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drm_hwcomposer: remove unused and confusing HWC_FB_BUFFERS definition.
[android-x86/external-drm_hwcomposer.git] / glworker.cpp
1 /*
2  * Copyright (C) 2015 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16
17 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
18 #define LOG_TAG "hwc-gl-worker"
19
20 #include <algorithm>
21 #include <string>
22 #include <sstream>
23 #include <unordered_set>
24
25 #include <sys/resource.h>
26
27 #include <cutils/properties.h>
28
29 #include <hardware/hardware.h>
30 #include <hardware/hwcomposer.h>
31
32 #include <ui/GraphicBuffer.h>
33 #include <ui/PixelFormat.h>
34
35 #include <utils/Trace.h>
36
37 #include "drmdisplaycomposition.h"
38
39 #include "glworker.h"
40
41 // TODO(zachr): use hwc_drm_bo to turn buffer handles into textures
42 #ifndef EGL_NATIVE_HANDLE_ANDROID_NVX
43 #define EGL_NATIVE_HANDLE_ANDROID_NVX 0x322A
44 #endif
45
46 #define MAX_OVERLAPPING_LAYERS 64
47
48 namespace android {
49
50 // clang-format off
51 // Column-major order:
52 // float mat[4] = { 1, 2, 3, 4 } ===
53 // [ 1 3 ]
54 // [ 2 4 ]
55 float kTextureTransformMatrices[] = {
56    1.0f,  0.0f,  0.0f,  1.0f, // identity matrix
57    0.0f,  1.0f,  1.0f,  0.0f, // swap x and y
58 };
59 // clang-format on
60
61 static const char *GetGLError(void) {
62   switch (glGetError()) {
63     case GL_NO_ERROR:
64       return "GL_NO_ERROR";
65     case GL_INVALID_ENUM:
66       return "GL_INVALID_ENUM";
67     case GL_INVALID_VALUE:
68       return "GL_INVALID_VALUE";
69     case GL_INVALID_OPERATION:
70       return "GL_INVALID_OPERATION";
71     case GL_INVALID_FRAMEBUFFER_OPERATION:
72       return "GL_INVALID_FRAMEBUFFER_OPERATION";
73     case GL_OUT_OF_MEMORY:
74       return "GL_OUT_OF_MEMORY";
75     default:
76       return "Unknown error";
77   }
78 }
79
80 static const char *GetGLFramebufferError(void) {
81   switch (glCheckFramebufferStatus(GL_FRAMEBUFFER)) {
82     case GL_FRAMEBUFFER_COMPLETE:
83       return "GL_FRAMEBUFFER_COMPLETE";
84     case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
85       return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT";
86     case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
87       return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT";
88     case GL_FRAMEBUFFER_UNSUPPORTED:
89       return "GL_FRAMEBUFFER_UNSUPPORTED";
90     case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
91       return "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS";
92     default:
93       return "Unknown error";
94   }
95 }
96
97 static const char *GetEGLError(void) {
98   switch (eglGetError()) {
99     case EGL_SUCCESS:
100       return "EGL_SUCCESS";
101     case EGL_NOT_INITIALIZED:
102       return "EGL_NOT_INITIALIZED";
103     case EGL_BAD_ACCESS:
104       return "EGL_BAD_ACCESS";
105     case EGL_BAD_ALLOC:
106       return "EGL_BAD_ALLOC";
107     case EGL_BAD_ATTRIBUTE:
108       return "EGL_BAD_ATTRIBUTE";
109     case EGL_BAD_CONTEXT:
110       return "EGL_BAD_CONTEXT";
111     case EGL_BAD_CONFIG:
112       return "EGL_BAD_CONFIG";
113     case EGL_BAD_CURRENT_SURFACE:
114       return "EGL_BAD_CURRENT_SURFACE";
115     case EGL_BAD_DISPLAY:
116       return "EGL_BAD_DISPLAY";
117     case EGL_BAD_SURFACE:
118       return "EGL_BAD_SURFACE";
119     case EGL_BAD_MATCH:
120       return "EGL_BAD_MATCH";
121     case EGL_BAD_PARAMETER:
122       return "EGL_BAD_PARAMETER";
123     case EGL_BAD_NATIVE_PIXMAP:
124       return "EGL_BAD_NATIVE_PIXMAP";
