1 // Generated Code - DO NOT EDIT !!
2 // generated by 'emugen'
6 #include "gl2_opcodes.h"
15 void enc_unsupported()
17 ALOGE("Function is unsupported\n");
20 void glActiveTexture_enc(void *self , GLenum texture)
23 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
24 IOStream *stream = ctx->m_stream;
25 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
26 bool useChecksum = checksumCalculator->getVersion() > 0;
30 const size_t sizeWithoutChecksum = 8 + 4;
31 const size_t checksumSize = checksumCalculator->checksumByteSize();
32 const size_t totalSize = sizeWithoutChecksum + checksumSize;
33 buf = stream->alloc(totalSize);
35 int tmp = OP_glActiveTexture;memcpy(ptr, &tmp, 4); ptr += 4;
36 memcpy(ptr, &totalSize, 4); ptr += 4;
38 memcpy(ptr, &texture, 4); ptr += 4;
40 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
41 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
45 void glAttachShader_enc(void *self , GLuint program, GLuint shader)
48 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
49 IOStream *stream = ctx->m_stream;
50 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
51 bool useChecksum = checksumCalculator->getVersion() > 0;
55 const size_t sizeWithoutChecksum = 8 + 4 + 4;
56 const size_t checksumSize = checksumCalculator->checksumByteSize();
57 const size_t totalSize = sizeWithoutChecksum + checksumSize;
58 buf = stream->alloc(totalSize);
60 int tmp = OP_glAttachShader;memcpy(ptr, &tmp, 4); ptr += 4;
61 memcpy(ptr, &totalSize, 4); ptr += 4;
63 memcpy(ptr, &program, 4); ptr += 4;
64 memcpy(ptr, &shader, 4); ptr += 4;
66 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
67 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
71 void glBindAttribLocation_enc(void *self , GLuint program, GLuint index, const GLchar* name)
74 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
75 IOStream *stream = ctx->m_stream;
76 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
77 bool useChecksum = checksumCalculator->getVersion() > 0;
79 const unsigned int __size_name = (strlen(name) + 1);
82 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_name + 1*4;
83 const size_t checksumSize = checksumCalculator->checksumByteSize();
84 const size_t totalSize = sizeWithoutChecksum + checksumSize;
85 buf = stream->alloc(totalSize);
87 int tmp = OP_glBindAttribLocation;memcpy(ptr, &tmp, 4); ptr += 4;
88 memcpy(ptr, &totalSize, 4); ptr += 4;
90 memcpy(ptr, &program, 4); ptr += 4;
91 memcpy(ptr, &index, 4); ptr += 4;
92 *(unsigned int *)(ptr) = __size_name; ptr += 4;
93 memcpy(ptr, name, __size_name);ptr += __size_name;
95 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
96 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
100 void glBindBuffer_enc(void *self , GLenum target, GLuint buffer)
103 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
104 IOStream *stream = ctx->m_stream;
105 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
106 bool useChecksum = checksumCalculator->getVersion() > 0;
110 const size_t sizeWithoutChecksum = 8 + 4 + 4;
111 const size_t checksumSize = checksumCalculator->checksumByteSize();
112 const size_t totalSize = sizeWithoutChecksum + checksumSize;
113 buf = stream->alloc(totalSize);
115 int tmp = OP_glBindBuffer;memcpy(ptr, &tmp, 4); ptr += 4;
116 memcpy(ptr, &totalSize, 4); ptr += 4;
118 memcpy(ptr, &target, 4); ptr += 4;
119 memcpy(ptr, &buffer, 4); ptr += 4;
121 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
122 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
126 void glBindFramebuffer_enc(void *self , GLenum target, GLuint framebuffer)
129 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
130 IOStream *stream = ctx->m_stream;
131 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
132 bool useChecksum = checksumCalculator->getVersion() > 0;
136 const size_t sizeWithoutChecksum = 8 + 4 + 4;
137 const size_t checksumSize = checksumCalculator->checksumByteSize();
138 const size_t totalSize = sizeWithoutChecksum + checksumSize;
139 buf = stream->alloc(totalSize);
141 int tmp = OP_glBindFramebuffer;memcpy(ptr, &tmp, 4); ptr += 4;
142 memcpy(ptr, &totalSize, 4); ptr += 4;
144 memcpy(ptr, &target, 4); ptr += 4;
145 memcpy(ptr, &framebuffer, 4); ptr += 4;
147 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
148 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
152 void glBindRenderbuffer_enc(void *self , GLenum target, GLuint renderbuffer)
155 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
156 IOStream *stream = ctx->m_stream;
157 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
158 bool useChecksum = checksumCalculator->getVersion() > 0;
162 const size_t sizeWithoutChecksum = 8 + 4 + 4;
163 const size_t checksumSize = checksumCalculator->checksumByteSize();
164 const size_t totalSize = sizeWithoutChecksum + checksumSize;
165 buf = stream->alloc(totalSize);
167 int tmp = OP_glBindRenderbuffer;memcpy(ptr, &tmp, 4); ptr += 4;
168 memcpy(ptr, &totalSize, 4); ptr += 4;
170 memcpy(ptr, &target, 4); ptr += 4;
171 memcpy(ptr, &renderbuffer, 4); ptr += 4;
173 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
174 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
178 void glBindTexture_enc(void *self , GLenum target, GLuint texture)
181 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
182 IOStream *stream = ctx->m_stream;
183 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
184 bool useChecksum = checksumCalculator->getVersion() > 0;
188 const size_t sizeWithoutChecksum = 8 + 4 + 4;
189 const size_t checksumSize = checksumCalculator->checksumByteSize();
190 const size_t totalSize = sizeWithoutChecksum + checksumSize;
191 buf = stream->alloc(totalSize);
193 int tmp = OP_glBindTexture;memcpy(ptr, &tmp, 4); ptr += 4;
194 memcpy(ptr, &totalSize, 4); ptr += 4;
196 memcpy(ptr, &target, 4); ptr += 4;
197 memcpy(ptr, &texture, 4); ptr += 4;
199 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
200 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
204 void glBlendColor_enc(void *self , GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
207 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
208 IOStream *stream = ctx->m_stream;
209 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
210 bool useChecksum = checksumCalculator->getVersion() > 0;
214 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
215 const size_t checksumSize = checksumCalculator->checksumByteSize();
216 const size_t totalSize = sizeWithoutChecksum + checksumSize;
217 buf = stream->alloc(totalSize);
219 int tmp = OP_glBlendColor;memcpy(ptr, &tmp, 4); ptr += 4;
220 memcpy(ptr, &totalSize, 4); ptr += 4;
222 memcpy(ptr, &red, 4); ptr += 4;
223 memcpy(ptr, &green, 4); ptr += 4;
224 memcpy(ptr, &blue, 4); ptr += 4;
225 memcpy(ptr, &alpha, 4); ptr += 4;
227 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
228 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
232 void glBlendEquation_enc(void *self , GLenum mode)
235 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
236 IOStream *stream = ctx->m_stream;
237 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
238 bool useChecksum = checksumCalculator->getVersion() > 0;
242 const size_t sizeWithoutChecksum = 8 + 4;
243 const size_t checksumSize = checksumCalculator->checksumByteSize();
244 const size_t totalSize = sizeWithoutChecksum + checksumSize;
245 buf = stream->alloc(totalSize);
247 int tmp = OP_glBlendEquation;memcpy(ptr, &tmp, 4); ptr += 4;
248 memcpy(ptr, &totalSize, 4); ptr += 4;
250 memcpy(ptr, &mode, 4); ptr += 4;
252 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
253 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
257 void glBlendEquationSeparate_enc(void *self , GLenum modeRGB, GLenum modeAlpha)
260 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
261 IOStream *stream = ctx->m_stream;
262 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
263 bool useChecksum = checksumCalculator->getVersion() > 0;
267 const size_t sizeWithoutChecksum = 8 + 4 + 4;
268 const size_t checksumSize = checksumCalculator->checksumByteSize();
269 const size_t totalSize = sizeWithoutChecksum + checksumSize;
270 buf = stream->alloc(totalSize);
272 int tmp = OP_glBlendEquationSeparate;memcpy(ptr, &tmp, 4); ptr += 4;
273 memcpy(ptr, &totalSize, 4); ptr += 4;
275 memcpy(ptr, &modeRGB, 4); ptr += 4;
276 memcpy(ptr, &modeAlpha, 4); ptr += 4;
278 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
279 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
283 void glBlendFunc_enc(void *self , GLenum sfactor, GLenum dfactor)
286 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
287 IOStream *stream = ctx->m_stream;
288 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
289 bool useChecksum = checksumCalculator->getVersion() > 0;
293 const size_t sizeWithoutChecksum = 8 + 4 + 4;
294 const size_t checksumSize = checksumCalculator->checksumByteSize();
295 const size_t totalSize = sizeWithoutChecksum + checksumSize;
296 buf = stream->alloc(totalSize);
298 int tmp = OP_glBlendFunc;memcpy(ptr, &tmp, 4); ptr += 4;
299 memcpy(ptr, &totalSize, 4); ptr += 4;
301 memcpy(ptr, &sfactor, 4); ptr += 4;
302 memcpy(ptr, &dfactor, 4); ptr += 4;
304 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
305 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
309 void glBlendFuncSeparate_enc(void *self , GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
312 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
313 IOStream *stream = ctx->m_stream;
314 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
315 bool useChecksum = checksumCalculator->getVersion() > 0;
319 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
320 const size_t checksumSize = checksumCalculator->checksumByteSize();
321 const size_t totalSize = sizeWithoutChecksum + checksumSize;
322 buf = stream->alloc(totalSize);
324 int tmp = OP_glBlendFuncSeparate;memcpy(ptr, &tmp, 4); ptr += 4;
325 memcpy(ptr, &totalSize, 4); ptr += 4;
327 memcpy(ptr, &srcRGB, 4); ptr += 4;
328 memcpy(ptr, &dstRGB, 4); ptr += 4;
329 memcpy(ptr, &srcAlpha, 4); ptr += 4;
330 memcpy(ptr, &dstAlpha, 4); ptr += 4;
332 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
333 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
337 void glBufferData_enc(void *self , GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
340 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
341 IOStream *stream = ctx->m_stream;
342 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
343 bool useChecksum = checksumCalculator->getVersion() > 0;
345 const unsigned int __size_data = ((data != NULL) ? size : 0);
348 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_data + 4 + 1*4;
349 const size_t checksumSize = checksumCalculator->checksumByteSize();
350 const size_t totalSize = sizeWithoutChecksum + checksumSize;
351 buf = stream->alloc(8 + 4 + 4);
353 int tmp = OP_glBufferData;memcpy(ptr, &tmp, 4); ptr += 4;
354 memcpy(ptr, &totalSize, 4); ptr += 4;
356 memcpy(ptr, &target, 4); ptr += 4;
357 memcpy(ptr, &size, 4); ptr += 4;
359 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
361 stream->writeFully(&__size_data,4);
362 if (useChecksum) checksumCalculator->addBuffer(&__size_data,4);
364 stream->writeFully(data, __size_data);
365 if (useChecksum) checksumCalculator->addBuffer(data, __size_data);
367 buf = stream->alloc(4);
369 memcpy(ptr, &usage, 4); ptr += 4;
371 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
372 buf = stream->alloc(checksumSize);
373 if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize);
377 void glBufferSubData_enc(void *self , GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
380 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
381 IOStream *stream = ctx->m_stream;
382 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
383 bool useChecksum = checksumCalculator->getVersion() > 0;
385 const unsigned int __size_data = ((data != NULL) ? size : 0);
388 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + __size_data + 1*4;
389 const size_t checksumSize = checksumCalculator->checksumByteSize();
390 const size_t totalSize = sizeWithoutChecksum + checksumSize;
391 buf = stream->alloc(8 + 4 + 4 + 4);
393 int tmp = OP_glBufferSubData;memcpy(ptr, &tmp, 4); ptr += 4;
394 memcpy(ptr, &totalSize, 4); ptr += 4;
396 memcpy(ptr, &target, 4); ptr += 4;
397 memcpy(ptr, &offset, 4); ptr += 4;
398 memcpy(ptr, &size, 4); ptr += 4;
400 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
402 stream->writeFully(&__size_data,4);
403 if (useChecksum) checksumCalculator->addBuffer(&__size_data,4);
405 stream->writeFully(data, __size_data);
406 if (useChecksum) checksumCalculator->addBuffer(data, __size_data);
408 buf = stream->alloc(checksumSize);
409 if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize);
413 GLenum glCheckFramebufferStatus_enc(void *self , GLenum target)
416 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
417 IOStream *stream = ctx->m_stream;
418 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
419 bool useChecksum = checksumCalculator->getVersion() > 0;
423 const size_t sizeWithoutChecksum = 8 + 4;
424 const size_t checksumSize = checksumCalculator->checksumByteSize();
425 const size_t totalSize = sizeWithoutChecksum + checksumSize;
426 buf = stream->alloc(totalSize);
428 int tmp = OP_glCheckFramebufferStatus;memcpy(ptr, &tmp, 4); ptr += 4;
429 memcpy(ptr, &totalSize, 4); ptr += 4;
431 memcpy(ptr, &target, 4); ptr += 4;
433 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
434 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
438 stream->readback(&retval, 4);
439 if (useChecksum) checksumCalculator->addBuffer(&retval, 4);
441 unsigned char *checksumBufPtr = NULL;
442 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
443 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
444 stream->readback(checksumBufPtr, checksumSize);
445 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
446 ALOGE("glCheckFramebufferStatus: GL communication error, please report this issue to b.android.com.\n");
453 void glClear_enc(void *self , GLbitfield mask)
456 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
457 IOStream *stream = ctx->m_stream;
458 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
459 bool useChecksum = checksumCalculator->getVersion() > 0;
463 const size_t sizeWithoutChecksum = 8 + 4;
464 const size_t checksumSize = checksumCalculator->checksumByteSize();
465 const size_t totalSize = sizeWithoutChecksum + checksumSize;
466 buf = stream->alloc(totalSize);
468 int tmp = OP_glClear;memcpy(ptr, &tmp, 4); ptr += 4;
469 memcpy(ptr, &totalSize, 4); ptr += 4;
471 memcpy(ptr, &mask, 4); ptr += 4;
473 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
474 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
478 void glClearColor_enc(void *self , GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
481 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
482 IOStream *stream = ctx->m_stream;
483 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
484 bool useChecksum = checksumCalculator->getVersion() > 0;
488 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
489 const size_t checksumSize = checksumCalculator->checksumByteSize();
490 const size_t totalSize = sizeWithoutChecksum + checksumSize;
491 buf = stream->alloc(totalSize);
493 int tmp = OP_glClearColor;memcpy(ptr, &tmp, 4); ptr += 4;
494 memcpy(ptr, &totalSize, 4); ptr += 4;
496 memcpy(ptr, &red, 4); ptr += 4;
497 memcpy(ptr, &green, 4); ptr += 4;
498 memcpy(ptr, &blue, 4); ptr += 4;
499 memcpy(ptr, &alpha, 4); ptr += 4;
501 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
502 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
506 void glClearDepthf_enc(void *self , GLclampf depth)
509 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
510 IOStream *stream = ctx->m_stream;
511 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
512 bool useChecksum = checksumCalculator->getVersion() > 0;
516 const size_t sizeWithoutChecksum = 8 + 4;
517 const size_t checksumSize = checksumCalculator->checksumByteSize();
518 const size_t totalSize = sizeWithoutChecksum + checksumSize;
519 buf = stream->alloc(totalSize);
521 int tmp = OP_glClearDepthf;memcpy(ptr, &tmp, 4); ptr += 4;
522 memcpy(ptr, &totalSize, 4); ptr += 4;
524 memcpy(ptr, &depth, 4); ptr += 4;
526 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
527 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
531 void glClearStencil_enc(void *self , GLint s)
534 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
535 IOStream *stream = ctx->m_stream;
536 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
537 bool useChecksum = checksumCalculator->getVersion() > 0;
541 const size_t sizeWithoutChecksum = 8 + 4;
542 const size_t checksumSize = checksumCalculator->checksumByteSize();
543 const size_t totalSize = sizeWithoutChecksum + checksumSize;
544 buf = stream->alloc(totalSize);
546 int tmp = OP_glClearStencil;memcpy(ptr, &tmp, 4); ptr += 4;
547 memcpy(ptr, &totalSize, 4); ptr += 4;
549 memcpy(ptr, &s, 4); ptr += 4;
551 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
552 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
556 void glColorMask_enc(void *self , GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
559 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
560 IOStream *stream = ctx->m_stream;
561 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
562 bool useChecksum = checksumCalculator->getVersion() > 0;
566 const size_t sizeWithoutChecksum = 8 + 1 + 1 + 1 + 1;
567 const size_t checksumSize = checksumCalculator->checksumByteSize();
568 const size_t totalSize = sizeWithoutChecksum + checksumSize;
569 buf = stream->alloc(totalSize);
571 int tmp = OP_glColorMask;memcpy(ptr, &tmp, 4); ptr += 4;
572 memcpy(ptr, &totalSize, 4); ptr += 4;
574 memcpy(ptr, &red, 1); ptr += 1;
575 memcpy(ptr, &green, 1); ptr += 1;
576 memcpy(ptr, &blue, 1); ptr += 1;
577 memcpy(ptr, &alpha, 1); ptr += 1;
579 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
580 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
584 void glCompileShader_enc(void *self , GLuint shader)
587 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
588 IOStream *stream = ctx->m_stream;
589 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
590 bool useChecksum = checksumCalculator->getVersion() > 0;
594 const size_t sizeWithoutChecksum = 8 + 4;
595 const size_t checksumSize = checksumCalculator->checksumByteSize();
596 const size_t totalSize = sizeWithoutChecksum + checksumSize;
597 buf = stream->alloc(totalSize);
599 int tmp = OP_glCompileShader;memcpy(ptr, &tmp, 4); ptr += 4;
600 memcpy(ptr, &totalSize, 4); ptr += 4;
602 memcpy(ptr, &shader, 4); ptr += 4;
604 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
605 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
609 void glCompressedTexImage2D_enc(void *self , GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)
612 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
613 IOStream *stream = ctx->m_stream;
614 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
615 bool useChecksum = checksumCalculator->getVersion() > 0;
617 const unsigned int __size_data = ((data != NULL) ? imageSize : 0);
620 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_data + 1*4;
621 const size_t checksumSize = checksumCalculator->checksumByteSize();
622 const size_t totalSize = sizeWithoutChecksum + checksumSize;
623 buf = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
625 int tmp = OP_glCompressedTexImage2D;memcpy(ptr, &tmp, 4); ptr += 4;
626 memcpy(ptr, &totalSize, 4); ptr += 4;
628 memcpy(ptr, &target, 4); ptr += 4;
629 memcpy(ptr, &level, 4); ptr += 4;
630 memcpy(ptr, &internalformat, 4); ptr += 4;
631 memcpy(ptr, &width, 4); ptr += 4;
632 memcpy(ptr, &height, 4); ptr += 4;
633 memcpy(ptr, &border, 4); ptr += 4;
634 memcpy(ptr, &imageSize, 4); ptr += 4;
636 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
638 stream->writeFully(&__size_data,4);
639 if (useChecksum) checksumCalculator->addBuffer(&__size_data,4);
641 stream->writeFully(data, __size_data);
642 if (useChecksum) checksumCalculator->addBuffer(data, __size_data);
644 buf = stream->alloc(checksumSize);
645 if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize);
649 void glCompressedTexSubImage2D_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)
652 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
653 IOStream *stream = ctx->m_stream;
654 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
655 bool useChecksum = checksumCalculator->getVersion() > 0;
657 const unsigned int __size_data = ((data != NULL) ? imageSize : 0);
660 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_data + 1*4;
661 const size_t checksumSize = checksumCalculator->checksumByteSize();
662 const size_t totalSize = sizeWithoutChecksum + checksumSize;
663 buf = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
665 int tmp = OP_glCompressedTexSubImage2D;memcpy(ptr, &tmp, 4); ptr += 4;
666 memcpy(ptr, &totalSize, 4); ptr += 4;
668 memcpy(ptr, &target, 4); ptr += 4;
669 memcpy(ptr, &level, 4); ptr += 4;
670 memcpy(ptr, &xoffset, 4); ptr += 4;
671 memcpy(ptr, &yoffset, 4); ptr += 4;
672 memcpy(ptr, &width, 4); ptr += 4;
673 memcpy(ptr, &height, 4); ptr += 4;
674 memcpy(ptr, &format, 4); ptr += 4;
675 memcpy(ptr, &imageSize, 4); ptr += 4;
677 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
679 stream->writeFully(&__size_data,4);
680 if (useChecksum) checksumCalculator->addBuffer(&__size_data,4);
682 stream->writeFully(data, __size_data);
683 if (useChecksum) checksumCalculator->addBuffer(data, __size_data);
685 buf = stream->alloc(checksumSize);
686 if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize);
690 void glCopyTexImage2D_enc(void *self , GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
693 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
694 IOStream *stream = ctx->m_stream;
695 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
696 bool useChecksum = checksumCalculator->getVersion() > 0;
700 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4;
701 const size_t checksumSize = checksumCalculator->checksumByteSize();
702 const size_t totalSize = sizeWithoutChecksum + checksumSize;
703 buf = stream->alloc(totalSize);
705 int tmp = OP_glCopyTexImage2D;memcpy(ptr, &tmp, 4); ptr += 4;
706 memcpy(ptr, &totalSize, 4); ptr += 4;
708 memcpy(ptr, &target, 4); ptr += 4;
709 memcpy(ptr, &level, 4); ptr += 4;
710 memcpy(ptr, &internalformat, 4); ptr += 4;
711 memcpy(ptr, &x, 4); ptr += 4;
712 memcpy(ptr, &y, 4); ptr += 4;
713 memcpy(ptr, &width, 4); ptr += 4;
714 memcpy(ptr, &height, 4); ptr += 4;
715 memcpy(ptr, &border, 4); ptr += 4;
717 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
718 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
722 void glCopyTexSubImage2D_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
725 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
726 IOStream *stream = ctx->m_stream;
727 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
728 bool useChecksum = checksumCalculator->getVersion() > 0;
732 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4;
733 const size_t checksumSize = checksumCalculator->checksumByteSize();
734 const size_t totalSize = sizeWithoutChecksum + checksumSize;
735 buf = stream->alloc(totalSize);
737 int tmp = OP_glCopyTexSubImage2D;memcpy(ptr, &tmp, 4); ptr += 4;
738 memcpy(ptr, &totalSize, 4); ptr += 4;
740 memcpy(ptr, &target, 4); ptr += 4;
741 memcpy(ptr, &level, 4); ptr += 4;
742 memcpy(ptr, &xoffset, 4); ptr += 4;
743 memcpy(ptr, &yoffset, 4); ptr += 4;
744 memcpy(ptr, &x, 4); ptr += 4;
745 memcpy(ptr, &y, 4); ptr += 4;
746 memcpy(ptr, &width, 4); ptr += 4;
747 memcpy(ptr, &height, 4); ptr += 4;
749 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
750 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
754 GLuint glCreateProgram_enc(void *self )
757 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
758 IOStream *stream = ctx->m_stream;
759 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
760 bool useChecksum = checksumCalculator->getVersion() > 0;
764 const size_t sizeWithoutChecksum = 8;
765 const size_t checksumSize = checksumCalculator->checksumByteSize();
766 const size_t totalSize = sizeWithoutChecksum + checksumSize;
767 buf = stream->alloc(totalSize);
769 int tmp = OP_glCreateProgram;memcpy(ptr, &tmp, 4); ptr += 4;
770 memcpy(ptr, &totalSize, 4); ptr += 4;
773 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
774 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
778 stream->readback(&retval, 4);
779 if (useChecksum) checksumCalculator->addBuffer(&retval, 4);
781 unsigned char *checksumBufPtr = NULL;
782 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
783 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
784 stream->readback(checksumBufPtr, checksumSize);
785 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
786 ALOGE("glCreateProgram: GL communication error, please report this issue to b.android.com.\n");
793 GLuint glCreateShader_enc(void *self , GLenum type)
796 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
797 IOStream *stream = ctx->m_stream;
798 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
799 bool useChecksum = checksumCalculator->getVersion() > 0;
803 const size_t sizeWithoutChecksum = 8 + 4;
804 const size_t checksumSize = checksumCalculator->checksumByteSize();
805 const size_t totalSize = sizeWithoutChecksum + checksumSize;
806 buf = stream->alloc(totalSize);
808 int tmp = OP_glCreateShader;memcpy(ptr, &tmp, 4); ptr += 4;
809 memcpy(ptr, &totalSize, 4); ptr += 4;
811 memcpy(ptr, &type, 4); ptr += 4;
813 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
814 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
818 stream->readback(&retval, 4);
819 if (useChecksum) checksumCalculator->addBuffer(&retval, 4);
821 unsigned char *checksumBufPtr = NULL;
822 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
823 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
824 stream->readback(checksumBufPtr, checksumSize);
825 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
826 ALOGE("glCreateShader: GL communication error, please report this issue to b.android.com.\n");
833 void glCullFace_enc(void *self , GLenum mode)
836 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
837 IOStream *stream = ctx->m_stream;
838 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
839 bool useChecksum = checksumCalculator->getVersion() > 0;
843 const size_t sizeWithoutChecksum = 8 + 4;
844 const size_t checksumSize = checksumCalculator->checksumByteSize();
845 const size_t totalSize = sizeWithoutChecksum + checksumSize;
846 buf = stream->alloc(totalSize);
848 int tmp = OP_glCullFace;memcpy(ptr, &tmp, 4); ptr += 4;
849 memcpy(ptr, &totalSize, 4); ptr += 4;
851 memcpy(ptr, &mode, 4); ptr += 4;
853 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
854 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
858 void glDeleteBuffers_enc(void *self , GLsizei n, const GLuint* buffers)
861 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
862 IOStream *stream = ctx->m_stream;
863 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
864 bool useChecksum = checksumCalculator->getVersion() > 0;
866 const unsigned int __size_buffers = (n * sizeof(GLuint));
869 const size_t sizeWithoutChecksum = 8 + 4 + __size_buffers + 1*4;
870 const size_t checksumSize = checksumCalculator->checksumByteSize();
871 const size_t totalSize = sizeWithoutChecksum + checksumSize;
872 buf = stream->alloc(totalSize);
874 int tmp = OP_glDeleteBuffers;memcpy(ptr, &tmp, 4); ptr += 4;
875 memcpy(ptr, &totalSize, 4); ptr += 4;
877 memcpy(ptr, &n, 4); ptr += 4;
878 *(unsigned int *)(ptr) = __size_buffers; ptr += 4;
879 memcpy(ptr, buffers, __size_buffers);ptr += __size_buffers;
881 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
882 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
886 void glDeleteFramebuffers_enc(void *self , GLsizei n, const GLuint* framebuffers)
889 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
890 IOStream *stream = ctx->m_stream;
891 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
892 bool useChecksum = checksumCalculator->getVersion() > 0;
894 const unsigned int __size_framebuffers = (n * sizeof(GLuint));
897 const size_t sizeWithoutChecksum = 8 + 4 + __size_framebuffers + 1*4;
898 const size_t checksumSize = checksumCalculator->checksumByteSize();
899 const size_t totalSize = sizeWithoutChecksum + checksumSize;
900 buf = stream->alloc(totalSize);
902 int tmp = OP_glDeleteFramebuffers;memcpy(ptr, &tmp, 4); ptr += 4;
903 memcpy(ptr, &totalSize, 4); ptr += 4;
905 memcpy(ptr, &n, 4); ptr += 4;
906 *(unsigned int *)(ptr) = __size_framebuffers; ptr += 4;
907 memcpy(ptr, framebuffers, __size_framebuffers);ptr += __size_framebuffers;
909 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
910 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
914 void glDeleteProgram_enc(void *self , GLuint program)
917 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
918 IOStream *stream = ctx->m_stream;
919 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
920 bool useChecksum = checksumCalculator->getVersion() > 0;
924 const size_t sizeWithoutChecksum = 8 + 4;
925 const size_t checksumSize = checksumCalculator->checksumByteSize();
926 const size_t totalSize = sizeWithoutChecksum + checksumSize;
927 buf = stream->alloc(totalSize);
929 int tmp = OP_glDeleteProgram;memcpy(ptr, &tmp, 4); ptr += 4;
930 memcpy(ptr, &totalSize, 4); ptr += 4;
932 memcpy(ptr, &program, 4); ptr += 4;
934 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
935 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
939 void glDeleteRenderbuffers_enc(void *self , GLsizei n, const GLuint* renderbuffers)
942 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
943 IOStream *stream = ctx->m_stream;
944 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
945 bool useChecksum = checksumCalculator->getVersion() > 0;
947 const unsigned int __size_renderbuffers = (n * sizeof(GLuint));
950 const size_t sizeWithoutChecksum = 8 + 4 + __size_renderbuffers + 1*4;
951 const size_t checksumSize = checksumCalculator->checksumByteSize();
952 const size_t totalSize = sizeWithoutChecksum + checksumSize;
953 buf = stream->alloc(totalSize);
955 int tmp = OP_glDeleteRenderbuffers;memcpy(ptr, &tmp, 4); ptr += 4;
956 memcpy(ptr, &totalSize, 4); ptr += 4;
958 memcpy(ptr, &n, 4); ptr += 4;
959 *(unsigned int *)(ptr) = __size_renderbuffers; ptr += 4;
960 memcpy(ptr, renderbuffers, __size_renderbuffers);ptr += __size_renderbuffers;
962 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
963 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
967 void glDeleteShader_enc(void *self , GLuint shader)
970 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
971 IOStream *stream = ctx->m_stream;
972 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
973 bool useChecksum = checksumCalculator->getVersion() > 0;
977 const size_t sizeWithoutChecksum = 8 + 4;
978 const size_t checksumSize = checksumCalculator->checksumByteSize();
979 const size_t totalSize = sizeWithoutChecksum + checksumSize;
980 buf = stream->alloc(totalSize);
982 int tmp = OP_glDeleteShader;memcpy(ptr, &tmp, 4); ptr += 4;
983 memcpy(ptr, &totalSize, 4); ptr += 4;
985 memcpy(ptr, &shader, 4); ptr += 4;
987 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
988 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
992 void glDeleteTextures_enc(void *self , GLsizei n, const GLuint* textures)
995 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
996 IOStream *stream = ctx->m_stream;
997 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
998 bool useChecksum = checksumCalculator->getVersion() > 0;
1000 const unsigned int __size_textures = (n * sizeof(GLuint));
1003 const size_t sizeWithoutChecksum = 8 + 4 + __size_textures + 1*4;
1004 const size_t checksumSize = checksumCalculator->checksumByteSize();
1005 const size_t totalSize = sizeWithoutChecksum + checksumSize;
1006 buf = stream->alloc(totalSize);
1008 int tmp = OP_glDeleteTextures;memcpy(ptr, &tmp, 4); ptr += 4;
1009 memcpy(ptr, &totalSize, 4); ptr += 4;
1011 memcpy(ptr, &n, 4); ptr += 4;
1012 *(unsigned int *)(ptr) = __size_textures; ptr += 4;
1013 memcpy(ptr, textures, __size_textures);ptr += __size_textures;
1015 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
1016 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
1020 void glDepthFunc_enc(void *self , GLenum func)
1023 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
1024 IOStream *stream = ctx->m_stream;
1025 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
1026 bool useChecksum = checksumCalculator->getVersion() > 0;
1030 const size_t sizeWithoutChecksum = 8 + 4;
1031 const size_t checksumSize = checksumCalculator->checksumByteSize();
1032 const size_t totalSize = sizeWithoutChecksum + checksumSize;
1033 buf = stream->alloc(totalSize);
1035 int tmp = OP_glDepthFunc;memcpy(ptr, &tmp, 4); ptr += 4;
1036 memcpy(ptr, &totalSize, 4); ptr += 4;
1038 memcpy(ptr, &func, 4); ptr += 4;
1040 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
1041 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
1045 void glDepthMask_enc(void *self , GLboolean flag)
1048 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
1049 IOStream *stream = ctx->m_stream;
1050 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
1051 bool useChecksum = checksumCalculator->getVersion() > 0;
1055 const size_t sizeWithoutChecksum = 8 + 1;
1056 const size_t checksumSize = checksumCalculator->checksumByteSize();
1057 const size_t totalSize = sizeWithoutChecksum + checksumSize;
1058 buf = stream->alloc(totalSize);
1060 int tmp = OP_glDepthMask;memcpy(ptr, &tmp, 4); ptr += 4;
1061 memcpy(ptr, &totalSize, 4); ptr += 4;
1063 memcpy(ptr, &flag, 1); ptr += 1;
1065 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
1066 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
1070 void glDepthRangef_enc(void *self , GLclampf zNear, GLclampf zFar)
1073 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
1074 IOStream *stream = ctx->m_stream;
1075 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
1076 bool useChecksum = checksumCalculator->getVersion() > 0;
1080 const size_t sizeWithoutChecksum = 8 + 4 + 4;
1081 const size_t checksumSize = checksumCalculator->checksumByteSize();
1082 const size_t totalSize = sizeWithoutChecksum + checksumSize;
1083 buf = stream->alloc(totalSize);
1085 int tmp = OP_glDepthRangef;memcpy(ptr, &tmp, 4); ptr += 4;
1086 memcpy(ptr, &totalSize, 4); ptr += 4;
1088 memcpy(ptr, &zNear, 4); ptr += 4;
1089 memcpy(ptr, &zFar, 4); ptr += 4;
1091 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
1092 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
1096 void glDetachShader_enc(void *self , GLuint program, GLuint shader)
1099 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
1100 IOStream *stream = ctx->m_stream;
1101 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
1102 bool useChecksum = checksumCalculator->getVersion() > 0;
1106 const size_t sizeWithoutChecksum = 8 + 4 + 4;
1107 const size_t checksumSize = checksumCalculator->checksumByteSize();
1108 const size_t totalSize = sizeWithoutChecksum + checksumSize;
1109 buf = stream->alloc(totalSize);
1111 int tmp = OP_glDetachShader;memcpy(ptr, &tmp, 4); ptr += 4;
1112 memcpy(ptr, &totalSize, 4); ptr += 4;
1114 memcpy(ptr, &program, 4); ptr += 4;
1115 memcpy(ptr, &shader, 4); ptr += 4;
1117 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
1118 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
1122 void glDisable_enc(void *self , GLenum cap)
1125 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
1126 IOStream *stream = ctx->m_stream;
1127 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
1128 bool useChecksum = checksumCalculator->getVersion() > 0;
1132 const size_t sizeWithoutChecksum = 8 + 4;
1133 const size_t checksumSize = checksumCalculator->checksumByteSize();
1134 const size_t totalSize = sizeWithoutChecksum + checksumSize;
1135 buf = stream->alloc(totalSize);
1137 int tmp = OP_glDisable;memcpy(ptr, &tmp, 4); ptr += 4;
1138 memcpy(ptr, &totalSize, 4); ptr += 4;
1140 memcpy(ptr, &cap, 4); ptr += 4;
1142 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
1143 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
1147 void glDisableVertexAttribArray_enc(void *self , GLuint index)
1150 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
1151 IOStream *stream = ctx->m_stream;
1152 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
1153 bool useChecksum = checksumCalculator->getVersion() > 0;
1157 const size_t sizeWithoutChecksum = 8 + 4;
1158 const size_t checksumSize = checksumCalculator->checksumByteSize();
1159 const size_t totalSize = sizeWithoutChecksum + checksumSize;
1160 buf = stream->alloc(totalSize);
1162 int tmp = OP_glDisableVertexAttribArray;memcpy(ptr, &tmp, 4); ptr += 4;
1163 memcpy(ptr, &totalSize, 4); ptr += 4;
1165 memcpy(ptr, &index, 4); ptr += 4;
1167 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
1168 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
1172 void glDrawArrays_enc(void *self , GLenum mode, GLint first, GLsizei count)
1175 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
1176 IOStream *stream = ctx->m_stream;
1177 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
1178 bool useChecksum = checksumCalculator->getVersion() > 0;
1182 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
1183 const size_t checksumSize = checksumCalculator->checksumByteSize();
1184 const size_t totalSize = sizeWithoutChecksum + checksumSize;
1185 buf = stream->alloc(totalSize);
1187 int tmp = OP_glDrawArrays;memcpy(ptr, &tmp, 4); ptr += 4;
1188 memcpy(ptr, &totalSize, 4); ptr += 4;
1190 memcpy(ptr, &mode, 4); ptr += 4;
1191 memcpy(ptr, &first, 4); ptr += 4;
1192 memcpy(ptr, &count, 4); ptr += 4;
1194 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
1195 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
1199 void glEnable_enc(void *self , GLenum cap)
1202 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
1203 IOStream *stream = ctx->m_stream;
1204 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
1205 bool useChecksum = checksumCalculator->getVersion() > 0;
1209 const size_t sizeWithoutChecksum = 8 + 4;
1210 const size_t checksumSize = checksumCalculator->checksumByteSize();
1211 const size_t totalSize = sizeWithoutChecksum + checksumSize;
1212 buf = stream->alloc(totalSize);
1214 int tmp = OP_glEnable;memcpy(ptr, &tmp, 4); ptr += 4;
1215 memcpy(ptr, &totalSize, 4); ptr += 4;
1217 memcpy(ptr, &cap, 4); ptr += 4;
1219 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
1220 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
1224 void glEnableVertexAttribArray_enc(void *self , GLuint index)
1227 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
1228 IOStream *stream = ctx->m_stream;
1229 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
1230 bool useChecksum = checksumCalculator->getVersion() > 0;
1234 const size_t sizeWithoutChecksum = 8 + 4;
1235 const size_t checksumSize = checksumCalculator->checksumByteSize();
1236 const size_t totalSize = sizeWithoutChecksum + checksumSize;
1237 buf = stream->alloc(totalSize);
1239 int tmp = OP_glEnableVertexAttribArray;memcpy(ptr, &tmp, 4); ptr += 4;
1240 memcpy(ptr, &totalSize, 4); ptr += 4;
1242 memcpy(ptr, &index, 4); ptr += 4;
1244 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
1245 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
1249 void glFinish_enc(void *self )
1252 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
1253 IOStream *stream = ctx->m_stream;
1254 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
1255 bool useChecksum = checksumCalculator->getVersion() > 0;
1259 const size_t sizeWithoutChecksum = 8;
1260 const size_t checksumSize = checksumCalculator->checksumByteSize();
1261 const size_t totalSize = sizeWithoutChecksum + checksumSize;
1262 buf = stream->alloc(totalSize);
1264 int tmp = OP_glFinish;memcpy(ptr, &tmp, 4); ptr += 4;
1265 memcpy(ptr, &totalSize, 4); ptr += 4;
1268 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
1269 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
1273 void glFlush_enc(void *self )
1276 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
1277 IOStream *stream = ctx->m_stream;
1278 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
1279 bool useChecksum = checksumCalculator->getVersion() > 0;
1283 const size_t sizeWithoutChecksum = 8;
1284 const size_t checksumSize = checksumCalculator->checksumByteSize();
1285 const size_t totalSize = sizeWithoutChecksum + checksumSize;
1286 buf = stream->alloc(totalSize);
1288 int tmp = OP_glFlush;memcpy(ptr, &tmp, 4); ptr += 4;
1289 memcpy(ptr, &totalSize, 4); ptr += 4;
1292 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
1293 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
1297 void glFramebufferRenderbuffer_enc(void *self , GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
1300 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
1301 IOStream *stream = ctx->m_stream;
1302 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
1303 bool useChecksum = checksumCalculator->getVersion() > 0;
1307 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
1308 const size_t checksumSize = checksumCalculator->checksumByteSize();
1309 const size_t totalSize = sizeWithoutChecksum + checksumSize;
1310 buf = stream->alloc(totalSize);
1312 int tmp = OP_glFramebufferRenderbuffer;memcpy(ptr, &tmp, 4); ptr += 4;
1313 memcpy(ptr, &totalSize, 4); ptr += 4;
1315 memcpy(ptr, &target, 4); ptr += 4;
1316 memcpy(ptr, &attachment, 4); ptr += 4;
1317 memcpy(ptr, &renderbuffertarget, 4); ptr += 4;
1318 memcpy(ptr, &renderbuffer, 4); ptr += 4;
1320 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
1321 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
1325 void glFramebufferTexture2D_enc(void *self , GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
1328 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
1329 IOStream *stream = ctx->m_stream;
1330 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
1331 bool useChecksum = checksumCalculator->getVersion() > 0;
1335 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4;
1336 const size_t checksumSize = checksumCalculator->checksumByteSize();
1337 const size_t totalSize = sizeWithoutChecksum + checksumSize;
1338 buf = stream->alloc(totalSize);
1340 int tmp = OP_glFramebufferTexture2D;memcpy(ptr, &tmp, 4); ptr += 4;
1341 memcpy(ptr, &totalSize, 4); ptr += 4;
1343 memcpy(ptr, &target, 4); ptr += 4;
1344 memcpy(ptr, &attachment, 4); ptr += 4;
1345 memcpy(ptr, &textarget, 4); ptr += 4;
1346 memcpy(ptr, &texture, 4); ptr += 4;
1347 memcpy(ptr, &level, 4); ptr += 4;
1349 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
1350 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
1354 void glFrontFace_enc(void *self , GLenum mode)
1357 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
1358 IOStream *stream = ctx->m_stream;
1359 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
1360 bool useChecksum = checksumCalculator->getVersion() > 0;
1364 const size_t sizeWithoutChecksum = 8 + 4;
1365 const size_t checksumSize = checksumCalculator->checksumByteSize();
1366 const size_t totalSize = sizeWithoutChecksum + checksumSize;
1367 buf = stream->alloc(totalSize);
1369 int tmp = OP_glFrontFace;memcpy(ptr, &tmp, 4); ptr += 4;
1370 memcpy(ptr, &totalSize, 4); ptr += 4;
1372 memcpy(ptr, &mode, 4); ptr += 4;
1374 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
1375 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
1379 void glGenBuffers_enc(void *self , GLsizei n, GLuint* buffers)
1382 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
1383 IOStream *stream = ctx->m_stream;
1384 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
1385 bool useChecksum = checksumCalculator->getVersion() > 0;
1387 const unsigned int __size_buffers = (n * sizeof(GLuint));
1390 const size_t sizeWithoutChecksum = 8 + 4 + 0 + 1*4;
1391 const size_t checksumSize = checksumCalculator->checksumByteSize();
1392 const size_t totalSize = sizeWithoutChecksum + checksumSize;
1393 buf = stream->alloc(totalSize);
1395 int tmp = OP_glGenBuffers;memcpy(ptr, &tmp, 4); ptr += 4;
1396 memcpy(ptr, &totalSize, 4); ptr += 4;
1398 memcpy(ptr, &n, 4); ptr += 4;
1399 *(unsigned int *)(ptr) = __size_buffers; ptr += 4;
1401 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
1402 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
1404 stream->readback(buffers, __size_buffers);
1405 if (useChecksum) checksumCalculator->addBuffer(buffers, __size_buffers);
1407 unsigned char *checksumBufPtr = NULL;
1408 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
1409 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
1410 stream->readback(checksumBufPtr, checksumSize);
1411 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
1412 ALOGE("glGenBuffers: GL communication error, please report this issue to b.android.com.\n");
1418 void glGenerateMipmap_enc(void *self , GLenum target)
1421 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
1422 IOStream *stream = ctx->m_stream;
1423 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
1424 bool useChecksum = checksumCalculator->getVersion() > 0;
1428 const size_t sizeWithoutChecksum = 8 + 4;
1429 const size_t checksumSize = checksumCalculator->checksumByteSize();
1430 const size_t totalSize = sizeWithoutChecksum + checksumSize;
1431 buf = stream->alloc(totalSize);
1433 int tmp = OP_glGenerateMipmap;memcpy(ptr, &tmp, 4); ptr += 4;
1434 memcpy(ptr, &totalSize, 4); ptr += 4;
1436 memcpy(ptr, &target, 4); ptr += 4;
1438 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
1439 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
1443 void glGenFramebuffers_enc(void *self , GLsizei n, GLuint* framebuffers)
1446 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
1447 IOStream *stream = ctx->m_stream;
1448 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
1449 bool useChecksum = checksumCalculator->getVersion() > 0;
1451 const unsigned int __size_framebuffers = (n * sizeof(GLuint));
1454 const size_t sizeWithoutChecksum = 8 + 4 + 0 + 1*4;
1455 const size_t checksumSize = checksumCalculator->checksumByteSize();
1456 const size_t totalSize = sizeWithoutChecksum + checksumSize;
1457 buf = stream->alloc(totalSize);
1459 int tmp = OP_glGenFramebuffers;memcpy(ptr, &tmp, 4); ptr += 4;
1460 memcpy(ptr, &totalSize, 4); ptr += 4;
1462 memcpy(ptr, &n, 4); ptr += 4;
1463 *(unsigned int *)(ptr) = __size_framebuffers; ptr += 4;
1465 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
1466 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
1468 stream->readback(framebuffers, __size_framebuffers);
1469 if (useChecksum) checksumCalculator->addBuffer(framebuffers, __size_framebuffers);
1471 unsigned char *checksumBufPtr = NULL;
1472 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
1473 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
1474 stream->readback(checksumBufPtr, checksumSize);
1475 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
1476 ALOGE("glGenFramebuffers: GL communication error, please report this issue to b.android.com.\n");
1482 void glGenRenderbuffers_enc(void *self , GLsizei n, GLuint* renderbuffers)
1485 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
1486 IOStream *stream = ctx->m_stream;
1487 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
1488 bool useChecksum = checksumCalculator->getVersion() > 0;
1490 const unsigned int __size_renderbuffers = (n * sizeof(GLuint));
1493 const size_t sizeWithoutChecksum = 8 + 4 + 0 + 1*4;
1494 const size_t checksumSize = checksumCalculator->checksumByteSize();
1495 const size_t totalSize = sizeWithoutChecksum + checksumSize;
1496 buf = stream->alloc(totalSize);
1498 int tmp = OP_glGenRenderbuffers;memcpy(ptr, &tmp, 4); ptr += 4;
1499 memcpy(ptr, &totalSize, 4); ptr += 4;
1501 memcpy(ptr, &n, 4); ptr += 4;
1502 *(unsigned int *)(ptr) = __size_renderbuffers; ptr += 4;
1504 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
1505 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
1507 stream->readback(renderbuffers, __size_renderbuffers);
1508 if (useChecksum) checksumCalculator->addBuffer(renderbuffers, __size_renderbuffers);
1510 unsigned char *checksumBufPtr = NULL;
1511 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
1512 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
1513 stream->readback(checksumBufPtr, checksumSize);
1514 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
1515 ALOGE("glGenRenderbuffers: GL communication error, please report this issue to b.android.com.\n");
1521 void glGenTextures_enc(void *self , GLsizei n, GLuint* textures)
1524 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
1525 IOStream *stream = ctx->m_stream;
1526 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
1527 bool useChecksum = checksumCalculator->getVersion() > 0;
1529 const unsigned int __size_textures = (n * sizeof(GLuint));
1532 const size_t sizeWithoutChecksum = 8 + 4 + 0 + 1*4;
1533 const size_t checksumSize = checksumCalculator->checksumByteSize();
1534 const size_t totalSize = sizeWithoutChecksum + checksumSize;
1535 buf = stream->alloc(totalSize);
1537 int tmp = OP_glGenTextures;memcpy(ptr, &tmp, 4); ptr += 4;
1538 memcpy(ptr, &totalSize, 4); ptr += 4;
1540 memcpy(ptr, &n, 4); ptr += 4;
1541 *(unsigned int *)(ptr) = __size_textures; ptr += 4;
1543 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
1544 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
1546 stream->readback(textures, __size_textures);
1547 if (useChecksum) checksumCalculator->addBuffer(textures, __size_textures);
1549 unsigned char *checksumBufPtr = NULL;
1550 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
1551 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
1552 stream->readback(checksumBufPtr, checksumSize);
1553 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
1554 ALOGE("glGenTextures: GL communication error, please report this issue to b.android.com.\n");
1560 void glGetActiveAttrib_enc(void *self , GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
1563 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
1564 IOStream *stream = ctx->m_stream;
1565 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
1566 bool useChecksum = checksumCalculator->getVersion() > 0;
1568 const unsigned int __size_length = ((length != NULL) ? (sizeof(GLsizei)) : 0);
1569 const unsigned int __size_size = ((size != NULL) ? (sizeof(GLint)) : 0);
1570 const unsigned int __size_type = ((type != NULL) ? (sizeof(GLenum)) : 0);
1571 const unsigned int __size_name = ((name != NULL) ? bufsize : 0);
1574 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 0 + 0 + 0 + 0 + 4*4;
1575 const size_t checksumSize = checksumCalculator->checksumByteSize();
1576 const size_t totalSize = sizeWithoutChecksum + checksumSize;
1577 buf = stream->alloc(totalSize);
1579 int tmp = OP_glGetActiveAttrib;memcpy(ptr, &tmp, 4); ptr += 4;
1580 memcpy(ptr, &totalSize, 4); ptr += 4;
1582 memcpy(ptr, &program, 4); ptr += 4;
1583 memcpy(ptr, &index, 4); ptr += 4;
1584 memcpy(ptr, &bufsize, 4); ptr += 4;
1585 *(unsigned int *)(ptr) = __size_length; ptr += 4;
1586 *(unsigned int *)(ptr) = __size_size; ptr += 4;
1587 *(unsigned int *)(ptr) = __size_type; ptr += 4;
1588 *(unsigned int *)(ptr) = __size_name; ptr += 4;
1590 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
1591 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
1593 if (length != NULL) {
1594 stream->readback(length, __size_length);
1595 if (useChecksum) checksumCalculator->addBuffer(length, __size_length);
1598 stream->readback(size, __size_size);
1599 if (useChecksum) checksumCalculator->addBuffer(size, __size_size);
