2 * Copyright (C) 2015 The Android Open Source Project
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
17 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
18 #define LOG_TAG "GLWorker"
24 #include <sys/resource.h>
26 #include <sync/sync.h>
29 #include <hardware/hardware.h>
30 #include <hardware/hwcomposer.h>
32 #include <ui/GraphicBuffer.h>
33 #include <ui/PixelFormat.h>
35 #include <utils/Trace.h>
39 #include "seperate_rects.h"
41 // TODO(zachr): use hwc_drm_bo to turn buffer handles into textures
42 #ifndef EGL_NATIVE_HANDLE_ANDROID_NVX
43 #define EGL_NATIVE_HANDLE_ANDROID_NVX 0x322A
46 #define MAX_OVERLAPPING_LAYERS 64
50 typedef seperate_rects::Rect<float> FRect;
51 typedef seperate_rects::RectSet<uint64_t, float> FRectSet;
54 // Column-major order:
55 // float mat[4] = { 1, 2, 3, 4 } ===
58 float kTextureTransformMatrices[] = {
59 1.0f, 0.0f, 0.0f, 1.0f, // identity matrix
60 -1.0f, 0.0f, 0.0f, 1.0f, // HWC_TRANSFORM_FLIP_H;
61 1.0f, 0.0f, 0.0f, -1.0f, // HWC_TRANSFORM_FLIP_V;
62 0.0f, 1.0f, -1.0f, 0.0f, // HWC_TRANSFORM_ROT_90;
63 -1.0f, 0.0f, 0.0f, -1.0f, // HWC_TRANSFORM_ROT_180;
64 0.0f, -1.0f, 1.0f, 0.0f, // HWC_TRANSFORM_ROT_270;
68 static const char *GetGLError(void) {
69 switch (glGetError()) {
73 return "GL_INVALID_ENUM";
74 case GL_INVALID_VALUE:
75 return "GL_INVALID_VALUE";
76 case GL_INVALID_OPERATION:
77 return "GL_INVALID_OPERATION";
78 case GL_INVALID_FRAMEBUFFER_OPERATION:
79 return "GL_INVALID_FRAMEBUFFER_OPERATION";
80 case GL_OUT_OF_MEMORY:
81 return "GL_OUT_OF_MEMORY";
83 return "Unknown error";
87 static const char *GetGLFramebufferError(void) {
88 switch (glCheckFramebufferStatus(GL_FRAMEBUFFER)) {
89 case GL_FRAMEBUFFER_COMPLETE:
90 return "GL_FRAMEBUFFER_COMPLETE";
91 case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
92 return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT";
93 case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
94 return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT";
95 case GL_FRAMEBUFFER_UNSUPPORTED:
96 return "GL_FRAMEBUFFER_UNSUPPORTED";
97 case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
98 return "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS";
100 return "Unknown error";
104 static const char *GetEGLError(void) {
105 switch (eglGetError()) {
107 return "EGL_SUCCESS";
108 case EGL_NOT_INITIALIZED:
109 return "EGL_NOT_INITIALIZED";
111 return "EGL_BAD_ACCESS";
113 return "EGL_BAD_ALLOC";
114 case EGL_BAD_ATTRIBUTE:
115 return "EGL_BAD_ATTRIBUTE";
116 case EGL_BAD_CONTEXT:
117 return "EGL_BAD_CONTEXT";
119 return "EGL_BAD_CONFIG";
120 case EGL_BAD_CURRENT_SURFACE:
121 return "EGL_BAD_CURRENT_SURFACE";
122 case EGL_BAD_DISPLAY:
123 return "EGL_BAD_DISPLAY";
124 case EGL_BAD_SURFACE:
125 return "EGL_BAD_SURFACE";
127 return "EGL_BAD_MATCH";
128 case EGL_BAD_PARAMETER:
129 return "EGL_BAD_PARAMETER";
130 case EGL_BAD_NATIVE_PIXMAP:
131 return "EGL_BAD_NATIVE_PIXMAP";
132 case EGL_BAD_NATIVE_WINDOW:
133 return "EGL_BAD_NATIVE_WINDOW";
134 case EGL_CONTEXT_LOST:
135 return "EGL_CONTEXT_LOST";
137 return "Unknown error";
141 static bool HasExtension(const char *extension, const char *extensions) {
142 const char *start, *where, *terminator;