125     case EGL_BAD_NATIVE_WINDOW:
126       return "EGL_BAD_NATIVE_WINDOW";
127     case EGL_CONTEXT_LOST:
128       return "EGL_CONTEXT_LOST";
129     default:
130       return "Unknown error";
131   }
132 }
133
134 static bool HasExtension(const char *extension, const char *extensions) {
135   const char *start, *where, *terminator;
136   start = extensions;
137   for (;;) {
138     where = (char *)strstr((const char *)start, extension);
139     if (!where)
140       break;
141     terminator = where + strlen(extension);
142     if (where == start || *(where - 1) == ' ')
143       if (*terminator == ' ' || *terminator == '\0')
144         return true;
145     start = terminator;
146   }
147   return false;
148 }
149
150 static AutoGLShader CompileAndCheckShader(GLenum type, unsigned source_count,
151                                           const GLchar **sources,
152                                           std::ostringstream *shader_log) {
153   GLint status;
154   AutoGLShader shader(glCreateShader(type));
155   if (shader.get() == 0) {
156     if (shader_log)
157       *shader_log << "Failed glCreateShader call";
158     return 0;
159   }
160
161   glShaderSource(shader.get(), source_count, sources, NULL);
162   glCompileShader(shader.get());
163   glGetShaderiv(shader.get(), GL_COMPILE_STATUS, &status);
164   if (!status) {
165     if (shader_log) {
166       GLint log_length;
167       glGetShaderiv(shader.get(), GL_INFO_LOG_LENGTH, &log_length);
168       std::string info_log(log_length, ' ');
169       glGetShaderInfoLog(shader.get(), log_length, NULL, &info_log.front());
170       *shader_log << "Failed to compile shader:\n" << info_log.c_str()
171                   << "\nShader Source:\n";
172       for (unsigned i = 0; i < source_count; i++) {
173         *shader_log << sources[i];
174       }
175       *shader_log << "\n";
176     }
177     return 0;
178   }
179
180   return shader;
181 }
182
183 static std::string GenerateVertexShader(int layer_count) {
184   std::ostringstream vertex_shader_stream;
185   vertex_shader_stream
186       << "#version 300 es\n"
187       << "#define LAYER_COUNT " << layer_count << "\n"
188       << "precision mediump int;\n"
189       << "uniform vec4 uViewport;\n"
190       << "uniform vec4 uLayerCrop[LAYER_COUNT];\n"
191       << "uniform mat2 uTexMatrix[LAYER_COUNT];\n"
192       << "in vec2 vPosition;\n"
193       << "in vec2 vTexCoords;\n"
194       << "out vec2 fTexCoords[LAYER_COUNT];\n"
195       << "void main() {\n"
196       << "  for (int i = 0; i < LAYER_COUNT; i++) {\n"
197       << "    vec2 tempCoords = vTexCoords * uTexMatrix[i];\n"
198       << "    fTexCoords[i] =\n"
199       << "        uLayerCrop[i].xy + tempCoords * uLayerCrop[i].zw;\n"
200       << "  }\n"
201       << "  vec2 scaledPosition = uViewport.xy + vPosition * uViewport.zw;\n"
202       << "  gl_Position =\n"
203       << "      vec4(scaledPosition * vec2(2.0) - vec2(1.0), 0.0, 1.0);\n"
204       << "}\n";
205   return vertex_shader_stream.str();
206 }
207
208 static std::string GenerateFragmentShader(int layer_count) {
209   std::ostringstream fragment_shader_stream;
210   fragment_shader_stream << "#version 300 es\n"
211                          << "#define LAYER_COUNT " << layer_count << "\n"
212                          << "#extension GL_OES_EGL_image_external : require\n"
213                          << "precision mediump float;\n";
214   for (int i = 0; i < layer_count; ++i) {
215     fragment_shader_stream << "uniform samplerExternalOES uLayerTexture" << i
