2 * Copyright © 2014 Broadcom
3 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
25 #include "os/os_misc.h"
26 #include "pipe/p_defines.h"
27 #include "pipe/p_screen.h"
28 #include "pipe/p_state.h"
30 #include "util/u_debug.h"
31 #include "util/u_memory.h"
32 #include "util/u_format.h"
33 #include "util/ralloc.h"
35 #include "vc4_screen.h"
36 #include "vc4_context.h"
37 #include "vc4_resource.h"
39 static const struct debug_named_value debug_options[] = {
41 "Dump command list during creation" },
42 { "qpu", VC4_DEBUG_QPU,
43 "Dump generated QPU instructions" },
44 { "qir", VC4_DEBUG_QIR,
45 "Dump QPU IR during program compile" },
46 { "nir", VC4_DEBUG_NIR,
47 "Dump NIR during program compile" },
48 { "tgsi", VC4_DEBUG_TGSI,
49 "Dump TGSI during program compile" },
50 { "shaderdb", VC4_DEBUG_SHADERDB,
51 "Dump program compile information for shader-db analysis" },
52 { "perf", VC4_DEBUG_PERF,
53 "Print during performance-related events" },
54 { "norast", VC4_DEBUG_NORAST,
55 "Skip actual hardware execution of commands" },
56 { "always_flush", VC4_DEBUG_ALWAYS_FLUSH,
57 "Flush after each draw call" },
58 { "always_sync", VC4_DEBUG_ALWAYS_SYNC,
59 "Wait for finish after each flush" },
61 { "dump", VC4_DEBUG_DUMP,
62 "Write a GPU command stream trace file" },
67 DEBUG_GET_ONCE_FLAGS_OPTION(vc4_debug, "VC4_DEBUG", debug_options, 0)
71 vc4_screen_get_name(struct pipe_screen *pscreen)
77 vc4_screen_get_vendor(struct pipe_screen *pscreen)
83 vc4_screen_destroy(struct pipe_screen *pscreen)
85 struct vc4_screen *screen = vc4_screen(pscreen);
87 vc4_bufmgr_destroy(pscreen);
93 vc4_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
96 /* Supported features (boolean caps). */
97 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
98 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
99 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
100 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
101 case PIPE_CAP_NPOT_TEXTURES:
102 case PIPE_CAP_SHAREABLE_SHADERS:
103 case PIPE_CAP_USER_CONSTANT_BUFFERS:
104 case PIPE_CAP_TEXTURE_SHADOW_MAP:
105 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
106 case PIPE_CAP_TWO_SIDED_STENCIL:
107 case PIPE_CAP_USER_INDEX_BUFFERS:
108 case PIPE_CAP_TEXTURE_MULTISAMPLE:
109 case PIPE_CAP_TEXTURE_SWIZZLE:
112 /* lying for GL 2.0 */
113 case PIPE_CAP_OCCLUSION_QUERY:
114 case PIPE_CAP_POINT_SPRITE:
117 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
120 case PIPE_CAP_GLSL_FEATURE_LEVEL:
123 case PIPE_CAP_MAX_VIEWPORTS:
126 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
127 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
130 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
133 /* Unsupported features. */
134 case PIPE_CAP_ANISOTROPIC_FILTER:
135 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
136 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
137 case PIPE_CAP_CUBE_MAP_ARRAY:
138 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
139 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
140 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
141 case PIPE_CAP_SEAMLESS_CUBE_MAP:
142 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
143 case PIPE_CAP_TGSI_INSTANCEID:
144 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
145 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
146 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
147 case PIPE_CAP_COMPUTE:
148 case PIPE_CAP_START_INSTANCE:
149 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
150 case PIPE_CAP_SHADER_STENCIL_EXPORT:
151 case PIPE_CAP_TGSI_TEXCOORD:
152 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
153 case PIPE_CAP_CONDITIONAL_RENDER:
154 case PIPE_CAP_PRIMITIVE_RESTART:
155 case PIPE_CAP_TEXTURE_BARRIER:
157 case PIPE_CAP_INDEP_BLEND_ENABLE:
158 case PIPE_CAP_INDEP_BLEND_FUNC:
159 case PIPE_CAP_DEPTH_CLIP_DISABLE:
160 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
161 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