1602 stream->readback(type, __size_type);
1603 if (useChecksum) checksumCalculator->addBuffer(type, __size_type);
1606 stream->readback(name, __size_name);
1607 if (useChecksum) checksumCalculator->addBuffer(name, __size_name);
1610 unsigned char *checksumBufPtr = NULL;
1611 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
1612 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
1613 stream->readback(checksumBufPtr, checksumSize);
1614 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
1615 ALOGE("glGetActiveAttrib: GL communication error, please report this issue to b.android.com.\n");
1621 void glGetActiveUniform_enc(void *self , GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
1624 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
1625 IOStream *stream = ctx->m_stream;
1626 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
1627 bool useChecksum = checksumCalculator->getVersion() > 0;
1629 const unsigned int __size_length = ((length != NULL) ? (sizeof(GLsizei)) : 0);
1630 const unsigned int __size_size = ((size != NULL) ? (sizeof(GLint)) : 0);
1631 const unsigned int __size_type = ((type != NULL) ? (sizeof(GLenum)) : 0);
1632 const unsigned int __size_name = ((name != NULL) ? bufsize : 0);
1635 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 0 + 0 + 0 + 0 + 4*4;
1636 const size_t checksumSize = checksumCalculator->checksumByteSize();
1637 const size_t totalSize = sizeWithoutChecksum + checksumSize;
1638 buf = stream->alloc(totalSize);
1640 int tmp = OP_glGetActiveUniform;memcpy(ptr, &tmp, 4); ptr += 4;
1641 memcpy(ptr, &totalSize, 4); ptr += 4;
1643 memcpy(ptr, &program, 4); ptr += 4;
1644 memcpy(ptr, &index, 4); ptr += 4;
1645 memcpy(ptr, &bufsize, 4); ptr += 4;
1646 *(unsigned int *)(ptr) = __size_length; ptr += 4;
1647 *(unsigned int *)(ptr) = __size_size; ptr += 4;
1648 *(unsigned int *)(ptr) = __size_type; ptr += 4;
1649 *(unsigned int *)(ptr) = __size_name; ptr += 4;
1651 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
1652 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
1654 if (length != NULL) {
1655 stream->readback(length, __size_length);
1656 if (useChecksum) checksumCalculator->addBuffer(length, __size_length);
1659 stream->readback(size, __size_size);
1660 if (useChecksum) checksumCalculator->addBuffer(size, __size_size);
1663 stream->readback(type, __size_type);
1664 if (useChecksum) checksumCalculator->addBuffer(type, __size_type);
1667 stream->readback(name, __size_name);
1668 if (useChecksum) checksumCalculator->addBuffer(name, __size_name);
1671 unsigned char *checksumBufPtr = NULL;
1672 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
1673 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
1674 stream->readback(checksumBufPtr, checksumSize);
1675 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
1676 ALOGE("glGetActiveUniform: GL communication error, please report this issue to b.android.com.\n");
1682 void glGetAttachedShaders_enc(void *self , GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
1685 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
1686 IOStream *stream = ctx->m_stream;
1687 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
1688 bool useChecksum = checksumCalculator->getVersion() > 0;
1690 const unsigned int __size_count = ((count != NULL) ? (sizeof(GLsizei)) : 0);
1691 const unsigned int __size_shaders = (maxcount*sizeof(GLuint));
1694 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 0 + 0 + 2*4;
1695 const size_t checksumSize = checksumCalculator->checksumByteSize();
1696 const size_t totalSize = sizeWithoutChecksum + checksumSize;
1697 buf = stream->alloc(totalSize);
1699 int tmp = OP_glGetAttachedShaders;memcpy(ptr, &tmp, 4); ptr += 4;
1700 memcpy(ptr, &totalSize, 4); ptr += 4;
1702 memcpy(ptr, &program, 4); ptr += 4;
1703 memcpy(ptr, &maxcount, 4); ptr += 4;
1704 *(unsigned int *)(ptr) = __size_count; ptr += 4;
1705 *(unsigned int *)(ptr) = __size_shaders; ptr += 4;
1707 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
1708 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
1710 if (count != NULL) {
1711 stream->readback(count, __size_count);
1712 if (useChecksum) checksumCalculator->addBuffer(count, __size_count);
1714 stream->readback(shaders, __size_shaders);
1715 if (useChecksum) checksumCalculator->addBuffer(shaders, __size_shaders);
1717 unsigned char *checksumBufPtr = NULL;
1718 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
1719 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
1720 stream->readback(checksumBufPtr, checksumSize);
1721 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
1722 ALOGE("glGetAttachedShaders: GL communication error, please report this issue to b.android.com.\n");
1728 int glGetAttribLocation_enc(void *self , GLuint program, const GLchar* name)
1731 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
1732 IOStream *stream = ctx->m_stream;
1733 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
1734 bool useChecksum = checksumCalculator->getVersion() > 0;
1736 const unsigned int __size_name = (strlen(name) + 1);
1739 const size_t sizeWithoutChecksum = 8 + 4 + __size_name + 1*4;
1740 const size_t checksumSize = checksumCalculator->checksumByteSize();
1741 const size_t totalSize = sizeWithoutChecksum + checksumSize;
1742 buf = stream->alloc(totalSize);
1744 int tmp = OP_glGetAttribLocation;memcpy(ptr, &tmp, 4); ptr += 4;
1745 memcpy(ptr, &totalSize, 4); ptr += 4;
1747 memcpy(ptr, &program, 4); ptr += 4;
1748 *(unsigned int *)(ptr) = __size_name; ptr += 4;
1749 memcpy(ptr, name, __size_name);ptr += __size_name;
1751 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
1752 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
1756 stream->readback(&retval, 4);
1757 if (useChecksum) checksumCalculator->addBuffer(&retval, 4);
1759 unsigned char *checksumBufPtr = NULL;
1760 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
1761 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
1762 stream->readback(checksumBufPtr, checksumSize);
1763 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
1764 ALOGE("glGetAttribLocation: GL communication error, please report this issue to b.android.com.\n");
1771 void glGetBooleanv_enc(void *self , GLenum pname, GLboolean* params)
1774 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
1775 IOStream *stream = ctx->m_stream;
1776 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
1777 bool useChecksum = checksumCalculator->getVersion() > 0;
1779 const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLboolean));
1782 const size_t sizeWithoutChecksum = 8 + 4 + 0 + 1*4;
1783 const size_t checksumSize = checksumCalculator->checksumByteSize();
1784 const size_t totalSize = sizeWithoutChecksum + checksumSize;
1785 buf = stream->alloc(totalSize);
1787 int tmp = OP_glGetBooleanv;memcpy(ptr, &tmp, 4); ptr += 4;
1788 memcpy(ptr, &totalSize, 4); ptr += 4;
1790 memcpy(ptr, &pname, 4); ptr += 4;
1791 *(unsigned int *)(ptr) = __size_params; ptr += 4;
1793 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
1794 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
1796 stream->readback(params, __size_params);
1797 if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
1799 unsigned char *checksumBufPtr = NULL;
1800 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
1801 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
1802 stream->readback(checksumBufPtr, checksumSize);
1803 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
1804 ALOGE("glGetBooleanv: GL communication error, please report this issue to b.android.com.\n");
1810 void glGetBufferParameteriv_enc(void *self , GLenum target, GLenum pname, GLint* params)
1813 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
1814 IOStream *stream = ctx->m_stream;
1815 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
1816 bool useChecksum = checksumCalculator->getVersion() > 0;
1818 const unsigned int __size_params = (sizeof(GLint));
1821 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 0 + 1*4;
1822 const size_t checksumSize = checksumCalculator->checksumByteSize();
1823 const size_t totalSize = sizeWithoutChecksum + checksumSize;
1824 buf = stream->alloc(totalSize);
1826 int tmp = OP_glGetBufferParameteriv;memcpy(ptr, &tmp, 4); ptr += 4;
1827 memcpy(ptr, &totalSize, 4); ptr += 4;
1829 memcpy(ptr, &target, 4); ptr += 4;
1830 memcpy(ptr, &pname, 4); ptr += 4;
1831 *(unsigned int *)(ptr) = __size_params; ptr += 4;
1833 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
1834 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
1836 stream->readback(params, __size_params);
1837 if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
1839 unsigned char *checksumBufPtr = NULL;
1840 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
1841 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
1842 stream->readback(checksumBufPtr, checksumSize);
1843 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
1844 ALOGE("glGetBufferParameteriv: GL communication error, please report this issue to b.android.com.\n");
1850 GLenum glGetError_enc(void *self )
1853 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
1854 IOStream *stream = ctx->m_stream;
1855 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
1856 bool useChecksum = checksumCalculator->getVersion() > 0;
1860 const size_t sizeWithoutChecksum = 8;
1861 const size_t checksumSize = checksumCalculator->checksumByteSize();
1862 const size_t totalSize = sizeWithoutChecksum + checksumSize;
1863 buf = stream->alloc(totalSize);
1865 int tmp = OP_glGetError;memcpy(ptr, &tmp, 4); ptr += 4;
1866 memcpy(ptr, &totalSize, 4); ptr += 4;
1869 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
1870 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
1874 stream->readback(&retval, 4);
1875 if (useChecksum) checksumCalculator->addBuffer(&retval, 4);
1877 unsigned char *checksumBufPtr = NULL;
1878 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
1879 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
1880 stream->readback(checksumBufPtr, checksumSize);
1881 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
1882 ALOGE("glGetError: GL communication error, please report this issue to b.android.com.\n");
1889 void glGetFloatv_enc(void *self , GLenum pname, GLfloat* params)
1892 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
1893 IOStream *stream = ctx->m_stream;
1894 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
1895 bool useChecksum = checksumCalculator->getVersion() > 0;
1897 const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat));
1900 const size_t sizeWithoutChecksum = 8 + 4 + 0 + 1*4;
1901 const size_t checksumSize = checksumCalculator->checksumByteSize();
1902 const size_t totalSize = sizeWithoutChecksum + checksumSize;
1903 buf = stream->alloc(totalSize);
1905 int tmp = OP_glGetFloatv;memcpy(ptr, &tmp, 4); ptr += 4;
1906 memcpy(ptr, &totalSize, 4); ptr += 4;
1908 memcpy(ptr, &pname, 4); ptr += 4;
1909 *(unsigned int *)(ptr) = __size_params; ptr += 4;
1911 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
1912 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
1914 stream->readback(params, __size_params);
1915 if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
1917 unsigned char *checksumBufPtr = NULL;
1918 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
1919 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
1920 stream->readback(checksumBufPtr, checksumSize);
1921 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
1922 ALOGE("glGetFloatv: GL communication error, please report this issue to b.android.com.\n");
1928 void glGetFramebufferAttachmentParameteriv_enc(void *self , GLenum target, GLenum attachment, GLenum pname, GLint* params)
1931 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
1932 IOStream *stream = ctx->m_stream;
1933 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
1934 bool useChecksum = checksumCalculator->getVersion() > 0;
1936 const unsigned int __size_params = (sizeof(GLint));
1939 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 0 + 1*4;
1940 const size_t checksumSize = checksumCalculator->checksumByteSize();
1941 const size_t totalSize = sizeWithoutChecksum + checksumSize;
1942 buf = stream->alloc(totalSize);
1944 int tmp = OP_glGetFramebufferAttachmentParameteriv;memcpy(ptr, &tmp, 4); ptr += 4;
1945 memcpy(ptr, &totalSize, 4); ptr += 4;
1947 memcpy(ptr, &target, 4); ptr += 4;
1948 memcpy(ptr, &attachment, 4); ptr += 4;
1949 memcpy(ptr, &pname, 4); ptr += 4;
1950 *(unsigned int *)(ptr) = __size_params; ptr += 4;
1952 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
1953 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
1955 stream->readback(params, __size_params);
1956 if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
1958 unsigned char *checksumBufPtr = NULL;
1959 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
1960 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
1961 stream->readback(checksumBufPtr, checksumSize);
1962 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
1963 ALOGE("glGetFramebufferAttachmentParameteriv: GL communication error, please report this issue to b.android.com.\n");
1969 void glGetIntegerv_enc(void *self , GLenum pname, GLint* params)
1972 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
1973 IOStream *stream = ctx->m_stream;
1974 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
1975 bool useChecksum = checksumCalculator->getVersion() > 0;
1977 const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint));
1980 const size_t sizeWithoutChecksum = 8 + 4 + 0 + 1*4;
1981 const size_t checksumSize = checksumCalculator->checksumByteSize();
1982 const size_t totalSize = sizeWithoutChecksum + checksumSize;
1983 buf = stream->alloc(totalSize);
1985 int tmp = OP_glGetIntegerv;memcpy(ptr, &tmp, 4); ptr += 4;
1986 memcpy(ptr, &totalSize, 4); ptr += 4;
1988 memcpy(ptr, &pname, 4); ptr += 4;
1989 *(unsigned int *)(ptr) = __size_params; ptr += 4;
1991 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
1992 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
1994 stream->readback(params, __size_params);
1995 if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
1997 unsigned char *checksumBufPtr = NULL;
1998 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
1999 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
2000 stream->readback(checksumBufPtr, checksumSize);
2001 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
2002 ALOGE("glGetIntegerv: GL communication error, please report this issue to b.android.com.\n");
2008 void glGetProgramiv_enc(void *self , GLuint program, GLenum pname, GLint* params)
2011 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
2012 IOStream *stream = ctx->m_stream;
2013 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
2014 bool useChecksum = checksumCalculator->getVersion() > 0;
2016 const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint));
2019 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 0 + 1*4;
2020 const size_t checksumSize = checksumCalculator->checksumByteSize();
2021 const size_t totalSize = sizeWithoutChecksum + checksumSize;
2022 buf = stream->alloc(totalSize);
2024 int tmp = OP_glGetProgramiv;memcpy(ptr, &tmp, 4); ptr += 4;
2025 memcpy(ptr, &totalSize, 4); ptr += 4;
2027 memcpy(ptr, &program, 4); ptr += 4;
2028 memcpy(ptr, &pname, 4); ptr += 4;
2029 *(unsigned int *)(ptr) = __size_params; ptr += 4;
2031 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
2032 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
2034 stream->readback(params, __size_params);
2035 if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
2037 unsigned char *checksumBufPtr = NULL;
2038 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
2039 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
2040 stream->readback(checksumBufPtr, checksumSize);
2041 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
2042 ALOGE("glGetProgramiv: GL communication error, please report this issue to b.android.com.\n");
2048 void glGetProgramInfoLog_enc(void *self , GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
2051 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
2052 IOStream *stream = ctx->m_stream;
2053 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
2054 bool useChecksum = checksumCalculator->getVersion() > 0;
2056 const unsigned int __size_length = ((length != NULL) ? sizeof(GLsizei) : 0);
2057 const unsigned int __size_infolog = bufsize;
2060 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 0 + 0 + 2*4;
2061 const size_t checksumSize = checksumCalculator->checksumByteSize();
2062 const size_t totalSize = sizeWithoutChecksum + checksumSize;
2063 buf = stream->alloc(totalSize);
2065 int tmp = OP_glGetProgramInfoLog;memcpy(ptr, &tmp, 4); ptr += 4;
2066 memcpy(ptr, &totalSize, 4); ptr += 4;
2068 memcpy(ptr, &program, 4); ptr += 4;
2069 memcpy(ptr, &bufsize, 4); ptr += 4;
2070 *(unsigned int *)(ptr) = __size_length; ptr += 4;
2071 *(unsigned int *)(ptr) = __size_infolog; ptr += 4;
2073 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
2074 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
2076 if (length != NULL) {
2077 stream->readback(length, __size_length);
2078 if (useChecksum) checksumCalculator->addBuffer(length, __size_length);
2080 stream->readback(infolog, __size_infolog);
2081 if (useChecksum) checksumCalculator->addBuffer(infolog, __size_infolog);
2083 unsigned char *checksumBufPtr = NULL;
2084 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
2085 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
2086 stream->readback(checksumBufPtr, checksumSize);
2087 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
2088 ALOGE("glGetProgramInfoLog: GL communication error, please report this issue to b.android.com.\n");
2094 void glGetRenderbufferParameteriv_enc(void *self , GLenum target, GLenum pname, GLint* params)
2097 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
2098 IOStream *stream = ctx->m_stream;
2099 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
2100 bool useChecksum = checksumCalculator->getVersion() > 0;
2102 const unsigned int __size_params = sizeof(GLint);
2105 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 0 + 1*4;
2106 const size_t checksumSize = checksumCalculator->checksumByteSize();
2107 const size_t totalSize = sizeWithoutChecksum + checksumSize;
2108 buf = stream->alloc(totalSize);
2110 int tmp = OP_glGetRenderbufferParameteriv;memcpy(ptr, &tmp, 4); ptr += 4;
2111 memcpy(ptr, &totalSize, 4); ptr += 4;
2113 memcpy(ptr, &target, 4); ptr += 4;
2114 memcpy(ptr, &pname, 4); ptr += 4;
2115 *(unsigned int *)(ptr) = __size_params; ptr += 4;
2117 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
2118 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
2120 stream->readback(params, __size_params);
2121 if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
2123 unsigned char *checksumBufPtr = NULL;
2124 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
2125 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
2126 stream->readback(checksumBufPtr, checksumSize);
2127 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
2128 ALOGE("glGetRenderbufferParameteriv: GL communication error, please report this issue to b.android.com.\n");
2134 void glGetShaderiv_enc(void *self , GLuint shader, GLenum pname, GLint* params)
2137 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
2138 IOStream *stream = ctx->m_stream;
2139 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
2140 bool useChecksum = checksumCalculator->getVersion() > 0;
2142 const unsigned int __size_params = sizeof(GLint);
2145 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 0 + 1*4;
2146 const size_t checksumSize = checksumCalculator->checksumByteSize();
2147 const size_t totalSize = sizeWithoutChecksum + checksumSize;
2148 buf = stream->alloc(totalSize);
2150 int tmp = OP_glGetShaderiv;memcpy(ptr, &tmp, 4); ptr += 4;
2151 memcpy(ptr, &totalSize, 4); ptr += 4;
2153 memcpy(ptr, &shader, 4); ptr += 4;
2154 memcpy(ptr, &pname, 4); ptr += 4;
2155 *(unsigned int *)(ptr) = __size_params; ptr += 4;
2157 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
2158 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
2160 stream->readback(params, __size_params);
2161 if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
2163 unsigned char *checksumBufPtr = NULL;
2164 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
2165 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
2166 stream->readback(checksumBufPtr, checksumSize);
2167 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
2168 ALOGE("glGetShaderiv: GL communication error, please report this issue to b.android.com.\n");
2174 void glGetShaderInfoLog_enc(void *self , GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
2177 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
2178 IOStream *stream = ctx->m_stream;
2179 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
2180 bool useChecksum = checksumCalculator->getVersion() > 0;
2182 const unsigned int __size_length = ((length != NULL) ? (sizeof(GLsizei)) : 0);
2183 const unsigned int __size_infolog = bufsize;
2186 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 0 + 0 + 2*4;
2187 const size_t checksumSize = checksumCalculator->checksumByteSize();
2188 const size_t totalSize = sizeWithoutChecksum + checksumSize;
2189 buf = stream->alloc(totalSize);
2191 int tmp = OP_glGetShaderInfoLog;memcpy(ptr, &tmp, 4); ptr += 4;
2192 memcpy(ptr, &totalSize, 4); ptr += 4;
2194 memcpy(ptr, &shader, 4); ptr += 4;
2195 memcpy(ptr, &bufsize, 4); ptr += 4;
2196 *(unsigned int *)(ptr) = __size_length; ptr += 4;
2197 *(unsigned int *)(ptr) = __size_infolog; ptr += 4;
2199 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
2200 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
2202 if (length != NULL) {
2203 stream->readback(length, __size_length);
2204 if (useChecksum) checksumCalculator->addBuffer(length, __size_length);
2206 stream->readback(infolog, __size_infolog);
2207 if (useChecksum) checksumCalculator->addBuffer(infolog, __size_infolog);
2209 unsigned char *checksumBufPtr = NULL;
2210 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
2211 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
2212 stream->readback(checksumBufPtr, checksumSize);
2213 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
2214 ALOGE("glGetShaderInfoLog: GL communication error, please report this issue to b.android.com.\n");
2220 void glGetShaderPrecisionFormat_enc(void *self , GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
2223 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
2224 IOStream *stream = ctx->m_stream;
2225 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
2226 bool useChecksum = checksumCalculator->getVersion() > 0;
2228 const unsigned int __size_range = (2 * sizeof(GLint));
2229 const unsigned int __size_precision = (sizeof(GLint));
2232 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 0 + 0 + 2*4;
2233 const size_t checksumSize = checksumCalculator->checksumByteSize();
2234 const size_t totalSize = sizeWithoutChecksum + checksumSize;
2235 buf = stream->alloc(totalSize);
2237 int tmp = OP_glGetShaderPrecisionFormat;memcpy(ptr, &tmp, 4); ptr += 4;
2238 memcpy(ptr, &totalSize, 4); ptr += 4;
2240 memcpy(ptr, &shadertype, 4); ptr += 4;
2241 memcpy(ptr, &precisiontype, 4); ptr += 4;
2242 *(unsigned int *)(ptr) = __size_range; ptr += 4;
2243 *(unsigned int *)(ptr) = __size_precision; ptr += 4;
2245 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
2246 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
2248 stream->readback(range, __size_range);
2249 if (useChecksum) checksumCalculator->addBuffer(range, __size_range);
2250 stream->readback(precision, __size_precision);
2251 if (useChecksum) checksumCalculator->addBuffer(precision, __size_precision);
2253 unsigned char *checksumBufPtr = NULL;
2254 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
2255 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
2256 stream->readback(checksumBufPtr, checksumSize);
2257 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
2258 ALOGE("glGetShaderPrecisionFormat: GL communication error, please report this issue to b.android.com.\n");
2264 void glGetShaderSource_enc(void *self , GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
2267 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
2268 IOStream *stream = ctx->m_stream;
2269 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
2270 bool useChecksum = checksumCalculator->getVersion() > 0;
2272 const unsigned int __size_length = ((length != NULL) ? (sizeof(GLsizei)) : 0);
2273 const unsigned int __size_source = bufsize;
2276 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 0 + 0 + 2*4;
2277 const size_t checksumSize = checksumCalculator->checksumByteSize();
2278 const size_t totalSize = sizeWithoutChecksum + checksumSize;
2279 buf = stream->alloc(totalSize);
2281 int tmp = OP_glGetShaderSource;memcpy(ptr, &tmp, 4); ptr += 4;
2282 memcpy(ptr, &totalSize, 4); ptr += 4;
2284 memcpy(ptr, &shader, 4); ptr += 4;
2285 memcpy(ptr, &bufsize, 4); ptr += 4;
2286 *(unsigned int *)(ptr) = __size_length; ptr += 4;
2287 *(unsigned int *)(ptr) = __size_source; ptr += 4;
2289 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
2290 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
2292 if (length != NULL) {
2293 stream->readback(length, __size_length);
2294 if (useChecksum) checksumCalculator->addBuffer(length, __size_length);
2296 stream->readback(source, __size_source);
2297 if (useChecksum) checksumCalculator->addBuffer(source, __size_source);
2299 unsigned char *checksumBufPtr = NULL;
2300 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
2301 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
2302 stream->readback(checksumBufPtr, checksumSize);
2303 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
2304 ALOGE("glGetShaderSource: GL communication error, please report this issue to b.android.com.\n");
2310 void glGetTexParameterfv_enc(void *self , GLenum target, GLenum pname, GLfloat* params)
2313 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
2314 IOStream *stream = ctx->m_stream;
2315 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
2316 bool useChecksum = checksumCalculator->getVersion() > 0;
2318 const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat));
2321 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 0 + 1*4;
2322 const size_t checksumSize = checksumCalculator->checksumByteSize();
2323 const size_t totalSize = sizeWithoutChecksum + checksumSize;
2324 buf = stream->alloc(totalSize);
2326 int tmp = OP_glGetTexParameterfv;memcpy(ptr, &tmp, 4); ptr += 4;
2327 memcpy(ptr, &totalSize, 4); ptr += 4;
2329 memcpy(ptr, &target, 4); ptr += 4;
2330 memcpy(ptr, &pname, 4); ptr += 4;
2331 *(unsigned int *)(ptr) = __size_params; ptr += 4;
2333 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
2334 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
2336 stream->readback(params, __size_params);
2337 if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
2339 unsigned char *checksumBufPtr = NULL;
2340 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
2341 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
2342 stream->readback(checksumBufPtr, checksumSize);
2343 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
2344 ALOGE("glGetTexParameterfv: GL communication error, please report this issue to b.android.com.\n");
2350 void glGetTexParameteriv_enc(void *self , GLenum target, GLenum pname, GLint* params)
2353 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
2354 IOStream *stream = ctx->m_stream;
2355 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
2356 bool useChecksum = checksumCalculator->getVersion() > 0;
2358 const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint));
2361 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 0 + 1*4;
2362 const size_t checksumSize = checksumCalculator->checksumByteSize();
2363 const size_t totalSize = sizeWithoutChecksum + checksumSize;
2364 buf = stream->alloc(totalSize);
2366 int tmp = OP_glGetTexParameteriv;memcpy(ptr, &tmp, 4); ptr += 4;
2367 memcpy(ptr, &totalSize, 4); ptr += 4;
2369 memcpy(ptr, &target, 4); ptr += 4;
2370 memcpy(ptr, &pname, 4); ptr += 4;
2371 *(unsigned int *)(ptr) = __size_params; ptr += 4;
2373 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
2374 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
2376 stream->readback(params, __size_params);
2377 if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
2379 unsigned char *checksumBufPtr = NULL;
2380 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
2381 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
2382 stream->readback(checksumBufPtr, checksumSize);
2383 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
2384 ALOGE("glGetTexParameteriv: GL communication error, please report this issue to b.android.com.\n");
2390 void glGetUniformfv_enc(void *self , GLuint program, GLint location, GLfloat* params)
2393 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
2394 IOStream *stream = ctx->m_stream;
2395 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
2396 bool useChecksum = checksumCalculator->getVersion() > 0;
2398 const unsigned int __size_params = glSizeof(glesv2_enc::uniformType(self, program, location));
2401 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 0 + 1*4;
2402 const size_t checksumSize = checksumCalculator->checksumByteSize();
2403 const size_t totalSize = sizeWithoutChecksum + checksumSize;
2404 buf = stream->alloc(totalSize);
2406 int tmp = OP_glGetUniformfv;memcpy(ptr, &tmp, 4); ptr += 4;
2407 memcpy(ptr, &totalSize, 4); ptr += 4;
2409 memcpy(ptr, &program, 4); ptr += 4;
2410 memcpy(ptr, &location, 4); ptr += 4;
2411 *(unsigned int *)(ptr) = __size_params; ptr += 4;
2413 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
2414 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
2416 stream->readback(params, __size_params);
2417 if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
2419 unsigned char *checksumBufPtr = NULL;
2420 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
2421 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
2422 stream->readback(checksumBufPtr, checksumSize);
2423 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
2424 ALOGE("glGetUniformfv: GL communication error, please report this issue to b.android.com.\n");
2430 void glGetUniformiv_enc(void *self , GLuint program, GLint location, GLint* params)
2433 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
2434 IOStream *stream = ctx->m_stream;
2435 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
2436 bool useChecksum = checksumCalculator->getVersion() > 0;
2438 const unsigned int __size_params = glSizeof(glesv2_enc::uniformType(self, program, location));
2441 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 0 + 1*4;
2442 const size_t checksumSize = checksumCalculator->checksumByteSize();
2443 const size_t totalSize = sizeWithoutChecksum + checksumSize;
2444 buf = stream->alloc(totalSize);
2446 int tmp = OP_glGetUniformiv;memcpy(ptr, &tmp, 4); ptr += 4;
2447 memcpy(ptr, &totalSize, 4); ptr += 4;
2449 memcpy(ptr, &program, 4); ptr += 4;
2450 memcpy(ptr, &location, 4); ptr += 4;
2451 *(unsigned int *)(ptr) = __size_params; ptr += 4;
2453 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
2454 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
2456 stream->readback(params, __size_params);
2457 if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
2459 unsigned char *checksumBufPtr = NULL;
2460 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
2461 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
2462 stream->readback(checksumBufPtr, checksumSize);
2463 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
2464 ALOGE("glGetUniformiv: GL communication error, please report this issue to b.android.com.\n");
2470 int glGetUniformLocation_enc(void *self , GLuint program, const GLchar* name)
2473 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
2474 IOStream *stream = ctx->m_stream;
2475 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
2476 bool useChecksum = checksumCalculator->getVersion() > 0;
2478 const unsigned int __size_name = (strlen(name) + 1);
2481 const size_t sizeWithoutChecksum = 8 + 4 + __size_name + 1*4;
2482 const size_t checksumSize = checksumCalculator->checksumByteSize();
2483 const size_t totalSize = sizeWithoutChecksum + checksumSize;
2484 buf = stream->alloc(totalSize);
2486 int tmp = OP_glGetUniformLocation;memcpy(ptr, &tmp, 4); ptr += 4;
2487 memcpy(ptr, &totalSize, 4); ptr += 4;
2489 memcpy(ptr, &program, 4); ptr += 4;
2490 *(unsigned int *)(ptr) = __size_name; ptr += 4;
2491 memcpy(ptr, name, __size_name);ptr += __size_name;
2493 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
2494 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
2498 stream->readback(&retval, 4);
2499 if (useChecksum) checksumCalculator->addBuffer(&retval, 4);
2501 unsigned char *checksumBufPtr = NULL;
2502 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
2503 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
2504 stream->readback(checksumBufPtr, checksumSize);
2505 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
2506 ALOGE("glGetUniformLocation: GL communication error, please report this issue to b.android.com.\n");
2513 void glGetVertexAttribfv_enc(void *self , GLuint index, GLenum pname, GLfloat* params)
2516 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
2517 IOStream *stream = ctx->m_stream;
2518 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
2519 bool useChecksum = checksumCalculator->getVersion() > 0;
2521 const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat));
2524 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 0 + 1*4;
2525 const size_t checksumSize = checksumCalculator->checksumByteSize();
2526 const size_t totalSize = sizeWithoutChecksum + checksumSize;
2527 buf = stream->alloc(totalSize);
2529 int tmp = OP_glGetVertexAttribfv;memcpy(ptr, &tmp, 4); ptr += 4;
2530 memcpy(ptr, &totalSize, 4); ptr += 4;
2532 memcpy(ptr, &index, 4); ptr += 4;
2533 memcpy(ptr, &pname, 4); ptr += 4;
2534 *(unsigned int *)(ptr) = __size_params; ptr += 4;
2536 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
2537 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
2539 stream->readback(params, __size_params);
2540 if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
2542 unsigned char *checksumBufPtr = NULL;
2543 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
2544 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
2545 stream->readback(checksumBufPtr, checksumSize);
2546 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
2547 ALOGE("glGetVertexAttribfv: GL communication error, please report this issue to b.android.com.\n");
2553 void glGetVertexAttribiv_enc(void *self , GLuint index, GLenum pname, GLint* params)
2556 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
2557 IOStream *stream = ctx->m_stream;
2558 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
2559 bool useChecksum = checksumCalculator->getVersion() > 0;
2561 const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint));
2564 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 0 + 1*4;
2565 const size_t checksumSize = checksumCalculator->checksumByteSize();
2566 const size_t totalSize = sizeWithoutChecksum + checksumSize;
2567 buf = stream->alloc(totalSize);
2569 int tmp = OP_glGetVertexAttribiv;memcpy(ptr, &tmp, 4); ptr += 4;
2570 memcpy(ptr, &totalSize, 4); ptr += 4;
2572 memcpy(ptr, &index, 4); ptr += 4;
2573 memcpy(ptr, &pname, 4); ptr += 4;
2574 *(unsigned int *)(ptr) = __size_params; ptr += 4;
2576 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
2577 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
2579 stream->readback(params, __size_params);
2580 if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
2582 unsigned char *checksumBufPtr = NULL;
2583 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
2584 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
2585 stream->readback(checksumBufPtr, checksumSize);
2586 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
2587 ALOGE("glGetVertexAttribiv: GL communication error, please report this issue to b.android.com.\n");
2593 void glHint_enc(void *self , GLenum target, GLenum mode)
2596 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
2597 IOStream *stream = ctx->m_stream;
2598 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
2599 bool useChecksum = checksumCalculator->getVersion() > 0;
2603 const size_t sizeWithoutChecksum = 8 + 4 + 4;
2604 const size_t checksumSize = checksumCalculator->checksumByteSize();
2605 const size_t totalSize = sizeWithoutChecksum + checksumSize;
2606 buf = stream->alloc(totalSize);
2608 int tmp = OP_glHint;memcpy(ptr, &tmp, 4); ptr += 4;
2609 memcpy(ptr, &totalSize, 4); ptr += 4;
2611 memcpy(ptr, &target, 4); ptr += 4;
2612 memcpy(ptr, &mode, 4); ptr += 4;
2614 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
2615 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
2619 GLboolean glIsBuffer_enc(void *self , GLuint buffer)
2622 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
2623 IOStream *stream = ctx->m_stream;
2624 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
2625 bool useChecksum = checksumCalculator->getVersion() > 0;
2629 const size_t sizeWithoutChecksum = 8 + 4;
2630 const size_t checksumSize = checksumCalculator->checksumByteSize();
2631 const size_t totalSize = sizeWithoutChecksum + checksumSize;
2632 buf = stream->alloc(totalSize);
2634 int tmp = OP_glIsBuffer;memcpy(ptr, &tmp, 4); ptr += 4;
2635 memcpy(ptr, &totalSize, 4); ptr += 4;
2637 memcpy(ptr, &buffer, 4); ptr += 4;
2639 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
2640 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
2644 stream->readback(&retval, 1);
2645 if (useChecksum) checksumCalculator->addBuffer(&retval, 1);
2647 unsigned char *checksumBufPtr = NULL;
2648 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
2649 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
2650 stream->readback(checksumBufPtr, checksumSize);
2651 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
2652 ALOGE("glIsBuffer: GL communication error, please report this issue to b.android.com.\n");
2659 GLboolean glIsEnabled_enc(void *self , GLenum cap)
2662 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
2663 IOStream *stream = ctx->m_stream;
2664 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
2665 bool useChecksum = checksumCalculator->getVersion() > 0;
2669 const size_t sizeWithoutChecksum = 8 + 4;
2670 const size_t checksumSize = checksumCalculator->checksumByteSize();
2671 const size_t totalSize = sizeWithoutChecksum + checksumSize;
2672 buf = stream->alloc(totalSize);
2674 int tmp = OP_glIsEnabled;memcpy(ptr, &tmp, 4); ptr += 4;
2675 memcpy(ptr, &totalSize, 4); ptr += 4;
2677 memcpy(ptr, &cap, 4); ptr += 4;
2679 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
2680 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
2684 stream->readback(&retval, 1);
2685 if (useChecksum) checksumCalculator->addBuffer(&retval, 1);
2687 unsigned char *checksumBufPtr = NULL;
2688 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
2689 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
2690 stream->readback(checksumBufPtr, checksumSize);
2691 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
2692 ALOGE("glIsEnabled: GL communication error, please report this issue to b.android.com.\n");
2699 GLboolean glIsFramebuffer_enc(void *self , GLuint framebuffer)
2702 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
2703 IOStream *stream = ctx->m_stream;
2704 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
2705 bool useChecksum = checksumCalculator->getVersion() > 0;
2709 const size_t sizeWithoutChecksum = 8 + 4;
2710 const size_t checksumSize = checksumCalculator->checksumByteSize();
2711 const size_t totalSize = sizeWithoutChecksum + checksumSize;
2712 buf = stream->alloc(totalSize);
2714 int tmp = OP_glIsFramebuffer;memcpy(ptr, &tmp, 4); ptr += 4;
2715 memcpy(ptr, &totalSize, 4); ptr += 4;
2717 memcpy(ptr, &framebuffer, 4); ptr += 4;
2719 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
2720 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
2724 stream->readback(&retval, 1);
2725 if (useChecksum) checksumCalculator->addBuffer(&retval, 1);
2727 unsigned char *checksumBufPtr = NULL;
2728 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
2729 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
2730 stream->readback(checksumBufPtr, checksumSize);
2731 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
2732 ALOGE("glIsFramebuffer: GL communication error, please report this issue to b.android.com.\n");
2739 GLboolean glIsProgram_enc(void *self , GLuint program)
2742 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
2743 IOStream *stream = ctx->m_stream;
2744 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
2745 bool useChecksum = checksumCalculator->getVersion() > 0;
2749 const size_t sizeWithoutChecksum = 8 + 4;
2750 const size_t checksumSize = checksumCalculator->checksumByteSize();
2751 const size_t totalSize = sizeWithoutChecksum + checksumSize;
2752 buf = stream->alloc(totalSize);
2754 int tmp = OP_glIsProgram;memcpy(ptr, &tmp, 4); ptr += 4;
2755 memcpy(ptr, &totalSize, 4); ptr += 4;
2757 memcpy(ptr, &program, 4); ptr += 4;
2759 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
2760 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
2764 stream->readback(&retval, 1);
2765 if (useChecksum) checksumCalculator->addBuffer(&retval, 1);
2767 unsigned char *checksumBufPtr = NULL;
2768 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
2769 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
2770 stream->readback(checksumBufPtr, checksumSize);
2771 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
2772 ALOGE("glIsProgram: GL communication error, please report this issue to b.android.com.\n");
2779 GLboolean glIsRenderbuffer_enc(void *self , GLuint renderbuffer)
2782 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
2783 IOStream *stream = ctx->m_stream;
2784 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
2785 bool useChecksum = checksumCalculator->getVersion() > 0;
2789 const size_t sizeWithoutChecksum = 8 + 4;
2790 const size_t checksumSize = checksumCalculator->checksumByteSize();
2791 const size_t totalSize = sizeWithoutChecksum + checksumSize;
2792 buf = stream->alloc(totalSize);
2794 int tmp = OP_glIsRenderbuffer;memcpy(ptr, &tmp, 4); ptr += 4;
2795 memcpy(ptr, &totalSize, 4); ptr += 4;
2797 memcpy(ptr, &renderbuffer, 4); ptr += 4;
2799 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
2800 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
2804 stream->readback(&retval, 1);
2805 if (useChecksum) checksumCalculator->addBuffer(&retval, 1);
2807 unsigned char *checksumBufPtr = NULL;
2808 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
2809 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
2810 stream->readback(checksumBufPtr, checksumSize);
2811 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
2812 ALOGE("glIsRenderbuffer: GL communication error, please report this issue to b.android.com.\n");
2819 GLboolean glIsShader_enc(void *self , GLuint shader)
2822 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
2823 IOStream *stream = ctx->m_stream;
2824 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
2825 bool useChecksum = checksumCalculator->getVersion() > 0;
2829 const size_t sizeWithoutChecksum = 8 + 4;
2830 const size_t checksumSize = checksumCalculator->checksumByteSize();
2831 const size_t totalSize = sizeWithoutChecksum + checksumSize;
2832 buf = stream->alloc(totalSize);
2834 int tmp = OP_glIsShader;memcpy(ptr, &tmp, 4); ptr += 4;
2835 memcpy(ptr, &totalSize, 4); ptr += 4;
2837 memcpy(ptr, &shader, 4); ptr += 4;
2839 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
2840 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
2844 stream->readback(&retval, 1);
2845 if (useChecksum) checksumCalculator->addBuffer(&retval, 1);
2847 unsigned char *checksumBufPtr = NULL;
2848 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
2849 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
2850 stream->readback(checksumBufPtr, checksumSize);
2851 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
2852 ALOGE("glIsShader: GL communication error, please report this issue to b.android.com.\n");
2859 GLboolean glIsTexture_enc(void *self , GLuint texture)
2862 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
2863 IOStream *stream = ctx->m_stream;
2864 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
2865 bool useChecksum = checksumCalculator->getVersion() > 0;
2869 const size_t sizeWithoutChecksum = 8 + 4;
2870 const size_t checksumSize = checksumCalculator->checksumByteSize();
2871 const size_t totalSize = sizeWithoutChecksum + checksumSize;
2872 buf = stream->alloc(totalSize);
2874 int tmp = OP_glIsTexture;memcpy(ptr, &tmp, 4); ptr += 4;
2875 memcpy(ptr, &totalSize, 4); ptr += 4;
2877 memcpy(ptr, &texture, 4); ptr += 4;
2879 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
2880 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
2884 stream->readback(&retval, 1);
2885 if (useChecksum) checksumCalculator->addBuffer(&retval, 1);
2887 unsigned char *checksumBufPtr = NULL;
2888 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
2889 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
2890 stream->readback(checksumBufPtr, checksumSize);
2891 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
2892 ALOGE("glIsTexture: GL communication error, please report this issue to b.android.com.\n");
2899 void glLineWidth_enc(void *self , GLfloat width)
2902 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
2903 IOStream *stream = ctx->m_stream;
2904 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
2905 bool useChecksum = checksumCalculator->getVersion() > 0;
2909 const size_t sizeWithoutChecksum = 8 + 4;
2910 const size_t checksumSize = checksumCalculator->checksumByteSize();
2911 const size_t totalSize = sizeWithoutChecksum + checksumSize;
2912 buf = stream->alloc(totalSize);
2914 int tmp = OP_glLineWidth;memcpy(ptr, &tmp, 4); ptr += 4;
2915 memcpy(ptr, &totalSize, 4); ptr += 4;
2917 memcpy(ptr, &width, 4); ptr += 4;
2919 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
2920 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
2924 void glLinkProgram_enc(void *self , GLuint program)
2927 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
2928 IOStream *stream = ctx->m_stream;
2929 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
2930 bool useChecksum = checksumCalculator->getVersion() > 0;
2934 const size_t sizeWithoutChecksum = 8 + 4;
2935 const size_t checksumSize = checksumCalculator->checksumByteSize();
2936 const size_t totalSize = sizeWithoutChecksum + checksumSize;
2937 buf = stream->alloc(totalSize);
2939 int tmp = OP_glLinkProgram;memcpy(ptr, &tmp, 4); ptr += 4;
2940 memcpy(ptr, &totalSize, 4); ptr += 4;
2942 memcpy(ptr, &program, 4); ptr += 4;
2944 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
2945 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
2949 void glPixelStorei_enc(void *self , GLenum pname, GLint param)
2952 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
2953 IOStream *stream = ctx->m_stream;
2954 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
2955 bool useChecksum = checksumCalculator->getVersion() > 0;
2959 const size_t sizeWithoutChecksum = 8 + 4 + 4;
2960 const size_t checksumSize = checksumCalculator->checksumByteSize();
2961 const size_t totalSize = sizeWithoutChecksum + checksumSize;
2962 buf = stream->alloc(totalSize);
2964 int tmp = OP_glPixelStorei;memcpy(ptr, &tmp, 4); ptr += 4;
2965 memcpy(ptr, &totalSize, 4); ptr += 4;
2967 memcpy(ptr, &pname, 4); ptr += 4;
2968 memcpy(ptr, ¶m, 4); ptr += 4;
2970 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
2971 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
2975 void glPolygonOffset_enc(void *self , GLfloat factor, GLfloat units)
2978 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
2979 IOStream *stream = ctx->m_stream;
2980 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
2981 bool useChecksum = checksumCalculator->getVersion() > 0;
2985 const size_t sizeWithoutChecksum = 8 + 4 + 4;
2986 const size_t checksumSize = checksumCalculator->checksumByteSize();
2987 const size_t totalSize = sizeWithoutChecksum + checksumSize;
2988 buf = stream->alloc(totalSize);
2990 int tmp = OP_glPolygonOffset;memcpy(ptr, &tmp, 4); ptr += 4;
2991 memcpy(ptr, &totalSize, 4); ptr += 4;
2993 memcpy(ptr, &factor, 4); ptr += 4;
2994 memcpy(ptr, &units, 4); ptr += 4;
2996 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
2997 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
3001 void glReadPixels_enc(void *self , GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
3004 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
3005 IOStream *stream = ctx->m_stream;
3006 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
3007 bool useChecksum = checksumCalculator->getVersion() > 0;
3009 const unsigned int __size_pixels = glesv2_enc::pixelDataSize(self, width, height, format, type, 1);
3012 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 0 + 1*4;
3013 const size_t checksumSize = checksumCalculator->checksumByteSize();
3014 const size_t totalSize = sizeWithoutChecksum + checksumSize;
3015 buf = stream->alloc(totalSize);
3017 int tmp = OP_glReadPixels;memcpy(ptr, &tmp, 4); ptr += 4;
3018 memcpy(ptr, &totalSize, 4); ptr += 4;
3020 memcpy(ptr, &x, 4); ptr += 4;
3021 memcpy(ptr, &y, 4); ptr += 4;
3022 memcpy(ptr, &width, 4); ptr += 4;
3023 memcpy(ptr, &height, 4); ptr += 4;
3024 memcpy(ptr, &format, 4); ptr += 4;
3025 memcpy(ptr, &type, 4); ptr += 4;
3026 *(unsigned int *)(ptr) = __size_pixels; ptr += 4;
3028 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
3029 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
3031 stream->readback(pixels, __size_pixels);
3032 if (useChecksum) checksumCalculator->addBuffer(pixels, __size_pixels);
3034 unsigned char *checksumBufPtr = NULL;
3035 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
3036 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
3037 stream->readback(checksumBufPtr, checksumSize);
3038 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
3039 ALOGE("glReadPixels: GL communication error, please report this issue to b.android.com.\n");
3045 void glReleaseShaderCompiler_enc(void *self )
3048 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
3049 IOStream *stream = ctx->m_stream;
3050 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
3051 bool useChecksum = checksumCalculator->getVersion() > 0;
3055 const size_t sizeWithoutChecksum = 8;
3056 const size_t checksumSize = checksumCalculator->checksumByteSize();
3057 const size_t totalSize = sizeWithoutChecksum + checksumSize;
3058 buf = stream->alloc(totalSize);
3060 int tmp = OP_glReleaseShaderCompiler;memcpy(ptr, &tmp, 4); ptr += 4;
3061 memcpy(ptr, &totalSize, 4); ptr += 4;
3064 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
3065 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
3069 void glRenderbufferStorage_enc(void *self , GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
3072 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
3073 IOStream *stream = ctx->m_stream;
3074 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
3075 bool useChecksum = checksumCalculator->getVersion() > 0;
3079 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
