2 * Copyright (C) 2015 The Android Open Source Project
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
17 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
18 #define LOG_TAG "hwc-gl-worker"
23 #include <unordered_set>
25 #include <sys/resource.h>
27 #include <cutils/properties.h>
29 #include <hardware/hardware.h>
30 #include <hardware/hwcomposer.h>
32 #include <ui/GraphicBuffer.h>
33 #include <ui/PixelFormat.h>
35 #include <utils/Trace.h>
37 #include "drmdisplaycomposition.h"
42 #define MAX_OVERLAPPING_LAYERS 64
47 // Column-major order:
48 // float mat[4] = { 1, 2, 3, 4 } ===
51 float kTextureTransformMatrices[] = {
52 1.0f, 0.0f, 0.0f, 1.0f, // identity matrix
53 0.0f, 1.0f, 1.0f, 0.0f, // swap x and y
57 static const char *GetGLError(void) {
58 switch (glGetError()) {
62 return "GL_INVALID_ENUM";
63 case GL_INVALID_VALUE:
64 return "GL_INVALID_VALUE";
65 case GL_INVALID_OPERATION:
66 return "GL_INVALID_OPERATION";
67 case GL_INVALID_FRAMEBUFFER_OPERATION:
68 return "GL_INVALID_FRAMEBUFFER_OPERATION";
69 case GL_OUT_OF_MEMORY:
70 return "GL_OUT_OF_MEMORY";
72 return "Unknown error";
76 static const char *GetGLFramebufferError(void) {
77 switch (glCheckFramebufferStatus(GL_FRAMEBUFFER)) {
78 case GL_FRAMEBUFFER_COMPLETE:
79 return "GL_FRAMEBUFFER_COMPLETE";
80 case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
81 return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT";
82 case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
83 return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT";
84 case GL_FRAMEBUFFER_UNSUPPORTED:
85 return "GL_FRAMEBUFFER_UNSUPPORTED";
86 case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
87 return "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS";
89 return "Unknown error";
93 static const char *GetEGLError(void) {
94 switch (eglGetError()) {
97 case EGL_NOT_INITIALIZED:
98 return "EGL_NOT_INITIALIZED";
100 return "EGL_BAD_ACCESS";
102 return "EGL_BAD_ALLOC";
103 case EGL_BAD_ATTRIBUTE:
104 return "EGL_BAD_ATTRIBUTE";
105 case EGL_BAD_CONTEXT:
106 return "EGL_BAD_CONTEXT";
108 return "EGL_BAD_CONFIG";
109 case EGL_BAD_CURRENT_SURFACE:
110 return "EGL_BAD_CURRENT_SURFACE";
111 case EGL_BAD_DISPLAY:
112 return "EGL_BAD_DISPLAY";
113 case EGL_BAD_SURFACE:
114 return "EGL_BAD_SURFACE";
116 return "EGL_BAD_MATCH";
117 case EGL_BAD_PARAMETER:
118 return "EGL_BAD_PARAMETER";
119 case EGL_BAD_NATIVE_PIXMAP:
120 return "EGL_BAD_NATIVE_PIXMAP";
121 case EGL_BAD_NATIVE_WINDOW:
122 return "EGL_BAD_NATIVE_WINDOW";
123 case EGL_CONTEXT_LOST:
124 return "EGL_CONTEXT_LOST";
126 return "Unknown error";
130 static bool HasExtension(const char *extension, const char *extensions) {
131 const char *start, *where, *terminator;
134 where = (char *)strstr((const char *)start, extension);
137 terminator = where + strlen(extension);
138 if (where == start || *(where - 1) == ' ')
139 if (*terminator == ' ' || *terminator == '\0')
146 int GLWorkerCompositor::BeginContext() {
147 private_.saved_egl_display = eglGetCurrentDisplay();
148 private_.saved_egl_ctx = eglGetCurrentContext();
150 if (private_.saved_egl_display != egl_display_ ||
151 private_.saved_egl_ctx != egl_ctx_) {
152 private_.saved_egl_read = eglGetCurrentSurface(EGL_READ);
153 private_.saved_egl_draw = eglGetCurrentSurface(EGL_DRAW);
