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drm_hwcomposer: have DrmDisplayCompositor do its own OpenGL composition
[android-x86/external-drm_hwcomposer.git] / glworker.cpp
1 /*
2  * Copyright (C) 2015 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16
17 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
18 #define LOG_TAG "GLWorker"
19
20 #include <algorithm>
21 #include <string>
22 #include <sstream>
23
24 #include <sys/resource.h>
25
26 #include <sync/sync.h>
27 #include <sw_sync.h>
28
29 #include <hardware/hardware.h>
30 #include <hardware/hwcomposer.h>
31
32 #include <ui/GraphicBuffer.h>
33 #include <ui/PixelFormat.h>
34
35 #include <utils/Trace.h>
36
37 #include "glworker.h"
38
39 #include "seperate_rects.h"
40
41 // TODO(zachr): use hwc_drm_bo to turn buffer handles into textures
42 #ifndef EGL_NATIVE_HANDLE_ANDROID_NVX
43 #define EGL_NATIVE_HANDLE_ANDROID_NVX 0x322A
44 #endif
45
46 #define MAX_OVERLAPPING_LAYERS 64
47
48 namespace android {
49
50 typedef seperate_rects::Rect<float> FRect;
51 typedef seperate_rects::RectSet<uint64_t, float> FRectSet;
52
53 // clang-format off
54 // Column-major order:
55 // float mat[4] = { 1, 2, 3, 4 } ===
56 // [ 1 3 ]
57 // [ 2 4 ]
58 float kTextureTransformMatrices[] = {
59    1.0f,  0.0f,  0.0f,  1.0f, // identity matrix
60   -1.0f,  0.0f,  0.0f,  1.0f, // HWC_TRANSFORM_FLIP_H;
61    1.0f,  0.0f,  0.0f, -1.0f, // HWC_TRANSFORM_FLIP_V;
62    0.0f,  1.0f, -1.0f,  0.0f, // HWC_TRANSFORM_ROT_90;
63   -1.0f,  0.0f,  0.0f, -1.0f, // HWC_TRANSFORM_ROT_180;
64    0.0f, -1.0f,  1.0f,  0.0f, // HWC_TRANSFORM_ROT_270;
65 };
66 // clang-format on
67
68 static const char *GetGLError(void) {
69   switch (glGetError()) {
70     case GL_NO_ERROR:
71       return "GL_NO_ERROR";
72     case GL_INVALID_ENUM:
73       return "GL_INVALID_ENUM";
74     case GL_INVALID_VALUE:
75       return "GL_INVALID_VALUE";
76     case GL_INVALID_OPERATION:
77       return "GL_INVALID_OPERATION";
78     case GL_INVALID_FRAMEBUFFER_OPERATION:
79       return "GL_INVALID_FRAMEBUFFER_OPERATION";
80     case GL_OUT_OF_MEMORY:
81       return "GL_OUT_OF_MEMORY";
82     default:
83       return "Unknown error";
84   }
85 }
86
87 static const char *GetGLFramebufferError(void) {
88   switch (glCheckFramebufferStatus(GL_FRAMEBUFFER)) {
89     case GL_FRAMEBUFFER_COMPLETE:
90       return "GL_FRAMEBUFFER_COMPLETE";
91     case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
92       return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT";
93     case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
94       return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT";
95     case GL_FRAMEBUFFER_UNSUPPORTED:
96       return "GL_FRAMEBUFFER_UNSUPPORTED";
97     case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
98       return "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS";
99     default:
100       return "Unknown error";
101   }
102 }
103
104 static const char *GetEGLError(void) {
105   switch (eglGetError()) {
106     case EGL_SUCCESS:
107       return "EGL_SUCCESS";
108     case EGL_NOT_INITIALIZED:
109       return "EGL_NOT_INITIALIZED";
110     case EGL_BAD_ACCESS:
111       return "EGL_BAD_ACCESS";
112     case EGL_BAD_ALLOC:
113       return "EGL_BAD_ALLOC";
114     case EGL_BAD_ATTRIBUTE:
115       return "EGL_BAD_ATTRIBUTE";
116     case EGL_BAD_CONTEXT:
117       return "EGL_BAD_CONTEXT";
118     case EGL_BAD_CONFIG:
119       return "EGL_BAD_CONFIG";
120     case EGL_BAD_CURRENT_SURFACE:
121       return "EGL_BAD_CURRENT_SURFACE";
122     case EGL_BAD_DISPLAY:
123       return "EGL_BAD_DISPLAY";
124     case EGL_BAD_SURFACE:
125       return "EGL_BAD_SURFACE";
126     case EGL_BAD_MATCH:
127       return "EGL_BAD_MATCH";
128     case EGL_BAD_PARAMETER:
129       return "EGL_BAD_PARAMETER";
130     case EGL_BAD_NATIVE_PIXMAP:
131       return "EGL_BAD_NATIVE_PIXMAP";
132     case EGL_BAD_NATIVE_WINDOW:
133       return "EGL_BAD_NATIVE_WINDOW";
134     case EGL_CONTEXT_LOST:
135       return "EGL_CONTEXT_LOST";
136     default:
137       return "Unknown error";
138   }
139 }
140
141 static bool HasExtension(const char *extension, const char *extensions) {
142   const char *start, *where, *terminator;
143   start = extensions;
144   for (;;) {
145     where = (char *)strstr((const char *)start, extension);
146     if (!where)
147       break;
148     terminator = where + strlen(extension);
149     if (where == start || *(where - 1) == ' ')
150       if (*terminator == ' ' || *terminator == '\0')
151         return true;
152     start = terminator;
153   }
154   return false;
155 }
156
157 static AutoGLShader CompileAndCheckShader(GLenum type, unsigned source_count,
158                                           const GLchar **sources,
159                                           std::string *shader_log) {
160   GLint status;
161   AutoGLShader shader(glCreateShader(type));
162   if (shader.get() == 0) {
163     *shader_log = "glCreateShader failed";
164     return 0;
165   }
166   glShaderSource(shader.get(), source_count, sources, NULL);
167   glCompileShader(shader.get());
168   glGetShaderiv(shader.get(), GL_COMPILE_STATUS, &status);
169   if (!status) {
170     if (shader_log) {
171       GLint log_length;
172       glGetShaderiv(shader.get(), GL_INFO_LOG_LENGTH, &log_length);
173       shader_log->resize(log_length);
174       glGetShaderInfoLog(shader.get(), log_length, NULL, &(*shader_log)[0]);
175     }
176     return 0;
177   }
178
179   return shader;
180 }
181
182 static int GenerateShaders(std::vector<AutoGLProgram> *blend_programs) {
183   // Limits: GL_MAX_VARYING_COMPONENTS, GL_MAX_TEXTURE_IMAGE_UNITS,
184   // GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
185   // clang-format off
186   const GLchar *shader_preamble = "#version 300 es\n#define LAYER_COUNT ";
187
188   const GLchar *vertex_shader_source =
189 "\n"
190 "precision mediump int;                                                     \n"
191 "uniform vec4 uViewport;                                                    \n"
192 "uniform sampler2D uLayerTextures[LAYER_COUNT];                             \n"
193 "uniform vec4 uLayerCrop[LAYER_COUNT];                                      \n"
194 "uniform mat2 uTexMatrix[LAYER_COUNT];                                      \n"
195 "in vec2 vPosition;                                                         \n"
196 "in vec2 vTexCoords;                                                        \n"
197 "out vec2 fTexCoords[LAYER_COUNT];                                          \n"
198 "void main() {                                                              \n"
199 "  for (int i = 0; i < LAYER_COUNT; i++) {                                  \n"
200 "    fTexCoords[i] = (uLayerCrop[i].xy + vTexCoords * uLayerCrop[i].zw) /   \n"
201 "                     vec2(textureSize(uLayerTextures[i], 0));              \n"
202 "    fTexCoords[i] *= uTexMatrix[i];                                        \n"
203 "  }                                                                        \n"
204 "  vec2 scaledPosition = uViewport.xy + vPosition * uViewport.zw;           \n"
205 "  gl_Position = vec4(scaledPosition * vec2(2.0) - vec2(1.0), 0.0, 1.0);    \n"
206 "}                                                                          \n";
207
208   const GLchar *fragment_shader_source =
209 "\n"
210 "precision mediump float;                                                   \n"
211 "uniform sampler2D uLayerTextures[LAYER_COUNT];                             \n"
212 "uniform float uLayerAlpha[LAYER_COUNT];                                    \n"
213 "in vec2 fTexCoords[LAYER_COUNT];                                           \n"
214 "out vec4 oFragColor;                                                       \n"
215 "void main() {                                                              \n"
216 "  vec3 color = vec3(0.0, 0.0, 0.0);                                        \n"
217 "  float alphaCover = 1.0;                                                  \n"
218 "  for (int i = 0; i < LAYER_COUNT; i++) {                                  \n"
