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drm_hwcomposer: Add platform backend for minigbm
[android-x86/external-drm_hwcomposer.git] / glworker.cpp
1 /*
2  * Copyright (C) 2015 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16
17 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
18 #define LOG_TAG "hwc-gl-worker"
19
20 #include <algorithm>
21 #include <string>
22 #include <sstream>
23 #include <unordered_set>
24
25 #include <sys/resource.h>
26
27 #include <cutils/properties.h>
28
29 #include <hardware/hardware.h>
30 #include <hardware/hwcomposer.h>
31
32 #include <ui/GraphicBuffer.h>
33 #include <ui/PixelFormat.h>
34
35 #include <utils/Trace.h>
36
37 #include "drmdisplaycomposition.h"
38 #include "platform.h"
39
40 #include "glworker.h"
41
42 #define MAX_OVERLAPPING_LAYERS 64
43
44 namespace android {
45
46 // clang-format off
47 // Column-major order:
48 // float mat[4] = { 1, 2, 3, 4 } ===
49 // [ 1 3 ]
50 // [ 2 4 ]
51 float kTextureTransformMatrices[] = {
52    1.0f,  0.0f,  0.0f,  1.0f, // identity matrix
53    0.0f,  1.0f,  1.0f,  0.0f, // swap x and y
54 };
55 // clang-format on
56
57 static const char *GetGLError(void) {
58   switch (glGetError()) {
59     case GL_NO_ERROR:
60       return "GL_NO_ERROR";
61     case GL_INVALID_ENUM:
62       return "GL_INVALID_ENUM";
63     case GL_INVALID_VALUE:
64       return "GL_INVALID_VALUE";
65     case GL_INVALID_OPERATION:
66       return "GL_INVALID_OPERATION";
67     case GL_INVALID_FRAMEBUFFER_OPERATION:
68       return "GL_INVALID_FRAMEBUFFER_OPERATION";
69     case GL_OUT_OF_MEMORY:
70       return "GL_OUT_OF_MEMORY";
71     default:
72       return "Unknown error";
73   }
74 }
75
76 static const char *GetGLFramebufferError(void) {
77   switch (glCheckFramebufferStatus(GL_FRAMEBUFFER)) {
78     case GL_FRAMEBUFFER_COMPLETE:
79       return "GL_FRAMEBUFFER_COMPLETE";
80     case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
81       return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT";
82     case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
83       return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT";
84     case GL_FRAMEBUFFER_UNSUPPORTED:
85       return "GL_FRAMEBUFFER_UNSUPPORTED";
86     case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
87       return "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS";
88     default:
89       return "Unknown error";
90   }
91 }
92
93 static const char *GetEGLError(void) {
94   switch (eglGetError()) {
95     case EGL_SUCCESS:
96       return "EGL_SUCCESS";
97     case EGL_NOT_INITIALIZED:
98       return "EGL_NOT_INITIALIZED";
99     case EGL_BAD_ACCESS:
100       return "EGL_BAD_ACCESS";
101     case EGL_BAD_ALLOC:
102       return "EGL_BAD_ALLOC";
103     case EGL_BAD_ATTRIBUTE:
104       return "EGL_BAD_ATTRIBUTE";
105     case EGL_BAD_CONTEXT:
106       return "EGL_BAD_CONTEXT";
107     case EGL_BAD_CONFIG:
108       return "EGL_BAD_CONFIG";
109     case EGL_BAD_CURRENT_SURFACE:
110       return "EGL_BAD_CURRENT_SURFACE";
111     case EGL_BAD_DISPLAY:
112       return "EGL_BAD_DISPLAY";
113     case EGL_BAD_SURFACE:
114       return "EGL_BAD_SURFACE";
115     case EGL_BAD_MATCH:
116       return "EGL_BAD_MATCH";
117     case EGL_BAD_PARAMETER:
118       return "EGL_BAD_PARAMETER";
119     case EGL_BAD_NATIVE_PIXMAP:
120       return "EGL_BAD_NATIVE_PIXMAP";
121     case EGL_BAD_NATIVE_WINDOW:
122       return "EGL_BAD_NATIVE_WINDOW";
123     case EGL_CONTEXT_LOST:
124       return "EGL_CONTEXT_LOST";
125     default:
126       return "Unknown error";
127   }
128 }
129
130 static bool HasExtension(const char *extension, const char *extensions) {
131   const char *start, *where, *terminator;
132   start = extensions;
133   for (;;) {