158 if (!eglMakeCurrent(egl_display_, EGL_NO_SURFACE, EGL_NO_SURFACE, egl_ctx_)) {
159 ALOGE("BeginContext failed: %s", GetEGLError());
165 int GLWorkerCompositor::EndContext() {
166 if (private_.saved_egl_display != eglGetCurrentDisplay() ||
167 private_.saved_egl_ctx != eglGetCurrentContext()) {
168 if (!eglMakeCurrent(private_.saved_egl_display, private_.saved_egl_read,
169 private_.saved_egl_draw, private_.saved_egl_ctx)) {
170 ALOGE("EndContext failed: %s", GetEGLError());
178 static AutoGLShader CompileAndCheckShader(GLenum type, unsigned source_count,
179 const GLchar **sources,
180 std::ostringstream *shader_log) {
182 AutoGLShader shader(glCreateShader(type));
183 if (shader.get() == 0) {
185 *shader_log << "Failed glCreateShader call";
189 glShaderSource(shader.get(), source_count, sources, NULL);
190 glCompileShader(shader.get());
191 glGetShaderiv(shader.get(), GL_COMPILE_STATUS, &status);
195 glGetShaderiv(shader.get(), GL_INFO_LOG_LENGTH, &log_length);
196 std::string info_log(log_length, ' ');
197 glGetShaderInfoLog(shader.get(), log_length, NULL, &info_log.front());
198 *shader_log << "Failed to compile shader:\n" << info_log.c_str()
199 << "\nShader Source:\n";
200 for (unsigned i = 0; i < source_count; i++) {
201 *shader_log << sources[i];
211 static std::string GenerateVertexShader(int layer_count) {
212 std::ostringstream vertex_shader_stream;
214 << "#version 300 es\n"
215 << "#define LAYER_COUNT " << layer_count << "\n"
216 << "precision mediump int;\n"
217 << "uniform vec4 uViewport;\n"
218 << "uniform vec4 uLayerCrop[LAYER_COUNT];\n"
219 << "uniform mat2 uTexMatrix[LAYER_COUNT];\n"
220 << "in vec2 vPosition;\n"
221 << "in vec2 vTexCoords;\n"
222 << "out vec2 fTexCoords[LAYER_COUNT];\n"
224 << " for (int i = 0; i < LAYER_COUNT; i++) {\n"
225 << " vec2 tempCoords = vTexCoords * uTexMatrix[i];\n"
226 << " fTexCoords[i] =\n"
227 << " uLayerCrop[i].xy + tempCoords * uLayerCrop[i].zw;\n"
229 << " vec2 scaledPosition = uViewport.xy + vPosition * uViewport.zw;\n"
230 << " gl_Position =\n"
231 << " vec4(scaledPosition * vec2(2.0) - vec2(1.0), 0.0, 1.0);\n"
233 return vertex_shader_stream.str();
236 static std::string GenerateFragmentShader(int layer_count) {
237 std::ostringstream fragment_shader_stream;
238 fragment_shader_stream << "#version 300 es\n"
239 << "#define LAYER_COUNT " << layer_count << "\n"
240 << "#extension GL_OES_EGL_image_external : require\n"
241 << "precision mediump float;\n";
242 for (int i = 0; i < layer_count; ++i) {
243 fragment_shader_stream << "uniform samplerExternalOES uLayerTexture" << i
246 fragment_shader_stream << "uniform float uLayerAlpha[LAYER_COUNT];\n"
247 << "uniform float uLayerPremult[LAYER_COUNT];\n"
248 << "in vec2 fTexCoords[LAYER_COUNT];\n"
249 << "out vec4 oFragColor;\n"
251 << " vec3 color = vec3(0.0, 0.0, 0.0);\n"
252 << " float alphaCover = 1.0;\n"
253 << " vec4 texSample;\n"
254 << " vec3 multRgb;\n";
255 for (int i = 0; i < layer_count; ++i) {
257 fragment_shader_stream << " if (alphaCover > 0.5/255.0) {\n";
259 fragment_shader_stream
260 << " texSample = texture2D(uLayerTexture" << i << ",\n"
261 << " fTexCoords[" << i << "]);\n"
262 << " multRgb = texSample.rgb *\n"
263 << " max(texSample.a, uLayerPremult[" << i << "]);\n"
264 << " color += multRgb * uLayerAlpha[" << i << "] * alphaCover;\n"