219 "    vec4 texSample = texture(uLayerTextures[i], fTexCoords[i]);            \n"
220 "    float a = texSample.a * uLayerAlpha[i];                                \n"
221 "    color += a * alphaCover * texSample.rgb;                               \n"
222 "    alphaCover *= 1.0 - a;                                                 \n"
223 "    if (alphaCover <= 0.5/255.0)                                           \n"
224 "      break;                                                               \n"
225 "  }                                                                        \n"
226 "  oFragColor = vec4(color, 1.0 - alphaCover);                              \n"
227 "}                                                                          \n";
228   // clang-format on
229
230   int i, ret = 1;
231   GLint max_texture_images, status;
232   AutoGLShader vertex_shader, fragment_shader;
233   AutoGLProgram program;
234   std::string shader_log;
235
236   glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &max_texture_images);
237
238   for (i = 1; i <= max_texture_images; i++) {
239     std::ostringstream layer_count_formatter;
240     layer_count_formatter << i;
241     std::string layer_count(layer_count_formatter.str());
242     const GLchar *shader_sources[3] = {shader_preamble, layer_count.c_str(),
243                                        NULL};
244
245     shader_sources[2] = vertex_shader_source;
246     vertex_shader = CompileAndCheckShader(GL_VERTEX_SHADER, 3, shader_sources,
247                                           ret ? &shader_log : NULL);
248     if (!vertex_shader.get()) {
249       if (ret)
250         ALOGE("Failed to make vertex shader:\n%s", shader_log.c_str());
251       break;
252     }
253
254     shader_sources[2] = fragment_shader_source;
255     fragment_shader = CompileAndCheckShader(
256         GL_FRAGMENT_SHADER, 3, shader_sources, ret ? &shader_log : NULL);
257     if (!fragment_shader.get()) {
258       if (ret)
259         ALOGE("Failed to make fragment shader:\n%s", shader_log.c_str());
260       break;
261     }
262
263     program = AutoGLProgram(glCreateProgram());
264     if (!program.get()) {
265       if (ret)
266         ALOGE("Failed to create program %s", GetGLError());
267       break;
268     }
269
270     glAttachShader(program.get(), vertex_shader.get());
271     glAttachShader(program.get(), fragment_shader.get());
272     glBindAttribLocation(program.get(), 0, "vPosition");
273     glBindAttribLocation(program.get(), 1, "vTexCoords");
274     glLinkProgram(program.get());
275     glDetachShader(program.get(), vertex_shader.get());
276     glDetachShader(program.get(), fragment_shader.get());
277
278     glGetProgramiv(program.get(), GL_LINK_STATUS, &status);
279     if (!status) {
280       if (ret) {
281         GLint log_length;
282         glGetProgramiv(program.get(), GL_INFO_LOG_LENGTH, &log_length);
283         std::string program_log(log_length, ' ');
284         glGetProgramInfoLog(program.get(), log_length, NULL, &program_log[0]);
285         ALOGE("Failed to link program: \n%s", program_log.c_str());
286       }
287       break;
288     }
289
290     ret = 0;
291     blend_programs->emplace_back(std::move(program));
292   }
293
294   return ret;
295 }
296
297 struct RenderingCommand {
298   struct TextureSource {
299     unsigned texture_index;
300     float crop_bounds[4];
301     float alpha;
302     float texture_matrix[4];
303   };
304
305   float bounds[4];
306   unsigned texture_count;
307   TextureSource textures[MAX_OVERLAPPING_LAYERS];
308
309   RenderingCommand() : texture_count(0) {
310   }
311 };
312
313 static void ConstructCommands(const hwc_layer_1 *layers, size_t num_layers,
314                               std::vector<RenderingCommand> *commands) {
315   std::vector<FRect> in_rects;
316   std::vector<FRectSet> out_rects;
317   int i;
318
319   for (unsigned rect_index = 0; rect_index < num_layers; rect_index++) {
320     const hwc_layer_1 &layer = layers[rect_index];
321     FRect rect;