216                            << ";\n";
217   }
218   fragment_shader_stream << "uniform float uLayerAlpha[LAYER_COUNT];\n"
219                          << "uniform float uLayerPremult[LAYER_COUNT];\n"
220                          << "in vec2 fTexCoords[LAYER_COUNT];\n"
221                          << "out vec4 oFragColor;\n"
222                          << "void main() {\n"
223                          << "  vec3 color = vec3(0.0, 0.0, 0.0);\n"
224                          << "  float alphaCover = 1.0;\n"
225                          << "  vec4 texSample;\n"
226                          << "  vec3 multRgb;\n";
227   for (int i = 0; i < layer_count; ++i) {
228     if (i > 0)
229       fragment_shader_stream << "  if (alphaCover > 0.5/255.0) {\n";
230     // clang-format off
231     fragment_shader_stream
232         << "  texSample = texture2D(uLayerTexture" << i << ",\n"
233         << "                        fTexCoords[" << i << "]);\n"
234         << "  multRgb = texSample.rgb *\n"
235         << "            max(texSample.a, uLayerPremult[" << i << "]);\n"
236         << "  color += multRgb * uLayerAlpha[" << i << "] * alphaCover;\n"
237         << "  alphaCover *= 1.0 - texSample.a * uLayerAlpha[" << i << "];\n";
238     // clang-format on
239   }
240   for (int i = 0; i < layer_count - 1; ++i)
241     fragment_shader_stream << "  }\n";
242   fragment_shader_stream << "  oFragColor = vec4(color, 1.0 - alphaCover);\n"
243                          << "}\n";
244   return fragment_shader_stream.str();
245 }
246
247 static AutoGLProgram GenerateProgram(unsigned num_textures,
248                                      std::ostringstream *shader_log) {
249   std::string vertex_shader_string = GenerateVertexShader(num_textures);
250   const GLchar *vertex_shader_source = vertex_shader_string.c_str();
251   AutoGLShader vertex_shader = CompileAndCheckShader(
252       GL_VERTEX_SHADER, 1, &vertex_shader_source, shader_log);
253   if (!vertex_shader.get())
254     return 0;
255
256   std::string fragment_shader_string = GenerateFragmentShader(num_textures);
257   const GLchar *fragment_shader_source = fragment_shader_string.c_str();
258   AutoGLShader fragment_shader = CompileAndCheckShader(
259       GL_FRAGMENT_SHADER, 1, &fragment_shader_source, shader_log);
260   if (!fragment_shader.get())
261     return 0;
262
263   AutoGLProgram program(glCreateProgram());
264   if (!program.get()) {
265     if (shader_log)
266       *shader_log << "Failed to create program: " << GetGLError() << "\n";
267     return 0;
268   }
269
270   glAttachShader(program.get(), vertex_shader.get());
271   glAttachShader(program.get(), fragment_shader.get());
272   glBindAttribLocation(program.get(), 0, "vPosition");
273   glBindAttribLocation(program.get(), 1, "vTexCoords");
274   glLinkProgram(program.get());
275   glDetachShader(program.get(), vertex_shader.get());
276   glDetachShader(program.get(), fragment_shader.get());
277
278   GLint status;
279   glGetProgramiv(program.get(), GL_LINK_STATUS, &status);
280   if (!status) {
281     if (shader_log) {
282       GLint log_length;
283       glGetProgramiv(program.get(), GL_INFO_LOG_LENGTH, &log_length);
284       std::string program_log(log_length, ' ');
285       glGetProgramInfoLog(program.get(), log_length, NULL,
286                           &program_log.front());
287       *shader_log << "Failed to link program:\n" << program_log.c_str() << "\n";
288     }
289     return 0;
290   }
291
292   return program;
293 }
294
295 struct RenderingCommand {