265 << " alphaCover *= 1.0 - texSample.a * uLayerAlpha[" << i << "];\n";
268 for (int i = 0; i < layer_count - 1; ++i)
269 fragment_shader_stream << " }\n";
270 fragment_shader_stream << " oFragColor = vec4(color, 1.0 - alphaCover);\n"
272 return fragment_shader_stream.str();
275 static AutoGLProgram GenerateProgram(unsigned num_textures,
276 std::ostringstream *shader_log) {
277 std::string vertex_shader_string = GenerateVertexShader(num_textures);
278 const GLchar *vertex_shader_source = vertex_shader_string.c_str();
279 AutoGLShader vertex_shader = CompileAndCheckShader(
280 GL_VERTEX_SHADER, 1, &vertex_shader_source, shader_log);
281 if (!vertex_shader.get())
284 std::string fragment_shader_string = GenerateFragmentShader(num_textures);
285 const GLchar *fragment_shader_source = fragment_shader_string.c_str();
286 AutoGLShader fragment_shader = CompileAndCheckShader(
287 GL_FRAGMENT_SHADER, 1, &fragment_shader_source, shader_log);
288 if (!fragment_shader.get())
291 AutoGLProgram program(glCreateProgram());
292 if (!program.get()) {
294 *shader_log << "Failed to create program: " << GetGLError() << "\n";
298 glAttachShader(program.get(), vertex_shader.get());
299 glAttachShader(program.get(), fragment_shader.get());
300 glBindAttribLocation(program.get(), 0, "vPosition");
301 glBindAttribLocation(program.get(), 1, "vTexCoords");
302 glLinkProgram(program.get());
303 glDetachShader(program.get(), vertex_shader.get());
304 glDetachShader(program.get(), fragment_shader.get());
307 glGetProgramiv(program.get(), GL_LINK_STATUS, &status);
311 glGetProgramiv(program.get(), GL_INFO_LOG_LENGTH, &log_length);
312 std::string program_log(log_length, ' ');
313 glGetProgramInfoLog(program.get(), log_length, NULL,
314 &program_log.front());
315 *shader_log << "Failed to link program:\n" << program_log.c_str() << "\n";
323 struct RenderingCommand {
324 struct TextureSource {
325 unsigned texture_index;
326 float crop_bounds[4];
329 float texture_matrix[4];
333 unsigned texture_count = 0;
334 TextureSource textures[MAX_OVERLAPPING_LAYERS];
337 static void ConstructCommand(const DrmHwcLayer *layers,
338 const DrmCompositionRegion ®ion,
339 RenderingCommand &cmd) {
340 std::copy_n(region.frame.bounds, 4, cmd.bounds);
342 for (size_t texture_index : region.source_layers) {
343 const DrmHwcLayer &layer = layers[texture_index];
345 DrmHwcRect<float> display_rect(layer.display_frame);
346 float display_size[2] = {display_rect.bounds[2] - display_rect.bounds[0],
347 display_rect.bounds[3] - display_rect.bounds[1]};
349 float tex_width = layer.buffer->width;
350 float tex_height = layer.buffer->height;
351 DrmHwcRect<float> crop_rect(layer.source_crop.left / tex_width,
352 layer.source_crop.top / tex_height,
353 layer.source_crop.right / tex_width,
354 layer.source_crop.bottom / tex_height);
356 float crop_size[2] = {crop_rect.bounds[2] - crop_rect.bounds[0],
357 crop_rect.bounds[3] - crop_rect.bounds[1]};
359 RenderingCommand::TextureSource &src = cmd.textures[cmd.texture_count];
361 src.texture_index = texture_index;
363 bool swap_xy = false;
364 bool flip_xy[2] = { false, false };
366 if (layer.transform == DrmHwcTransform::kRotate180) {
370 } else if (layer.transform == DrmHwcTransform::kRotate270) {
374 } else if (layer.transform & DrmHwcTransform::kRotate90) {
376 if (layer.transform & DrmHwcTransform::kFlipH) {