134     where = (char *)strstr((const char *)start, extension);
135     if (!where)
136       break;
137     terminator = where + strlen(extension);
138     if (where == start || *(where - 1) == ' ')
139       if (*terminator == ' ' || *terminator == '\0')
140         return true;
141     start = terminator;
142   }
143   return false;
144 }
145
146 int GLWorkerCompositor::BeginContext() {
147   private_.saved_egl_display = eglGetCurrentDisplay();
148   private_.saved_egl_ctx = eglGetCurrentContext();
149
150   if (private_.saved_egl_display != egl_display_ ||
151       private_.saved_egl_ctx != egl_ctx_) {
152     private_.saved_egl_read = eglGetCurrentSurface(EGL_READ);
153     private_.saved_egl_draw = eglGetCurrentSurface(EGL_DRAW);
154   } else {
155     return 0;
156   }
157
158   if (!eglMakeCurrent(egl_display_, EGL_NO_SURFACE, EGL_NO_SURFACE, egl_ctx_)) {
159     ALOGE("BeginContext failed: %s", GetEGLError());
160     return 1;
161   }
162   return 0;
163 }
164
165 int GLWorkerCompositor::EndContext() {
166   if (private_.saved_egl_display != eglGetCurrentDisplay() ||
167       private_.saved_egl_ctx != eglGetCurrentContext()) {
168     if (!eglMakeCurrent(private_.saved_egl_display, private_.saved_egl_read,
169                         private_.saved_egl_draw, private_.saved_egl_ctx)) {
170       ALOGE("EndContext failed: %s", GetEGLError());
171       return 1;
172     }
173   }
174
175   return 0;
176 }
177
178 static AutoGLShader CompileAndCheckShader(GLenum type, unsigned source_count,
179                                           const GLchar **sources,
180                                           std::ostringstream *shader_log) {
181   GLint status;
182   AutoGLShader shader(glCreateShader(type));
183   if (shader.get() == 0) {
184     if (shader_log)
185       *shader_log << "Failed glCreateShader call";
186     return 0;
187   }
188
189   glShaderSource(shader.get(), source_count, sources, NULL);
190   glCompileShader(shader.get());
191   glGetShaderiv(shader.get(), GL_COMPILE_STATUS, &status);
192   if (!status) {
193     if (shader_log) {
194       GLint log_length;
195       glGetShaderiv(shader.get(), GL_INFO_LOG_LENGTH, &log_length);
196       std::string info_log(log_length, ' ');
197       glGetShaderInfoLog(shader.get(), log_length, NULL, &info_log.front());
198       *shader_log << "Failed to compile shader:\n" << info_log.c_str()
199                   << "\nShader Source:\n";
200       for (unsigned i = 0; i < source_count; i++) {
201         *shader_log << sources[i];
202       }
203       *shader_log << "\n";
204     }
205     return 0;
206   }
207
208   return shader;
209 }
210
211 static std::string GenerateVertexShader(int layer_count) {
212   std::ostringstream vertex_shader_stream;
213   vertex_shader_stream
214       << "#version 300 es\n"
215       << "#define LAYER_COUNT " << layer_count << "\n"
216       << "precision mediump int;\n"
217       << "uniform vec4 uViewport;\n"
218       << "uniform vec4 uLayerCrop[LAYER_COUNT];\n"
219       << "uniform mat2 uTexMatrix[LAYER_COUNT];\n"
220       << "in vec2 vPosition;\n"
221       << "in vec2 vTexCoords;\n"
222       << "out vec2 fTexCoords[LAYER_COUNT];\n"
223       << "void main() {\n"
224       << "  for (int i = 0; i < LAYER_COUNT; i++) {\n"
225       << "    vec2 tempCoords = vTexCoords * uTexMatrix[i];\n"
226       << "    fTexCoords[i] =\n"
227       << "        uLayerCrop[i].xy + tempCoords * uLayerCrop[i].zw;\n"
228       << "  }\n"
229       << "  vec2 scaledPosition = uViewport.xy + vPosition * uViewport.zw;\n"
230       << "  gl_Position =\n"
231       << "      vec4(scaledPosition * vec2(2.0) - vec2(1.0), 0.0, 1.0);\n"
232       << "}\n";
233   return vertex_shader_stream.str();
234 }
235