162 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
163 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
164 case PIPE_CAP_USER_VERTEX_BUFFERS:
165 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
166 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
167 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
168 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
169 case PIPE_CAP_TEXTURE_GATHER_SM5:
170 case PIPE_CAP_FAKE_SW_MSAA:
171 case PIPE_CAP_TEXTURE_QUERY_LOD:
172 case PIPE_CAP_SAMPLE_SHADING:
173 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
174 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
175 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
176 case PIPE_CAP_MAX_TEXEL_OFFSET:
177 case PIPE_CAP_MAX_VERTEX_STREAMS:
178 case PIPE_CAP_DRAW_INDIRECT:
179 case PIPE_CAP_MULTI_DRAW_INDIRECT:
180 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
181 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
182 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
183 case PIPE_CAP_SAMPLER_VIEW_TARGET:
184 case PIPE_CAP_CLIP_HALFZ:
185 case PIPE_CAP_VERTEXID_NOBASE:
186 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
187 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
188 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
189 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
190 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
191 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
192 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
193 case PIPE_CAP_DEPTH_BOUNDS_TEST:
194 case PIPE_CAP_TGSI_TXQS:
195 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
196 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
197 case PIPE_CAP_CLEAR_TEXTURE:
198 case PIPE_CAP_DRAW_PARAMETERS:
199 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
200 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
201 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
202 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
203 case PIPE_CAP_INVALIDATE_BUFFER:
204 case PIPE_CAP_GENERATE_MIPMAP:
205 case PIPE_CAP_STRING_MARKER:
206 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
207 case PIPE_CAP_QUERY_BUFFER_OBJECT:
208 case PIPE_CAP_QUERY_MEMORY_INFO:
209 case PIPE_CAP_PCI_GROUP:
210 case PIPE_CAP_PCI_BUS:
211 case PIPE_CAP_PCI_DEVICE:
212 case PIPE_CAP_PCI_FUNCTION:
213 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
214 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
215 case PIPE_CAP_CULL_DISTANCE:
216 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
220 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
221 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
222 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
223 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
226 /* Geometry shader output, unsupported. */
227 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
228 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
232 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
233 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
234 return VC4_MAX_MIP_LEVELS;
235 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
236 /* Note: Not supported in hardware, just faking it. */
238 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
241 /* Render targets. */
242 case PIPE_CAP_MAX_RENDER_TARGETS:
246 case PIPE_CAP_QUERY_TIME_ELAPSED:
247 case PIPE_CAP_QUERY_TIMESTAMP:
250 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
251 case PIPE_CAP_MIN_TEXEL_OFFSET:
254 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
257 case PIPE_CAP_ENDIANNESS:
258 return PIPE_ENDIAN_LITTLE;
260 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
263 case PIPE_CAP_VENDOR_ID:
265 case PIPE_CAP_DEVICE_ID:
267 case PIPE_CAP_ACCELERATED:
269 case PIPE_CAP_VIDEO_MEMORY: {
270 uint64_t system_memory;
272 if (!os_get_total_physical_memory(&system_memory))
