OSDN Git Service

drm_hwcomposer: Set timeouts for fence waits
[android-x86/external-drm_hwcomposer.git] / glworker.cpp
1 /*
2  * Copyright (C) 2015 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16
17 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
18 #define LOG_TAG "hwc-gl-worker"
19
20 #include <algorithm>
21 #include <string>
22 #include <sstream>
23
24 #include <sys/resource.h>
25
26 #include <cutils/properties.h>
27
28 #include <hardware/hardware.h>
29 #include <hardware/hwcomposer.h>
30
31 #include <ui/GraphicBuffer.h>
32 #include <ui/PixelFormat.h>
33
34 #include <utils/Trace.h>
35
36 #include "drmdisplaycomposition.h"
37
38 #include "glworker.h"
39
40 #include "seperate_rects.h"
41
42 // TODO(zachr): use hwc_drm_bo to turn buffer handles into textures
43 #ifndef EGL_NATIVE_HANDLE_ANDROID_NVX
44 #define EGL_NATIVE_HANDLE_ANDROID_NVX 0x322A
45 #endif
46
47 #define MAX_OVERLAPPING_LAYERS 64
48
49 namespace android {
50
51 typedef seperate_rects::Rect<float> FRect;
52 typedef seperate_rects::RectSet<uint64_t, float> FRectSet;
53
54 // clang-format off
55 // Column-major order:
56 // float mat[4] = { 1, 2, 3, 4 } ===
57 // [ 1 3 ]
58 // [ 2 4 ]
59 float kTextureTransformMatrices[] = {
60    1.0f,  0.0f,  0.0f,  1.0f, // identity matrix
61    0.0f,  1.0f,  1.0f,  0.0f, // swap x and y
62 };
63 // clang-format on
64
65 static const char *GetGLError(void) {
66   switch (glGetError()) {
67     case GL_NO_ERROR:
68       return "GL_NO_ERROR";
69     case GL_INVALID_ENUM:
70       return "GL_INVALID_ENUM";
71     case GL_INVALID_VALUE:
72       return "GL_INVALID_VALUE";
73     case GL_INVALID_OPERATION:
74       return "GL_INVALID_OPERATION";
75     case GL_INVALID_FRAMEBUFFER_OPERATION:
76       return "GL_INVALID_FRAMEBUFFER_OPERATION";
77     case GL_OUT_OF_MEMORY:
78       return "GL_OUT_OF_MEMORY";
79     default:
80       return "Unknown error";
81   }
82 }
83
84 static const char *GetGLFramebufferError(void) {
85   switch (glCheckFramebufferStatus(GL_FRAMEBUFFER)) {
86     case GL_FRAMEBUFFER_COMPLETE:
87       return "GL_FRAMEBUFFER_COMPLETE";
88     case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
89       return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT";
90     case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
91       return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT";
92     case GL_FRAMEBUFFER_UNSUPPORTED:
93       return "GL_FRAMEBUFFER_UNSUPPORTED";
94     case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
95       return "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS";
96     default:
97       return "Unknown error";
98   }
99 }
100
101 static const char *GetEGLError(void) {
102   switch (eglGetError()) {
103     case EGL_SUCCESS:
104       return "EGL_SUCCESS";
105     case EGL_NOT_INITIALIZED:
106       return "EGL_NOT_INITIALIZED";
107     case EGL_BAD_ACCESS:
108       return "EGL_BAD_ACCESS";
109     case EGL_BAD_ALLOC:
110       return "EGL_BAD_ALLOC";
111     case EGL_BAD_ATTRIBUTE:
112       return "EGL_BAD_ATTRIBUTE";
113     case EGL_BAD_CONTEXT:
114       return "EGL_BAD_CONTEXT";
115     case EGL_BAD_CONFIG:
116       return "EGL_BAD_CONFIG";
117     case EGL_BAD_CURRENT_SURFACE:
118       return "EGL_BAD_CURRENT_SURFACE";
119     case EGL_BAD_DISPLAY:
120       return "EGL_BAD_DISPLAY";
121     case EGL_BAD_SURFACE:
122       return "EGL_BAD_SURFACE";
123     case EGL_BAD_MATCH:
124       return "EGL_BAD_MATCH";
125     case EGL_BAD_PARAMETER:
126       return "EGL_BAD_PARAMETER";
127     case EGL_BAD_NATIVE_PIXMAP:
128       return "EGL_BAD_NATIVE_PIXMAP";
129     case EGL_BAD_NATIVE_WINDOW:
130       return "EGL_BAD_NATIVE_WINDOW";
131     case EGL_CONTEXT_LOST:
132       return "EGL_CONTEXT_LOST";
133     default:
134       return "Unknown error";
135   }
136 }
137
138 static bool HasExtension(const char *extension, const char *extensions) {