3080 const size_t checksumSize = checksumCalculator->checksumByteSize();
3081 const size_t totalSize = sizeWithoutChecksum + checksumSize;
3082 buf = stream->alloc(totalSize);
3084 int tmp = OP_glRenderbufferStorage;memcpy(ptr, &tmp, 4); ptr += 4;
3085 memcpy(ptr, &totalSize, 4); ptr += 4;
3087 memcpy(ptr, &target, 4); ptr += 4;
3088 memcpy(ptr, &internalformat, 4); ptr += 4;
3089 memcpy(ptr, &width, 4); ptr += 4;
3090 memcpy(ptr, &height, 4); ptr += 4;
3092 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
3093 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
3097 void glSampleCoverage_enc(void *self , GLclampf value, GLboolean invert)
3100 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
3101 IOStream *stream = ctx->m_stream;
3102 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
3103 bool useChecksum = checksumCalculator->getVersion() > 0;
3107 const size_t sizeWithoutChecksum = 8 + 4 + 1;
3108 const size_t checksumSize = checksumCalculator->checksumByteSize();
3109 const size_t totalSize = sizeWithoutChecksum + checksumSize;
3110 buf = stream->alloc(totalSize);
3112 int tmp = OP_glSampleCoverage;memcpy(ptr, &tmp, 4); ptr += 4;
3113 memcpy(ptr, &totalSize, 4); ptr += 4;
3115 memcpy(ptr, &value, 4); ptr += 4;
3116 memcpy(ptr, &invert, 1); ptr += 1;
3118 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
3119 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
3123 void glScissor_enc(void *self , GLint x, GLint y, GLsizei width, GLsizei height)
3126 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
3127 IOStream *stream = ctx->m_stream;
3128 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
3129 bool useChecksum = checksumCalculator->getVersion() > 0;
3133 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
3134 const size_t checksumSize = checksumCalculator->checksumByteSize();
3135 const size_t totalSize = sizeWithoutChecksum + checksumSize;
3136 buf = stream->alloc(totalSize);
3138 int tmp = OP_glScissor;memcpy(ptr, &tmp, 4); ptr += 4;
3139 memcpy(ptr, &totalSize, 4); ptr += 4;
3141 memcpy(ptr, &x, 4); ptr += 4;
3142 memcpy(ptr, &y, 4); ptr += 4;
3143 memcpy(ptr, &width, 4); ptr += 4;
3144 memcpy(ptr, &height, 4); ptr += 4;
3146 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
3147 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
3151 void glStencilFunc_enc(void *self , GLenum func, GLint ref, GLuint mask)
3154 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
3155 IOStream *stream = ctx->m_stream;
3156 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
3157 bool useChecksum = checksumCalculator->getVersion() > 0;
3161 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
3162 const size_t checksumSize = checksumCalculator->checksumByteSize();
3163 const size_t totalSize = sizeWithoutChecksum + checksumSize;
3164 buf = stream->alloc(totalSize);
3166 int tmp = OP_glStencilFunc;memcpy(ptr, &tmp, 4); ptr += 4;
3167 memcpy(ptr, &totalSize, 4); ptr += 4;
3169 memcpy(ptr, &func, 4); ptr += 4;
3170 memcpy(ptr, &ref, 4); ptr += 4;
3171 memcpy(ptr, &mask, 4); ptr += 4;
3173 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
3174 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
3178 void glStencilFuncSeparate_enc(void *self , GLenum face, GLenum func, GLint ref, GLuint mask)
3181 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
3182 IOStream *stream = ctx->m_stream;
3183 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
3184 bool useChecksum = checksumCalculator->getVersion() > 0;
3188 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
3189 const size_t checksumSize = checksumCalculator->checksumByteSize();
3190 const size_t totalSize = sizeWithoutChecksum + checksumSize;
3191 buf = stream->alloc(totalSize);
3193 int tmp = OP_glStencilFuncSeparate;memcpy(ptr, &tmp, 4); ptr += 4;
3194 memcpy(ptr, &totalSize, 4); ptr += 4;
3196 memcpy(ptr, &face, 4); ptr += 4;
3197 memcpy(ptr, &func, 4); ptr += 4;
3198 memcpy(ptr, &ref, 4); ptr += 4;
3199 memcpy(ptr, &mask, 4); ptr += 4;
3201 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
3202 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
3206 void glStencilMask_enc(void *self , GLuint mask)
3209 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
3210 IOStream *stream = ctx->m_stream;
3211 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
3212 bool useChecksum = checksumCalculator->getVersion() > 0;
3216 const size_t sizeWithoutChecksum = 8 + 4;
3217 const size_t checksumSize = checksumCalculator->checksumByteSize();
3218 const size_t totalSize = sizeWithoutChecksum + checksumSize;
3219 buf = stream->alloc(totalSize);
3221 int tmp = OP_glStencilMask;memcpy(ptr, &tmp, 4); ptr += 4;
3222 memcpy(ptr, &totalSize, 4); ptr += 4;
3224 memcpy(ptr, &mask, 4); ptr += 4;
3226 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
3227 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
3231 void glStencilMaskSeparate_enc(void *self , GLenum face, GLuint mask)
3234 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
3235 IOStream *stream = ctx->m_stream;
3236 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
3237 bool useChecksum = checksumCalculator->getVersion() > 0;
3241 const size_t sizeWithoutChecksum = 8 + 4 + 4;
3242 const size_t checksumSize = checksumCalculator->checksumByteSize();
3243 const size_t totalSize = sizeWithoutChecksum + checksumSize;
3244 buf = stream->alloc(totalSize);
3246 int tmp = OP_glStencilMaskSeparate;memcpy(ptr, &tmp, 4); ptr += 4;
3247 memcpy(ptr, &totalSize, 4); ptr += 4;
3249 memcpy(ptr, &face, 4); ptr += 4;
3250 memcpy(ptr, &mask, 4); ptr += 4;
3252 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
3253 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
3257 void glStencilOp_enc(void *self , GLenum fail, GLenum zfail, GLenum zpass)
3260 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
3261 IOStream *stream = ctx->m_stream;
3262 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
3263 bool useChecksum = checksumCalculator->getVersion() > 0;
3267 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
3268 const size_t checksumSize = checksumCalculator->checksumByteSize();
3269 const size_t totalSize = sizeWithoutChecksum + checksumSize;
3270 buf = stream->alloc(totalSize);
3272 int tmp = OP_glStencilOp;memcpy(ptr, &tmp, 4); ptr += 4;
3273 memcpy(ptr, &totalSize, 4); ptr += 4;
3275 memcpy(ptr, &fail, 4); ptr += 4;
3276 memcpy(ptr, &zfail, 4); ptr += 4;
3277 memcpy(ptr, &zpass, 4); ptr += 4;
3279 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
3280 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
3284 void glStencilOpSeparate_enc(void *self , GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
3287 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
3288 IOStream *stream = ctx->m_stream;
3289 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
3290 bool useChecksum = checksumCalculator->getVersion() > 0;
3294 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
3295 const size_t checksumSize = checksumCalculator->checksumByteSize();
3296 const size_t totalSize = sizeWithoutChecksum + checksumSize;
3297 buf = stream->alloc(totalSize);
3299 int tmp = OP_glStencilOpSeparate;memcpy(ptr, &tmp, 4); ptr += 4;
3300 memcpy(ptr, &totalSize, 4); ptr += 4;
3302 memcpy(ptr, &face, 4); ptr += 4;
3303 memcpy(ptr, &fail, 4); ptr += 4;
3304 memcpy(ptr, &zfail, 4); ptr += 4;
3305 memcpy(ptr, &zpass, 4); ptr += 4;
3307 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
3308 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
3312 void glTexImage2D_enc(void *self , GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
3315 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
3316 IOStream *stream = ctx->m_stream;
3317 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
3318 bool useChecksum = checksumCalculator->getVersion() > 0;
3320 const unsigned int __size_pixels = ((pixels != NULL) ? glesv2_enc::pixelDataSize(self, width, height, format, type, 0) : 0);
3323 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_pixels + 1*4;
3324 const size_t checksumSize = checksumCalculator->checksumByteSize();
3325 const size_t totalSize = sizeWithoutChecksum + checksumSize;
3326 buf = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
3328 int tmp = OP_glTexImage2D;memcpy(ptr, &tmp, 4); ptr += 4;
3329 memcpy(ptr, &totalSize, 4); ptr += 4;
3331 memcpy(ptr, &target, 4); ptr += 4;
3332 memcpy(ptr, &level, 4); ptr += 4;
3333 memcpy(ptr, &internalformat, 4); ptr += 4;
3334 memcpy(ptr, &width, 4); ptr += 4;
3335 memcpy(ptr, &height, 4); ptr += 4;
3336 memcpy(ptr, &border, 4); ptr += 4;
3337 memcpy(ptr, &format, 4); ptr += 4;
3338 memcpy(ptr, &type, 4); ptr += 4;
3340 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
3342 stream->writeFully(&__size_pixels,4);
3343 if (useChecksum) checksumCalculator->addBuffer(&__size_pixels,4);
3344 if (pixels != NULL) {
3345 stream->writeFully(pixels, __size_pixels);
3346 if (useChecksum) checksumCalculator->addBuffer(pixels, __size_pixels);
3348 buf = stream->alloc(checksumSize);
3349 if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize);
3353 void glTexParameterf_enc(void *self , GLenum target, GLenum pname, GLfloat param)
3356 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
3357 IOStream *stream = ctx->m_stream;
3358 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
3359 bool useChecksum = checksumCalculator->getVersion() > 0;
3363 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
3364 const size_t checksumSize = checksumCalculator->checksumByteSize();
3365 const size_t totalSize = sizeWithoutChecksum + checksumSize;
3366 buf = stream->alloc(totalSize);
3368 int tmp = OP_glTexParameterf;memcpy(ptr, &tmp, 4); ptr += 4;
3369 memcpy(ptr, &totalSize, 4); ptr += 4;
3371 memcpy(ptr, &target, 4); ptr += 4;
3372 memcpy(ptr, &pname, 4); ptr += 4;
3373 memcpy(ptr, ¶m, 4); ptr += 4;
3375 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
3376 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
3380 void glTexParameterfv_enc(void *self , GLenum target, GLenum pname, const GLfloat* params)
3383 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
3384 IOStream *stream = ctx->m_stream;
3385 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
3386 bool useChecksum = checksumCalculator->getVersion() > 0;
3388 const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat));
3391 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
3392 const size_t checksumSize = checksumCalculator->checksumByteSize();
3393 const size_t totalSize = sizeWithoutChecksum + checksumSize;
3394 buf = stream->alloc(totalSize);
3396 int tmp = OP_glTexParameterfv;memcpy(ptr, &tmp, 4); ptr += 4;
3397 memcpy(ptr, &totalSize, 4); ptr += 4;
3399 memcpy(ptr, &target, 4); ptr += 4;
3400 memcpy(ptr, &pname, 4); ptr += 4;
3401 *(unsigned int *)(ptr) = __size_params; ptr += 4;
3402 memcpy(ptr, params, __size_params);ptr += __size_params;
3404 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
3405 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
3409 void glTexParameteri_enc(void *self , GLenum target, GLenum pname, GLint param)
3412 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
3413 IOStream *stream = ctx->m_stream;
3414 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
3415 bool useChecksum = checksumCalculator->getVersion() > 0;
3419 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
3420 const size_t checksumSize = checksumCalculator->checksumByteSize();
3421 const size_t totalSize = sizeWithoutChecksum + checksumSize;
3422 buf = stream->alloc(totalSize);
3424 int tmp = OP_glTexParameteri;memcpy(ptr, &tmp, 4); ptr += 4;
3425 memcpy(ptr, &totalSize, 4); ptr += 4;
3427 memcpy(ptr, &target, 4); ptr += 4;
3428 memcpy(ptr, &pname, 4); ptr += 4;
3429 memcpy(ptr, ¶m, 4); ptr += 4;
3431 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
3432 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
3436 void glTexParameteriv_enc(void *self , GLenum target, GLenum pname, const GLint* params)
3439 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
3440 IOStream *stream = ctx->m_stream;
3441 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
3442 bool useChecksum = checksumCalculator->getVersion() > 0;
3444 const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint));
3447 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
3448 const size_t checksumSize = checksumCalculator->checksumByteSize();
3449 const size_t totalSize = sizeWithoutChecksum + checksumSize;
3450 buf = stream->alloc(totalSize);
3452 int tmp = OP_glTexParameteriv;memcpy(ptr, &tmp, 4); ptr += 4;
3453 memcpy(ptr, &totalSize, 4); ptr += 4;
3455 memcpy(ptr, &target, 4); ptr += 4;
3456 memcpy(ptr, &pname, 4); ptr += 4;
3457 *(unsigned int *)(ptr) = __size_params; ptr += 4;
3458 memcpy(ptr, params, __size_params);ptr += __size_params;
3460 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
3461 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
3465 void glTexSubImage2D_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels)
3468 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
3469 IOStream *stream = ctx->m_stream;
3470 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
3471 bool useChecksum = checksumCalculator->getVersion() > 0;
3473 const unsigned int __size_pixels = ((pixels != NULL) ? glesv2_enc::pixelDataSize(self, width, height, format, type, 0) : 0);
3476 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_pixels + 1*4;
3477 const size_t checksumSize = checksumCalculator->checksumByteSize();
3478 const size_t totalSize = sizeWithoutChecksum + checksumSize;
3479 buf = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
3481 int tmp = OP_glTexSubImage2D;memcpy(ptr, &tmp, 4); ptr += 4;
3482 memcpy(ptr, &totalSize, 4); ptr += 4;
3484 memcpy(ptr, &target, 4); ptr += 4;
3485 memcpy(ptr, &level, 4); ptr += 4;
3486 memcpy(ptr, &xoffset, 4); ptr += 4;
3487 memcpy(ptr, &yoffset, 4); ptr += 4;
3488 memcpy(ptr, &width, 4); ptr += 4;
3489 memcpy(ptr, &height, 4); ptr += 4;
3490 memcpy(ptr, &format, 4); ptr += 4;
3491 memcpy(ptr, &type, 4); ptr += 4;
3493 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
3495 stream->writeFully(&__size_pixels,4);
3496 if (useChecksum) checksumCalculator->addBuffer(&__size_pixels,4);
3497 if (pixels != NULL) {
3498 stream->writeFully(pixels, __size_pixels);
3499 if (useChecksum) checksumCalculator->addBuffer(pixels, __size_pixels);
3501 buf = stream->alloc(checksumSize);
3502 if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize);
3506 void glUniform1f_enc(void *self , GLint location, GLfloat x)
3509 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
3510 IOStream *stream = ctx->m_stream;
3511 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
3512 bool useChecksum = checksumCalculator->getVersion() > 0;
3516 const size_t sizeWithoutChecksum = 8 + 4 + 4;
3517 const size_t checksumSize = checksumCalculator->checksumByteSize();
3518 const size_t totalSize = sizeWithoutChecksum + checksumSize;
3519 buf = stream->alloc(totalSize);
3521 int tmp = OP_glUniform1f;memcpy(ptr, &tmp, 4); ptr += 4;
3522 memcpy(ptr, &totalSize, 4); ptr += 4;
3524 memcpy(ptr, &location, 4); ptr += 4;
3525 memcpy(ptr, &x, 4); ptr += 4;
3527 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
3528 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
3532 void glUniform1fv_enc(void *self , GLint location, GLsizei count, const GLfloat* v)
3535 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
3536 IOStream *stream = ctx->m_stream;
3537 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
3538 bool useChecksum = checksumCalculator->getVersion() > 0;
3540 const unsigned int __size_v = (count * sizeof(GLfloat));
3543 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_v + 1*4;
3544 const size_t checksumSize = checksumCalculator->checksumByteSize();
3545 const size_t totalSize = sizeWithoutChecksum + checksumSize;
3546 buf = stream->alloc(totalSize);
3548 int tmp = OP_glUniform1fv;memcpy(ptr, &tmp, 4); ptr += 4;
3549 memcpy(ptr, &totalSize, 4); ptr += 4;
3551 memcpy(ptr, &location, 4); ptr += 4;
3552 memcpy(ptr, &count, 4); ptr += 4;
3553 *(unsigned int *)(ptr) = __size_v; ptr += 4;
3554 memcpy(ptr, v, __size_v);ptr += __size_v;
3556 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
3557 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
3561 void glUniform1i_enc(void *self , GLint location, GLint x)
3564 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
3565 IOStream *stream = ctx->m_stream;
3566 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
3567 bool useChecksum = checksumCalculator->getVersion() > 0;
3571 const size_t sizeWithoutChecksum = 8 + 4 + 4;
3572 const size_t checksumSize = checksumCalculator->checksumByteSize();
3573 const size_t totalSize = sizeWithoutChecksum + checksumSize;
3574 buf = stream->alloc(totalSize);
3576 int tmp = OP_glUniform1i;memcpy(ptr, &tmp, 4); ptr += 4;
3577 memcpy(ptr, &totalSize, 4); ptr += 4;
3579 memcpy(ptr, &location, 4); ptr += 4;
3580 memcpy(ptr, &x, 4); ptr += 4;
3582 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
3583 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
3587 void glUniform1iv_enc(void *self , GLint location, GLsizei count, const GLint* v)
3590 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
3591 IOStream *stream = ctx->m_stream;
3592 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
3593 bool useChecksum = checksumCalculator->getVersion() > 0;
3595 const unsigned int __size_v = (count * sizeof(GLint));
3598 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_v + 1*4;
3599 const size_t checksumSize = checksumCalculator->checksumByteSize();
3600 const size_t totalSize = sizeWithoutChecksum + checksumSize;
3601 buf = stream->alloc(totalSize);
3603 int tmp = OP_glUniform1iv;memcpy(ptr, &tmp, 4); ptr += 4;
3604 memcpy(ptr, &totalSize, 4); ptr += 4;
3606 memcpy(ptr, &location, 4); ptr += 4;
3607 memcpy(ptr, &count, 4); ptr += 4;
3608 *(unsigned int *)(ptr) = __size_v; ptr += 4;
3609 memcpy(ptr, v, __size_v);ptr += __size_v;
3611 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
3612 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
3616 void glUniform2f_enc(void *self , GLint location, GLfloat x, GLfloat y)
3619 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
3620 IOStream *stream = ctx->m_stream;
3621 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
3622 bool useChecksum = checksumCalculator->getVersion() > 0;
3626 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
3627 const size_t checksumSize = checksumCalculator->checksumByteSize();
3628 const size_t totalSize = sizeWithoutChecksum + checksumSize;
3629 buf = stream->alloc(totalSize);
3631 int tmp = OP_glUniform2f;memcpy(ptr, &tmp, 4); ptr += 4;
3632 memcpy(ptr, &totalSize, 4); ptr += 4;
3634 memcpy(ptr, &location, 4); ptr += 4;
3635 memcpy(ptr, &x, 4); ptr += 4;
3636 memcpy(ptr, &y, 4); ptr += 4;
3638 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
3639 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
3643 void glUniform2fv_enc(void *self , GLint location, GLsizei count, const GLfloat* v)
3646 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
3647 IOStream *stream = ctx->m_stream;
3648 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
3649 bool useChecksum = checksumCalculator->getVersion() > 0;
3651 const unsigned int __size_v = (count * 2 * sizeof(GLfloat));
3654 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_v + 1*4;
3655 const size_t checksumSize = checksumCalculator->checksumByteSize();
3656 const size_t totalSize = sizeWithoutChecksum + checksumSize;
3657 buf = stream->alloc(totalSize);
3659 int tmp = OP_glUniform2fv;memcpy(ptr, &tmp, 4); ptr += 4;
3660 memcpy(ptr, &totalSize, 4); ptr += 4;
3662 memcpy(ptr, &location, 4); ptr += 4;
3663 memcpy(ptr, &count, 4); ptr += 4;
3664 *(unsigned int *)(ptr) = __size_v; ptr += 4;
3665 memcpy(ptr, v, __size_v);ptr += __size_v;
3667 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
3668 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
3672 void glUniform2i_enc(void *self , GLint location, GLint x, GLint y)
3675 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
3676 IOStream *stream = ctx->m_stream;
3677 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
3678 bool useChecksum = checksumCalculator->getVersion() > 0;
3682 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
3683 const size_t checksumSize = checksumCalculator->checksumByteSize();
3684 const size_t totalSize = sizeWithoutChecksum + checksumSize;
3685 buf = stream->alloc(totalSize);
3687 int tmp = OP_glUniform2i;memcpy(ptr, &tmp, 4); ptr += 4;
3688 memcpy(ptr, &totalSize, 4); ptr += 4;
3690 memcpy(ptr, &location, 4); ptr += 4;
3691 memcpy(ptr, &x, 4); ptr += 4;
3692 memcpy(ptr, &y, 4); ptr += 4;
3694 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
3695 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
3699 void glUniform2iv_enc(void *self , GLint location, GLsizei count, const GLint* v)
3702 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
3703 IOStream *stream = ctx->m_stream;
3704 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
3705 bool useChecksum = checksumCalculator->getVersion() > 0;
3707 const unsigned int __size_v = (count * 2 * sizeof(GLint));
3710 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_v + 1*4;
3711 const size_t checksumSize = checksumCalculator->checksumByteSize();
3712 const size_t totalSize = sizeWithoutChecksum + checksumSize;
3713 buf = stream->alloc(totalSize);
3715 int tmp = OP_glUniform2iv;memcpy(ptr, &tmp, 4); ptr += 4;
3716 memcpy(ptr, &totalSize, 4); ptr += 4;
3718 memcpy(ptr, &location, 4); ptr += 4;
3719 memcpy(ptr, &count, 4); ptr += 4;
3720 *(unsigned int *)(ptr) = __size_v; ptr += 4;
3721 memcpy(ptr, v, __size_v);ptr += __size_v;
3723 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
3724 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
3728 void glUniform3f_enc(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z)
3731 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
3732 IOStream *stream = ctx->m_stream;
3733 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
3734 bool useChecksum = checksumCalculator->getVersion() > 0;
3738 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
3739 const size_t checksumSize = checksumCalculator->checksumByteSize();
3740 const size_t totalSize = sizeWithoutChecksum + checksumSize;
3741 buf = stream->alloc(totalSize);
3743 int tmp = OP_glUniform3f;memcpy(ptr, &tmp, 4); ptr += 4;
3744 memcpy(ptr, &totalSize, 4); ptr += 4;
3746 memcpy(ptr, &location, 4); ptr += 4;
3747 memcpy(ptr, &x, 4); ptr += 4;
3748 memcpy(ptr, &y, 4); ptr += 4;
3749 memcpy(ptr, &z, 4); ptr += 4;
3751 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
3752 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
3756 void glUniform3fv_enc(void *self , GLint location, GLsizei count, const GLfloat* v)
3759 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
3760 IOStream *stream = ctx->m_stream;
3761 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
3762 bool useChecksum = checksumCalculator->getVersion() > 0;
3764 const unsigned int __size_v = (count * 3 * sizeof(GLfloat));
3767 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_v + 1*4;
3768 const size_t checksumSize = checksumCalculator->checksumByteSize();
3769 const size_t totalSize = sizeWithoutChecksum + checksumSize;
3770 buf = stream->alloc(totalSize);
3772 int tmp = OP_glUniform3fv;memcpy(ptr, &tmp, 4); ptr += 4;
3773 memcpy(ptr, &totalSize, 4); ptr += 4;
3775 memcpy(ptr, &location, 4); ptr += 4;
3776 memcpy(ptr, &count, 4); ptr += 4;
3777 *(unsigned int *)(ptr) = __size_v; ptr += 4;
3778 memcpy(ptr, v, __size_v);ptr += __size_v;
3780 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
3781 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
3785 void glUniform3i_enc(void *self , GLint location, GLint x, GLint y, GLint z)
3788 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
3789 IOStream *stream = ctx->m_stream;
3790 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
3791 bool useChecksum = checksumCalculator->getVersion() > 0;
3795 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
3796 const size_t checksumSize = checksumCalculator->checksumByteSize();
3797 const size_t totalSize = sizeWithoutChecksum + checksumSize;
3798 buf = stream->alloc(totalSize);
3800 int tmp = OP_glUniform3i;memcpy(ptr, &tmp, 4); ptr += 4;
3801 memcpy(ptr, &totalSize, 4); ptr += 4;
3803 memcpy(ptr, &location, 4); ptr += 4;
3804 memcpy(ptr, &x, 4); ptr += 4;
3805 memcpy(ptr, &y, 4); ptr += 4;
3806 memcpy(ptr, &z, 4); ptr += 4;
3808 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
3809 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
3813 void glUniform3iv_enc(void *self , GLint location, GLsizei count, const GLint* v)
3816 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
3817 IOStream *stream = ctx->m_stream;
3818 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
3819 bool useChecksum = checksumCalculator->getVersion() > 0;
3821 const unsigned int __size_v = (3 * count * sizeof(GLint));
3824 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_v + 1*4;
3825 const size_t checksumSize = checksumCalculator->checksumByteSize();
3826 const size_t totalSize = sizeWithoutChecksum + checksumSize;
3827 buf = stream->alloc(totalSize);
3829 int tmp = OP_glUniform3iv;memcpy(ptr, &tmp, 4); ptr += 4;
3830 memcpy(ptr, &totalSize, 4); ptr += 4;
3832 memcpy(ptr, &location, 4); ptr += 4;
3833 memcpy(ptr, &count, 4); ptr += 4;
3834 *(unsigned int *)(ptr) = __size_v; ptr += 4;
3835 memcpy(ptr, v, __size_v);ptr += __size_v;
3837 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
3838 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
3842 void glUniform4f_enc(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
3845 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
3846 IOStream *stream = ctx->m_stream;
3847 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
3848 bool useChecksum = checksumCalculator->getVersion() > 0;
3852 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4;
3853 const size_t checksumSize = checksumCalculator->checksumByteSize();
3854 const size_t totalSize = sizeWithoutChecksum + checksumSize;
3855 buf = stream->alloc(totalSize);
3857 int tmp = OP_glUniform4f;memcpy(ptr, &tmp, 4); ptr += 4;
3858 memcpy(ptr, &totalSize, 4); ptr += 4;
3860 memcpy(ptr, &location, 4); ptr += 4;
3861 memcpy(ptr, &x, 4); ptr += 4;
3862 memcpy(ptr, &y, 4); ptr += 4;
3863 memcpy(ptr, &z, 4); ptr += 4;
3864 memcpy(ptr, &w, 4); ptr += 4;
3866 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
3867 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
3871 void glUniform4fv_enc(void *self , GLint location, GLsizei count, const GLfloat* v)
3874 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
3875 IOStream *stream = ctx->m_stream;
3876 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
3877 bool useChecksum = checksumCalculator->getVersion() > 0;
3879 const unsigned int __size_v = (4 * count * sizeof(GLfloat));
3882 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_v + 1*4;
3883 const size_t checksumSize = checksumCalculator->checksumByteSize();
3884 const size_t totalSize = sizeWithoutChecksum + checksumSize;
3885 buf = stream->alloc(totalSize);
3887 int tmp = OP_glUniform4fv;memcpy(ptr, &tmp, 4); ptr += 4;
3888 memcpy(ptr, &totalSize, 4); ptr += 4;
3890 memcpy(ptr, &location, 4); ptr += 4;
3891 memcpy(ptr, &count, 4); ptr += 4;
3892 *(unsigned int *)(ptr) = __size_v; ptr += 4;
3893 memcpy(ptr, v, __size_v);ptr += __size_v;
3895 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
3896 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
3900 void glUniform4i_enc(void *self , GLint location, GLint x, GLint y, GLint z, GLint w)
3903 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
3904 IOStream *stream = ctx->m_stream;
3905 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
3906 bool useChecksum = checksumCalculator->getVersion() > 0;
3910 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4;
3911 const size_t checksumSize = checksumCalculator->checksumByteSize();
3912 const size_t totalSize = sizeWithoutChecksum + checksumSize;
3913 buf = stream->alloc(totalSize);
3915 int tmp = OP_glUniform4i;memcpy(ptr, &tmp, 4); ptr += 4;
3916 memcpy(ptr, &totalSize, 4); ptr += 4;
3918 memcpy(ptr, &location, 4); ptr += 4;
3919 memcpy(ptr, &x, 4); ptr += 4;
3920 memcpy(ptr, &y, 4); ptr += 4;
3921 memcpy(ptr, &z, 4); ptr += 4;
3922 memcpy(ptr, &w, 4); ptr += 4;
3924 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
3925 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
3929 void glUniform4iv_enc(void *self , GLint location, GLsizei count, const GLint* v)
3932 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
3933 IOStream *stream = ctx->m_stream;
3934 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
3935 bool useChecksum = checksumCalculator->getVersion() > 0;
3937 const unsigned int __size_v = (4 * count * sizeof(GLint));
3940 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_v + 1*4;
3941 const size_t checksumSize = checksumCalculator->checksumByteSize();
3942 const size_t totalSize = sizeWithoutChecksum + checksumSize;
3943 buf = stream->alloc(totalSize);
3945 int tmp = OP_glUniform4iv;memcpy(ptr, &tmp, 4); ptr += 4;
3946 memcpy(ptr, &totalSize, 4); ptr += 4;
3948 memcpy(ptr, &location, 4); ptr += 4;
3949 memcpy(ptr, &count, 4); ptr += 4;
3950 *(unsigned int *)(ptr) = __size_v; ptr += 4;
3951 memcpy(ptr, v, __size_v);ptr += __size_v;
3953 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
3954 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
3958 void glUniformMatrix2fv_enc(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
3961 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
3962 IOStream *stream = ctx->m_stream;
3963 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
3964 bool useChecksum = checksumCalculator->getVersion() > 0;
3966 const unsigned int __size_value = (count * 4 * sizeof(GLfloat));
3969 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 1 + __size_value + 1*4;
3970 const size_t checksumSize = checksumCalculator->checksumByteSize();
3971 const size_t totalSize = sizeWithoutChecksum + checksumSize;
3972 buf = stream->alloc(totalSize);
3974 int tmp = OP_glUniformMatrix2fv;memcpy(ptr, &tmp, 4); ptr += 4;
3975 memcpy(ptr, &totalSize, 4); ptr += 4;
3977 memcpy(ptr, &location, 4); ptr += 4;
3978 memcpy(ptr, &count, 4); ptr += 4;
3979 memcpy(ptr, &transpose, 1); ptr += 1;
3980 *(unsigned int *)(ptr) = __size_value; ptr += 4;
3981 memcpy(ptr, value, __size_value);ptr += __size_value;
3983 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
3984 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
3988 void glUniformMatrix3fv_enc(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
3991 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
3992 IOStream *stream = ctx->m_stream;
3993 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
3994 bool useChecksum = checksumCalculator->getVersion() > 0;
3996 const unsigned int __size_value = (count * 9 * sizeof(GLfloat));
3999 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 1 + __size_value + 1*4;
4000 const size_t checksumSize = checksumCalculator->checksumByteSize();
4001 const size_t totalSize = sizeWithoutChecksum + checksumSize;
4002 buf = stream->alloc(totalSize);
4004 int tmp = OP_glUniformMatrix3fv;memcpy(ptr, &tmp, 4); ptr += 4;
4005 memcpy(ptr, &totalSize, 4); ptr += 4;
4007 memcpy(ptr, &location, 4); ptr += 4;
4008 memcpy(ptr, &count, 4); ptr += 4;
4009 memcpy(ptr, &transpose, 1); ptr += 1;
4010 *(unsigned int *)(ptr) = __size_value; ptr += 4;
4011 memcpy(ptr, value, __size_value);ptr += __size_value;
4013 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
4014 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
4018 void glUniformMatrix4fv_enc(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
4021 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
4022 IOStream *stream = ctx->m_stream;
4023 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
4024 bool useChecksum = checksumCalculator->getVersion() > 0;
4026 const unsigned int __size_value = (count * 16 * sizeof(GLfloat));
4029 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 1 + __size_value + 1*4;
4030 const size_t checksumSize = checksumCalculator->checksumByteSize();
4031 const size_t totalSize = sizeWithoutChecksum + checksumSize;
4032 buf = stream->alloc(totalSize);
4034 int tmp = OP_glUniformMatrix4fv;memcpy(ptr, &tmp, 4); ptr += 4;
4035 memcpy(ptr, &totalSize, 4); ptr += 4;
4037 memcpy(ptr, &location, 4); ptr += 4;
4038 memcpy(ptr, &count, 4); ptr += 4;
4039 memcpy(ptr, &transpose, 1); ptr += 1;
4040 *(unsigned int *)(ptr) = __size_value; ptr += 4;
4041 memcpy(ptr, value, __size_value);ptr += __size_value;
4043 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
4044 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
4048 void glUseProgram_enc(void *self , GLuint program)
4051 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
4052 IOStream *stream = ctx->m_stream;
4053 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
4054 bool useChecksum = checksumCalculator->getVersion() > 0;
4058 const size_t sizeWithoutChecksum = 8 + 4;
4059 const size_t checksumSize = checksumCalculator->checksumByteSize();
4060 const size_t totalSize = sizeWithoutChecksum + checksumSize;
4061 buf = stream->alloc(totalSize);
4063 int tmp = OP_glUseProgram;memcpy(ptr, &tmp, 4); ptr += 4;
4064 memcpy(ptr, &totalSize, 4); ptr += 4;
4066 memcpy(ptr, &program, 4); ptr += 4;
4068 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
4069 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
4073 void glValidateProgram_enc(void *self , GLuint program)
4076 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
4077 IOStream *stream = ctx->m_stream;
4078 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
4079 bool useChecksum = checksumCalculator->getVersion() > 0;
4083 const size_t sizeWithoutChecksum = 8 + 4;
4084 const size_t checksumSize = checksumCalculator->checksumByteSize();
4085 const size_t totalSize = sizeWithoutChecksum + checksumSize;
4086 buf = stream->alloc(totalSize);
4088 int tmp = OP_glValidateProgram;memcpy(ptr, &tmp, 4); ptr += 4;
4089 memcpy(ptr, &totalSize, 4); ptr += 4;
4091 memcpy(ptr, &program, 4); ptr += 4;
4093 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
4094 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
4098 void glVertexAttrib1f_enc(void *self , GLuint indx, GLfloat x)
4101 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
4102 IOStream *stream = ctx->m_stream;
4103 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
4104 bool useChecksum = checksumCalculator->getVersion() > 0;
4108 const size_t sizeWithoutChecksum = 8 + 4 + 4;
4109 const size_t checksumSize = checksumCalculator->checksumByteSize();
4110 const size_t totalSize = sizeWithoutChecksum + checksumSize;
4111 buf = stream->alloc(totalSize);
4113 int tmp = OP_glVertexAttrib1f;memcpy(ptr, &tmp, 4); ptr += 4;
4114 memcpy(ptr, &totalSize, 4); ptr += 4;
4116 memcpy(ptr, &indx, 4); ptr += 4;
4117 memcpy(ptr, &x, 4); ptr += 4;
4119 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
4120 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
4124 void glVertexAttrib1fv_enc(void *self , GLuint indx, const GLfloat* values)
4127 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
4128 IOStream *stream = ctx->m_stream;
4129 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
4130 bool useChecksum = checksumCalculator->getVersion() > 0;
4132 const unsigned int __size_values = (sizeof(GLfloat));
4135 const size_t sizeWithoutChecksum = 8 + 4 + __size_values + 1*4;
4136 const size_t checksumSize = checksumCalculator->checksumByteSize();
4137 const size_t totalSize = sizeWithoutChecksum + checksumSize;
4138 buf = stream->alloc(totalSize);
4140 int tmp = OP_glVertexAttrib1fv;memcpy(ptr, &tmp, 4); ptr += 4;
4141 memcpy(ptr, &totalSize, 4); ptr += 4;
4143 memcpy(ptr, &indx, 4); ptr += 4;
4144 *(unsigned int *)(ptr) = __size_values; ptr += 4;
4145 memcpy(ptr, values, __size_values);ptr += __size_values;
4147 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
4148 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
4152 void glVertexAttrib2f_enc(void *self , GLuint indx, GLfloat x, GLfloat y)
4155 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
4156 IOStream *stream = ctx->m_stream;
4157 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
4158 bool useChecksum = checksumCalculator->getVersion() > 0;
4162 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
4163 const size_t checksumSize = checksumCalculator->checksumByteSize();
4164 const size_t totalSize = sizeWithoutChecksum + checksumSize;
4165 buf = stream->alloc(totalSize);
4167 int tmp = OP_glVertexAttrib2f;memcpy(ptr, &tmp, 4); ptr += 4;
4168 memcpy(ptr, &totalSize, 4); ptr += 4;
4170 memcpy(ptr, &indx, 4); ptr += 4;
4171 memcpy(ptr, &x, 4); ptr += 4;
4172 memcpy(ptr, &y, 4); ptr += 4;
4174 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
4175 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
4179 void glVertexAttrib2fv_enc(void *self , GLuint indx, const GLfloat* values)
4182 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
4183 IOStream *stream = ctx->m_stream;
4184 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
4185 bool useChecksum = checksumCalculator->getVersion() > 0;
4187 const unsigned int __size_values = (2 * sizeof(GLfloat));
4190 const size_t sizeWithoutChecksum = 8 + 4 + __size_values + 1*4;
4191 const size_t checksumSize = checksumCalculator->checksumByteSize();
4192 const size_t totalSize = sizeWithoutChecksum + checksumSize;
4193 buf = stream->alloc(totalSize);
4195 int tmp = OP_glVertexAttrib2fv;memcpy(ptr, &tmp, 4); ptr += 4;
4196 memcpy(ptr, &totalSize, 4); ptr += 4;
4198 memcpy(ptr, &indx, 4); ptr += 4;
4199 *(unsigned int *)(ptr) = __size_values; ptr += 4;
4200 memcpy(ptr, values, __size_values);ptr += __size_values;
4202 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
4203 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
4207 void glVertexAttrib3f_enc(void *self , GLuint indx, GLfloat x, GLfloat y, GLfloat z)
4210 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
4211 IOStream *stream = ctx->m_stream;
4212 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
4213 bool useChecksum = checksumCalculator->getVersion() > 0;
4217 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
4218 const size_t checksumSize = checksumCalculator->checksumByteSize();
4219 const size_t totalSize = sizeWithoutChecksum + checksumSize;
4220 buf = stream->alloc(totalSize);
4222 int tmp = OP_glVertexAttrib3f;memcpy(ptr, &tmp, 4); ptr += 4;
4223 memcpy(ptr, &totalSize, 4); ptr += 4;
4225 memcpy(ptr, &indx, 4); ptr += 4;
4226 memcpy(ptr, &x, 4); ptr += 4;
4227 memcpy(ptr, &y, 4); ptr += 4;
4228 memcpy(ptr, &z, 4); ptr += 4;
4230 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
4231 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
4235 void glVertexAttrib3fv_enc(void *self , GLuint indx, const GLfloat* values)
4238 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
4239 IOStream *stream = ctx->m_stream;
4240 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
4241 bool useChecksum = checksumCalculator->getVersion() > 0;
4243 const unsigned int __size_values = (3 * sizeof(GLfloat));
4246 const size_t sizeWithoutChecksum = 8 + 4 + __size_values + 1*4;
4247 const size_t checksumSize = checksumCalculator->checksumByteSize();
4248 const size_t totalSize = sizeWithoutChecksum + checksumSize;
4249 buf = stream->alloc(totalSize);
4251 int tmp = OP_glVertexAttrib3fv;memcpy(ptr, &tmp, 4); ptr += 4;
4252 memcpy(ptr, &totalSize, 4); ptr += 4;
4254 memcpy(ptr, &indx, 4); ptr += 4;
4255 *(unsigned int *)(ptr) = __size_values; ptr += 4;
4256 memcpy(ptr, values, __size_values);ptr += __size_values;
4258 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
4259 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
4263 void glVertexAttrib4f_enc(void *self , GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
4266 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
4267 IOStream *stream = ctx->m_stream;
4268 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
4269 bool useChecksum = checksumCalculator->getVersion() > 0;
4273 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4;
4274 const size_t checksumSize = checksumCalculator->checksumByteSize();
4275 const size_t totalSize = sizeWithoutChecksum + checksumSize;
4276 buf = stream->alloc(totalSize);
4278 int tmp = OP_glVertexAttrib4f;memcpy(ptr, &tmp, 4); ptr += 4;
4279 memcpy(ptr, &totalSize, 4); ptr += 4;
4281 memcpy(ptr, &indx, 4); ptr += 4;
4282 memcpy(ptr, &x, 4); ptr += 4;
4283 memcpy(ptr, &y, 4); ptr += 4;
4284 memcpy(ptr, &z, 4); ptr += 4;
4285 memcpy(ptr, &w, 4); ptr += 4;
4287 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
4288 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
4292 void glVertexAttrib4fv_enc(void *self , GLuint indx, const GLfloat* values)
4295 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
4296 IOStream *stream = ctx->m_stream;
4297 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
4298 bool useChecksum = checksumCalculator->getVersion() > 0;
4300 const unsigned int __size_values = (4 * sizeof(GLfloat));
4303 const size_t sizeWithoutChecksum = 8 + 4 + __size_values + 1*4;
4304 const size_t checksumSize = checksumCalculator->checksumByteSize();
4305 const size_t totalSize = sizeWithoutChecksum + checksumSize;
4306 buf = stream->alloc(totalSize);
4308 int tmp = OP_glVertexAttrib4fv;memcpy(ptr, &tmp, 4); ptr += 4;
4309 memcpy(ptr, &totalSize, 4); ptr += 4;
4311 memcpy(ptr, &indx, 4); ptr += 4;
4312 *(unsigned int *)(ptr) = __size_values; ptr += 4;
4313 memcpy(ptr, values, __size_values);ptr += __size_values;
4315 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
4316 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
4320 void glViewport_enc(void *self , GLint x, GLint y, GLsizei width, GLsizei height)
4323 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
4324 IOStream *stream = ctx->m_stream;
4325 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
4326 bool useChecksum = checksumCalculator->getVersion() > 0;
4330 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
4331 const size_t checksumSize = checksumCalculator->checksumByteSize();
4332 const size_t totalSize = sizeWithoutChecksum + checksumSize;
4333 buf = stream->alloc(totalSize);
4335 int tmp = OP_glViewport;memcpy(ptr, &tmp, 4); ptr += 4;
4336 memcpy(ptr, &totalSize, 4); ptr += 4;
4338 memcpy(ptr, &x, 4); ptr += 4;
4339 memcpy(ptr, &y, 4); ptr += 4;
4340 memcpy(ptr, &width, 4); ptr += 4;
4341 memcpy(ptr, &height, 4); ptr += 4;
4343 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
4344 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
4348 void glEGLImageTargetTexture2DOES_enc(void *self , GLenum target, GLeglImageOES image)
4351 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
4352 IOStream *stream = ctx->m_stream;
4353 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
4354 bool useChecksum = checksumCalculator->getVersion() > 0;
4358 const size_t sizeWithoutChecksum = 8 + 4 + 4;
4359 const size_t checksumSize = checksumCalculator->checksumByteSize();
4360 const size_t totalSize = sizeWithoutChecksum + checksumSize;
4361 buf = stream->alloc(totalSize);
4363 int tmp = OP_glEGLImageTargetTexture2DOES;memcpy(ptr, &tmp, 4); ptr += 4;
4364 memcpy(ptr, &totalSize, 4); ptr += 4;
4366 memcpy(ptr, &target, 4); ptr += 4;
4367 memcpy(ptr, &image, 4); ptr += 4;
4369 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
4370 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
4374 void glEGLImageTargetRenderbufferStorageOES_enc(void *self , GLenum target, GLeglImageOES image)
4377 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
4378 IOStream *stream = ctx->m_stream;
4379 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
4380 bool useChecksum = checksumCalculator->getVersion() > 0;
4384 const size_t sizeWithoutChecksum = 8 + 4 + 4;
4385 const size_t checksumSize = checksumCalculator->checksumByteSize();
4386 const size_t totalSize = sizeWithoutChecksum + checksumSize;
4387 buf = stream->alloc(totalSize);
4389 int tmp = OP_glEGLImageTargetRenderbufferStorageOES;memcpy(ptr, &tmp, 4); ptr += 4;
4390 memcpy(ptr, &totalSize, 4); ptr += 4;
4392 memcpy(ptr, &target, 4); ptr += 4;
4393 memcpy(ptr, &image, 4); ptr += 4;
4395 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
4396 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
4400 GLboolean glUnmapBufferOES_enc(void *self , GLenum target)
4403 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
4404 IOStream *stream = ctx->m_stream;
4405 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
4406 bool useChecksum = checksumCalculator->getVersion() > 0;
4410 const size_t sizeWithoutChecksum = 8 + 4;
4411 const size_t checksumSize = checksumCalculator->checksumByteSize();
4412 const size_t totalSize = sizeWithoutChecksum + checksumSize;
4413 buf = stream->alloc(totalSize);
4415 int tmp = OP_glUnmapBufferOES;memcpy(ptr, &tmp, 4); ptr += 4;
4416 memcpy(ptr, &totalSize, 4); ptr += 4;
4418 memcpy(ptr, &target, 4); ptr += 4;
4420 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
4421 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
4425 stream->readback(&retval, 1);
4426 if (useChecksum) checksumCalculator->addBuffer(&retval, 1);
4428 unsigned char *checksumBufPtr = NULL;
4429 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
4430 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
4431 stream->readback(checksumBufPtr, checksumSize);
4432 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
4433 ALOGE("glUnmapBufferOES: GL communication error, please report this issue to b.android.com.\n");
4440 void glTexImage3DOES_enc(void *self , GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
4443 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
4444 IOStream *stream = ctx->m_stream;
4445 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
4446 bool useChecksum = checksumCalculator->getVersion() > 0;
4448 const unsigned int __size_pixels = ((pixels != NULL) ? glesv2_enc::pixelDataSize3D(self, width, height, depth, format, type, 0) : 0);
4451 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_pixels + 1*4;
4452 const size_t checksumSize = checksumCalculator->checksumByteSize();
4453 const size_t totalSize = sizeWithoutChecksum + checksumSize;
4454 buf = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
4456 int tmp = OP_glTexImage3DOES;memcpy(ptr, &tmp, 4); ptr += 4;
4457 memcpy(ptr, &totalSize, 4); ptr += 4;
4459 memcpy(ptr, &target, 4); ptr += 4;
4460 memcpy(ptr, &level, 4); ptr += 4;
4461 memcpy(ptr, &internalformat, 4); ptr += 4;
4462 memcpy(ptr, &width, 4); ptr += 4;
4463 memcpy(ptr, &height, 4); ptr += 4;
4464 memcpy(ptr, &depth, 4); ptr += 4;
4465 memcpy(ptr, &border, 4); ptr += 4;
4466 memcpy(ptr, &format, 4); ptr += 4;
4467 memcpy(ptr, &type, 4); ptr += 4;
4469 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
4471 stream->writeFully(&__size_pixels,4);
4472 if (useChecksum) checksumCalculator->addBuffer(&__size_pixels,4);
4473 if (pixels != NULL) {
4474 stream->writeFully(pixels, __size_pixels);
4475 if (useChecksum) checksumCalculator->addBuffer(pixels, __size_pixels);
4477 buf = stream->alloc(checksumSize);
4478 if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize);
4482 void glTexSubImage3DOES_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels)
4485 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
4486 IOStream *stream = ctx->m_stream;
4487 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
4488 bool useChecksum = checksumCalculator->getVersion() > 0;
4490 const unsigned int __size_pixels = ((pixels != NULL) ? glesv2_enc::pixelDataSize3D(self, width, height, depth, format, type, 0) : 0);
4493 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_pixels + 1*4;
4494 const size_t checksumSize = checksumCalculator->checksumByteSize();
4495 const size_t totalSize = sizeWithoutChecksum + checksumSize;
4496 buf = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
4498 int tmp = OP_glTexSubImage3DOES;memcpy(ptr, &tmp, 4); ptr += 4;
4499 memcpy(ptr, &totalSize, 4); ptr += 4;
4501 memcpy(ptr, &target, 4); ptr += 4;
4502 memcpy(ptr, &level, 4); ptr += 4;
4503 memcpy(ptr, &xoffset, 4); ptr += 4;
4504 memcpy(ptr, &yoffset, 4); ptr += 4;
4505 memcpy(ptr, &zoffset, 4); ptr += 4;
4506 memcpy(ptr, &width, 4); ptr += 4;
4507 memcpy(ptr, &height, 4); ptr += 4;
4508 memcpy(ptr, &depth, 4); ptr += 4;
4509 memcpy(ptr, &format, 4); ptr += 4;
4510 memcpy(ptr, &type, 4); ptr += 4;
4512 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
4514 stream->writeFully(&__size_pixels,4);
4515 if (useChecksum) checksumCalculator->addBuffer(&__size_pixels,4);
4516 if (pixels != NULL) {
4517 stream->writeFully(pixels, __size_pixels);
4518 if (useChecksum) checksumCalculator->addBuffer(pixels, __size_pixels);
4520 buf = stream->alloc(checksumSize);
4521 if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize);
4525 void glCopyTexSubImage3DOES_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
4528 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
4529 IOStream *stream = ctx->m_stream;
4530 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
4531 bool useChecksum = checksumCalculator->getVersion() > 0;
4535 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4;
4536 const size_t checksumSize = checksumCalculator->checksumByteSize();
4537 const size_t totalSize = sizeWithoutChecksum + checksumSize;
4538 buf = stream->alloc(totalSize);
4540 int tmp = OP_glCopyTexSubImage3DOES;memcpy(ptr, &tmp, 4); ptr += 4;
4541 memcpy(ptr, &totalSize, 4); ptr += 4;
4543 memcpy(ptr, &target, 4); ptr += 4;
4544 memcpy(ptr, &level, 4); ptr += 4;
4545 memcpy(ptr, &xoffset, 4); ptr += 4;
4546 memcpy(ptr, &yoffset, 4); ptr += 4;
4547 memcpy(ptr, &zoffset, 4); ptr += 4;
4548 memcpy(ptr, &x, 4); ptr += 4;
4549 memcpy(ptr, &y, 4); ptr += 4;
4550 memcpy(ptr, &width, 4); ptr += 4;
4551 memcpy(ptr, &height, 4); ptr += 4;
4553 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
4554 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
4558 void glCompressedTexImage3DOES_enc(void *self , GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
4561 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
4562 IOStream *stream = ctx->m_stream;
4563 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
4564 bool useChecksum = checksumCalculator->getVersion() > 0;
4566 const unsigned int __size_data = ((data != NULL) ? imageSize : 0);
4569 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_data + 1*4;
4570 const size_t checksumSize = checksumCalculator->checksumByteSize();
4571 const size_t totalSize = sizeWithoutChecksum + checksumSize;
4572 buf = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
4574 int tmp = OP_glCompressedTexImage3DOES;memcpy(ptr, &tmp, 4); ptr += 4;
4575 memcpy(ptr, &totalSize, 4); ptr += 4;
4577 memcpy(ptr, &target, 4); ptr += 4;
4578 memcpy(ptr, &level, 4); ptr += 4;
4579 memcpy(ptr, &internalformat, 4); ptr += 4;
4580 memcpy(ptr, &width, 4); ptr += 4;
4581 memcpy(ptr, &height, 4); ptr += 4;
4582 memcpy(ptr, &depth, 4); ptr += 4;
4583 memcpy(ptr, &border, 4); ptr += 4;
4584 memcpy(ptr, &imageSize, 4); ptr += 4;
4586 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
4588 stream->writeFully(&__size_data,4);
4589 if (useChecksum) checksumCalculator->addBuffer(&__size_data,4);
4591 stream->writeFully(data, __size_data);
4592 if (useChecksum) checksumCalculator->addBuffer(data, __size_data);
4594 buf = stream->alloc(checksumSize);