296   struct TextureSource {
297     unsigned texture_index;
298     float crop_bounds[4];
299     float alpha;
300     float premult;
301     float texture_matrix[4];
302   };
303
304   float bounds[4];
305   unsigned texture_count = 0;
306   TextureSource textures[MAX_OVERLAPPING_LAYERS];
307 };
308
309 static void ConstructCommand(const DrmHwcLayer *layers,
310                              const DrmCompositionRegion &region,
311                              RenderingCommand &cmd) {
312   std::copy_n(region.frame.bounds, 4, cmd.bounds);
313
314   for (size_t texture_index : region.source_layers) {
315     const DrmHwcLayer &layer = layers[texture_index];
316
317     DrmHwcRect<float> display_rect(layer.display_frame);
318     float display_size[2] = {display_rect.bounds[2] - display_rect.bounds[0],
319                              display_rect.bounds[3] - display_rect.bounds[1]};
320
321     float tex_width = layer.buffer->width;
322     float tex_height = layer.buffer->height;
323     DrmHwcRect<float> crop_rect(layer.source_crop.left / tex_width,
324                                 layer.source_crop.top / tex_height,
325                                 layer.source_crop.right / tex_width,
326                                 layer.source_crop.bottom / tex_height);
327
328     float crop_size[2] = {crop_rect.bounds[2] - crop_rect.bounds[0],
329                           crop_rect.bounds[3] - crop_rect.bounds[1]};
330
331     RenderingCommand::TextureSource &src = cmd.textures[cmd.texture_count];
332     cmd.texture_count++;
333     src.texture_index = texture_index;
334
335     bool swap_xy, flip_xy[2];
336     switch (layer.transform) {
337       case DrmHwcTransform::kFlipH:
338         swap_xy = false;
339         flip_xy[0] = true;
340         flip_xy[1] = false;
341         break;
342       case DrmHwcTransform::kFlipV:
343         swap_xy = false;
344         flip_xy[0] = false;
345         flip_xy[1] = true;
346         break;
347       case DrmHwcTransform::kRotate90:
348         swap_xy = true;
349         flip_xy[0] = false;
350         flip_xy[1] = true;
351         break;
352       case DrmHwcTransform::kRotate180:
353         swap_xy = false;
354         flip_xy[0] = true;
355         flip_xy[1] = true;
356         break;
357       case DrmHwcTransform::kRotate270:
358         swap_xy = true;
359         flip_xy[0] = true;
360         flip_xy[1] = false;
361         break;
362       default:
363         ALOGE("Unknown transform for layer: defaulting to identity transform");
364       case DrmHwcTransform::kIdentity:
365         swap_xy = false;
366         flip_xy[0] = false;
367         flip_xy[1] = false;
368         break;
369     }
370
371     if (swap_xy)
372       std::copy_n(&kTextureTransformMatrices[4], 4, src.texture_matrix);
373     else
374       std::copy_n(&kTextureTransformMatrices[0], 4, src.texture_matrix);
375
376     for (int j = 0; j < 4; j++) {
377       int b = j ^ (swap_xy ? 1 : 0);
378       float bound_percent =
379           (cmd.bounds[b] - display_rect.bounds[b % 2]) / display_size[b % 2];
380       if (flip_xy[j % 2]) {
381         src.crop_bounds[j] =
382             crop_rect.bounds[j % 2 + 2] - bound_percent * crop_size[j % 2];
383       } else {
384         src.crop_bounds[j] =
385             crop_rect.bounds[j % 2] + bound_percent * crop_size[j % 2];
386       }
387     }
388
389     if (layer.blending == DrmHwcBlending::kNone) {
390       src.alpha = src.premult = 1.0f;
391       // This layer is opaque. There is no point in using layers below this one.
