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[android-x86/external-mesa.git] / src / gallium / drivers / vc4 / vc4_screen.c
1 /*
2  * Copyright © 2014 Broadcom
3  * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9  * and/or sell copies of the Software, and to permit persons to whom the
10  * Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice (including the next
13  * paragraph) shall be included in all copies or substantial portions of the
14  * Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22  * IN THE SOFTWARE.
23  */
24
25 #include "os/os_misc.h"
26 #include "pipe/p_defines.h"
27 #include "pipe/p_screen.h"
28 #include "pipe/p_state.h"
29
30 #include "util/u_debug.h"
31 #include "util/u_memory.h"
32 #include "util/u_format.h"
33 #include "util/ralloc.h"
34
35 #include "vc4_screen.h"
36 #include "vc4_context.h"
37 #include "vc4_resource.h"
38
39 static const struct debug_named_value debug_options[] = {
40         { "cl",       VC4_DEBUG_CL,
41           "Dump command list during creation" },
42         { "qpu",      VC4_DEBUG_QPU,
43           "Dump generated QPU instructions" },
44         { "qir",      VC4_DEBUG_QIR,
45           "Dump QPU IR during program compile" },
46         { "nir",      VC4_DEBUG_NIR,
47           "Dump NIR during program compile" },
48         { "tgsi",     VC4_DEBUG_TGSI,
49           "Dump TGSI during program compile" },
50         { "shaderdb", VC4_DEBUG_SHADERDB,
51           "Dump program compile information for shader-db analysis" },
52         { "perf",     VC4_DEBUG_PERF,
53           "Print during performance-related events" },
54         { "norast",   VC4_DEBUG_NORAST,
55           "Skip actual hardware execution of commands" },
56         { "always_flush", VC4_DEBUG_ALWAYS_FLUSH,
57           "Flush after each draw call" },
58         { "always_sync", VC4_DEBUG_ALWAYS_SYNC,
59           "Wait for finish after each flush" },
60 #if USE_VC4_SIMULATOR
61         { "dump", VC4_DEBUG_DUMP,
62           "Write a GPU command stream trace file" },
63 #endif
64         { NULL }
65 };
66
67 DEBUG_GET_ONCE_FLAGS_OPTION(vc4_debug, "VC4_DEBUG", debug_options, 0)
68 uint32_t vc4_debug;
69
70 static const char *
71 vc4_screen_get_name(struct pipe_screen *pscreen)
72 {
73         return "VC4";
74 }
75
76 static const char *
77 vc4_screen_get_vendor(struct pipe_screen *pscreen)
78 {
79         return "Broadcom";
80 }
81
82 static void
83 vc4_screen_destroy(struct pipe_screen *pscreen)
84 {
85         struct vc4_screen *screen = vc4_screen(pscreen);
86
87         vc4_bufmgr_destroy(pscreen);
88         close(screen->fd);
89         ralloc_free(pscreen);
90 }
91
92 static int
93 vc4_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
94 {
95         switch (param) {
96                 /* Supported features (boolean caps). */
97         case PIPE_CAP_VERTEX_COLOR_CLAMPED:
98         case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
99         case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
100         case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
101         case PIPE_CAP_NPOT_TEXTURES:
102         case PIPE_CAP_SHAREABLE_SHADERS:
103         case PIPE_CAP_USER_CONSTANT_BUFFERS:
104         case PIPE_CAP_TEXTURE_SHADOW_MAP:
105         case PIPE_CAP_BLEND_EQUATION_SEPARATE:
106         case PIPE_CAP_TWO_SIDED_STENCIL:
107         case PIPE_CAP_USER_INDEX_BUFFERS:
108         case PIPE_CAP_TEXTURE_MULTISAMPLE:
109         case PIPE_CAP_TEXTURE_SWIZZLE:
110                 return 1;
111
112                 /* lying for GL 2.0 */
113         case PIPE_CAP_OCCLUSION_QUERY:
114         case PIPE_CAP_POINT_SPRITE:
115                 return 1;
116
117         case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
118                 return 256;
119
120         case PIPE_CAP_GLSL_FEATURE_LEVEL:
121                 return 120;
122
123         case PIPE_CAP_MAX_VIEWPORTS:
124                 return 1;
125
126         case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
127         case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
128                 return 1;
129
130         case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
131                 return 1;
132
133                 /* Unsupported features. */
134         case PIPE_CAP_ANISOTROPIC_FILTER:
135         case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
136         case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
137         case PIPE_CAP_CUBE_MAP_ARRAY:
138         case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
139         case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
140         case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
141         case PIPE_CAP_SEAMLESS_CUBE_MAP:
142         case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
143         case PIPE_CAP_TGSI_INSTANCEID:
144         case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
145         case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
146         case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
147         case PIPE_CAP_COMPUTE:
148         case PIPE_CAP_START_INSTANCE:
149         case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
150         case PIPE_CAP_SHADER_STENCIL_EXPORT:
151         case PIPE_CAP_TGSI_TEXCOORD:
152         case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
153         case PIPE_CAP_CONDITIONAL_RENDER:
154         case PIPE_CAP_PRIMITIVE_RESTART:
155         case PIPE_CAP_TEXTURE_BARRIER:
156         case PIPE_CAP_SM3:
157         case PIPE_CAP_INDEP_BLEND_ENABLE:
158         case PIPE_CAP_INDEP_BLEND_FUNC:
159         case PIPE_CAP_DEPTH_CLIP_DISABLE:
160         case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
161         case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
162         case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
163         case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
164         case PIPE_CAP_USER_VERTEX_BUFFERS:
165         case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
166         case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
167         case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
168         case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
169         case PIPE_CAP_TEXTURE_GATHER_SM5:
170         case PIPE_CAP_FAKE_SW_MSAA:
171         case PIPE_CAP_TEXTURE_QUERY_LOD:
172         case PIPE_CAP_SAMPLE_SHADING:
173         case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
174         case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
175         case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
176         case PIPE_CAP_MAX_TEXEL_OFFSET:
177         case PIPE_CAP_MAX_VERTEX_STREAMS:
178         case PIPE_CAP_DRAW_INDIRECT:
179         case PIPE_CAP_MULTI_DRAW_INDIRECT:
180         case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
181         case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
182         case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
183         case PIPE_CAP_SAMPLER_VIEW_TARGET:
184         case PIPE_CAP_CLIP_HALFZ:
185         case PIPE_CAP_VERTEXID_NOBASE:
186         case PIPE_CAP_POLYGON_OFFSET_CLAMP:
187         case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
188         case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
189         case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
190         case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
191         case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
192         case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
193         case PIPE_CAP_DEPTH_BOUNDS_TEST:
194         case PIPE_CAP_TGSI_TXQS:
195         case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
196         case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
197         case PIPE_CAP_CLEAR_TEXTURE:
198         case PIPE_CAP_DRAW_PARAMETERS:
199         case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
200         case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
201         case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
202         case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
203         case PIPE_CAP_INVALIDATE_BUFFER:
204         case PIPE_CAP_GENERATE_MIPMAP:
205         case PIPE_CAP_STRING_MARKER:
206         case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
207         case PIPE_CAP_QUERY_BUFFER_OBJECT:
208         case PIPE_CAP_QUERY_MEMORY_INFO:
209         case PIPE_CAP_PCI_GROUP:
210         case PIPE_CAP_PCI_BUS:
211         case PIPE_CAP_PCI_DEVICE:
212         case PIPE_CAP_PCI_FUNCTION:
213         case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
214         case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
215         case PIPE_CAP_CULL_DISTANCE:
216         case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
217                 return 0;
218
219                 /* Stream output. */
220         case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
221         case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
222         case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
223         case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
224                 return 0;
225
226                 /* Geometry shader output, unsupported. */
227         case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
228         case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
