static void s_glGetVertexAttribPointerv(void *self, GLuint index, GLenum pname, GLvoid **pointer);
176 static void s_glShaderBinary(void *self, GLsizei n, const GLuint *shaders, GLenum binaryformat, const void* binary, GLsizei length);
178 static void s_glShaderSource(void *self, GLuint shader, GLsizei count, const GLchar * const *string, const GLint *length);
180 static void s_glFinish(void *self);
182 glLinkProgram_client_proc_t m_glLinkProgram_enc;
183 static void s_glLinkProgram(void *self, GLuint program);
185 glDeleteProgram_client_proc_t m_glDeleteProgram_enc;
186 static void s_glDeleteProgram(void * self, GLuint program);
188 glGetUniformiv_client_proc_t m_glGetUniformiv_enc;
189 static void s_glGetUniformiv(void *self, GLuint program, GLint location , GLint *params);
191 glGetUniformfv_client_proc_t m_glGetUniformfv_enc;
192 static void s_glGetUniformfv(void *self, GLuint program, GLint location , GLfloat *params);
194 glCreateProgram_client_proc_t m_glCreateProgram_enc;
195 static GLuint s_glCreateProgram(void *self);
197 glCreateShader_client_proc_t m_glCreateShader_enc;
198 static GLuint s_glCreateShader(void *self, GLenum shaderType);
200 glDeleteShader_client_proc_t m_glDeleteShader_enc;
201 static void s_glDeleteShader(void *self, GLuint shader);
203 glAttachShader_client_proc_t m_glAttachShader_enc;
204 static void s_glAttachShader(void *self, GLuint program, GLuint shader);
206 glDetachShader_client_proc_t m_glDetachShader_enc;
207 static void s_glDetachShader(void *self, GLuint program, GLuint shader);
209 glGetAttachedShaders_client_proc_t m_glGetAttachedShaders_enc;
210 static void s_glGetAttachedShaders(void *self, GLuint program, GLsizei maxCount,
211 GLsizei* count, GLuint* shaders);
213 glGetShaderSource_client_proc_t m_glGetShaderSource_enc;
214 static void s_glGetShaderSource(void *self, GLuint shader, GLsizei bufsize,
215 GLsizei* length, GLchar* source);
217 glGetShaderInfoLog_client_proc_t m_glGetShaderInfoLog_enc;
218 static void s_glGetShaderInfoLog(void *self,GLuint shader,
219 GLsizei bufsize, GLsizei* length, GLchar* infolog);
221 glGetProgramInfoLog_client_proc_t m_glGetProgramInfoLog_enc;
222 static void s_glGetProgramInfoLog(void *self,GLuint program,
223 GLsizei bufsize, GLsizei* length, GLchar* infolog);
225 glGetUniformLocation_client_proc_t m_glGetUniformLocation_enc;
226 static int s_glGetUniformLocation(void *self, GLuint program, const GLchar *name);
227 glUseProgram_client_proc_t m_glUseProgram_enc;
229 glUniform1f_client_proc_t m_glUniform1f_enc;
230 glUniform1fv_client_proc_t m_glUniform1fv_enc;
231 glUniform1i_client_proc_t m_glUniform1i_enc;
232 glUniform1iv_client_proc_t m_glUniform1iv_enc;
233 glUniform2f_client_proc_t m_glUniform2f_enc;
234 glUniform2fv_client_proc_t m_glUniform2fv_enc;
235 glUniform2i_client_proc_t m_glUniform2i_enc;
236 glUniform2iv_client_proc_t m_glUniform2iv_enc;
237 glUniform3f_client_proc_t m_glUniform3f_enc;
238 glUniform3fv_client_proc_t m_glUniform3fv_enc;
239 glUniform3i_client_proc_t m_glUniform3i_enc;
240 glUniform3iv_client_proc_t m_glUniform3iv_enc;
241 glUniform4f_client_proc_t m_glUniform4f_enc;
242 glUniform4fv_client_proc_t m_glUniform4fv_enc;
243 glUniform4i_client_proc_t m_glUniform4i_enc;
244 glUniform4iv_client_proc_t m_glUniform4iv_enc;
245 glUniformMatrix2fv_client_proc_t m_glUniformMatrix2fv_enc;
246 glUniformMatrix3fv_client_proc_t m_glUniformMatrix3fv_enc;
247 glUniformMatrix4fv_client_proc_t m_glUniformMatrix4fv_enc;
249 static void s_glUseProgram(void *self, GLuint program);
250 static void s_glUniform1f(void *self , GLint location, GLfloat x);
251 static void s_glUniform1fv(void *self , GLint location, GLsizei count, const GLfloat* v);