4595 if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize);
4599 void glCompressedTexSubImage3DOES_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
4602 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
4603 IOStream *stream = ctx->m_stream;
4604 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
4605 bool useChecksum = checksumCalculator->getVersion() > 0;
4607 const unsigned int __size_data = ((data != NULL) ? imageSize : 0);
4610 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_data + 1*4;
4611 const size_t checksumSize = checksumCalculator->checksumByteSize();
4612 const size_t totalSize = sizeWithoutChecksum + checksumSize;
4613 buf = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
4615 int tmp = OP_glCompressedTexSubImage3DOES;memcpy(ptr, &tmp, 4); ptr += 4;
4616 memcpy(ptr, &totalSize, 4); ptr += 4;
4618 memcpy(ptr, &target, 4); ptr += 4;
4619 memcpy(ptr, &level, 4); ptr += 4;
4620 memcpy(ptr, &xoffset, 4); ptr += 4;
4621 memcpy(ptr, &yoffset, 4); ptr += 4;
4622 memcpy(ptr, &zoffset, 4); ptr += 4;
4623 memcpy(ptr, &width, 4); ptr += 4;
4624 memcpy(ptr, &height, 4); ptr += 4;
4625 memcpy(ptr, &depth, 4); ptr += 4;
4626 memcpy(ptr, &format, 4); ptr += 4;
4627 memcpy(ptr, &imageSize, 4); ptr += 4;
4629 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
4631 stream->writeFully(&__size_data,4);
4632 if (useChecksum) checksumCalculator->addBuffer(&__size_data,4);
4634 stream->writeFully(data, __size_data);
4635 if (useChecksum) checksumCalculator->addBuffer(data, __size_data);
4637 buf = stream->alloc(checksumSize);
4638 if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize);
4642 void glFramebufferTexture3DOES_enc(void *self , GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
4645 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
4646 IOStream *stream = ctx->m_stream;
4647 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
4648 bool useChecksum = checksumCalculator->getVersion() > 0;
4652 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4;
4653 const size_t checksumSize = checksumCalculator->checksumByteSize();
4654 const size_t totalSize = sizeWithoutChecksum + checksumSize;
4655 buf = stream->alloc(totalSize);
4657 int tmp = OP_glFramebufferTexture3DOES;memcpy(ptr, &tmp, 4); ptr += 4;
4658 memcpy(ptr, &totalSize, 4); ptr += 4;
4660 memcpy(ptr, &target, 4); ptr += 4;
4661 memcpy(ptr, &attachment, 4); ptr += 4;
4662 memcpy(ptr, &textarget, 4); ptr += 4;
4663 memcpy(ptr, &texture, 4); ptr += 4;
4664 memcpy(ptr, &level, 4); ptr += 4;
4665 memcpy(ptr, &zoffset, 4); ptr += 4;
4667 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
4668 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
4672 void glBindVertexArrayOES_enc(void *self , GLuint array)
4675 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
4676 IOStream *stream = ctx->m_stream;
4677 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
4678 bool useChecksum = checksumCalculator->getVersion() > 0;
4682 const size_t sizeWithoutChecksum = 8 + 4;
4683 const size_t checksumSize = checksumCalculator->checksumByteSize();
4684 const size_t totalSize = sizeWithoutChecksum + checksumSize;
4685 buf = stream->alloc(totalSize);
4687 int tmp = OP_glBindVertexArrayOES;memcpy(ptr, &tmp, 4); ptr += 4;
4688 memcpy(ptr, &totalSize, 4); ptr += 4;
4690 memcpy(ptr, &array, 4); ptr += 4;
4692 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
4693 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
4697 void glDeleteVertexArraysOES_enc(void *self , GLsizei n, const GLuint* arrays)
4700 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
4701 IOStream *stream = ctx->m_stream;
4702 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
4703 bool useChecksum = checksumCalculator->getVersion() > 0;
4705 const unsigned int __size_arrays = (n * sizeof(GLuint));
4708 const size_t sizeWithoutChecksum = 8 + 4 + __size_arrays + 1*4;
4709 const size_t checksumSize = checksumCalculator->checksumByteSize();
4710 const size_t totalSize = sizeWithoutChecksum + checksumSize;
4711 buf = stream->alloc(totalSize);
4713 int tmp = OP_glDeleteVertexArraysOES;memcpy(ptr, &tmp, 4); ptr += 4;
4714 memcpy(ptr, &totalSize, 4); ptr += 4;
4716 memcpy(ptr, &n, 4); ptr += 4;
4717 *(unsigned int *)(ptr) = __size_arrays; ptr += 4;
4718 memcpy(ptr, arrays, __size_arrays);ptr += __size_arrays;
4720 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
4721 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
4725 void glGenVertexArraysOES_enc(void *self , GLsizei n, GLuint* arrays)
4728 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
4729 IOStream *stream = ctx->m_stream;
4730 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
4731 bool useChecksum = checksumCalculator->getVersion() > 0;
4733 const unsigned int __size_arrays = (n * sizeof(GLuint));
4736 const size_t sizeWithoutChecksum = 8 + 4 + 0 + 1*4;
4737 const size_t checksumSize = checksumCalculator->checksumByteSize();
4738 const size_t totalSize = sizeWithoutChecksum + checksumSize;
4739 buf = stream->alloc(totalSize);
4741 int tmp = OP_glGenVertexArraysOES;memcpy(ptr, &tmp, 4); ptr += 4;
4742 memcpy(ptr, &totalSize, 4); ptr += 4;
4744 memcpy(ptr, &n, 4); ptr += 4;
4745 *(unsigned int *)(ptr) = __size_arrays; ptr += 4;
4747 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
4748 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
4750 stream->readback(arrays, __size_arrays);
4751 if (useChecksum) checksumCalculator->addBuffer(arrays, __size_arrays);
4753 unsigned char *checksumBufPtr = NULL;
4754 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
4755 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
4756 stream->readback(checksumBufPtr, checksumSize);
4757 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
4758 ALOGE("glGenVertexArraysOES: GL communication error, please report this issue to b.android.com.\n");
4764 GLboolean glIsVertexArrayOES_enc(void *self , GLuint array)
4767 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
4768 IOStream *stream = ctx->m_stream;
4769 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
4770 bool useChecksum = checksumCalculator->getVersion() > 0;
4774 const size_t sizeWithoutChecksum = 8 + 4;
4775 const size_t checksumSize = checksumCalculator->checksumByteSize();
4776 const size_t totalSize = sizeWithoutChecksum + checksumSize;
4777 buf = stream->alloc(totalSize);
4779 int tmp = OP_glIsVertexArrayOES;memcpy(ptr, &tmp, 4); ptr += 4;
4780 memcpy(ptr, &totalSize, 4); ptr += 4;
4782 memcpy(ptr, &array, 4); ptr += 4;
4784 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
4785 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
4789 stream->readback(&retval, 1);
4790 if (useChecksum) checksumCalculator->addBuffer(&retval, 1);
4792 unsigned char *checksumBufPtr = NULL;
4793 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
4794 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
4795 stream->readback(checksumBufPtr, checksumSize);
4796 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
4797 ALOGE("glIsVertexArrayOES: GL communication error, please report this issue to b.android.com.\n");
4804 void glDiscardFramebufferEXT_enc(void *self , GLenum target, GLsizei numAttachments, const GLenum* attachments)
4807 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
4808 IOStream *stream = ctx->m_stream;
4809 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
4810 bool useChecksum = checksumCalculator->getVersion() > 0;
4812 const unsigned int __size_attachments = (numAttachments * sizeof(GLenum));
4815 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_attachments + 1*4;
4816 const size_t checksumSize = checksumCalculator->checksumByteSize();
4817 const size_t totalSize = sizeWithoutChecksum + checksumSize;
4818 buf = stream->alloc(totalSize);
4820 int tmp = OP_glDiscardFramebufferEXT;memcpy(ptr, &tmp, 4); ptr += 4;
4821 memcpy(ptr, &totalSize, 4); ptr += 4;
4823 memcpy(ptr, &target, 4); ptr += 4;
4824 memcpy(ptr, &numAttachments, 4); ptr += 4;
4825 *(unsigned int *)(ptr) = __size_attachments; ptr += 4;
4826 memcpy(ptr, attachments, __size_attachments);ptr += __size_attachments;
4828 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
4829 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
4833 void glVertexAttribPointerData_enc(void *self , GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void* data, GLuint datalen)
4836 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
4837 IOStream *stream = ctx->m_stream;
4838 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
4839 bool useChecksum = checksumCalculator->getVersion() > 0;
4841 const unsigned int __size_data = datalen;
4844 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 1 + 4 + __size_data + 4 + 1*4;
4845 const size_t checksumSize = checksumCalculator->checksumByteSize();
4846 const size_t totalSize = sizeWithoutChecksum + checksumSize;
4847 buf = stream->alloc(totalSize);
4849 int tmp = OP_glVertexAttribPointerData;memcpy(ptr, &tmp, 4); ptr += 4;
4850 memcpy(ptr, &totalSize, 4); ptr += 4;
4852 memcpy(ptr, &indx, 4); ptr += 4;
4853 memcpy(ptr, &size, 4); ptr += 4;
4854 memcpy(ptr, &type, 4); ptr += 4;
4855 memcpy(ptr, &normalized, 1); ptr += 1;
4856 memcpy(ptr, &stride, 4); ptr += 4;
4857 *(unsigned int *)(ptr) = __size_data; ptr += 4;
4858 glUtilsPackPointerData((unsigned char *)ptr, (unsigned char *)data, size, type, stride, datalen);ptr += __size_data;
4859 memcpy(ptr, &datalen, 4); ptr += 4;
4861 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
4862 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
4866 void glVertexAttribPointerOffset_enc(void *self , GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint offset)
4869 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
4870 IOStream *stream = ctx->m_stream;
4871 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
4872 bool useChecksum = checksumCalculator->getVersion() > 0;
4876 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 1 + 4 + 4;
4877 const size_t checksumSize = checksumCalculator->checksumByteSize();
4878 const size_t totalSize = sizeWithoutChecksum + checksumSize;
4879 buf = stream->alloc(totalSize);
4881 int tmp = OP_glVertexAttribPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4;
4882 memcpy(ptr, &totalSize, 4); ptr += 4;
4884 memcpy(ptr, &indx, 4); ptr += 4;
4885 memcpy(ptr, &size, 4); ptr += 4;
4886 memcpy(ptr, &type, 4); ptr += 4;
4887 memcpy(ptr, &normalized, 1); ptr += 1;
4888 memcpy(ptr, &stride, 4); ptr += 4;
4889 memcpy(ptr, &offset, 4); ptr += 4;
4891 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
4892 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
4896 void glDrawElementsOffset_enc(void *self , GLenum mode, GLsizei count, GLenum type, GLuint offset)
4899 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
4900 IOStream *stream = ctx->m_stream;
4901 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
4902 bool useChecksum = checksumCalculator->getVersion() > 0;
4906 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
4907 const size_t checksumSize = checksumCalculator->checksumByteSize();
4908 const size_t totalSize = sizeWithoutChecksum + checksumSize;
4909 buf = stream->alloc(totalSize);
4911 int tmp = OP_glDrawElementsOffset;memcpy(ptr, &tmp, 4); ptr += 4;
4912 memcpy(ptr, &totalSize, 4); ptr += 4;
4914 memcpy(ptr, &mode, 4); ptr += 4;
4915 memcpy(ptr, &count, 4); ptr += 4;
4916 memcpy(ptr, &type, 4); ptr += 4;
4917 memcpy(ptr, &offset, 4); ptr += 4;
4919 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
4920 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
4924 void glDrawElementsData_enc(void *self , GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen)
4927 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
4928 IOStream *stream = ctx->m_stream;
4929 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
4930 bool useChecksum = checksumCalculator->getVersion() > 0;
4932 const unsigned int __size_data = datalen;
4935 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + __size_data + 4 + 1*4;
4936 const size_t checksumSize = checksumCalculator->checksumByteSize();
4937 const size_t totalSize = sizeWithoutChecksum + checksumSize;
4938 buf = stream->alloc(totalSize);
4940 int tmp = OP_glDrawElementsData;memcpy(ptr, &tmp, 4); ptr += 4;
4941 memcpy(ptr, &totalSize, 4); ptr += 4;
4943 memcpy(ptr, &mode, 4); ptr += 4;
4944 memcpy(ptr, &count, 4); ptr += 4;
4945 memcpy(ptr, &type, 4); ptr += 4;
4946 *(unsigned int *)(ptr) = __size_data; ptr += 4;
4947 memcpy(ptr, data, __size_data);ptr += __size_data;
4948 memcpy(ptr, &datalen, 4); ptr += 4;
4950 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
4951 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
4955 void glGetCompressedTextureFormats_enc(void *self , int count, GLint* formats)
4958 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
4959 IOStream *stream = ctx->m_stream;
4960 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
4961 bool useChecksum = checksumCalculator->getVersion() > 0;
4963 const unsigned int __size_formats = (count * sizeof(GLint));
4966 const size_t sizeWithoutChecksum = 8 + 4 + 0 + 1*4;
4967 const size_t checksumSize = checksumCalculator->checksumByteSize();
4968 const size_t totalSize = sizeWithoutChecksum + checksumSize;
4969 buf = stream->alloc(totalSize);
4971 int tmp = OP_glGetCompressedTextureFormats;memcpy(ptr, &tmp, 4); ptr += 4;
4972 memcpy(ptr, &totalSize, 4); ptr += 4;
4974 memcpy(ptr, &count, 4); ptr += 4;
4975 *(unsigned int *)(ptr) = __size_formats; ptr += 4;
4977 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
4978 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
4980 stream->readback(formats, __size_formats);
4981 if (useChecksum) checksumCalculator->addBuffer(formats, __size_formats);
4983 unsigned char *checksumBufPtr = NULL;
4984 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
4985 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
4986 stream->readback(checksumBufPtr, checksumSize);
4987 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
4988 ALOGE("glGetCompressedTextureFormats: GL communication error, please report this issue to b.android.com.\n");
4994 void glShaderString_enc(void *self , GLuint shader, const GLchar* string, GLsizei len)
4997 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
4998 IOStream *stream = ctx->m_stream;
4999 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
5000 bool useChecksum = checksumCalculator->getVersion() > 0;
5002 const unsigned int __size_string = len;
5005 const size_t sizeWithoutChecksum = 8 + 4 + __size_string + 4 + 1*4;
5006 const size_t checksumSize = checksumCalculator->checksumByteSize();
5007 const size_t totalSize = sizeWithoutChecksum + checksumSize;
5008 buf = stream->alloc(totalSize);
5010 int tmp = OP_glShaderString;memcpy(ptr, &tmp, 4); ptr += 4;
5011 memcpy(ptr, &totalSize, 4); ptr += 4;
5013 memcpy(ptr, &shader, 4); ptr += 4;
5014 *(unsigned int *)(ptr) = __size_string; ptr += 4;
5015 memcpy(ptr, string, __size_string);ptr += __size_string;
5016 memcpy(ptr, &len, 4); ptr += 4;
5018 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
5019 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
5023 int glFinishRoundTrip_enc(void *self )
5026 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
5027 IOStream *stream = ctx->m_stream;
5028 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
5029 bool useChecksum = checksumCalculator->getVersion() > 0;
5033 const size_t sizeWithoutChecksum = 8;
5034 const size_t checksumSize = checksumCalculator->checksumByteSize();
5035 const size_t totalSize = sizeWithoutChecksum + checksumSize;
5036 buf = stream->alloc(totalSize);
5038 int tmp = OP_glFinishRoundTrip;memcpy(ptr, &tmp, 4); ptr += 4;
5039 memcpy(ptr, &totalSize, 4); ptr += 4;
5042 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
5043 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
5047 stream->readback(&retval, 4);
5048 if (useChecksum) checksumCalculator->addBuffer(&retval, 4);
5050 unsigned char *checksumBufPtr = NULL;
5051 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
5052 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
5053 stream->readback(checksumBufPtr, checksumSize);
5054 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
5055 ALOGE("glFinishRoundTrip: GL communication error, please report this issue to b.android.com.\n");
5062 void glGenVertexArrays_enc(void *self , GLsizei n, GLuint* arrays)
5065 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
5066 IOStream *stream = ctx->m_stream;
5067 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
5068 bool useChecksum = checksumCalculator->getVersion() > 0;
5070 const unsigned int __size_arrays = (n * sizeof(GLuint));
5073 const size_t sizeWithoutChecksum = 8 + 4 + 0 + 1*4;
5074 const size_t checksumSize = checksumCalculator->checksumByteSize();
5075 const size_t totalSize = sizeWithoutChecksum + checksumSize;
5076 buf = stream->alloc(totalSize);
5078 int tmp = OP_glGenVertexArrays;memcpy(ptr, &tmp, 4); ptr += 4;
5079 memcpy(ptr, &totalSize, 4); ptr += 4;
5081 memcpy(ptr, &n, 4); ptr += 4;
5082 *(unsigned int *)(ptr) = __size_arrays; ptr += 4;
5084 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
5085 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
5087 stream->readback(arrays, __size_arrays);
5088 if (useChecksum) checksumCalculator->addBuffer(arrays, __size_arrays);
5090 unsigned char *checksumBufPtr = NULL;
5091 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
5092 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
5093 stream->readback(checksumBufPtr, checksumSize);
5094 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
5095 ALOGE("glGenVertexArrays: GL communication error, please report this issue to b.android.com.\n");
5101 void glBindVertexArray_enc(void *self , GLuint array)
5104 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
5105 IOStream *stream = ctx->m_stream;
5106 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
5107 bool useChecksum = checksumCalculator->getVersion() > 0;
5111 const size_t sizeWithoutChecksum = 8 + 4;
5112 const size_t checksumSize = checksumCalculator->checksumByteSize();
5113 const size_t totalSize = sizeWithoutChecksum + checksumSize;
5114 buf = stream->alloc(totalSize);
5116 int tmp = OP_glBindVertexArray;memcpy(ptr, &tmp, 4); ptr += 4;
5117 memcpy(ptr, &totalSize, 4); ptr += 4;
5119 memcpy(ptr, &array, 4); ptr += 4;
5121 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
5122 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
5126 void glDeleteVertexArrays_enc(void *self , GLsizei n, const GLuint* arrays)
5129 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
5130 IOStream *stream = ctx->m_stream;
5131 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
5132 bool useChecksum = checksumCalculator->getVersion() > 0;
5134 const unsigned int __size_arrays = (n * sizeof(GLuint));
5137 const size_t sizeWithoutChecksum = 8 + 4 + __size_arrays + 1*4;
5138 const size_t checksumSize = checksumCalculator->checksumByteSize();
5139 const size_t totalSize = sizeWithoutChecksum + checksumSize;
5140 buf = stream->alloc(totalSize);
5142 int tmp = OP_glDeleteVertexArrays;memcpy(ptr, &tmp, 4); ptr += 4;
5143 memcpy(ptr, &totalSize, 4); ptr += 4;
5145 memcpy(ptr, &n, 4); ptr += 4;
5146 *(unsigned int *)(ptr) = __size_arrays; ptr += 4;
5147 memcpy(ptr, arrays, __size_arrays);ptr += __size_arrays;
5149 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
5150 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
5154 GLboolean glIsVertexArray_enc(void *self , GLuint array)
5157 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
5158 IOStream *stream = ctx->m_stream;
5159 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
5160 bool useChecksum = checksumCalculator->getVersion() > 0;
5164 const size_t sizeWithoutChecksum = 8 + 4;
5165 const size_t checksumSize = checksumCalculator->checksumByteSize();
5166 const size_t totalSize = sizeWithoutChecksum + checksumSize;
5167 buf = stream->alloc(totalSize);
5169 int tmp = OP_glIsVertexArray;memcpy(ptr, &tmp, 4); ptr += 4;
5170 memcpy(ptr, &totalSize, 4); ptr += 4;
5172 memcpy(ptr, &array, 4); ptr += 4;
5174 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
5175 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
5179 stream->readback(&retval, 1);
5180 if (useChecksum) checksumCalculator->addBuffer(&retval, 1);
5182 unsigned char *checksumBufPtr = NULL;
5183 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
5184 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
5185 stream->readback(checksumBufPtr, checksumSize);
5186 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
5187 ALOGE("glIsVertexArray: GL communication error, please report this issue to b.android.com.\n");
5194 void glMapBufferRangeAEMU_enc(void *self , GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access, void* mapped)
5197 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
5198 IOStream *stream = ctx->m_stream;
5199 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
5200 bool useChecksum = checksumCalculator->getVersion() > 0;
5202 const unsigned int __size_mapped = ((mapped != NULL) ? length : 0);
5205 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 0 + 1*4;
5206 const size_t checksumSize = checksumCalculator->checksumByteSize();
5207 const size_t totalSize = sizeWithoutChecksum + checksumSize;
5208 buf = stream->alloc(totalSize);
5210 int tmp = OP_glMapBufferRangeAEMU;memcpy(ptr, &tmp, 4); ptr += 4;
5211 memcpy(ptr, &totalSize, 4); ptr += 4;
5213 memcpy(ptr, &target, 4); ptr += 4;
5214 memcpy(ptr, &offset, 4); ptr += 4;
5215 memcpy(ptr, &length, 4); ptr += 4;
5216 memcpy(ptr, &access, 4); ptr += 4;
5217 *(unsigned int *)(ptr) = __size_mapped; ptr += 4;
5219 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
5220 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
5222 if (mapped != NULL) {
5223 stream->readback(mapped, __size_mapped);
5224 if (useChecksum) checksumCalculator->addBuffer(mapped, __size_mapped);
5227 unsigned char *checksumBufPtr = NULL;
5228 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
5229 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
5230 stream->readback(checksumBufPtr, checksumSize);
5231 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
5232 ALOGE("glMapBufferRangeAEMU: GL communication error, please report this issue to b.android.com.\n");
5238 void glUnmapBufferAEMU_enc(void *self , GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access, void* guest_buffer, GLboolean* out_res)
5241 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
5242 IOStream *stream = ctx->m_stream;
5243 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
5244 bool useChecksum = checksumCalculator->getVersion() > 0;
5246 const unsigned int __size_guest_buffer = ((guest_buffer != NULL) ? length : 0);
5247 const unsigned int __size_out_res = (sizeof(GLboolean));
5250 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + __size_guest_buffer + 0 + 2*4;
5251 const size_t checksumSize = checksumCalculator->checksumByteSize();
5252 const size_t totalSize = sizeWithoutChecksum + checksumSize;
5253 buf = stream->alloc(totalSize);
5255 int tmp = OP_glUnmapBufferAEMU;memcpy(ptr, &tmp, 4); ptr += 4;
5256 memcpy(ptr, &totalSize, 4); ptr += 4;
5258 memcpy(ptr, &target, 4); ptr += 4;
5259 memcpy(ptr, &offset, 4); ptr += 4;
5260 memcpy(ptr, &length, 4); ptr += 4;
5261 memcpy(ptr, &access, 4); ptr += 4;
5262 *(unsigned int *)(ptr) = __size_guest_buffer; ptr += 4;
5263 if (guest_buffer != NULL) memcpy(ptr, guest_buffer, __size_guest_buffer);ptr += __size_guest_buffer;
5264 *(unsigned int *)(ptr) = __size_out_res; ptr += 4;
5266 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
5267 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
5269 stream->readback(out_res, __size_out_res);
5270 if (useChecksum) checksumCalculator->addBuffer(out_res, __size_out_res);
5272 unsigned char *checksumBufPtr = NULL;
5273 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
5274 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
5275 stream->readback(checksumBufPtr, checksumSize);
5276 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
5277 ALOGE("glUnmapBufferAEMU: GL communication error, please report this issue to b.android.com.\n");
5283 void glFlushMappedBufferRangeAEMU_enc(void *self , GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access, void* guest_buffer)
5286 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
5287 IOStream *stream = ctx->m_stream;
5288 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
5289 bool useChecksum = checksumCalculator->getVersion() > 0;
5291 const unsigned int __size_guest_buffer = ((guest_buffer != NULL) ? length : 0);
5294 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + __size_guest_buffer + 1*4;
5295 const size_t checksumSize = checksumCalculator->checksumByteSize();
5296 const size_t totalSize = sizeWithoutChecksum + checksumSize;
5297 buf = stream->alloc(totalSize);
5299 int tmp = OP_glFlushMappedBufferRangeAEMU;memcpy(ptr, &tmp, 4); ptr += 4;
5300 memcpy(ptr, &totalSize, 4); ptr += 4;
5302 memcpy(ptr, &target, 4); ptr += 4;
5303 memcpy(ptr, &offset, 4); ptr += 4;
5304 memcpy(ptr, &length, 4); ptr += 4;
5305 memcpy(ptr, &access, 4); ptr += 4;
5306 *(unsigned int *)(ptr) = __size_guest_buffer; ptr += 4;
5307 if (guest_buffer != NULL) memcpy(ptr, guest_buffer, __size_guest_buffer);ptr += __size_guest_buffer;
5309 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
5310 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
5314 void glReadPixelsOffsetAEMU_enc(void *self , GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLuint offset)
5317 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
5318 IOStream *stream = ctx->m_stream;
5319 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
5320 bool useChecksum = checksumCalculator->getVersion() > 0;
5324 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4;
5325 const size_t checksumSize = checksumCalculator->checksumByteSize();
5326 const size_t totalSize = sizeWithoutChecksum + checksumSize;
5327 buf = stream->alloc(totalSize);
5329 int tmp = OP_glReadPixelsOffsetAEMU;memcpy(ptr, &tmp, 4); ptr += 4;
5330 memcpy(ptr, &totalSize, 4); ptr += 4;
5332 memcpy(ptr, &x, 4); ptr += 4;
5333 memcpy(ptr, &y, 4); ptr += 4;
5334 memcpy(ptr, &width, 4); ptr += 4;
5335 memcpy(ptr, &height, 4); ptr += 4;
5336 memcpy(ptr, &format, 4); ptr += 4;
5337 memcpy(ptr, &type, 4); ptr += 4;
5338 memcpy(ptr, &offset, 4); ptr += 4;
5340 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
5341 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
5345 void glCompressedTexImage2DOffsetAEMU_enc(void *self , GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLuint offset)
5348 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
5349 IOStream *stream = ctx->m_stream;
5350 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
5351 bool useChecksum = checksumCalculator->getVersion() > 0;
5355 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4;
5356 const size_t checksumSize = checksumCalculator->checksumByteSize();
5357 const size_t totalSize = sizeWithoutChecksum + checksumSize;
5358 buf = stream->alloc(totalSize);
5360 int tmp = OP_glCompressedTexImage2DOffsetAEMU;memcpy(ptr, &tmp, 4); ptr += 4;
5361 memcpy(ptr, &totalSize, 4); ptr += 4;
5363 memcpy(ptr, &target, 4); ptr += 4;
5364 memcpy(ptr, &level, 4); ptr += 4;
5365 memcpy(ptr, &internalformat, 4); ptr += 4;
5366 memcpy(ptr, &width, 4); ptr += 4;
5367 memcpy(ptr, &height, 4); ptr += 4;
5368 memcpy(ptr, &border, 4); ptr += 4;
5369 memcpy(ptr, &imageSize, 4); ptr += 4;
5370 memcpy(ptr, &offset, 4); ptr += 4;
5372 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
5373 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
5377 void glCompressedTexSubImage2DOffsetAEMU_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLuint offset)
5380 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
5381 IOStream *stream = ctx->m_stream;
5382 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
5383 bool useChecksum = checksumCalculator->getVersion() > 0;
5387 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4;
5388 const size_t checksumSize = checksumCalculator->checksumByteSize();
5389 const size_t totalSize = sizeWithoutChecksum + checksumSize;
5390 buf = stream->alloc(totalSize);
5392 int tmp = OP_glCompressedTexSubImage2DOffsetAEMU;memcpy(ptr, &tmp, 4); ptr += 4;
5393 memcpy(ptr, &totalSize, 4); ptr += 4;
5395 memcpy(ptr, &target, 4); ptr += 4;
5396 memcpy(ptr, &level, 4); ptr += 4;
5397 memcpy(ptr, &xoffset, 4); ptr += 4;
5398 memcpy(ptr, &yoffset, 4); ptr += 4;
5399 memcpy(ptr, &width, 4); ptr += 4;
5400 memcpy(ptr, &height, 4); ptr += 4;
5401 memcpy(ptr, &format, 4); ptr += 4;
5402 memcpy(ptr, &imageSize, 4); ptr += 4;
5403 memcpy(ptr, &offset, 4); ptr += 4;
5405 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
5406 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
5410 void glTexImage2DOffsetAEMU_enc(void *self , GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLuint offset)
5413 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
5414 IOStream *stream = ctx->m_stream;
5415 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
5416 bool useChecksum = checksumCalculator->getVersion() > 0;
5420 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4;
5421 const size_t checksumSize = checksumCalculator->checksumByteSize();
5422 const size_t totalSize = sizeWithoutChecksum + checksumSize;
5423 buf = stream->alloc(totalSize);
5425 int tmp = OP_glTexImage2DOffsetAEMU;memcpy(ptr, &tmp, 4); ptr += 4;
5426 memcpy(ptr, &totalSize, 4); ptr += 4;
5428 memcpy(ptr, &target, 4); ptr += 4;
5429 memcpy(ptr, &level, 4); ptr += 4;
5430 memcpy(ptr, &internalformat, 4); ptr += 4;
5431 memcpy(ptr, &width, 4); ptr += 4;
5432 memcpy(ptr, &height, 4); ptr += 4;
5433 memcpy(ptr, &border, 4); ptr += 4;
5434 memcpy(ptr, &format, 4); ptr += 4;
5435 memcpy(ptr, &type, 4); ptr += 4;
5436 memcpy(ptr, &offset, 4); ptr += 4;
5438 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
5439 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
5443 void glTexSubImage2DOffsetAEMU_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLuint offset)
5446 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
5447 IOStream *stream = ctx->m_stream;
5448 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
5449 bool useChecksum = checksumCalculator->getVersion() > 0;
5453 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4;
5454 const size_t checksumSize = checksumCalculator->checksumByteSize();
5455 const size_t totalSize = sizeWithoutChecksum + checksumSize;
5456 buf = stream->alloc(totalSize);
5458 int tmp = OP_glTexSubImage2DOffsetAEMU;memcpy(ptr, &tmp, 4); ptr += 4;
5459 memcpy(ptr, &totalSize, 4); ptr += 4;
5461 memcpy(ptr, &target, 4); ptr += 4;
5462 memcpy(ptr, &level, 4); ptr += 4;
5463 memcpy(ptr, &xoffset, 4); ptr += 4;
5464 memcpy(ptr, &yoffset, 4); ptr += 4;
5465 memcpy(ptr, &width, 4); ptr += 4;
5466 memcpy(ptr, &height, 4); ptr += 4;
5467 memcpy(ptr, &format, 4); ptr += 4;
5468 memcpy(ptr, &type, 4); ptr += 4;
5469 memcpy(ptr, &offset, 4); ptr += 4;
5471 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
5472 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
5476 void glBindBufferRange_enc(void *self , GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
5479 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
5480 IOStream *stream = ctx->m_stream;
5481 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
5482 bool useChecksum = checksumCalculator->getVersion() > 0;
5486 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4;
5487 const size_t checksumSize = checksumCalculator->checksumByteSize();
5488 const size_t totalSize = sizeWithoutChecksum + checksumSize;
5489 buf = stream->alloc(totalSize);
5491 int tmp = OP_glBindBufferRange;memcpy(ptr, &tmp, 4); ptr += 4;
5492 memcpy(ptr, &totalSize, 4); ptr += 4;
5494 memcpy(ptr, &target, 4); ptr += 4;
5495 memcpy(ptr, &index, 4); ptr += 4;
5496 memcpy(ptr, &buffer, 4); ptr += 4;
5497 memcpy(ptr, &offset, 4); ptr += 4;
5498 memcpy(ptr, &size, 4); ptr += 4;
5500 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
5501 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
5505 void glBindBufferBase_enc(void *self , GLenum target, GLuint index, GLuint buffer)
5508 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
5509 IOStream *stream = ctx->m_stream;
5510 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
5511 bool useChecksum = checksumCalculator->getVersion() > 0;
5515 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
5516 const size_t checksumSize = checksumCalculator->checksumByteSize();
5517 const size_t totalSize = sizeWithoutChecksum + checksumSize;
5518 buf = stream->alloc(totalSize);
5520 int tmp = OP_glBindBufferBase;memcpy(ptr, &tmp, 4); ptr += 4;
5521 memcpy(ptr, &totalSize, 4); ptr += 4;
5523 memcpy(ptr, &target, 4); ptr += 4;
5524 memcpy(ptr, &index, 4); ptr += 4;
5525 memcpy(ptr, &buffer, 4); ptr += 4;
5527 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
5528 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
5532 void glCopyBufferSubData_enc(void *self , GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size)
5535 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
5536 IOStream *stream = ctx->m_stream;
5537 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
5538 bool useChecksum = checksumCalculator->getVersion() > 0;
5542 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4;
5543 const size_t checksumSize = checksumCalculator->checksumByteSize();
5544 const size_t totalSize = sizeWithoutChecksum + checksumSize;
5545 buf = stream->alloc(totalSize);
5547 int tmp = OP_glCopyBufferSubData;memcpy(ptr, &tmp, 4); ptr += 4;
5548 memcpy(ptr, &totalSize, 4); ptr += 4;
5550 memcpy(ptr, &readtarget, 4); ptr += 4;
5551 memcpy(ptr, &writetarget, 4); ptr += 4;
5552 memcpy(ptr, &readoffset, 4); ptr += 4;
5553 memcpy(ptr, &writeoffset, 4); ptr += 4;
5554 memcpy(ptr, &size, 4); ptr += 4;
5556 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
5557 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
5562 void glClearBufferiv_enc(void *self , GLenum buffer, GLint drawBuffer, const GLint* value)
5565 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
5566 IOStream *stream = ctx->m_stream;
5567 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
5568 bool useChecksum = checksumCalculator->getVersion() > 0;
5570 const unsigned int __size_value = (sizeof(GLint) * glesv2_enc::clearBufferNumElts(self, buffer));
5573 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_value + 1*4;
5574 const size_t checksumSize = checksumCalculator->checksumByteSize();
5575 const size_t totalSize = sizeWithoutChecksum + checksumSize;
5576 buf = stream->alloc(totalSize);
5578 int tmp = OP_glClearBufferiv;memcpy(ptr, &tmp, 4); ptr += 4;
5579 memcpy(ptr, &totalSize, 4); ptr += 4;
5581 memcpy(ptr, &buffer, 4); ptr += 4;
5582 memcpy(ptr, &drawBuffer, 4); ptr += 4;
5583 *(unsigned int *)(ptr) = __size_value; ptr += 4;
5584 memcpy(ptr, value, __size_value);ptr += __size_value;
5586 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
5587 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
5591 void glClearBufferuiv_enc(void *self , GLenum buffer, GLint drawBuffer, const GLuint* value)
5594 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
5595 IOStream *stream = ctx->m_stream;
5596 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
5597 bool useChecksum = checksumCalculator->getVersion() > 0;
5599 const unsigned int __size_value = (sizeof(GLuint) * glesv2_enc::clearBufferNumElts(self, buffer));
5602 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_value + 1*4;
5603 const size_t checksumSize = checksumCalculator->checksumByteSize();
5604 const size_t totalSize = sizeWithoutChecksum + checksumSize;
5605 buf = stream->alloc(totalSize);
5607 int tmp = OP_glClearBufferuiv;memcpy(ptr, &tmp, 4); ptr += 4;
5608 memcpy(ptr, &totalSize, 4); ptr += 4;
5610 memcpy(ptr, &buffer, 4); ptr += 4;
5611 memcpy(ptr, &drawBuffer, 4); ptr += 4;
5612 *(unsigned int *)(ptr) = __size_value; ptr += 4;
5613 memcpy(ptr, value, __size_value);ptr += __size_value;
5615 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
5616 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
5620 void glClearBufferfv_enc(void *self , GLenum buffer, GLint drawBuffer, const GLfloat* value)
5623 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
5624 IOStream *stream = ctx->m_stream;
5625 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
5626 bool useChecksum = checksumCalculator->getVersion() > 0;
5628 const unsigned int __size_value = (sizeof(GLfloat) * glesv2_enc::clearBufferNumElts(self, buffer));
5631 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_value + 1*4;
5632 const size_t checksumSize = checksumCalculator->checksumByteSize();
5633 const size_t totalSize = sizeWithoutChecksum + checksumSize;
5634 buf = stream->alloc(totalSize);
5636 int tmp = OP_glClearBufferfv;memcpy(ptr, &tmp, 4); ptr += 4;
5637 memcpy(ptr, &totalSize, 4); ptr += 4;
5639 memcpy(ptr, &buffer, 4); ptr += 4;
5640 memcpy(ptr, &drawBuffer, 4); ptr += 4;
5641 *(unsigned int *)(ptr) = __size_value; ptr += 4;
5642 memcpy(ptr, value, __size_value);ptr += __size_value;
5644 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
5645 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
5649 void glClearBufferfi_enc(void *self , GLenum buffer, GLint drawBuffer, GLfloat depth, GLint stencil)
5652 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
5653 IOStream *stream = ctx->m_stream;
5654 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
5655 bool useChecksum = checksumCalculator->getVersion() > 0;
5659 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
5660 const size_t checksumSize = checksumCalculator->checksumByteSize();
5661 const size_t totalSize = sizeWithoutChecksum + checksumSize;
5662 buf = stream->alloc(totalSize);
5664 int tmp = OP_glClearBufferfi;memcpy(ptr, &tmp, 4); ptr += 4;
5665 memcpy(ptr, &totalSize, 4); ptr += 4;
5667 memcpy(ptr, &buffer, 4); ptr += 4;
5668 memcpy(ptr, &drawBuffer, 4); ptr += 4;
5669 memcpy(ptr, &depth, 4); ptr += 4;
5670 memcpy(ptr, &stencil, 4); ptr += 4;
5672 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
5673 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
5677 void glUniformBlockBinding_enc(void *self , GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
5680 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
5681 IOStream *stream = ctx->m_stream;
5682 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
5683 bool useChecksum = checksumCalculator->getVersion() > 0;
5687 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
5688 const size_t checksumSize = checksumCalculator->checksumByteSize();
5689 const size_t totalSize = sizeWithoutChecksum + checksumSize;
5690 buf = stream->alloc(totalSize);
5692 int tmp = OP_glUniformBlockBinding;memcpy(ptr, &tmp, 4); ptr += 4;
5693 memcpy(ptr, &totalSize, 4); ptr += 4;
5695 memcpy(ptr, &program, 4); ptr += 4;
5696 memcpy(ptr, &uniformBlockIndex, 4); ptr += 4;
5697 memcpy(ptr, &uniformBlockBinding, 4); ptr += 4;
5699 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
5700 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
5704 GLuint glGetUniformBlockIndex_enc(void *self , GLuint program, const GLchar* uniformBlockName)
5707 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
5708 IOStream *stream = ctx->m_stream;
5709 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
5710 bool useChecksum = checksumCalculator->getVersion() > 0;
5712 const unsigned int __size_uniformBlockName = (strlen(uniformBlockName) + 1);
5715 const size_t sizeWithoutChecksum = 8 + 4 + __size_uniformBlockName + 1*4;
5716 const size_t checksumSize = checksumCalculator->checksumByteSize();
5717 const size_t totalSize = sizeWithoutChecksum + checksumSize;
5718 buf = stream->alloc(totalSize);
5720 int tmp = OP_glGetUniformBlockIndex;memcpy(ptr, &tmp, 4); ptr += 4;
5721 memcpy(ptr, &totalSize, 4); ptr += 4;
5723 memcpy(ptr, &program, 4); ptr += 4;
5724 *(unsigned int *)(ptr) = __size_uniformBlockName; ptr += 4;
5725 memcpy(ptr, uniformBlockName, __size_uniformBlockName);ptr += __size_uniformBlockName;
5727 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
5728 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
5732 stream->readback(&retval, 4);
5733 if (useChecksum) checksumCalculator->addBuffer(&retval, 4);
5735 unsigned char *checksumBufPtr = NULL;
5736 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
5737 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
5738 stream->readback(checksumBufPtr, checksumSize);
5739 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
5740 ALOGE("glGetUniformBlockIndex: GL communication error, please report this issue to b.android.com.\n");
5747 void glGetUniformIndicesAEMU_enc(void *self , GLuint program, GLsizei uniformCount, const GLchar* packedUniformNames, GLsizei packedLen, GLuint* uniformIndices)
5750 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
5751 IOStream *stream = ctx->m_stream;
5752 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
5753 bool useChecksum = checksumCalculator->getVersion() > 0;
5755 const unsigned int __size_packedUniformNames = packedLen;
5756 const unsigned int __size_uniformIndices = (uniformCount * sizeof(GLuint));
5759 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_packedUniformNames + 4 + 0 + 2*4;
5760 const size_t checksumSize = checksumCalculator->checksumByteSize();
5761 const size_t totalSize = sizeWithoutChecksum + checksumSize;
5762 buf = stream->alloc(totalSize);
5764 int tmp = OP_glGetUniformIndicesAEMU;memcpy(ptr, &tmp, 4); ptr += 4;
5765 memcpy(ptr, &totalSize, 4); ptr += 4;
5767 memcpy(ptr, &program, 4); ptr += 4;
5768 memcpy(ptr, &uniformCount, 4); ptr += 4;
5769 *(unsigned int *)(ptr) = __size_packedUniformNames; ptr += 4;
5770 memcpy(ptr, packedUniformNames, __size_packedUniformNames);ptr += __size_packedUniformNames;
5771 memcpy(ptr, &packedLen, 4); ptr += 4;
5772 *(unsigned int *)(ptr) = __size_uniformIndices; ptr += 4;
5774 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
5775 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
5777 stream->readback(uniformIndices, __size_uniformIndices);
5778 if (useChecksum) checksumCalculator->addBuffer(uniformIndices, __size_uniformIndices);
5780 unsigned char *checksumBufPtr = NULL;
5781 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
5782 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
5783 stream->readback(checksumBufPtr, checksumSize);
5784 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
5785 ALOGE("glGetUniformIndicesAEMU: GL communication error, please report this issue to b.android.com.\n");
5791 void glGetActiveUniformBlockiv_enc(void *self , GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params)
5794 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
5795 IOStream *stream = ctx->m_stream;
5796 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
5797 bool useChecksum = checksumCalculator->getVersion() > 0;
5799 const unsigned int __size_params = (glesv2_enc::glActiveUniformBlockivParamSize(self, program, uniformBlockIndex, pname) * sizeof(GLint));
5802 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 0 + 1*4;
5803 const size_t checksumSize = checksumCalculator->checksumByteSize();
5804 const size_t totalSize = sizeWithoutChecksum + checksumSize;
5805 buf = stream->alloc(totalSize);
5807 int tmp = OP_glGetActiveUniformBlockiv;memcpy(ptr, &tmp, 4); ptr += 4;
5808 memcpy(ptr, &totalSize, 4); ptr += 4;
5810 memcpy(ptr, &program, 4); ptr += 4;
5811 memcpy(ptr, &uniformBlockIndex, 4); ptr += 4;
5812 memcpy(ptr, &pname, 4); ptr += 4;
5813 *(unsigned int *)(ptr) = __size_params; ptr += 4;
5815 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
5816 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
5818 stream->readback(params, __size_params);
5819 if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
5821 unsigned char *checksumBufPtr = NULL;
5822 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
5823 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
5824 stream->readback(checksumBufPtr, checksumSize);
5825 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
5826 ALOGE("glGetActiveUniformBlockiv: GL communication error, please report this issue to b.android.com.\n");
5832 void glGetActiveUniformBlockName_enc(void *self , GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName)
5835 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
5836 IOStream *stream = ctx->m_stream;
5837 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
5838 bool useChecksum = checksumCalculator->getVersion() > 0;
5840 const unsigned int __size_length = ((length != NULL) ? (sizeof(GLsizei)) : 0);
5841 const unsigned int __size_uniformBlockName = ((uniformBlockName != NULL) ? bufSize : 0);
5844 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 0 + 0 + 2*4;
5845 const size_t checksumSize = checksumCalculator->checksumByteSize();
5846 const size_t totalSize = sizeWithoutChecksum + checksumSize;
5847 buf = stream->alloc(totalSize);
5849 int tmp = OP_glGetActiveUniformBlockName;memcpy(ptr, &tmp, 4); ptr += 4;
5850 memcpy(ptr, &totalSize, 4); ptr += 4;
5852 memcpy(ptr, &program, 4); ptr += 4;
5853 memcpy(ptr, &uniformBlockIndex, 4); ptr += 4;
5854 memcpy(ptr, &bufSize, 4); ptr += 4;
5855 *(unsigned int *)(ptr) = __size_length; ptr += 4;
5856 *(unsigned int *)(ptr) = __size_uniformBlockName; ptr += 4;
5858 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
5859 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
5861 if (length != NULL) {
5862 stream->readback(length, __size_length);
5863 if (useChecksum) checksumCalculator->addBuffer(length, __size_length);
5865 if (uniformBlockName != NULL) {
5866 stream->readback(uniformBlockName, __size_uniformBlockName);
5867 if (useChecksum) checksumCalculator->addBuffer(uniformBlockName, __size_uniformBlockName);
5870 unsigned char *checksumBufPtr = NULL;
5871 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
5872 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
5873 stream->readback(checksumBufPtr, checksumSize);
5874 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
5875 ALOGE("glGetActiveUniformBlockName: GL communication error, please report this issue to b.android.com.\n");
5881 void glUniform1ui_enc(void *self , GLint location, GLuint v0)
5884 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
5885 IOStream *stream = ctx->m_stream;
5886 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
5887 bool useChecksum = checksumCalculator->getVersion() > 0;
5891 const size_t sizeWithoutChecksum = 8 + 4 + 4;
5892 const size_t checksumSize = checksumCalculator->checksumByteSize();
5893 const size_t totalSize = sizeWithoutChecksum + checksumSize;
5894 buf = stream->alloc(totalSize);
5896 int tmp = OP_glUniform1ui;memcpy(ptr, &tmp, 4); ptr += 4;
5897 memcpy(ptr, &totalSize, 4); ptr += 4;
5899 memcpy(ptr, &location, 4); ptr += 4;
5900 memcpy(ptr, &v0, 4); ptr += 4;
5902 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
5903 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
5907 void glUniform2ui_enc(void *self , GLint location, GLuint v0, GLuint v1)
5910 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
5911 IOStream *stream = ctx->m_stream;
5912 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
5913 bool useChecksum = checksumCalculator->getVersion() > 0;
5917 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
5918 const size_t checksumSize = checksumCalculator->checksumByteSize();
5919 const size_t totalSize = sizeWithoutChecksum + checksumSize;
5920 buf = stream->alloc(totalSize);
5922 int tmp = OP_glUniform2ui;memcpy(ptr, &tmp, 4); ptr += 4;
5923 memcpy(ptr, &totalSize, 4); ptr += 4;
5925 memcpy(ptr, &location, 4); ptr += 4;
5926 memcpy(ptr, &v0, 4); ptr += 4;
5927 memcpy(ptr, &v1, 4); ptr += 4;
5929 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
5930 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
5934 void glUniform3ui_enc(void *self , GLint location, GLuint v0, GLuint v1, GLuint v2)
5937 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
5938 IOStream *stream = ctx->m_stream;
5939 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
5940 bool useChecksum = checksumCalculator->getVersion() > 0;
5944 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
5945 const size_t checksumSize = checksumCalculator->checksumByteSize();
5946 const size_t totalSize = sizeWithoutChecksum + checksumSize;
5947 buf = stream->alloc(totalSize);
5949 int tmp = OP_glUniform3ui;memcpy(ptr, &tmp, 4); ptr += 4;
5950 memcpy(ptr, &totalSize, 4); ptr += 4;
5952 memcpy(ptr, &location, 4); ptr += 4;
5953 memcpy(ptr, &v0, 4); ptr += 4;
5954 memcpy(ptr, &v1, 4); ptr += 4;
5955 memcpy(ptr, &v2, 4); ptr += 4;
5957 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
5958 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
5962 void glUniform4ui_enc(void *self , GLint location, GLint v0, GLuint v1, GLuint v2, GLuint v3)
5965 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
5966 IOStream *stream = ctx->m_stream;
5967 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
5968 bool useChecksum = checksumCalculator->getVersion() > 0;
5972 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4;
5973 const size_t checksumSize = checksumCalculator->checksumByteSize();
5974 const size_t totalSize = sizeWithoutChecksum + checksumSize;
5975 buf = stream->alloc(totalSize);
5977 int tmp = OP_glUniform4ui;memcpy(ptr, &tmp, 4); ptr += 4;
5978 memcpy(ptr, &totalSize, 4); ptr += 4;
5980 memcpy(ptr, &location, 4); ptr += 4;
5981 memcpy(ptr, &v0, 4); ptr += 4;
5982 memcpy(ptr, &v1, 4); ptr += 4;
5983 memcpy(ptr, &v2, 4); ptr += 4;
5984 memcpy(ptr, &v3, 4); ptr += 4;
5986 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
5987 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
5991 void glUniform1uiv_enc(void *self , GLint location, GLsizei count, const GLuint* value)
5994 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
5995 IOStream *stream = ctx->m_stream;
5996 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
5997 bool useChecksum = checksumCalculator->getVersion() > 0;
5999 const unsigned int __size_value = (count * sizeof(GLuint));
6002 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_value + 1*4;
6003 const size_t checksumSize = checksumCalculator->checksumByteSize();
6004 const size_t totalSize = sizeWithoutChecksum + checksumSize;
6005 buf = stream->alloc(totalSize);
6007 int tmp = OP_glUniform1uiv;memcpy(ptr, &tmp, 4); ptr += 4;
6008 memcpy(ptr, &totalSize, 4); ptr += 4;
6010 memcpy(ptr, &location, 4); ptr += 4;
6011 memcpy(ptr, &count, 4); ptr += 4;
6012 *(unsigned int *)(ptr) = __size_value; ptr += 4;
6013 memcpy(ptr, value, __size_value);ptr += __size_value;
6015 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
6016 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
6020 void glUniform2uiv_enc(void *self , GLint location, GLsizei count, const GLuint* value)
6023 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
6024 IOStream *stream = ctx->m_stream;
6025 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
6026 bool useChecksum = checksumCalculator->getVersion() > 0;
6028 const unsigned int __size_value = (count * 2 * sizeof(GLuint));
6031 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_value + 1*4;
6032 const size_t checksumSize = checksumCalculator->checksumByteSize();
6033 const size_t totalSize = sizeWithoutChecksum + checksumSize;
6034 buf = stream->alloc(totalSize);
6036 int tmp = OP_glUniform2uiv;memcpy(ptr, &tmp, 4); ptr += 4;
6037 memcpy(ptr, &totalSize, 4); ptr += 4;