139   const char *start, *where, *terminator;
140   start = extensions;
141   for (;;) {
142     where = (char *)strstr((const char *)start, extension);
143     if (!where)
144       break;
145     terminator = where + strlen(extension);
146     if (where == start || *(where - 1) == ' ')
147       if (*terminator == ' ' || *terminator == '\0')
148         return true;
149     start = terminator;
150   }
151   return false;
152 }
153
154 static AutoGLShader CompileAndCheckShader(GLenum type, unsigned source_count,
155                                           const GLchar **sources,
156                                           std::string *shader_log) {
157   GLint status;
158   AutoGLShader shader(glCreateShader(type));
159   if (shader.get() == 0) {
160     *shader_log = "glCreateShader failed";
161     return 0;
162   }
163   glShaderSource(shader.get(), source_count, sources, NULL);
164   glCompileShader(shader.get());
165   glGetShaderiv(shader.get(), GL_COMPILE_STATUS, &status);
166   if (!status) {
167     if (shader_log) {
168       GLint log_length;
169       glGetShaderiv(shader.get(), GL_INFO_LOG_LENGTH, &log_length);
170       shader_log->resize(log_length);
171       glGetShaderInfoLog(shader.get(), log_length, NULL, &(*shader_log)[0]);
172     }
173     return 0;
174   }
175
176   return shader;
177 }
178
179 static int GenerateShaders(std::vector<AutoGLProgram> *blend_programs) {
180   // Limits: GL_MAX_VARYING_COMPONENTS, GL_MAX_TEXTURE_IMAGE_UNITS,
181   // GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
182   // clang-format off
183   const GLchar *shader_preamble = "#version 300 es\n#define LAYER_COUNT ";
184
185   const GLchar *vertex_shader_source =
186 "\n"
187 "precision mediump int;                                                     \n"
188 "uniform vec4 uViewport;                                                    \n"
189 "uniform vec4 uLayerCrop[LAYER_COUNT];                                      \n"
190 "uniform mat2 uTexMatrix[LAYER_COUNT];                                      \n"
191 "in vec2 vPosition;                                                         \n"
192 "in vec2 vTexCoords;                                                        \n"
193 "out vec2 fTexCoords[LAYER_COUNT];                                          \n"
194 "void main() {                                                              \n"
195 "  for (int i = 0; i < LAYER_COUNT; i++) {                                  \n"
196 "    vec2 tempCoords = vTexCoords * uTexMatrix[i];                          \n"
197 "    fTexCoords[i] = uLayerCrop[i].xy + tempCoords * uLayerCrop[i].zw;      \n"
198 "  }                                                                        \n"
199 "  vec2 scaledPosition = uViewport.xy + vPosition * uViewport.zw;           \n"
200 "  gl_Position = vec4(scaledPosition * vec2(2.0) - vec2(1.0), 0.0, 1.0);    \n"
201 "}                                                                          \n";
202
203   const GLchar *fragment_shader_source =
204 "\n"
205 "#extension GL_OES_EGL_image_external : require                             \n"
206 "precision mediump float;                                                   \n"
207 "uniform samplerExternalOES uLayerTextures[LAYER_COUNT];                    \n"
208 "uniform float uLayerAlpha[LAYER_COUNT];                                    \n"
209 "in vec2 fTexCoords[LAYER_COUNT];                                           \n"
210 "out vec4 oFragColor;                                                       \n"
211 "void main() {                                                              \n"
212 "  vec3 color = vec3(0.0, 0.0, 0.0);                                        \n"
213 "  float alphaCover = 1.0;                                                  \n"
214 "  for (int i = 0; i < LAYER_COUNT; i++) {                                  \n"
215 "    vec4 texSample = texture2D(uLayerTextures[i], fTexCoords[i]);          \n"
