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vc4: Fix leak of the bo_handles table.
[android-x86/external-mesa.git] / src / gallium / drivers / vc4 / vc4_screen.c
1 /*
2  * Copyright © 2014 Broadcom
3  * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9  * and/or sell copies of the Software, and to permit persons to whom the
10  * Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice (including the next
13  * paragraph) shall be included in all copies or substantial portions of the
14  * Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22  * IN THE SOFTWARE.
23  */
24
25 #include "os/os_misc.h"
26 #include "pipe/p_defines.h"
27 #include "pipe/p_screen.h"
28 #include "pipe/p_state.h"
29
30 #include "util/u_debug.h"
31 #include "util/u_memory.h"
32 #include "util/u_format.h"
33 #include "util/u_hash_table.h"
34 #include "util/ralloc.h"
35
36 #include "vc4_screen.h"
37 #include "vc4_context.h"
38 #include "vc4_resource.h"
39
40 static const struct debug_named_value debug_options[] = {
41         { "cl",       VC4_DEBUG_CL,
42           "Dump command list during creation" },
43         { "qpu",      VC4_DEBUG_QPU,
44           "Dump generated QPU instructions" },
45         { "qir",      VC4_DEBUG_QIR,
46           "Dump QPU IR during program compile" },
47         { "nir",      VC4_DEBUG_NIR,
48           "Dump NIR during program compile" },
49         { "tgsi",     VC4_DEBUG_TGSI,
50           "Dump TGSI during program compile" },
51         { "shaderdb", VC4_DEBUG_SHADERDB,
52           "Dump program compile information for shader-db analysis" },
53         { "perf",     VC4_DEBUG_PERF,
54           "Print during performance-related events" },
55         { "norast",   VC4_DEBUG_NORAST,
56           "Skip actual hardware execution of commands" },
57         { "always_flush", VC4_DEBUG_ALWAYS_FLUSH,
58           "Flush after each draw call" },
59         { "always_sync", VC4_DEBUG_ALWAYS_SYNC,
60           "Wait for finish after each flush" },
61 #if USE_VC4_SIMULATOR
62         { "dump", VC4_DEBUG_DUMP,
63           "Write a GPU command stream trace file" },
64 #endif
65         { NULL }
66 };
67
68 DEBUG_GET_ONCE_FLAGS_OPTION(vc4_debug, "VC4_DEBUG", debug_options, 0)
69 uint32_t vc4_debug;
70
71 static const char *
72 vc4_screen_get_name(struct pipe_screen *pscreen)
73 {
74         return "VC4";
75 }
76
77 static const char *
78 vc4_screen_get_vendor(struct pipe_screen *pscreen)
79 {
80         return "Broadcom";
81 }
82
83 static void
84 vc4_screen_destroy(struct pipe_screen *pscreen)
85 {
86         struct vc4_screen *screen = vc4_screen(pscreen);
87
88         util_hash_table_destroy(screen->bo_handles);
89         vc4_bufmgr_destroy(pscreen);
90         close(screen->fd);
91         ralloc_free(pscreen);
92 }
93
94 static int
95 vc4_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
96 {
97         switch (param) {
98                 /* Supported features (boolean caps). */
99         case PIPE_CAP_VERTEX_COLOR_CLAMPED:
100         case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
101         case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
102         case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
103         case PIPE_CAP_NPOT_TEXTURES:
104         case PIPE_CAP_SHAREABLE_SHADERS:
105         case PIPE_CAP_USER_CONSTANT_BUFFERS:
106         case PIPE_CAP_TEXTURE_SHADOW_MAP:
107         case PIPE_CAP_BLEND_EQUATION_SEPARATE:
108         case PIPE_CAP_TWO_SIDED_STENCIL:
109         case PIPE_CAP_USER_INDEX_BUFFERS:
110         case PIPE_CAP_TEXTURE_MULTISAMPLE:
111         case PIPE_CAP_TEXTURE_SWIZZLE:
112                 return 1;
113
114                 /* lying for GL 2.0 */
115         case PIPE_CAP_OCCLUSION_QUERY:
116         case PIPE_CAP_POINT_SPRITE:
117                 return 1;
118
119         case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
120                 return 256;
121
122         case PIPE_CAP_GLSL_FEATURE_LEVEL:
123                 return 120;
124
125         case PIPE_CAP_MAX_VIEWPORTS:
126                 return 1;
127
128         case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
129         case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
130                 return 1;
131
132         case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
133                 return 1;
134
135                 /* Unsupported features. */
136         case PIPE_CAP_ANISOTROPIC_FILTER:
137         case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
138         case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
139         case PIPE_CAP_CUBE_MAP_ARRAY:
140         case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
141         case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
142         case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