145 where = (char *)strstr((const char *)start, extension);
148 terminator = where + strlen(extension);
149 if (where == start || *(where - 1) == ' ')
150 if (*terminator == ' ' || *terminator == '\0')
157 static AutoGLShader CompileAndCheckShader(GLenum type, unsigned source_count,
158 const GLchar **sources,
159 std::string *shader_log) {
161 AutoGLShader shader(glCreateShader(type));
162 if (shader.get() == 0) {
163 *shader_log = "glCreateShader failed";
166 glShaderSource(shader.get(), source_count, sources, NULL);
167 glCompileShader(shader.get());
168 glGetShaderiv(shader.get(), GL_COMPILE_STATUS, &status);
172 glGetShaderiv(shader.get(), GL_INFO_LOG_LENGTH, &log_length);
173 shader_log->resize(log_length);
174 glGetShaderInfoLog(shader.get(), log_length, NULL, &(*shader_log)[0]);
182 static int GenerateShaders(std::vector<AutoGLProgram> *blend_programs) {
183 // Limits: GL_MAX_VARYING_COMPONENTS, GL_MAX_TEXTURE_IMAGE_UNITS,
184 // GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
186 const GLchar *shader_preamble = "#version 300 es\n#define LAYER_COUNT ";
188 const GLchar *vertex_shader_source =
190 "precision mediump int; \n"
191 "uniform vec4 uViewport; \n"
192 "uniform sampler2D uLayerTextures[LAYER_COUNT]; \n"
193 "uniform vec4 uLayerCrop[LAYER_COUNT]; \n"
194 "uniform mat2 uTexMatrix[LAYER_COUNT]; \n"
195 "in vec2 vPosition; \n"
196 "in vec2 vTexCoords; \n"
197 "out vec2 fTexCoords[LAYER_COUNT]; \n"
199 " for (int i = 0; i < LAYER_COUNT; i++) { \n"
200 " fTexCoords[i] = (uLayerCrop[i].xy + vTexCoords * uLayerCrop[i].zw) / \n"
201 " vec2(textureSize(uLayerTextures[i], 0)); \n"
202 " fTexCoords[i] *= uTexMatrix[i]; \n"
204 " vec2 scaledPosition = uViewport.xy + vPosition * uViewport.zw; \n"
205 " gl_Position = vec4(scaledPosition * vec2(2.0) - vec2(1.0), 0.0, 1.0); \n"
208 const GLchar *fragment_shader_source =
210 "precision mediump float; \n"
211 "uniform sampler2D uLayerTextures[LAYER_COUNT]; \n"
212 "uniform float uLayerAlpha[LAYER_COUNT]; \n"
213 "in vec2 fTexCoords[LAYER_COUNT]; \n"
214 "out vec4 oFragColor; \n"
216 " vec3 color = vec3(0.0, 0.0, 0.0); \n"
217 " float alphaCover = 1.0; \n"
218 " for (int i = 0; i < LAYER_COUNT; i++) { \n"
219 " vec4 texSample = texture(uLayerTextures[i], fTexCoords[i]); \n"
220 " float a = texSample.a * uLayerAlpha[i]; \n"
221 " color += a * alphaCover * texSample.rgb; \n"
222 " alphaCover *= 1.0 - a; \n"
223 " if (alphaCover <= 0.5/255.0) \n"
226 " oFragColor = vec4(color, 1.0 - alphaCover); \n"
231 GLint max_texture_images, status;
232 AutoGLShader vertex_shader, fragment_shader;
233 AutoGLProgram program;
234 std::string shader_log;
236 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &max_texture_images);
238 for (i = 1; i <= max_texture_images; i++) {
239 std::ostringstream layer_count_formatter;
240 layer_count_formatter << i;
241 std::string layer_count(layer_count_formatter.str());
242 const GLchar *shader_sources[3] = {shader_preamble, layer_count.c_str(),
245 shader_sources[2] = vertex_shader_source;
246 vertex_shader = CompileAndCheckShader(GL_VERTEX_SHADER, 3, shader_sources,
247 ret ? &shader_log : NULL);
248 if (!vertex_shader.get()) {
250 ALOGE("Failed to make vertex shader:\n%s", shader_log.c_str());