236 static std::string GenerateFragmentShader(int layer_count) {
237   std::ostringstream fragment_shader_stream;
238   fragment_shader_stream << "#version 300 es\n"
239                          << "#define LAYER_COUNT " << layer_count << "\n"
240                          << "#extension GL_OES_EGL_image_external : require\n"
241                          << "precision mediump float;\n";
242   for (int i = 0; i < layer_count; ++i) {
243     fragment_shader_stream << "uniform samplerExternalOES uLayerTexture" << i
244                            << ";\n";
245   }
246   fragment_shader_stream << "uniform float uLayerAlpha[LAYER_COUNT];\n"
247                          << "uniform float uLayerPremult[LAYER_COUNT];\n"
248                          << "in vec2 fTexCoords[LAYER_COUNT];\n"
249                          << "out vec4 oFragColor;\n"
250                          << "void main() {\n"
251                          << "  vec3 color = vec3(0.0, 0.0, 0.0);\n"
252                          << "  float alphaCover = 1.0;\n"
253                          << "  vec4 texSample;\n"
254                          << "  vec3 multRgb;\n";
255   for (int i = 0; i < layer_count; ++i) {
256     if (i > 0)
257       fragment_shader_stream << "  if (alphaCover > 0.5/255.0) {\n";
258     // clang-format off
259     fragment_shader_stream
260         << "  texSample = texture2D(uLayerTexture" << i << ",\n"
261         << "                        fTexCoords[" << i << "]);\n"
262         << "  multRgb = texSample.rgb *\n"
263         << "            max(texSample.a, uLayerPremult[" << i << "]);\n"
264         << "  color += multRgb * uLayerAlpha[" << i << "] * alphaCover;\n"
265         << "  alphaCover *= 1.0 - texSample.a * uLayerAlpha[" << i << "];\n";
266     // clang-format on
267   }
268   for (int i = 0; i < layer_count - 1; ++i)
269     fragment_shader_stream << "  }\n";
270   fragment_shader_stream << "  oFragColor = vec4(color, 1.0 - alphaCover);\n"
271                          << "}\n";
272   return fragment_shader_stream.str();
273 }
274
275 static AutoGLProgram GenerateProgram(unsigned num_textures,
276                                      std::ostringstream *shader_log) {
277   std::string vertex_shader_string = GenerateVertexShader(num_textures);
278   const GLchar *vertex_shader_source = vertex_shader_string.c_str();
279   AutoGLShader vertex_shader = CompileAndCheckShader(
280       GL_VERTEX_SHADER, 1, &vertex_shader_source, shader_log);
281   if (!vertex_shader.get())
282     return 0;
283
284   std::string fragment_shader_string = GenerateFragmentShader(num_textures);
285   const GLchar *fragment_shader_source = fragment_shader_string.c_str();
286   AutoGLShader fragment_shader = CompileAndCheckShader(
287       GL_FRAGMENT_SHADER, 1, &fragment_shader_source, shader_log);
288   if (!fragment_shader.get())
289     return 0;
290
291   AutoGLProgram program(glCreateProgram());
292   if (!program.get()) {
293     if (shader_log)
294       *shader_log << "Failed to create program: " << GetGLError() << "\n";
295     return 0;
296   }
297
298   glAttachShader(program.get(), vertex_shader.get());
299   glAttachShader(program.get(), fragment_shader.get());
300   glBindAttribLocation(program.get(), 0, "vPosition");
301   glBindAttribLocation(program.get(), 1, "vTexCoords");
302   glLinkProgram(program.get());
303   glDetachShader(program.get(), vertex_shader.get());
304   glDetachShader(program.get(), fragment_shader.get());
305
306   GLint status;
307   glGetProgramiv(program.get(), GL_LINK_STATUS, &status);
308   if (!status) {
309     if (shader_log) {
310       GLint log_length;
311       glGetProgramiv(program.get(), GL_INFO_LOG_LENGTH, &log_length);
312       std::string program_log(log_length, ' ');