216 "    float a = texSample.a * uLayerAlpha[i];                                \n"
217 "    color += a * alphaCover * texSample.rgb;                               \n"
218 "    alphaCover *= 1.0 - a;                                                 \n"
219 "    if (alphaCover <= 0.5/255.0)                                           \n"
220 "      break;                                                               \n"
221 "  }                                                                        \n"
222 "  oFragColor = vec4(color, 1.0 - alphaCover);                              \n"
223 "}                                                                          \n";
224   // clang-format on
225
226   int i, ret = 1;
227   GLint max_texture_images, status;
228   AutoGLShader vertex_shader, fragment_shader;
229   AutoGLProgram program;
230   std::string shader_log;
231
232   glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &max_texture_images);
233
234   for (i = 1; i <= max_texture_images; i++) {
235     std::ostringstream layer_count_formatter;
236     layer_count_formatter << i;
237     std::string layer_count(layer_count_formatter.str());
238     const GLchar *shader_sources[3] = {shader_preamble, layer_count.c_str(),
239                                        NULL};
240
241     shader_sources[2] = vertex_shader_source;
242     vertex_shader = CompileAndCheckShader(GL_VERTEX_SHADER, 3, shader_sources,
243                                           ret ? &shader_log : NULL);
244     if (!vertex_shader.get()) {
245       if (ret)
246         ALOGE("Failed to make vertex shader:\n%s", shader_log.c_str());
247       break;
248     }
249
250     shader_sources[2] = fragment_shader_source;
251     fragment_shader = CompileAndCheckShader(
252         GL_FRAGMENT_SHADER, 3, shader_sources, ret ? &shader_log : NULL);
253     if (!fragment_shader.get()) {
254       if (ret)
255         ALOGE("Failed to make fragment shader:\n%s", shader_log.c_str());
256       break;
257     }
258
259     program = AutoGLProgram(glCreateProgram());
260     if (!program.get()) {
261       if (ret)
262         ALOGE("Failed to create program %s", GetGLError());
263       break;
264     }
265
266     glAttachShader(program.get(), vertex_shader.get());
267     glAttachShader(program.get(), fragment_shader.get());
268     glBindAttribLocation(program.get(), 0, "vPosition");
269     glBindAttribLocation(program.get(), 1, "vTexCoords");
270     glLinkProgram(program.get());
271     glDetachShader(program.get(), vertex_shader.get());
272     glDetachShader(program.get(), fragment_shader.get());
273
274     glGetProgramiv(program.get(), GL_LINK_STATUS, &status);
275     if (!status) {
276       if (ret) {
277         GLint log_length;
278         glGetProgramiv(program.get(), GL_INFO_LOG_LENGTH, &log_length);
279         std::string program_log(log_length, ' ');
280         glGetProgramInfoLog(program.get(), log_length, NULL, &program_log[0]);
281         ALOGE("Failed to link program: \n%s", program_log.c_str());
282       }
283       break;
284     }
285
286     ret = 0;
287     blend_programs->emplace_back(std::move(program));
288   }
289
290   return ret;
291 }
292
293 struct RenderingCommand {
294   struct TextureSource {
295     unsigned texture_index;
296     float crop_bounds[4];
297     float alpha;
298     float texture_matrix[4];
299   };
300
301   float bounds[4];
302   unsigned texture_count;
303   TextureSource textures[MAX_OVERLAPPING_LAYERS];
304
305   RenderingCommand() : texture_count(0) {
306   }
307 };
308
309 static void ConstructCommands(DrmCompositionLayer *layers, size_t num_layers,
310                               std::vector<RenderingCommand> *commands) {
311   std::vector<FRect> in_rects;
312   std::vector<FRectSet> out_rects;
313   int i;
314
315   for (unsigned rect_index = 0; rect_index < num_layers; rect_index++) {