254 shader_sources[2] = fragment_shader_source;
255 fragment_shader = CompileAndCheckShader(
256 GL_FRAGMENT_SHADER, 3, shader_sources, ret ? &shader_log : NULL);
257 if (!fragment_shader.get()) {
259 ALOGE("Failed to make fragment shader:\n%s", shader_log.c_str());
263 program = AutoGLProgram(glCreateProgram());
264 if (!program.get()) {
266 ALOGE("Failed to create program %s", GetGLError());
270 glAttachShader(program.get(), vertex_shader.get());
271 glAttachShader(program.get(), fragment_shader.get());
272 glBindAttribLocation(program.get(), 0, "vPosition");
273 glBindAttribLocation(program.get(), 1, "vTexCoords");
274 glLinkProgram(program.get());
275 glDetachShader(program.get(), vertex_shader.get());
276 glDetachShader(program.get(), fragment_shader.get());
278 glGetProgramiv(program.get(), GL_LINK_STATUS, &status);
282 glGetProgramiv(program.get(), GL_INFO_LOG_LENGTH, &log_length);
283 std::string program_log(log_length, ' ');
284 glGetProgramInfoLog(program.get(), log_length, NULL, &program_log[0]);
285 ALOGE("Failed to link program: \n%s", program_log.c_str());
291 blend_programs->emplace_back(std::move(program));
297 struct RenderingCommand {
298 struct TextureSource {
299 unsigned texture_index;
300 float crop_bounds[4];
302 float texture_matrix[4];
306 unsigned texture_count;
307 TextureSource textures[MAX_OVERLAPPING_LAYERS];
309 RenderingCommand() : texture_count(0) {
313 static void ConstructCommands(const hwc_layer_1 *layers, size_t num_layers,
314 std::vector<RenderingCommand> *commands) {
315 std::vector<FRect> in_rects;
316 std::vector<FRectSet> out_rects;
319 for (unsigned rect_index = 0; rect_index < num_layers; rect_index++) {
320 const hwc_layer_1 &layer = layers[rect_index];
322 in_rects.push_back(FRect(layer.displayFrame.left, layer.displayFrame.top,
323 layer.displayFrame.right,
324 layer.displayFrame.bottom));
327 seperate_frects_64(in_rects, &out_rects);
329 for (unsigned rect_index = 0; rect_index < out_rects.size(); rect_index++) {
330 const FRectSet &out_rect = out_rects[rect_index];
331 commands->push_back(RenderingCommand());
332 RenderingCommand &cmd = commands->back();
334 memcpy(cmd.bounds, out_rect.rect.bounds, sizeof(cmd.bounds));
336 uint64_t tex_set = out_rect.id_set.getBits();
337 for (unsigned i = num_layers - 1; tex_set != 0x0; i--) {
338 if (tex_set & (0x1 << i)) {
339 tex_set &= ~(0x1 << i);
341 const hwc_layer_1 &layer = layers[i];
343 FRect display_rect(layer.displayFrame.left, layer.displayFrame.top,
344 layer.displayFrame.right, layer.displayFrame.bottom);
345 float display_size[2] = {
346 display_rect.bounds[2] - display_rect.bounds[0],
347 display_rect.bounds[3] - display_rect.bounds[1]};
349 FRect crop_rect(layer.sourceCropf.left, layer.sourceCropf.top,
350 layer.sourceCropf.right, layer.sourceCropf.bottom);
351 float crop_size[2] = {crop_rect.bounds[2] - crop_rect.bounds[0],
352 crop_rect.bounds[3] - crop_rect.bounds[1]};
354 RenderingCommand::TextureSource &src = cmd.textures[cmd.texture_count];
356 src.texture_index = i;
358 for (int b = 0; b < 4; b++) {
359 float bound_percent = (cmd.bounds[b] - display_rect.bounds[b % 2]) /
362 crop_rect.bounds[b % 2] + bound_percent * crop_size[b % 2];
366 switch (layer.transform) {