252 static void s_glUniform1i(void *self , GLint location, GLint x);
253 static void s_glUniform1iv(void *self , GLint location, GLsizei count, const GLint* v);
254 static void s_glUniform2f(void *self , GLint location, GLfloat x, GLfloat y);
255 static void s_glUniform2fv(void *self , GLint location, GLsizei count, const GLfloat* v);
256 static void s_glUniform2i(void *self , GLint location, GLint x, GLint y);
257 static void s_glUniform2iv(void *self , GLint location, GLsizei count, const GLint* v);
258 static void s_glUniform3f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z);
259 static void s_glUniform3fv(void *self , GLint location, GLsizei count, const GLfloat* v);
260 static void s_glUniform3i(void *self , GLint location, GLint x, GLint y, GLint z);
261 static void s_glUniform3iv(void *self , GLint location, GLsizei count, const GLint* v);
262 static void s_glUniform4f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
263 static void s_glUniform4fv(void *self , GLint location, GLsizei count, const GLfloat* v);
264 static void s_glUniform4i(void *self , GLint location, GLint x, GLint y, GLint z, GLint w);
265 static void s_glUniform4iv(void *self , GLint location, GLsizei count, const GLint* v);
266 static void s_glUniformMatrix2fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
267 static void s_glUniformMatrix3fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
268 static void s_glUniformMatrix4fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
270 glActiveTexture_client_proc_t m_glActiveTexture_enc;
271 glBindTexture_client_proc_t m_glBindTexture_enc;
272 glDeleteTextures_client_proc_t m_glDeleteTextures_enc;
273 glGetTexParameterfv_client_proc_t m_glGetTexParameterfv_enc;
274 glGetTexParameteriv_client_proc_t m_glGetTexParameteriv_enc;
275 glTexParameterf_client_proc_t m_glTexParameterf_enc;
276 glTexParameterfv_client_proc_t m_glTexParameterfv_enc;
277 glTexParameteri_client_proc_t m_glTexParameteri_enc;
278 glTexParameteriv_client_proc_t m_glTexParameteriv_enc;
279 glTexImage2D_client_proc_t m_glTexImage2D_enc;
280 glTexSubImage2D_client_proc_t m_glTexSubImage2D_enc;
281 glCopyTexImage2D_client_proc_t m_glCopyTexImage2D_enc;
283 static void s_glActiveTexture(void* self, GLenum texture);
284 static void s_glBindTexture(void* self, GLenum target, GLuint texture);
285 static void s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures);
286 static void s_glGetTexParameterfv(void* self, GLenum target, GLenum pname, GLfloat* params);
287 static void s_glGetTexParameteriv(void* self, GLenum target, GLenum pname, GLint* params);
288 static void s_glTexParameterf(void* self, GLenum target, GLenum pname, GLfloat param);
289 static void s_glTexParameterfv(void* self, GLenum target, GLenum pname, const GLfloat* params);
290 static void s_glTexParameteri(void* self, GLenum target, GLenum pname, GLint param);
291 static void s_glTexParameteriv(void* self, GLenum target, GLenum pname, const GLint* params);
292 static void s_glTexImage2D(void* self, GLenum target, GLint level, GLint internalformat,
293 GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type,
294 const GLvoid* pixels);
295 static void s_glTexSubImage2D(void* self, GLenum target, GLint level, GLint xoffset,
296 GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type,
297 const GLvoid* pixels);
298 static void s_glCopyTexImage2D(void* self, GLenum target, GLint level, GLenum internalformat,
299 GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
301 glGenRenderbuffers_client_proc_t m_glGenRenderbuffers_enc;
302 static void s_glGenRenderbuffers(void* self, GLsizei n, GLuint* renderbuffers);