316     DrmCompositionLayer &layer = layers[rect_index];
317     in_rects.emplace_back(layer.display_frame);
318   }
319
320   seperate_frects_64(in_rects, &out_rects);
321
322   for (unsigned rect_index = 0; rect_index < out_rects.size(); rect_index++) {
323     const FRectSet &out_rect = out_rects[rect_index];
324     commands->push_back(RenderingCommand());
325     RenderingCommand &cmd = commands->back();
326
327     for (int i = 0; i < 4; i++)
328       cmd.bounds[i] = out_rect.rect.bounds[i];
329
330     uint64_t tex_set = out_rect.id_set.getBits();
331     for (unsigned i = num_layers - 1; tex_set != 0x0; i--) {
332       if (tex_set & (0x1 << i)) {
333         tex_set &= ~(0x1 << i);
334
335         DrmCompositionLayer &layer = layers[i];
336
337         FRect display_rect(layer.display_frame);
338         float display_size[2] = {
339             display_rect.bounds[2] - display_rect.bounds[0],
340             display_rect.bounds[3] - display_rect.bounds[1]};
341
342         float tex_width = layer.buffer->width;
343         float tex_height = layer.buffer->height;
344         FRect crop_rect(layer.source_crop.left / tex_width,
345                         layer.source_crop.top / tex_height,
346                         layer.source_crop.right / tex_width,
347                         layer.source_crop.bottom / tex_height);
348
349         float crop_size[2] = {crop_rect.bounds[2] - crop_rect.bounds[0],
350                               crop_rect.bounds[3] - crop_rect.bounds[1]};
351
352         RenderingCommand::TextureSource &src = cmd.textures[cmd.texture_count];
353         cmd.texture_count++;
354         src.texture_index = i;
355
356         bool swap_xy, flip_xy[2];
357         switch (layer.transform) {
358           case DrmHwcTransform::kFlipH:
359             swap_xy = false;
360             flip_xy[0] = true;
361             flip_xy[1] = false;
362             break;
363           case DrmHwcTransform::kFlipV:
364             swap_xy = false;
365             flip_xy[0] = false;
366             flip_xy[1] = true;
367             break;
368           case DrmHwcTransform::kRotate90:
369             swap_xy = true;
370             flip_xy[0] = false;
371             flip_xy[1] = true;
372             break;
373           case DrmHwcTransform::kRotate180:
374             swap_xy = false;
375             flip_xy[0] = true;
376             flip_xy[1] = true;
377             break;
378           case DrmHwcTransform::kRotate270:
379             swap_xy = true;
380             flip_xy[0] = true;
381             flip_xy[1] = false;
382             break;
383           default:
384             ALOGE(
385                 "Unknown transform for layer: defaulting to identity "
386                 "transform");
387           case DrmHwcTransform::kIdentity:
388             swap_xy = false;
389             flip_xy[0] = false;
390             flip_xy[1] = false;
391             break;
392         }
393
394         if (swap_xy)
395           std::copy_n(&kTextureTransformMatrices[4], 4, src.texture_matrix);
396         else
397           std::copy_n(&kTextureTransformMatrices[0], 4, src.texture_matrix);
398
399         for (int j = 0; j < 4; j++) {
400           int b = j ^ (swap_xy ? 1 : 0);
401           float bound_percent = (cmd.bounds[b] - display_rect.bounds[b % 2]) /
402                                 display_size[b % 2];
403           if (flip_xy[j % 2]) {
404             src.crop_bounds[j] =
405                 crop_rect.bounds[j % 2 + 2] - bound_percent * crop_size[j % 2];
406           } else {
407             src.crop_bounds[j] =
408                 crop_rect.bounds[j % 2] + bound_percent * crop_size[j % 2];
409           }
410         }
411
412         if (layer.blending == DrmHwcBlending::kNone) {
413           src.alpha = 1.0f;
414           // This layer is opaque. There is no point in using layers below this
415           // one.