367 case HWC_TRANSFORM_FLIP_H:
368 src_tex_mat = &kTextureTransformMatrices[4];
370 case HWC_TRANSFORM_FLIP_V:
371 src_tex_mat = &kTextureTransformMatrices[8];
373 case HWC_TRANSFORM_ROT_90:
374 src_tex_mat = &kTextureTransformMatrices[12];
376 case HWC_TRANSFORM_ROT_180:
377 src_tex_mat = &kTextureTransformMatrices[16];
379 case HWC_TRANSFORM_ROT_270:
380 src_tex_mat = &kTextureTransformMatrices[20];
384 "Unknown transform for layer: defaulting to identity "
387 src_tex_mat = &kTextureTransformMatrices[0];
390 std::copy_n(src_tex_mat, 4, src.texture_matrix);
392 if (layer.blending == HWC_BLENDING_NONE) {
394 // This layer is opaque. There is no point in using layers below this
399 src.alpha = layer.planeAlpha / 255.0f;
405 static int EGLFenceWait(EGLDisplay egl_display, int acquireFenceFd) {
408 EGLint attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID, acquireFenceFd,
410 EGLSyncKHR egl_sync =
411 eglCreateSyncKHR(egl_display, EGL_SYNC_NATIVE_FENCE_ANDROID, attribs);
412 if (egl_sync == EGL_NO_SYNC_KHR) {
413 ALOGE("Failed to make EGLSyncKHR from acquireFenceFd: %s", GetEGLError());
414 close(acquireFenceFd);
418 EGLint success = eglWaitSyncKHR(egl_display, egl_sync, 0);
419 if (success == EGL_FALSE) {
420 ALOGE("Failed to wait for acquire: %s", GetEGLError());
423 eglDestroySyncKHR(egl_display, egl_sync);
428 static int CreateTextureFromHandle(EGLDisplay egl_display,
429 buffer_handle_t handle,
430 AutoEGLImageAndGLTexture *out) {
431 EGLImageKHR image = eglCreateImageKHR(
432 egl_display, EGL_NO_CONTEXT, EGL_NATIVE_HANDLE_ANDROID_NVX,
433 (EGLClientBuffer)handle, NULL /* no attribs */);
435 if (image == EGL_NO_IMAGE_KHR) {
436 ALOGE("Failed to make image %s %p", GetEGLError(), handle);
441 glGenTextures(1, &texture);
442 glBindTexture(GL_TEXTURE_2D, texture);
443 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)image);
444 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
445 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
446 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
447 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
448 glBindTexture(GL_TEXTURE_2D, 0);
450 out->image.reset(image);
451 out->texture.reset(texture);
456 GLWorkerCompositor::GLWorkerCompositor()
457 : egl_display_(EGL_NO_DISPLAY), egl_ctx_(EGL_NO_CONTEXT) {
460 int GLWorkerCompositor::Init() {
462 const char *egl_extensions;
463 const char *gl_extensions;
465 EGLint attribs[] = {EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE, EGL_NONE};
466 EGLConfig egl_config;
469 const GLfloat verts[] = {
470 0.0f, 0.0f, 0.0f, 0.0f,
471 0.0f, 2.0f, 0.0f, 2.0f,
472 2.0f, 0.0f, 2.0f, 0.0f
476 const EGLint config_attribs[] = {EGL_RENDERABLE_TYPE,
486 const EGLint context_attribs[] = {EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE};
488 egl_display_ = eglGetDisplay(EGL_DEFAULT_DISPLAY);
489 if (egl_display_ == EGL_NO_DISPLAY) {
490 ALOGE("Failed to get egl display");
494 if (!eglInitialize(egl_display_, NULL, NULL)) {
495 ALOGE("Failed to initialize egl: %s", GetEGLError());
499 egl_extensions = eglQueryString(egl_display_, EGL_EXTENSIONS);
501 // These extensions are all technically required but not always reported due
502 // to meta EGL filtering them out.