392       break;
393     }
394
395     src.alpha = layer.alpha / 255.0f;
396     src.premult = (layer.blending == DrmHwcBlending::kPreMult) ? 1.0f : 0.0f;
397   }
398 }
399
400 static int EGLFenceWait(EGLDisplay egl_display, int acquireFenceFd) {
401   int ret = 0;
402
403   EGLint attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID, acquireFenceFd,
404                       EGL_NONE};
405   EGLSyncKHR egl_sync =
406       eglCreateSyncKHR(egl_display, EGL_SYNC_NATIVE_FENCE_ANDROID, attribs);
407   if (egl_sync == EGL_NO_SYNC_KHR) {
408     ALOGE("Failed to make EGLSyncKHR from acquireFenceFd: %s", GetEGLError());
409     close(acquireFenceFd);
410     return 1;
411   }
412
413   EGLint success = eglWaitSyncKHR(egl_display, egl_sync, 0);
414   if (success == EGL_FALSE) {
415     ALOGE("Failed to wait for acquire: %s", GetEGLError());
416     ret = 1;
417   }
418   eglDestroySyncKHR(egl_display, egl_sync);
419
420   return ret;
421 }
422
423 static int CreateTextureFromHandle(EGLDisplay egl_display,
424                                    buffer_handle_t handle,
425                                    AutoEGLImageAndGLTexture *out) {
426   EGLImageKHR image = eglCreateImageKHR(
427       egl_display, EGL_NO_CONTEXT, EGL_NATIVE_HANDLE_ANDROID_NVX,
428       (EGLClientBuffer)handle, NULL /* no attribs */);
429
430   if (image == EGL_NO_IMAGE_KHR) {
431     ALOGE("Failed to make image %s %p", GetEGLError(), handle);
432     return -EINVAL;
433   }
434
435   GLuint texture;
436   glGenTextures(1, &texture);
437   glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
438   glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, (GLeglImageOES)image);
439   glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
440   glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
441   glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_REPEAT);
442   glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_REPEAT);
443   glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0);
444
445   out->image.reset(egl_display, image);
446   out->texture.reset(texture);
447
448   return 0;
449 }
450
451 GLWorkerCompositor::GLWorkerCompositor()
452     : egl_display_(EGL_NO_DISPLAY), egl_ctx_(EGL_NO_CONTEXT) {
453 }
454
455 int GLWorkerCompositor::Init() {
456   int ret = 0;
457   const char *egl_extensions;
458   const char *gl_extensions;
459   EGLint num_configs;
460   EGLint attribs[] = {EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE, EGL_NONE};
461   EGLConfig egl_config;
462
463   // clang-format off
464   const GLfloat verts[] = {
465     0.0f,  0.0f,    0.0f, 0.0f,
466     0.0f,  2.0f,    0.0f, 2.0f,
467     2.0f,  0.0f,    2.0f, 0.0f
468   };
469   // clang-format on
470
471   const EGLint config_attribs[] = {EGL_RENDERABLE_TYPE,
472                                    EGL_OPENGL_ES2_BIT,
473                                    EGL_RED_SIZE,
474                                    8,
475                                    EGL_GREEN_SIZE,
476                                    8,
477                                    EGL_BLUE_SIZE,
478                                    8,
479                                    EGL_NONE};
480
481   const EGLint context_attribs[] = {EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE};
482
483   egl_display_ = eglGetDisplay(EGL_DEFAULT_DISPLAY);
484   if (egl_display_ == EGL_NO_DISPLAY) {
485     ALOGE("Failed to get egl display");
486     return 1;
487   }
488
489   if (!eglInitialize(egl_display_, NULL, NULL)) {
490     ALOGE("Failed to initialize egl: %s", GetEGLError());
491     return 1;
492   }
493
494   egl_extensions = eglQueryString(egl_display_, EGL_EXTENSIONS);
495
496   // These extensions are all technically required but not always reported due
497   // to meta EGL filtering them out.