303 glDeleteRenderbuffers_client_proc_t m_glDeleteRenderbuffers_enc;
304 static void s_glDeleteRenderbuffers(void* self, GLsizei n, const GLuint* renderbuffers);
306 glBindRenderbuffer_client_proc_t m_glBindRenderbuffer_enc;
307 static void s_glBindRenderbuffer(void* self, GLenum target, GLuint renderbuffer);
309 glRenderbufferStorage_client_proc_t m_glRenderbufferStorage_enc;
310 static void s_glRenderbufferStorage(void* self, GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
312 glFramebufferRenderbuffer_client_proc_t m_glFramebufferRenderbuffer_enc;
313 static void s_glFramebufferRenderbuffer(void* self, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
315 glGenFramebuffers_client_proc_t m_glGenFramebuffers_enc;
316 static void s_glGenFramebuffers(void* self, GLsizei n, GLuint* framebuffers);
317 glDeleteFramebuffers_client_proc_t m_glDeleteFramebuffers_enc;
318 static void s_glDeleteFramebuffers(void* self, GLsizei n, const GLuint* framebuffers);
320 glBindFramebuffer_client_proc_t m_glBindFramebuffer_enc;
321 static void s_glBindFramebuffer(void* self, GLenum target, GLuint framebuffer);
323 glFramebufferTexture2D_client_proc_t m_glFramebufferTexture2D_enc;
324 static void s_glFramebufferTexture2D(void* self, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
326 glFramebufferTexture3DOES_client_proc_t m_glFramebufferTexture3DOES_enc;
327 static void s_glFramebufferTexture3DOES(void*self, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
329 glGetFramebufferAttachmentParameteriv_client_proc_t m_glGetFramebufferAttachmentParameteriv_enc;
330 static void s_glGetFramebufferAttachmentParameteriv(void* self, GLenum target, GLenum attachment, GLenum pname, GLint* params);
332 glCheckFramebufferStatus_client_proc_t m_glCheckFramebufferStatus_enc;
333 static GLenum s_glCheckFramebufferStatus(void* self,
336 // GLES 3.0-specific custom encoders
338 // VAO (+ ES 2 extension)
339 glGenVertexArrays_client_proc_t m_glGenVertexArrays_enc;
340 glDeleteVertexArrays_client_proc_t m_glDeleteVertexArrays_enc;
341 glBindVertexArray_client_proc_t m_glBindVertexArray_enc;
342 glGenVertexArraysOES_client_proc_t m_glGenVertexArraysOES_enc;
343 glDeleteVertexArraysOES_client_proc_t m_glDeleteVertexArraysOES_enc;
344 glBindVertexArrayOES_client_proc_t m_glBindVertexArrayOES_enc;
345 static void s_glGenVertexArrays(void *self, GLsizei n, GLuint* arrays);
346 static void s_glDeleteVertexArrays(void *self , GLsizei n, const GLuint* arrays);
347 static void s_glBindVertexArray(void *self , GLuint array);
350 static void* s_glMapBufferRange(void* self, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
351 static GLboolean s_glUnmapBuffer(void* self, GLenum target);
352 static void s_glFlushMappedBufferRange(void* self, GLenum target, GLintptr offset, GLsizeiptr length);
354 // Custom encodes for 2D compressed textures b/c we need to account for
355 // nonzero GL_PIXEL_UNPACK_BUFFER
356 glCompressedTexImage2D_client_proc_t m_glCompressedTexImage2D_enc;
357 static void s_glCompressedTexImage2D(void* self, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
358 glCompressedTexSubImage2D_client_proc_t m_glCompressedTexSubImage2D_enc;
359 static void s_glCompressedTexSubImage2D(void* self, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
361 // Indexed, range bind
362 glBindBufferRange_client_proc_t m_glBindBufferRange_enc;
363 static void s_glBindBufferRange(void *self , GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
365 glBindBufferBase_client_proc_t m_glBindBufferBase_enc;
366 static void s_glBindBufferBase(void *self , GLenum target, GLuint index, GLuint buffer);