6039 memcpy(ptr, &location, 4); ptr += 4;
6040 memcpy(ptr, &count, 4); ptr += 4;
6041 *(unsigned int *)(ptr) = __size_value; ptr += 4;
6042 memcpy(ptr, value, __size_value);ptr += __size_value;
6044 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
6045 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
6049 void glUniform3uiv_enc(void *self , GLint location, GLsizei count, const GLuint* value)
6052 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
6053 IOStream *stream = ctx->m_stream;
6054 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
6055 bool useChecksum = checksumCalculator->getVersion() > 0;
6057 const unsigned int __size_value = (count * 3 * sizeof(GLuint));
6060 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_value + 1*4;
6061 const size_t checksumSize = checksumCalculator->checksumByteSize();
6062 const size_t totalSize = sizeWithoutChecksum + checksumSize;
6063 buf = stream->alloc(totalSize);
6065 int tmp = OP_glUniform3uiv;memcpy(ptr, &tmp, 4); ptr += 4;
6066 memcpy(ptr, &totalSize, 4); ptr += 4;
6068 memcpy(ptr, &location, 4); ptr += 4;
6069 memcpy(ptr, &count, 4); ptr += 4;
6070 *(unsigned int *)(ptr) = __size_value; ptr += 4;
6071 memcpy(ptr, value, __size_value);ptr += __size_value;
6073 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
6074 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
6078 void glUniform4uiv_enc(void *self , GLint location, GLsizei count, const GLuint* value)
6081 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
6082 IOStream *stream = ctx->m_stream;
6083 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
6084 bool useChecksum = checksumCalculator->getVersion() > 0;
6086 const unsigned int __size_value = (count * 4 * sizeof(GLuint));
6089 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_value + 1*4;
6090 const size_t checksumSize = checksumCalculator->checksumByteSize();
6091 const size_t totalSize = sizeWithoutChecksum + checksumSize;
6092 buf = stream->alloc(totalSize);
6094 int tmp = OP_glUniform4uiv;memcpy(ptr, &tmp, 4); ptr += 4;
6095 memcpy(ptr, &totalSize, 4); ptr += 4;
6097 memcpy(ptr, &location, 4); ptr += 4;
6098 memcpy(ptr, &count, 4); ptr += 4;
6099 *(unsigned int *)(ptr) = __size_value; ptr += 4;
6100 memcpy(ptr, value, __size_value);ptr += __size_value;
6102 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
6103 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
6107 void glUniformMatrix2x3fv_enc(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
6110 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
6111 IOStream *stream = ctx->m_stream;
6112 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
6113 bool useChecksum = checksumCalculator->getVersion() > 0;
6115 const unsigned int __size_value = (count * 6 * sizeof(GLfloat));
6118 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 1 + __size_value + 1*4;
6119 const size_t checksumSize = checksumCalculator->checksumByteSize();
6120 const size_t totalSize = sizeWithoutChecksum + checksumSize;
6121 buf = stream->alloc(totalSize);
6123 int tmp = OP_glUniformMatrix2x3fv;memcpy(ptr, &tmp, 4); ptr += 4;
6124 memcpy(ptr, &totalSize, 4); ptr += 4;
6126 memcpy(ptr, &location, 4); ptr += 4;
6127 memcpy(ptr, &count, 4); ptr += 4;
6128 memcpy(ptr, &transpose, 1); ptr += 1;
6129 *(unsigned int *)(ptr) = __size_value; ptr += 4;
6130 memcpy(ptr, value, __size_value);ptr += __size_value;
6132 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
6133 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
6137 void glUniformMatrix3x2fv_enc(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
6140 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
6141 IOStream *stream = ctx->m_stream;
6142 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
6143 bool useChecksum = checksumCalculator->getVersion() > 0;
6145 const unsigned int __size_value = (count * 6 * sizeof(GLfloat));
6148 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 1 + __size_value + 1*4;
6149 const size_t checksumSize = checksumCalculator->checksumByteSize();
6150 const size_t totalSize = sizeWithoutChecksum + checksumSize;
6151 buf = stream->alloc(totalSize);
6153 int tmp = OP_glUniformMatrix3x2fv;memcpy(ptr, &tmp, 4); ptr += 4;
6154 memcpy(ptr, &totalSize, 4); ptr += 4;
6156 memcpy(ptr, &location, 4); ptr += 4;
6157 memcpy(ptr, &count, 4); ptr += 4;
6158 memcpy(ptr, &transpose, 1); ptr += 1;
6159 *(unsigned int *)(ptr) = __size_value; ptr += 4;
6160 memcpy(ptr, value, __size_value);ptr += __size_value;
6162 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
6163 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
6167 void glUniformMatrix2x4fv_enc(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
6170 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
6171 IOStream *stream = ctx->m_stream;
6172 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
6173 bool useChecksum = checksumCalculator->getVersion() > 0;
6175 const unsigned int __size_value = (count * 8 * sizeof(GLfloat));
6178 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 1 + __size_value + 1*4;
6179 const size_t checksumSize = checksumCalculator->checksumByteSize();
6180 const size_t totalSize = sizeWithoutChecksum + checksumSize;
6181 buf = stream->alloc(totalSize);
6183 int tmp = OP_glUniformMatrix2x4fv;memcpy(ptr, &tmp, 4); ptr += 4;
6184 memcpy(ptr, &totalSize, 4); ptr += 4;
6186 memcpy(ptr, &location, 4); ptr += 4;
6187 memcpy(ptr, &count, 4); ptr += 4;
6188 memcpy(ptr, &transpose, 1); ptr += 1;
6189 *(unsigned int *)(ptr) = __size_value; ptr += 4;
6190 memcpy(ptr, value, __size_value);ptr += __size_value;
6192 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
6193 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
6197 void glUniformMatrix4x2fv_enc(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
6200 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
6201 IOStream *stream = ctx->m_stream;
6202 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
6203 bool useChecksum = checksumCalculator->getVersion() > 0;
6205 const unsigned int __size_value = (count * 8 * sizeof(GLfloat));
6208 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 1 + __size_value + 1*4;
6209 const size_t checksumSize = checksumCalculator->checksumByteSize();
6210 const size_t totalSize = sizeWithoutChecksum + checksumSize;
6211 buf = stream->alloc(totalSize);
6213 int tmp = OP_glUniformMatrix4x2fv;memcpy(ptr, &tmp, 4); ptr += 4;
6214 memcpy(ptr, &totalSize, 4); ptr += 4;
6216 memcpy(ptr, &location, 4); ptr += 4;
6217 memcpy(ptr, &count, 4); ptr += 4;
6218 memcpy(ptr, &transpose, 1); ptr += 1;
6219 *(unsigned int *)(ptr) = __size_value; ptr += 4;
6220 memcpy(ptr, value, __size_value);ptr += __size_value;
6222 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
6223 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
6227 void glUniformMatrix3x4fv_enc(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
6230 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
6231 IOStream *stream = ctx->m_stream;
6232 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
6233 bool useChecksum = checksumCalculator->getVersion() > 0;
6235 const unsigned int __size_value = (count * 12 * sizeof(GLfloat));
6238 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 1 + __size_value + 1*4;
6239 const size_t checksumSize = checksumCalculator->checksumByteSize();
6240 const size_t totalSize = sizeWithoutChecksum + checksumSize;
6241 buf = stream->alloc(totalSize);
6243 int tmp = OP_glUniformMatrix3x4fv;memcpy(ptr, &tmp, 4); ptr += 4;
6244 memcpy(ptr, &totalSize, 4); ptr += 4;
6246 memcpy(ptr, &location, 4); ptr += 4;
6247 memcpy(ptr, &count, 4); ptr += 4;
6248 memcpy(ptr, &transpose, 1); ptr += 1;
6249 *(unsigned int *)(ptr) = __size_value; ptr += 4;
6250 memcpy(ptr, value, __size_value);ptr += __size_value;
6252 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
6253 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
6257 void glUniformMatrix4x3fv_enc(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
6260 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
6261 IOStream *stream = ctx->m_stream;
6262 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
6263 bool useChecksum = checksumCalculator->getVersion() > 0;
6265 const unsigned int __size_value = (count * 12 * sizeof(GLfloat));
6268 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 1 + __size_value + 1*4;
6269 const size_t checksumSize = checksumCalculator->checksumByteSize();
6270 const size_t totalSize = sizeWithoutChecksum + checksumSize;
6271 buf = stream->alloc(totalSize);
6273 int tmp = OP_glUniformMatrix4x3fv;memcpy(ptr, &tmp, 4); ptr += 4;
6274 memcpy(ptr, &totalSize, 4); ptr += 4;
6276 memcpy(ptr, &location, 4); ptr += 4;
6277 memcpy(ptr, &count, 4); ptr += 4;
6278 memcpy(ptr, &transpose, 1); ptr += 1;
6279 *(unsigned int *)(ptr) = __size_value; ptr += 4;
6280 memcpy(ptr, value, __size_value);ptr += __size_value;
6282 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
6283 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
6287 void glGetUniformuiv_enc(void *self , GLuint program, GLint location, GLuint* params)
6290 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
6291 IOStream *stream = ctx->m_stream;
6292 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
6293 bool useChecksum = checksumCalculator->getVersion() > 0;
6295 const unsigned int __size_params = glSizeof(glesv2_enc::uniformType(self, program, location));
6298 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 0 + 1*4;
6299 const size_t checksumSize = checksumCalculator->checksumByteSize();
6300 const size_t totalSize = sizeWithoutChecksum + checksumSize;
6301 buf = stream->alloc(totalSize);
6303 int tmp = OP_glGetUniformuiv;memcpy(ptr, &tmp, 4); ptr += 4;
6304 memcpy(ptr, &totalSize, 4); ptr += 4;
6306 memcpy(ptr, &program, 4); ptr += 4;
6307 memcpy(ptr, &location, 4); ptr += 4;
6308 *(unsigned int *)(ptr) = __size_params; ptr += 4;
6310 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
6311 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
6313 stream->readback(params, __size_params);
6314 if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
6316 unsigned char *checksumBufPtr = NULL;
6317 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
6318 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
6319 stream->readback(checksumBufPtr, checksumSize);
6320 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
6321 ALOGE("glGetUniformuiv: GL communication error, please report this issue to b.android.com.\n");
6327 void glGetActiveUniformsiv_enc(void *self , GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params)
6330 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
6331 IOStream *stream = ctx->m_stream;
6332 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
6333 bool useChecksum = checksumCalculator->getVersion() > 0;
6335 const unsigned int __size_uniformIndices = (uniformCount * sizeof(GLuint));
6336 const unsigned int __size_params = (uniformCount * sizeof(GLint));
6339 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_uniformIndices + 4 + 0 + 2*4;
6340 const size_t checksumSize = checksumCalculator->checksumByteSize();
6341 const size_t totalSize = sizeWithoutChecksum + checksumSize;
6342 buf = stream->alloc(totalSize);
6344 int tmp = OP_glGetActiveUniformsiv;memcpy(ptr, &tmp, 4); ptr += 4;
6345 memcpy(ptr, &totalSize, 4); ptr += 4;
6347 memcpy(ptr, &program, 4); ptr += 4;
6348 memcpy(ptr, &uniformCount, 4); ptr += 4;
6349 *(unsigned int *)(ptr) = __size_uniformIndices; ptr += 4;
6350 memcpy(ptr, uniformIndices, __size_uniformIndices);ptr += __size_uniformIndices;
6351 memcpy(ptr, &pname, 4); ptr += 4;
6352 *(unsigned int *)(ptr) = __size_params; ptr += 4;
6354 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
6355 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
6357 stream->readback(params, __size_params);
6358 if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
6360 unsigned char *checksumBufPtr = NULL;
6361 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
6362 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
6363 stream->readback(checksumBufPtr, checksumSize);
6364 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
6365 ALOGE("glGetActiveUniformsiv: GL communication error, please report this issue to b.android.com.\n");
6371 void glVertexAttribI4i_enc(void *self , GLuint index, GLint v0, GLint v1, GLint v2, GLint v3)
6374 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
6375 IOStream *stream = ctx->m_stream;
6376 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
6377 bool useChecksum = checksumCalculator->getVersion() > 0;
6381 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4;
6382 const size_t checksumSize = checksumCalculator->checksumByteSize();
6383 const size_t totalSize = sizeWithoutChecksum + checksumSize;
6384 buf = stream->alloc(totalSize);
6386 int tmp = OP_glVertexAttribI4i;memcpy(ptr, &tmp, 4); ptr += 4;
6387 memcpy(ptr, &totalSize, 4); ptr += 4;
6389 memcpy(ptr, &index, 4); ptr += 4;
6390 memcpy(ptr, &v0, 4); ptr += 4;
6391 memcpy(ptr, &v1, 4); ptr += 4;
6392 memcpy(ptr, &v2, 4); ptr += 4;
6393 memcpy(ptr, &v3, 4); ptr += 4;
6395 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
6396 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
6400 void glVertexAttribI4ui_enc(void *self , GLuint index, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
6403 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
6404 IOStream *stream = ctx->m_stream;
6405 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
6406 bool useChecksum = checksumCalculator->getVersion() > 0;
6410 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4;
6411 const size_t checksumSize = checksumCalculator->checksumByteSize();
6412 const size_t totalSize = sizeWithoutChecksum + checksumSize;
6413 buf = stream->alloc(totalSize);
6415 int tmp = OP_glVertexAttribI4ui;memcpy(ptr, &tmp, 4); ptr += 4;
6416 memcpy(ptr, &totalSize, 4); ptr += 4;
6418 memcpy(ptr, &index, 4); ptr += 4;
6419 memcpy(ptr, &v0, 4); ptr += 4;
6420 memcpy(ptr, &v1, 4); ptr += 4;
6421 memcpy(ptr, &v2, 4); ptr += 4;
6422 memcpy(ptr, &v3, 4); ptr += 4;
6424 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
6425 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
6429 void glVertexAttribI4iv_enc(void *self , GLuint index, const GLint* v)
6432 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
6433 IOStream *stream = ctx->m_stream;
6434 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
6435 bool useChecksum = checksumCalculator->getVersion() > 0;
6437 const unsigned int __size_v = (4 * sizeof(GLint));
6440 const size_t sizeWithoutChecksum = 8 + 4 + __size_v + 1*4;
6441 const size_t checksumSize = checksumCalculator->checksumByteSize();
6442 const size_t totalSize = sizeWithoutChecksum + checksumSize;
6443 buf = stream->alloc(totalSize);
6445 int tmp = OP_glVertexAttribI4iv;memcpy(ptr, &tmp, 4); ptr += 4;
6446 memcpy(ptr, &totalSize, 4); ptr += 4;
6448 memcpy(ptr, &index, 4); ptr += 4;
6449 *(unsigned int *)(ptr) = __size_v; ptr += 4;
6450 memcpy(ptr, v, __size_v);ptr += __size_v;
6452 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
6453 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
6457 void glVertexAttribI4uiv_enc(void *self , GLuint index, const GLuint* v)
6460 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
6461 IOStream *stream = ctx->m_stream;
6462 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
6463 bool useChecksum = checksumCalculator->getVersion() > 0;
6465 const unsigned int __size_v = (4 * sizeof(GLuint));
6468 const size_t sizeWithoutChecksum = 8 + 4 + __size_v + 1*4;
6469 const size_t checksumSize = checksumCalculator->checksumByteSize();
6470 const size_t totalSize = sizeWithoutChecksum + checksumSize;
6471 buf = stream->alloc(totalSize);
6473 int tmp = OP_glVertexAttribI4uiv;memcpy(ptr, &tmp, 4); ptr += 4;
6474 memcpy(ptr, &totalSize, 4); ptr += 4;
6476 memcpy(ptr, &index, 4); ptr += 4;
6477 *(unsigned int *)(ptr) = __size_v; ptr += 4;
6478 memcpy(ptr, v, __size_v);ptr += __size_v;
6480 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
6481 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
6485 void glVertexAttribIPointerOffsetAEMU_enc(void *self , GLuint index, GLint size, GLenum type, GLsizei stride, GLuint offset)
6488 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
6489 IOStream *stream = ctx->m_stream;
6490 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
6491 bool useChecksum = checksumCalculator->getVersion() > 0;
6495 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4;
6496 const size_t checksumSize = checksumCalculator->checksumByteSize();
6497 const size_t totalSize = sizeWithoutChecksum + checksumSize;
6498 buf = stream->alloc(totalSize);
6500 int tmp = OP_glVertexAttribIPointerOffsetAEMU;memcpy(ptr, &tmp, 4); ptr += 4;
6501 memcpy(ptr, &totalSize, 4); ptr += 4;
6503 memcpy(ptr, &index, 4); ptr += 4;
6504 memcpy(ptr, &size, 4); ptr += 4;
6505 memcpy(ptr, &type, 4); ptr += 4;
6506 memcpy(ptr, &stride, 4); ptr += 4;
6507 memcpy(ptr, &offset, 4); ptr += 4;
6509 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
6510 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
6514 void glVertexAttribIPointerDataAEMU_enc(void *self , GLuint index, GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen)
6517 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
6518 IOStream *stream = ctx->m_stream;
6519 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
6520 bool useChecksum = checksumCalculator->getVersion() > 0;
6522 const unsigned int __size_data = datalen;
6525 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + __size_data + 4 + 1*4;
6526 const size_t checksumSize = checksumCalculator->checksumByteSize();
6527 const size_t totalSize = sizeWithoutChecksum + checksumSize;
6528 buf = stream->alloc(totalSize);
6530 int tmp = OP_glVertexAttribIPointerDataAEMU;memcpy(ptr, &tmp, 4); ptr += 4;
6531 memcpy(ptr, &totalSize, 4); ptr += 4;
6533 memcpy(ptr, &index, 4); ptr += 4;
6534 memcpy(ptr, &size, 4); ptr += 4;
6535 memcpy(ptr, &type, 4); ptr += 4;
6536 memcpy(ptr, &stride, 4); ptr += 4;
6537 *(unsigned int *)(ptr) = __size_data; ptr += 4;
6538 glUtilsPackPointerData((unsigned char *)ptr, (unsigned char *)data, size, type, stride, datalen);ptr += __size_data;
6539 memcpy(ptr, &datalen, 4); ptr += 4;
6541 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
6542 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
6546 void glGetVertexAttribIiv_enc(void *self , GLuint index, GLenum pname, GLint* params)
6549 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
6550 IOStream *stream = ctx->m_stream;
6551 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
6552 bool useChecksum = checksumCalculator->getVersion() > 0;
6554 const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint));
6557 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 0 + 1*4;
6558 const size_t checksumSize = checksumCalculator->checksumByteSize();
6559 const size_t totalSize = sizeWithoutChecksum + checksumSize;
6560 buf = stream->alloc(totalSize);
6562 int tmp = OP_glGetVertexAttribIiv;memcpy(ptr, &tmp, 4); ptr += 4;
6563 memcpy(ptr, &totalSize, 4); ptr += 4;
6565 memcpy(ptr, &index, 4); ptr += 4;
6566 memcpy(ptr, &pname, 4); ptr += 4;
6567 *(unsigned int *)(ptr) = __size_params; ptr += 4;
6569 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
6570 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
6572 stream->readback(params, __size_params);
6573 if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
6575 unsigned char *checksumBufPtr = NULL;
6576 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
6577 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
6578 stream->readback(checksumBufPtr, checksumSize);
6579 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
6580 ALOGE("glGetVertexAttribIiv: GL communication error, please report this issue to b.android.com.\n");
6586 void glGetVertexAttribIuiv_enc(void *self , GLuint index, GLenum pname, GLuint* params)
6589 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
6590 IOStream *stream = ctx->m_stream;
6591 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
6592 bool useChecksum = checksumCalculator->getVersion() > 0;
6594 const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLuint));
6597 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 0 + 1*4;
6598 const size_t checksumSize = checksumCalculator->checksumByteSize();
6599 const size_t totalSize = sizeWithoutChecksum + checksumSize;
6600 buf = stream->alloc(totalSize);
6602 int tmp = OP_glGetVertexAttribIuiv;memcpy(ptr, &tmp, 4); ptr += 4;
6603 memcpy(ptr, &totalSize, 4); ptr += 4;
6605 memcpy(ptr, &index, 4); ptr += 4;
6606 memcpy(ptr, &pname, 4); ptr += 4;
6607 *(unsigned int *)(ptr) = __size_params; ptr += 4;
6609 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
6610 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
6612 stream->readback(params, __size_params);
6613 if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
6615 unsigned char *checksumBufPtr = NULL;
6616 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
6617 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
6618 stream->readback(checksumBufPtr, checksumSize);
6619 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
6620 ALOGE("glGetVertexAttribIuiv: GL communication error, please report this issue to b.android.com.\n");
6626 void glVertexAttribDivisor_enc(void *self , GLuint index, GLuint divisor)
6629 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
6630 IOStream *stream = ctx->m_stream;
6631 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
6632 bool useChecksum = checksumCalculator->getVersion() > 0;
6636 const size_t sizeWithoutChecksum = 8 + 4 + 4;
6637 const size_t checksumSize = checksumCalculator->checksumByteSize();
6638 const size_t totalSize = sizeWithoutChecksum + checksumSize;
6639 buf = stream->alloc(totalSize);
6641 int tmp = OP_glVertexAttribDivisor;memcpy(ptr, &tmp, 4); ptr += 4;
6642 memcpy(ptr, &totalSize, 4); ptr += 4;
6644 memcpy(ptr, &index, 4); ptr += 4;
6645 memcpy(ptr, &divisor, 4); ptr += 4;
6647 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
6648 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
6652 void glDrawArraysInstanced_enc(void *self , GLenum mode, GLint first, GLsizei count, GLsizei primcount)
6655 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
6656 IOStream *stream = ctx->m_stream;
6657 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
6658 bool useChecksum = checksumCalculator->getVersion() > 0;
6662 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
6663 const size_t checksumSize = checksumCalculator->checksumByteSize();
6664 const size_t totalSize = sizeWithoutChecksum + checksumSize;
6665 buf = stream->alloc(totalSize);
6667 int tmp = OP_glDrawArraysInstanced;memcpy(ptr, &tmp, 4); ptr += 4;
6668 memcpy(ptr, &totalSize, 4); ptr += 4;
6670 memcpy(ptr, &mode, 4); ptr += 4;
6671 memcpy(ptr, &first, 4); ptr += 4;
6672 memcpy(ptr, &count, 4); ptr += 4;
6673 memcpy(ptr, &primcount, 4); ptr += 4;
6675 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
6676 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
6680 void glDrawElementsInstancedDataAEMU_enc(void *self , GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount, GLsizei datalen)
6683 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
6684 IOStream *stream = ctx->m_stream;
6685 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
6686 bool useChecksum = checksumCalculator->getVersion() > 0;
6688 const unsigned int __size_indices = datalen;
6691 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + __size_indices + 4 + 4 + 1*4;
6692 const size_t checksumSize = checksumCalculator->checksumByteSize();
6693 const size_t totalSize = sizeWithoutChecksum + checksumSize;
6694 buf = stream->alloc(totalSize);
6696 int tmp = OP_glDrawElementsInstancedDataAEMU;memcpy(ptr, &tmp, 4); ptr += 4;
6697 memcpy(ptr, &totalSize, 4); ptr += 4;
6699 memcpy(ptr, &mode, 4); ptr += 4;
6700 memcpy(ptr, &count, 4); ptr += 4;
6701 memcpy(ptr, &type, 4); ptr += 4;
6702 *(unsigned int *)(ptr) = __size_indices; ptr += 4;
6703 memcpy(ptr, indices, __size_indices);ptr += __size_indices;
6704 memcpy(ptr, &primcount, 4); ptr += 4;
6705 memcpy(ptr, &datalen, 4); ptr += 4;
6707 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
6708 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
6712 void glDrawElementsInstancedOffsetAEMU_enc(void *self , GLenum mode, GLsizei count, GLenum type, GLuint offset, GLsizei primcount)
6715 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
6716 IOStream *stream = ctx->m_stream;
6717 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
6718 bool useChecksum = checksumCalculator->getVersion() > 0;
6722 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4;
6723 const size_t checksumSize = checksumCalculator->checksumByteSize();
6724 const size_t totalSize = sizeWithoutChecksum + checksumSize;
6725 buf = stream->alloc(totalSize);
6727 int tmp = OP_glDrawElementsInstancedOffsetAEMU;memcpy(ptr, &tmp, 4); ptr += 4;
6728 memcpy(ptr, &totalSize, 4); ptr += 4;
6730 memcpy(ptr, &mode, 4); ptr += 4;
6731 memcpy(ptr, &count, 4); ptr += 4;
6732 memcpy(ptr, &type, 4); ptr += 4;
6733 memcpy(ptr, &offset, 4); ptr += 4;
6734 memcpy(ptr, &primcount, 4); ptr += 4;
6736 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
6737 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
6741 void glDrawRangeElementsDataAEMU_enc(void *self , GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices, GLsizei datalen)
6744 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
6745 IOStream *stream = ctx->m_stream;
6746 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
6747 bool useChecksum = checksumCalculator->getVersion() > 0;
6749 const unsigned int __size_indices = datalen;
6752 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + __size_indices + 4 + 1*4;
6753 const size_t checksumSize = checksumCalculator->checksumByteSize();
6754 const size_t totalSize = sizeWithoutChecksum + checksumSize;
6755 buf = stream->alloc(totalSize);
6757 int tmp = OP_glDrawRangeElementsDataAEMU;memcpy(ptr, &tmp, 4); ptr += 4;
6758 memcpy(ptr, &totalSize, 4); ptr += 4;
6760 memcpy(ptr, &mode, 4); ptr += 4;
6761 memcpy(ptr, &start, 4); ptr += 4;
6762 memcpy(ptr, &end, 4); ptr += 4;
6763 memcpy(ptr, &count, 4); ptr += 4;
6764 memcpy(ptr, &type, 4); ptr += 4;
6765 *(unsigned int *)(ptr) = __size_indices; ptr += 4;
6766 memcpy(ptr, indices, __size_indices);ptr += __size_indices;
6767 memcpy(ptr, &datalen, 4); ptr += 4;
6769 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
6770 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
6774 void glDrawRangeElementsOffsetAEMU_enc(void *self , GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLuint offset)
6777 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
6778 IOStream *stream = ctx->m_stream;
6779 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
6780 bool useChecksum = checksumCalculator->getVersion() > 0;
6784 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4;
6785 const size_t checksumSize = checksumCalculator->checksumByteSize();
6786 const size_t totalSize = sizeWithoutChecksum + checksumSize;
6787 buf = stream->alloc(totalSize);
6789 int tmp = OP_glDrawRangeElementsOffsetAEMU;memcpy(ptr, &tmp, 4); ptr += 4;
6790 memcpy(ptr, &totalSize, 4); ptr += 4;
6792 memcpy(ptr, &mode, 4); ptr += 4;
6793 memcpy(ptr, &start, 4); ptr += 4;
6794 memcpy(ptr, &end, 4); ptr += 4;
6795 memcpy(ptr, &count, 4); ptr += 4;
6796 memcpy(ptr, &type, 4); ptr += 4;
6797 memcpy(ptr, &offset, 4); ptr += 4;
6799 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
6800 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
6804 uint64_t glFenceSyncAEMU_enc(void *self , GLenum condition, GLbitfield flags)
6807 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
6808 IOStream *stream = ctx->m_stream;
6809 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
6810 bool useChecksum = checksumCalculator->getVersion() > 0;
6814 const size_t sizeWithoutChecksum = 8 + 4 + 4;
6815 const size_t checksumSize = checksumCalculator->checksumByteSize();
6816 const size_t totalSize = sizeWithoutChecksum + checksumSize;
6817 buf = stream->alloc(totalSize);
6819 int tmp = OP_glFenceSyncAEMU;memcpy(ptr, &tmp, 4); ptr += 4;
6820 memcpy(ptr, &totalSize, 4); ptr += 4;
6822 memcpy(ptr, &condition, 4); ptr += 4;
6823 memcpy(ptr, &flags, 4); ptr += 4;
6825 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
6826 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
6830 stream->readback(&retval, 8);
6831 if (useChecksum) checksumCalculator->addBuffer(&retval, 8);
6833 unsigned char *checksumBufPtr = NULL;
6834 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
6835 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
6836 stream->readback(checksumBufPtr, checksumSize);
6837 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
6838 ALOGE("glFenceSyncAEMU: GL communication error, please report this issue to b.android.com.\n");
6845 GLenum glClientWaitSyncAEMU_enc(void *self , uint64_t wait_on, GLbitfield flags, GLuint64 timeout)
6848 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
6849 IOStream *stream = ctx->m_stream;
6850 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
6851 bool useChecksum = checksumCalculator->getVersion() > 0;
6855 const size_t sizeWithoutChecksum = 8 + 8 + 4 + 8;
6856 const size_t checksumSize = checksumCalculator->checksumByteSize();
6857 const size_t totalSize = sizeWithoutChecksum + checksumSize;
6858 buf = stream->alloc(totalSize);
6860 int tmp = OP_glClientWaitSyncAEMU;memcpy(ptr, &tmp, 4); ptr += 4;
6861 memcpy(ptr, &totalSize, 4); ptr += 4;
6863 memcpy(ptr, &wait_on, 8); ptr += 8;
6864 memcpy(ptr, &flags, 4); ptr += 4;
6865 memcpy(ptr, &timeout, 8); ptr += 8;
6867 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
6868 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
6872 stream->readback(&retval, 4);
6873 if (useChecksum) checksumCalculator->addBuffer(&retval, 4);
6875 unsigned char *checksumBufPtr = NULL;
6876 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
6877 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
6878 stream->readback(checksumBufPtr, checksumSize);
6879 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
6880 ALOGE("glClientWaitSyncAEMU: GL communication error, please report this issue to b.android.com.\n");
6887 void glWaitSyncAEMU_enc(void *self , uint64_t wait_on, GLbitfield flags, GLuint64 timeout)
6890 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
6891 IOStream *stream = ctx->m_stream;
6892 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
6893 bool useChecksum = checksumCalculator->getVersion() > 0;
6897 const size_t sizeWithoutChecksum = 8 + 8 + 4 + 8;
6898 const size_t checksumSize = checksumCalculator->checksumByteSize();
6899 const size_t totalSize = sizeWithoutChecksum + checksumSize;
6900 buf = stream->alloc(totalSize);
6902 int tmp = OP_glWaitSyncAEMU;memcpy(ptr, &tmp, 4); ptr += 4;
6903 memcpy(ptr, &totalSize, 4); ptr += 4;
6905 memcpy(ptr, &wait_on, 8); ptr += 8;
6906 memcpy(ptr, &flags, 4); ptr += 4;
6907 memcpy(ptr, &timeout, 8); ptr += 8;
6909 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
6910 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
6914 void glDeleteSyncAEMU_enc(void *self , uint64_t to_delete)
6917 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
6918 IOStream *stream = ctx->m_stream;
6919 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
6920 bool useChecksum = checksumCalculator->getVersion() > 0;
6924 const size_t sizeWithoutChecksum = 8 + 8;
6925 const size_t checksumSize = checksumCalculator->checksumByteSize();
6926 const size_t totalSize = sizeWithoutChecksum + checksumSize;
6927 buf = stream->alloc(totalSize);
6929 int tmp = OP_glDeleteSyncAEMU;memcpy(ptr, &tmp, 4); ptr += 4;
6930 memcpy(ptr, &totalSize, 4); ptr += 4;
6932 memcpy(ptr, &to_delete, 8); ptr += 8;
6934 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
6935 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
6939 GLboolean glIsSyncAEMU_enc(void *self , uint64_t sync)
6942 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
6943 IOStream *stream = ctx->m_stream;
6944 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
6945 bool useChecksum = checksumCalculator->getVersion() > 0;
6949 const size_t sizeWithoutChecksum = 8 + 8;
6950 const size_t checksumSize = checksumCalculator->checksumByteSize();
6951 const size_t totalSize = sizeWithoutChecksum + checksumSize;
6952 buf = stream->alloc(totalSize);
6954 int tmp = OP_glIsSyncAEMU;memcpy(ptr, &tmp, 4); ptr += 4;
6955 memcpy(ptr, &totalSize, 4); ptr += 4;
6957 memcpy(ptr, &sync, 8); ptr += 8;
6959 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
6960 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
6964 stream->readback(&retval, 1);
6965 if (useChecksum) checksumCalculator->addBuffer(&retval, 1);
6967 unsigned char *checksumBufPtr = NULL;
6968 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
6969 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
6970 stream->readback(checksumBufPtr, checksumSize);
6971 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
6972 ALOGE("glIsSyncAEMU: GL communication error, please report this issue to b.android.com.\n");
6979 void glGetSyncivAEMU_enc(void *self , uint64_t sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values)
6982 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
6983 IOStream *stream = ctx->m_stream;
6984 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
6985 bool useChecksum = checksumCalculator->getVersion() > 0;
6987 const unsigned int __size_length = ((length != NULL) ? (sizeof(GLsizei)) : 0);
6988 const unsigned int __size_values = (bufSize * sizeof(GLint));
6991 const size_t sizeWithoutChecksum = 8 + 8 + 4 + 4 + 0 + 0 + 2*4;
6992 const size_t checksumSize = checksumCalculator->checksumByteSize();
6993 const size_t totalSize = sizeWithoutChecksum + checksumSize;
6994 buf = stream->alloc(totalSize);
6996 int tmp = OP_glGetSyncivAEMU;memcpy(ptr, &tmp, 4); ptr += 4;
6997 memcpy(ptr, &totalSize, 4); ptr += 4;
6999 memcpy(ptr, &sync, 8); ptr += 8;
7000 memcpy(ptr, &pname, 4); ptr += 4;
7001 memcpy(ptr, &bufSize, 4); ptr += 4;
7002 *(unsigned int *)(ptr) = __size_length; ptr += 4;
7003 *(unsigned int *)(ptr) = __size_values; ptr += 4;
7005 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
7006 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
7008 if (length != NULL) {
7009 stream->readback(length, __size_length);
7010 if (useChecksum) checksumCalculator->addBuffer(length, __size_length);
7012 stream->readback(values, __size_values);
7013 if (useChecksum) checksumCalculator->addBuffer(values, __size_values);
7015 unsigned char *checksumBufPtr = NULL;
7016 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
7017 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
7018 stream->readback(checksumBufPtr, checksumSize);
7019 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
7020 ALOGE("glGetSyncivAEMU: GL communication error, please report this issue to b.android.com.\n");
7026 void glDrawBuffers_enc(void *self , GLsizei n, const GLenum* bufs)
7029 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
7030 IOStream *stream = ctx->m_stream;
7031 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
7032 bool useChecksum = checksumCalculator->getVersion() > 0;
7034 const unsigned int __size_bufs = (n * sizeof(GLenum));
7037 const size_t sizeWithoutChecksum = 8 + 4 + __size_bufs + 1*4;
7038 const size_t checksumSize = checksumCalculator->checksumByteSize();
7039 const size_t totalSize = sizeWithoutChecksum + checksumSize;
7040 buf = stream->alloc(totalSize);
7042 int tmp = OP_glDrawBuffers;memcpy(ptr, &tmp, 4); ptr += 4;
7043 memcpy(ptr, &totalSize, 4); ptr += 4;
7045 memcpy(ptr, &n, 4); ptr += 4;
7046 *(unsigned int *)(ptr) = __size_bufs; ptr += 4;
7047 memcpy(ptr, bufs, __size_bufs);ptr += __size_bufs;
7049 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
7050 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
7054 void glReadBuffer_enc(void *self , GLenum src)
7057 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
7058 IOStream *stream = ctx->m_stream;
7059 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
7060 bool useChecksum = checksumCalculator->getVersion() > 0;
7064 const size_t sizeWithoutChecksum = 8 + 4;
7065 const size_t checksumSize = checksumCalculator->checksumByteSize();
7066 const size_t totalSize = sizeWithoutChecksum + checksumSize;
7067 buf = stream->alloc(totalSize);
7069 int tmp = OP_glReadBuffer;memcpy(ptr, &tmp, 4); ptr += 4;
7070 memcpy(ptr, &totalSize, 4); ptr += 4;
7072 memcpy(ptr, &src, 4); ptr += 4;
7074 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
7075 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
7079 void glBlitFramebuffer_enc(void *self , GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
7082 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
7083 IOStream *stream = ctx->m_stream;
7084 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
7085 bool useChecksum = checksumCalculator->getVersion() > 0;
7089 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4;
7090 const size_t checksumSize = checksumCalculator->checksumByteSize();
7091 const size_t totalSize = sizeWithoutChecksum + checksumSize;
7092 buf = stream->alloc(totalSize);
7094 int tmp = OP_glBlitFramebuffer;memcpy(ptr, &tmp, 4); ptr += 4;
7095 memcpy(ptr, &totalSize, 4); ptr += 4;
7097 memcpy(ptr, &srcX0, 4); ptr += 4;
7098 memcpy(ptr, &srcY0, 4); ptr += 4;
7099 memcpy(ptr, &srcX1, 4); ptr += 4;
7100 memcpy(ptr, &srcY1, 4); ptr += 4;
7101 memcpy(ptr, &dstX0, 4); ptr += 4;
7102 memcpy(ptr, &dstY0, 4); ptr += 4;
7103 memcpy(ptr, &dstX1, 4); ptr += 4;
7104 memcpy(ptr, &dstY1, 4); ptr += 4;
7105 memcpy(ptr, &mask, 4); ptr += 4;
7106 memcpy(ptr, &filter, 4); ptr += 4;
7108 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
7109 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
7113 void glInvalidateFramebuffer_enc(void *self , GLenum target, GLsizei numAttachments, const GLenum* attachments)
7116 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
7117 IOStream *stream = ctx->m_stream;
7118 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
7119 bool useChecksum = checksumCalculator->getVersion() > 0;
7121 const unsigned int __size_attachments = (numAttachments * sizeof(GLenum));
7124 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_attachments + 1*4;
7125 const size_t checksumSize = checksumCalculator->checksumByteSize();
7126 const size_t totalSize = sizeWithoutChecksum + checksumSize;
7127 buf = stream->alloc(totalSize);
7129 int tmp = OP_glInvalidateFramebuffer;memcpy(ptr, &tmp, 4); ptr += 4;
7130 memcpy(ptr, &totalSize, 4); ptr += 4;
7132 memcpy(ptr, &target, 4); ptr += 4;
7133 memcpy(ptr, &numAttachments, 4); ptr += 4;
7134 *(unsigned int *)(ptr) = __size_attachments; ptr += 4;
7135 memcpy(ptr, attachments, __size_attachments);ptr += __size_attachments;
7137 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
7138 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
7142 void glInvalidateSubFramebuffer_enc(void *self , GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height)
7145 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
7146 IOStream *stream = ctx->m_stream;
7147 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
7148 bool useChecksum = checksumCalculator->getVersion() > 0;
7150 const unsigned int __size_attachments = (numAttachments * sizeof(GLenum));
7153 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_attachments + 4 + 4 + 4 + 4 + 1*4;
7154 const size_t checksumSize = checksumCalculator->checksumByteSize();
7155 const size_t totalSize = sizeWithoutChecksum + checksumSize;
7156 buf = stream->alloc(totalSize);
7158 int tmp = OP_glInvalidateSubFramebuffer;memcpy(ptr, &tmp, 4); ptr += 4;
7159 memcpy(ptr, &totalSize, 4); ptr += 4;
7161 memcpy(ptr, &target, 4); ptr += 4;
7162 memcpy(ptr, &numAttachments, 4); ptr += 4;
7163 *(unsigned int *)(ptr) = __size_attachments; ptr += 4;
7164 memcpy(ptr, attachments, __size_attachments);ptr += __size_attachments;
7165 memcpy(ptr, &x, 4); ptr += 4;
7166 memcpy(ptr, &y, 4); ptr += 4;
7167 memcpy(ptr, &width, 4); ptr += 4;
7168 memcpy(ptr, &height, 4); ptr += 4;
7170 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
7171 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
7175 void glFramebufferTextureLayer_enc(void *self , GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
7178 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
7179 IOStream *stream = ctx->m_stream;
7180 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
7181 bool useChecksum = checksumCalculator->getVersion() > 0;
7185 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4;
7186 const size_t checksumSize = checksumCalculator->checksumByteSize();
7187 const size_t totalSize = sizeWithoutChecksum + checksumSize;
7188 buf = stream->alloc(totalSize);
7190 int tmp = OP_glFramebufferTextureLayer;memcpy(ptr, &tmp, 4); ptr += 4;
7191 memcpy(ptr, &totalSize, 4); ptr += 4;
7193 memcpy(ptr, &target, 4); ptr += 4;
7194 memcpy(ptr, &attachment, 4); ptr += 4;
7195 memcpy(ptr, &texture, 4); ptr += 4;
7196 memcpy(ptr, &level, 4); ptr += 4;
7197 memcpy(ptr, &layer, 4); ptr += 4;
7199 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
7200 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
7204 void glRenderbufferStorageMultisample_enc(void *self , GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
7207 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
7208 IOStream *stream = ctx->m_stream;
7209 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
7210 bool useChecksum = checksumCalculator->getVersion() > 0;
7214 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4;
7215 const size_t checksumSize = checksumCalculator->checksumByteSize();
7216 const size_t totalSize = sizeWithoutChecksum + checksumSize;
7217 buf = stream->alloc(totalSize);
7219 int tmp = OP_glRenderbufferStorageMultisample;memcpy(ptr, &tmp, 4); ptr += 4;
7220 memcpy(ptr, &totalSize, 4); ptr += 4;
7222 memcpy(ptr, &target, 4); ptr += 4;
7223 memcpy(ptr, &samples, 4); ptr += 4;
7224 memcpy(ptr, &internalformat, 4); ptr += 4;
7225 memcpy(ptr, &width, 4); ptr += 4;
7226 memcpy(ptr, &height, 4); ptr += 4;
7228 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
7229 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
7233 void glTexStorage2D_enc(void *self , GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
7236 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
7237 IOStream *stream = ctx->m_stream;
7238 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
7239 bool useChecksum = checksumCalculator->getVersion() > 0;
7243 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4;
7244 const size_t checksumSize = checksumCalculator->checksumByteSize();
7245 const size_t totalSize = sizeWithoutChecksum + checksumSize;
7246 buf = stream->alloc(totalSize);
7248 int tmp = OP_glTexStorage2D;memcpy(ptr, &tmp, 4); ptr += 4;
7249 memcpy(ptr, &totalSize, 4); ptr += 4;
7251 memcpy(ptr, &target, 4); ptr += 4;
7252 memcpy(ptr, &levels, 4); ptr += 4;
7253 memcpy(ptr, &internalformat, 4); ptr += 4;
7254 memcpy(ptr, &width, 4); ptr += 4;
7255 memcpy(ptr, &height, 4); ptr += 4;
7257 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
7258 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
7262 void glGetInternalformativ_enc(void *self , GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params)
7265 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
7266 IOStream *stream = ctx->m_stream;
7267 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
7268 bool useChecksum = checksumCalculator->getVersion() > 0;
7270 const unsigned int __size_params = (sizeof(GLint) * bufSize);
7273 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 0 + 1*4;
7274 const size_t checksumSize = checksumCalculator->checksumByteSize();
7275 const size_t totalSize = sizeWithoutChecksum + checksumSize;
7276 buf = stream->alloc(totalSize);
7278 int tmp = OP_glGetInternalformativ;memcpy(ptr, &tmp, 4); ptr += 4;
7279 memcpy(ptr, &totalSize, 4); ptr += 4;
7281 memcpy(ptr, &target, 4); ptr += 4;
7282 memcpy(ptr, &internalformat, 4); ptr += 4;
7283 memcpy(ptr, &pname, 4); ptr += 4;
7284 memcpy(ptr, &bufSize, 4); ptr += 4;
7285 *(unsigned int *)(ptr) = __size_params; ptr += 4;
7287 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
7288 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
7290 stream->readback(params, __size_params);
7291 if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
7293 unsigned char *checksumBufPtr = NULL;
7294 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
7295 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
7296 stream->readback(checksumBufPtr, checksumSize);
7297 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
7298 ALOGE("glGetInternalformativ: GL communication error, please report this issue to b.android.com.\n");
7304 void glBeginTransformFeedback_enc(void *self , GLenum primitiveMode)
7307 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
7308 IOStream *stream = ctx->m_stream;
7309 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
7310 bool useChecksum = checksumCalculator->getVersion() > 0;
7314 const size_t sizeWithoutChecksum = 8 + 4;
7315 const size_t checksumSize = checksumCalculator->checksumByteSize();
7316 const size_t totalSize = sizeWithoutChecksum + checksumSize;
7317 buf = stream->alloc(totalSize);
7319 int tmp = OP_glBeginTransformFeedback;memcpy(ptr, &tmp, 4); ptr += 4;
7320 memcpy(ptr, &totalSize, 4); ptr += 4;
7322 memcpy(ptr, &primitiveMode, 4); ptr += 4;
7324 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
7325 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
7329 void glEndTransformFeedback_enc(void *self )
7332 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
7333 IOStream *stream = ctx->m_stream;
7334 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
7335 bool useChecksum = checksumCalculator->getVersion() > 0;
7339 const size_t sizeWithoutChecksum = 8;
7340 const size_t checksumSize = checksumCalculator->checksumByteSize();
7341 const size_t totalSize = sizeWithoutChecksum + checksumSize;
7342 buf = stream->alloc(totalSize);
7344 int tmp = OP_glEndTransformFeedback;memcpy(ptr, &tmp, 4); ptr += 4;
7345 memcpy(ptr, &totalSize, 4); ptr += 4;
7348 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
7349 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
7353 void glGenTransformFeedbacks_enc(void *self , GLsizei n, GLuint* ids)
7356 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
7357 IOStream *stream = ctx->m_stream;
7358 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
7359 bool useChecksum = checksumCalculator->getVersion() > 0;
7361 const unsigned int __size_ids = (n * sizeof(GLuint));
7364 const size_t sizeWithoutChecksum = 8 + 4 + 0 + 1*4;
7365 const size_t checksumSize = checksumCalculator->checksumByteSize();
7366 const size_t totalSize = sizeWithoutChecksum + checksumSize;
7367 buf = stream->alloc(totalSize);
7369 int tmp = OP_glGenTransformFeedbacks;memcpy(ptr, &tmp, 4); ptr += 4;
7370 memcpy(ptr, &totalSize, 4); ptr += 4;
7372 memcpy(ptr, &n, 4); ptr += 4;
7373 *(unsigned int *)(ptr) = __size_ids; ptr += 4;
7375 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
7376 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
7378 stream->readback(ids, __size_ids);
7379 if (useChecksum) checksumCalculator->addBuffer(ids, __size_ids);
7381 unsigned char *checksumBufPtr = NULL;
7382 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
7383 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
7384 stream->readback(checksumBufPtr, checksumSize);
7385 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
7386 ALOGE("glGenTransformFeedbacks: GL communication error, please report this issue to b.android.com.\n");
7392 void glDeleteTransformFeedbacks_enc(void *self , GLsizei n, const GLuint* ids)
7395 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
7396 IOStream *stream = ctx->m_stream;
7397 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
7398 bool useChecksum = checksumCalculator->getVersion() > 0;
7400 const unsigned int __size_ids = (n * sizeof(GLuint));
7403 const size_t sizeWithoutChecksum = 8 + 4 + __size_ids + 1*4;
7404 const size_t checksumSize = checksumCalculator->checksumByteSize();
7405 const size_t totalSize = sizeWithoutChecksum + checksumSize;
7406 buf = stream->alloc(totalSize);
7408 int tmp = OP_glDeleteTransformFeedbacks;memcpy(ptr, &tmp, 4); ptr += 4;
7409 memcpy(ptr, &totalSize, 4); ptr += 4;
7411 memcpy(ptr, &n, 4); ptr += 4;
7412 *(unsigned int *)(ptr) = __size_ids; ptr += 4;
7413 memcpy(ptr, ids, __size_ids);ptr += __size_ids;
7415 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
7416 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
7420 void glBindTransformFeedback_enc(void *self , GLenum target, GLuint id)
7423 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
7424 IOStream *stream = ctx->m_stream;
7425 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
7426 bool useChecksum = checksumCalculator->getVersion() > 0;
7430 const size_t sizeWithoutChecksum = 8 + 4 + 4;
7431 const size_t checksumSize = checksumCalculator->checksumByteSize();
7432 const size_t totalSize = sizeWithoutChecksum + checksumSize;
7433 buf = stream->alloc(totalSize);
7435 int tmp = OP_glBindTransformFeedback;memcpy(ptr, &tmp, 4); ptr += 4;
7436 memcpy(ptr, &totalSize, 4); ptr += 4;
7438 memcpy(ptr, &target, 4); ptr += 4;
7439 memcpy(ptr, &id, 4); ptr += 4;
7441 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
7442 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
7446 void glPauseTransformFeedback_enc(void *self )
7449 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
7450 IOStream *stream = ctx->m_stream;
7451 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
7452 bool useChecksum = checksumCalculator->getVersion() > 0;
7456 const size_t sizeWithoutChecksum = 8;
7457 const size_t checksumSize = checksumCalculator->checksumByteSize();
7458 const size_t totalSize = sizeWithoutChecksum + checksumSize;
7459 buf = stream->alloc(totalSize);
7461 int tmp = OP_glPauseTransformFeedback;memcpy(ptr, &tmp, 4); ptr += 4;
7462 memcpy(ptr, &totalSize, 4); ptr += 4;
7465 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
7466 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
7470 void glResumeTransformFeedback_enc(void *self )
7473 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
7474 IOStream *stream = ctx->m_stream;
7475 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
7476 bool useChecksum = checksumCalculator->getVersion() > 0;
7480 const size_t sizeWithoutChecksum = 8;
7481 const size_t checksumSize = checksumCalculator->checksumByteSize();
7482 const size_t totalSize = sizeWithoutChecksum + checksumSize;
7483 buf = stream->alloc(totalSize);
7485 int tmp = OP_glResumeTransformFeedback;memcpy(ptr, &tmp, 4); ptr += 4;
7486 memcpy(ptr, &totalSize, 4); ptr += 4;
7489 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
7490 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
7494 GLboolean glIsTransformFeedback_enc(void *self , GLuint id)
7497 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
7498 IOStream *stream = ctx->m_stream;
7499 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
7500 bool useChecksum = checksumCalculator->getVersion() > 0;
7504 const size_t sizeWithoutChecksum = 8 + 4;
7505 const size_t checksumSize = checksumCalculator->checksumByteSize();
7506 const size_t totalSize = sizeWithoutChecksum + checksumSize;