416           break;
417         }
418
419         src.alpha = layer.alpha / 255.0f;
420       }
421     }
422   }
423 }
424
425 static int EGLFenceWait(EGLDisplay egl_display, int acquireFenceFd) {
426   int ret = 0;
427
428   EGLint attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID, acquireFenceFd,
429                       EGL_NONE};
430   EGLSyncKHR egl_sync =
431       eglCreateSyncKHR(egl_display, EGL_SYNC_NATIVE_FENCE_ANDROID, attribs);
432   if (egl_sync == EGL_NO_SYNC_KHR) {
433     ALOGE("Failed to make EGLSyncKHR from acquireFenceFd: %s", GetEGLError());
434     close(acquireFenceFd);
435     return 1;
436   }
437
438   EGLint success = eglWaitSyncKHR(egl_display, egl_sync, 0);
439   if (success == EGL_FALSE) {
440     ALOGE("Failed to wait for acquire: %s", GetEGLError());
441     ret = 1;
442   }
443   eglDestroySyncKHR(egl_display, egl_sync);
444
445   return ret;
446 }
447
448 static int CreateTextureFromHandle(EGLDisplay egl_display,
449                                    buffer_handle_t handle,
450                                    AutoEGLImageAndGLTexture *out) {
451   EGLImageKHR image = eglCreateImageKHR(
452       egl_display, EGL_NO_CONTEXT, EGL_NATIVE_HANDLE_ANDROID_NVX,
453       (EGLClientBuffer)handle, NULL /* no attribs */);
454
455   if (image == EGL_NO_IMAGE_KHR) {
456     ALOGE("Failed to make image %s %p", GetEGLError(), handle);
457     return -EINVAL;
458   }
459
460   GLuint texture;
461   glGenTextures(1, &texture);
462   glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
463   glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, (GLeglImageOES)image);
464   glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
465   glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
466   glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_REPEAT);
467   glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_REPEAT);
468   glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0);
469
470   out->image.reset(egl_display, image);
471   out->texture.reset(texture);
472
473   return 0;
474 }
475
476 GLWorkerCompositor::GLWorkerCompositor()
477     : egl_display_(EGL_NO_DISPLAY), egl_ctx_(EGL_NO_CONTEXT) {
478 }
479
480 int GLWorkerCompositor::Init() {
481   int ret = 0;
482   const char *egl_extensions;
483   const char *gl_extensions;
484   EGLint num_configs;
485   EGLint attribs[] = {EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE, EGL_NONE};
486   EGLConfig egl_config;
487
488   // clang-format off
489   const GLfloat verts[] = {
490     0.0f,  0.0f,    0.0f, 0.0f,
491     0.0f,  2.0f,    0.0f, 2.0f,
492     2.0f,  0.0f,    2.0f, 0.0f
493   };
494   // clang-format on
495
496   const EGLint config_attribs[] = {EGL_RENDERABLE_TYPE,
497                                    EGL_OPENGL_ES2_BIT,
498                                    EGL_RED_SIZE,
499                                    8,
500                                    EGL_GREEN_SIZE,
501                                    8,
502                                    EGL_BLUE_SIZE,
503                                    8,
504                                    EGL_NONE};
505
506   const EGLint context_attribs[] = {EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE};
507
508   egl_display_ = eglGetDisplay(EGL_DEFAULT_DISPLAY);
509   if (egl_display_ == EGL_NO_DISPLAY) {
510     ALOGE("Failed to get egl display");
511     return 1;
512   }
513
514   if (!eglInitialize(egl_display_, NULL, NULL)) {
515     ALOGE("Failed to initialize egl: %s", GetEGLError());
516     return 1;
517   }
518
519   egl_extensions = eglQueryString(egl_display_, EGL_EXTENSIONS);
520
521   // These extensions are all technically required but not always reported due
522   // to meta EGL filtering them out.