368 glCopyBufferSubData_client_proc_t m_glCopyBufferSubData_enc;
369 static void s_glCopyBufferSubData(void *self , GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size);
371 glGetBufferParameteriv_client_proc_t m_glGetBufferParameteriv_enc;
372 static void s_glGetBufferParameteriv(void* self, GLenum target, GLenum pname, GLint* params);
374 glGetBufferParameteri64v_client_proc_t m_glGetBufferParameteri64v_enc;
375 static void s_glGetBufferParameteri64v(void* self, GLenum target, GLenum pname, GLint64* params);
377 glGetBufferPointerv_client_proc_t m_glGetBufferPointerv_enc;
378 static void s_glGetBufferPointerv(void* self, GLenum target, GLenum pname, GLvoid** params);
380 glGetUniformIndices_client_proc_t m_glGetUniformIndices_enc;
381 static void s_glGetUniformIndices(void* self, GLuint program, GLsizei uniformCount, const GLchar ** uniformNames, GLuint* uniformIndices);
383 glUniform1ui_client_proc_t m_glUniform1ui_enc;
384 glUniform1uiv_client_proc_t m_glUniform1uiv_enc;
385 glUniform2ui_client_proc_t m_glUniform2ui_enc;
386 glUniform2uiv_client_proc_t m_glUniform2uiv_enc;
387 glUniform3ui_client_proc_t m_glUniform3ui_enc;
388 glUniform3uiv_client_proc_t m_glUniform3uiv_enc;
389 glUniform4ui_client_proc_t m_glUniform4ui_enc;
390 glUniform4uiv_client_proc_t m_glUniform4uiv_enc;
391 glUniformMatrix2x3fv_client_proc_t m_glUniformMatrix2x3fv_enc;
392 glUniformMatrix2x4fv_client_proc_t m_glUniformMatrix2x4fv_enc;
393 glUniformMatrix3x2fv_client_proc_t m_glUniformMatrix3x2fv_enc;
394 glUniformMatrix3x4fv_client_proc_t m_glUniformMatrix3x4fv_enc;
395 glUniformMatrix4x2fv_client_proc_t m_glUniformMatrix4x2fv_enc;
396 glUniformMatrix4x3fv_client_proc_t m_glUniformMatrix4x3fv_enc;
398 static void s_glUniform1ui(void* self, GLint location, GLuint v0);
399 static void s_glUniform2ui(void* self, GLint location, GLuint v0, GLuint v1);
400 static void s_glUniform3ui(void* self, GLint location, GLuint v0, GLuint v1, GLuint v2);
401 static void s_glUniform4ui(void* self, GLint location, GLint v0, GLuint v1, GLuint v2, GLuint v3);
402 static void s_glUniform1uiv(void* self, GLint location, GLsizei count, const GLuint *value);
403 static void s_glUniform2uiv(void* self, GLint location, GLsizei count, const GLuint *value);
404 static void s_glUniform3uiv(void* self, GLint location, GLsizei count, const GLuint *value);
405 static void s_glUniform4uiv(void* self, GLint location, GLsizei count, const GLuint *value);
406 static void s_glUniformMatrix2x3fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
407 static void s_glUniformMatrix3x2fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
408 static void s_glUniformMatrix2x4fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
409 static void s_glUniformMatrix4x2fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
410 static void s_glUniformMatrix3x4fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
411 static void s_glUniformMatrix4x3fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
413 glGetUniformuiv_client_proc_t m_glGetUniformuiv_enc;
414 static void s_glGetUniformuiv(void *self, GLuint program, GLint location, GLuint* params);
416 glGetActiveUniformBlockiv_client_proc_t m_glGetActiveUniformBlockiv_enc;
417 static void s_glGetActiveUniformBlockiv(void* self, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
419 glGetVertexAttribIiv_client_proc_t m_glGetVertexAttribIiv_enc;
420 static void s_glGetVertexAttribIiv(void* self, GLuint index, GLenum pname, GLint* params);
422 glGetVertexAttribIuiv_client_proc_t m_glGetVertexAttribIuiv_enc;
423 static void s_glGetVertexAttribIuiv(void* self, GLuint index, GLenum pname, GLuint* params);