498   if (!HasExtension("EGL_KHR_image_base", egl_extensions))
499     ALOGW("EGL_KHR_image_base extension not supported");
500
501   if (!HasExtension("EGL_ANDROID_image_native_buffer", egl_extensions))
502     ALOGW("EGL_ANDROID_image_native_buffer extension not supported");
503
504   if (!HasExtension("EGL_ANDROID_native_fence_sync", egl_extensions))
505     ALOGW("EGL_ANDROID_native_fence_sync extension not supported");
506
507   if (!eglChooseConfig(egl_display_, config_attribs, &egl_config, 1,
508                        &num_configs)) {
509     ALOGE("eglChooseConfig() failed with error: %s", GetEGLError());
510     return 1;
511   }
512
513   egl_ctx_ =
514       eglCreateContext(egl_display_, egl_config,
515                        EGL_NO_CONTEXT /* No shared context */, context_attribs);
516
517   if (egl_ctx_ == EGL_NO_CONTEXT) {
518     ALOGE("Failed to create OpenGL ES Context: %s", GetEGLError());
519     return 1;
520   }
521
522   if (!eglMakeCurrent(egl_display_, EGL_NO_SURFACE, EGL_NO_SURFACE, egl_ctx_)) {
523     ALOGE("Failed to make the OpenGL ES Context current: %s", GetEGLError());
524     return 1;
525   }
526
527   gl_extensions = (const char *)glGetString(GL_EXTENSIONS);
528
529   if (!HasExtension("GL_OES_EGL_image", gl_extensions))
530     ALOGW("GL_OES_EGL_image extension not supported");
531
532   if (!HasExtension("GL_OES_EGL_image_external", gl_extensions))
533     ALOGW("GL_OES_EGL_image_external extension not supported");
534
535   GLuint vertex_buffer;
536   glGenBuffers(1, &vertex_buffer);
537   glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
538   glBufferData(GL_ARRAY_BUFFER, sizeof(verts), verts, GL_STATIC_DRAW);
539   glBindBuffer(GL_ARRAY_BUFFER, 0);
540   vertex_buffer_.reset(vertex_buffer);
541
542   std::ostringstream shader_log;
543   blend_programs_.emplace_back(GenerateProgram(1, &shader_log));
544   if (blend_programs_.back().get() == 0) {
545     ALOGE("%s", shader_log.str().c_str());
546     return 1;
547   }
548
549   return 0;
550 }
551
552 GLWorkerCompositor::~GLWorkerCompositor() {
553   if (egl_display_ != EGL_NO_DISPLAY && egl_ctx_ != EGL_NO_CONTEXT)
554     if (eglDestroyContext(egl_display_, egl_ctx_) == EGL_FALSE)
555       ALOGE("Failed to destroy OpenGL ES Context: %s", GetEGLError());
556 }
557
558 int GLWorkerCompositor::Composite(DrmHwcLayer *layers,
559                                   DrmCompositionRegion *regions,
560                                   size_t num_regions,
561                                   const sp<GraphicBuffer> &framebuffer) {
562   ATRACE_CALL();
563   int ret = 0;
564   std::vector<AutoEGLImageAndGLTexture> layer_textures;
565   std::vector<RenderingCommand> commands;
566
567   if (num_regions == 0) {
568     return -EALREADY;
569   }
570
571   GLint frame_width = framebuffer->getWidth();
572   GLint frame_height = framebuffer->getHeight();
573   CachedFramebuffer *cached_framebuffer =
574       PrepareAndCacheFramebuffer(framebuffer);
575   if (cached_framebuffer == NULL) {
576     ALOGE("Composite failed because of failed framebuffer");
577     return -EINVAL;
578   }
579
580   std::unordered_set<size_t> layers_used_indices;
581   for (size_t region_index = 0; region_index < num_regions; region_index++) {
582     DrmCompositionRegion &region = regions[region_index];
583     layers_used_indices.insert(region.source_layers.begin(),
584                                region.source_layers.end());
585     commands.emplace_back();
586     ConstructCommand(layers, region, commands.back());
587   }
588
589   for (size_t layer_index = 0; layer_index < MAX_OVERLAPPING_LAYERS;
590        layer_index++) {
591     DrmHwcLayer *layer = &layers[layer_index];
592
593     layer_textures.emplace_back();
594
595     if (layers_used_indices.count(layer_index) == 0)
596       continue;
597
598     ret = CreateTextureFromHandle(egl_display_, layer->get_usable_handle(),
599                                   &layer_textures.back());
600
601     if (!ret) {
602       ret = EGLFenceWait(egl_display_, layer->acquire_fence.Release());
603     }
604     if (ret) {
605       layer_textures.pop_back();
606       ret = -EINVAL;
607     }
608   }
609
610   if (ret)
611     return ret;
612
613   glViewport(0, 0, frame_width, frame_height);
614
615   glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
616   glClear(GL_COLOR_BUFFER_BIT);
617
618   glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_.get());
619   glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, NULL);
620   glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4,
621                         (void *)(sizeof(float) * 2));
622   glEnableVertexAttribArray(0);
623   glEnableVertexAttribArray(1);
624   glEnable(GL_SCISSOR_TEST);
625
626   for (const RenderingCommand &cmd : commands) {
627     if (cmd.texture_count == 0)
628       continue;
629
630     // TODO(zachr): handle the case of too many overlapping textures for one
631     // area by falling back to rendering as many layers as possible using
632     // multiple blending passes.