523   if (!HasExtension("EGL_KHR_image_base", egl_extensions))
524     ALOGW("EGL_KHR_image_base extension not supported");
525
526   if (!HasExtension("EGL_ANDROID_image_native_buffer", egl_extensions))
527     ALOGW("EGL_ANDROID_image_native_buffer extension not supported");
528
529   if (!HasExtension("EGL_ANDROID_native_fence_sync", egl_extensions))
530     ALOGW("EGL_ANDROID_native_fence_sync extension not supported");
531
532   if (!eglChooseConfig(egl_display_, config_attribs, &egl_config, 1,
533                        &num_configs)) {
534     ALOGE("eglChooseConfig() failed with error: %s", GetEGLError());
535     return 1;
536   }
537
538   egl_ctx_ =
539       eglCreateContext(egl_display_, egl_config,
540                        EGL_NO_CONTEXT /* No shared context */, context_attribs);
541
542   if (egl_ctx_ == EGL_NO_CONTEXT) {
543     ALOGE("Failed to create OpenGL ES Context: %s", GetEGLError());
544     return 1;
545   }
546
547   if (!eglMakeCurrent(egl_display_, EGL_NO_SURFACE, EGL_NO_SURFACE, egl_ctx_)) {
548     ALOGE("Failed to make the OpenGL ES Context current: %s", GetEGLError());
549     return 1;
550   }
551
552   gl_extensions = (const char *)glGetString(GL_EXTENSIONS);
553
554   if (!HasExtension("GL_OES_EGL_image", gl_extensions))
555     ALOGW("GL_OES_EGL_image extension not supported");
556
557   if (!HasExtension("GL_OES_EGL_image_external", gl_extensions))
558     ALOGW("GL_OES_EGL_image_external extension not supported");
559
560   GLuint vertex_buffer;
561   glGenBuffers(1, &vertex_buffer);
562   glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
563   glBufferData(GL_ARRAY_BUFFER, sizeof(verts), verts, GL_STATIC_DRAW);
564   glBindBuffer(GL_ARRAY_BUFFER, 0);
565   vertex_buffer_.reset(vertex_buffer);
566
567   if (GenerateShaders(&blend_programs_)) {
568     return 1;
569   }
570
571   return 0;
572 }
573
574 GLWorkerCompositor::~GLWorkerCompositor() {
575   if (egl_display_ != EGL_NO_DISPLAY && egl_ctx_ != EGL_NO_CONTEXT)
576     if (eglDestroyContext(egl_display_, egl_ctx_) == EGL_FALSE)
577       ALOGE("Failed to destroy OpenGL ES Context: %s", GetEGLError());
578 }
579
580 int GLWorkerCompositor::Composite(DrmCompositionLayer *layers,
581                                   size_t num_layers,
582                                   const sp<GraphicBuffer> &framebuffer) {
583   ATRACE_CALL();
584   int ret = 0;
585   size_t i;
586   std::vector<AutoEGLImageAndGLTexture> layer_textures;
587   std::vector<RenderingCommand> commands;
588
589   if (num_layers == 0) {
590     return -EALREADY;
591   }
592
593   GLint frame_width = framebuffer->getWidth();
594   GLint frame_height = framebuffer->getHeight();
595   CachedFramebuffer *cached_framebuffer =
596       PrepareAndCacheFramebuffer(framebuffer);
597   if (cached_framebuffer == NULL) {
598     ALOGE("Composite failed because of failed framebuffer");
599     return -EINVAL;
600   }
601
602   for (i = 0; i < num_layers; i++) {
603     DrmCompositionLayer *layer = &layers[i];
604
605     layer_textures.emplace_back();
606     ret = CreateTextureFromHandle(egl_display_, layer->get_usable_handle(),
607                                   &layer_textures.back());
608
609     if (!ret) {
610       ret = EGLFenceWait(egl_display_, layer->acquire_fence.Release());
611     }
612     if (ret) {
613       layer_textures.pop_back();
614       ret = -EINVAL;
615     }
616   }
617
618   if (ret)
619     return ret;
620
621   ConstructCommands(layers, num_layers, &commands);
622
623   glViewport(0, 0, frame_width, frame_height);
624
625   glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
626   glClear(GL_COLOR_BUFFER_BIT);
627
628   glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_.get());
629   glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, NULL);
630   glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4,
631                         (void *)(sizeof(float) * 2));
632   glEnableVertexAttribArray(0);
633   glEnableVertexAttribArray(1);
634   glEnable(GL_SCISSOR_TEST);
635
636   for (const RenderingCommand &cmd : commands) {
637     if (cmd.texture_count <= 0) {
638       continue;
639     }
640
641     // TODO(zachr): handle the case of too many overlapping textures for one
642     // area by falling back to rendering as many layers as possible using
643     // multiple blending passes.