143         case PIPE_CAP_SEAMLESS_CUBE_MAP:
144         case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
145         case PIPE_CAP_TGSI_INSTANCEID:
146         case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
147         case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
148         case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
149         case PIPE_CAP_COMPUTE:
150         case PIPE_CAP_START_INSTANCE:
151         case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
152         case PIPE_CAP_SHADER_STENCIL_EXPORT:
153         case PIPE_CAP_TGSI_TEXCOORD:
154         case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
155         case PIPE_CAP_CONDITIONAL_RENDER:
156         case PIPE_CAP_PRIMITIVE_RESTART:
157         case PIPE_CAP_TEXTURE_BARRIER:
158         case PIPE_CAP_SM3:
159         case PIPE_CAP_INDEP_BLEND_ENABLE:
160         case PIPE_CAP_INDEP_BLEND_FUNC:
161         case PIPE_CAP_DEPTH_CLIP_DISABLE:
162         case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
163         case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
164         case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
165         case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
166         case PIPE_CAP_USER_VERTEX_BUFFERS:
167         case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
168         case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
169         case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
170         case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
171         case PIPE_CAP_TEXTURE_GATHER_SM5:
172         case PIPE_CAP_FAKE_SW_MSAA:
173         case PIPE_CAP_TEXTURE_QUERY_LOD:
174         case PIPE_CAP_SAMPLE_SHADING:
175         case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
176         case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
177         case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
178         case PIPE_CAP_MAX_TEXEL_OFFSET:
179         case PIPE_CAP_MAX_VERTEX_STREAMS:
180         case PIPE_CAP_DRAW_INDIRECT:
181         case PIPE_CAP_MULTI_DRAW_INDIRECT:
182         case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
183         case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
184         case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
185         case PIPE_CAP_SAMPLER_VIEW_TARGET:
186         case PIPE_CAP_CLIP_HALFZ:
187         case PIPE_CAP_VERTEXID_NOBASE:
188         case PIPE_CAP_POLYGON_OFFSET_CLAMP:
189         case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
190         case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
191         case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
192         case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
193         case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
194         case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
195         case PIPE_CAP_DEPTH_BOUNDS_TEST:
196         case PIPE_CAP_TGSI_TXQS:
197         case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
198         case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
199         case PIPE_CAP_CLEAR_TEXTURE:
200         case PIPE_CAP_DRAW_PARAMETERS:
201         case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
202         case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
203         case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
204         case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
205         case PIPE_CAP_INVALIDATE_BUFFER:
206         case PIPE_CAP_GENERATE_MIPMAP:
207         case PIPE_CAP_STRING_MARKER:
208         case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
209         case PIPE_CAP_QUERY_BUFFER_OBJECT:
210         case PIPE_CAP_QUERY_MEMORY_INFO:
211         case PIPE_CAP_PCI_GROUP:
212         case PIPE_CAP_PCI_BUS:
213         case PIPE_CAP_PCI_DEVICE:
214         case PIPE_CAP_PCI_FUNCTION:
215         case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
216         case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
217         case PIPE_CAP_CULL_DISTANCE:
218         case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
219                 return 0;
220
221                 /* Stream output. */
222         case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
223         case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
224         case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
225         case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
226                 return 0;
227
228                 /* Geometry shader output, unsupported. */
229         case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
230         case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
231                 return 0;
232
233                 /* Texturing. */