425 static void s_glVertexAttribIPointer(void* self, GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
427 glVertexAttribDivisor_client_proc_t m_glVertexAttribDivisor_enc;
428 static void s_glVertexAttribDivisor(void* self, GLuint index, GLuint divisor);
430 glRenderbufferStorageMultisample_client_proc_t m_glRenderbufferStorageMultisample_enc;
431 static void s_glRenderbufferStorageMultisample(void* self, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
433 glDrawBuffers_client_proc_t m_glDrawBuffers_enc;
434 static void s_glDrawBuffers(void* self, GLsizei n, const GLenum* bufs);
436 glReadBuffer_client_proc_t m_glReadBuffer_enc;
437 static void s_glReadBuffer(void* self, GLenum src);
439 glFramebufferTextureLayer_client_proc_t m_glFramebufferTextureLayer_enc;
440 static void s_glFramebufferTextureLayer(void* self, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
442 glTexStorage2D_client_proc_t m_glTexStorage2D_enc;
443 static void s_glTexStorage2D(void* self, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
445 static void s_glTransformFeedbackVaryings(void* self, GLuint program, GLsizei count, const char** varyings, GLenum bufferMode);
447 glBeginTransformFeedback_client_proc_t m_glBeginTransformFeedback_enc;
448 static void s_glBeginTransformFeedback(void* self, GLenum primitiveMode);
450 glEndTransformFeedback_client_proc_t m_glEndTransformFeedback_enc;
451 static void s_glEndTransformFeedback(void* self);
453 glPauseTransformFeedback_client_proc_t m_glPauseTransformFeedback_enc;
454 static void s_glPauseTransformFeedback(void* self);
456 glResumeTransformFeedback_client_proc_t m_glResumeTransformFeedback_enc;
457 static void s_glResumeTransformFeedback(void* self);
459 glTexImage3D_client_proc_t m_glTexImage3D_enc;
460 static void s_glTexImage3D(void* self, GLenum target, GLint level, GLint internalFormat,
461 GLsizei width, GLsizei height, GLsizei depth,
462 GLint border, GLenum format, GLenum type, const GLvoid* data);
464 glTexSubImage3D_client_proc_t m_glTexSubImage3D_enc;
465 static void s_glTexSubImage3D(void* self, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* data);
467 glCompressedTexImage3D_client_proc_t m_glCompressedTexImage3D_enc;
468 static void s_glCompressedTexImage3D(void* self, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
469 glCompressedTexSubImage3D_client_proc_t m_glCompressedTexSubImage3D_enc;
470 static void s_glCompressedTexSubImage3D(void* self, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
473 glTexStorage3D_client_proc_t m_glTexStorage3D_enc;
474 static void s_glTexStorage3D(void* self, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
476 glDrawArraysInstanced_client_proc_t m_glDrawArraysInstanced_enc;
477 static void s_glDrawArraysInstanced(void* self, GLenum mode, GLint first, GLsizei count, GLsizei primcount);
479 static void s_glDrawElementsInstanced(void* self, GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount);
481 glDrawRangeElements_client_proc_t m_glDrawRangeElements_enc;
482 static void s_glDrawRangeElements(void* self, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices);
484 static const GLubyte* s_glGetStringi(void* self, GLenum name, GLuint index);
486 glGetProgramBinary_client_proc_t m_glGetProgramBinary_enc;
487 static void s_glGetProgramBinary(void* self, GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, void* binary);
489 glReadPixels_client_proc_t m_glReadPixels_enc;
490 static void s_glReadPixels(void* self, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
492 glEnable_client_proc_t m_glEnable_enc;
493 static void s_glEnable(void* self, GLenum what);
494 glDisable_client_proc_t m_glDisable_enc;