322     in_rects.push_back(FRect(layer.displayFrame.left, layer.displayFrame.top,
323                              layer.displayFrame.right,
324                              layer.displayFrame.bottom));
325   }
326
327   seperate_frects_64(in_rects, &out_rects);
328
329   for (unsigned rect_index = 0; rect_index < out_rects.size(); rect_index++) {
330     const FRectSet &out_rect = out_rects[rect_index];
331     commands->push_back(RenderingCommand());
332     RenderingCommand &cmd = commands->back();
333
334     memcpy(cmd.bounds, out_rect.rect.bounds, sizeof(cmd.bounds));
335
336     uint64_t tex_set = out_rect.id_set.getBits();
337     for (unsigned i = num_layers - 1; tex_set != 0x0; i--) {
338       if (tex_set & (0x1 << i)) {
339         tex_set &= ~(0x1 << i);
340
341         const hwc_layer_1 &layer = layers[i];
342
343         FRect display_rect(layer.displayFrame.left, layer.displayFrame.top,
344                            layer.displayFrame.right, layer.displayFrame.bottom);
345         float display_size[2] = {
346             display_rect.bounds[2] - display_rect.bounds[0],
347             display_rect.bounds[3] - display_rect.bounds[1]};
348
349         FRect crop_rect(layer.sourceCropf.left, layer.sourceCropf.top,
350                         layer.sourceCropf.right, layer.sourceCropf.bottom);
351         float crop_size[2] = {crop_rect.bounds[2] - crop_rect.bounds[0],
352                               crop_rect.bounds[3] - crop_rect.bounds[1]};
353
354         RenderingCommand::TextureSource &src = cmd.textures[cmd.texture_count];
355         cmd.texture_count++;
356         src.texture_index = i;
357
358         for (int b = 0; b < 4; b++) {
359           float bound_percent = (cmd.bounds[b] - display_rect.bounds[b % 2]) /
360                                 display_size[b % 2];
361           src.crop_bounds[b] =
362               crop_rect.bounds[b % 2] + bound_percent * crop_size[b % 2];
363         }
364
365         float *src_tex_mat;
366         switch (layer.transform) {
367           case HWC_TRANSFORM_FLIP_H:
368             src_tex_mat = &kTextureTransformMatrices[4];
369             break;
370           case HWC_TRANSFORM_FLIP_V:
371             src_tex_mat = &kTextureTransformMatrices[8];
372             break;
373           case HWC_TRANSFORM_ROT_90:
374             src_tex_mat = &kTextureTransformMatrices[12];
375             break;
376           case HWC_TRANSFORM_ROT_180:
377             src_tex_mat = &kTextureTransformMatrices[16];
378             break;
379           case HWC_TRANSFORM_ROT_270:
380             src_tex_mat = &kTextureTransformMatrices[20];
381             break;
382           default:
383             ALOGE(
384                 "Unknown transform for layer: defaulting to identity "
385                 "transform");
386           case 0:
387             src_tex_mat = &kTextureTransformMatrices[0];
388             break;
389         }
390         std::copy_n(src_tex_mat, 4, src.texture_matrix);
391
392         if (layer.blending == HWC_BLENDING_NONE) {
393           src.alpha = 1.0f;
394           // This layer is opaque. There is no point in using layers below this
395           // one.
396           break;
397         }
398
399         src.alpha = layer.planeAlpha / 255.0f;
400       }
401     }
402   }
403 }
404
405 static int EGLFenceWait(EGLDisplay egl_display, int acquireFenceFd) {
406   int ret = 0;
407
408   EGLint attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID, acquireFenceFd,
409                       EGL_NONE};
410   EGLSyncKHR egl_sync =
411       eglCreateSyncKHR(egl_display, EGL_SYNC_NATIVE_FENCE_ANDROID, attribs);
412   if (egl_sync == EGL_NO_SYNC_KHR) {
413     ALOGE("Failed to make EGLSyncKHR from acquireFenceFd: %s", GetEGLError());
414     close(acquireFenceFd);
415     return 1;
416   }
417
418   EGLint success = eglWaitSyncKHR(egl_display, egl_sync, 0);
419   if (success == EGL_FALSE) {
420     ALOGE("Failed to wait for acquire: %s", GetEGLError());
421     ret = 1;
422   }
423   eglDestroySyncKHR(egl_display, egl_sync);
424