313       glGetProgramInfoLog(program.get(), log_length, NULL,
314                           &program_log.front());
315       *shader_log << "Failed to link program:\n" << program_log.c_str() << "\n";
316     }
317     return 0;
318   }
319
320   return program;
321 }
322
323 struct RenderingCommand {
324   struct TextureSource {
325     unsigned texture_index;
326     float crop_bounds[4];
327     float alpha;
328     float premult;
329     float texture_matrix[4];
330   };
331
332   float bounds[4];
333   unsigned texture_count = 0;
334   TextureSource textures[MAX_OVERLAPPING_LAYERS];
335 };
336
337 static void ConstructCommand(const DrmHwcLayer *layers,
338                              const DrmCompositionRegion &region,
339                              RenderingCommand &cmd) {
340   std::copy_n(region.frame.bounds, 4, cmd.bounds);
341
342   for (size_t texture_index : region.source_layers) {
343     const DrmHwcLayer &layer = layers[texture_index];
344
345     DrmHwcRect<float> display_rect(layer.display_frame);
346     float display_size[2] = {display_rect.bounds[2] - display_rect.bounds[0],
347                              display_rect.bounds[3] - display_rect.bounds[1]};
348
349     float tex_width = layer.buffer->width;
350     float tex_height = layer.buffer->height;
351     DrmHwcRect<float> crop_rect(layer.source_crop.left / tex_width,
352                                 layer.source_crop.top / tex_height,
353                                 layer.source_crop.right / tex_width,
354                                 layer.source_crop.bottom / tex_height);
355
356     float crop_size[2] = {crop_rect.bounds[2] - crop_rect.bounds[0],
357                           crop_rect.bounds[3] - crop_rect.bounds[1]};
358
359     RenderingCommand::TextureSource &src = cmd.textures[cmd.texture_count];
360     cmd.texture_count++;
361     src.texture_index = texture_index;
362
363     bool swap_xy = false;
364     bool flip_xy[2] = { false, false };
365
366     if (layer.transform == DrmHwcTransform::kRotate180) {
367       swap_xy = false;
368       flip_xy[0] = true;
369       flip_xy[1] = true;
370     } else if (layer.transform == DrmHwcTransform::kRotate270) {
371       swap_xy = true;
372       flip_xy[0] = true;
373       flip_xy[1] = false;
374     } else if (layer.transform & DrmHwcTransform::kRotate90) {
375       swap_xy = true;
376       if (layer.transform & DrmHwcTransform::kFlipH) {
377         flip_xy[0] = true;
378         flip_xy[1] = true;
379       } else if (layer.transform & DrmHwcTransform::kFlipV) {
380         flip_xy[0] = false;
381         flip_xy[1] = false;
382       } else {
383         flip_xy[0] = false;
384         flip_xy[1] = true;
385       }
386     } else {
387       if (layer.transform & DrmHwcTransform::kFlipH)
388         flip_xy[0] = true;
389       if (layer.transform & DrmHwcTransform::kFlipV)
390         flip_xy[1] = true;
391     }
392
393     if (swap_xy)
394       std::copy_n(&kTextureTransformMatrices[4], 4, src.texture_matrix);
395     else
396       std::copy_n(&kTextureTransformMatrices[0], 4, src.texture_matrix);
397
398     for (int j = 0; j < 4; j++) {
399       int b = j ^ (swap_xy ? 1 : 0);
400       float bound_percent =
401           (cmd.bounds[b] - display_rect.bounds[b % 2]) / display_size[b % 2];
402       if (flip_xy[j % 2]) {
403         src.crop_bounds[j] =
404             crop_rect.bounds[j % 2 + 2] - bound_percent * crop_size[j % 2];
405       } else {
406         src.crop_bounds[j] =
407             crop_rect.bounds[j % 2] + bound_percent * crop_size[j % 2];
408       }
409     }
410
411     if (layer.blending == DrmHwcBlending::kNone) {
412       src.alpha = src.premult = 1.0f;
413       // This layer is opaque. There is no point in using layers below this one.