234         case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
235         case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
236                 return VC4_MAX_MIP_LEVELS;
237         case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
238                 /* Note: Not supported in hardware, just faking it. */
239                 return 5;
240         case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
241                 return 0;
242
243                 /* Render targets. */
244         case PIPE_CAP_MAX_RENDER_TARGETS:
245                 return 1;
246
247                 /* Queries. */
248         case PIPE_CAP_QUERY_TIME_ELAPSED:
249         case PIPE_CAP_QUERY_TIMESTAMP:
250                 return 0;
251
252         case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
253         case PIPE_CAP_MIN_TEXEL_OFFSET:
254                 return 0;
255
256         case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
257                 return 2048;
258
259         case PIPE_CAP_ENDIANNESS:
260                 return PIPE_ENDIAN_LITTLE;
261
262         case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
263                 return 64;
264
265         case PIPE_CAP_VENDOR_ID:
266                 return 0x14E4;
267         case PIPE_CAP_DEVICE_ID:
268                 return 0xFFFFFFFF;
269         case PIPE_CAP_ACCELERATED:
270                 return 1;
271         case PIPE_CAP_VIDEO_MEMORY: {
272                 uint64_t system_memory;
273
274                 if (!os_get_total_physical_memory(&system_memory))
275                         return 0;
276
277                 return (int)(system_memory >> 20);
278         }
279         case PIPE_CAP_UMA:
280                 return 1;
281
282         default:
283                 fprintf(stderr, "unknown param %d\n", param);
284                 return 0;
285         }
286 }
287
288 static float
289 vc4_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
290 {
291         switch (param) {
292         case PIPE_CAPF_MAX_LINE_WIDTH:
293         case PIPE_CAPF_MAX_LINE_WIDTH_AA:
294                 return 32;
295
296         case PIPE_CAPF_MAX_POINT_WIDTH:
297         case PIPE_CAPF_MAX_POINT_WIDTH_AA:
298                 return 512.0f;
299
300         case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
301                 return 0.0f;
302         case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
303                 return 0.0f;
304         case PIPE_CAPF_GUARD_BAND_LEFT:
305         case PIPE_CAPF_GUARD_BAND_TOP:
306         case PIPE_CAPF_GUARD_BAND_RIGHT:
307         case PIPE_CAPF_GUARD_BAND_BOTTOM:
308                 return 0.0f;
309         default:
310                 fprintf(stderr, "unknown paramf %d\n", param);
311                 return 0;
312         }
313 }
314
315 static int
316 vc4_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
317                            enum pipe_shader_cap param)
318 {
319         if (shader != PIPE_SHADER_VERTEX &&
320             shader != PIPE_SHADER_FRAGMENT) {
321                 return 0;
322         }
323
324         /* this is probably not totally correct.. but it's a start: */
325         switch (param) {
326         case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
327         case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
328         case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
329         case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
330                 return 16384;
331         case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
332                 return 0;
333         case PIPE_SHADER_CAP_MAX_INPUTS:
334                 if (shader == PIPE_SHADER_FRAGMENT)
335                         return 8;
336                 else
337                         return 16;
338         case PIPE_SHADER_CAP_MAX_OUTPUTS:
339                 return shader == PIPE_SHADER_FRAGMENT ? 1 : 8;
340         case PIPE_SHADER_CAP_MAX_TEMPS:
341                 return 256; /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
342         case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
343                 return 16 * 1024 * sizeof(float);
344         case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
345                 return 1;
346         case PIPE_SHADER_CAP_MAX_PREDS:
347                 return 0; /* nothing uses this */
348         case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
349                 return 0;
350         case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
351         case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
352         case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
353                 return 0;
354         case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
355                 return 1;
356         case PIPE_SHADER_CAP_SUBROUTINES:
357                 return 0;
358         case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
359                 return 0;
360         case PIPE_SHADER_CAP_INTEGERS:
361                 return 1;
362         case PIPE_SHADER_CAP_DOUBLES:
363         case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
364         case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
365         case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
366         case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
367                 return 0;
368         case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
369         case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
370                 return VC4_MAX_TEXTURE_SAMPLERS;
371         case PIPE_SHADER_CAP_PREFERRED_IR:
372                 return PIPE_SHADER_IR_TGSI;
373         case PIPE_SHADER_CAP_SUPPORTED_IRS:
374                 return 0;
375         case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
376                 return 32;
377         case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
378         case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
379                 return 0;
380         default:
381                 fprintf(stderr, "unknown shader param %d\n", param);
382                 return 0;
383         }
384         return 0;
385 }
386
387 static boolean
388 vc4_screen_is_format_supported(struct pipe_screen *pscreen,
389                                enum pipe_format format,
390                                enum pipe_texture_target target,
391                                unsigned sample_count,
392                                unsigned usage)
393 {
394         unsigned retval = 0;
395
396         if (sample_count > 1 && sample_count != VC4_MAX_SAMPLES)
397                 return FALSE;
398
399         if ((target >= PIPE_MAX_TEXTURE_TYPES) ||
400             !util_format_is_supported(format, usage)) {
401                 return FALSE;
402         }
403
404         if (usage & PIPE_BIND_VERTEX_BUFFER) {
405                 switch (format) {
406                 case PIPE_FORMAT_R32G32B32A32_FLOAT:
407                 case PIPE_FORMAT_R32G32B32_FLOAT:
408                 case PIPE_FORMAT_R32G32_FLOAT:
409                 case PIPE_FORMAT_R32_FLOAT:
410                 case PIPE_FORMAT_R32G32B32A32_SNORM:
411                 case PIPE_FORMAT_R32G32B32_SNORM:
412                 case PIPE_FORMAT_R32G32_SNORM:
413                 case PIPE_FORMAT_R32_SNORM:
414                 case PIPE_FORMAT_R32G32B32A32_SSCALED:
415                 case PIPE_FORMAT_R32G32B32_SSCALED:
416                 case PIPE_FORMAT_R32G32_SSCALED:
417                 case PIPE_FORMAT_R32_SSCALED:
418                 case PIPE_FORMAT_R16G16B16A16_UNORM:
419                 case PIPE_FORMAT_R16G16B16_UNORM:
420                 case PIPE_FORMAT_R16G16_UNORM:
421                 case PIPE_FORMAT_R16_UNORM:
422                 case PIPE_FORMAT_R16G16B16A16_SNORM:
423                 case PIPE_FORMAT_R16G16B16_SNORM:
424                 case PIPE_FORMAT_R16G16_SNORM:
425                 case PIPE_FORMAT_R16_SNORM:
426                 case PIPE_FORMAT_R16G16B16A16_USCALED:
427                 case PIPE_FORMAT_R16G16B16_USCALED:
428                 case PIPE_FORMAT_R16G16_USCALED:
429                 case PIPE_FORMAT_R16_USCALED:
430                 case PIPE_FORMAT_R16G16B16A16_SSCALED:
431                 case PIPE_FORMAT_R16G16B16_SSCALED:
432                 case PIPE_FORMAT_R16G16_SSCALED:
433                 case PIPE_FORMAT_R16_SSCALED:
434                 case PIPE_FORMAT_R8G8B8A8_UNORM:
435                 case PIPE_FORMAT_R8G8B8_UNORM:
436                 case PIPE_FORMAT_R8G8_UNORM:
437                 case PIPE_FORMAT_R8_UNORM:
438                 case PIPE_FORMAT_R8G8B8A8_SNORM:
439                 case PIPE_FORMAT_R8G8B8_SNORM:
440                 case PIPE_FORMAT_R8G8_SNORM:
441                 case PIPE_FORMAT_R8_SNORM:
442                 case PIPE_FORMAT_R8G8B8A8_USCALED:
443                 case PIPE_FORMAT_R8G8B8_USCALED:
444                 case PIPE_FORMAT_R8G8_USCALED:
445                 case PIPE_FORMAT_R8_USCALED:
446                 case PIPE_FORMAT_R8G8B8A8_SSCALED:
447                 case PIPE_FORMAT_R8G8B8_SSCALED:
448                 case PIPE_FORMAT_R8G8_SSCALED:
449                 case PIPE_FORMAT_R8_SSCALED:
450                         retval |= PIPE_BIND_VERTEX_BUFFER;
451                         break;
452                 default:
453                         break;
454                 }
455         }
456
457         if ((usage & PIPE_BIND_RENDER_TARGET) &&
458             vc4_rt_format_supported(format)) {
459                 retval |= PIPE_BIND_RENDER_TARGET;
460         }
461
462         if ((usage & PIPE_BIND_SAMPLER_VIEW) &&
