2 * Copyright (C) 2015 The Android Open Source Project
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
17 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
18 #define LOG_TAG "hwc-gl-worker"
24 #include <sys/resource.h>
26 #include <cutils/properties.h>
28 #include <hardware/hardware.h>
29 #include <hardware/hwcomposer.h>
31 #include <ui/GraphicBuffer.h>
32 #include <ui/PixelFormat.h>
34 #include <utils/Trace.h>
36 #include "drmdisplaycomposition.h"
40 #include "seperate_rects.h"
42 // TODO(zachr): use hwc_drm_bo to turn buffer handles into textures
43 #ifndef EGL_NATIVE_HANDLE_ANDROID_NVX
44 #define EGL_NATIVE_HANDLE_ANDROID_NVX 0x322A
47 #define MAX_OVERLAPPING_LAYERS 64
51 typedef seperate_rects::Rect<float> FRect;
52 typedef seperate_rects::RectSet<uint64_t, float> FRectSet;
55 // Column-major order:
56 // float mat[4] = { 1, 2, 3, 4 } ===
59 float kTextureTransformMatrices[] = {
60 1.0f, 0.0f, 0.0f, 1.0f, // identity matrix
61 0.0f, 1.0f, 1.0f, 0.0f, // swap x and y
65 static const char *GetGLError(void) {
66 switch (glGetError()) {
70 return "GL_INVALID_ENUM";
71 case GL_INVALID_VALUE:
72 return "GL_INVALID_VALUE";
73 case GL_INVALID_OPERATION:
74 return "GL_INVALID_OPERATION";
75 case GL_INVALID_FRAMEBUFFER_OPERATION:
76 return "GL_INVALID_FRAMEBUFFER_OPERATION";
77 case GL_OUT_OF_MEMORY:
78 return "GL_OUT_OF_MEMORY";
80 return "Unknown error";
84 static const char *GetGLFramebufferError(void) {
85 switch (glCheckFramebufferStatus(GL_FRAMEBUFFER)) {
86 case GL_FRAMEBUFFER_COMPLETE:
87 return "GL_FRAMEBUFFER_COMPLETE";
88 case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
89 return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT";
90 case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
91 return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT";
92 case GL_FRAMEBUFFER_UNSUPPORTED:
93 return "GL_FRAMEBUFFER_UNSUPPORTED";
94 case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
95 return "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS";
97 return "Unknown error";
101 static const char *GetEGLError(void) {
102 switch (eglGetError()) {
104 return "EGL_SUCCESS";
105 case EGL_NOT_INITIALIZED:
106 return "EGL_NOT_INITIALIZED";
108 return "EGL_BAD_ACCESS";
110 return "EGL_BAD_ALLOC";
111 case EGL_BAD_ATTRIBUTE:
112 return "EGL_BAD_ATTRIBUTE";
113 case EGL_BAD_CONTEXT:
114 return "EGL_BAD_CONTEXT";
116 return "EGL_BAD_CONFIG";
117 case EGL_BAD_CURRENT_SURFACE:
118 return "EGL_BAD_CURRENT_SURFACE";
119 case EGL_BAD_DISPLAY:
120 return "EGL_BAD_DISPLAY";
121 case EGL_BAD_SURFACE:
122 return "EGL_BAD_SURFACE";
124 return "EGL_BAD_MATCH";
125 case EGL_BAD_PARAMETER:
126 return "EGL_BAD_PARAMETER";
127 case EGL_BAD_NATIVE_PIXMAP:
128 return "EGL_BAD_NATIVE_PIXMAP";
129 case EGL_BAD_NATIVE_WINDOW:
130 return "EGL_BAD_NATIVE_WINDOW";
131 case EGL_CONTEXT_LOST:
132 return "EGL_CONTEXT_LOST";
134 return "Unknown error";
138 static bool HasExtension(const char *extension, const char *extensions) {
139 const char *start, *where, *terminator;
142 where = (char *)strstr((const char *)start, extension);
145 terminator = where + strlen(extension);
146 if (where == start || *(where - 1) == ' ')
147 if (*terminator == ' ' || *terminator == '\0')
154 static AutoGLShader CompileAndCheckShader(GLenum type, unsigned source_count,
155 const GLchar **sources,
156 std::string *shader_log) {
158 AutoGLShader shader(glCreateShader(type));
159 if (shader.get() == 0) {
160 *shader_log = "glCreateShader failed";