495 static void s_glDisable(void* self, GLenum what);
497 glClearBufferiv_client_proc_t m_glClearBufferiv_enc;
498 static void s_glClearBufferiv(void* self, GLenum buffer, GLint drawBuffer, const GLint* value);
500 glClearBufferuiv_client_proc_t m_glClearBufferuiv_enc;
501 static void s_glClearBufferuiv(void* self, GLenum buffer, GLint drawBuffer, const GLuint* value);
503 glClearBufferfv_client_proc_t m_glClearBufferfv_enc;
504 static void s_glClearBufferfv(void* self, GLenum buffer, GLint drawBuffer, const GLfloat* value);
506 glBlitFramebuffer_client_proc_t m_glBlitFramebuffer_enc;
507 static void s_glBlitFramebuffer(void* self, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
509 static void s_glGetInternalformativ(void* self, GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
511 glGenerateMipmap_client_proc_t m_glGenerateMipmap_enc;
512 static void s_glGenerateMipmap(void* self, GLenum target);
514 glBindSampler_client_proc_t m_glBindSampler_enc;
515 static void s_glBindSampler(void* self, GLuint unit, GLuint sampler);
517 static GLsync s_glFenceSync(void* self, GLenum condition, GLbitfield flags);
518 static GLenum s_glClientWaitSync(void* self, GLsync wait_on, GLbitfield flags, GLuint64 timeout);
519 static void s_glWaitSync(void* self, GLsync wait_on, GLbitfield flags, GLuint64 timeout);
520 static void s_glDeleteSync(void* self, GLsync to_delete);
521 static GLboolean s_glIsSync(void* self, GLsync sync);
522 static void s_glGetSynciv(void* self, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
524 glGetIntegeri_v_client_proc_t m_glGetIntegeri_v_enc;
525 static void s_glGetIntegeri_v(void* self, GLenum target, GLuint index, GLint* params);
527 glGetInteger64i_v_client_proc_t m_glGetInteger64i_v_enc;
528 static void s_glGetInteger64i_v(void* self, GLenum target, GLuint index, GLint64* params);
530 glGetShaderiv_client_proc_t m_glGetShaderiv_enc;
531 static void s_glGetShaderiv(void* self, GLuint shader, GLenum pname, GLint* params);
534 glActiveShaderProgram_client_proc_t m_glActiveShaderProgram_enc;
535 static void s_glActiveShaderProgram(void* self, GLuint pipeline, GLuint program);
536 static GLuint s_glCreateShaderProgramv(void* self, GLenum type, GLsizei count, const char** strings);
538 glProgramUniform1f_client_proc_t m_glProgramUniform1f_enc;
539 glProgramUniform1fv_client_proc_t m_glProgramUniform1fv_enc;
540 glProgramUniform1i_client_proc_t m_glProgramUniform1i_enc;
541 glProgramUniform1iv_client_proc_t m_glProgramUniform1iv_enc;
542 glProgramUniform1ui_client_proc_t m_glProgramUniform1ui_enc;
543 glProgramUniform1uiv_client_proc_t m_glProgramUniform1uiv_enc;
544 glProgramUniform2f_client_proc_t m_glProgramUniform2f_enc;
545 glProgramUniform2fv_client_proc_t m_glProgramUniform2fv_enc;
546 glProgramUniform2i_client_proc_t m_glProgramUniform2i_enc;
547 glProgramUniform2iv_client_proc_t m_glProgramUniform2iv_enc;
548 glProgramUniform2ui_client_proc_t m_glProgramUniform2ui_enc;
549 glProgramUniform2uiv_client_proc_t m_glProgramUniform2uiv_enc;
550 glProgramUniform3f_client_proc_t m_glProgramUniform3f_enc;
551 glProgramUniform3fv_client_proc_t m_glProgramUniform3fv_enc;
552 glProgramUniform3i_client_proc_t m_glProgramUniform3i_enc;
553 glProgramUniform3iv_client_proc_t m_glProgramUniform3iv_enc;
554 glProgramUniform3ui_client_proc_t m_glProgramUniform3ui_enc;
555 glProgramUniform3uiv_client_proc_t m_glProgramUniform3uiv_enc;
556 glProgramUniform4f_client_proc_t m_glProgramUniform4f_enc;
557 glProgramUniform4fv_client_proc_t m_glProgramUniform4fv_enc;
558 glProgramUniform4i_client_proc_t m_glProgramUniform4i_enc;
559 glProgramUniform4iv_client_proc_t m_glProgramUniform4iv_enc;