229                 return 0;
230
231                 /* Texturing. */
232         case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
233         case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
234                 return VC4_MAX_MIP_LEVELS;
235         case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
236                 /* Note: Not supported in hardware, just faking it. */
237                 return 5;
238         case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
239                 return 0;
240
241                 /* Render targets. */
242         case PIPE_CAP_MAX_RENDER_TARGETS:
243                 return 1;
244
245                 /* Queries. */
246         case PIPE_CAP_QUERY_TIME_ELAPSED:
247         case PIPE_CAP_QUERY_TIMESTAMP:
248                 return 0;
249
250         case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
251         case PIPE_CAP_MIN_TEXEL_OFFSET:
252                 return 0;
253
254         case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
255                 return 2048;
256
257         case PIPE_CAP_ENDIANNESS:
258                 return PIPE_ENDIAN_LITTLE;
259
260         case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
261                 return 64;
262
263         case PIPE_CAP_VENDOR_ID:
264                 return 0x14E4;
265         case PIPE_CAP_DEVICE_ID:
266                 return 0xFFFFFFFF;
267         case PIPE_CAP_ACCELERATED:
268                 return 1;
269         case PIPE_CAP_VIDEO_MEMORY: {
270                 uint64_t system_memory;
271
272                 if (!os_get_total_physical_memory(&system_memory))
273                         return 0;
274
275                 return (int)(system_memory >> 20);
276         }
277         case PIPE_CAP_UMA:
278                 return 1;
279
280         default:
281                 fprintf(stderr, "unknown param %d\n", param);
282                 return 0;
283         }
284 }
285
286 static float
287 vc4_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
288 {
289         switch (param) {
290         case PIPE_CAPF_MAX_LINE_WIDTH:
291         case PIPE_CAPF_MAX_LINE_WIDTH_AA:
292                 return 32;
293
294         case PIPE_CAPF_MAX_POINT_WIDTH:
295         case PIPE_CAPF_MAX_POINT_WIDTH_AA:
296                 return 512.0f;
297
298         case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
299                 return 0.0f;
300         case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
301                 return 0.0f;
302         case PIPE_CAPF_GUARD_BAND_LEFT:
303         case PIPE_CAPF_GUARD_BAND_TOP:
304         case PIPE_CAPF_GUARD_BAND_RIGHT:
305         case PIPE_CAPF_GUARD_BAND_BOTTOM:
306                 return 0.0f;
307         default:
308                 fprintf(stderr, "unknown paramf %d\n", param);
309                 return 0;
310         }
311 }
312
313 static int
314 vc4_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
315                            enum pipe_shader_cap param)
316 {
317         if (shader != PIPE_SHADER_VERTEX &&
318             shader != PIPE_SHADER_FRAGMENT) {
319                 return 0;
320         }
321
322         /* this is probably not totally correct.. but it's a start: */
323         switch (param) {
324         case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
325         case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
326         case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
327         case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
328                 return 16384;
329         case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
330                 return 0;
331         case PIPE_SHADER_CAP_MAX_INPUTS:
332                 if (shader == PIPE_SHADER_FRAGMENT)
333                         return 8;
334                 else
335                         return 16;
336         case PIPE_SHADER_CAP_MAX_OUTPUTS:
337                 return shader == PIPE_SHADER_FRAGMENT ? 1 : 8;
338         case PIPE_SHADER_CAP_MAX_TEMPS:
339                 return 256; /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
340         case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
341                 return 16 * 1024 * sizeof(float);
342         case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
343                 return 1;
344         case PIPE_SHADER_CAP_MAX_PREDS:
345                 return 0; /* nothing uses this */
346         case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
347                 return 0;
348         case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
349         case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