633     GLint program = PrepareAndCacheProgram(cmd.texture_count);
634     if (program == 0) {
635       ALOGE("Too many layers to render in one area");
636       continue;
637     }
638
639     glUseProgram(program);
640     GLint gl_viewport_loc = glGetUniformLocation(program, "uViewport");
641     GLint gl_crop_loc = glGetUniformLocation(program, "uLayerCrop");
642     GLint gl_alpha_loc = glGetUniformLocation(program, "uLayerAlpha");
643     GLint gl_premult_loc = glGetUniformLocation(program, "uLayerPremult");
644     GLint gl_tex_matrix_loc = glGetUniformLocation(program, "uTexMatrix");
645     glUniform4f(gl_viewport_loc, cmd.bounds[0] / (float)frame_width,
646                 cmd.bounds[1] / (float)frame_height,
647                 (cmd.bounds[2] - cmd.bounds[0]) / (float)frame_width,
648                 (cmd.bounds[3] - cmd.bounds[1]) / (float)frame_height);
649
650     for (unsigned src_index = 0; src_index < cmd.texture_count; src_index++) {
651       std::ostringstream texture_name_formatter;
652       texture_name_formatter << "uLayerTexture" << src_index;
653       GLint gl_tex_loc =
654           glGetUniformLocation(program, texture_name_formatter.str().c_str());
655
656       const RenderingCommand::TextureSource &src = cmd.textures[src_index];
657       glUniform1f(gl_alpha_loc + src_index, src.alpha);
658       glUniform1f(gl_premult_loc + src_index, src.premult);
659       glUniform4f(gl_crop_loc + src_index, src.crop_bounds[0],
660                   src.crop_bounds[1], src.crop_bounds[2] - src.crop_bounds[0],
661                   src.crop_bounds[3] - src.crop_bounds[1]);
662       glUniform1i(gl_tex_loc, src_index);
663       glUniformMatrix2fv(gl_tex_matrix_loc + src_index, 1, GL_FALSE,
664                          src.texture_matrix);
665       glActiveTexture(GL_TEXTURE0 + src_index);
666       glBindTexture(GL_TEXTURE_EXTERNAL_OES,
667                     layer_textures[src.texture_index].texture.get());
668     }
669
670     glScissor(cmd.bounds[0], cmd.bounds[1], cmd.bounds[2] - cmd.bounds[0],
671               cmd.bounds[3] - cmd.bounds[1]);
672     glDrawArrays(GL_TRIANGLES, 0, 3);
673
674     for (unsigned src_index = 0; src_index < cmd.texture_count; src_index++) {
675       glActiveTexture(GL_TEXTURE0 + src_index);
676       glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0);
677     }
678   }
679
680   glDisable(GL_SCISSOR_TEST);
681   glActiveTexture(GL_TEXTURE0);
682   glDisableVertexAttribArray(0);
683   glDisableVertexAttribArray(1);
684   glBindBuffer(GL_ARRAY_BUFFER, 0);
685   glUseProgram(0);
686
687   glBindFramebuffer(GL_FRAMEBUFFER, 0);
688
689   return ret;
690 }
691
692 void GLWorkerCompositor::Finish() {
693   ATRACE_CALL();
694   glFinish();
695
696   char use_framebuffer_cache_opt[PROPERTY_VALUE_MAX];
697   property_get("hwc.drm.use_framebuffer_cache", use_framebuffer_cache_opt, "1");
698   bool use_framebuffer_cache = atoi(use_framebuffer_cache_opt);
699
700   if (use_framebuffer_cache) {
701     for (auto &fb : cached_framebuffers_)
702       fb.strong_framebuffer.clear();
703   } else {
704     cached_framebuffers_.clear();
705   }
706 }
707
708 GLWorkerCompositor::CachedFramebuffer::CachedFramebuffer(
709     const sp<GraphicBuffer> &gb, AutoEGLDisplayImage &&image,
710     AutoGLTexture &&tex, AutoGLFramebuffer &&fb)
711     : strong_framebuffer(gb),
712       weak_framebuffer(gb),
713       egl_fb_image(std::move(image)),