644     if (cmd.texture_count > blend_programs_.size()) {
645       ALOGE("Too many layers to render in one area");
646       continue;
647     }
648
649     GLint program = blend_programs_[cmd.texture_count - 1].get();
650     glUseProgram(program);
651     GLint gl_viewport_loc = glGetUniformLocation(program, "uViewport");
652     GLint gl_tex_loc = glGetUniformLocation(program, "uLayerTextures");
653     GLint gl_crop_loc = glGetUniformLocation(program, "uLayerCrop");
654     GLint gl_alpha_loc = glGetUniformLocation(program, "uLayerAlpha");
655     GLint gl_tex_matrix_loc = glGetUniformLocation(program, "uTexMatrix");
656     glUniform4f(gl_viewport_loc, cmd.bounds[0] / (float)frame_width,
657                 cmd.bounds[1] / (float)frame_height,
658                 (cmd.bounds[2] - cmd.bounds[0]) / (float)frame_width,
659                 (cmd.bounds[3] - cmd.bounds[1]) / (float)frame_height);
660
661     for (unsigned src_index = 0; src_index < cmd.texture_count; src_index++) {
662       const RenderingCommand::TextureSource &src = cmd.textures[src_index];
663       glUniform1f(gl_alpha_loc + src_index, src.alpha);
664       glUniform4f(gl_crop_loc + src_index, src.crop_bounds[0],
665                   src.crop_bounds[1], src.crop_bounds[2] - src.crop_bounds[0],
666                   src.crop_bounds[3] - src.crop_bounds[1]);
667       glUniform1i(gl_tex_loc + src_index, src_index);
668       glUniformMatrix2fv(gl_tex_matrix_loc + src_index, 1, GL_FALSE,
669                          src.texture_matrix);
670       glActiveTexture(GL_TEXTURE0 + src_index);
671       glBindTexture(GL_TEXTURE_EXTERNAL_OES,
672                     layer_textures[src.texture_index].texture.get());
673     }
674
675     glScissor(cmd.bounds[0], cmd.bounds[1], cmd.bounds[2] - cmd.bounds[0],
676               cmd.bounds[3] - cmd.bounds[1]);
677     glDrawArrays(GL_TRIANGLES, 0, 3);
678
679     for (unsigned src_index = 0; src_index < cmd.texture_count; src_index++) {
680       glActiveTexture(GL_TEXTURE0 + src_index);
681       glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0);
682     }
683   }
684
685   glDisable(GL_SCISSOR_TEST);
686   glActiveTexture(GL_TEXTURE0);
687   glDisableVertexAttribArray(0);
688   glDisableVertexAttribArray(1);
689   glBindBuffer(GL_ARRAY_BUFFER, 0);
690   glUseProgram(0);
691
692   glBindFramebuffer(GL_FRAMEBUFFER, 0);
693
694   return ret;
695 }
696
697 void GLWorkerCompositor::Finish() {
698   ATRACE_CALL();
699   glFinish();
700
701   char use_framebuffer_cache_opt[PROPERTY_VALUE_MAX];
702   property_get("hwc.drm.use_framebuffer_cache", use_framebuffer_cache_opt, "1");
703   bool use_framebuffer_cache = atoi(use_framebuffer_cache_opt);
704
705   if (use_framebuffer_cache) {
706     for (auto &fb : cached_framebuffers_)
707       fb.strong_framebuffer.clear();
708   } else {
709     cached_framebuffers_.clear();
710   }
711 }
712
713 GLWorkerCompositor::CachedFramebuffer::CachedFramebuffer(
714     const sp<GraphicBuffer> &gb, AutoEGLDisplayImage &&image,