503 if (!HasExtension("EGL_KHR_image_base", egl_extensions))
504 ALOGW("EGL_KHR_image_base extension not supported");
506 if (!HasExtension("EGL_ANDROID_image_native_buffer", egl_extensions))
507 ALOGW("EGL_ANDROID_image_native_buffer extension not supported");
509 if (!HasExtension("EGL_ANDROID_native_fence_sync", egl_extensions))
510 ALOGW("EGL_ANDROID_native_fence_sync extension not supported");
512 if (!eglChooseConfig(egl_display_, config_attribs, &egl_config, 1,
514 ALOGE("eglChooseConfig() failed with error: %s", GetEGLError());
519 eglCreateContext(egl_display_, egl_config,
520 EGL_NO_CONTEXT /* No shared context */, context_attribs);
522 if (egl_ctx_ == EGL_NO_CONTEXT) {
523 ALOGE("Failed to create OpenGL ES Context: %s", GetEGLError());
527 if (!eglMakeCurrent(egl_display_, EGL_NO_SURFACE, EGL_NO_SURFACE, egl_ctx_)) {
528 ALOGE("Failed to make the OpenGL ES Context current: %s", GetEGLError());
532 gl_extensions = (const char *)glGetString(GL_EXTENSIONS);
534 if (!HasExtension("GL_OES_EGL_image", gl_extensions))
535 ALOGW("GL_OES_EGL_image extension not supported");
537 GLuint vertex_buffer;
538 glGenBuffers(1, &vertex_buffer);
539 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
540 glBufferData(GL_ARRAY_BUFFER, sizeof(verts), verts, GL_STATIC_DRAW);
541 glBindBuffer(GL_ARRAY_BUFFER, 0);
542 vertex_buffer_.reset(vertex_buffer);
544 if (GenerateShaders(&blend_programs_)) {
551 GLWorkerCompositor::~GLWorkerCompositor() {
552 if (egl_display_ != EGL_NO_DISPLAY && egl_ctx_ != EGL_NO_CONTEXT)
553 if (eglDestroyContext(egl_display_, egl_ctx_) == EGL_FALSE)
554 ALOGE("Failed to destroy OpenGL ES Context: %s", GetEGLError());
557 int GLWorkerCompositor::Composite(hwc_layer_1 *layers, size_t num_layers,
558 sp<GraphicBuffer> framebuffer) {
562 std::vector<AutoEGLImageAndGLTexture> layer_textures;
563 std::vector<RenderingCommand> commands;
565 if (num_layers == 0) {
569 GLint frame_width = framebuffer->getWidth();
570 GLint frame_height = framebuffer->getHeight();
571 EGLSyncKHR finished_sync;
573 AutoEGLImageKHR egl_fb_image(
574 eglCreateImageKHR(egl_display_, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
575 (EGLClientBuffer)framebuffer->getNativeBuffer(),
576 NULL /* no attribs */),
577 EGLImageDeleter(egl_display_));
579 if (egl_fb_image.get() == EGL_NO_IMAGE_KHR) {
580 ALOGE("Failed to make image from target buffer: %s", GetEGLError());
585 glGenTextures(1, &gl_fb_tex);
586 AutoGLTexture gl_fb_tex_auto(gl_fb_tex);
587 glBindTexture(GL_TEXTURE_2D, gl_fb_tex);
588 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,
589 (GLeglImageOES)egl_fb_image.get());
590 glBindTexture(GL_TEXTURE_2D, 0);
593 glGenFramebuffers(1, &gl_fb);
594 AutoGLFramebuffer gl_fb_auto(gl_fb);
595 glBindFramebuffer(GL_FRAMEBUFFER, gl_fb);
596 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
599 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
600 ALOGE("Failed framebuffer check for created target buffer: %s",
601 GetGLFramebufferError());
605 for (i = 0; i < num_layers; i++) {
606 const struct hwc_layer_1 *layer = &layers[i];
609 if (layer->acquireFenceFd >= 0)
610 close(layer->acquireFenceFd);
614 layer_textures.emplace_back(egl_display_);
615 ret = CreateTextureFromHandle(egl_display_, layer->handle,
616 &layer_textures.back());
618 ret = EGLFenceWait(egl_display_, layer->acquireFenceFd);
621 layer_textures.pop_back();
629 ConstructCommands(layers, num_layers, &commands);
631 glViewport(0, 0, frame_width, frame_height);
633 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
634 glClear(GL_COLOR_BUFFER_BIT);
636 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_.get());
637 glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, NULL);
638 glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4,
639 (void *)(sizeof(float) * 2));
640 glEnableVertexAttribArray(0);
641 glEnableVertexAttribArray(1);
642 glEnable(GL_SCISSOR_TEST);
644 for (const RenderingCommand &cmd : commands) {
645 if (cmd.texture_count <= 0) {
649 // TODO(zachr): handle the case of too many overlapping textures for one
650 // area by falling back to rendering as many layers as possible using
651 // multiple blending passes.