714       gl_fb_tex(std::move(tex)),
715       gl_fb(std::move(fb)) {
716 }
717
718 bool GLWorkerCompositor::CachedFramebuffer::Promote() {
719   if (strong_framebuffer.get() != NULL)
720     return true;
721   strong_framebuffer = weak_framebuffer.promote();
722   return strong_framebuffer.get() != NULL;
723 }
724
725 GLWorkerCompositor::CachedFramebuffer *
726 GLWorkerCompositor::FindCachedFramebuffer(
727     const sp<GraphicBuffer> &framebuffer) {
728   for (auto &fb : cached_framebuffers_)
729     if (fb.weak_framebuffer == framebuffer)
730       return &fb;
731   return NULL;
732 }
733
734 GLWorkerCompositor::CachedFramebuffer *
735 GLWorkerCompositor::PrepareAndCacheFramebuffer(
736     const sp<GraphicBuffer> &framebuffer) {
737   CachedFramebuffer *cached_framebuffer = FindCachedFramebuffer(framebuffer);
738   if (cached_framebuffer != NULL) {
739     if (cached_framebuffer->Promote()) {
740       glBindFramebuffer(GL_FRAMEBUFFER, cached_framebuffer->gl_fb.get());
741       return cached_framebuffer;
742     }
743
744     for (auto it = cached_framebuffers_.begin();
745          it != cached_framebuffers_.end(); ++it) {
746       if (it->weak_framebuffer == framebuffer) {
747         cached_framebuffers_.erase(it);
748         break;
749       }
750     }
751   }
752
753   AutoEGLDisplayImage egl_fb_image(
754       egl_display_,
755       eglCreateImageKHR(egl_display_, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
756                         (EGLClientBuffer)framebuffer->getNativeBuffer(),
757                         NULL /* no attribs */));
758
759   if (egl_fb_image.image() == EGL_NO_IMAGE_KHR) {
760     ALOGE("Failed to make image from target buffer: %s", GetEGLError());
761     return NULL;
762   }
763
764   GLuint gl_fb_tex;
765   glGenTextures(1, &gl_fb_tex);
766   AutoGLTexture gl_fb_tex_auto(gl_fb_tex);
767   glBindTexture(GL_TEXTURE_2D, gl_fb_tex);
768   glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,
769                                (GLeglImageOES)egl_fb_image.image());
770   glBindTexture(GL_TEXTURE_2D, 0);
771
772   GLuint gl_fb;
773   glGenFramebuffers(1, &gl_fb);
774   AutoGLFramebuffer gl_fb_auto(gl_fb);
775   glBindFramebuffer(GL_FRAMEBUFFER, gl_fb);
776   glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
777                          gl_fb_tex, 0);
778
779   if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
780     ALOGE("Failed framebuffer check for created target buffer: %s",
781           GetGLFramebufferError());
782     return NULL;
783   }
784
785   cached_framebuffers_.emplace_back(framebuffer, std::move(egl_fb_image),
786                                     std::move(gl_fb_tex_auto),
787                                     std::move(gl_fb_auto));
788   return &cached_framebuffers_.back();
789 }
790
791 GLint GLWorkerCompositor::PrepareAndCacheProgram(unsigned texture_count) {
792   if (blend_programs_.size() >= texture_count) {
793     GLint program = blend_programs_[texture_count - 1].get();
794     if (program != 0)
795       return program;
796   }
797
798   AutoGLProgram program = GenerateProgram(texture_count, NULL);
799   if (program.get() != 0) {
800     if (blend_programs_.size() < texture_count)
801       blend_programs_.resize(texture_count);
802     blend_programs_[texture_count - 1] = std::move(program);
803     return blend_programs_[texture_count - 1].get();
804   }
805
806   return 0;
807 }
808
809 }  // namespace android