350         case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
351                 return 0;
352         case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
353                 return 1;
354         case PIPE_SHADER_CAP_SUBROUTINES:
355                 return 0;
356         case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
357                 return 0;
358         case PIPE_SHADER_CAP_INTEGERS:
359                 return 1;
360         case PIPE_SHADER_CAP_DOUBLES:
361         case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
362         case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
363         case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
364         case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
365                 return 0;
366         case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
367         case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
368                 return VC4_MAX_TEXTURE_SAMPLERS;
369         case PIPE_SHADER_CAP_PREFERRED_IR:
370                 return PIPE_SHADER_IR_TGSI;
371         case PIPE_SHADER_CAP_SUPPORTED_IRS:
372                 return 0;
373         case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
374                 return 32;
375         case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
376         case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
377                 return 0;
378         default:
379                 fprintf(stderr, "unknown shader param %d\n", param);
380                 return 0;
381         }
382         return 0;
383 }
384
385 static boolean
386 vc4_screen_is_format_supported(struct pipe_screen *pscreen,
387                                enum pipe_format format,
388                                enum pipe_texture_target target,
389                                unsigned sample_count,
390                                unsigned usage)
391 {
392         unsigned retval = 0;
393
394         if (sample_count > 1 && sample_count != VC4_MAX_SAMPLES)
395                 return FALSE;
396
397         if ((target >= PIPE_MAX_TEXTURE_TYPES) ||
398             !util_format_is_supported(format, usage)) {
399                 return FALSE;
400         }
401
402         if (usage & PIPE_BIND_VERTEX_BUFFER) {
403                 switch (format) {
404                 case PIPE_FORMAT_R32G32B32A32_FLOAT:
405                 case PIPE_FORMAT_R32G32B32_FLOAT:
406                 case PIPE_FORMAT_R32G32_FLOAT:
407                 case PIPE_FORMAT_R32_FLOAT:
408                 case PIPE_FORMAT_R32G32B32A32_SNORM:
409                 case PIPE_FORMAT_R32G32B32_SNORM:
410                 case PIPE_FORMAT_R32G32_SNORM:
411                 case PIPE_FORMAT_R32_SNORM:
412                 case PIPE_FORMAT_R32G32B32A32_SSCALED:
413                 case PIPE_FORMAT_R32G32B32_SSCALED:
414                 case PIPE_FORMAT_R32G32_SSCALED:
415                 case PIPE_FORMAT_R32_SSCALED:
416                 case PIPE_FORMAT_R16G16B16A16_UNORM:
417                 case PIPE_FORMAT_R16G16B16_UNORM:
418                 case PIPE_FORMAT_R16G16_UNORM:
419                 case PIPE_FORMAT_R16_UNORM:
420                 case PIPE_FORMAT_R16G16B16A16_SNORM:
421                 case PIPE_FORMAT_R16G16B16_SNORM:
422                 case PIPE_FORMAT_R16G16_SNORM:
423                 case PIPE_FORMAT_R16_SNORM:
424                 case PIPE_FORMAT_R16G16B16A16_USCALED:
425                 case PIPE_FORMAT_R16G16B16_USCALED:
426                 case PIPE_FORMAT_R16G16_USCALED:
427                 case PIPE_FORMAT_R16_USCALED:
428                 case PIPE_FORMAT_R16G16B16A16_SSCALED:
429                 case PIPE_FORMAT_R16G16B16_SSCALED:
430                 case PIPE_FORMAT_R16G16_SSCALED:
431                 case PIPE_FORMAT_R16_SSCALED:
432                 case PIPE_FORMAT_R8G8B8A8_UNORM:
433                 case PIPE_FORMAT_R8G8B8_UNORM:
434                 case PIPE_FORMAT_R8G8_UNORM:
435                 case PIPE_FORMAT_R8_UNORM:
436                 case PIPE_FORMAT_R8G8B8A8_SNORM:
437                 case PIPE_FORMAT_R8G8B8_SNORM:
438                 case PIPE_FORMAT_R8G8_SNORM:
439                 case PIPE_FORMAT_R8_SNORM:
440                 case PIPE_FORMAT_R8G8B8A8_USCALED:
441                 case PIPE_FORMAT_R8G8B8_USCALED:
442                 case PIPE_FORMAT_R8G8_USCALED:
443                 case PIPE_FORMAT_R8_USCALED:
444                 case PIPE_FORMAT_R8G8B8A8_SSCALED:
445                 case PIPE_FORMAT_R8G8B8_SSCALED:
446                 case PIPE_FORMAT_R8G8_SSCALED:
447                 case PIPE_FORMAT_R8_SSCALED:
448                         retval |= PIPE_BIND_VERTEX_BUFFER;
449                         break;
450                 default:
451                         break;
452                 }
453         }
454
455         if ((usage & PIPE_BIND_RENDER_TARGET) &&
456             vc4_rt_format_supported(format)) {
457                 retval |= PIPE_BIND_RENDER_TARGET;
458         }
459
460         if ((usage & PIPE_BIND_SAMPLER_VIEW) &&
461             vc4_tex_format_supported(format)) {
462                 retval |= PIPE_BIND_SAMPLER_VIEW;
463         }
464
465         if ((usage & PIPE_BIND_DEPTH_STENCIL) &&
466             (format == PIPE_FORMAT_S8_UINT_Z24_UNORM ||
467              format == PIPE_FORMAT_X8Z24_UNORM)) {
468                 retval |= PIPE_BIND_DEPTH_STENCIL;
469         }
470
471         if ((usage & PIPE_BIND_INDEX_BUFFER) &&
472             (format == PIPE_FORMAT_I8_UINT ||
473              format == PIPE_FORMAT_I16_UINT)) {
474                 retval |= PIPE_BIND_INDEX_BUFFER;
475         }
476
477         if (usage & PIPE_BIND_TRANSFER_READ)
478                 retval |= PIPE_BIND_TRANSFER_READ;
479         if (usage & PIPE_BIND_TRANSFER_WRITE)
480                 retval |= PIPE_BIND_TRANSFER_WRITE;
481
482 #if 0
483         if (retval != usage) {
484                 fprintf(stderr,
485                         "not supported: format=%s, target=%d, sample_count=%d, "
486                         "usage=0x%x, retval=0x%x\n", util_format_name(format),
487                         target, sample_count, usage, retval);
488         }
489 #endif
490
491         return retval == usage;
492 }
493
494 struct pipe_screen *
495 vc4_screen_create(int fd)
496 {
497         struct vc4_screen *screen = rzalloc(NULL, struct vc4_screen);
498         struct pipe_screen *pscreen;
499
500         pscreen = &screen->base;
501
502         pscreen->destroy = vc4_screen_destroy;
503         pscreen->get_param = vc4_screen_get_param;
504         pscreen->get_paramf = vc4_screen_get_paramf;
505         pscreen->get_shader_param = vc4_screen_get_shader_param;
506         pscreen->context_create = vc4_context_create;
507         pscreen->is_format_supported = vc4_screen_is_format_supported;
508
509         screen->fd = fd;
510         list_inithead(&screen->bo_cache.time_list);
511
512         vc4_fence_init(screen);
513
514         vc4_debug = debug_get_option_vc4_debug();
515         if (vc4_debug & VC4_DEBUG_SHADERDB)
516                 vc4_debug |= VC4_DEBUG_NORAST;
517
518 #if USE_VC4_SIMULATOR
519         vc4_simulator_init(screen);
520 #endif
521
522         vc4_resource_screen_init(pscreen);
523
524         pscreen->get_name = vc4_screen_get_name;
525         pscreen->get_vendor = vc4_screen_get_vendor;
526         pscreen->get_device_vendor = vc4_screen_get_vendor;
527
528         return pscreen;
529 }
530
531 boolean
532 vc4_screen_bo_get_handle(struct pipe_screen *pscreen,
533                          struct vc4_bo *bo,
534                          unsigned stride,
535                          struct winsys_handle *whandle)
536 {
537         whandle->stride = stride;
538
539         /* If we're passing some reference to our BO out to some other part of
540          * the system, then we can't do any optimizations about only us being
541          * the ones seeing it (like BO caching or shadow update avoidance).
542          */
543         bo->private = false;
544
545         switch (whandle->type) {
546         case DRM_API_HANDLE_TYPE_SHARED:
547                 return vc4_bo_flink(bo, &whandle->handle);
548         case DRM_API_HANDLE_TYPE_KMS:
549                 whandle->handle = bo->handle;
550                 return TRUE;
551         case DRM_API_HANDLE_TYPE_FD:
552                 whandle->handle = vc4_bo_get_dmabuf(bo);
553                 return whandle->handle != -1;
554         }
555
556         return FALSE;
557 }
558
559 struct vc4_bo *
560 vc4_screen_bo_from_handle(struct pipe_screen *pscreen,
561                           struct winsys_handle *whandle)
562 {
563         struct vc4_screen *screen = vc4_screen(pscreen);
564
565         if (whandle->offset != 0) {
566                 fprintf(stderr,
567                         "Attempt to import unsupported winsys offset %u\n",
568                         whandle->offset);
569                 return NULL;
570         }
571
572         switch (whandle->type) {
573         case DRM_API_HANDLE_TYPE_SHARED:
574                 return vc4_bo_open_name(screen, whandle->handle, whandle->stride);
575         case DRM_API_HANDLE_TYPE_FD:
576                 return vc4_bo_open_dmabuf(screen, whandle->handle, whandle->stride);
577         default:
578                 fprintf(stderr,
579                         "Attempt to import unsupported handle type %d\n",
580                         whandle->type);
581                 return NULL;
582         }
583 }