379 } else if (layer.transform & DrmHwcTransform::kFlipV) {
387 if (layer.transform & DrmHwcTransform::kFlipH)
389 if (layer.transform & DrmHwcTransform::kFlipV)
394 std::copy_n(&kTextureTransformMatrices[4], 4, src.texture_matrix);
396 std::copy_n(&kTextureTransformMatrices[0], 4, src.texture_matrix);
398 for (int j = 0; j < 4; j++) {
399 int b = j ^ (swap_xy ? 1 : 0);
400 float bound_percent =
401 (cmd.bounds[b] - display_rect.bounds[b % 2]) / display_size[b % 2];
402 if (flip_xy[j % 2]) {
404 crop_rect.bounds[j % 2 + 2] - bound_percent * crop_size[j % 2];
407 crop_rect.bounds[j % 2] + bound_percent * crop_size[j % 2];
411 if (layer.blending == DrmHwcBlending::kNone) {
412 src.alpha = src.premult = 1.0f;
413 // This layer is opaque. There is no point in using layers below this one.
417 src.alpha = layer.alpha / 255.0f;
418 src.premult = (layer.blending == DrmHwcBlending::kPreMult) ? 1.0f : 0.0f;
422 static int EGLFenceWait(EGLDisplay egl_display, int acquireFenceFd) {
425 EGLint attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID, acquireFenceFd,
427 EGLSyncKHR egl_sync =
428 eglCreateSyncKHR(egl_display, EGL_SYNC_NATIVE_FENCE_ANDROID, attribs);
429 if (egl_sync == EGL_NO_SYNC_KHR) {
430 ALOGE("Failed to make EGLSyncKHR from acquireFenceFd: %s", GetEGLError());
431 close(acquireFenceFd);
435 EGLint success = eglWaitSyncKHR(egl_display, egl_sync, 0);
436 if (success == EGL_FALSE) {
437 ALOGE("Failed to wait for acquire: %s", GetEGLError());
440 eglDestroySyncKHR(egl_display, egl_sync);
445 static int CreateTextureFromHandle(EGLDisplay egl_display,
446 buffer_handle_t handle,
448 AutoEGLImageAndGLTexture *out) {
449 EGLImageKHR image = importer->ImportImage(egl_display, handle);
451 if (image == EGL_NO_IMAGE_KHR) {
452 ALOGE("Failed to make image %s %p", GetEGLError(), handle);
457 glGenTextures(1, &texture);
458 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
459 glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, (GLeglImageOES)image);
460 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
461 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
462 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_REPEAT);
463 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_REPEAT);
464 glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0);
466 out->image.reset(egl_display, image);
467 out->texture.reset(texture);
472 GLWorkerCompositor::GLWorkerCompositor()
473 : egl_display_(EGL_NO_DISPLAY), egl_ctx_(EGL_NO_CONTEXT) {
476 int GLWorkerCompositor::Init() {
478 const char *egl_extensions;
479 const char *gl_extensions;
481 EGLConfig egl_config;
484 const GLfloat verts[] = {
485 0.0f, 0.0f, 0.0f, 0.0f,
486 0.0f, 2.0f, 0.0f, 2.0f,
487 2.0f, 0.0f, 2.0f, 0.0f
491 const EGLint config_attribs[] = {EGL_RENDERABLE_TYPE,
501 const EGLint context_attribs[] = {EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE};
503 egl_display_ = eglGetDisplay(EGL_DEFAULT_DISPLAY);
504 if (egl_display_ == EGL_NO_DISPLAY) {
505 ALOGE("Failed to get egl display");
509 if (!eglInitialize(egl_display_, NULL, NULL)) {
510 ALOGE("Failed to initialize egl: %s", GetEGLError());
514 egl_extensions = eglQueryString(egl_display_, EGL_EXTENSIONS);
516 // These extensions are all technically required but not always reported due
517 // to meta EGL filtering them out.