652 if (cmd.texture_count > blend_programs_.size()) {
653 ALOGE("Too many layers to render in one area");
657 GLint program = blend_programs_[cmd.texture_count - 1].get();
658 glUseProgram(program);
659 GLint gl_viewport_loc = glGetUniformLocation(program, "uViewport");
660 GLint gl_tex_loc = glGetUniformLocation(program, "uLayerTextures");
661 GLint gl_crop_loc = glGetUniformLocation(program, "uLayerCrop");
662 GLint gl_alpha_loc = glGetUniformLocation(program, "uLayerAlpha");
663 GLint gl_tex_matrix_loc = glGetUniformLocation(program, "uTexMatrix");
664 glUniform4f(gl_viewport_loc, cmd.bounds[0] / (float)frame_width,
665 cmd.bounds[1] / (float)frame_height,
666 (cmd.bounds[2] - cmd.bounds[0]) / (float)frame_width,
667 (cmd.bounds[3] - cmd.bounds[1]) / (float)frame_height);
669 for (unsigned src_index = 0; src_index < cmd.texture_count; src_index++) {
670 const RenderingCommand::TextureSource &src = cmd.textures[src_index];
671 glUniform1f(gl_alpha_loc + src_index, src.alpha);
672 glUniform4f(gl_crop_loc + src_index, src.crop_bounds[0],
673 src.crop_bounds[1], src.crop_bounds[2] - src.crop_bounds[0],
674 src.crop_bounds[3] - src.crop_bounds[1]);
675 glUniform1i(gl_tex_loc + src_index, src_index);
676 glUniformMatrix2fv(gl_tex_matrix_loc + src_index, 1, GL_FALSE,
678 glActiveTexture(GL_TEXTURE0 + src_index);
679 glBindTexture(GL_TEXTURE_2D,
680 layer_textures[src.texture_index].texture.get());
683 glScissor(cmd.bounds[0], cmd.bounds[1], cmd.bounds[2] - cmd.bounds[0],
684 cmd.bounds[3] - cmd.bounds[1]);
685 glDrawArrays(GL_TRIANGLES, 0, 3);
687 for (unsigned src_index = 0; src_index < cmd.texture_count; src_index++) {
688 glActiveTexture(GL_TEXTURE0 + src_index);
689 glBindTexture(GL_TEXTURE_2D, 0);
693 glDisable(GL_SCISSOR_TEST);
694 glActiveTexture(GL_TEXTURE0);
695 glDisableVertexAttribArray(0);
696 glDisableVertexAttribArray(1);
697 glBindBuffer(GL_ARRAY_BUFFER, 0);
700 glBindFramebuffer(GL_FRAMEBUFFER, 0);
705 int GLWorkerCompositor::CompositeAndFinish(hwc_layer_1 *layers,
707 sp<GraphicBuffer> framebuffer) {
708 int ret = Composite(layers, num_layers, framebuffer);
713 int GLWorker::DoComposition(GLWorkerCompositor &compositor, Work *work) {
715 compositor.Composite(work->layers, work->num_layers, work->framebuffer);
717 int timeline_fd = work->timeline_fd;
718 work->timeline_fd = -1;
723 sw_sync_timeline_inc(timeline_fd, work->num_layers);
725 return pthread_cond_signal(&work_done_cond_);
728 unsigned timeline_count = work->num_layers + 1;
729 worker_ret_ = sw_sync_fence_create(timeline_fd, "GLComposition done fence",
731 ret = pthread_cond_signal(&work_done_cond_);
735 sw_sync_timeline_inc(timeline_fd, timeline_count);
741 GLWorker::GLWorker() : initialized_(false) {
744 GLWorker::~GLWorker() {
748 if (SignalWorker(NULL, true) != 0 || pthread_join(thread_, NULL) != 0)