560 glProgramUniform4ui_client_proc_t m_glProgramUniform4ui_enc;
561 glProgramUniform4uiv_client_proc_t m_glProgramUniform4uiv_enc;
562 glProgramUniformMatrix2fv_client_proc_t m_glProgramUniformMatrix2fv_enc;
563 glProgramUniformMatrix2x3fv_client_proc_t m_glProgramUniformMatrix2x3fv_enc;
564 glProgramUniformMatrix2x4fv_client_proc_t m_glProgramUniformMatrix2x4fv_enc;
565 glProgramUniformMatrix3fv_client_proc_t m_glProgramUniformMatrix3fv_enc;
566 glProgramUniformMatrix3x2fv_client_proc_t m_glProgramUniformMatrix3x2fv_enc;
567 glProgramUniformMatrix3x4fv_client_proc_t m_glProgramUniformMatrix3x4fv_enc;
568 glProgramUniformMatrix4fv_client_proc_t m_glProgramUniformMatrix4fv_enc;
569 glProgramUniformMatrix4x2fv_client_proc_t m_glProgramUniformMatrix4x2fv_enc;
570 glProgramUniformMatrix4x3fv_client_proc_t m_glProgramUniformMatrix4x3fv_enc;
572 static void s_glProgramUniform1f(void* self, GLuint program, GLint location, GLfloat v0);
573 static void s_glProgramUniform2f(void* self, GLuint program, GLint location, GLfloat v0, GLfloat v1);
574 static void s_glProgramUniform3f(void* self, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
575 static void s_glProgramUniform4f(void* self, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
576 static void s_glProgramUniform1i(void* self, GLuint program, GLint location, GLint v0);
577 static void s_glProgramUniform2i(void* self, GLuint program, GLint location, GLint v0, GLint v1);
578 static void s_glProgramUniform3i(void* self, GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
579 static void s_glProgramUniform4i(void* self, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
580 static void s_glProgramUniform1ui(void* self, GLuint program, GLint location, GLuint v0);
581 static void s_glProgramUniform2ui(void* self, GLuint program, GLint location, GLint v0, GLuint v1);
582 static void s_glProgramUniform3ui(void* self, GLuint program, GLint location, GLint v0, GLint v1, GLuint v2);
583 static void s_glProgramUniform4ui(void* self, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLuint v3);
584 static void s_glProgramUniform1fv(void* self, GLuint program, GLint location, GLsizei count, const GLfloat *value);
585 static void s_glProgramUniform2fv(void* self, GLuint program, GLint location, GLsizei count, const GLfloat *value);
586 static void s_glProgramUniform3fv(void* self, GLuint program, GLint location, GLsizei count, const GLfloat *value);
587 static void s_glProgramUniform4fv(void* self, GLuint program, GLint location, GLsizei count, const GLfloat *value);
588 static void s_glProgramUniform1iv(void* self, GLuint program, GLint location, GLsizei count, const GLint *value);
589 static void s_glProgramUniform2iv(void* self, GLuint program, GLint location, GLsizei count, const GLint *value);
590 static void s_glProgramUniform3iv(void* self, GLuint program, GLint location, GLsizei count, const GLint *value);
591 static void s_glProgramUniform4iv(void* self, GLuint program, GLint location, GLsizei count, const GLint *value);
592 static void s_glProgramUniform1uiv(void* self, GLuint program, GLint location, GLsizei count, const GLuint *value);
593 static void s_glProgramUniform2uiv(void* self, GLuint program, GLint location, GLsizei count, const GLuint *value);
594 static void s_glProgramUniform3uiv(void* self, GLuint program, GLint location, GLsizei count, const GLuint *value);
595 static void s_glProgramUniform4uiv(void* self, GLuint program, GLint location, GLsizei count, const GLuint *value);
596 static void s_glProgramUniformMatrix2fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
597 static void s_glProgramUniformMatrix3fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