518 if (!HasExtension("EGL_KHR_image_base", egl_extensions))
519 ALOGW("EGL_KHR_image_base extension not supported");
521 if (!HasExtension("EGL_ANDROID_image_native_buffer", egl_extensions))
522 ALOGW("EGL_ANDROID_image_native_buffer extension not supported");
524 if (!HasExtension("EGL_ANDROID_native_fence_sync", egl_extensions))
525 ALOGW("EGL_ANDROID_native_fence_sync extension not supported");
527 if (!eglChooseConfig(egl_display_, config_attribs, &egl_config, 1,
529 ALOGE("eglChooseConfig() failed with error: %s", GetEGLError());
534 eglCreateContext(egl_display_, egl_config,
535 EGL_NO_CONTEXT /* No shared context */, context_attribs);
537 if (egl_ctx_ == EGL_NO_CONTEXT) {
538 ALOGE("Failed to create OpenGL ES Context: %s", GetEGLError());
542 ret = BeginContext();
546 gl_extensions = (const char *)glGetString(GL_EXTENSIONS);
548 if (!HasExtension("GL_OES_EGL_image", gl_extensions))
549 ALOGW("GL_OES_EGL_image extension not supported");
551 if (!HasExtension("GL_OES_EGL_image_external", gl_extensions))
552 ALOGW("GL_OES_EGL_image_external extension not supported");
554 GLuint vertex_buffer;
555 glGenBuffers(1, &vertex_buffer);
556 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
557 glBufferData(GL_ARRAY_BUFFER, sizeof(verts), verts, GL_STATIC_DRAW);
558 glBindBuffer(GL_ARRAY_BUFFER, 0);
559 vertex_buffer_.reset(vertex_buffer);
561 std::ostringstream shader_log;
562 blend_programs_.emplace_back(GenerateProgram(1, &shader_log));
566 if (blend_programs_.back().get() == 0) {
567 ALOGE("%s", shader_log.str().c_str());
574 GLWorkerCompositor::~GLWorkerCompositor() {
575 if (egl_display_ != EGL_NO_DISPLAY && egl_ctx_ != EGL_NO_CONTEXT)
576 if (eglDestroyContext(egl_display_, egl_ctx_) == EGL_FALSE)
577 ALOGE("Failed to destroy OpenGL ES Context: %s", GetEGLError());
580 int GLWorkerCompositor::Composite(DrmHwcLayer *layers,
581 DrmCompositionRegion *regions,
583 const sp<GraphicBuffer> &framebuffer,
584 Importer *importer) {
587 std::vector<AutoEGLImageAndGLTexture> layer_textures;
588 std::vector<RenderingCommand> commands;
590 if (num_regions == 0) {
594 ret = BeginContext();
598 GLint frame_width = framebuffer->getWidth();
599 GLint frame_height = framebuffer->getHeight();
600 CachedFramebuffer *cached_framebuffer =
601 PrepareAndCacheFramebuffer(framebuffer);
602 if (cached_framebuffer == NULL) {
603 ALOGE("Composite failed because of failed framebuffer");
608 std::unordered_set<size_t> layers_used_indices;
609 for (size_t region_index = 0; region_index < num_regions; region_index++) {
610 DrmCompositionRegion ®ion = regions[region_index];
611 layers_used_indices.insert(region.source_layers.begin(),
612 region.source_layers.end());
613 commands.emplace_back();
614 ConstructCommand(layers, region, commands.back());
617 for (size_t layer_index = 0; layer_index < MAX_OVERLAPPING_LAYERS;
619 DrmHwcLayer *layer = &layers[layer_index];
621 layer_textures.emplace_back();
623 if (layers_used_indices.count(layer_index) == 0)
626 ret = CreateTextureFromHandle(egl_display_, layer->get_usable_handle(),
627 importer, &layer_textures.back());
630 ret = EGLFenceWait(egl_display_, layer->acquire_fence.Release());
633 layer_textures.pop_back();
643 glViewport(0, 0, frame_width, frame_height);
645 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
646 glClear(GL_COLOR_BUFFER_BIT);
648 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_.get());
649 glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, NULL);
650 glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4,
651 (void *)(sizeof(float) * 2));
652 glEnableVertexAttribArray(0);
653 glEnableVertexAttribArray(1);
654 glEnable(GL_SCISSOR_TEST);
656 for (const RenderingCommand &cmd : commands) {
657 if (cmd.texture_count == 0)
660 // TODO(zachr): handle the case of too many overlapping textures for one
661 // area by falling back to rendering as many layers as possible using
662 // multiple blending passes.