414       break;
415     }
416
417     src.alpha = layer.alpha / 255.0f;
418     src.premult = (layer.blending == DrmHwcBlending::kPreMult) ? 1.0f : 0.0f;
419   }
420 }
421
422 static int EGLFenceWait(EGLDisplay egl_display, int acquireFenceFd) {
423   int ret = 0;
424
425   EGLint attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID, acquireFenceFd,
426                       EGL_NONE};
427   EGLSyncKHR egl_sync =
428       eglCreateSyncKHR(egl_display, EGL_SYNC_NATIVE_FENCE_ANDROID, attribs);
429   if (egl_sync == EGL_NO_SYNC_KHR) {
430     ALOGE("Failed to make EGLSyncKHR from acquireFenceFd: %s", GetEGLError());
431     close(acquireFenceFd);
432     return 1;
433   }
434
435   EGLint success = eglWaitSyncKHR(egl_display, egl_sync, 0);
436   if (success == EGL_FALSE) {
437     ALOGE("Failed to wait for acquire: %s", GetEGLError());
438     ret = 1;
439   }
440   eglDestroySyncKHR(egl_display, egl_sync);
441
442   return ret;
443 }
444
445 static int CreateTextureFromHandle(EGLDisplay egl_display,
446                                    buffer_handle_t handle,
447                                    Importer *importer,
448                                    AutoEGLImageAndGLTexture *out) {
449   EGLImageKHR image = importer->ImportImage(egl_display, handle);
450
451   if (image == EGL_NO_IMAGE_KHR) {
452     ALOGE("Failed to make image %s %p", GetEGLError(), handle);
453     return -EINVAL;
454   }
455
456   GLuint texture;
457   glGenTextures(1, &texture);
458   glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
459   glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, (GLeglImageOES)image);
460   glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
461   glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
462   glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_REPEAT);
463   glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_REPEAT);
464   glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0);
465
466   out->image.reset(egl_display, image);
467   out->texture.reset(texture);
468
469   return 0;
470 }
471
472 GLWorkerCompositor::GLWorkerCompositor()
473     : egl_display_(EGL_NO_DISPLAY), egl_ctx_(EGL_NO_CONTEXT) {
474 }
475
476 int GLWorkerCompositor::Init() {
477   int ret = 0;
478   const char *egl_extensions;
479   const char *gl_extensions;
480   EGLint num_configs;
481   EGLConfig egl_config;
482
483   // clang-format off
484   const GLfloat verts[] = {
485     0.0f,  0.0f,    0.0f, 0.0f,
486     0.0f,  2.0f,    0.0f, 2.0f,
487     2.0f,  0.0f,    2.0f, 0.0f
488   };
489   // clang-format on
490
491   const EGLint config_attribs[] = {EGL_RENDERABLE_TYPE,
492                                    EGL_OPENGL_ES2_BIT,
493                                    EGL_RED_SIZE,
494                                    8,
495                                    EGL_GREEN_SIZE,
496                                    8,
497                                    EGL_BLUE_SIZE,
498                                    8,
499                                    EGL_NONE};
500
501   const EGLint context_attribs[] = {EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE};
502
503   egl_display_ = eglGetDisplay(EGL_DEFAULT_DISPLAY);
504   if (egl_display_ == EGL_NO_DISPLAY) {
505     ALOGE("Failed to get egl display");
506     return 1;
507   }
508
509   if (!eglInitialize(egl_display_, NULL, NULL)) {
510     ALOGE("Failed to initialize egl: %s", GetEGLError());
511     return 1;
512   }
513
514   egl_extensions = eglQueryString(egl_display_, EGL_EXTENSIONS);
515
516   // These extensions are all technically required but not always reported due
517   // to meta EGL filtering them out.