715     AutoGLTexture &&tex, AutoGLFramebuffer &&fb)
716     : strong_framebuffer(gb),
717       weak_framebuffer(gb),
718       egl_fb_image(std::move(image)),
719       gl_fb_tex(std::move(tex)),
720       gl_fb(std::move(fb)) {
721 }
722
723 bool GLWorkerCompositor::CachedFramebuffer::Promote() {
724   if (strong_framebuffer.get() != NULL)
725     return true;
726   strong_framebuffer = weak_framebuffer.promote();
727   return strong_framebuffer.get() != NULL;
728 }
729
730 GLWorkerCompositor::CachedFramebuffer *
731 GLWorkerCompositor::FindCachedFramebuffer(
732     const sp<GraphicBuffer> &framebuffer) {
733   for (auto &fb : cached_framebuffers_)
734     if (fb.weak_framebuffer == framebuffer)
735       return &fb;
736   return NULL;
737 }
738
739 GLWorkerCompositor::CachedFramebuffer *
740 GLWorkerCompositor::PrepareAndCacheFramebuffer(
741     const sp<GraphicBuffer> &framebuffer) {
742   CachedFramebuffer *cached_framebuffer = FindCachedFramebuffer(framebuffer);
743   if (cached_framebuffer != NULL) {
744     if (cached_framebuffer->Promote()) {
745       glBindFramebuffer(GL_FRAMEBUFFER, cached_framebuffer->gl_fb.get());
746       return cached_framebuffer;
747     }
748
749     for (auto it = cached_framebuffers_.begin();
750          it != cached_framebuffers_.end(); ++it) {
751       if (it->weak_framebuffer == framebuffer) {
752         cached_framebuffers_.erase(it);
753         break;
754       }
755     }
756   }
757
758   AutoEGLDisplayImage egl_fb_image(
759       egl_display_,
760       eglCreateImageKHR(egl_display_, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
761                         (EGLClientBuffer)framebuffer->getNativeBuffer(),
762                         NULL /* no attribs */));
763
764   if (egl_fb_image.image() == EGL_NO_IMAGE_KHR) {
765     ALOGE("Failed to make image from target buffer: %s", GetEGLError());
766     return NULL;
767   }
768
769   GLuint gl_fb_tex;
770   glGenTextures(1, &gl_fb_tex);
771   AutoGLTexture gl_fb_tex_auto(gl_fb_tex);
772   glBindTexture(GL_TEXTURE_2D, gl_fb_tex);
773   glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,
774                                (GLeglImageOES)egl_fb_image.image());
775   glBindTexture(GL_TEXTURE_2D, 0);
776
777   GLuint gl_fb;
778   glGenFramebuffers(1, &gl_fb);
779   AutoGLFramebuffer gl_fb_auto(gl_fb);
780   glBindFramebuffer(GL_FRAMEBUFFER, gl_fb);
781   glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
782                          gl_fb_tex, 0);
783
784   if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
785     ALOGE("Failed framebuffer check for created target buffer: %s",
786           GetGLFramebufferError());
787     return NULL;
788   }
789
790   cached_framebuffers_.emplace_back(framebuffer, std::move(egl_fb_image),
791                                     std::move(gl_fb_tex_auto),
792                                     std::move(gl_fb_auto));
793   return &cached_framebuffers_.back();
794 }
795
796 }  // namespace android