663 GLint program = PrepareAndCacheProgram(cmd.texture_count);
665 ALOGE("Too many layers to render in one area");
669 glUseProgram(program);
670 GLint gl_viewport_loc = glGetUniformLocation(program, "uViewport");
671 GLint gl_crop_loc = glGetUniformLocation(program, "uLayerCrop");
672 GLint gl_alpha_loc = glGetUniformLocation(program, "uLayerAlpha");
673 GLint gl_premult_loc = glGetUniformLocation(program, "uLayerPremult");
674 GLint gl_tex_matrix_loc = glGetUniformLocation(program, "uTexMatrix");
675 glUniform4f(gl_viewport_loc, cmd.bounds[0] / (float)frame_width,
676 cmd.bounds[1] / (float)frame_height,
677 (cmd.bounds[2] - cmd.bounds[0]) / (float)frame_width,
678 (cmd.bounds[3] - cmd.bounds[1]) / (float)frame_height);
680 for (unsigned src_index = 0; src_index < cmd.texture_count; src_index++) {
681 std::ostringstream texture_name_formatter;
682 texture_name_formatter << "uLayerTexture" << src_index;
684 glGetUniformLocation(program, texture_name_formatter.str().c_str());
686 const RenderingCommand::TextureSource &src = cmd.textures[src_index];
687 glUniform1f(gl_alpha_loc + src_index, src.alpha);
688 glUniform1f(gl_premult_loc + src_index, src.premult);
689 glUniform4f(gl_crop_loc + src_index, src.crop_bounds[0],
690 src.crop_bounds[1], src.crop_bounds[2] - src.crop_bounds[0],
691 src.crop_bounds[3] - src.crop_bounds[1]);
692 glUniform1i(gl_tex_loc, src_index);
693 glUniformMatrix2fv(gl_tex_matrix_loc + src_index, 1, GL_FALSE,
695 glActiveTexture(GL_TEXTURE0 + src_index);
696 glBindTexture(GL_TEXTURE_EXTERNAL_OES,
697 layer_textures[src.texture_index].texture.get());
700 glScissor(cmd.bounds[0], cmd.bounds[1], cmd.bounds[2] - cmd.bounds[0],
701 cmd.bounds[3] - cmd.bounds[1]);
702 glDrawArrays(GL_TRIANGLES, 0, 3);
704 for (unsigned src_index = 0; src_index < cmd.texture_count; src_index++) {
705 glActiveTexture(GL_TEXTURE0 + src_index);
706 glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0);
710 glDisable(GL_SCISSOR_TEST);
711 glActiveTexture(GL_TEXTURE0);
712 glDisableVertexAttribArray(0);
713 glDisableVertexAttribArray(1);
714 glBindBuffer(GL_ARRAY_BUFFER, 0);
717 glBindFramebuffer(GL_FRAMEBUFFER, 0);
723 void GLWorkerCompositor::Finish() {
727 char use_framebuffer_cache_opt[PROPERTY_VALUE_MAX];
728 property_get("hwc.drm.use_framebuffer_cache", use_framebuffer_cache_opt, "1");
729 bool use_framebuffer_cache = atoi(use_framebuffer_cache_opt);
731 if (use_framebuffer_cache) {
732 for (auto &fb : cached_framebuffers_)
733 fb.strong_framebuffer.clear();
735 cached_framebuffers_.clear();
739 GLWorkerCompositor::CachedFramebuffer::CachedFramebuffer(
740 const sp<GraphicBuffer> &gb, AutoEGLDisplayImage &&image,
741 AutoGLTexture &&tex, AutoGLFramebuffer &&fb)
742 : strong_framebuffer(gb),