7507 buf = stream->alloc(totalSize);
7509 int tmp = OP_glIsTransformFeedback;memcpy(ptr, &tmp, 4); ptr += 4;
7510 memcpy(ptr, &totalSize, 4); ptr += 4;
7512 memcpy(ptr, &id, 4); ptr += 4;
7514 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
7515 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
7519 stream->readback(&retval, 1);
7520 if (useChecksum) checksumCalculator->addBuffer(&retval, 1);
7522 unsigned char *checksumBufPtr = NULL;
7523 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
7524 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
7525 stream->readback(checksumBufPtr, checksumSize);
7526 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
7527 ALOGE("glIsTransformFeedback: GL communication error, please report this issue to b.android.com.\n");
7534 void glTransformFeedbackVaryingsAEMU_enc(void *self , GLuint program, GLsizei count, const char* packedVaryings, GLuint packedVaryingsLen, GLenum bufferMode)
7537 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
7538 IOStream *stream = ctx->m_stream;
7539 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
7540 bool useChecksum = checksumCalculator->getVersion() > 0;
7542 const unsigned int __size_packedVaryings = packedVaryingsLen;
7545 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_packedVaryings + 4 + 4 + 1*4;
7546 const size_t checksumSize = checksumCalculator->checksumByteSize();
7547 const size_t totalSize = sizeWithoutChecksum + checksumSize;
7548 buf = stream->alloc(totalSize);
7550 int tmp = OP_glTransformFeedbackVaryingsAEMU;memcpy(ptr, &tmp, 4); ptr += 4;
7551 memcpy(ptr, &totalSize, 4); ptr += 4;
7553 memcpy(ptr, &program, 4); ptr += 4;
7554 memcpy(ptr, &count, 4); ptr += 4;
7555 *(unsigned int *)(ptr) = __size_packedVaryings; ptr += 4;
7556 memcpy(ptr, packedVaryings, __size_packedVaryings);ptr += __size_packedVaryings;
7557 memcpy(ptr, &packedVaryingsLen, 4); ptr += 4;
7558 memcpy(ptr, &bufferMode, 4); ptr += 4;
7560 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
7561 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
7565 void glGetTransformFeedbackVarying_enc(void *self , GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, char* name)
7568 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
7569 IOStream *stream = ctx->m_stream;
7570 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
7571 bool useChecksum = checksumCalculator->getVersion() > 0;
7573 const unsigned int __size_length = ((length != NULL) ? (sizeof(GLsizei)) : 0);
7574 const unsigned int __size_size = (sizeof(GLsizei));
7575 const unsigned int __size_type = ((type != NULL) ? (sizeof(GLenum)) : 0);
7576 const unsigned int __size_name = ((name != NULL) ? bufSize : 0);
7579 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 0 + 0 + 0 + 0 + 4*4;
7580 const size_t checksumSize = checksumCalculator->checksumByteSize();
7581 const size_t totalSize = sizeWithoutChecksum + checksumSize;
7582 buf = stream->alloc(totalSize);
7584 int tmp = OP_glGetTransformFeedbackVarying;memcpy(ptr, &tmp, 4); ptr += 4;
7585 memcpy(ptr, &totalSize, 4); ptr += 4;
7587 memcpy(ptr, &program, 4); ptr += 4;
7588 memcpy(ptr, &index, 4); ptr += 4;
7589 memcpy(ptr, &bufSize, 4); ptr += 4;
7590 *(unsigned int *)(ptr) = __size_length; ptr += 4;
7591 *(unsigned int *)(ptr) = __size_size; ptr += 4;
7592 *(unsigned int *)(ptr) = __size_type; ptr += 4;
7593 *(unsigned int *)(ptr) = __size_name; ptr += 4;
7595 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
7596 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
7598 if (length != NULL) {
7599 stream->readback(length, __size_length);
7600 if (useChecksum) checksumCalculator->addBuffer(length, __size_length);
7602 stream->readback(size, __size_size);
7603 if (useChecksum) checksumCalculator->addBuffer(size, __size_size);
7605 stream->readback(type, __size_type);
7606 if (useChecksum) checksumCalculator->addBuffer(type, __size_type);
7609 stream->readback(name, __size_name);
7610 if (useChecksum) checksumCalculator->addBuffer(name, __size_name);
7613 unsigned char *checksumBufPtr = NULL;
7614 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
7615 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
7616 stream->readback(checksumBufPtr, checksumSize);
7617 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
7618 ALOGE("glGetTransformFeedbackVarying: GL communication error, please report this issue to b.android.com.\n");
7624 void glGenSamplers_enc(void *self , GLsizei n, GLuint* samplers)
7627 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
7628 IOStream *stream = ctx->m_stream;
7629 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
7630 bool useChecksum = checksumCalculator->getVersion() > 0;
7632 const unsigned int __size_samplers = (n * sizeof(GLuint));
7635 const size_t sizeWithoutChecksum = 8 + 4 + 0 + 1*4;
7636 const size_t checksumSize = checksumCalculator->checksumByteSize();
7637 const size_t totalSize = sizeWithoutChecksum + checksumSize;
7638 buf = stream->alloc(totalSize);
7640 int tmp = OP_glGenSamplers;memcpy(ptr, &tmp, 4); ptr += 4;
7641 memcpy(ptr, &totalSize, 4); ptr += 4;
7643 memcpy(ptr, &n, 4); ptr += 4;
7644 *(unsigned int *)(ptr) = __size_samplers; ptr += 4;
7646 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
7647 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
7649 stream->readback(samplers, __size_samplers);
7650 if (useChecksum) checksumCalculator->addBuffer(samplers, __size_samplers);
7652 unsigned char *checksumBufPtr = NULL;
7653 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
7654 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
7655 stream->readback(checksumBufPtr, checksumSize);
7656 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
7657 ALOGE("glGenSamplers: GL communication error, please report this issue to b.android.com.\n");
7663 void glDeleteSamplers_enc(void *self , GLsizei n, const GLuint* samplers)
7666 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
7667 IOStream *stream = ctx->m_stream;
7668 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
7669 bool useChecksum = checksumCalculator->getVersion() > 0;
7671 const unsigned int __size_samplers = (n * sizeof(GLuint));
7674 const size_t sizeWithoutChecksum = 8 + 4 + __size_samplers + 1*4;
7675 const size_t checksumSize = checksumCalculator->checksumByteSize();
7676 const size_t totalSize = sizeWithoutChecksum + checksumSize;
7677 buf = stream->alloc(totalSize);
7679 int tmp = OP_glDeleteSamplers;memcpy(ptr, &tmp, 4); ptr += 4;
7680 memcpy(ptr, &totalSize, 4); ptr += 4;
7682 memcpy(ptr, &n, 4); ptr += 4;
7683 *(unsigned int *)(ptr) = __size_samplers; ptr += 4;
7684 memcpy(ptr, samplers, __size_samplers);ptr += __size_samplers;
7686 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
7687 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
7691 void glBindSampler_enc(void *self , GLuint unit, GLuint sampler)
7694 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
7695 IOStream *stream = ctx->m_stream;
7696 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
7697 bool useChecksum = checksumCalculator->getVersion() > 0;
7701 const size_t sizeWithoutChecksum = 8 + 4 + 4;
7702 const size_t checksumSize = checksumCalculator->checksumByteSize();
7703 const size_t totalSize = sizeWithoutChecksum + checksumSize;
7704 buf = stream->alloc(totalSize);
7706 int tmp = OP_glBindSampler;memcpy(ptr, &tmp, 4); ptr += 4;
7707 memcpy(ptr, &totalSize, 4); ptr += 4;
7709 memcpy(ptr, &unit, 4); ptr += 4;
7710 memcpy(ptr, &sampler, 4); ptr += 4;
7712 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
7713 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
7717 void glSamplerParameterf_enc(void *self , GLuint sampler, GLenum pname, GLfloat param)
7720 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
7721 IOStream *stream = ctx->m_stream;
7722 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
7723 bool useChecksum = checksumCalculator->getVersion() > 0;
7727 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
7728 const size_t checksumSize = checksumCalculator->checksumByteSize();
7729 const size_t totalSize = sizeWithoutChecksum + checksumSize;
7730 buf = stream->alloc(totalSize);
7732 int tmp = OP_glSamplerParameterf;memcpy(ptr, &tmp, 4); ptr += 4;
7733 memcpy(ptr, &totalSize, 4); ptr += 4;
7735 memcpy(ptr, &sampler, 4); ptr += 4;
7736 memcpy(ptr, &pname, 4); ptr += 4;
7737 memcpy(ptr, ¶m, 4); ptr += 4;
7739 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
7740 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
7744 void glSamplerParameteri_enc(void *self , GLuint sampler, GLenum pname, GLint param)
7747 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
7748 IOStream *stream = ctx->m_stream;
7749 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
7750 bool useChecksum = checksumCalculator->getVersion() > 0;
7754 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
7755 const size_t checksumSize = checksumCalculator->checksumByteSize();
7756 const size_t totalSize = sizeWithoutChecksum + checksumSize;
7757 buf = stream->alloc(totalSize);
7759 int tmp = OP_glSamplerParameteri;memcpy(ptr, &tmp, 4); ptr += 4;
7760 memcpy(ptr, &totalSize, 4); ptr += 4;
7762 memcpy(ptr, &sampler, 4); ptr += 4;
7763 memcpy(ptr, &pname, 4); ptr += 4;
7764 memcpy(ptr, ¶m, 4); ptr += 4;
7766 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
7767 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
7771 void glSamplerParameterfv_enc(void *self , GLuint sampler, GLenum pname, const GLfloat* params)
7774 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
7775 IOStream *stream = ctx->m_stream;
7776 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
7777 bool useChecksum = checksumCalculator->getVersion() > 0;
7779 const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat));
7782 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
7783 const size_t checksumSize = checksumCalculator->checksumByteSize();
7784 const size_t totalSize = sizeWithoutChecksum + checksumSize;
7785 buf = stream->alloc(totalSize);
7787 int tmp = OP_glSamplerParameterfv;memcpy(ptr, &tmp, 4); ptr += 4;
7788 memcpy(ptr, &totalSize, 4); ptr += 4;
7790 memcpy(ptr, &sampler, 4); ptr += 4;
7791 memcpy(ptr, &pname, 4); ptr += 4;
7792 *(unsigned int *)(ptr) = __size_params; ptr += 4;
7793 memcpy(ptr, params, __size_params);ptr += __size_params;
7795 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
7796 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
7800 void glSamplerParameteriv_enc(void *self , GLuint sampler, GLenum pname, const GLint* params)
7803 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
7804 IOStream *stream = ctx->m_stream;
7805 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
7806 bool useChecksum = checksumCalculator->getVersion() > 0;
7808 const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint));
7811 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
7812 const size_t checksumSize = checksumCalculator->checksumByteSize();
7813 const size_t totalSize = sizeWithoutChecksum + checksumSize;
7814 buf = stream->alloc(totalSize);
7816 int tmp = OP_glSamplerParameteriv;memcpy(ptr, &tmp, 4); ptr += 4;
7817 memcpy(ptr, &totalSize, 4); ptr += 4;
7819 memcpy(ptr, &sampler, 4); ptr += 4;
7820 memcpy(ptr, &pname, 4); ptr += 4;
7821 *(unsigned int *)(ptr) = __size_params; ptr += 4;
7822 memcpy(ptr, params, __size_params);ptr += __size_params;
7824 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
7825 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
7829 void glGetSamplerParameterfv_enc(void *self , GLuint sampler, GLenum pname, GLfloat* params)
7832 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
7833 IOStream *stream = ctx->m_stream;
7834 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
7835 bool useChecksum = checksumCalculator->getVersion() > 0;
7837 const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat));
7840 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 0 + 1*4;
7841 const size_t checksumSize = checksumCalculator->checksumByteSize();
7842 const size_t totalSize = sizeWithoutChecksum + checksumSize;
7843 buf = stream->alloc(totalSize);
7845 int tmp = OP_glGetSamplerParameterfv;memcpy(ptr, &tmp, 4); ptr += 4;
7846 memcpy(ptr, &totalSize, 4); ptr += 4;
7848 memcpy(ptr, &sampler, 4); ptr += 4;
7849 memcpy(ptr, &pname, 4); ptr += 4;
7850 *(unsigned int *)(ptr) = __size_params; ptr += 4;
7852 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
7853 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
7855 stream->readback(params, __size_params);
7856 if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
7858 unsigned char *checksumBufPtr = NULL;
7859 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
7860 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
7861 stream->readback(checksumBufPtr, checksumSize);
7862 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
7863 ALOGE("glGetSamplerParameterfv: GL communication error, please report this issue to b.android.com.\n");
7869 void glGetSamplerParameteriv_enc(void *self , GLuint sampler, GLenum pname, GLint* params)
7872 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
7873 IOStream *stream = ctx->m_stream;
7874 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
7875 bool useChecksum = checksumCalculator->getVersion() > 0;
7877 const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint));
7880 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 0 + 1*4;
7881 const size_t checksumSize = checksumCalculator->checksumByteSize();
7882 const size_t totalSize = sizeWithoutChecksum + checksumSize;
7883 buf = stream->alloc(totalSize);
7885 int tmp = OP_glGetSamplerParameteriv;memcpy(ptr, &tmp, 4); ptr += 4;
7886 memcpy(ptr, &totalSize, 4); ptr += 4;
7888 memcpy(ptr, &sampler, 4); ptr += 4;
7889 memcpy(ptr, &pname, 4); ptr += 4;
7890 *(unsigned int *)(ptr) = __size_params; ptr += 4;
7892 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
7893 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
7895 stream->readback(params, __size_params);
7896 if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
7898 unsigned char *checksumBufPtr = NULL;
7899 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
7900 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
7901 stream->readback(checksumBufPtr, checksumSize);
7902 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
7903 ALOGE("glGetSamplerParameteriv: GL communication error, please report this issue to b.android.com.\n");
7909 GLboolean glIsSampler_enc(void *self , GLuint sampler)
7912 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
7913 IOStream *stream = ctx->m_stream;
7914 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
7915 bool useChecksum = checksumCalculator->getVersion() > 0;
7919 const size_t sizeWithoutChecksum = 8 + 4;
7920 const size_t checksumSize = checksumCalculator->checksumByteSize();
7921 const size_t totalSize = sizeWithoutChecksum + checksumSize;
7922 buf = stream->alloc(totalSize);
7924 int tmp = OP_glIsSampler;memcpy(ptr, &tmp, 4); ptr += 4;
7925 memcpy(ptr, &totalSize, 4); ptr += 4;
7927 memcpy(ptr, &sampler, 4); ptr += 4;
7929 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
7930 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
7934 stream->readback(&retval, 1);
7935 if (useChecksum) checksumCalculator->addBuffer(&retval, 1);
7937 unsigned char *checksumBufPtr = NULL;
7938 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
7939 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
7940 stream->readback(checksumBufPtr, checksumSize);
7941 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
7942 ALOGE("glIsSampler: GL communication error, please report this issue to b.android.com.\n");
7949 void glGenQueries_enc(void *self , GLsizei n, GLuint* queries)
7952 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
7953 IOStream *stream = ctx->m_stream;
7954 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
7955 bool useChecksum = checksumCalculator->getVersion() > 0;
7957 const unsigned int __size_queries = (n * sizeof(GLuint));
7960 const size_t sizeWithoutChecksum = 8 + 4 + 0 + 1*4;
7961 const size_t checksumSize = checksumCalculator->checksumByteSize();
7962 const size_t totalSize = sizeWithoutChecksum + checksumSize;
7963 buf = stream->alloc(totalSize);
7965 int tmp = OP_glGenQueries;memcpy(ptr, &tmp, 4); ptr += 4;
7966 memcpy(ptr, &totalSize, 4); ptr += 4;
7968 memcpy(ptr, &n, 4); ptr += 4;
7969 *(unsigned int *)(ptr) = __size_queries; ptr += 4;
7971 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
7972 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
7974 stream->readback(queries, __size_queries);
7975 if (useChecksum) checksumCalculator->addBuffer(queries, __size_queries);
7977 unsigned char *checksumBufPtr = NULL;
7978 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
7979 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
7980 stream->readback(checksumBufPtr, checksumSize);
7981 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
7982 ALOGE("glGenQueries: GL communication error, please report this issue to b.android.com.\n");
7988 void glDeleteQueries_enc(void *self , GLsizei n, const GLuint* queries)
7991 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
7992 IOStream *stream = ctx->m_stream;
7993 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
7994 bool useChecksum = checksumCalculator->getVersion() > 0;
7996 const unsigned int __size_queries = (n * sizeof(GLuint));
7999 const size_t sizeWithoutChecksum = 8 + 4 + __size_queries + 1*4;
8000 const size_t checksumSize = checksumCalculator->checksumByteSize();
8001 const size_t totalSize = sizeWithoutChecksum + checksumSize;
8002 buf = stream->alloc(totalSize);
8004 int tmp = OP_glDeleteQueries;memcpy(ptr, &tmp, 4); ptr += 4;
8005 memcpy(ptr, &totalSize, 4); ptr += 4;
8007 memcpy(ptr, &n, 4); ptr += 4;
8008 *(unsigned int *)(ptr) = __size_queries; ptr += 4;
8009 memcpy(ptr, queries, __size_queries);ptr += __size_queries;
8011 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
8012 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
8016 void glBeginQuery_enc(void *self , GLenum target, GLuint query)
8019 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
8020 IOStream *stream = ctx->m_stream;
8021 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
8022 bool useChecksum = checksumCalculator->getVersion() > 0;
8026 const size_t sizeWithoutChecksum = 8 + 4 + 4;
8027 const size_t checksumSize = checksumCalculator->checksumByteSize();
8028 const size_t totalSize = sizeWithoutChecksum + checksumSize;
8029 buf = stream->alloc(totalSize);
8031 int tmp = OP_glBeginQuery;memcpy(ptr, &tmp, 4); ptr += 4;
8032 memcpy(ptr, &totalSize, 4); ptr += 4;
8034 memcpy(ptr, &target, 4); ptr += 4;
8035 memcpy(ptr, &query, 4); ptr += 4;
8037 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
8038 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
8042 void glEndQuery_enc(void *self , GLenum target)
8045 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
8046 IOStream *stream = ctx->m_stream;
8047 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
8048 bool useChecksum = checksumCalculator->getVersion() > 0;
8052 const size_t sizeWithoutChecksum = 8 + 4;
8053 const size_t checksumSize = checksumCalculator->checksumByteSize();
8054 const size_t totalSize = sizeWithoutChecksum + checksumSize;
8055 buf = stream->alloc(totalSize);
8057 int tmp = OP_glEndQuery;memcpy(ptr, &tmp, 4); ptr += 4;
8058 memcpy(ptr, &totalSize, 4); ptr += 4;
8060 memcpy(ptr, &target, 4); ptr += 4;
8062 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
8063 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
8067 void glGetQueryiv_enc(void *self , GLenum target, GLenum pname, GLint* params)
8070 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
8071 IOStream *stream = ctx->m_stream;
8072 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
8073 bool useChecksum = checksumCalculator->getVersion() > 0;
8075 const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint));
8078 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 0 + 1*4;
8079 const size_t checksumSize = checksumCalculator->checksumByteSize();
8080 const size_t totalSize = sizeWithoutChecksum + checksumSize;
8081 buf = stream->alloc(totalSize);
8083 int tmp = OP_glGetQueryiv;memcpy(ptr, &tmp, 4); ptr += 4;
8084 memcpy(ptr, &totalSize, 4); ptr += 4;
8086 memcpy(ptr, &target, 4); ptr += 4;
8087 memcpy(ptr, &pname, 4); ptr += 4;
8088 *(unsigned int *)(ptr) = __size_params; ptr += 4;
8090 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
8091 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
8093 stream->readback(params, __size_params);
8094 if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
8096 unsigned char *checksumBufPtr = NULL;
8097 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
8098 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
8099 stream->readback(checksumBufPtr, checksumSize);
8100 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
8101 ALOGE("glGetQueryiv: GL communication error, please report this issue to b.android.com.\n");
8107 void glGetQueryObjectuiv_enc(void *self , GLuint query, GLenum pname, GLuint* params)
8110 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
8111 IOStream *stream = ctx->m_stream;
8112 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
8113 bool useChecksum = checksumCalculator->getVersion() > 0;
8115 const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLuint));
8118 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 0 + 1*4;
8119 const size_t checksumSize = checksumCalculator->checksumByteSize();
8120 const size_t totalSize = sizeWithoutChecksum + checksumSize;
8121 buf = stream->alloc(totalSize);
8123 int tmp = OP_glGetQueryObjectuiv;memcpy(ptr, &tmp, 4); ptr += 4;
8124 memcpy(ptr, &totalSize, 4); ptr += 4;
8126 memcpy(ptr, &query, 4); ptr += 4;
8127 memcpy(ptr, &pname, 4); ptr += 4;
8128 *(unsigned int *)(ptr) = __size_params; ptr += 4;
8130 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
8131 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
8133 stream->readback(params, __size_params);
8134 if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
8136 unsigned char *checksumBufPtr = NULL;
8137 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
8138 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
8139 stream->readback(checksumBufPtr, checksumSize);
8140 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
8141 ALOGE("glGetQueryObjectuiv: GL communication error, please report this issue to b.android.com.\n");
8147 GLboolean glIsQuery_enc(void *self , GLuint query)
8150 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
8151 IOStream *stream = ctx->m_stream;
8152 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
8153 bool useChecksum = checksumCalculator->getVersion() > 0;
8157 const size_t sizeWithoutChecksum = 8 + 4;
8158 const size_t checksumSize = checksumCalculator->checksumByteSize();
8159 const size_t totalSize = sizeWithoutChecksum + checksumSize;
8160 buf = stream->alloc(totalSize);
8162 int tmp = OP_glIsQuery;memcpy(ptr, &tmp, 4); ptr += 4;
8163 memcpy(ptr, &totalSize, 4); ptr += 4;
8165 memcpy(ptr, &query, 4); ptr += 4;
8167 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
8168 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
8172 stream->readback(&retval, 1);
8173 if (useChecksum) checksumCalculator->addBuffer(&retval, 1);
8175 unsigned char *checksumBufPtr = NULL;
8176 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
8177 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
8178 stream->readback(checksumBufPtr, checksumSize);
8179 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
8180 ALOGE("glIsQuery: GL communication error, please report this issue to b.android.com.\n");
8187 void glProgramParameteri_enc(void *self , GLuint program, GLenum pname, GLint value)
8190 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
8191 IOStream *stream = ctx->m_stream;
8192 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
8193 bool useChecksum = checksumCalculator->getVersion() > 0;
8197 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
8198 const size_t checksumSize = checksumCalculator->checksumByteSize();
8199 const size_t totalSize = sizeWithoutChecksum + checksumSize;
8200 buf = stream->alloc(totalSize);
8202 int tmp = OP_glProgramParameteri;memcpy(ptr, &tmp, 4); ptr += 4;
8203 memcpy(ptr, &totalSize, 4); ptr += 4;
8205 memcpy(ptr, &program, 4); ptr += 4;
8206 memcpy(ptr, &pname, 4); ptr += 4;
8207 memcpy(ptr, &value, 4); ptr += 4;
8209 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
8210 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
8214 void glProgramBinary_enc(void *self , GLuint program, GLenum binaryFormat, const void* binary, GLsizei length)
8217 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
8218 IOStream *stream = ctx->m_stream;
8219 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
8220 bool useChecksum = checksumCalculator->getVersion() > 0;
8222 const unsigned int __size_binary = length;
8225 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_binary + 4 + 1*4;
8226 const size_t checksumSize = checksumCalculator->checksumByteSize();
8227 const size_t totalSize = sizeWithoutChecksum + checksumSize;
8228 buf = stream->alloc(totalSize);
8230 int tmp = OP_glProgramBinary;memcpy(ptr, &tmp, 4); ptr += 4;
8231 memcpy(ptr, &totalSize, 4); ptr += 4;
8233 memcpy(ptr, &program, 4); ptr += 4;
8234 memcpy(ptr, &binaryFormat, 4); ptr += 4;
8235 *(unsigned int *)(ptr) = __size_binary; ptr += 4;
8236 memcpy(ptr, binary, __size_binary);ptr += __size_binary;
8237 memcpy(ptr, &length, 4); ptr += 4;
8239 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
8240 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
8244 void glGetProgramBinary_enc(void *self , GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, void* binary)
8247 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
8248 IOStream *stream = ctx->m_stream;
8249 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
8250 bool useChecksum = checksumCalculator->getVersion() > 0;
8252 const unsigned int __size_length = ((length != NULL) ? (sizeof(GLsizei)) : 0);
8253 const unsigned int __size_binaryFormat = (sizeof(GLenum));
8254 const unsigned int __size_binary = bufSize;
8257 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 0 + 0 + 0 + 3*4;
8258 const size_t checksumSize = checksumCalculator->checksumByteSize();
8259 const size_t totalSize = sizeWithoutChecksum + checksumSize;
8260 buf = stream->alloc(totalSize);
8262 int tmp = OP_glGetProgramBinary;memcpy(ptr, &tmp, 4); ptr += 4;
8263 memcpy(ptr, &totalSize, 4); ptr += 4;
8265 memcpy(ptr, &program, 4); ptr += 4;
8266 memcpy(ptr, &bufSize, 4); ptr += 4;
8267 *(unsigned int *)(ptr) = __size_length; ptr += 4;
8268 *(unsigned int *)(ptr) = __size_binaryFormat; ptr += 4;
8269 *(unsigned int *)(ptr) = __size_binary; ptr += 4;
8271 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
8272 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
8274 if (length != NULL) {
8275 stream->readback(length, __size_length);
8276 if (useChecksum) checksumCalculator->addBuffer(length, __size_length);
8278 stream->readback(binaryFormat, __size_binaryFormat);
8279 if (useChecksum) checksumCalculator->addBuffer(binaryFormat, __size_binaryFormat);
8280 stream->readback(binary, __size_binary);
8281 if (useChecksum) checksumCalculator->addBuffer(binary, __size_binary);
8283 unsigned char *checksumBufPtr = NULL;
8284 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
8285 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
8286 stream->readback(checksumBufPtr, checksumSize);
8287 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
8288 ALOGE("glGetProgramBinary: GL communication error, please report this issue to b.android.com.\n");
8294 GLint glGetFragDataLocation_enc(void *self , GLuint program, const char* name)
8297 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
8298 IOStream *stream = ctx->m_stream;
8299 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
8300 bool useChecksum = checksumCalculator->getVersion() > 0;
8302 const unsigned int __size_name = (strlen(name) + 1);
8305 const size_t sizeWithoutChecksum = 8 + 4 + __size_name + 1*4;
8306 const size_t checksumSize = checksumCalculator->checksumByteSize();
8307 const size_t totalSize = sizeWithoutChecksum + checksumSize;
8308 buf = stream->alloc(totalSize);
8310 int tmp = OP_glGetFragDataLocation;memcpy(ptr, &tmp, 4); ptr += 4;
8311 memcpy(ptr, &totalSize, 4); ptr += 4;
8313 memcpy(ptr, &program, 4); ptr += 4;
8314 *(unsigned int *)(ptr) = __size_name; ptr += 4;
8315 memcpy(ptr, name, __size_name);ptr += __size_name;
8317 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
8318 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
8322 stream->readback(&retval, 4);
8323 if (useChecksum) checksumCalculator->addBuffer(&retval, 4);
8325 unsigned char *checksumBufPtr = NULL;
8326 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
8327 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
8328 stream->readback(checksumBufPtr, checksumSize);
8329 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
8330 ALOGE("glGetFragDataLocation: GL communication error, please report this issue to b.android.com.\n");
8337 void glGetInteger64v_enc(void *self , GLenum pname, GLint64* data)
8340 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
8341 IOStream *stream = ctx->m_stream;
8342 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
8343 bool useChecksum = checksumCalculator->getVersion() > 0;
8345 const unsigned int __size_data = (glUtilsParamSize(pname) * sizeof(GLint64));
8348 const size_t sizeWithoutChecksum = 8 + 4 + 0 + 1*4;
8349 const size_t checksumSize = checksumCalculator->checksumByteSize();
8350 const size_t totalSize = sizeWithoutChecksum + checksumSize;
8351 buf = stream->alloc(totalSize);
8353 int tmp = OP_glGetInteger64v;memcpy(ptr, &tmp, 4); ptr += 4;
8354 memcpy(ptr, &totalSize, 4); ptr += 4;
8356 memcpy(ptr, &pname, 4); ptr += 4;
8357 *(unsigned int *)(ptr) = __size_data; ptr += 4;
8359 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
8360 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
8362 stream->readback(data, __size_data);
8363 if (useChecksum) checksumCalculator->addBuffer(data, __size_data);
8365 unsigned char *checksumBufPtr = NULL;
8366 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
8367 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
8368 stream->readback(checksumBufPtr, checksumSize);
8369 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
8370 ALOGE("glGetInteger64v: GL communication error, please report this issue to b.android.com.\n");
8376 void glGetIntegeri_v_enc(void *self , GLenum target, GLuint index, GLint* data)
8379 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
8380 IOStream *stream = ctx->m_stream;
8381 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
8382 bool useChecksum = checksumCalculator->getVersion() > 0;
8384 const unsigned int __size_data = (sizeof(GLint));
8387 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 0 + 1*4;
8388 const size_t checksumSize = checksumCalculator->checksumByteSize();
8389 const size_t totalSize = sizeWithoutChecksum + checksumSize;
8390 buf = stream->alloc(totalSize);
8392 int tmp = OP_glGetIntegeri_v;memcpy(ptr, &tmp, 4); ptr += 4;
8393 memcpy(ptr, &totalSize, 4); ptr += 4;
8395 memcpy(ptr, &target, 4); ptr += 4;
8396 memcpy(ptr, &index, 4); ptr += 4;
8397 *(unsigned int *)(ptr) = __size_data; ptr += 4;
8399 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
8400 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
8402 stream->readback(data, __size_data);
8403 if (useChecksum) checksumCalculator->addBuffer(data, __size_data);
8405 unsigned char *checksumBufPtr = NULL;
8406 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
8407 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
8408 stream->readback(checksumBufPtr, checksumSize);
8409 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
8410 ALOGE("glGetIntegeri_v: GL communication error, please report this issue to b.android.com.\n");
8416 void glGetInteger64i_v_enc(void *self , GLenum target, GLuint index, GLint64* data)
8419 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
8420 IOStream *stream = ctx->m_stream;
8421 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
8422 bool useChecksum = checksumCalculator->getVersion() > 0;
8424 const unsigned int __size_data = (sizeof(GLint64));
8427 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 0 + 1*4;
8428 const size_t checksumSize = checksumCalculator->checksumByteSize();
8429 const size_t totalSize = sizeWithoutChecksum + checksumSize;
8430 buf = stream->alloc(totalSize);
8432 int tmp = OP_glGetInteger64i_v;memcpy(ptr, &tmp, 4); ptr += 4;
8433 memcpy(ptr, &totalSize, 4); ptr += 4;
8435 memcpy(ptr, &target, 4); ptr += 4;
8436 memcpy(ptr, &index, 4); ptr += 4;
8437 *(unsigned int *)(ptr) = __size_data; ptr += 4;
8439 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
8440 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
8442 stream->readback(data, __size_data);
8443 if (useChecksum) checksumCalculator->addBuffer(data, __size_data);
8445 unsigned char *checksumBufPtr = NULL;
8446 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
8447 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
8448 stream->readback(checksumBufPtr, checksumSize);
8449 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
8450 ALOGE("glGetInteger64i_v: GL communication error, please report this issue to b.android.com.\n");
8456 void glTexImage3D_enc(void *self , GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* data)
8459 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
8460 IOStream *stream = ctx->m_stream;
8461 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
8462 bool useChecksum = checksumCalculator->getVersion() > 0;
8464 const unsigned int __size_data = ((data != NULL) ? glesv2_enc::pixelDataSize3D(self, width, height, depth, format, type, 0) : 0);
8467 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_data + 1*4;
8468 const size_t checksumSize = checksumCalculator->checksumByteSize();
8469 const size_t totalSize = sizeWithoutChecksum + checksumSize;
8470 buf = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
8472 int tmp = OP_glTexImage3D;memcpy(ptr, &tmp, 4); ptr += 4;
8473 memcpy(ptr, &totalSize, 4); ptr += 4;
8475 memcpy(ptr, &target, 4); ptr += 4;
8476 memcpy(ptr, &level, 4); ptr += 4;
8477 memcpy(ptr, &internalFormat, 4); ptr += 4;
8478 memcpy(ptr, &width, 4); ptr += 4;
8479 memcpy(ptr, &height, 4); ptr += 4;
8480 memcpy(ptr, &depth, 4); ptr += 4;
8481 memcpy(ptr, &border, 4); ptr += 4;
8482 memcpy(ptr, &format, 4); ptr += 4;
8483 memcpy(ptr, &type, 4); ptr += 4;
8485 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
8487 stream->writeFully(&__size_data,4);
8488 if (useChecksum) checksumCalculator->addBuffer(&__size_data,4);
8490 stream->writeFully(data, __size_data);
8491 if (useChecksum) checksumCalculator->addBuffer(data, __size_data);
8493 buf = stream->alloc(checksumSize);
8494 if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize);
8498 void glTexImage3DOffsetAEMU_enc(void *self , GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLuint offset)
8501 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
8502 IOStream *stream = ctx->m_stream;
8503 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
8504 bool useChecksum = checksumCalculator->getVersion() > 0;
8508 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4;
8509 const size_t checksumSize = checksumCalculator->checksumByteSize();
8510 const size_t totalSize = sizeWithoutChecksum + checksumSize;
8511 buf = stream->alloc(totalSize);
8513 int tmp = OP_glTexImage3DOffsetAEMU;memcpy(ptr, &tmp, 4); ptr += 4;
8514 memcpy(ptr, &totalSize, 4); ptr += 4;
8516 memcpy(ptr, &target, 4); ptr += 4;
8517 memcpy(ptr, &level, 4); ptr += 4;
8518 memcpy(ptr, &internalFormat, 4); ptr += 4;
8519 memcpy(ptr, &width, 4); ptr += 4;
8520 memcpy(ptr, &height, 4); ptr += 4;
8521 memcpy(ptr, &depth, 4); ptr += 4;
8522 memcpy(ptr, &border, 4); ptr += 4;
8523 memcpy(ptr, &format, 4); ptr += 4;
8524 memcpy(ptr, &type, 4); ptr += 4;
8525 memcpy(ptr, &offset, 4); ptr += 4;
8527 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
8528 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
8532 void glTexStorage3D_enc(void *self , GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
8535 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
8536 IOStream *stream = ctx->m_stream;
8537 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
8538 bool useChecksum = checksumCalculator->getVersion() > 0;
8542 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4;
8543 const size_t checksumSize = checksumCalculator->checksumByteSize();
8544 const size_t totalSize = sizeWithoutChecksum + checksumSize;
8545 buf = stream->alloc(totalSize);
8547 int tmp = OP_glTexStorage3D;memcpy(ptr, &tmp, 4); ptr += 4;
8548 memcpy(ptr, &totalSize, 4); ptr += 4;
8550 memcpy(ptr, &target, 4); ptr += 4;
8551 memcpy(ptr, &levels, 4); ptr += 4;
8552 memcpy(ptr, &internalformat, 4); ptr += 4;
8553 memcpy(ptr, &width, 4); ptr += 4;
8554 memcpy(ptr, &height, 4); ptr += 4;
8555 memcpy(ptr, &depth, 4); ptr += 4;
8557 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
8558 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
8562 void glTexSubImage3D_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* data)
8565 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
8566 IOStream *stream = ctx->m_stream;
8567 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
8568 bool useChecksum = checksumCalculator->getVersion() > 0;
8570 const unsigned int __size_data = ((data != NULL) ? glesv2_enc::pixelDataSize3D(self, width, height, depth, format, type, 0) : 0);
8573 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_data + 1*4;
8574 const size_t checksumSize = checksumCalculator->checksumByteSize();
8575 const size_t totalSize = sizeWithoutChecksum + checksumSize;
8576 buf = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
8578 int tmp = OP_glTexSubImage3D;memcpy(ptr, &tmp, 4); ptr += 4;
8579 memcpy(ptr, &totalSize, 4); ptr += 4;
8581 memcpy(ptr, &target, 4); ptr += 4;
8582 memcpy(ptr, &level, 4); ptr += 4;
8583 memcpy(ptr, &xoffset, 4); ptr += 4;
8584 memcpy(ptr, &yoffset, 4); ptr += 4;
8585 memcpy(ptr, &zoffset, 4); ptr += 4;
8586 memcpy(ptr, &width, 4); ptr += 4;
8587 memcpy(ptr, &height, 4); ptr += 4;
8588 memcpy(ptr, &depth, 4); ptr += 4;
8589 memcpy(ptr, &format, 4); ptr += 4;
8590 memcpy(ptr, &type, 4); ptr += 4;
8592 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
8594 stream->writeFully(&__size_data,4);
8595 if (useChecksum) checksumCalculator->addBuffer(&__size_data,4);
8597 stream->writeFully(data, __size_data);
8598 if (useChecksum) checksumCalculator->addBuffer(data, __size_data);
8600 buf = stream->alloc(checksumSize);
8601 if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize);
8605 void glTexSubImage3DOffsetAEMU_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLuint offset)
8608 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
8609 IOStream *stream = ctx->m_stream;
8610 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
8611 bool useChecksum = checksumCalculator->getVersion() > 0;
8615 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4;
8616 const size_t checksumSize = checksumCalculator->checksumByteSize();
8617 const size_t totalSize = sizeWithoutChecksum + checksumSize;
8618 buf = stream->alloc(totalSize);
8620 int tmp = OP_glTexSubImage3DOffsetAEMU;memcpy(ptr, &tmp, 4); ptr += 4;
8621 memcpy(ptr, &totalSize, 4); ptr += 4;
8623 memcpy(ptr, &target, 4); ptr += 4;
8624 memcpy(ptr, &level, 4); ptr += 4;
8625 memcpy(ptr, &xoffset, 4); ptr += 4;
8626 memcpy(ptr, &yoffset, 4); ptr += 4;
8627 memcpy(ptr, &zoffset, 4); ptr += 4;
8628 memcpy(ptr, &width, 4); ptr += 4;
8629 memcpy(ptr, &height, 4); ptr += 4;
8630 memcpy(ptr, &depth, 4); ptr += 4;
8631 memcpy(ptr, &format, 4); ptr += 4;
8632 memcpy(ptr, &type, 4); ptr += 4;
8633 memcpy(ptr, &offset, 4); ptr += 4;
8635 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
8636 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
8640 void glCompressedTexImage3D_enc(void *self , GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
8643 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
8644 IOStream *stream = ctx->m_stream;
8645 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
8646 bool useChecksum = checksumCalculator->getVersion() > 0;
8648 const unsigned int __size_data = ((data != NULL) ? imageSize : 0);
8651 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_data + 1*4;
8652 const size_t checksumSize = checksumCalculator->checksumByteSize();
8653 const size_t totalSize = sizeWithoutChecksum + checksumSize;
8654 buf = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
8656 int tmp = OP_glCompressedTexImage3D;memcpy(ptr, &tmp, 4); ptr += 4;
8657 memcpy(ptr, &totalSize, 4); ptr += 4;
8659 memcpy(ptr, &target, 4); ptr += 4;
8660 memcpy(ptr, &level, 4); ptr += 4;
8661 memcpy(ptr, &internalformat, 4); ptr += 4;
8662 memcpy(ptr, &width, 4); ptr += 4;
8663 memcpy(ptr, &height, 4); ptr += 4;
8664 memcpy(ptr, &depth, 4); ptr += 4;
8665 memcpy(ptr, &border, 4); ptr += 4;
8666 memcpy(ptr, &imageSize, 4); ptr += 4;
8668 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
8670 stream->writeFully(&__size_data,4);
8671 if (useChecksum) checksumCalculator->addBuffer(&__size_data,4);
8673 stream->writeFully(data, __size_data);
8674 if (useChecksum) checksumCalculator->addBuffer(data, __size_data);
8676 buf = stream->alloc(checksumSize);
8677 if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize);
8681 void glCompressedTexImage3DOffsetAEMU_enc(void *self , GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLuint offset)
8684 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
8685 IOStream *stream = ctx->m_stream;
8686 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
8687 bool useChecksum = checksumCalculator->getVersion() > 0;
8691 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4;
8692 const size_t checksumSize = checksumCalculator->checksumByteSize();
8693 const size_t totalSize = sizeWithoutChecksum + checksumSize;
8694 buf = stream->alloc(totalSize);
8696 int tmp = OP_glCompressedTexImage3DOffsetAEMU;memcpy(ptr, &tmp, 4); ptr += 4;
8697 memcpy(ptr, &totalSize, 4); ptr += 4;
8699 memcpy(ptr, &target, 4); ptr += 4;
8700 memcpy(ptr, &level, 4); ptr += 4;
8701 memcpy(ptr, &internalformat, 4); ptr += 4;
8702 memcpy(ptr, &width, 4); ptr += 4;
8703 memcpy(ptr, &height, 4); ptr += 4;
8704 memcpy(ptr, &depth, 4); ptr += 4;
8705 memcpy(ptr, &border, 4); ptr += 4;
8706 memcpy(ptr, &imageSize, 4); ptr += 4;
8707 memcpy(ptr, &offset, 4); ptr += 4;
8709 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
8710 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
8714 void glCompressedTexSubImage3D_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
8717 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
8718 IOStream *stream = ctx->m_stream;
8719 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
8720 bool useChecksum = checksumCalculator->getVersion() > 0;
8722 const unsigned int __size_data = ((data != NULL) ? imageSize : 0);
8725 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_data + 1*4;
8726 const size_t checksumSize = checksumCalculator->checksumByteSize();
8727 const size_t totalSize = sizeWithoutChecksum + checksumSize;
8728 buf = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
8730 int tmp = OP_glCompressedTexSubImage3D;memcpy(ptr, &tmp, 4); ptr += 4;
8731 memcpy(ptr, &totalSize, 4); ptr += 4;
8733 memcpy(ptr, &target, 4); ptr += 4;
8734 memcpy(ptr, &level, 4); ptr += 4;
8735 memcpy(ptr, &xoffset, 4); ptr += 4;
8736 memcpy(ptr, &yoffset, 4); ptr += 4;
8737 memcpy(ptr, &zoffset, 4); ptr += 4;
8738 memcpy(ptr, &width, 4); ptr += 4;
8739 memcpy(ptr, &height, 4); ptr += 4;
8740 memcpy(ptr, &depth, 4); ptr += 4;
8741 memcpy(ptr, &format, 4); ptr += 4;
8742 memcpy(ptr, &imageSize, 4); ptr += 4;
8744 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
8746 stream->writeFully(&__size_data,4);
8747 if (useChecksum) checksumCalculator->addBuffer(&__size_data,4);
8749 stream->writeFully(data, __size_data);
8750 if (useChecksum) checksumCalculator->addBuffer(data, __size_data);
8752 buf = stream->alloc(checksumSize);
8753 if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize);
8757 void glCompressedTexSubImage3DOffsetAEMU_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLuint data)
8760 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
8761 IOStream *stream = ctx->m_stream;
8762 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
8763 bool useChecksum = checksumCalculator->getVersion() > 0;
8767 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4;
8768 const size_t checksumSize = checksumCalculator->checksumByteSize();
8769 const size_t totalSize = sizeWithoutChecksum + checksumSize;
8770 buf = stream->alloc(totalSize);
8772 int tmp = OP_glCompressedTexSubImage3DOffsetAEMU;memcpy(ptr, &tmp, 4); ptr += 4;
8773 memcpy(ptr, &totalSize, 4); ptr += 4;
8775 memcpy(ptr, &target, 4); ptr += 4;
8776 memcpy(ptr, &level, 4); ptr += 4;
8777 memcpy(ptr, &xoffset, 4); ptr += 4;
8778 memcpy(ptr, &yoffset, 4); ptr += 4;
8779 memcpy(ptr, &zoffset, 4); ptr += 4;
8780 memcpy(ptr, &width, 4); ptr += 4;
8781 memcpy(ptr, &height, 4); ptr += 4;
8782 memcpy(ptr, &depth, 4); ptr += 4;
8783 memcpy(ptr, &format, 4); ptr += 4;
8784 memcpy(ptr, &imageSize, 4); ptr += 4;
8785 memcpy(ptr, &data, 4); ptr += 4;
8787 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
8788 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
8792 void glCopyTexSubImage3D_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
8795 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
8796 IOStream *stream = ctx->m_stream;
8797 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
8798 bool useChecksum = checksumCalculator->getVersion() > 0;
8802 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4;
8803 const size_t checksumSize = checksumCalculator->checksumByteSize();
8804 const size_t totalSize = sizeWithoutChecksum + checksumSize;
8805 buf = stream->alloc(totalSize);
8807 int tmp = OP_glCopyTexSubImage3D;memcpy(ptr, &tmp, 4); ptr += 4;
8808 memcpy(ptr, &totalSize, 4); ptr += 4;
8810 memcpy(ptr, &target, 4); ptr += 4;
8811 memcpy(ptr, &level, 4); ptr += 4;
8812 memcpy(ptr, &xoffset, 4); ptr += 4;
8813 memcpy(ptr, &yoffset, 4); ptr += 4;
8814 memcpy(ptr, &zoffset, 4); ptr += 4;
8815 memcpy(ptr, &x, 4); ptr += 4;
8816 memcpy(ptr, &y, 4); ptr += 4;
8817 memcpy(ptr, &width, 4); ptr += 4;
8818 memcpy(ptr, &height, 4); ptr += 4;
8820 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
8821 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
8825 void glGetBooleani_v_enc(void *self , GLenum target, GLuint index, GLboolean* data)
8828 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
8829 IOStream *stream = ctx->m_stream;
8830 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
8831 bool useChecksum = checksumCalculator->getVersion() > 0;
8833 const unsigned int __size_data = (sizeof(GLboolean));
8836 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 0 + 1*4;
8837 const size_t checksumSize = checksumCalculator->checksumByteSize();
8838 const size_t totalSize = sizeWithoutChecksum + checksumSize;
8839 buf = stream->alloc(totalSize);
8841 int tmp = OP_glGetBooleani_v;memcpy(ptr, &tmp, 4); ptr += 4;
8842 memcpy(ptr, &totalSize, 4); ptr += 4;
8844 memcpy(ptr, &target, 4); ptr += 4;
8845 memcpy(ptr, &index, 4); ptr += 4;
8846 *(unsigned int *)(ptr) = __size_data; ptr += 4;
8848 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
8849 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
8851 stream->readback(data, __size_data);
8852 if (useChecksum) checksumCalculator->addBuffer(data, __size_data);
8854 unsigned char *checksumBufPtr = NULL;
8855 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
8856 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
8857 stream->readback(checksumBufPtr, checksumSize);
8858 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
8859 ALOGE("glGetBooleani_v: GL communication error, please report this issue to b.android.com.\n");
8865 void glMemoryBarrier_enc(void *self , GLbitfield barriers)
8868 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
8869 IOStream *stream = ctx->m_stream;
8870 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
8871 bool useChecksum = checksumCalculator->getVersion() > 0;
8875 const size_t sizeWithoutChecksum = 8 + 4;
8876 const size_t checksumSize = checksumCalculator->checksumByteSize();
8877 const size_t totalSize = sizeWithoutChecksum + checksumSize;
8878 buf = stream->alloc(totalSize);
8880 int tmp = OP_glMemoryBarrier;memcpy(ptr, &tmp, 4); ptr += 4;
8881 memcpy(ptr, &totalSize, 4); ptr += 4;
8883 memcpy(ptr, &barriers, 4); ptr += 4;
8885 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
8886 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
8890 void glMemoryBarrierByRegion_enc(void *self , GLbitfield barriers)
8893 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
8894 IOStream *stream = ctx->m_stream;
8895 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
8896 bool useChecksum = checksumCalculator->getVersion() > 0;
8900 const size_t sizeWithoutChecksum = 8 + 4;
8901 const size_t checksumSize = checksumCalculator->checksumByteSize();
8902 const size_t totalSize = sizeWithoutChecksum + checksumSize;
8903 buf = stream->alloc(totalSize);
8905 int tmp = OP_glMemoryBarrierByRegion;memcpy(ptr, &tmp, 4); ptr += 4;
8906 memcpy(ptr, &totalSize, 4); ptr += 4;
8908 memcpy(ptr, &barriers, 4); ptr += 4;
8910 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
8911 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
8915 void glGenProgramPipelines_enc(void *self , GLsizei n, GLuint* pipelines)
8918 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
8919 IOStream *stream = ctx->m_stream;
8920 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
8921 bool useChecksum = checksumCalculator->getVersion() > 0;
8923 const unsigned int __size_pipelines = (n * sizeof(GLuint));
8926 const size_t sizeWithoutChecksum = 8 + 4 + 0 + 1*4;
8927 const size_t checksumSize = checksumCalculator->checksumByteSize();
8928 const size_t totalSize = sizeWithoutChecksum + checksumSize;
8929 buf = stream->alloc(totalSize);
8931 int tmp = OP_glGenProgramPipelines;memcpy(ptr, &tmp, 4); ptr += 4;
8932 memcpy(ptr, &totalSize, 4); ptr += 4;
8934 memcpy(ptr, &n, 4); ptr += 4;
8935 *(unsigned int *)(ptr) = __size_pipelines; ptr += 4;
8937 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
8938 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
8940 stream->readback(pipelines, __size_pipelines);
8941 if (useChecksum) checksumCalculator->addBuffer(pipelines, __size_pipelines);
8943 unsigned char *checksumBufPtr = NULL;
8944 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
8945 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
8946 stream->readback(checksumBufPtr, checksumSize);
8947 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
8948 ALOGE("glGenProgramPipelines: GL communication error, please report this issue to b.android.com.\n");
8954 void glDeleteProgramPipelines_enc(void *self , GLsizei n, const GLuint* pipelines)
8957 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
8958 IOStream *stream = ctx->m_stream;
8959 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
8960 bool useChecksum = checksumCalculator->getVersion() > 0;
8962 const unsigned int __size_pipelines = (n * sizeof(GLuint));