425   return ret;
426 }
427
428 static int CreateTextureFromHandle(EGLDisplay egl_display,
429                                    buffer_handle_t handle,
430                                    AutoEGLImageAndGLTexture *out) {
431   EGLImageKHR image = eglCreateImageKHR(
432       egl_display, EGL_NO_CONTEXT, EGL_NATIVE_HANDLE_ANDROID_NVX,
433       (EGLClientBuffer)handle, NULL /* no attribs */);
434
435   if (image == EGL_NO_IMAGE_KHR) {
436     ALOGE("Failed to make image %s %p", GetEGLError(), handle);
437     return -EINVAL;
438   }
439
440   GLuint texture;
441   glGenTextures(1, &texture);
442   glBindTexture(GL_TEXTURE_2D, texture);
443   glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)image);
444   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
445   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
446   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
447   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
448   glBindTexture(GL_TEXTURE_2D, 0);
449
450   out->image.reset(image);
451   out->texture.reset(texture);
452
453   return 0;
454 }
455
456 GLWorkerCompositor::GLWorkerCompositor()
457     : egl_display_(EGL_NO_DISPLAY), egl_ctx_(EGL_NO_CONTEXT) {
458 }
459
460 int GLWorkerCompositor::Init() {
461   int ret = 0;
462   const char *egl_extensions;
463   const char *gl_extensions;
464   EGLint num_configs;
465   EGLint attribs[] = {EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE, EGL_NONE};
466   EGLConfig egl_config;
467
468   // clang-format off
469   const GLfloat verts[] = {
470     0.0f,  0.0f,    0.0f, 0.0f,
471     0.0f,  2.0f,    0.0f, 2.0f,
472     2.0f,  0.0f,    2.0f, 0.0f
473   };
474   // clang-format on
475
476   const EGLint config_attribs[] = {EGL_RENDERABLE_TYPE,
477                                    EGL_OPENGL_ES2_BIT,
478                                    EGL_RED_SIZE,
479                                    8,
480                                    EGL_GREEN_SIZE,
481                                    8,
482                                    EGL_BLUE_SIZE,
483                                    8,
484                                    EGL_NONE};
485
486   const EGLint context_attribs[] = {EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE};
487
488   egl_display_ = eglGetDisplay(EGL_DEFAULT_DISPLAY);
489   if (egl_display_ == EGL_NO_DISPLAY) {
490     ALOGE("Failed to get egl display");
491     return 1;
492   }
493
494   if (!eglInitialize(egl_display_, NULL, NULL)) {
495     ALOGE("Failed to initialize egl: %s", GetEGLError());
496     return 1;
497   }
498
499   egl_extensions = eglQueryString(egl_display_, EGL_EXTENSIONS);
500
501   // These extensions are all technically required but not always reported due
502   // to meta EGL filtering them out.
503   if (!HasExtension("EGL_KHR_image_base", egl_extensions))
504     ALOGW("EGL_KHR_image_base extension not supported");
505
506   if (!HasExtension("EGL_ANDROID_image_native_buffer", egl_extensions))
507     ALOGW("EGL_ANDROID_image_native_buffer extension not supported");
508
509   if (!HasExtension("EGL_ANDROID_native_fence_sync", egl_extensions))
510     ALOGW("EGL_ANDROID_native_fence_sync extension not supported");
511
512   if (!eglChooseConfig(egl_display_, config_attribs, &egl_config, 1,
513                        &num_configs)) {
514     ALOGE("eglChooseConfig() failed with error: %s", GetEGLError());
515     return 1;
516   }
517
518   egl_ctx_ =
519       eglCreateContext(egl_display_, egl_config,
520                        EGL_NO_CONTEXT /* No shared context */, context_attribs);
521
522   if (egl_ctx_ == EGL_NO_CONTEXT) {
523     ALOGE("Failed to create OpenGL ES Context: %s", GetEGLError());
524     return 1;
525   }
526
527   if (!eglMakeCurrent(egl_display_, EGL_NO_SURFACE, EGL_NO_SURFACE, egl_ctx_)) {
528     ALOGE("Failed to make the OpenGL ES Context current: %s", GetEGLError());
529     return 1;
530   }
531
532   gl_extensions = (const char *)glGetString(GL_EXTENSIONS);
533
534   if (!HasExtension("GL_OES_EGL_image", gl_extensions))