518   if (!HasExtension("EGL_KHR_image_base", egl_extensions))
519     ALOGW("EGL_KHR_image_base extension not supported");
520
521   if (!HasExtension("EGL_ANDROID_image_native_buffer", egl_extensions))
522     ALOGW("EGL_ANDROID_image_native_buffer extension not supported");
523
524   if (!HasExtension("EGL_ANDROID_native_fence_sync", egl_extensions))
525     ALOGW("EGL_ANDROID_native_fence_sync extension not supported");
526
527   if (!eglChooseConfig(egl_display_, config_attribs, &egl_config, 1,
528                        &num_configs)) {
529     ALOGE("eglChooseConfig() failed with error: %s", GetEGLError());
530     return 1;
531   }
532
533   egl_ctx_ =
534       eglCreateContext(egl_display_, egl_config,
535                        EGL_NO_CONTEXT /* No shared context */, context_attribs);
536
537   if (egl_ctx_ == EGL_NO_CONTEXT) {
538     ALOGE("Failed to create OpenGL ES Context: %s", GetEGLError());
539     return 1;
540   }
541
542   ret = BeginContext();
543   if (ret)
544     return ret;
545
546   gl_extensions = (const char *)glGetString(GL_EXTENSIONS);
547
548   if (!HasExtension("GL_OES_EGL_image", gl_extensions))
549     ALOGW("GL_OES_EGL_image extension not supported");
550
551   if (!HasExtension("GL_OES_EGL_image_external", gl_extensions))
552     ALOGW("GL_OES_EGL_image_external extension not supported");
553
554   GLuint vertex_buffer;
555   glGenBuffers(1, &vertex_buffer);
556   glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
557   glBufferData(GL_ARRAY_BUFFER, sizeof(verts), verts, GL_STATIC_DRAW);
558   glBindBuffer(GL_ARRAY_BUFFER, 0);
559   vertex_buffer_.reset(vertex_buffer);
560
561   std::ostringstream shader_log;
562   blend_programs_.emplace_back(GenerateProgram(1, &shader_log));
563
564   EndContext();
565
566   if (blend_programs_.back().get() == 0) {
567     ALOGE("%s", shader_log.str().c_str());
568     return 1;
569   }
570
571   return 0;
572 }
573
574 GLWorkerCompositor::~GLWorkerCompositor() {
575   if (egl_display_ != EGL_NO_DISPLAY && egl_ctx_ != EGL_NO_CONTEXT)
576     if (eglDestroyContext(egl_display_, egl_ctx_) == EGL_FALSE)
577       ALOGE("Failed to destroy OpenGL ES Context: %s", GetEGLError());
578 }
579
580 int GLWorkerCompositor::Composite(DrmHwcLayer *layers,
581                                   DrmCompositionRegion *regions,
582                                   size_t num_regions,
583                                   const sp<GraphicBuffer> &framebuffer,
584                                   Importer *importer) {
585   ATRACE_CALL();
586   int ret = 0;
587   std::vector<AutoEGLImageAndGLTexture> layer_textures;
588   std::vector<RenderingCommand> commands;
589
590   if (num_regions == 0) {
591     return -EALREADY;
592   }
593
594   ret = BeginContext();
595   if (ret)
596     return -1;
597
598   GLint frame_width = framebuffer->getWidth();
599   GLint frame_height = framebuffer->getHeight();
600   CachedFramebuffer *cached_framebuffer =
601       PrepareAndCacheFramebuffer(framebuffer);
602   if (cached_framebuffer == NULL) {
603     ALOGE("Composite failed because of failed framebuffer");
604     EndContext();
605     return -EINVAL;
606   }
607
608   std::unordered_set<size_t> layers_used_indices;
609   for (size_t region_index = 0; region_index < num_regions; region_index++) {
610     DrmCompositionRegion &region = regions[region_index];
611     layers_used_indices.insert(region.source_layers.begin(),
612                                region.source_layers.end());
613     commands.emplace_back();
614     ConstructCommand(layers, region, commands.back());
615   }
616
617   for (size_t layer_index = 0; layer_index < MAX_OVERLAPPING_LAYERS;
618        layer_index++) {
619     DrmHwcLayer *layer = &layers[layer_index];
620
621     layer_textures.emplace_back();
622
623     if (layers_used_indices.count(layer_index) == 0)
624       continue;
625
626     ret = CreateTextureFromHandle(egl_display_, layer->get_usable_handle(),
627                                   importer, &layer_textures.back());
628
629     if (!ret) {
630       ret = EGLFenceWait(egl_display_, layer->acquire_fence.Release());
631     }
632     if (ret) {
633       layer_textures.pop_back();
634       ret = -EINVAL;
635     }
636   }
637
638   if (ret) {
639     EndContext();
640     return ret;
641   }
642
643   glViewport(0, 0, frame_width, frame_height);
644
645   glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
646   glClear(GL_COLOR_BUFFER_BIT);
647
648   glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_.get());
649   glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, NULL);
650   glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4,
651                         (void *)(sizeof(float) * 2));
652   glEnableVertexAttribArray(0);
653   glEnableVertexAttribArray(1);
654   glEnable(GL_SCISSOR_TEST);
655
656   for (const RenderingCommand &cmd : commands) {
657     if (cmd.texture_count == 0)
658       continue;
659
660     // TODO(zachr): handle the case of too many overlapping textures for one
661     // area by falling back to rendering as many layers as possible using
662     // multiple blending passes.