163 glShaderSource(shader.get(), source_count, sources, NULL);
164 glCompileShader(shader.get());
165 glGetShaderiv(shader.get(), GL_COMPILE_STATUS, &status);
169 glGetShaderiv(shader.get(), GL_INFO_LOG_LENGTH, &log_length);
170 shader_log->resize(log_length);
171 glGetShaderInfoLog(shader.get(), log_length, NULL, &(*shader_log)[0]);
179 static int GenerateShaders(std::vector<AutoGLProgram> *blend_programs) {
180 // Limits: GL_MAX_VARYING_COMPONENTS, GL_MAX_TEXTURE_IMAGE_UNITS,
181 // GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
183 const GLchar *shader_preamble = "#version 300 es\n#define LAYER_COUNT ";
185 const GLchar *vertex_shader_source =
187 "precision mediump int; \n"
188 "uniform vec4 uViewport; \n"
189 "uniform vec4 uLayerCrop[LAYER_COUNT]; \n"
190 "uniform mat2 uTexMatrix[LAYER_COUNT]; \n"
191 "in vec2 vPosition; \n"
192 "in vec2 vTexCoords; \n"
193 "out vec2 fTexCoords[LAYER_COUNT]; \n"
195 " for (int i = 0; i < LAYER_COUNT; i++) { \n"
196 " vec2 tempCoords = vTexCoords * uTexMatrix[i]; \n"
197 " fTexCoords[i] = uLayerCrop[i].xy + tempCoords * uLayerCrop[i].zw; \n"
199 " vec2 scaledPosition = uViewport.xy + vPosition * uViewport.zw; \n"
200 " gl_Position = vec4(scaledPosition * vec2(2.0) - vec2(1.0), 0.0, 1.0); \n"
203 const GLchar *fragment_shader_source =
205 "#extension GL_OES_EGL_image_external : require \n"
206 "precision mediump float; \n"
207 "uniform samplerExternalOES uLayerTextures[LAYER_COUNT]; \n"
208 "uniform float uLayerAlpha[LAYER_COUNT]; \n"
209 "in vec2 fTexCoords[LAYER_COUNT]; \n"
210 "out vec4 oFragColor; \n"
212 " vec3 color = vec3(0.0, 0.0, 0.0); \n"
213 " float alphaCover = 1.0; \n"
214 " for (int i = 0; i < LAYER_COUNT; i++) { \n"
215 " vec4 texSample = texture2D(uLayerTextures[i], fTexCoords[i]); \n"
216 " float a = texSample.a * uLayerAlpha[i]; \n"
217 " color += a * alphaCover * texSample.rgb; \n"
218 " alphaCover *= 1.0 - a; \n"
219 " if (alphaCover <= 0.5/255.0) \n"
222 " oFragColor = vec4(color, 1.0 - alphaCover); \n"
227 GLint max_texture_images, status;
228 AutoGLShader vertex_shader, fragment_shader;
229 AutoGLProgram program;
230 std::string shader_log;
232 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &max_texture_images);
234 for (i = 1; i <= max_texture_images; i++) {
235 std::ostringstream layer_count_formatter;
236 layer_count_formatter << i;
237 std::string layer_count(layer_count_formatter.str());
238 const GLchar *shader_sources[3] = {shader_preamble, layer_count.c_str(),
241 shader_sources[2] = vertex_shader_source;
242 vertex_shader = CompileAndCheckShader(GL_VERTEX_SHADER, 3, shader_sources,
243 ret ? &shader_log : NULL);
244 if (!vertex_shader.get()) {
246 ALOGE("Failed to make vertex shader:\n%s", shader_log.c_str());
250 shader_sources[2] = fragment_shader_source;
251 fragment_shader = CompileAndCheckShader(
252 GL_FRAGMENT_SHADER, 3, shader_sources, ret ? &shader_log : NULL);
253 if (!fragment_shader.get()) {
255 ALOGE("Failed to make fragment shader:\n%s", shader_log.c_str());
259 program = AutoGLProgram(glCreateProgram());
260 if (!program.get()) {
262 ALOGE("Failed to create program %s", GetGLError());
266 glAttachShader(program.get(), vertex_shader.get());
267 glAttachShader(program.get(), fragment_shader.get());
268 glBindAttribLocation(program.get(), 0, "vPosition");
269 glBindAttribLocation(program.get(), 1, "vTexCoords");
270 glLinkProgram(program.get());
271 glDetachShader(program.get(), vertex_shader.get());
272 glDetachShader(program.get(), fragment_shader.get());