275 return (int)(system_memory >> 20);
281 fprintf(stderr, "unknown param %d\n", param);
287 vc4_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
290 case PIPE_CAPF_MAX_LINE_WIDTH:
291 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
294 case PIPE_CAPF_MAX_POINT_WIDTH:
295 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
298 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
300 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
302 case PIPE_CAPF_GUARD_BAND_LEFT:
303 case PIPE_CAPF_GUARD_BAND_TOP:
304 case PIPE_CAPF_GUARD_BAND_RIGHT:
305 case PIPE_CAPF_GUARD_BAND_BOTTOM:
308 fprintf(stderr, "unknown paramf %d\n", param);
314 vc4_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
315 enum pipe_shader_cap param)
317 if (shader != PIPE_SHADER_VERTEX &&
318 shader != PIPE_SHADER_FRAGMENT) {
322 /* this is probably not totally correct.. but it's a start: */
324 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
325 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
326 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
327 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
329 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
331 case PIPE_SHADER_CAP_MAX_INPUTS:
332 if (shader == PIPE_SHADER_FRAGMENT)
336 case PIPE_SHADER_CAP_MAX_OUTPUTS:
337 return shader == PIPE_SHADER_FRAGMENT ? 1 : 8;
338 case PIPE_SHADER_CAP_MAX_TEMPS:
339 return 256; /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
340 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
341 return 16 * 1024 * sizeof(float);
342 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
344 case PIPE_SHADER_CAP_MAX_PREDS:
345 return 0; /* nothing uses this */
346 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
348 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
349 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
350 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
352 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
354 case PIPE_SHADER_CAP_SUBROUTINES:
356 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
358 case PIPE_SHADER_CAP_INTEGERS:
360 case PIPE_SHADER_CAP_DOUBLES:
361 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
362 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
363 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
364 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
366 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
367 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
368 return VC4_MAX_TEXTURE_SAMPLERS;
369 case PIPE_SHADER_CAP_PREFERRED_IR:
370 return PIPE_SHADER_IR_TGSI;
371 case PIPE_SHADER_CAP_SUPPORTED_IRS:
373 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
375 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
376 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
379 fprintf(stderr, "unknown shader param %d\n", param);
386 vc4_screen_is_format_supported(struct pipe_screen *pscreen,
387 enum pipe_format format,
388 enum pipe_texture_target target,
389 unsigned sample_count,
394 if (sample_count > 1 && sample_count != VC4_MAX_SAMPLES)
397 if ((target >= PIPE_MAX_TEXTURE_TYPES) ||
398 !util_format_is_supported(format, usage)) {
402 if (usage & PIPE_BIND_VERTEX_BUFFER) {
404 case PIPE_FORMAT_R32G32B32A32_FLOAT:
405 case PIPE_FORMAT_R32G32B32_FLOAT:
406 case PIPE_FORMAT_R32G32_FLOAT:
407 case PIPE_FORMAT_R32_FLOAT:
408 case PIPE_FORMAT_R32G32B32A32_SNORM:
409 case PIPE_FORMAT_R32G32B32_SNORM:
410 case PIPE_FORMAT_R32G32_SNORM:
411 case PIPE_FORMAT_R32_SNORM:
412 case PIPE_FORMAT_R32G32B32A32_SSCALED:
413 case PIPE_FORMAT_R32G32B32_SSCALED:
414 case PIPE_FORMAT_R32G32_SSCALED:
415 case PIPE_FORMAT_R32_SSCALED:
416 case PIPE_FORMAT_R16G16B16A16_UNORM:
417 case PIPE_FORMAT_R16G16B16_UNORM:
418 case PIPE_FORMAT_R16G16_UNORM:
419 case PIPE_FORMAT_R16_UNORM:
420 case PIPE_FORMAT_R16G16B16A16_SNORM:
421 case PIPE_FORMAT_R16G16B16_SNORM:
422 case PIPE_FORMAT_R16G16_SNORM:
423 case PIPE_FORMAT_R16_SNORM:
424 case PIPE_FORMAT_R16G16B16A16_USCALED:
425 case PIPE_FORMAT_R16G16B16_USCALED:
426 case PIPE_FORMAT_R16G16_USCALED:
427 case PIPE_FORMAT_R16_USCALED:
428 case PIPE_FORMAT_R16G16B16A16_SSCALED:
429 case PIPE_FORMAT_R16G16B16_SSCALED:
430 case PIPE_FORMAT_R16G16_SSCALED:
431 case PIPE_FORMAT_R16_SSCALED:
432 case PIPE_FORMAT_R8G8B8A8_UNORM:
433 case PIPE_FORMAT_R8G8B8_UNORM:
434 case PIPE_FORMAT_R8G8_UNORM:
435 case PIPE_FORMAT_R8_UNORM:
436 case PIPE_FORMAT_R8G8B8A8_SNORM:
437 case PIPE_FORMAT_R8G8B8_SNORM:
438 case PIPE_FORMAT_R8G8_SNORM:
439 case PIPE_FORMAT_R8_SNORM:
440 case PIPE_FORMAT_R8G8B8A8_USCALED:
441 case PIPE_FORMAT_R8G8B8_USCALED:
442 case PIPE_FORMAT_R8G8_USCALED:
443 case PIPE_FORMAT_R8_USCALED:
444 case PIPE_FORMAT_R8G8B8A8_SSCALED:
445 case PIPE_FORMAT_R8G8B8_SSCALED:
446 case PIPE_FORMAT_R8G8_SSCALED:
447 case PIPE_FORMAT_R8_SSCALED:
448 retval |= PIPE_BIND_VERTEX_BUFFER;
455 if ((usage & PIPE_BIND_RENDER_TARGET) &&
456 vc4_rt_format_supported(format)) {
457 retval |= PIPE_BIND_RENDER_TARGET;
460 if ((usage & PIPE_BIND_SAMPLER_VIEW) &&
461 vc4_tex_format_supported(format)) {
462 retval |= PIPE_BIND_SAMPLER_VIEW;
465 if ((usage & PIPE_BIND_DEPTH_STENCIL) &&
466 (format == PIPE_FORMAT_S8_UINT_Z24_UNORM ||
467 format == PIPE_FORMAT_X8Z24_UNORM)) {
468 retval |= PIPE_BIND_DEPTH_STENCIL;
471 if ((usage & PIPE_BIND_INDEX_BUFFER) &&
472 (format == PIPE_FORMAT_I8_UINT ||
473 format == PIPE_FORMAT_I16_UINT)) {
474 retval |= PIPE_BIND_INDEX_BUFFER;
477 if (usage & PIPE_BIND_TRANSFER_READ)
478 retval |= PIPE_BIND_TRANSFER_READ;
479 if (usage & PIPE_BIND_TRANSFER_WRITE)
480 retval |= PIPE_BIND_TRANSFER_WRITE;
483 if (retval != usage) {
485 "not supported: format=%s, target=%d, sample_count=%d, "
486 "usage=0x%x, retval=0x%x\n", util_format_name(format),
487 target, sample_count, usage, retval);
491 return retval == usage;
495 vc4_screen_create(int fd)
497 struct vc4_screen *screen = rzalloc(NULL, struct vc4_screen);
498 struct pipe_screen *pscreen;
500 pscreen = &screen->base;
502 pscreen->destroy = vc4_screen_destroy;
503 pscreen->get_param = vc4_screen_get_param;
504 pscreen->get_paramf = vc4_screen_get_paramf;
505 pscreen->get_shader_param = vc4_screen_get_shader_param;
506 pscreen->context_create = vc4_context_create;
507 pscreen->is_format_supported = vc4_screen_is_format_supported;
510 list_inithead(&screen->bo_cache.time_list);
512 vc4_fence_init(screen);
514 vc4_debug = debug_get_option_vc4_debug();
515 if (vc4_debug & VC4_DEBUG_SHADERDB)
516 vc4_debug |= VC4_DEBUG_NORAST;
518 #if USE_VC4_SIMULATOR
519 vc4_simulator_init(screen);
522 vc4_resource_screen_init(pscreen);
524 pscreen->get_name = vc4_screen_get_name;
525 pscreen->get_vendor = vc4_screen_get_vendor;
526 pscreen->get_device_vendor = vc4_screen_get_vendor;
532 vc4_screen_bo_get_handle(struct pipe_screen *pscreen,
535 struct winsys_handle *whandle)
537 whandle->stride = stride;
539 /* If we're passing some reference to our BO out to some other part of
540 * the system, then we can't do any optimizations about only us being
541 * the ones seeing it (like BO caching or shadow update avoidance).
545 switch (whandle->type) {
546 case DRM_API_HANDLE_TYPE_SHARED:
547 return vc4_bo_flink(bo, &whandle->handle);
548 case DRM_API_HANDLE_TYPE_KMS:
549 whandle->handle = bo->handle;
551 case DRM_API_HANDLE_TYPE_FD:
552 whandle->handle = vc4_bo_get_dmabuf(bo);
553 return whandle->handle != -1;
560 vc4_screen_bo_from_handle(struct pipe_screen *pscreen,
561 struct winsys_handle *whandle)
563 struct vc4_screen *screen = vc4_screen(pscreen);
565 if (whandle->offset != 0) {
567 "Attempt to import unsupported winsys offset %u\n",
572 switch (whandle->type) {
573 case DRM_API_HANDLE_TYPE_SHARED:
574 return vc4_bo_open_name(screen, whandle->handle, whandle->stride);
575 case DRM_API_HANDLE_TYPE_FD:
576 return vc4_bo_open_dmabuf(screen, whandle->handle, whandle->stride);
579 "Attempt to import unsupported handle type %d\n",