598 static void s_glProgramUniformMatrix4fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
599 static void s_glProgramUniformMatrix2x3fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
600 static void s_glProgramUniformMatrix3x2fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
601 static void s_glProgramUniformMatrix2x4fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
602 static void s_glProgramUniformMatrix4x2fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
603 static void s_glProgramUniformMatrix3x4fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
604 static void s_glProgramUniformMatrix4x3fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
606 glProgramParameteri_client_proc_t m_glProgramParameteri_enc;
607 glUseProgramStages_client_proc_t m_glUseProgramStages_enc;
608 glBindProgramPipeline_client_proc_t m_glBindProgramPipeline_enc;
610 static void s_glProgramParameteri(void* self, GLuint program, GLenum pname, GLint value);
611 static void s_glUseProgramStages(void *self, GLuint pipeline, GLbitfield stages, GLuint program);
612 static void s_glBindProgramPipeline(void *self, GLuint pipeline);
614 glGetProgramResourceiv_client_proc_t m_glGetProgramResourceiv_enc;
615 glGetProgramResourceIndex_client_proc_t m_glGetProgramResourceIndex_enc;
616 glGetProgramResourceLocation_client_proc_t m_glGetProgramResourceLocation_enc;
617 glGetProgramResourceName_client_proc_t m_glGetProgramResourceName_enc;
618 glGetProgramPipelineInfoLog_client_proc_t m_glGetProgramPipelineInfoLog_enc;
620 static void s_glGetProgramResourceiv(void* self, GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei bufSize, GLsizei * length, GLint * params);
621 static GLuint s_glGetProgramResourceIndex(void* self, GLuint program, GLenum programInterface, const char* name);
622 static GLint s_glGetProgramResourceLocation(void* self, GLuint program, GLenum programInterface, const char* name);
623 static void s_glGetProgramResourceName(void* self, GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, char* name);
625 static void s_glGetProgramPipelineInfoLog(void* self, GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
627 // TODO: Compute shaders:
628 // make sure it's OK to put memory barriers and compute dispatch
629 // on the default encoding path
631 glVertexAttribFormat_client_proc_t m_glVertexAttribFormat_enc;
632 glVertexAttribIFormat_client_proc_t m_glVertexAttribIFormat_enc;
633 glVertexBindingDivisor_client_proc_t m_glVertexBindingDivisor_enc;
634 glVertexAttribBinding_client_proc_t m_glVertexAttribBinding_enc;
635 glBindVertexBuffer_client_proc_t m_glBindVertexBuffer_enc;
637 static void s_glVertexAttribFormat(void* self, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
638 static void s_glVertexAttribIFormat(void* self, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
639 static void s_glVertexBindingDivisor(void* self, GLuint bindingindex, GLuint divisor);
640 static void s_glVertexAttribBinding(void* self, GLuint attribindex, GLuint bindingindex);
641 static void s_glBindVertexBuffer(void* self, GLuint bindingindex, GLuint buffer, GLintptr offset, GLintptr stride);
644 static void s_glDrawArraysIndirect(void* self, GLenum mode, const void* indirect);
645 static void s_glDrawElementsIndirect(void* self, GLenum mode, GLenum type, const void* indirect);
647 // Multisampled textures
648 glTexStorage2DMultisample_client_proc_t m_glTexStorage2DMultisample_enc;
649 static void s_glTexStorage2DMultisample(void* self, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
652 glEGLImageTargetTexture2DOES_client_proc_t m_glEGLImageTargetTexture2DOES_enc;