463             vc4_tex_format_supported(format)) {
464                 retval |= PIPE_BIND_SAMPLER_VIEW;
465         }
466
467         if ((usage & PIPE_BIND_DEPTH_STENCIL) &&
468             (format == PIPE_FORMAT_S8_UINT_Z24_UNORM ||
469              format == PIPE_FORMAT_X8Z24_UNORM)) {
470                 retval |= PIPE_BIND_DEPTH_STENCIL;
471         }
472
473         if ((usage & PIPE_BIND_INDEX_BUFFER) &&
474             (format == PIPE_FORMAT_I8_UINT ||
475              format == PIPE_FORMAT_I16_UINT)) {
476                 retval |= PIPE_BIND_INDEX_BUFFER;
477         }
478
479         if (usage & PIPE_BIND_TRANSFER_READ)
480                 retval |= PIPE_BIND_TRANSFER_READ;
481         if (usage & PIPE_BIND_TRANSFER_WRITE)
482                 retval |= PIPE_BIND_TRANSFER_WRITE;
483
484 #if 0
485         if (retval != usage) {
486                 fprintf(stderr,
487                         "not supported: format=%s, target=%d, sample_count=%d, "
488                         "usage=0x%x, retval=0x%x\n", util_format_name(format),
489                         target, sample_count, usage, retval);
490         }
491 #endif
492
493         return retval == usage;
494 }
495
496 #define PTR_TO_UINT(x) ((unsigned)((intptr_t)(x)))
497
498 static unsigned handle_hash(void *key)
499 {
500     return PTR_TO_UINT(key);
501 }
502
503 static int handle_compare(void *key1, void *key2)
504 {
505     return PTR_TO_UINT(key1) != PTR_TO_UINT(key2);
506 }
507
508 struct pipe_screen *
509 vc4_screen_create(int fd)
510 {
511         struct vc4_screen *screen = rzalloc(NULL, struct vc4_screen);
512         struct pipe_screen *pscreen;
513
514         pscreen = &screen->base;
515
516         pscreen->destroy = vc4_screen_destroy;
517         pscreen->get_param = vc4_screen_get_param;
518         pscreen->get_paramf = vc4_screen_get_paramf;
519         pscreen->get_shader_param = vc4_screen_get_shader_param;
520         pscreen->context_create = vc4_context_create;
521         pscreen->is_format_supported = vc4_screen_is_format_supported;
522
523         screen->fd = fd;
524         list_inithead(&screen->bo_cache.time_list);
525         pipe_mutex_init(screen->bo_handles_mutex);
526         screen->bo_handles = util_hash_table_create(handle_hash, handle_compare);
527
528         vc4_fence_init(screen);
529
530         vc4_debug = debug_get_option_vc4_debug();
531         if (vc4_debug & VC4_DEBUG_SHADERDB)
532                 vc4_debug |= VC4_DEBUG_NORAST;
533
534 #if USE_VC4_SIMULATOR
535         vc4_simulator_init(screen);
536 #endif
537
538         vc4_resource_screen_init(pscreen);
539
540         pscreen->get_name = vc4_screen_get_name;
541         pscreen->get_vendor = vc4_screen_get_vendor;
542         pscreen->get_device_vendor = vc4_screen_get_vendor;
543
544         return pscreen;
545 }
546
547 boolean
548 vc4_screen_bo_get_handle(struct pipe_screen *pscreen,
549                          struct vc4_bo *bo,
550                          unsigned stride,
551                          struct winsys_handle *whandle)
552 {
553         whandle->stride = stride;
554
555         /* If we're passing some reference to our BO out to some other part of
556          * the system, then we can't do any optimizations about only us being
557          * the ones seeing it (like BO caching or shadow update avoidance).
558          */
559         bo->private = false;
560
561         switch (whandle->type) {
562         case DRM_API_HANDLE_TYPE_SHARED:
563                 return vc4_bo_flink(bo, &whandle->handle);
564         case DRM_API_HANDLE_TYPE_KMS:
565                 whandle->handle = bo->handle;
566                 return TRUE;
567         case DRM_API_HANDLE_TYPE_FD:
568                 whandle->handle = vc4_bo_get_dmabuf(bo);
569                 return whandle->handle != -1;
570         }
571
572         return FALSE;
573 }
574
575 struct vc4_bo *
576 vc4_screen_bo_from_handle(struct pipe_screen *pscreen,
577                           struct winsys_handle *whandle)
578 {
579         struct vc4_screen *screen = vc4_screen(pscreen);
580
581         if (whandle->offset != 0) {
582                 fprintf(stderr,
583                         "Attempt to import unsupported winsys offset %u\n",
584                         whandle->offset);
585                 return NULL;
586         }
587
588         switch (whandle->type) {
589         case DRM_API_HANDLE_TYPE_SHARED:
590                 return vc4_bo_open_name(screen, whandle->handle, whandle->stride);
591         case DRM_API_HANDLE_TYPE_FD:
592                 return vc4_bo_open_dmabuf(screen, whandle->handle, whandle->stride);
593         default:
594                 fprintf(stderr,
595                         "Attempt to import unsupported handle type %d\n",
596                         whandle->type);
597                 return NULL;
598         }
599 }