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drm_hwcomposer: use in-class member initializers for AutoEGLDisplayImage
authorZach Reizner <zachr@google.com>
Fri, 9 Oct 2015 16:54:42 +0000 (09:54 -0700)
committerZach Reizner <zachr@google.com>
Tue, 13 Oct 2015 01:56:50 +0000 (18:56 -0700)
Change-Id: Id78a646d264eb3fab833f279f30570ddc89fadb7

autogl.h

index 5eeca85..fc77fb0 100644 (file)
--- a/autogl.h
+++ b/autogl.h
@@ -52,8 +52,7 @@ AUTO_GL_TYPE(AutoGLShader, GLint, 0, glDeleteShader(p))
 AUTO_GL_TYPE(AutoGLProgram, GLint, 0, glDeleteProgram(p))
 
 struct AutoEGLDisplayImage {
-  AutoEGLDisplayImage() : display_(EGL_NO_DISPLAY), image_(EGL_NO_IMAGE_KHR) {
-  }
+  AutoEGLDisplayImage() = default;
 
   AutoEGLDisplayImage(EGLDisplay display, EGLImageKHR image)
       : display_(display), image_(image) {
@@ -98,8 +97,8 @@ struct AutoEGLDisplayImage {
   }
 
  private:
-  EGLDisplay display_;
-  EGLImageKHR image_;
+  EGLDisplay display_ = EGL_NO_DISPLAY;
+  EGLImageKHR image_ = EGL_NO_IMAGE_KHR;
 };
 
 struct AutoEGLImageAndGLTexture {