535     ALOGW("GL_OES_EGL_image extension not supported");
536
537   GLuint vertex_buffer;
538   glGenBuffers(1, &vertex_buffer);
539   glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
540   glBufferData(GL_ARRAY_BUFFER, sizeof(verts), verts, GL_STATIC_DRAW);
541   glBindBuffer(GL_ARRAY_BUFFER, 0);
542   vertex_buffer_.reset(vertex_buffer);
543
544   if (GenerateShaders(&blend_programs_)) {
545     return 1;
546   }
547
548   return 0;
549 }
550
551 GLWorkerCompositor::~GLWorkerCompositor() {
552   if (egl_display_ != EGL_NO_DISPLAY && egl_ctx_ != EGL_NO_CONTEXT)
553     if (eglDestroyContext(egl_display_, egl_ctx_) == EGL_FALSE)
554       ALOGE("Failed to destroy OpenGL ES Context: %s", GetEGLError());
555 }
556
557 int GLWorkerCompositor::Composite(hwc_layer_1 *layers, size_t num_layers,
558                                   sp<GraphicBuffer> framebuffer) {
559   ATRACE_CALL();
560   int ret = 0;
561   size_t i;
562   std::vector<AutoEGLImageAndGLTexture> layer_textures;
563   std::vector<RenderingCommand> commands;
564
565   if (num_layers == 0) {
566     return -EALREADY;
567   }
568
569   GLint frame_width = framebuffer->getWidth();
570   GLint frame_height = framebuffer->getHeight();
571   EGLSyncKHR finished_sync;
572
573   AutoEGLImageKHR egl_fb_image(
574       eglCreateImageKHR(egl_display_, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
575                         (EGLClientBuffer)framebuffer->getNativeBuffer(),
576                         NULL /* no attribs */),
577       EGLImageDeleter(egl_display_));
578
579   if (egl_fb_image.get() == EGL_NO_IMAGE_KHR) {
580     ALOGE("Failed to make image from target buffer: %s", GetEGLError());
581     return -EINVAL;
582   }
583
584   GLuint gl_fb_tex;
585   glGenTextures(1, &gl_fb_tex);
586   AutoGLTexture gl_fb_tex_auto(gl_fb_tex);
587   glBindTexture(GL_TEXTURE_2D, gl_fb_tex);
588   glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,
589                                (GLeglImageOES)egl_fb_image.get());
590   glBindTexture(GL_TEXTURE_2D, 0);
591
592   GLuint gl_fb;
593   glGenFramebuffers(1, &gl_fb);
594   AutoGLFramebuffer gl_fb_auto(gl_fb);
595   glBindFramebuffer(GL_FRAMEBUFFER, gl_fb);
596   glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
597                          gl_fb_tex, 0);
598
599   if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
600     ALOGE("Failed framebuffer check for created target buffer: %s",
601           GetGLFramebufferError());
602     return -EINVAL;
603   }
604
605   for (i = 0; i < num_layers; i++) {
606     const struct hwc_layer_1 *layer = &layers[i];
607
608     if (ret) {
609       if (layer->acquireFenceFd >= 0)
610         close(layer->acquireFenceFd);
611       continue;
612     }
613
614     layer_textures.emplace_back(egl_display_);
615     ret = CreateTextureFromHandle(egl_display_, layer->handle,
616                                   &layer_textures.back());
617     if (!ret) {
618       ret = EGLFenceWait(egl_display_, layer->acquireFenceFd);
619     }
620     if (ret) {
621       layer_textures.pop_back();
622       ret = -EINVAL;
623     }
624   }
625
626   if (ret)
627     return ret;
628
629   ConstructCommands(layers, num_layers, &commands);
630
631   glViewport(0, 0, frame_width, frame_height);
632
633   glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
634   glClear(GL_COLOR_BUFFER_BIT);
635
636   glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_.get());
637   glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, NULL);
638   glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4,
639                         (void *)(sizeof(float) * 2));
640   glEnableVertexAttribArray(0);
641   glEnableVertexAttribArray(1);
642   glEnable(GL_SCISSOR_TEST);
643
644   for (const RenderingCommand &cmd : commands) {
645     if (cmd.texture_count <= 0) {
646       continue;
647     }
648
649     // TODO(zachr): handle the case of too many overlapping textures for one
650     // area by falling back to rendering as many layers as possible using
651     // multiple blending passes.