274 glGetProgramiv(program.get(), GL_LINK_STATUS, &status);
278 glGetProgramiv(program.get(), GL_INFO_LOG_LENGTH, &log_length);
279 std::string program_log(log_length, ' ');
280 glGetProgramInfoLog(program.get(), log_length, NULL, &program_log[0]);
281 ALOGE("Failed to link program: \n%s", program_log.c_str());
287 blend_programs->emplace_back(std::move(program));
293 struct RenderingCommand {
294 struct TextureSource {
295 unsigned texture_index;
296 float crop_bounds[4];
298 float texture_matrix[4];
302 unsigned texture_count;
303 TextureSource textures[MAX_OVERLAPPING_LAYERS];
305 RenderingCommand() : texture_count(0) {
309 static void ConstructCommands(DrmCompositionLayer *layers, size_t num_layers,
310 std::vector<RenderingCommand> *commands) {
311 std::vector<FRect> in_rects;
312 std::vector<FRectSet> out_rects;
315 for (unsigned rect_index = 0; rect_index < num_layers; rect_index++) {
316 DrmCompositionLayer &layer = layers[rect_index];
317 in_rects.emplace_back(layer.display_frame);
320 seperate_frects_64(in_rects, &out_rects);
322 for (unsigned rect_index = 0; rect_index < out_rects.size(); rect_index++) {
323 const FRectSet &out_rect = out_rects[rect_index];
324 commands->push_back(RenderingCommand());
325 RenderingCommand &cmd = commands->back();
327 for (int i = 0; i < 4; i++)
328 cmd.bounds[i] = out_rect.rect.bounds[i];
330 uint64_t tex_set = out_rect.id_set.getBits();
331 for (unsigned i = num_layers - 1; tex_set != 0x0; i--) {
332 if (tex_set & (0x1 << i)) {
333 tex_set &= ~(0x1 << i);
335 DrmCompositionLayer &layer = layers[i];
337 FRect display_rect(layer.display_frame);
338 float display_size[2] = {
339 display_rect.bounds[2] - display_rect.bounds[0],
340 display_rect.bounds[3] - display_rect.bounds[1]};
342 float tex_width = layer.buffer->width;
343 float tex_height = layer.buffer->height;
344 FRect crop_rect(layer.source_crop.left / tex_width,
345 layer.source_crop.top / tex_height,
346 layer.source_crop.right / tex_width,
347 layer.source_crop.bottom / tex_height);
349 float crop_size[2] = {crop_rect.bounds[2] - crop_rect.bounds[0],
350 crop_rect.bounds[3] - crop_rect.bounds[1]};
352 RenderingCommand::TextureSource &src = cmd.textures[cmd.texture_count];
354 src.texture_index = i;
356 bool swap_xy, flip_xy[2];
357 switch (layer.transform) {
358 case DrmHwcTransform::kFlipH:
363 case DrmHwcTransform::kFlipV:
368 case DrmHwcTransform::kRotate90:
373 case DrmHwcTransform::kRotate180:
378 case DrmHwcTransform::kRotate270:
385 "Unknown transform for layer: defaulting to identity "
387 case DrmHwcTransform::kIdentity:
395 std::copy_n(&kTextureTransformMatrices[4], 4, src.texture_matrix);
397 std::copy_n(&kTextureTransformMatrices[0], 4, src.texture_matrix);
399 for (int j = 0; j < 4; j++) {
400 int b = j ^ (swap_xy ? 1 : 0);
401 float bound_percent = (cmd.bounds[b] - display_rect.bounds[b % 2]) /
403 if (flip_xy[j % 2]) {
405 crop_rect.bounds[j % 2 + 2] - bound_percent * crop_size[j % 2];
408 crop_rect.bounds[j % 2] + bound_percent * crop_size[j % 2];
412 if (layer.blending == DrmHwcBlending::kNone) {
414 // This layer is opaque. There is no point in using layers below this
419 src.alpha = layer.alpha / 255.0f;
425 static int EGLFenceWait(EGLDisplay egl_display, int acquireFenceFd) {
428 EGLint attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID, acquireFenceFd,
430 EGLSyncKHR egl_sync =
431 eglCreateSyncKHR(egl_display, EGL_SYNC_NATIVE_FENCE_ANDROID, attribs);
432 if (egl_sync == EGL_NO_SYNC_KHR) {