749 pthread_kill(thread_, SIGTERM);
751 pthread_cond_destroy(&work_ready_cond_);
752 pthread_cond_destroy(&work_done_cond_);
753 pthread_mutex_destroy(&lock_);
756 #define TRY(x, n, g) \
759 ALOGE("Failed to " n " %d", ret); \
763 #define TRY_RETURN(x, n) TRY(x, n, return ret)
765 int GLWorker::Init() {
769 worker_exit_ = false;
772 ret = pthread_cond_init(&work_ready_cond_, NULL);
774 ALOGE("Failed to int GLThread condition %d", ret);
778 ret = pthread_cond_init(&work_done_cond_, NULL);
780 ALOGE("Failed to int GLThread condition %d", ret);
781 pthread_cond_destroy(&work_ready_cond_);
785 ret = pthread_mutex_init(&lock_, NULL);
787 ALOGE("Failed to init GLThread lock %d", ret);
788 pthread_cond_destroy(&work_ready_cond_);
789 pthread_cond_destroy(&work_done_cond_);
793 ret = pthread_create(&thread_, NULL, StartRoutine, this);
795 ALOGE("Failed to create GLThread %d", ret);
796 pthread_cond_destroy(&work_ready_cond_);
797 pthread_cond_destroy(&work_done_cond_);
798 pthread_mutex_destroy(&lock_);
804 TRY_RETURN(pthread_mutex_lock(&lock_), "lock GLThread");
806 while (!worker_exit_ && worker_ret_ != 0)
807 TRY(pthread_cond_wait(&work_done_cond_, &lock_), "wait on condition",
813 int unlock_ret = pthread_mutex_unlock(&lock_);
816 ALOGE("Failed to unlock GLThread %d", unlock_ret);
821 int GLWorker::SignalWorker(Work *work, bool worker_exit) {
825 TRY_RETURN(pthread_mutex_lock(&lock_), "lock GLThread");
827 worker_exit_ = worker_exit;
828 ret = pthread_cond_signal(&work_ready_cond_);
830 ALOGE("Failed to signal GLThread caller %d", ret);
831 pthread_mutex_unlock(&lock_);
834 ret = pthread_cond_wait(&work_done_cond_, &lock_);
836 ALOGE("Failed to wait on GLThread %d", ret);
837 pthread_mutex_unlock(&lock_);
843 pthread_mutex_unlock(&lock_);
846 TRY_RETURN(pthread_mutex_unlock(&lock_), "unlock GLThread");
850 int GLWorker::DoWork(Work *work) {
851 return SignalWorker(work, false);
854 void GLWorker::WorkerRoutine() {
857 TRY(pthread_mutex_lock(&lock_), "lock GLThread", return );
859 GLWorkerCompositor compositor;
861 TRY(compositor.Init(), "initialize GL", goto out_signal_done);
864 TRY(pthread_cond_signal(&work_done_cond_), "signal GLThread caller",
865 goto out_signal_done);
868 while (worker_work_ == NULL && !worker_exit_)
869 TRY(pthread_cond_wait(&work_ready_cond_, &lock_), "wait on condition",
870 goto out_signal_done);
877 ret = DoComposition(compositor, worker_work_);
888 TRY(pthread_cond_signal(&work_done_cond_), "signal GLThread caller",
891 TRY(pthread_mutex_unlock(&lock_), "unlock GLThread", return );
895 void *GLWorker::StartRoutine(void *arg) {
896 setpriority(PRIO_PROCESS, 0, HAL_PRIORITY_URGENT_DISPLAY);
897 GLWorker *worker = (GLWorker *)arg;
898 worker->WorkerRoutine();
902 } // namespace android