652     if (cmd.texture_count > blend_programs_.size()) {
653       ALOGE("Too many layers to render in one area");
654       continue;
655     }
656
657     GLint program = blend_programs_[cmd.texture_count - 1].get();
658     glUseProgram(program);
659     GLint gl_viewport_loc = glGetUniformLocation(program, "uViewport");
660     GLint gl_tex_loc = glGetUniformLocation(program, "uLayerTextures");
661     GLint gl_crop_loc = glGetUniformLocation(program, "uLayerCrop");
662     GLint gl_alpha_loc = glGetUniformLocation(program, "uLayerAlpha");
663     GLint gl_tex_matrix_loc = glGetUniformLocation(program, "uTexMatrix");
664     glUniform4f(gl_viewport_loc, cmd.bounds[0] / (float)frame_width,
665                 cmd.bounds[1] / (float)frame_height,
666                 (cmd.bounds[2] - cmd.bounds[0]) / (float)frame_width,
667                 (cmd.bounds[3] - cmd.bounds[1]) / (float)frame_height);
668
669     for (unsigned src_index = 0; src_index < cmd.texture_count; src_index++) {
670       const RenderingCommand::TextureSource &src = cmd.textures[src_index];
671       glUniform1f(gl_alpha_loc + src_index, src.alpha);
672       glUniform4f(gl_crop_loc + src_index, src.crop_bounds[0],
673                   src.crop_bounds[1], src.crop_bounds[2] - src.crop_bounds[0],
674                   src.crop_bounds[3] - src.crop_bounds[1]);
675       glUniform1i(gl_tex_loc + src_index, src_index);
676       glUniformMatrix2fv(gl_tex_matrix_loc + src_index, 1, GL_FALSE,
677                          src.texture_matrix);
678       glActiveTexture(GL_TEXTURE0 + src_index);
679       glBindTexture(GL_TEXTURE_2D,
680                     layer_textures[src.texture_index].texture.get());
681     }
682
683     glScissor(cmd.bounds[0], cmd.bounds[1], cmd.bounds[2] - cmd.bounds[0],
684               cmd.bounds[3] - cmd.bounds[1]);
685     glDrawArrays(GL_TRIANGLES, 0, 3);
686
687     for (unsigned src_index = 0; src_index < cmd.texture_count; src_index++) {
688       glActiveTexture(GL_TEXTURE0 + src_index);
689       glBindTexture(GL_TEXTURE_2D, 0);
690     }
691   }
692
693   glDisable(GL_SCISSOR_TEST);
694   glActiveTexture(GL_TEXTURE0);
695   glDisableVertexAttribArray(0);
696   glDisableVertexAttribArray(1);
697   glBindBuffer(GL_ARRAY_BUFFER, 0);
698   glUseProgram(0);
699
700   glBindFramebuffer(GL_FRAMEBUFFER, 0);
701
702   return ret;
703 }
704
705 int GLWorkerCompositor::CompositeAndFinish(hwc_layer_1 *layers,
706                                            size_t num_layers,
707                                            sp<GraphicBuffer> framebuffer) {
708   int ret = Composite(layers, num_layers, framebuffer);
709   glFinish();
710   return ret;
711 }
712
713 int GLWorker::DoComposition(GLWorkerCompositor &compositor, Work *work) {
714   int ret =
715       compositor.Composite(work->layers, work->num_layers, work->framebuffer);
716
717   int timeline_fd = work->timeline_fd;
718   work->timeline_fd = -1;
719
720   if (ret) {
721     worker_ret_ = ret;
722     glFinish();
723     sw_sync_timeline_inc(timeline_fd, work->num_layers);
724     close(timeline_fd);
725     return pthread_cond_signal(&work_done_cond_);
726   }
727
728   unsigned timeline_count = work->num_layers + 1;
729   worker_ret_ = sw_sync_fence_create(timeline_fd, "GLComposition done fence",
730                                      timeline_count);
731   ret = pthread_cond_signal(&work_done_cond_);
732
733   glFinish();
734
735   sw_sync_timeline_inc(timeline_fd, timeline_count);
736   close(timeline_fd);
737
738   return ret;
739 }
740
741 GLWorker::GLWorker() : initialized_(false) {
742 }
743
744 GLWorker::~GLWorker() {
745   if (!initialized_)
746     return;
747
748   if (SignalWorker(NULL, true) != 0 || pthread_join(thread_, NULL) != 0)
749     pthread_kill(thread_, SIGTERM);
750
751   pthread_cond_destroy(&work_ready_cond_);
752   pthread_cond_destroy(&work_done_cond_);
753   pthread_mutex_destroy(&lock_);
754 }
755
756 #define TRY(x, n, g)                  \
757   ret = x;                            \