433 ALOGE("Failed to make EGLSyncKHR from acquireFenceFd: %s", GetEGLError());
434 close(acquireFenceFd);
438 EGLint success = eglWaitSyncKHR(egl_display, egl_sync, 0);
439 if (success == EGL_FALSE) {
440 ALOGE("Failed to wait for acquire: %s", GetEGLError());
443 eglDestroySyncKHR(egl_display, egl_sync);
448 static int CreateTextureFromHandle(EGLDisplay egl_display,
449 buffer_handle_t handle,
450 AutoEGLImageAndGLTexture *out) {
451 EGLImageKHR image = eglCreateImageKHR(
452 egl_display, EGL_NO_CONTEXT, EGL_NATIVE_HANDLE_ANDROID_NVX,
453 (EGLClientBuffer)handle, NULL /* no attribs */);
455 if (image == EGL_NO_IMAGE_KHR) {
456 ALOGE("Failed to make image %s %p", GetEGLError(), handle);
461 glGenTextures(1, &texture);
462 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
463 glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, (GLeglImageOES)image);
464 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
465 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
466 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_REPEAT);
467 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_REPEAT);
468 glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0);
470 out->image.reset(egl_display, image);
471 out->texture.reset(texture);
476 GLWorkerCompositor::GLWorkerCompositor()
477 : egl_display_(EGL_NO_DISPLAY), egl_ctx_(EGL_NO_CONTEXT) {
480 int GLWorkerCompositor::Init() {
482 const char *egl_extensions;
483 const char *gl_extensions;
485 EGLint attribs[] = {EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE, EGL_NONE};
486 EGLConfig egl_config;
489 const GLfloat verts[] = {
490 0.0f, 0.0f, 0.0f, 0.0f,
491 0.0f, 2.0f, 0.0f, 2.0f,
492 2.0f, 0.0f, 2.0f, 0.0f
496 const EGLint config_attribs[] = {EGL_RENDERABLE_TYPE,
506 const EGLint context_attribs[] = {EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE};
508 egl_display_ = eglGetDisplay(EGL_DEFAULT_DISPLAY);
509 if (egl_display_ == EGL_NO_DISPLAY) {
510 ALOGE("Failed to get egl display");
514 if (!eglInitialize(egl_display_, NULL, NULL)) {
515 ALOGE("Failed to initialize egl: %s", GetEGLError());
519 egl_extensions = eglQueryString(egl_display_, EGL_EXTENSIONS);
521 // These extensions are all technically required but not always reported due
522 // to meta EGL filtering them out.
523 if (!HasExtension("EGL_KHR_image_base", egl_extensions))
524 ALOGW("EGL_KHR_image_base extension not supported");
526 if (!HasExtension("EGL_ANDROID_image_native_buffer", egl_extensions))
527 ALOGW("EGL_ANDROID_image_native_buffer extension not supported");
529 if (!HasExtension("EGL_ANDROID_native_fence_sync", egl_extensions))
530 ALOGW("EGL_ANDROID_native_fence_sync extension not supported");
532 if (!eglChooseConfig(egl_display_, config_attribs, &egl_config, 1,
534 ALOGE("eglChooseConfig() failed with error: %s", GetEGLError());
539 eglCreateContext(egl_display_, egl_config,
540 EGL_NO_CONTEXT /* No shared context */, context_attribs);
542 if (egl_ctx_ == EGL_NO_CONTEXT) {
543 ALOGE("Failed to create OpenGL ES Context: %s", GetEGLError());
547 if (!eglMakeCurrent(egl_display_, EGL_NO_SURFACE, EGL_NO_SURFACE, egl_ctx_)) {
548 ALOGE("Failed to make the OpenGL ES Context current: %s", GetEGLError());
552 gl_extensions = (const char *)glGetString(GL_EXTENSIONS);
554 if (!HasExtension("GL_OES_EGL_image", gl_extensions))
555 ALOGW("GL_OES_EGL_image extension not supported");
557 if (!HasExtension("GL_OES_EGL_image_external", gl_extensions))
558 ALOGW("GL_OES_EGL_image_external extension not supported");
560 GLuint vertex_buffer;