743 weak_framebuffer(gb),
744 egl_fb_image(std::move(image)),
745 gl_fb_tex(std::move(tex)),
746 gl_fb(std::move(fb)) {
749 bool GLWorkerCompositor::CachedFramebuffer::Promote() {
750 if (strong_framebuffer.get() != NULL)
752 strong_framebuffer = weak_framebuffer.promote();
753 return strong_framebuffer.get() != NULL;
756 GLWorkerCompositor::CachedFramebuffer *
757 GLWorkerCompositor::FindCachedFramebuffer(
758 const sp<GraphicBuffer> &framebuffer) {
759 for (auto &fb : cached_framebuffers_)
760 if (fb.weak_framebuffer == framebuffer)
765 GLWorkerCompositor::CachedFramebuffer *
766 GLWorkerCompositor::PrepareAndCacheFramebuffer(
767 const sp<GraphicBuffer> &framebuffer) {
768 CachedFramebuffer *cached_framebuffer = FindCachedFramebuffer(framebuffer);
769 if (cached_framebuffer != NULL) {
770 if (cached_framebuffer->Promote()) {
771 glBindFramebuffer(GL_FRAMEBUFFER, cached_framebuffer->gl_fb.get());
772 return cached_framebuffer;
775 for (auto it = cached_framebuffers_.begin();
776 it != cached_framebuffers_.end(); ++it) {
777 if (it->weak_framebuffer == framebuffer) {
778 cached_framebuffers_.erase(it);
784 AutoEGLDisplayImage egl_fb_image(
786 eglCreateImageKHR(egl_display_, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
787 (EGLClientBuffer)framebuffer->getNativeBuffer(),
788 NULL /* no attribs */));
790 if (egl_fb_image.image() == EGL_NO_IMAGE_KHR) {
791 ALOGE("Failed to make image from target buffer: %s", GetEGLError());
796 glGenTextures(1, &gl_fb_tex);
797 AutoGLTexture gl_fb_tex_auto(gl_fb_tex);
798 glBindTexture(GL_TEXTURE_2D, gl_fb_tex);
799 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,
800 (GLeglImageOES)egl_fb_image.image());
801 glBindTexture(GL_TEXTURE_2D, 0);
804 glGenFramebuffers(1, &gl_fb);
805 AutoGLFramebuffer gl_fb_auto(gl_fb);
806 glBindFramebuffer(GL_FRAMEBUFFER, gl_fb);
807 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
810 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
811 ALOGE("Failed framebuffer check for created target buffer: %s",
812 GetGLFramebufferError());
816 cached_framebuffers_.emplace_back(framebuffer, std::move(egl_fb_image),
817 std::move(gl_fb_tex_auto),
818 std::move(gl_fb_auto));
819 return &cached_framebuffers_.back();
822 GLint GLWorkerCompositor::PrepareAndCacheProgram(unsigned texture_count) {
823 if (blend_programs_.size() >= texture_count) {
824 GLint program = blend_programs_[texture_count - 1].get();
829 AutoGLProgram program = GenerateProgram(texture_count, NULL);
830 if (program.get() != 0) {
831 if (blend_programs_.size() < texture_count)
832 blend_programs_.resize(texture_count);
833 blend_programs_[texture_count - 1] = std::move(program);
834 return blend_programs_[texture_count - 1].get();
840 } // namespace android