8965 const size_t sizeWithoutChecksum = 8 + 4 + __size_pipelines + 1*4;
8966 const size_t checksumSize = checksumCalculator->checksumByteSize();
8967 const size_t totalSize = sizeWithoutChecksum + checksumSize;
8968 buf = stream->alloc(totalSize);
8970 int tmp = OP_glDeleteProgramPipelines;memcpy(ptr, &tmp, 4); ptr += 4;
8971 memcpy(ptr, &totalSize, 4); ptr += 4;
8973 memcpy(ptr, &n, 4); ptr += 4;
8974 *(unsigned int *)(ptr) = __size_pipelines; ptr += 4;
8975 memcpy(ptr, pipelines, __size_pipelines);ptr += __size_pipelines;
8977 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
8978 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
8982 void glBindProgramPipeline_enc(void *self , GLuint pipeline)
8985 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
8986 IOStream *stream = ctx->m_stream;
8987 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
8988 bool useChecksum = checksumCalculator->getVersion() > 0;
8992 const size_t sizeWithoutChecksum = 8 + 4;
8993 const size_t checksumSize = checksumCalculator->checksumByteSize();
8994 const size_t totalSize = sizeWithoutChecksum + checksumSize;
8995 buf = stream->alloc(totalSize);
8997 int tmp = OP_glBindProgramPipeline;memcpy(ptr, &tmp, 4); ptr += 4;
8998 memcpy(ptr, &totalSize, 4); ptr += 4;
9000 memcpy(ptr, &pipeline, 4); ptr += 4;
9002 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
9003 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
9007 void glGetProgramPipelineiv_enc(void *self , GLuint pipeline, GLenum pname, GLint* params)
9010 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
9011 IOStream *stream = ctx->m_stream;
9012 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
9013 bool useChecksum = checksumCalculator->getVersion() > 0;
9015 const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint));
9018 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 0 + 1*4;
9019 const size_t checksumSize = checksumCalculator->checksumByteSize();
9020 const size_t totalSize = sizeWithoutChecksum + checksumSize;
9021 buf = stream->alloc(totalSize);
9023 int tmp = OP_glGetProgramPipelineiv;memcpy(ptr, &tmp, 4); ptr += 4;
9024 memcpy(ptr, &totalSize, 4); ptr += 4;
9026 memcpy(ptr, &pipeline, 4); ptr += 4;
9027 memcpy(ptr, &pname, 4); ptr += 4;
9028 *(unsigned int *)(ptr) = __size_params; ptr += 4;
9030 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
9031 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
9033 stream->readback(params, __size_params);
9034 if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
9036 unsigned char *checksumBufPtr = NULL;
9037 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
9038 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
9039 stream->readback(checksumBufPtr, checksumSize);
9040 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
9041 ALOGE("glGetProgramPipelineiv: GL communication error, please report this issue to b.android.com.\n");
9047 void glGetProgramPipelineInfoLog_enc(void *self , GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
9050 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
9051 IOStream *stream = ctx->m_stream;
9052 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
9053 bool useChecksum = checksumCalculator->getVersion() > 0;
9055 const unsigned int __size_length = ((length != NULL) ? sizeof(GLsizei) : 0);
9056 const unsigned int __size_infoLog = bufSize;
9059 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 0 + 0 + 2*4;
9060 const size_t checksumSize = checksumCalculator->checksumByteSize();
9061 const size_t totalSize = sizeWithoutChecksum + checksumSize;
9062 buf = stream->alloc(totalSize);
9064 int tmp = OP_glGetProgramPipelineInfoLog;memcpy(ptr, &tmp, 4); ptr += 4;
9065 memcpy(ptr, &totalSize, 4); ptr += 4;
9067 memcpy(ptr, &pipeline, 4); ptr += 4;
9068 memcpy(ptr, &bufSize, 4); ptr += 4;
9069 *(unsigned int *)(ptr) = __size_length; ptr += 4;
9070 *(unsigned int *)(ptr) = __size_infoLog; ptr += 4;
9072 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
9073 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
9075 if (length != NULL) {
9076 stream->readback(length, __size_length);
9077 if (useChecksum) checksumCalculator->addBuffer(length, __size_length);
9079 stream->readback(infoLog, __size_infoLog);
9080 if (useChecksum) checksumCalculator->addBuffer(infoLog, __size_infoLog);
9082 unsigned char *checksumBufPtr = NULL;
9083 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
9084 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
9085 stream->readback(checksumBufPtr, checksumSize);
9086 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
9087 ALOGE("glGetProgramPipelineInfoLog: GL communication error, please report this issue to b.android.com.\n");
9093 void glValidateProgramPipeline_enc(void *self , GLuint pipeline)
9096 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
9097 IOStream *stream = ctx->m_stream;
9098 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
9099 bool useChecksum = checksumCalculator->getVersion() > 0;
9103 const size_t sizeWithoutChecksum = 8 + 4;
9104 const size_t checksumSize = checksumCalculator->checksumByteSize();
9105 const size_t totalSize = sizeWithoutChecksum + checksumSize;
9106 buf = stream->alloc(totalSize);
9108 int tmp = OP_glValidateProgramPipeline;memcpy(ptr, &tmp, 4); ptr += 4;
9109 memcpy(ptr, &totalSize, 4); ptr += 4;
9111 memcpy(ptr, &pipeline, 4); ptr += 4;
9113 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
9114 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
9118 GLboolean glIsProgramPipeline_enc(void *self , GLuint pipeline)
9121 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
9122 IOStream *stream = ctx->m_stream;
9123 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
9124 bool useChecksum = checksumCalculator->getVersion() > 0;
9128 const size_t sizeWithoutChecksum = 8 + 4;
9129 const size_t checksumSize = checksumCalculator->checksumByteSize();
9130 const size_t totalSize = sizeWithoutChecksum + checksumSize;
9131 buf = stream->alloc(totalSize);
9133 int tmp = OP_glIsProgramPipeline;memcpy(ptr, &tmp, 4); ptr += 4;
9134 memcpy(ptr, &totalSize, 4); ptr += 4;
9136 memcpy(ptr, &pipeline, 4); ptr += 4;
9138 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
9139 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
9143 stream->readback(&retval, 1);
9144 if (useChecksum) checksumCalculator->addBuffer(&retval, 1);
9146 unsigned char *checksumBufPtr = NULL;
9147 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
9148 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
9149 stream->readback(checksumBufPtr, checksumSize);
9150 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
9151 ALOGE("glIsProgramPipeline: GL communication error, please report this issue to b.android.com.\n");
9158 void glUseProgramStages_enc(void *self , GLuint pipeline, GLbitfield stages, GLuint program)
9161 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
9162 IOStream *stream = ctx->m_stream;
9163 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
9164 bool useChecksum = checksumCalculator->getVersion() > 0;
9168 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
9169 const size_t checksumSize = checksumCalculator->checksumByteSize();
9170 const size_t totalSize = sizeWithoutChecksum + checksumSize;
9171 buf = stream->alloc(totalSize);
9173 int tmp = OP_glUseProgramStages;memcpy(ptr, &tmp, 4); ptr += 4;
9174 memcpy(ptr, &totalSize, 4); ptr += 4;
9176 memcpy(ptr, &pipeline, 4); ptr += 4;
9177 memcpy(ptr, &stages, 4); ptr += 4;
9178 memcpy(ptr, &program, 4); ptr += 4;
9180 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
9181 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
9185 void glActiveShaderProgram_enc(void *self , GLuint pipeline, GLuint program)
9188 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
9189 IOStream *stream = ctx->m_stream;
9190 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
9191 bool useChecksum = checksumCalculator->getVersion() > 0;
9195 const size_t sizeWithoutChecksum = 8 + 4 + 4;
9196 const size_t checksumSize = checksumCalculator->checksumByteSize();
9197 const size_t totalSize = sizeWithoutChecksum + checksumSize;
9198 buf = stream->alloc(totalSize);
9200 int tmp = OP_glActiveShaderProgram;memcpy(ptr, &tmp, 4); ptr += 4;
9201 memcpy(ptr, &totalSize, 4); ptr += 4;
9203 memcpy(ptr, &pipeline, 4); ptr += 4;
9204 memcpy(ptr, &program, 4); ptr += 4;
9206 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
9207 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
9211 GLuint glCreateShaderProgramvAEMU_enc(void *self , GLenum type, GLsizei count, const char* packedStrings, GLuint packedLen)
9214 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
9215 IOStream *stream = ctx->m_stream;
9216 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
9217 bool useChecksum = checksumCalculator->getVersion() > 0;
9219 const unsigned int __size_packedStrings = packedLen;
9222 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_packedStrings + 4 + 1*4;
9223 const size_t checksumSize = checksumCalculator->checksumByteSize();
9224 const size_t totalSize = sizeWithoutChecksum + checksumSize;
9225 buf = stream->alloc(totalSize);
9227 int tmp = OP_glCreateShaderProgramvAEMU;memcpy(ptr, &tmp, 4); ptr += 4;
9228 memcpy(ptr, &totalSize, 4); ptr += 4;
9230 memcpy(ptr, &type, 4); ptr += 4;
9231 memcpy(ptr, &count, 4); ptr += 4;
9232 *(unsigned int *)(ptr) = __size_packedStrings; ptr += 4;
9233 memcpy(ptr, packedStrings, __size_packedStrings);ptr += __size_packedStrings;
9234 memcpy(ptr, &packedLen, 4); ptr += 4;
9236 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
9237 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
9241 stream->readback(&retval, 4);
9242 if (useChecksum) checksumCalculator->addBuffer(&retval, 4);
9244 unsigned char *checksumBufPtr = NULL;
9245 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
9246 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
9247 stream->readback(checksumBufPtr, checksumSize);
9248 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
9249 ALOGE("glCreateShaderProgramvAEMU: GL communication error, please report this issue to b.android.com.\n");
9256 void glProgramUniform1f_enc(void *self , GLuint program, GLint location, GLfloat v0)
9259 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
9260 IOStream *stream = ctx->m_stream;
9261 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
9262 bool useChecksum = checksumCalculator->getVersion() > 0;
9266 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
9267 const size_t checksumSize = checksumCalculator->checksumByteSize();
9268 const size_t totalSize = sizeWithoutChecksum + checksumSize;
9269 buf = stream->alloc(totalSize);
9271 int tmp = OP_glProgramUniform1f;memcpy(ptr, &tmp, 4); ptr += 4;
9272 memcpy(ptr, &totalSize, 4); ptr += 4;
9274 memcpy(ptr, &program, 4); ptr += 4;
9275 memcpy(ptr, &location, 4); ptr += 4;
9276 memcpy(ptr, &v0, 4); ptr += 4;
9278 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
9279 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
9283 void glProgramUniform2f_enc(void *self , GLuint program, GLint location, GLfloat v0, GLfloat v1)
9286 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
9287 IOStream *stream = ctx->m_stream;
9288 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
9289 bool useChecksum = checksumCalculator->getVersion() > 0;
9293 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
9294 const size_t checksumSize = checksumCalculator->checksumByteSize();
9295 const size_t totalSize = sizeWithoutChecksum + checksumSize;
9296 buf = stream->alloc(totalSize);
9298 int tmp = OP_glProgramUniform2f;memcpy(ptr, &tmp, 4); ptr += 4;
9299 memcpy(ptr, &totalSize, 4); ptr += 4;
9301 memcpy(ptr, &program, 4); ptr += 4;
9302 memcpy(ptr, &location, 4); ptr += 4;
9303 memcpy(ptr, &v0, 4); ptr += 4;
9304 memcpy(ptr, &v1, 4); ptr += 4;
9306 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
9307 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
9311 void glProgramUniform3f_enc(void *self , GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
9314 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
9315 IOStream *stream = ctx->m_stream;
9316 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
9317 bool useChecksum = checksumCalculator->getVersion() > 0;
9321 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4;
9322 const size_t checksumSize = checksumCalculator->checksumByteSize();
9323 const size_t totalSize = sizeWithoutChecksum + checksumSize;
9324 buf = stream->alloc(totalSize);
9326 int tmp = OP_glProgramUniform3f;memcpy(ptr, &tmp, 4); ptr += 4;
9327 memcpy(ptr, &totalSize, 4); ptr += 4;
9329 memcpy(ptr, &program, 4); ptr += 4;
9330 memcpy(ptr, &location, 4); ptr += 4;
9331 memcpy(ptr, &v0, 4); ptr += 4;
9332 memcpy(ptr, &v1, 4); ptr += 4;
9333 memcpy(ptr, &v2, 4); ptr += 4;
9335 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
9336 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
9340 void glProgramUniform4f_enc(void *self , GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
9343 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
9344 IOStream *stream = ctx->m_stream;
9345 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
9346 bool useChecksum = checksumCalculator->getVersion() > 0;
9350 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4;
9351 const size_t checksumSize = checksumCalculator->checksumByteSize();
9352 const size_t totalSize = sizeWithoutChecksum + checksumSize;
9353 buf = stream->alloc(totalSize);
9355 int tmp = OP_glProgramUniform4f;memcpy(ptr, &tmp, 4); ptr += 4;
9356 memcpy(ptr, &totalSize, 4); ptr += 4;
9358 memcpy(ptr, &program, 4); ptr += 4;
9359 memcpy(ptr, &location, 4); ptr += 4;
9360 memcpy(ptr, &v0, 4); ptr += 4;
9361 memcpy(ptr, &v1, 4); ptr += 4;
9362 memcpy(ptr, &v2, 4); ptr += 4;
9363 memcpy(ptr, &v3, 4); ptr += 4;
9365 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
9366 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
9370 void glProgramUniform1i_enc(void *self , GLuint program, GLint location, GLint v0)
9373 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
9374 IOStream *stream = ctx->m_stream;
9375 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
9376 bool useChecksum = checksumCalculator->getVersion() > 0;
9380 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
9381 const size_t checksumSize = checksumCalculator->checksumByteSize();
9382 const size_t totalSize = sizeWithoutChecksum + checksumSize;
9383 buf = stream->alloc(totalSize);
9385 int tmp = OP_glProgramUniform1i;memcpy(ptr, &tmp, 4); ptr += 4;
9386 memcpy(ptr, &totalSize, 4); ptr += 4;
9388 memcpy(ptr, &program, 4); ptr += 4;
9389 memcpy(ptr, &location, 4); ptr += 4;
9390 memcpy(ptr, &v0, 4); ptr += 4;
9392 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
9393 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
9397 void glProgramUniform2i_enc(void *self , GLuint program, GLint location, GLint v0, GLint v1)
9400 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
9401 IOStream *stream = ctx->m_stream;
9402 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
9403 bool useChecksum = checksumCalculator->getVersion() > 0;
9407 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
9408 const size_t checksumSize = checksumCalculator->checksumByteSize();
9409 const size_t totalSize = sizeWithoutChecksum + checksumSize;
9410 buf = stream->alloc(totalSize);
9412 int tmp = OP_glProgramUniform2i;memcpy(ptr, &tmp, 4); ptr += 4;
9413 memcpy(ptr, &totalSize, 4); ptr += 4;
9415 memcpy(ptr, &program, 4); ptr += 4;
9416 memcpy(ptr, &location, 4); ptr += 4;
9417 memcpy(ptr, &v0, 4); ptr += 4;
9418 memcpy(ptr, &v1, 4); ptr += 4;
9420 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
9421 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
9425 void glProgramUniform3i_enc(void *self , GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
9428 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
9429 IOStream *stream = ctx->m_stream;
9430 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
9431 bool useChecksum = checksumCalculator->getVersion() > 0;
9435 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4;
9436 const size_t checksumSize = checksumCalculator->checksumByteSize();
9437 const size_t totalSize = sizeWithoutChecksum + checksumSize;
9438 buf = stream->alloc(totalSize);
9440 int tmp = OP_glProgramUniform3i;memcpy(ptr, &tmp, 4); ptr += 4;
9441 memcpy(ptr, &totalSize, 4); ptr += 4;
9443 memcpy(ptr, &program, 4); ptr += 4;
9444 memcpy(ptr, &location, 4); ptr += 4;
9445 memcpy(ptr, &v0, 4); ptr += 4;
9446 memcpy(ptr, &v1, 4); ptr += 4;
9447 memcpy(ptr, &v2, 4); ptr += 4;
9449 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
9450 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
9454 void glProgramUniform4i_enc(void *self , GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
9457 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
9458 IOStream *stream = ctx->m_stream;
9459 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
9460 bool useChecksum = checksumCalculator->getVersion() > 0;
9464 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4;
9465 const size_t checksumSize = checksumCalculator->checksumByteSize();
9466 const size_t totalSize = sizeWithoutChecksum + checksumSize;
9467 buf = stream->alloc(totalSize);
9469 int tmp = OP_glProgramUniform4i;memcpy(ptr, &tmp, 4); ptr += 4;
9470 memcpy(ptr, &totalSize, 4); ptr += 4;
9472 memcpy(ptr, &program, 4); ptr += 4;
9473 memcpy(ptr, &location, 4); ptr += 4;
9474 memcpy(ptr, &v0, 4); ptr += 4;
9475 memcpy(ptr, &v1, 4); ptr += 4;
9476 memcpy(ptr, &v2, 4); ptr += 4;
9477 memcpy(ptr, &v3, 4); ptr += 4;
9479 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
9480 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
9484 void glProgramUniform1ui_enc(void *self , GLuint program, GLint location, GLuint v0)
9487 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
9488 IOStream *stream = ctx->m_stream;
9489 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
9490 bool useChecksum = checksumCalculator->getVersion() > 0;
9494 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
9495 const size_t checksumSize = checksumCalculator->checksumByteSize();
9496 const size_t totalSize = sizeWithoutChecksum + checksumSize;
9497 buf = stream->alloc(totalSize);
9499 int tmp = OP_glProgramUniform1ui;memcpy(ptr, &tmp, 4); ptr += 4;
9500 memcpy(ptr, &totalSize, 4); ptr += 4;
9502 memcpy(ptr, &program, 4); ptr += 4;
9503 memcpy(ptr, &location, 4); ptr += 4;
9504 memcpy(ptr, &v0, 4); ptr += 4;
9506 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
9507 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
9511 void glProgramUniform2ui_enc(void *self , GLuint program, GLint location, GLint v0, GLuint v1)
9514 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
9515 IOStream *stream = ctx->m_stream;
9516 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
9517 bool useChecksum = checksumCalculator->getVersion() > 0;
9521 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
9522 const size_t checksumSize = checksumCalculator->checksumByteSize();
9523 const size_t totalSize = sizeWithoutChecksum + checksumSize;
9524 buf = stream->alloc(totalSize);
9526 int tmp = OP_glProgramUniform2ui;memcpy(ptr, &tmp, 4); ptr += 4;
9527 memcpy(ptr, &totalSize, 4); ptr += 4;
9529 memcpy(ptr, &program, 4); ptr += 4;
9530 memcpy(ptr, &location, 4); ptr += 4;
9531 memcpy(ptr, &v0, 4); ptr += 4;
9532 memcpy(ptr, &v1, 4); ptr += 4;
9534 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
9535 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
9539 void glProgramUniform3ui_enc(void *self , GLuint program, GLint location, GLint v0, GLint v1, GLuint v2)
9542 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
9543 IOStream *stream = ctx->m_stream;
9544 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
9545 bool useChecksum = checksumCalculator->getVersion() > 0;
9549 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4;
9550 const size_t checksumSize = checksumCalculator->checksumByteSize();
9551 const size_t totalSize = sizeWithoutChecksum + checksumSize;
9552 buf = stream->alloc(totalSize);
9554 int tmp = OP_glProgramUniform3ui;memcpy(ptr, &tmp, 4); ptr += 4;
9555 memcpy(ptr, &totalSize, 4); ptr += 4;
9557 memcpy(ptr, &program, 4); ptr += 4;
9558 memcpy(ptr, &location, 4); ptr += 4;
9559 memcpy(ptr, &v0, 4); ptr += 4;
9560 memcpy(ptr, &v1, 4); ptr += 4;
9561 memcpy(ptr, &v2, 4); ptr += 4;
9563 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
9564 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
9568 void glProgramUniform4ui_enc(void *self , GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLuint v3)
9571 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
9572 IOStream *stream = ctx->m_stream;
9573 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
9574 bool useChecksum = checksumCalculator->getVersion() > 0;
9578 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4;
9579 const size_t checksumSize = checksumCalculator->checksumByteSize();
9580 const size_t totalSize = sizeWithoutChecksum + checksumSize;
9581 buf = stream->alloc(totalSize);
9583 int tmp = OP_glProgramUniform4ui;memcpy(ptr, &tmp, 4); ptr += 4;
9584 memcpy(ptr, &totalSize, 4); ptr += 4;
9586 memcpy(ptr, &program, 4); ptr += 4;
9587 memcpy(ptr, &location, 4); ptr += 4;
9588 memcpy(ptr, &v0, 4); ptr += 4;
9589 memcpy(ptr, &v1, 4); ptr += 4;
9590 memcpy(ptr, &v2, 4); ptr += 4;
9591 memcpy(ptr, &v3, 4); ptr += 4;
9593 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
9594 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
9598 void glProgramUniform1fv_enc(void *self , GLuint program, GLint location, GLsizei count, const GLfloat* value)
9601 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
9602 IOStream *stream = ctx->m_stream;
9603 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
9604 bool useChecksum = checksumCalculator->getVersion() > 0;
9606 const unsigned int __size_value = (count * sizeof(GLfloat));
9609 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + __size_value + 1*4;
9610 const size_t checksumSize = checksumCalculator->checksumByteSize();
9611 const size_t totalSize = sizeWithoutChecksum + checksumSize;
9612 buf = stream->alloc(totalSize);
9614 int tmp = OP_glProgramUniform1fv;memcpy(ptr, &tmp, 4); ptr += 4;
9615 memcpy(ptr, &totalSize, 4); ptr += 4;
9617 memcpy(ptr, &program, 4); ptr += 4;
9618 memcpy(ptr, &location, 4); ptr += 4;
9619 memcpy(ptr, &count, 4); ptr += 4;
9620 *(unsigned int *)(ptr) = __size_value; ptr += 4;
9621 memcpy(ptr, value, __size_value);ptr += __size_value;
9623 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
9624 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
9628 void glProgramUniform2fv_enc(void *self , GLuint program, GLint location, GLsizei count, const GLfloat* value)
9631 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
9632 IOStream *stream = ctx->m_stream;
9633 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
9634 bool useChecksum = checksumCalculator->getVersion() > 0;
9636 const unsigned int __size_value = (count * 2 * sizeof(GLfloat));
9639 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + __size_value + 1*4;
9640 const size_t checksumSize = checksumCalculator->checksumByteSize();
9641 const size_t totalSize = sizeWithoutChecksum + checksumSize;
9642 buf = stream->alloc(totalSize);
9644 int tmp = OP_glProgramUniform2fv;memcpy(ptr, &tmp, 4); ptr += 4;
9645 memcpy(ptr, &totalSize, 4); ptr += 4;
9647 memcpy(ptr, &program, 4); ptr += 4;
9648 memcpy(ptr, &location, 4); ptr += 4;
9649 memcpy(ptr, &count, 4); ptr += 4;
9650 *(unsigned int *)(ptr) = __size_value; ptr += 4;
9651 memcpy(ptr, value, __size_value);ptr += __size_value;
9653 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
9654 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
9658 void glProgramUniform3fv_enc(void *self , GLuint program, GLint location, GLsizei count, const GLfloat* value)
9661 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
9662 IOStream *stream = ctx->m_stream;
9663 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
9664 bool useChecksum = checksumCalculator->getVersion() > 0;
9666 const unsigned int __size_value = (count * 3 * sizeof(GLfloat));
9669 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + __size_value + 1*4;
9670 const size_t checksumSize = checksumCalculator->checksumByteSize();
9671 const size_t totalSize = sizeWithoutChecksum + checksumSize;
9672 buf = stream->alloc(totalSize);
9674 int tmp = OP_glProgramUniform3fv;memcpy(ptr, &tmp, 4); ptr += 4;
9675 memcpy(ptr, &totalSize, 4); ptr += 4;
9677 memcpy(ptr, &program, 4); ptr += 4;
9678 memcpy(ptr, &location, 4); ptr += 4;
9679 memcpy(ptr, &count, 4); ptr += 4;
9680 *(unsigned int *)(ptr) = __size_value; ptr += 4;
9681 memcpy(ptr, value, __size_value);ptr += __size_value;
9683 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
9684 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
9688 void glProgramUniform4fv_enc(void *self , GLuint program, GLint location, GLsizei count, const GLfloat* value)
9691 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
9692 IOStream *stream = ctx->m_stream;
9693 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
9694 bool useChecksum = checksumCalculator->getVersion() > 0;
9696 const unsigned int __size_value = (count * 4 * sizeof(GLfloat));
9699 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + __size_value + 1*4;
9700 const size_t checksumSize = checksumCalculator->checksumByteSize();
9701 const size_t totalSize = sizeWithoutChecksum + checksumSize;
9702 buf = stream->alloc(totalSize);
9704 int tmp = OP_glProgramUniform4fv;memcpy(ptr, &tmp, 4); ptr += 4;
9705 memcpy(ptr, &totalSize, 4); ptr += 4;
9707 memcpy(ptr, &program, 4); ptr += 4;
9708 memcpy(ptr, &location, 4); ptr += 4;
9709 memcpy(ptr, &count, 4); ptr += 4;
9710 *(unsigned int *)(ptr) = __size_value; ptr += 4;
9711 memcpy(ptr, value, __size_value);ptr += __size_value;
9713 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
9714 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
9718 void glProgramUniform1iv_enc(void *self , GLuint program, GLint location, GLsizei count, const GLint* value)
9721 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
9722 IOStream *stream = ctx->m_stream;
9723 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
9724 bool useChecksum = checksumCalculator->getVersion() > 0;
9726 const unsigned int __size_value = (count * sizeof(GLint));
9729 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + __size_value + 1*4;
9730 const size_t checksumSize = checksumCalculator->checksumByteSize();
9731 const size_t totalSize = sizeWithoutChecksum + checksumSize;
9732 buf = stream->alloc(totalSize);
9734 int tmp = OP_glProgramUniform1iv;memcpy(ptr, &tmp, 4); ptr += 4;
9735 memcpy(ptr, &totalSize, 4); ptr += 4;
9737 memcpy(ptr, &program, 4); ptr += 4;
9738 memcpy(ptr, &location, 4); ptr += 4;
9739 memcpy(ptr, &count, 4); ptr += 4;
9740 *(unsigned int *)(ptr) = __size_value; ptr += 4;
9741 memcpy(ptr, value, __size_value);ptr += __size_value;
9743 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
9744 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
9748 void glProgramUniform2iv_enc(void *self , GLuint program, GLint location, GLsizei count, const GLint* value)
9751 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
9752 IOStream *stream = ctx->m_stream;
9753 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
9754 bool useChecksum = checksumCalculator->getVersion() > 0;
9756 const unsigned int __size_value = (count * 2 * sizeof(GLint));
9759 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + __size_value + 1*4;
9760 const size_t checksumSize = checksumCalculator->checksumByteSize();
9761 const size_t totalSize = sizeWithoutChecksum + checksumSize;
9762 buf = stream->alloc(totalSize);
9764 int tmp = OP_glProgramUniform2iv;memcpy(ptr, &tmp, 4); ptr += 4;
9765 memcpy(ptr, &totalSize, 4); ptr += 4;
9767 memcpy(ptr, &program, 4); ptr += 4;
9768 memcpy(ptr, &location, 4); ptr += 4;
9769 memcpy(ptr, &count, 4); ptr += 4;
9770 *(unsigned int *)(ptr) = __size_value; ptr += 4;
9771 memcpy(ptr, value, __size_value);ptr += __size_value;
9773 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
9774 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
9778 void glProgramUniform3iv_enc(void *self , GLuint program, GLint location, GLsizei count, const GLint* value)
9781 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
9782 IOStream *stream = ctx->m_stream;
9783 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
9784 bool useChecksum = checksumCalculator->getVersion() > 0;
9786 const unsigned int __size_value = (count * 3 * sizeof(GLint));
9789 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + __size_value + 1*4;
9790 const size_t checksumSize = checksumCalculator->checksumByteSize();
9791 const size_t totalSize = sizeWithoutChecksum + checksumSize;
9792 buf = stream->alloc(totalSize);
9794 int tmp = OP_glProgramUniform3iv;memcpy(ptr, &tmp, 4); ptr += 4;
9795 memcpy(ptr, &totalSize, 4); ptr += 4;
9797 memcpy(ptr, &program, 4); ptr += 4;
9798 memcpy(ptr, &location, 4); ptr += 4;
9799 memcpy(ptr, &count, 4); ptr += 4;
9800 *(unsigned int *)(ptr) = __size_value; ptr += 4;
9801 memcpy(ptr, value, __size_value);ptr += __size_value;
9803 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
9804 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
9808 void glProgramUniform4iv_enc(void *self , GLuint program, GLint location, GLsizei count, const GLint* value)
9811 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
9812 IOStream *stream = ctx->m_stream;
9813 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
9814 bool useChecksum = checksumCalculator->getVersion() > 0;
9816 const unsigned int __size_value = (count * 4 * sizeof(GLint));
9819 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + __size_value + 1*4;
9820 const size_t checksumSize = checksumCalculator->checksumByteSize();
9821 const size_t totalSize = sizeWithoutChecksum + checksumSize;
9822 buf = stream->alloc(totalSize);
9824 int tmp = OP_glProgramUniform4iv;memcpy(ptr, &tmp, 4); ptr += 4;
9825 memcpy(ptr, &totalSize, 4); ptr += 4;
9827 memcpy(ptr, &program, 4); ptr += 4;
9828 memcpy(ptr, &location, 4); ptr += 4;
9829 memcpy(ptr, &count, 4); ptr += 4;
9830 *(unsigned int *)(ptr) = __size_value; ptr += 4;
9831 memcpy(ptr, value, __size_value);ptr += __size_value;
9833 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
9834 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
9838 void glProgramUniform1uiv_enc(void *self , GLuint program, GLint location, GLsizei count, const GLuint* value)
9841 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
9842 IOStream *stream = ctx->m_stream;
9843 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
9844 bool useChecksum = checksumCalculator->getVersion() > 0;
9846 const unsigned int __size_value = (count * sizeof(GLuint));
9849 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + __size_value + 1*4;
9850 const size_t checksumSize = checksumCalculator->checksumByteSize();
9851 const size_t totalSize = sizeWithoutChecksum + checksumSize;
9852 buf = stream->alloc(totalSize);
9854 int tmp = OP_glProgramUniform1uiv;memcpy(ptr, &tmp, 4); ptr += 4;
9855 memcpy(ptr, &totalSize, 4); ptr += 4;
9857 memcpy(ptr, &program, 4); ptr += 4;
9858 memcpy(ptr, &location, 4); ptr += 4;
9859 memcpy(ptr, &count, 4); ptr += 4;
9860 *(unsigned int *)(ptr) = __size_value; ptr += 4;
9861 memcpy(ptr, value, __size_value);ptr += __size_value;
9863 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
9864 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
9868 void glProgramUniform2uiv_enc(void *self , GLuint program, GLint location, GLsizei count, const GLuint* value)
9871 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
9872 IOStream *stream = ctx->m_stream;
9873 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
9874 bool useChecksum = checksumCalculator->getVersion() > 0;
9876 const unsigned int __size_value = (count * 2 * sizeof(GLuint));
9879 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + __size_value + 1*4;
9880 const size_t checksumSize = checksumCalculator->checksumByteSize();
9881 const size_t totalSize = sizeWithoutChecksum + checksumSize;
9882 buf = stream->alloc(totalSize);
9884 int tmp = OP_glProgramUniform2uiv;memcpy(ptr, &tmp, 4); ptr += 4;
9885 memcpy(ptr, &totalSize, 4); ptr += 4;
9887 memcpy(ptr, &program, 4); ptr += 4;
9888 memcpy(ptr, &location, 4); ptr += 4;
9889 memcpy(ptr, &count, 4); ptr += 4;
9890 *(unsigned int *)(ptr) = __size_value; ptr += 4;
9891 memcpy(ptr, value, __size_value);ptr += __size_value;
9893 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
9894 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
9898 void glProgramUniform3uiv_enc(void *self , GLuint program, GLint location, GLsizei count, const GLuint* value)
9901 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
9902 IOStream *stream = ctx->m_stream;
9903 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
9904 bool useChecksum = checksumCalculator->getVersion() > 0;
9906 const unsigned int __size_value = (count * 3 * sizeof(GLuint));
9909 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + __size_value + 1*4;
9910 const size_t checksumSize = checksumCalculator->checksumByteSize();
9911 const size_t totalSize = sizeWithoutChecksum + checksumSize;
9912 buf = stream->alloc(totalSize);
9914 int tmp = OP_glProgramUniform3uiv;memcpy(ptr, &tmp, 4); ptr += 4;
9915 memcpy(ptr, &totalSize, 4); ptr += 4;
9917 memcpy(ptr, &program, 4); ptr += 4;
9918 memcpy(ptr, &location, 4); ptr += 4;
9919 memcpy(ptr, &count, 4); ptr += 4;
9920 *(unsigned int *)(ptr) = __size_value; ptr += 4;
9921 memcpy(ptr, value, __size_value);ptr += __size_value;
9923 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
9924 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
9928 void glProgramUniform4uiv_enc(void *self , GLuint program, GLint location, GLsizei count, const GLuint* value)
9931 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
9932 IOStream *stream = ctx->m_stream;
9933 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
9934 bool useChecksum = checksumCalculator->getVersion() > 0;
9936 const unsigned int __size_value = (count * 4 * sizeof(GLuint));
9939 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + __size_value + 1*4;
9940 const size_t checksumSize = checksumCalculator->checksumByteSize();
9941 const size_t totalSize = sizeWithoutChecksum + checksumSize;
9942 buf = stream->alloc(totalSize);
9944 int tmp = OP_glProgramUniform4uiv;memcpy(ptr, &tmp, 4); ptr += 4;
9945 memcpy(ptr, &totalSize, 4); ptr += 4;
9947 memcpy(ptr, &program, 4); ptr += 4;
9948 memcpy(ptr, &location, 4); ptr += 4;
9949 memcpy(ptr, &count, 4); ptr += 4;
9950 *(unsigned int *)(ptr) = __size_value; ptr += 4;
9951 memcpy(ptr, value, __size_value);ptr += __size_value;
9953 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
9954 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
9958 void glProgramUniformMatrix2fv_enc(void *self , GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
9961 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
9962 IOStream *stream = ctx->m_stream;
9963 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
9964 bool useChecksum = checksumCalculator->getVersion() > 0;
9966 const unsigned int __size_value = (count * 4 * sizeof(GLfloat));
9969 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 1 + __size_value + 1*4;
9970 const size_t checksumSize = checksumCalculator->checksumByteSize();
9971 const size_t totalSize = sizeWithoutChecksum + checksumSize;
9972 buf = stream->alloc(totalSize);
9974 int tmp = OP_glProgramUniformMatrix2fv;memcpy(ptr, &tmp, 4); ptr += 4;
9975 memcpy(ptr, &totalSize, 4); ptr += 4;
9977 memcpy(ptr, &program, 4); ptr += 4;
9978 memcpy(ptr, &location, 4); ptr += 4;
9979 memcpy(ptr, &count, 4); ptr += 4;
9980 memcpy(ptr, &transpose, 1); ptr += 1;
9981 *(unsigned int *)(ptr) = __size_value; ptr += 4;
9982 memcpy(ptr, value, __size_value);ptr += __size_value;
9984 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
9985 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
9989 void glProgramUniformMatrix3fv_enc(void *self , GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
9992 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
9993 IOStream *stream = ctx->m_stream;
9994 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
9995 bool useChecksum = checksumCalculator->getVersion() > 0;
9997 const unsigned int __size_value = (count * 9 * sizeof(GLfloat));
10000 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 1 + __size_value + 1*4;
10001 const size_t checksumSize = checksumCalculator->checksumByteSize();
10002 const size_t totalSize = sizeWithoutChecksum + checksumSize;
10003 buf = stream->alloc(totalSize);
10005 int tmp = OP_glProgramUniformMatrix3fv;memcpy(ptr, &tmp, 4); ptr += 4;
10006 memcpy(ptr, &totalSize, 4); ptr += 4;
10008 memcpy(ptr, &program, 4); ptr += 4;
10009 memcpy(ptr, &location, 4); ptr += 4;
10010 memcpy(ptr, &count, 4); ptr += 4;
10011 memcpy(ptr, &transpose, 1); ptr += 1;
10012 *(unsigned int *)(ptr) = __size_value; ptr += 4;
10013 memcpy(ptr, value, __size_value);ptr += __size_value;
10015 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
10016 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
10020 void glProgramUniformMatrix4fv_enc(void *self , GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
10023 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
10024 IOStream *stream = ctx->m_stream;
10025 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
10026 bool useChecksum = checksumCalculator->getVersion() > 0;
10028 const unsigned int __size_value = (count * 16 * sizeof(GLfloat));
10029 unsigned char *ptr;
10030 unsigned char *buf;
10031 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 1 + __size_value + 1*4;
10032 const size_t checksumSize = checksumCalculator->checksumByteSize();
10033 const size_t totalSize = sizeWithoutChecksum + checksumSize;
10034 buf = stream->alloc(totalSize);
10036 int tmp = OP_glProgramUniformMatrix4fv;memcpy(ptr, &tmp, 4); ptr += 4;
10037 memcpy(ptr, &totalSize, 4); ptr += 4;
10039 memcpy(ptr, &program, 4); ptr += 4;
10040 memcpy(ptr, &location, 4); ptr += 4;
10041 memcpy(ptr, &count, 4); ptr += 4;
10042 memcpy(ptr, &transpose, 1); ptr += 1;
10043 *(unsigned int *)(ptr) = __size_value; ptr += 4;
10044 memcpy(ptr, value, __size_value);ptr += __size_value;
10046 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
10047 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
10051 void glProgramUniformMatrix2x3fv_enc(void *self , GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
10054 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
10055 IOStream *stream = ctx->m_stream;
10056 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
10057 bool useChecksum = checksumCalculator->getVersion() > 0;
10059 const unsigned int __size_value = (count * 6 * sizeof(GLfloat));
10060 unsigned char *ptr;
10061 unsigned char *buf;
10062 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 1 + __size_value + 1*4;
10063 const size_t checksumSize = checksumCalculator->checksumByteSize();
10064 const size_t totalSize = sizeWithoutChecksum + checksumSize;
10065 buf = stream->alloc(totalSize);
10067 int tmp = OP_glProgramUniformMatrix2x3fv;memcpy(ptr, &tmp, 4); ptr += 4;
10068 memcpy(ptr, &totalSize, 4); ptr += 4;
10070 memcpy(ptr, &program, 4); ptr += 4;
10071 memcpy(ptr, &location, 4); ptr += 4;
10072 memcpy(ptr, &count, 4); ptr += 4;
10073 memcpy(ptr, &transpose, 1); ptr += 1;
10074 *(unsigned int *)(ptr) = __size_value; ptr += 4;
10075 memcpy(ptr, value, __size_value);ptr += __size_value;
10077 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
10078 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
10082 void glProgramUniformMatrix3x2fv_enc(void *self , GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
10085 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
10086 IOStream *stream = ctx->m_stream;
10087 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
10088 bool useChecksum = checksumCalculator->getVersion() > 0;
10090 const unsigned int __size_value = (count * 6 * sizeof(GLfloat));
10091 unsigned char *ptr;
10092 unsigned char *buf;
10093 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 1 + __size_value + 1*4;
10094 const size_t checksumSize = checksumCalculator->checksumByteSize();
10095 const size_t totalSize = sizeWithoutChecksum + checksumSize;
10096 buf = stream->alloc(totalSize);
10098 int tmp = OP_glProgramUniformMatrix3x2fv;memcpy(ptr, &tmp, 4); ptr += 4;
10099 memcpy(ptr, &totalSize, 4); ptr += 4;
10101 memcpy(ptr, &program, 4); ptr += 4;
10102 memcpy(ptr, &location, 4); ptr += 4;
10103 memcpy(ptr, &count, 4); ptr += 4;
10104 memcpy(ptr, &transpose, 1); ptr += 1;
10105 *(unsigned int *)(ptr) = __size_value; ptr += 4;
10106 memcpy(ptr, value, __size_value);ptr += __size_value;
10108 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
10109 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
10113 void glProgramUniformMatrix2x4fv_enc(void *self , GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
10116 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
10117 IOStream *stream = ctx->m_stream;
10118 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
10119 bool useChecksum = checksumCalculator->getVersion() > 0;
10121 const unsigned int __size_value = (count * 8 * sizeof(GLfloat));
10122 unsigned char *ptr;
10123 unsigned char *buf;
10124 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 1 + __size_value + 1*4;
10125 const size_t checksumSize = checksumCalculator->checksumByteSize();
10126 const size_t totalSize = sizeWithoutChecksum + checksumSize;
10127 buf = stream->alloc(totalSize);
10129 int tmp = OP_glProgramUniformMatrix2x4fv;memcpy(ptr, &tmp, 4); ptr += 4;
10130 memcpy(ptr, &totalSize, 4); ptr += 4;
10132 memcpy(ptr, &program, 4); ptr += 4;
10133 memcpy(ptr, &location, 4); ptr += 4;
10134 memcpy(ptr, &count, 4); ptr += 4;
10135 memcpy(ptr, &transpose, 1); ptr += 1;
10136 *(unsigned int *)(ptr) = __size_value; ptr += 4;
10137 memcpy(ptr, value, __size_value);ptr += __size_value;
10139 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
10140 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
10144 void glProgramUniformMatrix4x2fv_enc(void *self , GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
10147 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
10148 IOStream *stream = ctx->m_stream;
10149 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
10150 bool useChecksum = checksumCalculator->getVersion() > 0;
10152 const unsigned int __size_value = (count * 8 * sizeof(GLfloat));
10153 unsigned char *ptr;
10154 unsigned char *buf;
10155 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 1 + __size_value + 1*4;
10156 const size_t checksumSize = checksumCalculator->checksumByteSize();
10157 const size_t totalSize = sizeWithoutChecksum + checksumSize;
10158 buf = stream->alloc(totalSize);
10160 int tmp = OP_glProgramUniformMatrix4x2fv;memcpy(ptr, &tmp, 4); ptr += 4;
10161 memcpy(ptr, &totalSize, 4); ptr += 4;
10163 memcpy(ptr, &program, 4); ptr += 4;
10164 memcpy(ptr, &location, 4); ptr += 4;
10165 memcpy(ptr, &count, 4); ptr += 4;
10166 memcpy(ptr, &transpose, 1); ptr += 1;
10167 *(unsigned int *)(ptr) = __size_value; ptr += 4;
10168 memcpy(ptr, value, __size_value);ptr += __size_value;
10170 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
10171 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
10175 void glProgramUniformMatrix3x4fv_enc(void *self , GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
10178 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
10179 IOStream *stream = ctx->m_stream;
10180 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
10181 bool useChecksum = checksumCalculator->getVersion() > 0;
10183 const unsigned int __size_value = (count * 12 * sizeof(GLfloat));
10184 unsigned char *ptr;
10185 unsigned char *buf;
10186 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 1 + __size_value + 1*4;
10187 const size_t checksumSize = checksumCalculator->checksumByteSize();
10188 const size_t totalSize = sizeWithoutChecksum + checksumSize;
10189 buf = stream->alloc(totalSize);
10191 int tmp = OP_glProgramUniformMatrix3x4fv;memcpy(ptr, &tmp, 4); ptr += 4;
10192 memcpy(ptr, &totalSize, 4); ptr += 4;
10194 memcpy(ptr, &program, 4); ptr += 4;
10195 memcpy(ptr, &location, 4); ptr += 4;
10196 memcpy(ptr, &count, 4); ptr += 4;
10197 memcpy(ptr, &transpose, 1); ptr += 1;
10198 *(unsigned int *)(ptr) = __size_value; ptr += 4;
10199 memcpy(ptr, value, __size_value);ptr += __size_value;
10201 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
10202 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
10206 void glProgramUniformMatrix4x3fv_enc(void *self , GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
10209 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
10210 IOStream *stream = ctx->m_stream;
10211 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
10212 bool useChecksum = checksumCalculator->getVersion() > 0;
10214 const unsigned int __size_value = (count * 12 * sizeof(GLfloat));
10215 unsigned char *ptr;
10216 unsigned char *buf;
10217 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 1 + __size_value + 1*4;
10218 const size_t checksumSize = checksumCalculator->checksumByteSize();
10219 const size_t totalSize = sizeWithoutChecksum + checksumSize;
10220 buf = stream->alloc(totalSize);
10222 int tmp = OP_glProgramUniformMatrix4x3fv;memcpy(ptr, &tmp, 4); ptr += 4;
10223 memcpy(ptr, &totalSize, 4); ptr += 4;
10225 memcpy(ptr, &program, 4); ptr += 4;
10226 memcpy(ptr, &location, 4); ptr += 4;
10227 memcpy(ptr, &count, 4); ptr += 4;
10228 memcpy(ptr, &transpose, 1); ptr += 1;
10229 *(unsigned int *)(ptr) = __size_value; ptr += 4;
10230 memcpy(ptr, value, __size_value);ptr += __size_value;
10232 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
10233 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
10237 void glGetProgramInterfaceiv_enc(void *self , GLuint program, GLenum programInterface, GLenum pname, GLint* params)
10240 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
10241 IOStream *stream = ctx->m_stream;
10242 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
10243 bool useChecksum = checksumCalculator->getVersion() > 0;
10245 const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint));
10246 unsigned char *ptr;
10247 unsigned char *buf;
10248 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 0 + 1*4;
10249 const size_t checksumSize = checksumCalculator->checksumByteSize();
10250 const size_t totalSize = sizeWithoutChecksum + checksumSize;
10251 buf = stream->alloc(totalSize);
10253 int tmp = OP_glGetProgramInterfaceiv;memcpy(ptr, &tmp, 4); ptr += 4;
10254 memcpy(ptr, &totalSize, 4); ptr += 4;
10256 memcpy(ptr, &program, 4); ptr += 4;
10257 memcpy(ptr, &programInterface, 4); ptr += 4;
10258 memcpy(ptr, &pname, 4); ptr += 4;
10259 *(unsigned int *)(ptr) = __size_params; ptr += 4;
10261 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
10262 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
10264 stream->readback(params, __size_params);
10265 if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
10267 unsigned char *checksumBufPtr = NULL;
10268 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
10269 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
10270 stream->readback(checksumBufPtr, checksumSize);
10271 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
10272 ALOGE("glGetProgramInterfaceiv: GL communication error, please report this issue to b.android.com.\n");
10278 void glGetProgramResourceiv_enc(void *self , GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei* length, GLint* params)
10281 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
10282 IOStream *stream = ctx->m_stream;
10283 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
10284 bool useChecksum = checksumCalculator->getVersion() > 0;
10286 const unsigned int __size_props = (propCount * sizeof(GLenum));
10287 const unsigned int __size_length = ((length != NULL) ? (sizeof(GLsizei)) : 0);
10288 const unsigned int __size_params = (bufSize * sizeof(GLint));
10289 unsigned char *ptr;
10290 unsigned char *buf;
10291 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + __size_props + 4 + 0 + 0 + 3*4;
10292 const size_t checksumSize = checksumCalculator->checksumByteSize();
10293 const size_t totalSize = sizeWithoutChecksum + checksumSize;
10294 buf = stream->alloc(totalSize);
10296 int tmp = OP_glGetProgramResourceiv;memcpy(ptr, &tmp, 4); ptr += 4;
10297 memcpy(ptr, &totalSize, 4); ptr += 4;
10299 memcpy(ptr, &program, 4); ptr += 4;
10300 memcpy(ptr, &programInterface, 4); ptr += 4;
10301 memcpy(ptr, &index, 4); ptr += 4;
10302 memcpy(ptr, &propCount, 4); ptr += 4;
10303 *(unsigned int *)(ptr) = __size_props; ptr += 4;
10304 memcpy(ptr, props, __size_props);ptr += __size_props;
10305 memcpy(ptr, &bufSize, 4); ptr += 4;
10306 *(unsigned int *)(ptr) = __size_length; ptr += 4;
10307 *(unsigned int *)(ptr) = __size_params; ptr += 4;
10309 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
10310 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
10312 if (length != NULL) {
10313 stream->readback(length, __size_length);
10314 if (useChecksum) checksumCalculator->addBuffer(length, __size_length);
10316 stream->readback(params, __size_params);
10317 if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
10319 unsigned char *checksumBufPtr = NULL;
10320 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
10321 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
10322 stream->readback(checksumBufPtr, checksumSize);
10323 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
10324 ALOGE("glGetProgramResourceiv: GL communication error, please report this issue to b.android.com.\n");
10330 GLuint glGetProgramResourceIndex_enc(void *self , GLuint program, GLenum programInterface, const char* name)
10333 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
10334 IOStream *stream = ctx->m_stream;
10335 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
10336 bool useChecksum = checksumCalculator->getVersion() > 0;
10338 const unsigned int __size_name = (strlen(name) + 1);
10339 unsigned char *ptr;
10340 unsigned char *buf;
10341 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_name + 1*4;
10342 const size_t checksumSize = checksumCalculator->checksumByteSize();
10343 const size_t totalSize = sizeWithoutChecksum + checksumSize;
10344 buf = stream->alloc(totalSize);
10346 int tmp = OP_glGetProgramResourceIndex;memcpy(ptr, &tmp, 4); ptr += 4;
10347 memcpy(ptr, &totalSize, 4); ptr += 4;
10349 memcpy(ptr, &program, 4); ptr += 4;
10350 memcpy(ptr, &programInterface, 4); ptr += 4;
10351 *(unsigned int *)(ptr) = __size_name; ptr += 4;
10352 memcpy(ptr, name, __size_name);ptr += __size_name;
10354 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
10355 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
10359 stream->readback(&retval, 4);
10360 if (useChecksum) checksumCalculator->addBuffer(&retval, 4);
10362 unsigned char *checksumBufPtr = NULL;
10363 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
10364 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
10365 stream->readback(checksumBufPtr, checksumSize);
10366 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
10367 ALOGE("glGetProgramResourceIndex: GL communication error, please report this issue to b.android.com.\n");
10374 GLint glGetProgramResourceLocation_enc(void *self , GLuint program, GLenum programInterface, const char* name)