561 glGenBuffers(1, &vertex_buffer);
562 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
563 glBufferData(GL_ARRAY_BUFFER, sizeof(verts), verts, GL_STATIC_DRAW);
564 glBindBuffer(GL_ARRAY_BUFFER, 0);
565 vertex_buffer_.reset(vertex_buffer);
567 if (GenerateShaders(&blend_programs_)) {
574 GLWorkerCompositor::~GLWorkerCompositor() {
575 if (egl_display_ != EGL_NO_DISPLAY && egl_ctx_ != EGL_NO_CONTEXT)
576 if (eglDestroyContext(egl_display_, egl_ctx_) == EGL_FALSE)
577 ALOGE("Failed to destroy OpenGL ES Context: %s", GetEGLError());
580 int GLWorkerCompositor::Composite(DrmCompositionLayer *layers,
582 const sp<GraphicBuffer> &framebuffer) {
586 std::vector<AutoEGLImageAndGLTexture> layer_textures;
587 std::vector<RenderingCommand> commands;
589 if (num_layers == 0) {
593 GLint frame_width = framebuffer->getWidth();
594 GLint frame_height = framebuffer->getHeight();
595 CachedFramebuffer *cached_framebuffer =
596 PrepareAndCacheFramebuffer(framebuffer);
597 if (cached_framebuffer == NULL) {
598 ALOGE("Composite failed because of failed framebuffer");
602 for (i = 0; i < num_layers; i++) {
603 DrmCompositionLayer *layer = &layers[i];
605 layer_textures.emplace_back();
606 ret = CreateTextureFromHandle(egl_display_, layer->get_usable_handle(),
607 &layer_textures.back());
610 ret = EGLFenceWait(egl_display_, layer->acquire_fence.Release());
613 layer_textures.pop_back();
621 ConstructCommands(layers, num_layers, &commands);
623 glViewport(0, 0, frame_width, frame_height);
625 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
626 glClear(GL_COLOR_BUFFER_BIT);
628 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_.get());
629 glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, NULL);
630 glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4,
631 (void *)(sizeof(float) * 2));
632 glEnableVertexAttribArray(0);
633 glEnableVertexAttribArray(1);
634 glEnable(GL_SCISSOR_TEST);
636 for (const RenderingCommand &cmd : commands) {
637 if (cmd.texture_count <= 0) {
641 // TODO(zachr): handle the case of too many overlapping textures for one
642 // area by falling back to rendering as many layers as possible using
643 // multiple blending passes.
644 if (cmd.texture_count > blend_programs_.size()) {
645 ALOGE("Too many layers to render in one area");
649 GLint program = blend_programs_[cmd.texture_count - 1].get();
650 glUseProgram(program);
651 GLint gl_viewport_loc = glGetUniformLocation(program, "uViewport");
652 GLint gl_tex_loc = glGetUniformLocation(program, "uLayerTextures");
653 GLint gl_crop_loc = glGetUniformLocation(program, "uLayerCrop");
654 GLint gl_alpha_loc = glGetUniformLocation(program, "uLayerAlpha");
655 GLint gl_tex_matrix_loc = glGetUniformLocation(program, "uTexMatrix");
656 glUniform4f(gl_viewport_loc, cmd.bounds[0] / (float)frame_width,
657 cmd.bounds[1] / (float)frame_height,
658 (cmd.bounds[2] - cmd.bounds[0]) / (float)frame_width,
659 (cmd.bounds[3] - cmd.bounds[1]) / (float)frame_height);
661 for (unsigned src_index = 0; src_index < cmd.texture_count; src_index++) {
662 const RenderingCommand::TextureSource &src = cmd.textures[src_index];
663 glUniform1f(gl_alpha_loc + src_index, src.alpha);
664 glUniform4f(gl_crop_loc + src_index, src.crop_bounds[0],
665 src.crop_bounds[1], src.crop_bounds[2] - src.crop_bounds[0],
666 src.crop_bounds[3] - src.crop_bounds[1]);
667 glUniform1i(gl_tex_loc + src_index, src_index);
668 glUniformMatrix2fv(gl_tex_matrix_loc + src_index, 1, GL_FALSE,
670 glActiveTexture(GL_TEXTURE0 + src_index);
