for (i = start_level; i <= surf->last_level; i++) {
surf->level[i].mode = RADEON_SURF_MODE_LINEAR_ALIGNED;
si_surf_minify(surf, surf->level+i, surf->bpe, i, xalign, yalign,
- zalign, slice_align, offset);
+ zalign, slice_align, offset);
/* level0 and first mipmap need to have alignment */
offset = surf->bo_size;
if ((i == 0)) {
/* tiling mode */
mode = (surf->flags >> RADEON_SURF_MODE_SHIFT) & RADEON_SURF_MODE_MASK;
+ /* those are already handled by the kernel tile mode array but we still
+ * need value that won't be rejected by kernel set tiling function
+ */
+ surf->tile_split = 0;
+ surf->stencil_tile_split = 0;
+
if (surf->flags & (RADEON_SURF_ZBUFFER | RADEON_SURF_SBUFFER)) {
/* zbuffer only support 1D or 2D tiled surface */
switch (mode) {