663     GLint program = PrepareAndCacheProgram(cmd.texture_count);
664     if (program == 0) {
665       ALOGE("Too many layers to render in one area");
666       continue;
667     }
668
669     glUseProgram(program);
670     GLint gl_viewport_loc = glGetUniformLocation(program, "uViewport");
671     GLint gl_crop_loc = glGetUniformLocation(program, "uLayerCrop");
672     GLint gl_alpha_loc = glGetUniformLocation(program, "uLayerAlpha");
673     GLint gl_premult_loc = glGetUniformLocation(program, "uLayerPremult");
674     GLint gl_tex_matrix_loc = glGetUniformLocation(program, "uTexMatrix");
675     glUniform4f(gl_viewport_loc, cmd.bounds[0] / (float)frame_width,
676                 cmd.bounds[1] / (float)frame_height,
677                 (cmd.bounds[2] - cmd.bounds[0]) / (float)frame_width,
678                 (cmd.bounds[3] - cmd.bounds[1]) / (float)frame_height);
679
680     for (unsigned src_index = 0; src_index < cmd.texture_count; src_index++) {
681       std::ostringstream texture_name_formatter;
682       texture_name_formatter << "uLayerTexture" << src_index;
683       GLint gl_tex_loc =
684           glGetUniformLocation(program, texture_name_formatter.str().c_str());
685
686       const RenderingCommand::TextureSource &src = cmd.textures[src_index];
687       glUniform1f(gl_alpha_loc + src_index, src.alpha);
688       glUniform1f(gl_premult_loc + src_index, src.premult);
689       glUniform4f(gl_crop_loc + src_index, src.crop_bounds[0],
690                   src.crop_bounds[1], src.crop_bounds[2] - src.crop_bounds[0],
691                   src.crop_bounds[3] - src.crop_bounds[1]);
692       glUniform1i(gl_tex_loc, src_index);
693       glUniformMatrix2fv(gl_tex_matrix_loc + src_index, 1, GL_FALSE,
694                          src.texture_matrix);
695       glActiveTexture(GL_TEXTURE0 + src_index);
696       glBindTexture(GL_TEXTURE_EXTERNAL_OES,
697                     layer_textures[src.texture_index].texture.get());
698     }
699
700     glScissor(cmd.bounds[0], cmd.bounds[1], cmd.bounds[2] - cmd.bounds[0],
701               cmd.bounds[3] - cmd.bounds[1]);
702     glDrawArrays(GL_TRIANGLES, 0, 3);
703
704     for (unsigned src_index = 0; src_index < cmd.texture_count; src_index++) {
705       glActiveTexture(GL_TEXTURE0 + src_index);
706       glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0);
707     }
708   }
709
710   glDisable(GL_SCISSOR_TEST);
711   glActiveTexture(GL_TEXTURE0);
712   glDisableVertexAttribArray(0);
713   glDisableVertexAttribArray(1);
714   glBindBuffer(GL_ARRAY_BUFFER, 0);
715   glUseProgram(0);
716
717   glBindFramebuffer(GL_FRAMEBUFFER, 0);
718
719   EndContext();
720   return ret;
721 }
722
723 void GLWorkerCompositor::Finish() {
724   ATRACE_CALL();
725   glFinish();
726
727   char use_framebuffer_cache_opt[PROPERTY_VALUE_MAX];
728   property_get("hwc.drm.use_framebuffer_cache", use_framebuffer_cache_opt, "1");
729   bool use_framebuffer_cache = atoi(use_framebuffer_cache_opt);
730
731   if (use_framebuffer_cache) {
732     for (auto &fb : cached_framebuffers_)
733       fb.strong_framebuffer.clear();
734   } else {
735     cached_framebuffers_.clear();
736   }
737 }
738
739 GLWorkerCompositor::CachedFramebuffer::CachedFramebuffer(
740     const sp<GraphicBuffer> &gb, AutoEGLDisplayImage &&image,
741     AutoGLTexture &&tex, AutoGLFramebuffer &&fb)
742     : strong_framebuffer(gb),
743       weak_framebuffer(gb),
744       egl_fb_image(std::move(image)),