671 glBindTexture(GL_TEXTURE_EXTERNAL_OES,
672 layer_textures[src.texture_index].texture.get());
675 glScissor(cmd.bounds[0], cmd.bounds[1], cmd.bounds[2] - cmd.bounds[0],
676 cmd.bounds[3] - cmd.bounds[1]);
677 glDrawArrays(GL_TRIANGLES, 0, 3);
679 for (unsigned src_index = 0; src_index < cmd.texture_count; src_index++) {
680 glActiveTexture(GL_TEXTURE0 + src_index);
681 glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0);
685 glDisable(GL_SCISSOR_TEST);
686 glActiveTexture(GL_TEXTURE0);
687 glDisableVertexAttribArray(0);
688 glDisableVertexAttribArray(1);
689 glBindBuffer(GL_ARRAY_BUFFER, 0);
692 glBindFramebuffer(GL_FRAMEBUFFER, 0);
697 void GLWorkerCompositor::Finish() {
701 char use_framebuffer_cache_opt[PROPERTY_VALUE_MAX];
702 property_get("hwc.drm.use_framebuffer_cache", use_framebuffer_cache_opt, "1");
703 bool use_framebuffer_cache = atoi(use_framebuffer_cache_opt);
705 if (use_framebuffer_cache) {
706 for (auto &fb : cached_framebuffers_)
707 fb.strong_framebuffer.clear();
709 cached_framebuffers_.clear();
713 GLWorkerCompositor::CachedFramebuffer::CachedFramebuffer(
714 const sp<GraphicBuffer> &gb, AutoEGLDisplayImage &&image,
715 AutoGLTexture &&tex, AutoGLFramebuffer &&fb)
716 : strong_framebuffer(gb),
717 weak_framebuffer(gb),
718 egl_fb_image(std::move(image)),
719 gl_fb_tex(std::move(tex)),
720 gl_fb(std::move(fb)) {
723 bool GLWorkerCompositor::CachedFramebuffer::Promote() {
724 if (strong_framebuffer.get() != NULL)
726 strong_framebuffer = weak_framebuffer.promote();
727 return strong_framebuffer.get() != NULL;
730 GLWorkerCompositor::CachedFramebuffer *
731 GLWorkerCompositor::FindCachedFramebuffer(
732 const sp<GraphicBuffer> &framebuffer) {
733 for (auto &fb : cached_framebuffers_)
734 if (fb.weak_framebuffer == framebuffer)
739 GLWorkerCompositor::CachedFramebuffer *
740 GLWorkerCompositor::PrepareAndCacheFramebuffer(
741 const sp<GraphicBuffer> &framebuffer) {
742 CachedFramebuffer *cached_framebuffer = FindCachedFramebuffer(framebuffer);
743 if (cached_framebuffer != NULL) {
744 if (cached_framebuffer->Promote()) {
745 glBindFramebuffer(GL_FRAMEBUFFER, cached_framebuffer->gl_fb.get());
746 return cached_framebuffer;
749 for (auto it = cached_framebuffers_.begin();
750 it != cached_framebuffers_.end(); ++it) {
751 if (it->weak_framebuffer == framebuffer) {
752 cached_framebuffers_.erase(it);
758 AutoEGLDisplayImage egl_fb_image(
760 eglCreateImageKHR(egl_display_, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
761 (EGLClientBuffer)framebuffer->getNativeBuffer(),
762 NULL /* no attribs */));
764 if (egl_fb_image.image() == EGL_NO_IMAGE_KHR) {
765 ALOGE("Failed to make image from target buffer: %s", GetEGLError());
770 glGenTextures(1, &gl_fb_tex);
771 AutoGLTexture gl_fb_tex_auto(gl_fb_tex);
772 glBindTexture(GL_TEXTURE_2D, gl_fb_tex);
773 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,
774 (GLeglImageOES)egl_fb_image.image());
775 glBindTexture(GL_TEXTURE_2D, 0);
778 glGenFramebuffers(1, &gl_fb);
779 AutoGLFramebuffer gl_fb_auto(gl_fb);
780 glBindFramebuffer(GL_FRAMEBUFFER, gl_fb);
781 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
784 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
785 ALOGE("Failed framebuffer check for created target buffer: %s",
786 GetGLFramebufferError());
790 cached_framebuffers_.emplace_back(framebuffer, std::move(egl_fb_image),
791 std::move(gl_fb_tex_auto),
792 std::move(gl_fb_auto));
793 return &cached_framebuffers_.back();
796 } // namespace android