10377 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
10378 IOStream *stream = ctx->m_stream;
10379 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
10380 bool useChecksum = checksumCalculator->getVersion() > 0;
10382 const unsigned int __size_name = (strlen(name) + 1);
10383 unsigned char *ptr;
10384 unsigned char *buf;
10385 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_name + 1*4;
10386 const size_t checksumSize = checksumCalculator->checksumByteSize();
10387 const size_t totalSize = sizeWithoutChecksum + checksumSize;
10388 buf = stream->alloc(totalSize);
10390 int tmp = OP_glGetProgramResourceLocation;memcpy(ptr, &tmp, 4); ptr += 4;
10391 memcpy(ptr, &totalSize, 4); ptr += 4;
10393 memcpy(ptr, &program, 4); ptr += 4;
10394 memcpy(ptr, &programInterface, 4); ptr += 4;
10395 *(unsigned int *)(ptr) = __size_name; ptr += 4;
10396 memcpy(ptr, name, __size_name);ptr += __size_name;
10398 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
10399 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
10403 stream->readback(&retval, 4);
10404 if (useChecksum) checksumCalculator->addBuffer(&retval, 4);
10406 unsigned char *checksumBufPtr = NULL;
10407 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
10408 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
10409 stream->readback(checksumBufPtr, checksumSize);
10410 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
10411 ALOGE("glGetProgramResourceLocation: GL communication error, please report this issue to b.android.com.\n");
10418 void glGetProgramResourceName_enc(void *self , GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, char* name)
10421 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
10422 IOStream *stream = ctx->m_stream;
10423 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
10424 bool useChecksum = checksumCalculator->getVersion() > 0;
10426 const unsigned int __size_length = ((length != NULL) ? (sizeof(GLsizei)) : 0);
10427 const unsigned int __size_name = bufSize;
10428 unsigned char *ptr;
10429 unsigned char *buf;
10430 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 0 + 0 + 2*4;
10431 const size_t checksumSize = checksumCalculator->checksumByteSize();
10432 const size_t totalSize = sizeWithoutChecksum + checksumSize;
10433 buf = stream->alloc(totalSize);
10435 int tmp = OP_glGetProgramResourceName;memcpy(ptr, &tmp, 4); ptr += 4;
10436 memcpy(ptr, &totalSize, 4); ptr += 4;
10438 memcpy(ptr, &program, 4); ptr += 4;
10439 memcpy(ptr, &programInterface, 4); ptr += 4;
10440 memcpy(ptr, &index, 4); ptr += 4;
10441 memcpy(ptr, &bufSize, 4); ptr += 4;
10442 *(unsigned int *)(ptr) = __size_length; ptr += 4;
10443 *(unsigned int *)(ptr) = __size_name; ptr += 4;
10445 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
10446 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
10448 if (length != NULL) {
10449 stream->readback(length, __size_length);
10450 if (useChecksum) checksumCalculator->addBuffer(length, __size_length);
10452 stream->readback(name, __size_name);
10453 if (useChecksum) checksumCalculator->addBuffer(name, __size_name);
10455 unsigned char *checksumBufPtr = NULL;
10456 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
10457 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
10458 stream->readback(checksumBufPtr, checksumSize);
10459 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
10460 ALOGE("glGetProgramResourceName: GL communication error, please report this issue to b.android.com.\n");
10466 void glBindImageTexture_enc(void *self , GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)
10469 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
10470 IOStream *stream = ctx->m_stream;
10471 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
10472 bool useChecksum = checksumCalculator->getVersion() > 0;
10474 unsigned char *ptr;
10475 unsigned char *buf;
10476 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 1 + 4 + 4 + 4;
10477 const size_t checksumSize = checksumCalculator->checksumByteSize();
10478 const size_t totalSize = sizeWithoutChecksum + checksumSize;
10479 buf = stream->alloc(totalSize);
10481 int tmp = OP_glBindImageTexture;memcpy(ptr, &tmp, 4); ptr += 4;
10482 memcpy(ptr, &totalSize, 4); ptr += 4;
10484 memcpy(ptr, &unit, 4); ptr += 4;
10485 memcpy(ptr, &texture, 4); ptr += 4;
10486 memcpy(ptr, &level, 4); ptr += 4;
10487 memcpy(ptr, &layered, 1); ptr += 1;
10488 memcpy(ptr, &layer, 4); ptr += 4;
10489 memcpy(ptr, &access, 4); ptr += 4;
10490 memcpy(ptr, &format, 4); ptr += 4;
10492 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
10493 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
10497 void glDispatchCompute_enc(void *self , GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)
10500 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
10501 IOStream *stream = ctx->m_stream;
10502 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
10503 bool useChecksum = checksumCalculator->getVersion() > 0;
10505 unsigned char *ptr;
10506 unsigned char *buf;
10507 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
10508 const size_t checksumSize = checksumCalculator->checksumByteSize();
10509 const size_t totalSize = sizeWithoutChecksum + checksumSize;
10510 buf = stream->alloc(totalSize);
10512 int tmp = OP_glDispatchCompute;memcpy(ptr, &tmp, 4); ptr += 4;
10513 memcpy(ptr, &totalSize, 4); ptr += 4;
10515 memcpy(ptr, &num_groups_x, 4); ptr += 4;
10516 memcpy(ptr, &num_groups_y, 4); ptr += 4;
10517 memcpy(ptr, &num_groups_z, 4); ptr += 4;
10519 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
10520 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
10524 void glDispatchComputeIndirect_enc(void *self , GLintptr indirect)
10527 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
10528 IOStream *stream = ctx->m_stream;
10529 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
10530 bool useChecksum = checksumCalculator->getVersion() > 0;
10532 unsigned char *ptr;
10533 unsigned char *buf;
10534 const size_t sizeWithoutChecksum = 8 + 4;
10535 const size_t checksumSize = checksumCalculator->checksumByteSize();
10536 const size_t totalSize = sizeWithoutChecksum + checksumSize;
10537 buf = stream->alloc(totalSize);
10539 int tmp = OP_glDispatchComputeIndirect;memcpy(ptr, &tmp, 4); ptr += 4;
10540 memcpy(ptr, &totalSize, 4); ptr += 4;
10542 memcpy(ptr, &indirect, 4); ptr += 4;
10544 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
10545 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
10549 void glBindVertexBuffer_enc(void *self , GLuint bindingindex, GLuint buffer, GLintptr offset, GLintptr stride)
10552 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
10553 IOStream *stream = ctx->m_stream;
10554 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
10555 bool useChecksum = checksumCalculator->getVersion() > 0;
10557 unsigned char *ptr;
10558 unsigned char *buf;
10559 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
10560 const size_t checksumSize = checksumCalculator->checksumByteSize();
10561 const size_t totalSize = sizeWithoutChecksum + checksumSize;
10562 buf = stream->alloc(totalSize);
10564 int tmp = OP_glBindVertexBuffer;memcpy(ptr, &tmp, 4); ptr += 4;
10565 memcpy(ptr, &totalSize, 4); ptr += 4;
10567 memcpy(ptr, &bindingindex, 4); ptr += 4;
10568 memcpy(ptr, &buffer, 4); ptr += 4;
10569 memcpy(ptr, &offset, 4); ptr += 4;
10570 memcpy(ptr, &stride, 4); ptr += 4;
10572 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
10573 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
10577 void glVertexAttribBinding_enc(void *self , GLuint attribindex, GLuint bindingindex)
10580 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
10581 IOStream *stream = ctx->m_stream;
10582 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
10583 bool useChecksum = checksumCalculator->getVersion() > 0;
10585 unsigned char *ptr;
10586 unsigned char *buf;
10587 const size_t sizeWithoutChecksum = 8 + 4 + 4;
10588 const size_t checksumSize = checksumCalculator->checksumByteSize();
10589 const size_t totalSize = sizeWithoutChecksum + checksumSize;
10590 buf = stream->alloc(totalSize);
10592 int tmp = OP_glVertexAttribBinding;memcpy(ptr, &tmp, 4); ptr += 4;
10593 memcpy(ptr, &totalSize, 4); ptr += 4;
10595 memcpy(ptr, &attribindex, 4); ptr += 4;
10596 memcpy(ptr, &bindingindex, 4); ptr += 4;
10598 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
10599 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
10603 void glVertexAttribFormat_enc(void *self , GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)
10606 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
10607 IOStream *stream = ctx->m_stream;
10608 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
10609 bool useChecksum = checksumCalculator->getVersion() > 0;
10611 unsigned char *ptr;
10612 unsigned char *buf;
10613 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 1 + 4;
10614 const size_t checksumSize = checksumCalculator->checksumByteSize();
10615 const size_t totalSize = sizeWithoutChecksum + checksumSize;
10616 buf = stream->alloc(totalSize);
10618 int tmp = OP_glVertexAttribFormat;memcpy(ptr, &tmp, 4); ptr += 4;
10619 memcpy(ptr, &totalSize, 4); ptr += 4;
10621 memcpy(ptr, &attribindex, 4); ptr += 4;
10622 memcpy(ptr, &size, 4); ptr += 4;
10623 memcpy(ptr, &type, 4); ptr += 4;
10624 memcpy(ptr, &normalized, 1); ptr += 1;
10625 memcpy(ptr, &relativeoffset, 4); ptr += 4;
10627 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
10628 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
10632 void glVertexAttribIFormat_enc(void *self , GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
10635 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
10636 IOStream *stream = ctx->m_stream;
10637 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
10638 bool useChecksum = checksumCalculator->getVersion() > 0;
10640 unsigned char *ptr;
10641 unsigned char *buf;
10642 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
10643 const size_t checksumSize = checksumCalculator->checksumByteSize();
10644 const size_t totalSize = sizeWithoutChecksum + checksumSize;
10645 buf = stream->alloc(totalSize);
10647 int tmp = OP_glVertexAttribIFormat;memcpy(ptr, &tmp, 4); ptr += 4;
10648 memcpy(ptr, &totalSize, 4); ptr += 4;
10650 memcpy(ptr, &attribindex, 4); ptr += 4;
10651 memcpy(ptr, &size, 4); ptr += 4;
10652 memcpy(ptr, &type, 4); ptr += 4;
10653 memcpy(ptr, &relativeoffset, 4); ptr += 4;
10655 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
10656 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
10660 void glVertexBindingDivisor_enc(void *self , GLuint bindingindex, GLuint divisor)
10663 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
10664 IOStream *stream = ctx->m_stream;
10665 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
10666 bool useChecksum = checksumCalculator->getVersion() > 0;
10668 unsigned char *ptr;
10669 unsigned char *buf;
10670 const size_t sizeWithoutChecksum = 8 + 4 + 4;
10671 const size_t checksumSize = checksumCalculator->checksumByteSize();
10672 const size_t totalSize = sizeWithoutChecksum + checksumSize;
10673 buf = stream->alloc(totalSize);
10675 int tmp = OP_glVertexBindingDivisor;memcpy(ptr, &tmp, 4); ptr += 4;
10676 memcpy(ptr, &totalSize, 4); ptr += 4;
10678 memcpy(ptr, &bindingindex, 4); ptr += 4;
10679 memcpy(ptr, &divisor, 4); ptr += 4;
10681 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
10682 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
10686 void glDrawArraysIndirectDataAEMU_enc(void *self , GLenum mode, const void* indirect, GLuint datalen)
10689 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
10690 IOStream *stream = ctx->m_stream;
10691 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
10692 bool useChecksum = checksumCalculator->getVersion() > 0;
10694 const unsigned int __size_indirect = datalen;
10695 unsigned char *ptr;
10696 unsigned char *buf;
10697 const size_t sizeWithoutChecksum = 8 + 4 + __size_indirect + 4 + 1*4;
10698 const size_t checksumSize = checksumCalculator->checksumByteSize();
10699 const size_t totalSize = sizeWithoutChecksum + checksumSize;
10700 buf = stream->alloc(totalSize);
10702 int tmp = OP_glDrawArraysIndirectDataAEMU;memcpy(ptr, &tmp, 4); ptr += 4;
10703 memcpy(ptr, &totalSize, 4); ptr += 4;
10705 memcpy(ptr, &mode, 4); ptr += 4;
10706 *(unsigned int *)(ptr) = __size_indirect; ptr += 4;
10707 memcpy(ptr, indirect, __size_indirect);ptr += __size_indirect;
10708 memcpy(ptr, &datalen, 4); ptr += 4;
10710 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
10711 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
10715 void glDrawArraysIndirectOffsetAEMU_enc(void *self , GLenum mode, GLuint offset)
10718 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
10719 IOStream *stream = ctx->m_stream;
10720 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
10721 bool useChecksum = checksumCalculator->getVersion() > 0;
10723 unsigned char *ptr;
10724 unsigned char *buf;
10725 const size_t sizeWithoutChecksum = 8 + 4 + 4;
10726 const size_t checksumSize = checksumCalculator->checksumByteSize();
10727 const size_t totalSize = sizeWithoutChecksum + checksumSize;
10728 buf = stream->alloc(totalSize);
10730 int tmp = OP_glDrawArraysIndirectOffsetAEMU;memcpy(ptr, &tmp, 4); ptr += 4;
10731 memcpy(ptr, &totalSize, 4); ptr += 4;
10733 memcpy(ptr, &mode, 4); ptr += 4;
10734 memcpy(ptr, &offset, 4); ptr += 4;
10736 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
10737 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
10741 void glDrawElementsIndirectDataAEMU_enc(void *self , GLenum mode, GLenum type, const void* indirect, GLuint datalen)
10744 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
10745 IOStream *stream = ctx->m_stream;
10746 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
10747 bool useChecksum = checksumCalculator->getVersion() > 0;
10749 const unsigned int __size_indirect = datalen;
10750 unsigned char *ptr;
10751 unsigned char *buf;
10752 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_indirect + 4 + 1*4;
10753 const size_t checksumSize = checksumCalculator->checksumByteSize();
10754 const size_t totalSize = sizeWithoutChecksum + checksumSize;
10755 buf = stream->alloc(totalSize);
10757 int tmp = OP_glDrawElementsIndirectDataAEMU;memcpy(ptr, &tmp, 4); ptr += 4;
10758 memcpy(ptr, &totalSize, 4); ptr += 4;
10760 memcpy(ptr, &mode, 4); ptr += 4;
10761 memcpy(ptr, &type, 4); ptr += 4;
10762 *(unsigned int *)(ptr) = __size_indirect; ptr += 4;
10763 memcpy(ptr, indirect, __size_indirect);ptr += __size_indirect;
10764 memcpy(ptr, &datalen, 4); ptr += 4;
10766 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
10767 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
10771 void glDrawElementsIndirectOffsetAEMU_enc(void *self , GLenum mode, GLenum type, GLuint offset)
10774 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
10775 IOStream *stream = ctx->m_stream;
10776 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
10777 bool useChecksum = checksumCalculator->getVersion() > 0;
10779 unsigned char *ptr;
10780 unsigned char *buf;
10781 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
10782 const size_t checksumSize = checksumCalculator->checksumByteSize();
10783 const size_t totalSize = sizeWithoutChecksum + checksumSize;
10784 buf = stream->alloc(totalSize);
10786 int tmp = OP_glDrawElementsIndirectOffsetAEMU;memcpy(ptr, &tmp, 4); ptr += 4;
10787 memcpy(ptr, &totalSize, 4); ptr += 4;
10789 memcpy(ptr, &mode, 4); ptr += 4;
10790 memcpy(ptr, &type, 4); ptr += 4;
10791 memcpy(ptr, &offset, 4); ptr += 4;
10793 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
10794 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
10798 void glTexStorage2DMultisample_enc(void *self , GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
10801 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
10802 IOStream *stream = ctx->m_stream;
10803 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
10804 bool useChecksum = checksumCalculator->getVersion() > 0;
10806 unsigned char *ptr;
10807 unsigned char *buf;
10808 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 1;
10809 const size_t checksumSize = checksumCalculator->checksumByteSize();
10810 const size_t totalSize = sizeWithoutChecksum + checksumSize;
10811 buf = stream->alloc(totalSize);
10813 int tmp = OP_glTexStorage2DMultisample;memcpy(ptr, &tmp, 4); ptr += 4;
10814 memcpy(ptr, &totalSize, 4); ptr += 4;
10816 memcpy(ptr, &target, 4); ptr += 4;
10817 memcpy(ptr, &samples, 4); ptr += 4;
10818 memcpy(ptr, &internalformat, 4); ptr += 4;
10819 memcpy(ptr, &width, 4); ptr += 4;
10820 memcpy(ptr, &height, 4); ptr += 4;
10821 memcpy(ptr, &fixedsamplelocations, 1); ptr += 1;
10823 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
10824 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
10828 void glSampleMaski_enc(void *self , GLuint maskNumber, GLbitfield mask)
10831 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
10832 IOStream *stream = ctx->m_stream;
10833 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
10834 bool useChecksum = checksumCalculator->getVersion() > 0;
10836 unsigned char *ptr;
10837 unsigned char *buf;
10838 const size_t sizeWithoutChecksum = 8 + 4 + 4;
10839 const size_t checksumSize = checksumCalculator->checksumByteSize();
10840 const size_t totalSize = sizeWithoutChecksum + checksumSize;
10841 buf = stream->alloc(totalSize);
10843 int tmp = OP_glSampleMaski;memcpy(ptr, &tmp, 4); ptr += 4;
10844 memcpy(ptr, &totalSize, 4); ptr += 4;
10846 memcpy(ptr, &maskNumber, 4); ptr += 4;
10847 memcpy(ptr, &mask, 4); ptr += 4;
10849 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
10850 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
10854 void glGetMultisamplefv_enc(void *self , GLenum pname, GLuint index, GLfloat* val)
10857 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
10858 IOStream *stream = ctx->m_stream;
10859 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
10860 bool useChecksum = checksumCalculator->getVersion() > 0;
10862 const unsigned int __size_val = (glUtilsParamSize(pname) * sizeof(GLfloat));
10863 unsigned char *ptr;
10864 unsigned char *buf;
10865 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 0 + 1*4;
10866 const size_t checksumSize = checksumCalculator->checksumByteSize();
10867 const size_t totalSize = sizeWithoutChecksum + checksumSize;
10868 buf = stream->alloc(totalSize);
10870 int tmp = OP_glGetMultisamplefv;memcpy(ptr, &tmp, 4); ptr += 4;
10871 memcpy(ptr, &totalSize, 4); ptr += 4;
10873 memcpy(ptr, &pname, 4); ptr += 4;
10874 memcpy(ptr, &index, 4); ptr += 4;
10875 *(unsigned int *)(ptr) = __size_val; ptr += 4;
10877 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
10878 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
10880 stream->readback(val, __size_val);
10881 if (useChecksum) checksumCalculator->addBuffer(val, __size_val);
10883 unsigned char *checksumBufPtr = NULL;
10884 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
10885 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
10886 stream->readback(checksumBufPtr, checksumSize);
10887 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
10888 ALOGE("glGetMultisamplefv: GL communication error, please report this issue to b.android.com.\n");
10894 void glFramebufferParameteri_enc(void *self , GLenum target, GLenum pname, GLint param)
10897 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
10898 IOStream *stream = ctx->m_stream;
10899 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
10900 bool useChecksum = checksumCalculator->getVersion() > 0;
10902 unsigned char *ptr;
10903 unsigned char *buf;
10904 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
10905 const size_t checksumSize = checksumCalculator->checksumByteSize();
10906 const size_t totalSize = sizeWithoutChecksum + checksumSize;
10907 buf = stream->alloc(totalSize);
10909 int tmp = OP_glFramebufferParameteri;memcpy(ptr, &tmp, 4); ptr += 4;
10910 memcpy(ptr, &totalSize, 4); ptr += 4;
10912 memcpy(ptr, &target, 4); ptr += 4;
10913 memcpy(ptr, &pname, 4); ptr += 4;
10914 memcpy(ptr, ¶m, 4); ptr += 4;
10916 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
10917 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
10921 void glGetFramebufferParameteriv_enc(void *self , GLenum target, GLenum pname, GLint* params)
10924 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
10925 IOStream *stream = ctx->m_stream;
10926 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
10927 bool useChecksum = checksumCalculator->getVersion() > 0;
10929 const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint));
10930 unsigned char *ptr;
10931 unsigned char *buf;
10932 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 0 + 1*4;
10933 const size_t checksumSize = checksumCalculator->checksumByteSize();
10934 const size_t totalSize = sizeWithoutChecksum + checksumSize;
10935 buf = stream->alloc(totalSize);
10937 int tmp = OP_glGetFramebufferParameteriv;memcpy(ptr, &tmp, 4); ptr += 4;
10938 memcpy(ptr, &totalSize, 4); ptr += 4;
10940 memcpy(ptr, &target, 4); ptr += 4;
10941 memcpy(ptr, &pname, 4); ptr += 4;
10942 *(unsigned int *)(ptr) = __size_params; ptr += 4;
10944 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
10945 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
10947 stream->readback(params, __size_params);
10948 if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
10950 unsigned char *checksumBufPtr = NULL;
10951 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
10952 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
10953 stream->readback(checksumBufPtr, checksumSize);
10954 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
10955 ALOGE("glGetFramebufferParameteriv: GL communication error, please report this issue to b.android.com.\n");
10961 void glGetTexLevelParameterfv_enc(void *self , GLenum target, GLint level, GLenum pname, GLfloat* params)
10964 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
10965 IOStream *stream = ctx->m_stream;
10966 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
10967 bool useChecksum = checksumCalculator->getVersion() > 0;
10969 const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat));
10970 unsigned char *ptr;
10971 unsigned char *buf;
10972 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 0 + 1*4;
10973 const size_t checksumSize = checksumCalculator->checksumByteSize();
10974 const size_t totalSize = sizeWithoutChecksum + checksumSize;
10975 buf = stream->alloc(totalSize);
10977 int tmp = OP_glGetTexLevelParameterfv;memcpy(ptr, &tmp, 4); ptr += 4;
10978 memcpy(ptr, &totalSize, 4); ptr += 4;
10980 memcpy(ptr, &target, 4); ptr += 4;
10981 memcpy(ptr, &level, 4); ptr += 4;
10982 memcpy(ptr, &pname, 4); ptr += 4;
10983 *(unsigned int *)(ptr) = __size_params; ptr += 4;
10985 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
10986 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
10988 stream->readback(params, __size_params);
10989 if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
10991 unsigned char *checksumBufPtr = NULL;
10992 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
10993 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
10994 stream->readback(checksumBufPtr, checksumSize);
10995 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
10996 ALOGE("glGetTexLevelParameterfv: GL communication error, please report this issue to b.android.com.\n");
11002 void glGetTexLevelParameteriv_enc(void *self , GLenum target, GLint level, GLenum pname, GLint* params)
11005 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
11006 IOStream *stream = ctx->m_stream;
11007 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
11008 bool useChecksum = checksumCalculator->getVersion() > 0;
11010 const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint));
11011 unsigned char *ptr;
11012 unsigned char *buf;
11013 const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 0 + 1*4;
11014 const size_t checksumSize = checksumCalculator->checksumByteSize();
11015 const size_t totalSize = sizeWithoutChecksum + checksumSize;
11016 buf = stream->alloc(totalSize);
11018 int tmp = OP_glGetTexLevelParameteriv;memcpy(ptr, &tmp, 4); ptr += 4;
11019 memcpy(ptr, &totalSize, 4); ptr += 4;
11021 memcpy(ptr, &target, 4); ptr += 4;
11022 memcpy(ptr, &level, 4); ptr += 4;
11023 memcpy(ptr, &pname, 4); ptr += 4;
11024 *(unsigned int *)(ptr) = __size_params; ptr += 4;
11026 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
11027 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
11029 stream->readback(params, __size_params);
11030 if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
11032 unsigned char *checksumBufPtr = NULL;
11033 unsigned char checksumBuf[ChecksumCalculator::kMaxChecksumSize];
11034 if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
11035 stream->readback(checksumBufPtr, checksumSize);
11036 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
11037 ALOGE("glGetTexLevelParameteriv: GL communication error, please report this issue to b.android.com.\n");
11045 gl2_encoder_context_t::gl2_encoder_context_t(IOStream *stream, ChecksumCalculator *checksumCalculator)
11048 m_checksumCalculator = checksumCalculator;
11050 this->glActiveTexture = &glActiveTexture_enc;
11051 this->glAttachShader = &glAttachShader_enc;
11052 this->glBindAttribLocation = &glBindAttribLocation_enc;
11053 this->glBindBuffer = &glBindBuffer_enc;
11054 this->glBindFramebuffer = &glBindFramebuffer_enc;
11055 this->glBindRenderbuffer = &glBindRenderbuffer_enc;
11056 this->glBindTexture = &glBindTexture_enc;
11057 this->glBlendColor = &glBlendColor_enc;
11058 this->glBlendEquation = &glBlendEquation_enc;
11059 this->glBlendEquationSeparate = &glBlendEquationSeparate_enc;
11060 this->glBlendFunc = &glBlendFunc_enc;
11061 this->glBlendFuncSeparate = &glBlendFuncSeparate_enc;
11062 this->glBufferData = &glBufferData_enc;
11063 this->glBufferSubData = &glBufferSubData_enc;
11064 this->glCheckFramebufferStatus = &glCheckFramebufferStatus_enc;
11065 this->glClear = &glClear_enc;
11066 this->glClearColor = &glClearColor_enc;
11067 this->glClearDepthf = &glClearDepthf_enc;
11068 this->glClearStencil = &glClearStencil_enc;
11069 this->glColorMask = &glColorMask_enc;
11070 this->glCompileShader = &glCompileShader_enc;
11071 this->glCompressedTexImage2D = &glCompressedTexImage2D_enc;
11072 this->glCompressedTexSubImage2D = &glCompressedTexSubImage2D_enc;
11073 this->glCopyTexImage2D = &glCopyTexImage2D_enc;
11074 this->glCopyTexSubImage2D = &glCopyTexSubImage2D_enc;
11075 this->glCreateProgram = &glCreateProgram_enc;
11076 this->glCreateShader = &glCreateShader_enc;
11077 this->glCullFace = &glCullFace_enc;
11078 this->glDeleteBuffers = &glDeleteBuffers_enc;
11079 this->glDeleteFramebuffers = &glDeleteFramebuffers_enc;
11080 this->glDeleteProgram = &glDeleteProgram_enc;
11081 this->glDeleteRenderbuffers = &glDeleteRenderbuffers_enc;
11082 this->glDeleteShader = &glDeleteShader_enc;
11083 this->glDeleteTextures = &glDeleteTextures_enc;
11084 this->glDepthFunc = &glDepthFunc_enc;
11085 this->glDepthMask = &glDepthMask_enc;
11086 this->glDepthRangef = &glDepthRangef_enc;
11087 this->glDetachShader = &glDetachShader_enc;
11088 this->glDisable = &glDisable_enc;
11089 this->glDisableVertexAttribArray = &glDisableVertexAttribArray_enc;
11090 this->glDrawArrays = &glDrawArrays_enc;
11091 this->glDrawElements = (glDrawElements_client_proc_t) &enc_unsupported;
11092 this->glEnable = &glEnable_enc;
11093 this->glEnableVertexAttribArray = &glEnableVertexAttribArray_enc;
11094 this->glFinish = &glFinish_enc;
11095 this->glFlush = &glFlush_enc;
11096 this->glFramebufferRenderbuffer = &glFramebufferRenderbuffer_enc;
11097 this->glFramebufferTexture2D = &glFramebufferTexture2D_enc;
11098 this->glFrontFace = &glFrontFace_enc;
11099 this->glGenBuffers = &glGenBuffers_enc;
11100 this->glGenerateMipmap = &glGenerateMipmap_enc;
11101 this->glGenFramebuffers = &glGenFramebuffers_enc;
11102 this->glGenRenderbuffers = &glGenRenderbuffers_enc;
11103 this->glGenTextures = &glGenTextures_enc;
11104 this->glGetActiveAttrib = &glGetActiveAttrib_enc;
11105 this->glGetActiveUniform = &glGetActiveUniform_enc;
11106 this->glGetAttachedShaders = &glGetAttachedShaders_enc;
11107 this->glGetAttribLocation = &glGetAttribLocation_enc;
11108 this->glGetBooleanv = &glGetBooleanv_enc;
11109 this->glGetBufferParameteriv = &glGetBufferParameteriv_enc;
11110 this->glGetError = &glGetError_enc;
11111 this->glGetFloatv = &glGetFloatv_enc;
11112 this->glGetFramebufferAttachmentParameteriv = &glGetFramebufferAttachmentParameteriv_enc;
11113 this->glGetIntegerv = &glGetIntegerv_enc;
11114 this->glGetProgramiv = &glGetProgramiv_enc;
11115 this->glGetProgramInfoLog = &glGetProgramInfoLog_enc;
11116 this->glGetRenderbufferParameteriv = &glGetRenderbufferParameteriv_enc;
11117 this->glGetShaderiv = &glGetShaderiv_enc;
11118 this->glGetShaderInfoLog = &glGetShaderInfoLog_enc;
11119 this->glGetShaderPrecisionFormat = &glGetShaderPrecisionFormat_enc;
11120 this->glGetShaderSource = &glGetShaderSource_enc;
11121 this->glGetString = (glGetString_client_proc_t) &enc_unsupported;
11122 this->glGetTexParameterfv = &glGetTexParameterfv_enc;
11123 this->glGetTexParameteriv = &glGetTexParameteriv_enc;
11124 this->glGetUniformfv = &glGetUniformfv_enc;
11125 this->glGetUniformiv = &glGetUniformiv_enc;
11126 this->glGetUniformLocation = &glGetUniformLocation_enc;
11127 this->glGetVertexAttribfv = &glGetVertexAttribfv_enc;
11128 this->glGetVertexAttribiv = &glGetVertexAttribiv_enc;
11129 this->glGetVertexAttribPointerv = (glGetVertexAttribPointerv_client_proc_t) &enc_unsupported;
11130 this->glHint = &glHint_enc;
11131 this->glIsBuffer = &glIsBuffer_enc;
11132 this->glIsEnabled = &glIsEnabled_enc;
11133 this->glIsFramebuffer = &glIsFramebuffer_enc;
11134 this->glIsProgram = &glIsProgram_enc;
11135 this->glIsRenderbuffer = &glIsRenderbuffer_enc;
11136 this->glIsShader = &glIsShader_enc;
11137 this->glIsTexture = &glIsTexture_enc;
11138 this->glLineWidth = &glLineWidth_enc;
11139 this->glLinkProgram = &glLinkProgram_enc;
11140 this->glPixelStorei = &glPixelStorei_enc;
11141 this->glPolygonOffset = &glPolygonOffset_enc;
11142 this->glReadPixels = &glReadPixels_enc;
11143 this->glReleaseShaderCompiler = &glReleaseShaderCompiler_enc;
11144 this->glRenderbufferStorage = &glRenderbufferStorage_enc;
11145 this->glSampleCoverage = &glSampleCoverage_enc;
11146 this->glScissor = &glScissor_enc;
11147 this->glShaderBinary = (glShaderBinary_client_proc_t) &enc_unsupported;
11148 this->glShaderSource = (glShaderSource_client_proc_t) &enc_unsupported;
11149 this->glStencilFunc = &glStencilFunc_enc;
11150 this->glStencilFuncSeparate = &glStencilFuncSeparate_enc;
11151 this->glStencilMask = &glStencilMask_enc;
11152 this->glStencilMaskSeparate = &glStencilMaskSeparate_enc;
11153 this->glStencilOp = &glStencilOp_enc;
11154 this->glStencilOpSeparate = &glStencilOpSeparate_enc;
11155 this->glTexImage2D = &glTexImage2D_enc;
11156 this->glTexParameterf = &glTexParameterf_enc;
11157 this->glTexParameterfv = &glTexParameterfv_enc;
11158 this->glTexParameteri = &glTexParameteri_enc;
11159 this->glTexParameteriv = &glTexParameteriv_enc;
11160 this->glTexSubImage2D = &glTexSubImage2D_enc;
11161 this->glUniform1f = &glUniform1f_enc;
11162 this->glUniform1fv = &glUniform1fv_enc;
11163 this->glUniform1i = &glUniform1i_enc;
11164 this->glUniform1iv = &glUniform1iv_enc;
11165 this->glUniform2f = &glUniform2f_enc;
11166 this->glUniform2fv = &glUniform2fv_enc;
11167 this->glUniform2i = &glUniform2i_enc;
11168 this->glUniform2iv = &glUniform2iv_enc;
11169 this->glUniform3f = &glUniform3f_enc;
11170 this->glUniform3fv = &glUniform3fv_enc;
11171 this->glUniform3i = &glUniform3i_enc;
11172 this->glUniform3iv = &glUniform3iv_enc;
11173 this->glUniform4f = &glUniform4f_enc;
11174 this->glUniform4fv = &glUniform4fv_enc;
11175 this->glUniform4i = &glUniform4i_enc;
11176 this->glUniform4iv = &glUniform4iv_enc;
11177 this->glUniformMatrix2fv = &glUniformMatrix2fv_enc;
11178 this->glUniformMatrix3fv = &glUniformMatrix3fv_enc;
11179 this->glUniformMatrix4fv = &glUniformMatrix4fv_enc;
11180 this->glUseProgram = &glUseProgram_enc;
11181 this->glValidateProgram = &glValidateProgram_enc;
11182 this->glVertexAttrib1f = &glVertexAttrib1f_enc;
11183 this->glVertexAttrib1fv = &glVertexAttrib1fv_enc;
11184 this->glVertexAttrib2f = &glVertexAttrib2f_enc;
11185 this->glVertexAttrib2fv = &glVertexAttrib2fv_enc;
11186 this->glVertexAttrib3f = &glVertexAttrib3f_enc;
11187 this->glVertexAttrib3fv = &glVertexAttrib3fv_enc;
11188 this->glVertexAttrib4f = &glVertexAttrib4f_enc;
11189 this->glVertexAttrib4fv = &glVertexAttrib4fv_enc;
11190 this->glVertexAttribPointer = (glVertexAttribPointer_client_proc_t) &enc_unsupported;
11191 this->glViewport = &glViewport_enc;
11192 this->glEGLImageTargetTexture2DOES = &glEGLImageTargetTexture2DOES_enc;
11193 this->glEGLImageTargetRenderbufferStorageOES = &glEGLImageTargetRenderbufferStorageOES_enc;
11194 this->glGetProgramBinaryOES = (glGetProgramBinaryOES_client_proc_t) &enc_unsupported;
11195 this->glProgramBinaryOES = (glProgramBinaryOES_client_proc_t) &enc_unsupported;
11196 this->glMapBufferOES = (glMapBufferOES_client_proc_t) &enc_unsupported;
11197 this->glUnmapBufferOES = &glUnmapBufferOES_enc;
11198 this->glTexImage3DOES = &glTexImage3DOES_enc;
11199 this->glTexSubImage3DOES = &glTexSubImage3DOES_enc;
11200 this->glCopyTexSubImage3DOES = &glCopyTexSubImage3DOES_enc;
11201 this->glCompressedTexImage3DOES = &glCompressedTexImage3DOES_enc;
11202 this->glCompressedTexSubImage3DOES = &glCompressedTexSubImage3DOES_enc;
11203 this->glFramebufferTexture3DOES = &glFramebufferTexture3DOES_enc;
11204 this->glBindVertexArrayOES = &glBindVertexArrayOES_enc;
11205 this->glDeleteVertexArraysOES = &glDeleteVertexArraysOES_enc;
11206 this->glGenVertexArraysOES = &glGenVertexArraysOES_enc;
11207 this->glIsVertexArrayOES = &glIsVertexArrayOES_enc;
11208 this->glDiscardFramebufferEXT = &glDiscardFramebufferEXT_enc;
11209 this->glMultiDrawArraysEXT = (glMultiDrawArraysEXT_client_proc_t) &enc_unsupported;
11210 this->glMultiDrawElementsEXT = (glMultiDrawElementsEXT_client_proc_t) &enc_unsupported;
11211 this->glGetPerfMonitorGroupsAMD = (glGetPerfMonitorGroupsAMD_client_proc_t) &enc_unsupported;
11212 this->glGetPerfMonitorCountersAMD = (glGetPerfMonitorCountersAMD_client_proc_t) &enc_unsupported;
11213 this->glGetPerfMonitorGroupStringAMD = (glGetPerfMonitorGroupStringAMD_client_proc_t) &enc_unsupported;
11214 this->glGetPerfMonitorCounterStringAMD = (glGetPerfMonitorCounterStringAMD_client_proc_t) &enc_unsupported;
11215 this->glGetPerfMonitorCounterInfoAMD = (glGetPerfMonitorCounterInfoAMD_client_proc_t) &enc_unsupported;
11216 this->glGenPerfMonitorsAMD = (glGenPerfMonitorsAMD_client_proc_t) &enc_unsupported;
11217 this->glDeletePerfMonitorsAMD = (glDeletePerfMonitorsAMD_client_proc_t) &enc_unsupported;
11218 this->glSelectPerfMonitorCountersAMD = (glSelectPerfMonitorCountersAMD_client_proc_t) &enc_unsupported;
11219 this->glBeginPerfMonitorAMD = (glBeginPerfMonitorAMD_client_proc_t) &enc_unsupported;
11220 this->glEndPerfMonitorAMD = (glEndPerfMonitorAMD_client_proc_t) &enc_unsupported;
11221 this->glGetPerfMonitorCounterDataAMD = (glGetPerfMonitorCounterDataAMD_client_proc_t) &enc_unsupported;
11222 this->glRenderbufferStorageMultisampleIMG = (glRenderbufferStorageMultisampleIMG_client_proc_t) &enc_unsupported;
11223 this->glFramebufferTexture2DMultisampleIMG = (glFramebufferTexture2DMultisampleIMG_client_proc_t) &enc_unsupported;
11224 this->glDeleteFencesNV = (glDeleteFencesNV_client_proc_t) &enc_unsupported;
11225 this->glGenFencesNV = (glGenFencesNV_client_proc_t) &enc_unsupported;
11226 this->glIsFenceNV = (glIsFenceNV_client_proc_t) &enc_unsupported;
11227 this->glTestFenceNV = (glTestFenceNV_client_proc_t) &enc_unsupported;
11228 this->glGetFenceivNV = (glGetFenceivNV_client_proc_t) &enc_unsupported;
11229 this->glFinishFenceNV = (glFinishFenceNV_client_proc_t) &enc_unsupported;
11230 this->glSetFenceNV = (glSetFenceNV_client_proc_t) &enc_unsupported;
11231 this->glCoverageMaskNV = (glCoverageMaskNV_client_proc_t) &enc_unsupported;
11232 this->glCoverageOperationNV = (glCoverageOperationNV_client_proc_t) &enc_unsupported;
11233 this->glGetDriverControlsQCOM = (glGetDriverControlsQCOM_client_proc_t) &enc_unsupported;
11234 this->glGetDriverControlStringQCOM = (glGetDriverControlStringQCOM_client_proc_t) &enc_unsupported;
11235 this->glEnableDriverControlQCOM = (glEnableDriverControlQCOM_client_proc_t) &enc_unsupported;
11236 this->glDisableDriverControlQCOM = (glDisableDriverControlQCOM_client_proc_t) &enc_unsupported;
11237 this->glExtGetTexturesQCOM = (glExtGetTexturesQCOM_client_proc_t) &enc_unsupported;
11238 this->glExtGetBuffersQCOM = (glExtGetBuffersQCOM_client_proc_t) &enc_unsupported;
11239 this->glExtGetRenderbuffersQCOM = (glExtGetRenderbuffersQCOM_client_proc_t) &enc_unsupported;
11240 this->glExtGetFramebuffersQCOM = (glExtGetFramebuffersQCOM_client_proc_t) &enc_unsupported;
11241 this->glExtGetTexLevelParameterivQCOM = (glExtGetTexLevelParameterivQCOM_client_proc_t) &enc_unsupported;
11242 this->glExtTexObjectStateOverrideiQCOM = (glExtTexObjectStateOverrideiQCOM_client_proc_t) &enc_unsupported;
11243 this->glExtGetTexSubImageQCOM = (glExtGetTexSubImageQCOM_client_proc_t) &enc_unsupported;
11244 this->glExtGetBufferPointervQCOM = (glExtGetBufferPointervQCOM_client_proc_t) &enc_unsupported;
11245 this->glExtGetShadersQCOM = (glExtGetShadersQCOM_client_proc_t) &enc_unsupported;
11246 this->glExtGetProgramsQCOM = (glExtGetProgramsQCOM_client_proc_t) &enc_unsupported;
11247 this->glExtIsProgramBinaryQCOM = (glExtIsProgramBinaryQCOM_client_proc_t) &enc_unsupported;
11248 this->glExtGetProgramBinarySourceQCOM = (glExtGetProgramBinarySourceQCOM_client_proc_t) &enc_unsupported;
11249 this->glStartTilingQCOM = (glStartTilingQCOM_client_proc_t) &enc_unsupported;
11250 this->glEndTilingQCOM = (glEndTilingQCOM_client_proc_t) &enc_unsupported;
11251 this->glVertexAttribPointerData = &glVertexAttribPointerData_enc;
11252 this->glVertexAttribPointerOffset = &glVertexAttribPointerOffset_enc;
11253 this->glDrawElementsOffset = &glDrawElementsOffset_enc;
11254 this->glDrawElementsData = &glDrawElementsData_enc;
11255 this->glGetCompressedTextureFormats = &glGetCompressedTextureFormats_enc;
11256 this->glShaderString = &glShaderString_enc;
11257 this->glFinishRoundTrip = &glFinishRoundTrip_enc;
11258 this->glGenVertexArrays = &glGenVertexArrays_enc;
11259 this->glBindVertexArray = &glBindVertexArray_enc;
11260 this->glDeleteVertexArrays = &glDeleteVertexArrays_enc;
11261 this->glIsVertexArray = &glIsVertexArray_enc;
11262 this->glMapBufferRange = (glMapBufferRange_client_proc_t) &enc_unsupported;
11263 this->glUnmapBuffer = (glUnmapBuffer_client_proc_t) &enc_unsupported;
11264 this->glFlushMappedBufferRange = (glFlushMappedBufferRange_client_proc_t) &enc_unsupported;
11265 this->glMapBufferRangeAEMU = &glMapBufferRangeAEMU_enc;
11266 this->glUnmapBufferAEMU = &glUnmapBufferAEMU_enc;
11267 this->glFlushMappedBufferRangeAEMU = &glFlushMappedBufferRangeAEMU_enc;
11268 this->glReadPixelsOffsetAEMU = &glReadPixelsOffsetAEMU_enc;
11269 this->glCompressedTexImage2DOffsetAEMU = &glCompressedTexImage2DOffsetAEMU_enc;
11270 this->glCompressedTexSubImage2DOffsetAEMU = &glCompressedTexSubImage2DOffsetAEMU_enc;
11271 this->glTexImage2DOffsetAEMU = &glTexImage2DOffsetAEMU_enc;
11272 this->glTexSubImage2DOffsetAEMU = &glTexSubImage2DOffsetAEMU_enc;
11273 this->glBindBufferRange = &glBindBufferRange_enc;
11274 this->glBindBufferBase = &glBindBufferBase_enc;
11275 this->glCopyBufferSubData = &glCopyBufferSubData_enc;
11276 this->glClearBufferiv = &glClearBufferiv_enc;
11277 this->glClearBufferuiv = &glClearBufferuiv_enc;
11278 this->glClearBufferfv = &glClearBufferfv_enc;
11279 this->glClearBufferfi = &glClearBufferfi_enc;
11280 this->glGetBufferParameteri64v = (glGetBufferParameteri64v_client_proc_t) &enc_unsupported;
11281 this->glGetBufferPointerv = (glGetBufferPointerv_client_proc_t) &enc_unsupported;
11282 this->glUniformBlockBinding = &glUniformBlockBinding_enc;
11283 this->glGetUniformBlockIndex = &glGetUniformBlockIndex_enc;
11284 this->glGetUniformIndices = (glGetUniformIndices_client_proc_t) &enc_unsupported;
11285 this->glGetUniformIndicesAEMU = &glGetUniformIndicesAEMU_enc;
11286 this->glGetActiveUniformBlockiv = &glGetActiveUniformBlockiv_enc;
11287 this->glGetActiveUniformBlockName = &glGetActiveUniformBlockName_enc;
11288 this->glUniform1ui = &glUniform1ui_enc;
11289 this->glUniform2ui = &glUniform2ui_enc;
11290 this->glUniform3ui = &glUniform3ui_enc;
11291 this->glUniform4ui = &glUniform4ui_enc;
11292 this->glUniform1uiv = &glUniform1uiv_enc;
11293 this->glUniform2uiv = &glUniform2uiv_enc;
11294 this->glUniform3uiv = &glUniform3uiv_enc;
11295 this->glUniform4uiv = &glUniform4uiv_enc;
11296 this->glUniformMatrix2x3fv = &glUniformMatrix2x3fv_enc;
11297 this->glUniformMatrix3x2fv = &glUniformMatrix3x2fv_enc;
11298 this->glUniformMatrix2x4fv = &glUniformMatrix2x4fv_enc;
11299 this->glUniformMatrix4x2fv = &glUniformMatrix4x2fv_enc;
11300 this->glUniformMatrix3x4fv = &glUniformMatrix3x4fv_enc;
11301 this->glUniformMatrix4x3fv = &glUniformMatrix4x3fv_enc;
11302 this->glGetUniformuiv = &glGetUniformuiv_enc;
11303 this->glGetActiveUniformsiv = &glGetActiveUniformsiv_enc;
11304 this->glVertexAttribI4i = &glVertexAttribI4i_enc;
11305 this->glVertexAttribI4ui = &glVertexAttribI4ui_enc;
11306 this->glVertexAttribI4iv = &glVertexAttribI4iv_enc;
11307 this->glVertexAttribI4uiv = &glVertexAttribI4uiv_enc;
11308 this->glVertexAttribIPointer = (glVertexAttribIPointer_client_proc_t) &enc_unsupported;
11309 this->glVertexAttribIPointerOffsetAEMU = &glVertexAttribIPointerOffsetAEMU_enc;
11310 this->glVertexAttribIPointerDataAEMU = &glVertexAttribIPointerDataAEMU_enc;
11311 this->glGetVertexAttribIiv = &glGetVertexAttribIiv_enc;
11312 this->glGetVertexAttribIuiv = &glGetVertexAttribIuiv_enc;
11313 this->glVertexAttribDivisor = &glVertexAttribDivisor_enc;
11314 this->glDrawArraysInstanced = &glDrawArraysInstanced_enc;
11315 this->glDrawElementsInstanced = (glDrawElementsInstanced_client_proc_t) &enc_unsupported;
11316 this->glDrawElementsInstancedDataAEMU = &glDrawElementsInstancedDataAEMU_enc;
11317 this->glDrawElementsInstancedOffsetAEMU = &glDrawElementsInstancedOffsetAEMU_enc;
11318 this->glDrawRangeElements = (glDrawRangeElements_client_proc_t) &enc_unsupported;
11319 this->glDrawRangeElementsDataAEMU = &glDrawRangeElementsDataAEMU_enc;
11320 this->glDrawRangeElementsOffsetAEMU = &glDrawRangeElementsOffsetAEMU_enc;
11321 this->glFenceSync = (glFenceSync_client_proc_t) &enc_unsupported;
11322 this->glClientWaitSync = (glClientWaitSync_client_proc_t) &enc_unsupported;
11323 this->glWaitSync = (glWaitSync_client_proc_t) &enc_unsupported;
11324 this->glDeleteSync = (glDeleteSync_client_proc_t) &enc_unsupported;
11325 this->glIsSync = (glIsSync_client_proc_t) &enc_unsupported;
11326 this->glGetSynciv = (glGetSynciv_client_proc_t) &enc_unsupported;
11327 this->glFenceSyncAEMU = &glFenceSyncAEMU_enc;
11328 this->glClientWaitSyncAEMU = &glClientWaitSyncAEMU_enc;
11329 this->glWaitSyncAEMU = &glWaitSyncAEMU_enc;
11330 this->glDeleteSyncAEMU = &glDeleteSyncAEMU_enc;
11331 this->glIsSyncAEMU = &glIsSyncAEMU_enc;
11332 this->glGetSyncivAEMU = &glGetSyncivAEMU_enc;
11333 this->glDrawBuffers = &glDrawBuffers_enc;
11334 this->glReadBuffer = &glReadBuffer_enc;
11335 this->glBlitFramebuffer = &glBlitFramebuffer_enc;
11336 this->glInvalidateFramebuffer = &glInvalidateFramebuffer_enc;
11337 this->glInvalidateSubFramebuffer = &glInvalidateSubFramebuffer_enc;
11338 this->glFramebufferTextureLayer = &glFramebufferTextureLayer_enc;
11339 this->glRenderbufferStorageMultisample = &glRenderbufferStorageMultisample_enc;
11340 this->glTexStorage2D = &glTexStorage2D_enc;
11341 this->glGetInternalformativ = &glGetInternalformativ_enc;
11342 this->glBeginTransformFeedback = &glBeginTransformFeedback_enc;
11343 this->glEndTransformFeedback = &glEndTransformFeedback_enc;
11344 this->glGenTransformFeedbacks = &glGenTransformFeedbacks_enc;
11345 this->glDeleteTransformFeedbacks = &glDeleteTransformFeedbacks_enc;
11346 this->glBindTransformFeedback = &glBindTransformFeedback_enc;
11347 this->glPauseTransformFeedback = &glPauseTransformFeedback_enc;
11348 this->glResumeTransformFeedback = &glResumeTransformFeedback_enc;
11349 this->glIsTransformFeedback = &glIsTransformFeedback_enc;
11350 this->glTransformFeedbackVaryings = (glTransformFeedbackVaryings_client_proc_t) &enc_unsupported;
11351 this->glTransformFeedbackVaryingsAEMU = &glTransformFeedbackVaryingsAEMU_enc;
11352 this->glGetTransformFeedbackVarying = &glGetTransformFeedbackVarying_enc;
11353 this->glGenSamplers = &glGenSamplers_enc;
11354 this->glDeleteSamplers = &glDeleteSamplers_enc;
11355 this->glBindSampler = &glBindSampler_enc;
11356 this->glSamplerParameterf = &glSamplerParameterf_enc;
11357 this->glSamplerParameteri = &glSamplerParameteri_enc;
11358 this->glSamplerParameterfv = &glSamplerParameterfv_enc;
11359 this->glSamplerParameteriv = &glSamplerParameteriv_enc;
11360 this->glGetSamplerParameterfv = &glGetSamplerParameterfv_enc;
11361 this->glGetSamplerParameteriv = &glGetSamplerParameteriv_enc;
11362 this->glIsSampler = &glIsSampler_enc;
11363 this->glGenQueries = &glGenQueries_enc;
11364 this->glDeleteQueries = &glDeleteQueries_enc;
11365 this->glBeginQuery = &glBeginQuery_enc;
11366 this->glEndQuery = &glEndQuery_enc;
11367 this->glGetQueryiv = &glGetQueryiv_enc;
11368 this->glGetQueryObjectuiv = &glGetQueryObjectuiv_enc;
11369 this->glIsQuery = &glIsQuery_enc;
11370 this->glProgramParameteri = &glProgramParameteri_enc;
11371 this->glProgramBinary = &glProgramBinary_enc;
11372 this->glGetProgramBinary = &glGetProgramBinary_enc;
11373 this->glGetFragDataLocation = &glGetFragDataLocation_enc;
11374 this->glGetInteger64v = &glGetInteger64v_enc;
11375 this->glGetIntegeri_v = &glGetIntegeri_v_enc;
11376 this->glGetInteger64i_v = &glGetInteger64i_v_enc;
11377 this->glTexImage3D = &glTexImage3D_enc;
11378 this->glTexImage3DOffsetAEMU = &glTexImage3DOffsetAEMU_enc;
11379 this->glTexStorage3D = &glTexStorage3D_enc;
11380 this->glTexSubImage3D = &glTexSubImage3D_enc;
11381 this->glTexSubImage3DOffsetAEMU = &glTexSubImage3DOffsetAEMU_enc;
11382 this->glCompressedTexImage3D = &glCompressedTexImage3D_enc;
11383 this->glCompressedTexImage3DOffsetAEMU = &glCompressedTexImage3DOffsetAEMU_enc;
11384 this->glCompressedTexSubImage3D = &glCompressedTexSubImage3D_enc;
11385 this->glCompressedTexSubImage3DOffsetAEMU = &glCompressedTexSubImage3DOffsetAEMU_enc;
11386 this->glCopyTexSubImage3D = &glCopyTexSubImage3D_enc;
11387 this->glGetStringi = (glGetStringi_client_proc_t) &enc_unsupported;
11388 this->glGetBooleani_v = &glGetBooleani_v_enc;
11389 this->glMemoryBarrier = &glMemoryBarrier_enc;
11390 this->glMemoryBarrierByRegion = &glMemoryBarrierByRegion_enc;
11391 this->glGenProgramPipelines = &glGenProgramPipelines_enc;
11392 this->glDeleteProgramPipelines = &glDeleteProgramPipelines_enc;
11393 this->glBindProgramPipeline = &glBindProgramPipeline_enc;
11394 this->glGetProgramPipelineiv = &glGetProgramPipelineiv_enc;
11395 this->glGetProgramPipelineInfoLog = &glGetProgramPipelineInfoLog_enc;
11396 this->glValidateProgramPipeline = &glValidateProgramPipeline_enc;
11397 this->glIsProgramPipeline = &glIsProgramPipeline_enc;
11398 this->glUseProgramStages = &glUseProgramStages_enc;
11399 this->glActiveShaderProgram = &glActiveShaderProgram_enc;
11400 this->glCreateShaderProgramv = (glCreateShaderProgramv_client_proc_t) &enc_unsupported;
11401 this->glCreateShaderProgramvAEMU = &glCreateShaderProgramvAEMU_enc;
11402 this->glProgramUniform1f = &glProgramUniform1f_enc;
11403 this->glProgramUniform2f = &glProgramUniform2f_enc;
11404 this->glProgramUniform3f = &glProgramUniform3f_enc;
11405 this->glProgramUniform4f = &glProgramUniform4f_enc;
11406 this->glProgramUniform1i = &glProgramUniform1i_enc;
11407 this->glProgramUniform2i = &glProgramUniform2i_enc;
11408 this->glProgramUniform3i = &glProgramUniform3i_enc;
11409 this->glProgramUniform4i = &glProgramUniform4i_enc;
11410 this->glProgramUniform1ui = &glProgramUniform1ui_enc;
11411 this->glProgramUniform2ui = &glProgramUniform2ui_enc;
11412 this->glProgramUniform3ui = &glProgramUniform3ui_enc;
11413 this->glProgramUniform4ui = &glProgramUniform4ui_enc;
11414 this->glProgramUniform1fv = &glProgramUniform1fv_enc;
11415 this->glProgramUniform2fv = &glProgramUniform2fv_enc;
11416 this->glProgramUniform3fv = &glProgramUniform3fv_enc;
11417 this->glProgramUniform4fv = &glProgramUniform4fv_enc;
11418 this->glProgramUniform1iv = &glProgramUniform1iv_enc;
11419 this->glProgramUniform2iv = &glProgramUniform2iv_enc;
11420 this->glProgramUniform3iv = &glProgramUniform3iv_enc;
11421 this->glProgramUniform4iv = &glProgramUniform4iv_enc;
11422 this->glProgramUniform1uiv = &glProgramUniform1uiv_enc;
11423 this->glProgramUniform2uiv = &glProgramUniform2uiv_enc;
11424 this->glProgramUniform3uiv = &glProgramUniform3uiv_enc;
11425 this->glProgramUniform4uiv = &glProgramUniform4uiv_enc;
11426 this->glProgramUniformMatrix2fv = &glProgramUniformMatrix2fv_enc;
11427 this->glProgramUniformMatrix3fv = &glProgramUniformMatrix3fv_enc;
11428 this->glProgramUniformMatrix4fv = &glProgramUniformMatrix4fv_enc;
11429 this->glProgramUniformMatrix2x3fv = &glProgramUniformMatrix2x3fv_enc;
11430 this->glProgramUniformMatrix3x2fv = &glProgramUniformMatrix3x2fv_enc;
11431 this->glProgramUniformMatrix2x4fv = &glProgramUniformMatrix2x4fv_enc;
11432 this->glProgramUniformMatrix4x2fv = &glProgramUniformMatrix4x2fv_enc;
11433 this->glProgramUniformMatrix3x4fv = &glProgramUniformMatrix3x4fv_enc;
11434 this->glProgramUniformMatrix4x3fv = &glProgramUniformMatrix4x3fv_enc;
11435 this->glGetProgramInterfaceiv = &glGetProgramInterfaceiv_enc;
11436 this->glGetProgramResourceiv = &glGetProgramResourceiv_enc;
11437 this->glGetProgramResourceIndex = &glGetProgramResourceIndex_enc;
11438 this->glGetProgramResourceLocation = &glGetProgramResourceLocation_enc;
11439 this->glGetProgramResourceName = &glGetProgramResourceName_enc;
11440 this->glBindImageTexture = &glBindImageTexture_enc;
11441 this->glDispatchCompute = &glDispatchCompute_enc;
11442 this->glDispatchComputeIndirect = &glDispatchComputeIndirect_enc;
11443 this->glBindVertexBuffer = &glBindVertexBuffer_enc;
11444 this->glVertexAttribBinding = &glVertexAttribBinding_enc;
11445 this->glVertexAttribFormat = &glVertexAttribFormat_enc;
11446 this->glVertexAttribIFormat = &glVertexAttribIFormat_enc;
11447 this->glVertexBindingDivisor = &glVertexBindingDivisor_enc;
11448 this->glDrawArraysIndirect = (glDrawArraysIndirect_client_proc_t) &enc_unsupported;
11449 this->glDrawArraysIndirectDataAEMU = &glDrawArraysIndirectDataAEMU_enc;
11450 this->glDrawArraysIndirectOffsetAEMU = &glDrawArraysIndirectOffsetAEMU_enc;
11451 this->glDrawElementsIndirect = (glDrawElementsIndirect_client_proc_t) &enc_unsupported;
11452 this->glDrawElementsIndirectDataAEMU = &glDrawElementsIndirectDataAEMU_enc;
11453 this->glDrawElementsIndirectOffsetAEMU = &glDrawElementsIndirectOffsetAEMU_enc;
11454 this->glTexStorage2DMultisample = &glTexStorage2DMultisample_enc;
11455 this->glSampleMaski = &glSampleMaski_enc;
11456 this->glGetMultisamplefv = &glGetMultisamplefv_enc;
11457 this->glFramebufferParameteri = &glFramebufferParameteri_enc;
11458 this->glGetFramebufferParameteriv = &glGetFramebufferParameteriv_enc;
11459 this->glGetTexLevelParameterfv = &glGetTexLevelParameterfv_enc;
11460 this->glGetTexLevelParameteriv = &glGetTexLevelParameteriv_enc;