745       gl_fb_tex(std::move(tex)),
746       gl_fb(std::move(fb)) {
747 }
748
749 bool GLWorkerCompositor::CachedFramebuffer::Promote() {
750   if (strong_framebuffer.get() != NULL)
751     return true;
752   strong_framebuffer = weak_framebuffer.promote();
753   return strong_framebuffer.get() != NULL;
754 }
755
756 GLWorkerCompositor::CachedFramebuffer *
757 GLWorkerCompositor::FindCachedFramebuffer(
758     const sp<GraphicBuffer> &framebuffer) {
759   for (auto &fb : cached_framebuffers_)
760     if (fb.weak_framebuffer == framebuffer)
761       return &fb;
762   return NULL;
763 }
764
765 GLWorkerCompositor::CachedFramebuffer *
766 GLWorkerCompositor::PrepareAndCacheFramebuffer(
767     const sp<GraphicBuffer> &framebuffer) {
768   CachedFramebuffer *cached_framebuffer = FindCachedFramebuffer(framebuffer);
769   if (cached_framebuffer != NULL) {
770     if (cached_framebuffer->Promote()) {
771       glBindFramebuffer(GL_FRAMEBUFFER, cached_framebuffer->gl_fb.get());
772       return cached_framebuffer;
773     }
774
775     for (auto it = cached_framebuffers_.begin();
776          it != cached_framebuffers_.end(); ++it) {
777       if (it->weak_framebuffer == framebuffer) {
778         cached_framebuffers_.erase(it);
779         break;
780       }
781     }
782   }
783
784   AutoEGLDisplayImage egl_fb_image(
785       egl_display_,
786       eglCreateImageKHR(egl_display_, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
787                         (EGLClientBuffer)framebuffer->getNativeBuffer(),
788                         NULL /* no attribs */));
789
790   if (egl_fb_image.image() == EGL_NO_IMAGE_KHR) {
791     ALOGE("Failed to make image from target buffer: %s", GetEGLError());
792     return NULL;
793   }
794
795   GLuint gl_fb_tex;
796   glGenTextures(1, &gl_fb_tex);
797   AutoGLTexture gl_fb_tex_auto(gl_fb_tex);
798   glBindTexture(GL_TEXTURE_2D, gl_fb_tex);
799   glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,
800                                (GLeglImageOES)egl_fb_image.image());
801   glBindTexture(GL_TEXTURE_2D, 0);
802
803   GLuint gl_fb;
804   glGenFramebuffers(1, &gl_fb);
805   AutoGLFramebuffer gl_fb_auto(gl_fb);
806   glBindFramebuffer(GL_FRAMEBUFFER, gl_fb);
807   glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
808                          gl_fb_tex, 0);
809
810   if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
811     ALOGE("Failed framebuffer check for created target buffer: %s",
812           GetGLFramebufferError());
813     return NULL;
814   }
815
816   cached_framebuffers_.emplace_back(framebuffer, std::move(egl_fb_image),
817                                     std::move(gl_fb_tex_auto),
818                                     std::move(gl_fb_auto));
819   return &cached_framebuffers_.back();
820 }
821
822 GLint GLWorkerCompositor::PrepareAndCacheProgram(unsigned texture_count) {
823   if (blend_programs_.size() >= texture_count) {
824     GLint program = blend_programs_[texture_count - 1].get();
825     if (program != 0)
826       return program;
827   }
828
829   AutoGLProgram program = GenerateProgram(texture_count, NULL);
830   if (program.get() != 0) {
831     if (blend_programs_.size() < texture_count)
832       blend_programs_.resize(texture_count);
833     blend_programs_[texture_count - 1] = std::move(program);
834     return blend_programs_[texture_count - 1].get();
835   }
836
837   return 0;
838 }
839
840 }  // namespace android