758   if (ret) {                          \
759     ALOGE("Failed to " n " %d", ret); \
760     g;                                \
761   }
762
763 #define TRY_RETURN(x, n) TRY(x, n, return ret)
764
765 int GLWorker::Init() {
766   int ret = 0;
767
768   worker_work_ = NULL;
769   worker_exit_ = false;
770   worker_ret_ = -1;
771
772   ret = pthread_cond_init(&work_ready_cond_, NULL);
773   if (ret) {
774     ALOGE("Failed to int GLThread condition %d", ret);
775     return ret;
776   }
777
778   ret = pthread_cond_init(&work_done_cond_, NULL);
779   if (ret) {
780     ALOGE("Failed to int GLThread condition %d", ret);
781     pthread_cond_destroy(&work_ready_cond_);
782     return ret;
783   }
784
785   ret = pthread_mutex_init(&lock_, NULL);
786   if (ret) {
787     ALOGE("Failed to init GLThread lock %d", ret);
788     pthread_cond_destroy(&work_ready_cond_);
789     pthread_cond_destroy(&work_done_cond_);
790     return ret;
791   }
792
793   ret = pthread_create(&thread_, NULL, StartRoutine, this);
794   if (ret) {
795     ALOGE("Failed to create GLThread %d", ret);
796     pthread_cond_destroy(&work_ready_cond_);
797     pthread_cond_destroy(&work_done_cond_);
798     pthread_mutex_destroy(&lock_);
799     return ret;
800   }
801
802   initialized_ = true;
803
804   TRY_RETURN(pthread_mutex_lock(&lock_), "lock GLThread");
805
806   while (!worker_exit_ && worker_ret_ != 0)
807     TRY(pthread_cond_wait(&work_done_cond_, &lock_), "wait on condition",
808         goto out_unlock);
809
810   ret = worker_ret_;
811
812 out_unlock:
813   int unlock_ret = pthread_mutex_unlock(&lock_);
814   if (unlock_ret) {
815     ret = unlock_ret;
816     ALOGE("Failed to unlock GLThread %d", unlock_ret);
817   }
818   return ret;
819 }
820
821 int GLWorker::SignalWorker(Work *work, bool worker_exit) {
822   int ret = 0;
823   if (worker_exit_)
824     return -EINVAL;
825   TRY_RETURN(pthread_mutex_lock(&lock_), "lock GLThread");
826   worker_work_ = work;
827   worker_exit_ = worker_exit;
828   ret = pthread_cond_signal(&work_ready_cond_);
829   if (ret) {
830     ALOGE("Failed to signal GLThread caller %d", ret);
831     pthread_mutex_unlock(&lock_);
832     return ret;
833   }
834   ret = pthread_cond_wait(&work_done_cond_, &lock_);
835   if (ret) {
836     ALOGE("Failed to wait on GLThread %d", ret);
837     pthread_mutex_unlock(&lock_);
838     return ret;
839   }
840
841   ret = worker_ret_;
842   if (ret) {
843     pthread_mutex_unlock(&lock_);
844     return ret;
845   }
846   TRY_RETURN(pthread_mutex_unlock(&lock_), "unlock GLThread");
847   return ret;
848 }
849
850 int GLWorker::DoWork(Work *work) {
851   return SignalWorker(work, false);
852 }
853
854 void GLWorker::WorkerRoutine() {
855   int ret = 0;
856
857   TRY(pthread_mutex_lock(&lock_), "lock GLThread", return );
858
859   GLWorkerCompositor compositor;
860
861   TRY(compositor.Init(), "initialize GL", goto out_signal_done);
862
863   worker_ret_ = 0;
864   TRY(pthread_cond_signal(&work_done_cond_), "signal GLThread caller",
865       goto out_signal_done);
866
867   while (true) {
868     while (worker_work_ == NULL && !worker_exit_)
869       TRY(pthread_cond_wait(&work_ready_cond_, &lock_), "wait on condition",
870           goto out_signal_done);
871
872     if (worker_exit_) {
873       ret = 0;
874       break;
875     }
876
877     ret = DoComposition(compositor, worker_work_);
878
879     worker_work_ = NULL;
880     if (ret) {
881       break;
882     }
883   }
884
885 out_signal_done:
886   worker_exit_ = true;
887   worker_ret_ = ret;
888   TRY(pthread_cond_signal(&work_done_cond_), "signal GLThread caller",
889       goto out_unlock);
890 out_unlock:
891   TRY(pthread_mutex_unlock(&lock_), "unlock GLThread", return );
892 }
893
894 /* static */
895 void *GLWorker::StartRoutine(void *arg) {
896   setpriority(PRIO_PROCESS, 0, HAL_PRIORITY_URGENT_DISPLAY);
897   GLWorker *worker = (GLWorker *)arg;
898   worker->WorkerRoutine();
899   return NULL;
900 }
901
902 }  // namespace android